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KevinWorkman

Feedback comments for LD23

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TimestampSince previousGameKevinWorkman's comment
Apr 23 21:56:00 Hungry Ants Didn't work in firefox, couldn't click any of the buttons. And I'm pretty sure you can't fix things like save/load after the submission time ends.
Apr 23 22:07:00 11m 00s Toad Warrior Interesting idea and control scheme, but it was a little arbitrary whether a jump would result in victory or death.
Apr 23 22:17:00 10m 00s Chromatic Breeding Seems like you started this thinking the theme was evolution or alchemy? Anyway, interesting premise, but it would have been cooler with more "weapons" or tools to help shape the environment.
Apr 23 22:18:00 1m 00s TinyFish You might consider using the free Java hosting at http://StaticVoidGames.com. Just upload a jar and you'll have an actual game website. (full disclosure, I'm the creator of that site)
Apr 23 22:33:00 15m 00s Pin Party I played all the way through before realizing I could shoot. D'oh.
Apr 23 23:54:00 1h 21m Boundaries Nice premise, but like others said, it would have been cool with better sounds and graphics, and especially if you had played up the atomic bit- start out as helium, collect particles to get more electons? <br/> <br/>Also, in the later levels, this game crashed my system. It was just a lot of beeping and then firefox died.
Apr 24 00:11:00 17m 00s ARACHNID Cool game, nice idea. Reminded me of this: http://www.digyourowngrave.com/arachnophilia-spider-web-game/ <br/> <br/>I like the freedom and outdoorsiness (that's a word now) of your game, though.
Apr 24 00:12:00 1m 00s Squish You might consider using the free Java hosting at http://StaticVoidGames.com. I'm the creator of the site, but I think it beats dropbox.
Apr 24 00:24:00 12m 00s Delirium This is a good start to what could be a great full game. The problem solving aspect of switching between normal and tiny opens up a lot of possibilities. Congratulations!
Apr 24 00:26:00 2m 00s Circus Flea You might want to check out the Minim library for sound in Processing, it's served me pretty well so far. Also, you might consider using the free Java and Processing hosting at http://StaticVoidGames.com. I'm the creator of the site, but I think it looks better than dropbox.
Apr 24 00:39:00 13m 00s Flyght This game left me wanting more, and I mean that in a good way. High score: 297! I think that's as high as you can go, but there is a chance I missed one!
Apr 24 00:46:00 7m 00s Invaders! Awesome take on space invaders theme. With some more polish and some tweaking of the difficulty, this could turn into a pretty addicting game. Nice work!
Apr 24 00:52:00 6m 00s Spaceships: Origins I liked this! It would have been cool to have more warning than shooting at enemies who are still off-screen, but I like the premise! The space dinosaur made me laugh.
Apr 24 00:57:00 5m 00s Amoebae Good looking game, but it would have been cooler if you played up the amoeba premise! Also, I like your options screen.
Apr 24 01:16:00 19m 00s Nook Wow. Well done. With a few more levels and some exploration of the "change size to solve puzzles" idea, this could easily be a full game.
Apr 24 01:29:00 13m 00s Superpixel Wow, well done. This might be my favorite so far.
Apr 24 01:38:00 9m 00s Microscopia Very well done. I could definitely see this being a game for mobile devices, people playing one level at a time as they wait for their train.
Apr 24 01:57:00 19m 00s subAtomic I am definitely using "dammit woman, why must you destroy my dreams?" the next chance I get. <br/> <br/>Cool game, you can tell you put a lot of time and care into it, and it shows. Had me laughing more than once. PUUUUNY HUUUUUMAN. I played this all the way through instead of doing laundry.
Apr 24 03:05:00 1h 08m Nano Strike The game crashed my firefox before I got a chance to play it. :c
Apr 25 00:21:00 21h 16m Merlin, Build Me a Castle Pretty awesome, would have been even more awesome with a stupid ai to play against.
Apr 25 01:30:00 1h 09m The Lump World I couldn't play this because half the game was cutoff by ads and "share me!" links.
Apr 25 01:33:00 3m 00s Tiny Defense Nice little game, fit the theme nicely. You might consider using the free Java hosting at http://StaticVoidGames.com. I'm the creator of the site, but I think it beats dropbox. Either way, good work.
Apr 25 01:37:00 4m 00s Peppyland Nice little game, could easily become a full game with more levels and some polish. I did see one glitch, but that was because I was screwing around and managed to launch myself off the left side of the screen, which then got stuck in an infinite loop of respawning me under the ground and letting me continually drop to my death!
Apr 25 01:41:00 4m 00s The Little Glitch Good use of 3d, but the mouse sensitivity and jerkiness made it hard for me to play. Looks pretty, though, and it seems like a good start that just need some polish.
Apr 25 02:05:00 24m 00s ACTION SCIENCE DOG This game is adorable, worked great, and made me laugh. Plus you get an extra point or two for leaving my favorite comment ever on my game, haha. <br/> <br/>Did you know that there is an actual comic book character named Science Dog? http://www.comicvine.com/science-dog/29-42574/
Apr 25 02:10:00 5m 00s Block Bros Web link gives me a 404 :C
Apr 25 02:14:00 4m 00s Fuseglow I used to love this kind of game! Nice work, you obviously put a lot of time and care into this, and it shows. You should extend this into a full game and put it up on a website somewhere, if only to be able to say that you did it.
Apr 25 02:21:00 7m 00s Gnome Alone Cool start, it would be pretty easy to turn this into a full game with different levels, powerups, etc.
Apr 25 03:17:00 56m 00s World Saver! Interesting level setup and take on the theme, and like the others said, the difficulty curve is a little too steep, but this is an awesome start.
Apr 25 03:21:00 4m 00s Sirus the Virus Creative twist, if a little difficult at times. But if you did copy the game from YMM, that ain't cool.
Apr 25 03:26:00 5m 00s Little World Adventure Cute start. I could see this becoming one of those "toys for rich kids with ipads" things.
Apr 25 22:05:00 18h 39m Incredible Impact Good that you learned a lesson, and the logic for the puzzle is there. But clearly way too short, even for a Ludum Dare game.
Apr 25 22:07:00 2m 00s MyLittleWorld To be honest I don't know what silverlight is, so this didn't work for me.
Apr 25 22:09:00 2m 00s A Pale Blue Dot I guess I don't have xna on my machine. I wanted to place this because we named our games the same thing!
Apr 25 22:21:00 12m 00s Pale Blue Dot This was pretty addicting and really well done. I think this is one of my favorite games of this Ludum Dare. And hey, we gave our games the same name!
Apr 25 22:33:00 12m 00s SpaceMission Part 2 This game had me yelling and swearing, and I actually reversed my hands because I was tired from hitting X so many times with my left. But I did keeping saying "okay one more try" which means it was engaging and addicting, which is great. That being said, I'm not sure that adding the shortcut after submission is kosher given the 48 hour time limit. It's not the end of the world, just something to keep in mind.
Apr 25 22:43:00 10m 00s Flight of the Ladybug Cute take on the helicopter genre of games. I wonder how it ends!
Apr 25 23:33:00 50m 00s Tiny Galaxy I have a stupid question, but if you had a Java program, why not simply convert it into an applet and/or webstart instead of redoing it in html 5?
Apr 25 23:46:00 13m 00s Archipelago Great start. I'm not a huge fan of minecraft derivations, but this shows some real potential given some more features and some polish.
Apr 25 23:55:00 9m 00s Tiny Defender I agree that this could be a pretty fun little game with more powerups and variety. Great start. Plus it makes me want to watch the movie Innerspace.
Apr 26 00:19:00 24m 00s spectrumTrap I love the creative take on the theme and the un-game approach. It maybe could be more fleshed out, but the idea is very refreshing.
Apr 26 00:33:00 14m 00s Subatomica Great innovative concept and cool take on the theme!
Apr 26 01:44:00 1h 11m Ok...Now this is akward! Really awesome take on the theme. Nicely done.
Apr 26 01:51:00 7m 00s Burger Defender This reminded me of the boxhead games. With some polish, this could turn into a great full game. Well done.
Apr 26 02:00:00 9m 00s The Tiny World of Fiorella This game is adorable. Zelda-esque, with rpg elements and super cute graphics. Really well done.
Apr 26 03:58:00 1h 58m Pow! Pow! Pow! Very pretty game, interesting mechanic with shrinking things to solve puzzles. Could easily by made into a more full game. Well done.
Apr 26 04:31:00 33m 00s Dude, where's my planet Great game, one of my favorites. I try not to repeat what other people said, but they said it all. Great art, fun gameplay, good use of the theme. Nice work.
May 1 00:06:00 115h 35m Cylcubere Origins That voice legitimately creeped me out. +5 for mood. I also really liked how he didn't say the same thing every time. This could be a fun full game, with creepier minigames that match the voice. Release it around halloween and you'll be a millionaire.
May 1 00:32:00 26m 00s My First World I really liked this, and I thought I knew what I was doing, but then more guys showed up without me realizing it and they all starved to death. Great job, but some more indications about what's happening would turn frustration into more fun.
May 1 01:29:00 57m 00s Intersection Awesome idea, it would be cool to see this with more levels and some polish. Great job.
May 1 01:36:00 7m 00s Conquer Pico Worlds Cool little game. Some variety in the gameplay would really take this to the next level.
May 1 01:55:00 19m 00s My Little Planetoid Pretty, simple in a good way, really well done all around. It might have been interesting to just have everything available all at once (I mean the buttons would all be visible, not that the resources should already be accumulated) and then have the player figure out how to accumulate resources to work the way up the creation chain. Now you wait for a new button to pop up, wait to be able to afford it, then click it. I really enjoyed it, but maybe making it less obvious would quell some of the critics?
May 1 02:01:00 6m 00s Hamster Bowling What the.. I don't even? I think I love this game. This is my new favorite Ludum Dare entry. First perfect score I've ever given out. I love the ridiculous blend of animation, video, simple gameplay, humor, everything. Well done.
May 1 02:15:00 14m 00s Prince of Leaves This is adorable. Great little platformer, cute visuals, and an awesome song. Great job.
May 1 02:36:00 21m 00s To What a Mountain? Hahaha, nicely done. This is a great start, and it included a surprising amount of variety (different enemies, different kinds of levels), especially for an LD game. Great job.
May 1 02:44:00 8m 00s Planet Slightshot Interesting concept, but it was a bit hard to strategize since there was no way to tell where the planets were going to be. Great work for 48 hours though!
May 1 03:33:00 49m 00s Tiny World Thing This needs quite a bit of work to be playable, but good start for just 48 hours of work.
May 1 03:38:00 5m 00s Giant's Crash ! Interesting concept, and I like the double jump animation. Needs some polish and balancing, but good start for 48 hours.
May 2 00:19:00 20h 41m Box Nice work. The death animation made me laugh the first time I saw it!
May 2 00:33:00 14m 00s Backyard Pirates Great start to a game, and it could be even better with different kinds of ships, weapons, powerups, more variety in general. Good work.
May 2 00:48:00 15m 00s A Super Mario Summary This was awesome, very clever take on the theme and the Mario genre. Very impressive variety of levels, enemies, everything. I'm not sure this is strictly kosher with the Ludum Dare since you don't have rights to use Mario, but I'm not going to take any points off for it as it's not like you ripped the art or anything. GREAT work.
May 2 01:53:00 1h 05m Audio Land Interesting concept, and it could be greatly improved with some polish and maybe some preconfigured defaults that would go a long way towards showing people what they should be doing. Not really a game though, and not really the theme.
May 2 02:01:00 8m 00s Alien Archaeologist Great concept, and I loved the growth of the tiles. The framerate dropped to an unplayable level for me though, so I had to give it up. Also, it would be cool if there was some kind of punishment for just destroying the whole planet to get 3 artifacts, haha! Great job!
May 2 02:07:00 6m 00s Tiny Tempers I like the concept of having the freedom to get in your ship and attempt different goals on different planets in whatever order you want. With some polish and some organization of the objectives, this could be quite a fun little game.
May 2 02:13:00 6m 00s Drill It!: Demolition Co. Little slow and difficult to maneuver and kill the bad guys, but it's a great start and a fun game nonetheless. With some polish, this could be a great standalone game.
May 2 03:01:00 48m 00s Niña Nueve Cool start, but like others have said, the slowness of some of the puzzles where you're just waiting for the bad guy to run into something sorta took me out of it. With some polish this could be really great.
May 2 22:12:00 19h 11m Recluse This is one of my favorites. Very creative use of the theme, cool mechanic, great job. <br/> <br/>A little self-promotion, but I offer free Processing and Java hosting (as well as tutorials, a forum, etc) at http://StaticVoidGames.com. Might be worth checking out for the future.
May 2 22:25:00 13m 00s Get Tiny! This is a great start, and I like that the size actually changed in a way that mattered, which is better than most games like this (including my own). It would have been better with more levels and variety, but this is good work for 48 hours. <br/> <br/>A little self-promotion here, but you might be interested in the free Processing hosting at http://StaticVoidGames, as well as the upcoming tutorials. Might be worth checking out in the future.
May 2 22:35:00 10m 00s Jetpack Pixel This is an awesome example of what Processing is best at- using primitives and colors to make deceptively pretty, interesting, and interactive visuals. I really liked the day/night switch, nice touch. It would be even better with high scores and some more variety, but this is a great job.
May 2 22:42:00 7m 00s Dr. Nano - tiny surgeon This is awesome, and I love the art. For some reason I was unable to shoot while going diagonally up and to the left. I could go in every other direction while shooting, but not up and left. This is a fantastic prototype though, great work.
May 3 00:52:00 2h 10m Unforbidden Planetoid This is a great start. Nice controls and visuals. Now throw in some enemies and powerups, and you're done!
May 3 00:56:00 4m 00s Tiny Word Fantastic concept, now it just needs some polish to be a great little game. You might consider using the free Processing hosting I offer at http://StaticVoidGames.com.
May 3 01:03:00 7m 00s Where It Begins "I hope you will enjoy it as much as I enjoyed doing it." Haha gross. Did I just play a video game as your sperm? Interesting conception (pun intended), and with a little polish and a longer "story", this could be a pretty neat little game. Well done.
May 3 01:24:00 21m 00s Nineties Holywood Hacker Great concept, with some polish this could be a pretty fun game. I think you forgot to reset the coin and health counters upon reset though, so it made replaying after dying rather difficult.
May 3 01:28:00 4m 00s Sun Bringers Interesting concept, although this seems to fit many of the other themes. Alchemy, build it then use it, evolution, etc. Anyway, great job.
May 3 01:33:00 5m 00s ineptia Great concept, and with some polish and balancing, this could be an awesome game. Well done.
May 3 01:39:00 6m 00s All That Are Lost Will Be Found Interesting concept, although I wasn't sure what my end goal was. Was I fighting the bad guys, or trying to avoid them? Was I trying to go somewhere, or collect all of the little squares? With some polish, this could be a good game. Great start.
May 3 03:11:00 1h 32m snowglobe This is definitely an interesting concept, but like you said, this isn't much of a game yet. I'd like to see what you can do with more time to explore the idea!
May 3 03:21:00 10m 00s Tininess Defense Interesting concept, and with some of the features you talked about implementing, this could be a great little game. Great job.
May 3 23:45:00 20h 24m Hamster Damn Great start, and it would be more addicting if it got faster or had enemies or something. Really well polished for 48 hours!
May 3 23:48:00 3m 00s Bacteria I wasn't sure what I was supposed to be doing, or even if what I was doing was actually having an effect on the game. Some more info would have been good, or a background to let me know I'm moving. I feel like there's a good start here, now just polish it off and you'll have a playable game.
May 3 23:51:00 3m 00s orange thing Like others have said, you've got the basics here which is great, but they need something else to make this a playable game.
May 4 00:00:00 9m 00s Ethereal Isles This could be an interesting concept, but it needs a clearer relationship between what the player does and what the player is supposed to achieve. With that and some variety, this could be a fun little game.
May 4 00:12:00 12m 00s Space Bear I love ridiculous games like this. My only critique is that there weren't enough flying wolf heads floating in space, and I'm only saying that critique because I'll never get the chance to say it again. Great job.
May 4 01:25:00 1h 13m Planet Life This is great. I played until I was the last guy, but then the framerate dropped to an unplayable level and I had to quit. Perfect take on the theme, really well done.
May 4 02:26:00 1h 01m Searching for Heaven Awesome take on the theme. I like the solving puzzles by using karma mechanic. Some of the physics and collision detection need some tightening, but this is a great start to a very interesting game. Great job.
May 4 03:19:00 53m 00s Solar Sailor I wanted to play this, but nothing shows up. I'm using the latest version of firefox.
May 4 03:21:00 2m 00s Salmonella Attack Your web link looks like a zip file? Most people expect to play a game in a browser when they click on the web link.
May 4 21:29:00 18h 08m Path O' Invasion I really liked this game. It took me a while to figure it out, but I did manage to finish the tutorial levels and beat a few randomly generated ones. <br/> <br/>The ability to select multiple guys at once, for example by drawing a box around them, is an absolute must, and it would be a good idea to make it more obvious what's going on- the bouncing animations made it hard to tell what was going on in the middle of a big pile fight. <br/> <br/>Also, some shameless self promotion, but you might consider using the free Java game hosting I offer at http://StaticVoidGames.com. If nothing else, it beats dropbox.
May 4 21:48:00 19m 00s Fracuum This is a great concept and an awesome execution. Really well done.
May 4 22:00:00 12m 00s Pretentious Game This game is simply beautiful.
May 4 22:14:00 14m 00s Kumiho Great art and gameplay. The final boss had me punching my keyboard, I'll let you decide whether that's a good or bad thing. Awesome work.
May 4 22:27:00 13m 00s Greed Wars This is a great little game, and it's an awesome start to what could be a big final version. Well done.
May 4 23:26:00 59m 00s Defend the Planet This is a cool little game, I'm surprised it doesn't have more ratings. Great job. With some polish and more variety, this could become a very addicting game.
May 4 23:30:00 4m 00s A Flying Shame The idea is there, but the placement of the objects seems too random to be fair. There were a few situations where my only choices were to die by bug zapper or die by venus fly trap. But if you work on the balance and add some more variety, this could turn into a fun little game. Good job!
May 5 00:31:00 1h 01m Last World Ironically enough (since my game didn't work for you), this game didn't work for me at first. I had to enable my Java cache. After doing that, I like the basic ideas here. It was fun trying to accumulate a bunch of moons and become indestructible, but the black holes seemed overly powerful (but then again maybe they should be). All in all great job, and it would be cool to see where you go from here with this as a foundation.
May 5 02:15:00 1h 44m tiny hostile world I agree with what everybody else already said. Great start, especially for 48 hours, and now you have a foundation to work from. <br/> <br/>Little shameless self-promotion, but you might consider using the free Java game hosting I offer at http://StaticVoidGames.com. At the very least, it looks better than sites like media fire.
May 7 01:05:00 46h 50m Catamari Meowacy Hahaha this was hilarious. And it made my cat REALLY curious about the sounds coming from the computer. I love weird games like this, so great job. There are some issues that need some polish (hairball comes from the middle of the cat when it's big, one of the legs is not colored in one of the frames), and more levels and variety would be cool, but this could be a ridiculous and addicting little game.
May 7 02:44:00 1h 39m Tiny War Of The Worlds Cool idea and fun execution. The spawning and slow initial speed made it a little too difficult to be really addicting, but with some polish this could be a really fun game.
May 7 23:48:00 21h 04m ANT SURF HERO: THE SURFENING This was awesome. It would be cool if the ant did more or had some special abilities or little problem solving things it could help with. But this is great as is, especially for 48 hours of work. I wouldn't be surprised if this ends up in the top 5.
May 7 23:56:00 8m 00s Aether Oh wow, this is perfect. Like you already said, it would be cool if you added more strategic elements or variety, but this is amazing for 48 hours of work. Well done.
May 8 00:19:00 23m 00s Deconstructorium This is pretty awesome. I couldn't get through any adamantium level (I get stuck in the pink stuff even with full strength) so I couldn't finish it, but the idea is a great take on the theme. With some variety and some help (like a list of things you've combined and what they did), this could be a really addicting full game.
May 8 00:26:00 7m 00s The Good Ship Higgs Boson This is really well done. It's pretty perfect, and with more levels and variety this could be a really addicting full game. Great job.
May 8 00:36:00 10m 00s Atom Planet I feel like I'm missing something because I didn't really know what to do. I like the idea of using different blocks to create new elements, I just wasn't sure where to go from there. Great visuals and everything works perfectly though, so this is good work for 48 hours.
May 8 00:42:00 6m 00s Tiny World This is pretty fun for how simple it is. With some polish and some variety, this could be a great little game.
May 8 00:49:00 7m 00s Michael is Myopic Interesting concept, but I couldn't get past the second level because I always got smashed upon growing. I'm probably missing something obvious, but reading other people's comments makes me think that a more gradual difficulty curve would get more people to play for longer. The concept is definitely there though, it just needs some tweaking, so great work for 48 hours.
May 8 01:47:00 58m 00s The Tiny Gryphalope This is a great start, and with some polish this could be really fun. Control over your speed and some powerups would turn this into a 3d version of a galaga-like game, which would be awesome. The graphics are really well done, but they get rather lost in the translation when actually playing the game. Great work, especially for 48 hours and your first LD.
May 8 02:00:00 13m 00s Tiny Wizard This was really fun! I could have kept playing this, especially with powerups and more variety. Great job, especially for 48 hours. <br/> <br/>One thing that keeps bothering me is the loud video ad that kongregate plays every time I want to play a LD game for a few minutes. It's not your fault so I'm not taking points off or anything, but it's getting annoying enough that I might stop playing games hosted on kongregate. I'm not sure if there's a way for you to disable that or not, but it's just a general gripe.
May 8 02:10:00 10m 00s Corebound I almost quit the game before giving it a try because of the loud video ad played at the beginning of it. You might want to compare your ad revenue to how many players you're driving away before they even play. Up to you. <br/> <br/>But I did end up giving it a chance, and it ended up being a really fun game. Great job.
May 8 02:41:00 31m 00s Lililput This was really fun. I could see this turning into an fun typing game that kids play to learn how to type. It's interesting how accustomed to certain letter combinations my hands are. I cannot type a Q without typing a U. Great job.
May 8 02:46:00 5m 00s Astro Break This was really fun. You've got an awesome game here that would be really easy to add more powerups and different kinds of enemies to, which is awesome work for 48 hours. Great job.
May 9 23:04:00 44h 18m Cracked Excellent work. I agree that the game felt a little slower than it could have because of the "long" timeouts between turns. But if you threw in some more variety (different kinds of tiles for example), this would be a really addicting game. Great job.
May 9 23:10:00 6m 00s 70 seconds left This was really fun, especially for how simple it was. Great work. The countdown and high score thing really upped the replay value. With some more variety (like enemies or powerups or a way to extend your time), this could be a really addicting little game.
May 10 01:29:00 2h 19m Tiny Planet Oooh, pretty! As others said, the explosions were a bit much, but I gathered that's what you were going for, so I dig it.
May 10 01:42:00 13m 00s T in Y World I don't like to repeat comments, but I don't know what else I could say that hasn't already been said. This is awesome. It's really impressive that you came up with a fun set of rules and simple gameplay that can be fun and addicting in such a short amount of time. Great job.
May 10 03:28:00 1h 46m Shr1nk Idea seems good and the art is great, but it goes to a black screen for me after the second level. Not sure if that's a known issue, but either way this needs some polish to be really playable.
May 11 02:02:00 22h 34m ONLY US This was a cute game with a good expression of its mood and a lot of room for future expansion. Great job. Dying of loneliness was a nice touch.
May 11 19:50:00 17h 48m Pogo Planet This is a fun start, and I like the visuals. The ufos seemed a little too random to be fair, especially with no way to fight back. But I echo what everybody else said, great job!
May 11 20:10:00 20m 00s muniverse This game has a ton of potential, and it's really involved which is impressive given the time constraints. I think you already pointed out some of the areas for improvement, mostly in letting the player know what's going on. Also, some kind of checkpoint or revive system would be really nice, as it really sucked when I was saving up for an upgrade just to be taken out by an enemy ship just as I'm about to dock with a space station. Is there no way to restart other than to refresh?
May 11 20:21:00 11m 00s Creature Collect I like the idea and the art, but the gameplay definitely needs some tweaking to be really playable. Just tone down the sensitivity, and the game will be much easier to keep track of. This is a good start though, and with some polishing, could be really fun.
May 11 23:06:00 2h 45m Tondie and Zupe This is perfect. I want to give a more useful comment, but I don't think you should change a thing. Perfect score, except n/a audio.
May 11 23:28:00 22m 00s Tinytanic This is pretty awesome. It would have been even better if you made it more obvious what the range and recharge times on the abilities were. This is a fantastic start and only needs a few tweaks to be a really great game.
May 12 00:01:00 33m 00s Phobius This seems interesting and fun, but I kept getting stuck in walls and the game would freeze up, so I couldn't get into it as much as I wanted to.
May 12 00:09:00 8m 00s Polarity Fun, simple game. I could see this being a popular mobile game. It would be cool to see some type of level editor, even if sharing is done by copy-pasting a text representation of the levels.
May 12 00:19:00 10m 00s Asylum This is too short, but that just means it was so good that I wanted more. You could really take your idea and run with it, and I hope you do.
May 12 00:21:00 2m 00s Accretion I've stopped playing games on kongregate. Here's why: http://www.ludumdare.com/compo/2012/05/07/a-gripe-about-embedded-video-advertisements/
May 12 01:00:00 39m 00s Memento XII I don't love games like this, but you set up a great atmosphere and story given the theme. Kudos.
May 12 01:18:00 18m 00s Housefly This was really fun and made me laugh out loud quite a few times. Great job. I would love to keep playing this.
May 12 01:34:00 16m 00s Hero of Rain I really wanted to finish this game, but as soon as I got the gun the framerate dropped to an unplayable level. Good start though, I'd like to see you finish it.
May 12 02:17:00 43m 00s Let's Go Moon This was fun! It could have been a little longer, but this is good for a competition. Let me at the sun!
May 12 02:31:00 14m 00s Tiny Island Adventure I don't play games on kongregate, as their forced ad video and "join now!" spamming got to be a bit much for me this Ludum Dare. Looks like it would have been fun though.
May 12 02:45:00 14m 00s Predicament I'm struggling to say something that hasn't already been said. Great job. It would be cool to see more bite-sized levels of this one.
May 12 02:54:00 9m 00s Mini-Worlds and Monocles I tried to play this game but I got blocked by a "join now" wall and a forced ad video. This is why I don't play games on kongregate.
May 12 03:38:00 44m 00s Space Imperator This was a great game once I got into it. The controls were a little hard to master, but once I did, I played all the way through. Getting bigger and better ships was a really nice touch <br/> <br/>I think this game would have more comments if the very beginning of the game was a little more welcoming. Maybe some tutorial levels or something? <br/> <br/>I'd love to see more of this game. More involved upgrades would be cool, and maybe defending the planets you own against hostile invaders? You have a great platform that can be expanded in so many ways here. <br/> <br/>This is a little self-promotion, but I'd love it if you put this game on the free Java hosting I offer at http://StaticVoidGames.com
May 12 03:50:00 12m 00s Professor Squeaks: The Circuitous Escape! This is an awesome concept. The hit detection needs some work, but the basic gameplay idea is great. As others have said, it would have been good to know what was going on with the circuits. I took a little bit of that in college, but I still had no idea what the components were supposed to be. It was still fun though, and with some polish, this could be an awesome game or a teaching tool. <br/> <br/>This is a little self-advertising, but you might consider checking out the free Java hosting I offer at http://StaticVoidGames.com. We'd love to have you.
May 12 04:09:00 19m 00s Tiny Chtulhu Hahaha this is an awesome idea. It's a great job for a beginner, and now you have a platform to add things to, like different kinds of enemies, powerups, jumping, the works. Awesome job. <br/> <br/>This is some self-advertising, but you might consider using the free Java hosting I offer at http://StaticVoidGames.com. I'm working on adding game development tutorials to the site, and we'd love to have you!
May 12 04:19:00 10m 00s Tooth Fairy Fun Time This seems like a fun idea, but I didn't really know what was going on after I figured out I could click to fly around. A little tutorial, even if it's just a written paragraph, would have gone a long way to clear up whatever people are missing.
May 12 04:29:00 10m 00s Pocket Universe The concept, although not exactly original (hey neither was mine), is pretty fun. But the gravity was a little bit too random to really keep me playing for more than a couple levels. If you made the physics a little more fair, this would be a pretty great start to a platform for a more involved game. Good start, but it needs work to be a contender.
May 12 04:44:00 15m 00s Tinysasters This was really fun! I'm trying to come up with something nobody else said yet, but you did a great job. It would be cool to see bigger levels and different kinds of natural disaster, but this is a perfect start. Great job.
May 12 04:49:00 5m 00s Angle Isle This is really cute. Some variety, maybe some enemies, along with some more puzzle-like aspects would take this game to the next level.
May 12 04:51:00 2m 00s Short Life in a Box I get an error saying the connection timed out when I try to play the web version.
May 12 04:55:00 4m 00s Attack of the Tiny People I tend to enjoy games like this, but even the hardest bullet hell game should have some pattern or chance of escape. There were too many situations where I seemingly died randomly to keep me playing long. Plus the boss noise was just gross. But you do have a good engine for this sort of game started, and that's great work for 48 hours.
May 12 05:01:00 6m 00s Hummy's Hunger The idea is fine, a platformer where you have to collect all the things to get to the next level. But the execution (which I'm guessing was thrown in to cover up a bug you couldn't fix in time) made that a bit pointless as it was harder to eat the apples (collision seemed wonky, couldn't eat while moving, why do we have to press space at all) than to just jump on the cake a bunch of times, which doesn't make for a very fun game. But you do have a basic platforming engine up and working, and that's great work for 48 hours. Just give it some polish, and it'll be a lot more fun.
May 12 05:08:00 7m 00s Mothly's World It worked for me, I'm on windows xp with Java 7. <br/> <br/>Are you using any Java 7 features? If not, you should consider sticking with Java 6 until more people have 7. <br/> <br/>As for the game, the idea was fun, but the game seemed too unfair to really draw me in. I did really like the multiple death screens though. But you do have a working platform, which is great work for 48 hours. <br/> <br/>And since this is java, why not offer it as an applet or a webstart? You'd definitely get more votes and comments. I offer free Java hosting at http://StaticVoidGames.com, which is a site that helps you create those versions automatically. Might be worth checking out.
May 12 05:11:00 3m 00s llams I couldn't play this game, because it wouldn't take any input. I tried making sure the game window had focus, still no dice. I'm on Windows XP. <br/> <br/>This is done in Java, so why not offer an applet or webstart version? Assuming you fix the input bug, more people would be willing to play those versions. I offer free Java hosting at http://StaticVoidGames.com. Might be worth checking out.
May 12 05:13:00 2m 00s This is You Same as the others. I'd like to play it, but you didn't provide a link to your actual game.
May 12 05:28:00 15m 00s Planet Jay The basics are there, it just needs some polish. I almost finished the game, but I kept getting in a situation where a resource spawned too close to the crafter, so I had no way of picking it up without also creating the seaweed seed (which I already created), which sent me back to waiting for flowers to respawn. <br/> <br/>And just a note on how you're coming across- people aren't asking you to patch your game, they're just telling you about their experience. So for you to just say "yeah not gonna patch that" or "I fixed that error already" (if you fixed it, people wouldn't be seeing it) comes off as a bit rude. It's probably one of the reasons you're not getting many votes or comments. Take that how you will. <br/> <br/>Also, this is a Java game, so why not offer it as an applet or a webstart, or at least a jar? I don't like downloading .exe files on my computer, and this just seemed to be a wrapped-up jar file anyway. That's another reason you aren't getting many votes. You might consider using the free Java hosting I offer at http://StaticVoidGames.com.
May 12 17:06:00 11h 38m Zephyr This is really well done. It starts out nice and slow, and ramps up quickly enough to stay interesting without being too impossible. Nice job.
May 12 17:13:00 7m 00s On Another Scale I liked the mood of this one, but it would have been cool to see the concept explored a little further. The "change sizes to solve puzzles" idea has been done in 2D quite a few times this LD, so it was cool to see it in 3D. Nice work with the time you had.
May 12 17:17:00 4m 00s TINY WORlDS Interesting take on the theme. The controls got in the way of the game a bit- it's a game about words, so it would make more sense to use the keyboard for input than the mouse. I see you experimented with that in the post-compo version. But all in all this is great work for 48 hours!
May 12 17:24:00 7m 00s The world of Marceline This was a great take on the theme, and it's good to see games that aren't just games. It would be nice to see this explored a little further, but the post compo version doesn't seem to load for me.
May 12 18:01:00 37m 00s Tiny's World Wow, this was awesome. I didn't realize what I was supposed to be doing until I came back and read the comments, then I opened the game again and played the whole way through. You might make the goal a little move obvious, but then again, maybe that's part of the fun. <br/> <br/>Where did you get the version of the song you used? I'm looking for it online, but all I can find are scratchy recordings. I'm trying to put together an LD23 soundtrack: http://www.ludumdare.com/compo/2012/05/12/games-with-awesome-songs/
May 13 01:27:00 7h 26m Moon Base This is a really fun concept, and I'd love to see more levels (maybe easier ones!). I managed to finish it, but the learning curve might be a little steep to keep many players going. Awesome work!
May 13 01:46:00 19m 00s Exposed I had trouble getting into this one since I had no idea what to do. The idea seems interesting, but without feedback it was really tough to know what was happening. Also, it seems slightly unfair to have the post-compo version be the default version while the competition is still going on.
May 13 02:16:00 30m 00s Tiny World: The Musical: The Game I want to like this, but I've played it twice and I'm still not exactly sure how my actions affect the music. Maybe I'm just musically illiterate and therefore not the target audience. But the idea is really awesome!
May 13 02:35:00 19m 00s Overpopulous This game was really fun while it lasted, but at about 35/40 planets the framerate dropped to an unplayable level. Great work though, I could keep playing this.
May 13 03:32:00 57m 00s Stranded This is awesome. I really liked the Zelda-with-a-blaster-gun feel, and everything was really well-polished and fun. You've addressed some of the other complaints, so my only complaint is that the game lacks its own webpage. The webstart worked great for me (and should for anybody, including the guy who said he couldn't play it on a mac), but now I want to post a link to it on facebook! I guess I'll use this page, but it would be cool to see it have its own page, along with an applet and whatnot. <br/> <br/>I see you guys have your own site, but I do offer free Java game hosting at http://StaticVoidGames.com, might be worth checking out. <br/> <br/>Anyway, great job! Good to see a fellow Java developer make something that the language can be proud of!
May 13 03:50:00 18m 00s Tiny Dream I like the concept, and the art, and the rotation effect. But I had to admit defeat because I couldn't figure out what to do after getting the jump upgrades (I think that's what they were?). Still, this is awesome work for 48 hours. Nice job.
May 13 04:03:00 13m 00s Microcosm This is pretty well done. I think one of the reasons this doesn't have more ratings is that it was hard to see the "start" button at the very beginning, so a lot of people probably closed it out without trying it. It's a shame really, because this game was short, sweet, and pretty fun, and that's coming from somebody who doesn't usually like this kind of game!
May 13 04:14:00 11m 00s Tiny World Defense This was pretty fun. The ship's turning sensitivity made it a little hard to aim, and different kinds of aliens (maybe sensitive to different kinds of powerups?) would have added some good variety, but this is a great job for 48 hours of work.
May 13 04:21:00 7m 00s The Cube Realms This is a difficult little platformer, made even more difficult because I'm not left handed! But the basics are there, ready to be expanded upon, which is awesome work for 48 hours. <br/> <br/>Like others have said, you shouldn't use Java 7 yet unless you need it, as pretty much nobody has it and the error message isn't exactly friendly. Also, since this is Java, why not offer an applet version? I offer free Java hosting at http://StaticVoidGames.com, might be worth checking out.
May 13 04:26:00 5m 00s I want to turn the heater on The idea seems interesting, but I couldn't really get into it as I had no idea what was going on. Also, the game froze up when I tried to warp, on firefox 12. I switched to chrome and it seemed to work okay, but I still had no idea what was going on!
May 13 04:33:00 7m 00s Lost in space This was a fun little game. It would have been even better if I could shoot the sad faces.
May 13 04:45:00 12m 00s Tiny Neutrino I feel like there's a relatively involved and logical system at work behind the scenes, but it's covered up by random smashing into other balls, which is fun too. The game could be a little bit more responsive- as it is, your ball is affected too little by you, and a little too much by the other balls. Reversing that would go a long way towards getting people to enjoy the feel of the controls, I think.
May 13 04:53:00 8m 00s Stupid Ants I like the idea here, but the only way I could figure out how to win was by removing all the boxes. This is a fun concept, and it would be cool to see you explore it a little further. Good work for 48 hours!
May 13 05:10:00 17m 00s Ant Command I'm not sure why, but this was pretty addicting and managed to really suck me in even though it was so simple. The mood was really well done (I thought the crickets were real at first), and with the added features you were talking about, this would be a really great game.
May 13 15:17:00 10h 07m Tiny Journey I'm not good at this type of game, so I couldn't really get into it. Especially because Ludum Dare games have a tendency to break or not work on all browsers and systems, so I'm never sure if I'm missing something or if there's a glitch. So it would be nice if games like this had an in-game hint system or something. Either way, this looks like a pretty involved start, so kudos on getting something working and looking this polished in such a short amount of time.
May 13 15:20:00 3m 00s Corky I couldn't get past the screen that says "press enter to start". The idea seems really interesting though.
May 13 15:26:00 6m 00s World Panic! This was a little bit too difficult for my tastes, but it is quite polished and fun for people who enjoy games that make them punch the keyboard. Great work.
May 13 15:32:00 6m 00s The Traveler This was pretty fun, and the transition effect was well done. This is a great start, and it would be cool to see you expand upon this with more levels and variety, maybe some polished graphics. Great job.
May 13 15:40:00 8m 00s World In A Bottle This was a really enjoyable concept. It's fun to experiment, but it would also have been good to know what affect my actions had- for example, I'm still not sure how I made it rain. But this is a great start, and it would be awesome to see you expand on this.
May 13 15:49:00 9m 00s Miniature Worlds This is a great concept, and your idea with displaying the stats will make it a little more obvious what's going on. Also, it was a little annoying to have to keep opening the inventory, especially if part of the game is to combine different inventory items to create new ones. This is a great start for 48 hours, and I'd be curious to see what you do with it from here.
May 13 15:53:00 4m 00s Tinyvilization This seems like it has a lot of depth, but I had no idea how to play. A tutorial level or two would have gone a long way to helping players get into the game. Good work for 48 hours as the engine seems to be there, but it needs some work on usability front to be really popular.
May 13 15:57:00 4m 00s Tinyville Confidential This is a fun concept, and a great fit for the theme- perhaps a bit of a commentary on vapid suburban life? But I had trouble matching who was where, especially with the darkened screen at night. I'd be curious to see how you expand on this after the competition.
May 13 16:07:00 10m 00s ANtopia This is really fun and well-polished. Some minor things like getting health back and being able to move diagonally would have been nice, and upgrades and different enemy types would take this game to the next level. Great work.
May 13 16:11:00 4m 00s Flea Circus This was a fun little game. The controls took some getting used to, but the idea is there and finished. It would be cool to see some more variety in this, but this is a great start for 48 hours of work.
May 13 16:16:00 5m 00s Atom Grid This would have benefited from a few more tutorial levels, but the engine is there and functions properly, which is great for 48 hours of work.
May 13 16:20:00 4m 00s Five by Five This is a great concept, and if you implemented the features you mentioned, this would be a really fun little game. Nice work for 48 hours, as the underlying engine is there and works great.
May 13 18:15:00 1h 55m When Worlds Collide This was really fun for how simple it was. It took me reading the readme to realize I could click to launch asteroids, but when I did, it got surprisingly addicting. Great work.
May 13 18:24:00 9m 00s shiprage The engine is there and seems to work great, but it needs more gameplay elements to be really enjoyable. The screen gets a little hectic at times, but that could be part of the fun. <br/> <br/>You mentioned that some of the sound effects weren't yours, but that goes against the rules of LD that state that everything must be created by you within the 48 hours, otherwise it's a jam entry. I know the rules are a bit relaxed, but fair is fair.
May 13 18:28:00 4m 00s Micro World The engine is there and seems to work perfectly, and it was fun enough as is. But it seemed like the walls were meant to do something. Either way, great work for 48 hours.
May 13 18:56:00 28m 00s Conqueror This is a fun concept, but the game was a little frustrating from having to restart by getting one city wrong. Nice work for 48 hours though.
May 13 19:06:00 10m 00s The Tourist This is a fun concept, but it went a little too slow for me. This might be because every second the clock counted down actually took several seconds, so maybe the game was lagging in general. But it wasn't clear what I was supposed to be doing. I managed to find one item and push it back to the center, but after that it was just a sea of blue. The engine is there to be improved upon though, and that's great work for 48 hours.
May 13 19:14:00 8m 00s Genesis This was pretty fun, even though I had no idea what the plants were really for other than to look pretty and give me the bombs that built more plants. I tried using the bombs against the enemy, but that just made me land on them and killed me. But the engine is there and ready to be expanded upon, which is great work for 48 hours.
May 13 19:27:00 13m 00s Home is where the robots are. This is a fun concept and pretty well done overall, but there didn't seem to be any consequence to me just holding in space the whole time. Maybe make it so pressing space lunges you forward and sends the robots back further?
May 13 19:32:00 5m 00s Planet Grab This seems like a fun concept, but I didn't really know what was going on. Clicking on the planets did something, but what? And I seem to run out of bullets for no apparent reason. But the engine is there, which is great work for 48 hours.