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Feedback comments for LD27
Dark Acre Jack's games and stats for all events →
| Timestamp | Since previous | Game | Dark Acre Jack's comment |
|---|---|---|---|
| Aug 26 03:39:00 | Room Rush | Good job, nailed the theme. | |
| Aug 26 03:40:00 | 1m 00s | When The Sun Sets | Couldn't get past the Mediafire puzzle. |
| Aug 26 03:42:00 | 2m 00s | Just Another Game With A 10 Second Mechanic | The music was the best part of this. I would have done the tutorial messages nearer the player and larger. |
| Aug 26 03:43:00 | 1m 00s | Platefoormers | Good effort. |
| Aug 26 03:48:00 | 5m 00s | Infiltrators | Not sure how the 10 seconds come into play? Maybe I gave up too soon. Nice little maze-navigator aside from that. |
| Aug 26 03:49:00 | 1m 00s | On Borrowed Time | The "cross-platform" doesn't open on my machine: Win7/64 |
| Aug 26 03:54:00 | 5m 00s | BIOFUEL | Maybe I'm dumb but I couldn't seem to do anything more than jump a few feet off the ground, and while I wasn't jumping it was just making this loud grinding noise. |
| Aug 26 03:57:00 | 3m 00s | Fast-Paced Card Action: 10 Second Card Game | Yes, this concept was very well-executed. It almost feels like a professional response-time tester for psychological purposes. Great job. |
| Aug 26 03:58:00 | 1m 00s | 10 seconds to Disaster | I like the control explanation page. |
| Aug 26 04:01:00 | 3m 00s | ErectServeSnug | I might have gone ahead & modeled some sex organs, cuz normally I don't stroke the bed. Good job! |
| Aug 26 04:02:00 | 1m 00s | Bear Pong | Sry I'm not an installer kind of guy. |
| Aug 26 04:04:00 | 2m 00s | Jim the Alien Parasite | *breathE <br/> <br/>And that amazing art and then I'm a square. Reminded me of the old Atari days. Nice job. |
| Aug 26 04:07:00 | 3m 00s | Aftur | WTB more checkpoints. |
| Aug 26 04:22:00 | 15m 00s | Ten Seconds of LASER | Okay so really nice little tiny retro-ish pixels but not sure where the 10 seconds comes in? I win in just 37.442 seconds. |
| Aug 26 04:29:00 | 7m 00s | Nigeria: Live Fast Die Young | Sorry, dangerous download warning on my browser on the .exe <br/> <br/>Looks interesting though. |
| Aug 26 04:29:00 | 0s | A AAA Aardvark Construction Co. | Congrats on finishing your first LD. |
| Aug 26 04:32:00 | 3m 00s | Highway Hero | This would probably be way better on touch than it is with mouse. Still, good concept & good execution. |
| Aug 26 04:35:00 | 3m 00s | Cubic Run | Lots of cool stuff in there for 48 hours. Good execution. |
| Aug 26 04:44:00 | 9m 00s | The Burning War | Browser warning on the .zip download, discarded. Sorry. |
| Aug 26 04:52:00 | 8m 00s | Coeus IV | Holy smokes this is great. The writing is top-notch, going to need more time to fully digest this one so giving some tentative high ratings here. Good work. |
| Aug 26 04:53:00 | 1m 00s | Cedarville | Nice faces. |
| Aug 26 17:33:00 | 12h 40m | Fireworks | "fast-paced unique, innovative" <br/> <br/>I'll be the judge of that. <br/> <br/>Okay, it's got nice graphics & a well-executed concept. Great work with character customization. I'd probably make the "type display" text in the shop screen faster/skippable & also allow the player to buy something right off the bat. <br/> <br/>Good job for 48 hours. |
| Aug 26 17:35:00 | 2m 00s | Inside the Safe | I'm not a good enough thief to figure this one out. Is it like Minesweeper or something? |
| Aug 26 17:37:00 | 2m 00s | Notes of a melody | Cool idea. The music samples can overlap which is cool in some cases but a little annoying if you advance the level. I'd have them cut off if the player advances. <br/> <br/>Nice work. |
| Aug 26 17:40:00 | 3m 00s | Tensek Mode | I hear sounds & have a taskbar icon but no game window. Win7/64 and yes I have vcredist. |
| Aug 26 17:42:00 | 2m 00s | Time Ball! | Still a better narrative than Braid. <br/> <br/>Nice work. |
| Aug 26 17:42:00 | 0s | Dead Man | I get the "dangerous download" warning in Chrome, sorry. |
| Aug 26 17:45:00 | 3m 00s | 10 seconds Are An Eternity | Congrats on entering & good luck with the post-compo version. |
| Aug 26 17:47:00 | 2m 00s | 10sShmup | If you're going to do a "joystick only" entry maybe make the start function a button press. Also the high scores are kinda hard to beat. Good effort. |
| Aug 26 17:48:00 | 1m 00s | Team Seconds | I get the "hazardous download" warning in Chrome, sorry. |
| Aug 26 23:15:00 | 5h 27m | Daring Discourse | Congrats on your 1st Ludum Dare! |
| Aug 26 23:16:00 | 1m 00s | Coloured Block Swap | Good job for 4 hours. |
| Aug 26 23:17:00 | 1m 00s | Treasure Get! | Are you really a Ninja? |
| Aug 26 23:18:00 | 1m 00s | Jack is gonna Die! | Nice, but I'm never gonna die. |
| Aug 26 23:20:00 | 2m 00s | squaredare | Will check back for a working version. |
| Aug 26 23:23:00 | 3m 00s | Decem Libros | Sound concept, a little tedious for my liking. I kept wanting to move the wizard more freely. |
| Aug 26 23:28:00 | 5m 00s | Polarity Countdown | As far as the "platformers that straight-up use 10 seconds" as a mechanism, this has been by far the prettiest I've come across. A little on the tedious side, might be better if the theme was "5 seconds" instead. Congrats on your 1st entry! |
| Aug 26 23:34:00 | 6m 00s | Erfingi | Heh, someone's been playing Rogue Legacy. Nice job simplifying that & adding a 10 sec timer to the choice. |
| Aug 26 23:35:00 | 1m 00s | Cave Astronaut - First LD! | Congrats on your firsts, Collin Clifton. |
| Aug 26 23:38:00 | 3m 00s | Twitchy Thrones | Very cool, like a simplified Galcon. Nice job. |
| Aug 26 23:40:00 | 2m 00s | 10 Seconds: the Ungame | Good job but if I were gonna make a game in Twine I'd give the player a few more choices than "advance", makes it too easy to just skip to the end. |
| Aug 27 18:08:00 | 18h 28m | BulletTime | Like the aesthetics, very clean. A little more player-instruction in the form of controls & fail state notification would be most welcome. |
| Aug 27 23:12:00 | 5h 04m | 10 Second Tai | Pretty funny, good job on the improvised SFX/BGM. Couldn't figure out how to protect the bus but I don't think it matters. This could be the next McPixel. |
| Aug 28 22:11:00 | 22h 59m | Antidote | Someone's been playing Spelunky... <br/> <br/>good job. |
| Aug 28 22:13:00 | 2m 00s | Sonnet 49 | I love the aesthetic, reminds me a bit of Rohrer's "Passage". <br/>Would definitely benefit from some player introduction to controls & the death timeout is far too slow for my liking. |
| Aug 28 22:20:00 | 7m 00s | Decasecond International | Very interesting concept. I like the web-deploy. Nice work. |
| Aug 28 22:23:00 | 3m 00s | The Ten Second War | Heyyyy this was pretty neat. Way more fun to me than Total War but I have little patience for that these days. Good work. |
| Aug 28 22:31:00 | 8m 00s | Hungry King | Pretty cool idea. I found that just violently shaking the mouse up and down let me win, I stopped at 21/50K when I realized it was endless. I might have made the "edge" colliders further apart, that could have helped with the collision issues. Nice music, nice graphics. |
| Aug 28 22:38:00 | 7m 00s | A DEUS | Great visuals, having a hard time rating anything else other than the theme, which you seem to nail... also would love to see the source, thanks. |
| Aug 28 22:39:00 | 1m 00s | Jetpack Refueler 10 Seconds! | Congrats on your 1st LD. |
| Aug 30 21:12:00 | 46h 33m | Inspector Hector | Seems familiar. |
| Sep 3 17:13:00 | 92h 01m | Every Ten Seconds A Kitten Drowns | Someone buy Icarus a copy of NGUI already. Dat default Unity GUI... /shudder |