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Dark Acre Jack's games and stats for all events →
| Timestamp | Since previous | Game | Dark Acre Jack's comment |
|---|---|---|---|
| Dec 17 06:37:00 | The World is Mine! | Pretty cool. I need an instruction manual, though. <br/> <br/>Always fun making globes ;) | |
| Dec 17 06:39:00 | 2m 00s | Villanus Haerfest | Holy smokes this makes me want to play Ultima V. |
| Dec 17 06:40:00 | 1m 00s | Not my fault | Wait, you gave up? Not sure how to rate that. |
| Dec 17 06:42:00 | 2m 00s | Demoman for Democracy | Nice job. Didn't quite understand why I was the villain. The newspaper was a very nice touch, would benefit from some SFX. |
| Dec 17 06:44:00 | 2m 00s | Praelia Solus | Very nice, very pretty. Reminds me that I need to take this SHMUP I have off the back-burner some day and finish it. |
| Dec 17 06:48:00 | 4m 00s | You are the VLAN | Stuck on network interfaces. Is this game finished? Nice work on the massively long intro. A HELP command would be supremely useful. |
| Dec 17 06:51:00 | 3m 00s | Home Massacre | Great artwork & sound. I would have brightened the palette a bit, it ended up seeming a bit dark & flat. |
| Dec 17 06:53:00 | 2m 00s | U'39 | Interesting style. Not sure what the point was beyond shooting humanoids. If that was it, great work. |
| Dec 17 06:56:00 | 3m 00s | Army of the Villain | I'd give full marks for innovation but that runner is OP. |
| Dec 17 07:01:00 | 5m 00s | Bad Santa | Great work, lots of variety. If you're going to have players reading text before starting, might as well toss in the controls there IMHO. |
| Dec 17 07:05:00 | 4m 00s | Ambush Predator 7: Angry Angler | Solid work. Full marks for fun. |
| Dec 17 07:08:00 | 3m 00s | Satan's Booger | Those katamari things picked my booger. Solid ideas in there, would benefit from sound & more things to kill. |
| Dec 17 07:12:00 | 4m 00s | Double Tap | I was only following orders. |
| Dec 17 07:13:00 | 1m 00s | You Villain | I could think of worse things than being stuck with a "chick". |
| Dec 17 07:14:00 | 1m 00s | Shorty & The Big Deal 2600 | Now I'm deaf and really want to play my Atari. |
| Dec 17 07:17:00 | 3m 00s | TYRANOFORCE | Seen a few of these "reverse SHMUPS" so far, and this one is the prettiest. |
| Dec 17 07:19:00 | 2m 00s | Firepower! | I could see this being pretty cool on one of them new-fangled touch-screen devices all the kids have these days. |
| Dec 17 07:21:00 | 2m 00s | Murders at the Mansion | Pretty good work with the systems. |
| Dec 17 07:22:00 | 1m 00s | Space Pirates: Villains of the Cosmos | This is better than FTL. |
| Dec 17 07:24:00 | 2m 00s | Land of the Weebums | What did the 5 fingers say to the weebum? |
| Dec 17 18:24:00 | 11h 00m | Unhappy Holidays! | You do know this compo was theme-based, right? Well, congrats on finishing a game in less than 12 years :) |
| Dec 17 18:41:00 | 17m 00s | Brown Hat, Red Hat Cowboy POW! | Nice graphics. Just shooting the big bottle was instant win? <br/> <br/>CAMERA SHAKE. |
| Dec 17 18:42:00 | 1m 00s | Evil Foot Race For Kittens | For whatever reason, the web version causes a plug-in error. I'm using Chrome and my web plug-in is up to date. |
| Dec 17 18:45:00 | 3m 00s | 1,500,000 | Solid. Not sure if I'm a villain, though. |
| Dec 17 18:48:00 | 3m 00s | Jelly Blob | The goat is the killscreen? Funny. <br/> <br/>Loved the bass sound. |
| Dec 17 18:51:00 | 3m 00s | Cow Stealer | Yep, pretty basic. Few cows spawned underground, and I'd make make my BGM loop at least 15 seconds. |
| Dec 17 18:55:00 | 4m 00s | ECHO CHAMBER | Very well done. Great aesthetic. Nice definition of "villain". |
| Dec 17 19:00:00 | 5m 00s | A small village | I escaped the island by jumping off the waterfall >.< <br/> <br/>I never found out why I have cash. |
| Dec 17 19:02:00 | 2m 00s | Twisted Neighborhood | Best. You win. |
| Dec 17 19:05:00 | 3m 00s | O TUTT'I CAVI LESI | What is this I don't even. But it called me "stupid", so yay? |
| Dec 17 19:07:00 | 2m 00s | 'Goat, give me back my clothes !' | At first I thought this was a deepknight entry, but then I realized that aesthetic isn't unique. Also, goats? |
| Dec 17 19:08:00 | 1m 00s | 789 | I didn't get the hang of it before losing my patience. That's on me. The Wagner was good, though. |
| Dec 17 19:11:00 | 3m 00s | Villain OS 8 | Cool. I get what you were going for here but I lack the patience for the control setup. Very nice aesthetic. |
| Dec 17 19:14:00 | 3m 00s | Centipede 2013 | This was amazingly fun. It only fired one SFX and then was silent for the rest of the play (Chrome). Always nice to play a complete game during the compo. |
| Dec 17 19:17:00 | 3m 00s | A Game in Which You Attempt to Squeeze as Much Oil as You Can Out of a Poor Island Nation. | Wow. A tutorial. Great work. <br/> <br/>I think I would have made the last selected build option "always on", since having to go back to the bar and select it again was a bit of a pain. Then again, I am a lazy bastard so that could be coloring my opinion somewhat. |
| Dec 17 20:03:00 | 46m 00s | Hostile Nebula | Cool, seeing quite a few of these. Great audio. As with most of these the "enemy" is OP. I'd have tried to make a gradual curve of dummies to intelligent. |
| Dec 17 20:17:00 | 14m 00s | NONEX | Really nice aesthetic here. Some issues with the music looping, I found it cut off early or started late every once in a while. <br/> <br/>Reminded me a bit of Strikefleet (iOS) |
| Dec 17 20:27:00 | 10m 00s | Conquest Of The Mayans | Very cool. Kind of like a stripped-down XCOM without all the messy tactical alien shit. Would be nice if the events were confined to continental land-masses, a surprising number of rebellions occurring in the midst of oceans. |
| Dec 17 22:08:00 | 1h 41m | Revenge of the Simian | Probably a good thing you didn't go with outside BGM, that could have been a potential DQ. |
| Dec 17 22:11:00 | 3m 00s | Frankenstein Complex | Cool concept, and I liked the real-time build though I would have put the build status somewhere on the main screen so I didn't need to keep clicking back to the castle. |
| Dec 17 23:21:00 | 1h 10m | HitlerZilla | Very charming. I'd have made the mouse sensitivity just a bit lower, and I think there's a way to disable the right-mouse context menu in the webplayer, isn't there? |
| Dec 18 02:28:00 | 3h 07m | Light Speed Driver | Definitely playable, and trippy. Where's the villain? |
| Dec 18 02:34:00 | 6m 00s | The Rise and Fall of Professor Moriarty | Very impressive. You'd think this was made by people who actually knew what they were doing :) |
| Dec 18 07:46:00 | 5h 12m | Atomic Creep Spawner!! | Full marks for graphics. As usual. |
| Dec 18 07:48:00 | 2m 00s | Missile Rider | Wow, this was painfully difficult. |
| Dec 18 07:49:00 | 1m 00s | PrisonBreak | This prison is broken. |
| Dec 18 07:51:00 | 2m 00s | Agents | I checked out the gameplay video and I was like, "holy shit these graphics are ultra realistic". Then I realized that was you. <br/> <br/>So, it's a voice activated phone game? |
| Dec 18 07:54:00 | 3m 00s | Dracula's Treasure | Balls-hard retro gameplay. Not sure if Dracula is a bigger villain than a priest, but that's just an opinion :) |
| Dec 18 07:57:00 | 3m 00s | The Villein | Now this is how you get a game done, by employing child labor. <br/> <br/>I would have recorded a few more samples for each hotspot, but I know how temperamental kids can be. |
| Dec 18 07:59:00 | 2m 00s | Monster Babies | Waiting for your playable. Screenshots look good. |
| Dec 18 09:07:00 | 1h 08m | Be the Villain | Great artwork, I would have made the audio sample a little longer and the difficulty curve slightly shallower. |
| Dec 18 09:10:00 | 3m 00s | Klause Pringle: Eco Terrorist | Nice effort. Pressing the action keys during the intro produces a debug window & I couldn't hear any music. |
| Dec 18 09:11:00 | 1m 00s | Silent night | Charming. |
| Dec 18 09:12:00 | 1m 00s | BFG TD | Wow this is a tiny little game. |
| Dec 18 17:04:00 | 7h 52m | You are the (NOIR) Villain | Not sure what's up but the domain "grahamweldon.com" isn't connecting (web build). I'll try again later. |
| Dec 18 17:07:00 | 3m 00s | THE PRINCESS IS MINE | Very impressive. I can see a lot of potential for an expanded version of this. |
| Dec 18 17:09:00 | 2m 00s | The Level | I'm really not sure what's going on here. Maybe slowing the hero down for the first level would help, not sure. |
| Dec 18 17:12:00 | 3m 00s | Villain - the game | For me (Win7-64/Chrome) the web link opens up a Dropbox download manager. <br/> <br/>The best way to hotlink from Dropbox is get the "public link" to the game's .html file, remove the "s" from the "https" it gives you, and then use bit.ly or something to shorten it. |
| Dec 18 17:15:00 | 3m 00s | Kill Kong | Very nice aesthetic, and I liked the way the plane turning is handled. <br/> <br/>I would have pegged Kong for the villain but what do I know? |
| Dec 18 17:21:00 | 6m 00s | Trois | Not sure what's going on, the game keeps exploding the robot and resetting. <br/> <br/>I'm on Chrome/Win7 |
| Dec 19 02:29:00 | 9h 08m | Holly Jolly Pyromaniac | Great execution on the aesthetic, I might have made it a bit faster and added one or two more attacks. I can see this not taking long to jump to a commercial release. Good work! |
| Dec 19 15:55:00 | 13h 26m | Blood Money | That was really fun once I got the fireball. Interesting ramp up of enemies. Wish the zombies were a bit tougher. |
| Dec 19 16:00:00 | 5m 00s | Oppression | Pretty good for only 1/2 time. I guess I might have understood better what was going on if you'd used another 24 hours. |
| Dec 19 16:04:00 | 4m 00s | Field Report | So, I'm the villain for cock-blocking & ripping this guy off? Hm. |
| Dec 19 16:05:00 | 1m 00s | Attack of the Mummy | Not sure why, but the Unity Web Player isn't loading. I've got the latest plug-in & running Chrome on Win7. |
| Dec 19 16:13:00 | 8m 00s | Eurydice | Wat. |
| Dec 19 16:17:00 | 4m 00s | Victor Grozny | This is a cool concept. Unfortunately for me, "being quick" and tuning 4 rotary nobs with slighly painful response levels was beyond my abilities. Nice aesthetic, would like to see this developed further. I might use keyboard keys for tuning rather than "drag to tune". |
| Dec 19 21:56:00 | 5h 39m | Corruption! Get out of my town! | Cool. This could benefit a lot from some form of visual feedback on clicking the bad guys. Of course audio would help too but that's a given. Nice job. |
| Dec 19 21:58:00 | 2m 00s | Princess Rush | Solid entry. Kind of like a reverse Swords & Soldiers HD. Good job. |
| Dec 19 22:02:00 | 4m 00s | MoonRise | I liked the blood-drawing effect. Surprising how many LD entries that I've rated so far that equate "collecting blood" with "villainy". Nice. |
| Dec 19 22:03:00 | 1m 00s | Neurovirus | The web link is actually a download link. Is this supposed to be playable in a browser? Will check back later. |
| Dec 19 22:06:00 | 3m 00s | Nothal | Better luck next LD! |
| Dec 19 22:08:00 | 2m 00s | Damsels | Is the web link supposed to be a browser-playable version? It links to a .rar file via DropBox. Will check back later. |
| Dec 19 22:10:00 | 2m 00s | Oh noes! The goverment!(placeglder) | I got that I was the big ship, and could select turrets. Beyond that I was confused as to what I was supposed to do. |
| Dec 19 22:12:00 | 2m 00s | Captain Iago | Not sure what happened there. It started, I saw an island and some whirlpools, then I seemed to sail off to the top right corner swarmed by boats. |
| Dec 19 22:13:00 | 1m 00s | The Anti-Santa | I love these because they're short & to the point. Great work. |
| Dec 19 22:16:00 | 3m 00s | Mansion Massacre | Some good ideas in here, nice interaction system, needs more work. |
| Dec 19 22:18:00 | 2m 00s | Dig-Dug Dungeon | Nice Dungeon Keeper de-make. |
| Dec 19 22:21:00 | 3m 00s | A Light To Kill By | Cool little point-n-click system. I got the gun, could see the guy & figured that I was supposed to interact with the panel under the "map", but couldn't seem to get any further than that. |
| Dec 19 22:22:00 | 1m 00s | Bad Bad Pigeon | Very nice little game. |
| Dec 19 22:25:00 | 3m 00s | Abrupt Salvation | The right-click needs to be enabled for the web build. Fun with physics! |
| Dec 19 23:22:00 | 57m 00s | Lucifer's Stand | You definitely managed to nail the "bullet hell" aesthetic. I couldn't seem to kill Michael. |
| Dec 19 23:47:00 | 25m 00s | Bullet Hell Reversed | Very nice reverse bullet-hell. Great work. <br/> <br/>BTW I fixed the Windows build on my project, if you'd still like to check it out - http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=2947 Cheers! |
| Dec 19 23:50:00 | 3m 00s | Critterrific | Excellent music, great take on the theme, perfect work with the sprites. Nice job. |
| Dec 19 23:53:00 | 3m 00s | Sunburn | Brutal. I loved the intro. |
| Dec 19 23:58:00 | 5m 00s | Evil is Sometimes Rendered Unconscious | Not sure what happened, but the first time through the keypad UI wouldn't close and I was locked in strafe move. Otherwise great work with the voice acting and mood! |
| Dec 20 00:00:00 | 2m 00s | It Came From the 25th Dimension | Very pretty and surprisingly fun! |
| Dec 20 00:01:00 | 1m 00s | Drive-over | That's one hairy arm. |
| Dec 20 00:05:00 | 4m 00s | Those Pesky Rogues | Pretty cool little ultra-stripped-down Dungeon Keeper. My minions were useless, though. I might have gone for a bit of an easier level progression. |
| Dec 20 00:07:00 | 2m 00s | Show Me The Money | Reminded me of how I play Minecraft. Nice job. |
| Dec 20 00:12:00 | 5m 00s | TerraForma | Best out of the 80 I've played so far, if only for potential. Trying to see how the more complex puzzles would be done is a joy. This is really something special, hope you work on it more. |
| Dec 20 00:19:00 | 7m 00s | DR. MADDOC Takes Over The World and Kills 3D Forever | Wow, that's a lot of visually impressive asset work for 48 hours. Fantastic job. |
| Dec 20 00:20:00 | 1m 00s | Evile, inc | Nice, seeing quite a few of these reverse SHMUPs and this one is quite well done. Good work. |
| Dec 20 00:22:00 | 2m 00s | Super Villains, LLC | I looked at the stats screen and kinda lost my mind. I love complex games but I require a proper manual ;) |
| Dec 20 00:25:00 | 3m 00s | Tale of Scale | Always impressed with what you managed to come up with gameplay-wise in less than 48 hours, and this is no exception. Good work. <br/> <br/>P.S. Check back on my entry for a full explanation of the design choices I made ;) |
| Dec 20 00:45:00 | 20m 00s | Thievery | Heh. Chrome told me it was dangerous. Funny. <br/> <br/>Very well done. I might have put the "looted %" indicator on the player avatar or the house that was being looted. Not sure how that would have affected gameplay, though. <br/> <br/>Solid entry. |
| Dec 20 03:46:00 | 3h 01m | Lord Of Corruption | Really good start here, with some balancing and tuning and some more work it could be really something special. Great job. |
| Dec 20 07:30:00 | 3h 44m | HitBit | Very cool "cyberpunk" aesthetic. Good job! |
| Dec 20 07:33:00 | 3m 00s | Dr. Vile in The Greater Good | It's like Pokemon meets Hotline Miami. Winning combination! |
| Dec 20 07:53:00 | 20m 00s | Smite the King! | There's a lot of complexity here, like the feelings I have for the game's title. |
| Dec 20 07:55:00 | 2m 00s | Cruel Cruel Dastard | I think I like this more than Trainyard. |
| Dec 20 07:57:00 | 2m 00s | The Professionals | This is art. |
| Dec 20 07:58:00 | 1m 00s | GoatSoccer | Ambitious, but I'm way too drunk to know what I'm doing. |
| Dec 20 08:00:00 | 2m 00s | You are Bankster! | There's definitely the strong beginnings of something here. I liked the timing aspect, getting big herd and a nice fat collection. |
| Dec 20 08:02:00 | 2m 00s | War'Asaal | Yeah, spending time developing framework hurts the amount of actual game content you can come up with. All things considered you still ended up with a fair amount. Next time! |
| Dec 20 08:04:00 | 2m 00s | BourbonBorn | Full marks for Humor. |
| Dec 20 15:50:00 | 7h 46m | Barback | This is fantastic. Excellent work. |
| Dec 20 20:51:00 | 5h 01m | ASMOSNOS | Wow, this is absolutely gorgeous. Props to the artist. <br/> <br/>RE: the bug you found in "The Condemned" - I couldn't reproduce it, but while testing I got another bug that gave me the flashlight early. It seems like this is random and a low-percent chance of happening. Thank you for bringing it to my attention. |
| Dec 20 21:54:00 | 1h 03m | Carnage | Excellent work getting characters modeled, rigged, and animated in under 48 hours PLUS come up with some solid gameplay. |
| Dec 21 04:21:00 | 6h 27m | The Hill | Very soulful. Great artwork and execution on the concept. |
| Dec 21 04:23:00 | 2m 00s | DEFCON 0 | There's a very good start to a game that would take much longer than 48 hours to develop. Hope you take it further, there hasn't really been a decent "Balance of Power" type game in a while. |
| Dec 21 06:37:00 | 2h 14m | Behind Blue Pixels | At first I expected it to be one of the "you spawn the enemy fleet" SHMUPS I've seen so much of this LD, but was pleasantly surprised. <br/> <br/>The intro confused the hell out of me, though :) |
| Dec 22 04:45:00 | 22h 08m | Snap | I would have made a "first act is to suicide" a "win" condition. Was a bit disappointed that wasn't the case. Also would have given a "win" for getting gunned down by police without killing an innocent. <br/> <br/>Bonus points for recording the crowd audio, that's always hard to do during compo. |
| Dec 22 04:48:00 | 3m 00s | Target: Restaurant ! | Excellent work for a first-time solo entry. |
| Dec 22 04:49:00 | 1m 00s | Fight the Power | Full points for coming up with a reactive audio entry. Not sure why I'm the villain but that's cool. Great work! |
| Dec 22 05:05:00 | 16m 00s | Happy Little Murder Friends | GTA rampage mode! With a ton of characters, power ups, unlocks... in 48 hours or less. I'm not worthy. |
| Dec 22 06:45:00 | 1h 40m | Zomega | I really couldn't figure out how to get inside the house :/ <br/> <br/>I wanted to eat the goat. <br/> <br/>Nice graphics, great audio, spooky BGM. |
| Dec 22 17:59:00 | 11h 14m | SUPER Witch Hunter Pro | Heh, and you thought the controls in my game were rough? :P <br/> <br/>Great graphics, nice concept. |
| Dec 23 02:41:00 | 8h 42m | Raoul V. in You Are Ze Villain! | Hm, both 32/64 builds unresponsive on Win7/64 :/ |
| Dec 23 02:45:00 | 4m 00s | Trina of The Depths | Pretty impressive, especially considering it's HTML5. <br/> <br/>I would have put the simple directions on the website/within the game at the start (directions to move/shift to interact). Also not certain how I'm a villain, but maybe I didn't reach that part. |
| Dec 23 02:46:00 | 1m 00s | Patient Zero | I would highly recommend recording some gameplay footage. |
| Dec 23 02:49:00 | 3m 00s | And No, I Won't Tell You What It Is Yet | I would have put a mute button in. |
| Dec 23 03:01:00 | 12m 00s | Vault | Full marks for innovation & good job on the tutorial. |
| Dec 23 03:06:00 | 5m 00s | The Dragon's Treasure | Pretty good. I would have mapped the powers to 1/2/3 for ease of use. I guess dragons = villains? Cool. |
| Dec 23 03:09:00 | 3m 00s | Alien Rampage | I would have made the collision a lot more forgiving, it would have improved the fun factor a lot. <br/> <br/>And how am I a villain if I'm helping the people escape? |
| Dec 23 03:12:00 | 3m 00s | Princess Sheltering | Congrats on your first entry! |
| Dec 23 03:12:00 | 0s | Word Works | I would have done a slower progression curve. The first level by itself would have been fun for a long time, I think, without changing up the tracks too much. <br/> <br/>Not exactly sure how I'm a villain. |
| Dec 23 03:13:00 | 1m 00s | Lord Evil Von Angsty was alone...in a prison | As above. |
| Dec 23 03:14:00 | 1m 00s | Unknown Game (unfinished) | Better luck next time. |
| Dec 23 03:14:00 | 0s | Mr. Fluffykins | Better luck next time. |
| Dec 23 03:15:00 | 1m 00s | That Damned Hero | Better luck next time :/ |
| Dec 23 03:15:00 | 0s | International Super-Villain | Could not get this to run (Win7/64). |
| Dec 23 03:17:00 | 2m 00s | Evil Paper Lion | Apologies, I don't run installers. |
| Dec 23 03:21:00 | 4m 00s | IdentiThief | Ran the EXE above on Win7/64, ran fine but could only be killed by ending the process via the Task Manager. <br/> <br/>I didn't really understand the game, I guess I need to know more about how packets work. Also not sure how I'm the villain. The little drum march was nice. |
| Dec 23 03:23:00 | 2m 00s | A Maze Game | This was... <br/> <br/>a MAZE ing. <br/> <br/>YEAHHHHHHHHHHHHHHHHHHH. |
| Dec 23 03:25:00 | 2m 00s | Namcap: Reverse Pacman | Nice. I wonder if it would have had the same impact if you'd chosen different characters. Also highlights just how sophisticated the real Pac Man AI is. |
| Dec 23 03:26:00 | 1m 00s | Eat A Goat! | Huh. I never considered making multiple accounts. |
| Dec 23 03:26:00 | 0s | Nightmare | Waiting for a Windows EXE. |
| Dec 23 03:29:00 | 3m 00s | Roadkill | I guess this will tide me over while I wait for the Carmageddon reboot. |
| Dec 23 03:33:00 | 4m 00s | Untitled | Rather choppy performance on my gaming rig, and the sound was just static? Maybe that was the aesthetic. <br/> <br/>I would have added something to communicate to the player that SOMETHING was happening. As it was it was bit too subtle for my tastes. |
| Dec 23 03:34:00 | 1m 00s | Evil Keeper | There's a good start to a game here. |
| Dec 23 06:01:00 | 2h 27m | Mine Sneaker | That's incredible that you coded this AI in less than 48 hours. Stellar work. <br/> <br/>The game itself was a bit tedious, but I could see this being really fun as a head-to-head game. |
| Dec 23 18:33:00 | 12h 32m | The Quite Annoying League | This is an amazing amount of content for under 48 hours. I'm impressed. There appears to be a novel's worth of dialog in here, too. Amazing work. If you can do this so quickly you should get into doing a web-series and you'd have a bigger franchise than Penny Arcade. <br/> <br/>I'm not worthy. |
| Dec 24 07:07:00 | 12h 34m | GLOBAL Heist | My high score was 000,000,000. <br/> <br/>Really nice pixel art, brutally punishing game. I might have included a little blurb at the start about what the actual objectives were. |
| Dec 24 10:38:00 | 3h 31m | Overlord | Full marks for ambition, and a very nice art style. |
| Dec 24 15:49:00 | 5h 11m | Kill The Day! | Pretty neat, a lot of good work for 48 hours. |
| Dec 24 15:51:00 | 2m 00s | Ninox the Nightbringer | Hope you can figure out how to deploy an .exe by next LD :) |
| Dec 24 15:56:00 | 5m 00s | Dungeon Inc. | Nice little de-make of Dungeons/Dungeon Keeper. Good work for 48 hours. |
| Dec 24 15:59:00 | 3m 00s | Bustin' Out | Am I the villain? What if I was wrongfully accused? |
| Dec 24 16:01:00 | 2m 00s | Phaedra | One of the more ambitious jam entries I've come across. Good work. |
| Dec 26 09:20:00 | 41h 19m | SpaceGreed | Very ambitious jam entry here. Pretty hard to reign in the scope, I see. I hope this gets developed further, because there's an excellent start. |
| Dec 26 15:33:00 | 6h 13m | Spare Pieces | Nice complete little experience. I might have added a more obvious indicator for when the disguise failed. Great art & sound. |
| Dec 26 20:59:00 | 5h 26m | Pineapple Dreams | Very nice, clean little game. I would have made some of the larger "enemies" require a few hits, with some knockback & screaming. <br/> <br/>Great job :) |
| Dec 28 06:37:00 | 33h 38m | Korruptor | Very impressive character work, even for 72 hours. |
| Dec 29 03:34:00 | 20h 57m | A Wheelie Good Time | Pretty fun! I would have put in a quick splash detailing the controls & how the jumps increased the bonus, but it was all fairly intuitive. Nice work. |
| Dec 29 03:37:00 | 3m 00s | Make It Black | Very cool, great execution on the concept for 48 hours. Solid. <br/> <br/>Reminds me of some of the bitter indies in my social networks. |
| Dec 29 03:41:00 | 4m 00s | Don't Look At Me | Did I win? Not sure how this fits the theme, and the insta-kill then restarting at the beginning was a drag. That & there not being an ending. <br/> <br/>Good job recording a thunder storm during the 48 hours! |
| Dec 29 11:45:00 | 8h 04m | The White Rabbit | Pretty. Not as pretty as your previous non-Unity entries, but pretty nonetheless. <br/> <br/>I would have tuned the mouselook down a bit, it was slightly herky-jerky which detracted from the mood. <br/> <br/>Let's see who breaks their streak first ;) |
| Dec 30 05:59:00 | 18h 14m | Kill a Citizen | Very cool little abstraction. Nice work! |
| Dec 30 05:59:00 | 0s | Goat sacrifice 2012 (unfinished) | No Linux here, soz. |
| Dec 30 06:00:00 | 1m 00s | Get Rid Of The Guard | Hope you can make a more accessible entry next time around! |
| Dec 30 06:00:00 | 0s | You Fool! | Great attempt, better luck next time :) |
| Dec 30 06:10:00 | 10m 00s | ERGOS | Cool. Some form of scoring system would have made this much more interesting. Nice idea. |
| Jan 1 00:21:00 | 42h 11m | The Button | Decent writing. The low gravity on this planet made jumping fun-time. |
| Jan 2 04:28:00 | 28h 07m | Goat Factory | Hey wow you managed to hit a lot of solid design points in 48 hours. <br/> <br/>Where's the gorts, though? Oh... goats. I get it now. |
| Jan 4 17:59:00 | 61h 31m | "I Never COULD Get The Hang Of Thursdays..." | I like these kinds of things. If games can be classified the same way art is, this style is definitely part of the "Brutalist" movement. Good work. |
| Jan 4 18:02:00 | 3m 00s | Godwin | That was pretty sick. Good job. |
| Jan 5 21:29:00 | 27h 27m | Crazy Evil Laptop | The IBM cheat is awesome, I keep forgetting to put stuff like that into my games. <br/> <br/>I enjoyed this, even though platformers aren't really my thing. The aesthetic is great. |
| Jan 7 22:30:00 | 49h 01m | Abduct EVERYTHING | Made me want to get out my classic Gameboy :) |