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KevinWorkman

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TimestampSince previousGameKevinWorkman's comment
Aug 29 01:04:00 Revolvolution This is perfect. You've invoked a game style (Smash TV-esque) really successfully- it feels like the start to a real game. I can't wait to see where you go with this one. <br/> <br/>Oh, and I beat it on the first try too! Probably all those years as a kid dying over and over again in Smash TV.
Aug 29 01:21:00 17m 00s Gems of the Evolving Land I love the idea here- modifying an evolving land to build resources and obtain goals. That's really well thought out, and it did draw me in for quite some time just clicking around and exploring. <br/> <br/>But the downside of using an involved game mechanic is that it's harder for players to jump into and start playing. I had some trouble understanding exactly what I was supposed to be doing. I know you had the help screen and I did read that, but a tutorial level or on-screen hints would have explained things a lot better. Maybe in a post-compo version? <br/> <br/>All in all, this is awesome especially for 48 hours! I love the idea of the evolving land, and I'd be curious to see what you do with it after the competition.
Aug 29 01:35:00 14m 00s Artificial Selection This is really ambitious, but like other people are saying, it's pretty hard to figure out what I'm supposed to be doing. Maybe a tutorial level or something would clear up any confusion. Great job for 48 hours!
Aug 29 01:42:00 7m 00s Space evolution This is a great start. The zooming in/out system worked great, and you can see the beginning of a really interesting game here. <br/> <br/>But the downside of starting with something so ambitious is that I had no idea what I was supposed to be doing! How do I build things? Maybe a tutorial level would help with that? <br/> <br/>Anyway I'm curious about where you take this after the competition!
Aug 29 01:51:00 9m 00s Survuzzle This is a really great start! I love the idea of upgrading and downgrading skills depending on how much you use them. I'd make it more obvious what was happening and why though- I ended up being unable to move at all even though I was basically spamming left and spacebar. The achievements system was a really nice touch too.
Aug 30 01:17:00 23h 26m Pink Swarm Evolution I like cellular automata, but this seems like only a small extension of the CA available in the examples included with Processing. You probably could have done more with it, especially if you were working from existing code (that might be against the rules too, fyi). At the very least this is a good start to something that could be fun to play with after a little polish.
Aug 30 01:21:00 4m 00s CellEvolution This is a nice start. Now that you have a working game, you can polish it up into a fuller version. Nice work for 48 hours. And hooray Processing!
Aug 31 00:15:00 22h 54m Bugs The applet didn't seem to load for me, no error though. So I ran the jar instead. It ran fine, but the window wasn't tall enough to see the "press s to start, h for help, q to quit" bar at the bottom until I resized it. <br/> <br/>While the jar is running, I do continuously get this exception, although it doesn't seem to effect anything: <br/>java.lang.NullPointerException <br/> at java.applet.Applet.getAppletContext(Unknown Source) <br/> at java.applet.Applet.getAudioClip(Unknown Source) <br/> at java.applet.Applet.play(Unknown Source) <br/> at misson20000.ld.ld24.Evolution.playSound(Evolution.java:114) <br/> at misson20000.ld.ld24.Evolution.tick(Evolution.java:190) <br/> at misson20000.ld.ld24.RunnableTick.run(RunnableTick.java:26) <br/> at java.lang.Thread.run(Unknown Source) <br/> <br/>As an ant, I managed to get out of the underground area (nice work on the springs!), but then I couldn't get back in to the rest of the food and had to restart. But then I replayed it and collect both foods before going to the surface, but it then says I only have 50/100 food and I can't get passed that screen- tried collecting both of the things on the surface as well. <br/> <br/>Overall you have a nice start to a platformer- collision detection and jumping work, and you even have cool springs working. It needs some tweaking (like when you're only half under a block but can't jump), and the game needs to be a little easier, but this is good work for 48 hours. <br/> <br/>As for deploying as both an applet and a jar, you might check out the free indie Java gaming site I have at StaticVoidGames.com - it lets you deploy your game as an applet, jar, and webstart. Might be worth checking out instead of using dropbox.
Sep 11 01:37:00 265h 22m Death Death Evolution What everyone else said. Great job.
Sep 11 02:09:00 32m 00s Psychiatric Evaluation I love the concept here, but I had to use the walkthrough to figure out what I was supposed to be doing. Great job, I'd love to see this expanded even further- maybe you can get saner and more 3d?
Sep 11 02:27:00 18m 00s The Evolution of Flight This is really well done. It would be fun to see this expanded- more ships, more upgrades, more levels!
Sep 12 00:00:00 21h 33m Growth I really like the idea here. It could be a really nice, relaxing game focused on the mood and the prettiness more than stressful gaming, which is great. This is nice work for 72 hours!
Sep 12 00:23:00 23m 00s Influenza This is a great idea, but it was a little unclear what the goal was or how to accomplish it. It wouldn't take much polish to make this really addicting though, so great work for 72 hours!
Sep 12 00:29:00 6m 00s One Day To Breed This is a fun idea and it was good to just play around with, but it would have been cool with some more game elements- maybe some bad guys? Different levels that different traits would be good for? Overall great job for 48 hours!
Sep 12 00:39:00 10m 00s Boxy the Boxcat in Evolution Escapades What everyone else said. This is really well done- you somehow had me inventing a backstory and caring about the kittens even though they were just cubes. That's skill.
Sep 12 00:44:00 5m 00s FOR THE darWIN This is great. I had trouble figuring out what to do with the skulls, but this idea is wonderful and I'd love to see it expanded into a full game. Great job for 72 hours!
Sep 13 20:48:00 44h 04m Ninjural Selection This is really polished, nice job.
Sep 14 15:37:00 18h 49m Journey of life The web link gives me this error in chrome: Error 111 (net::ERR_TUNNEL_CONNECTION_FAILED): Unknown error.
Sep 16 22:35:00 54h 58m One Last Chance Wow. This really blew my mind. It was extra creepy because a coffee table in the game was placed exactly where it was in my living room. GET OUT OF MY BRAIN. I can't wait to see what else you come up with.
Sep 16 23:06:00 31m 00s Click Red, Eat Rest You've got a start to a game here, but like others have said, there are issues with gameplay and knowing exactly what to do. I'd recommend spending some time polishing it up and making everything a little more obvious.
Sep 16 23:09:00 3m 00s Chromasome The idea is there, but like others said, I had trouble with the game confusing my camera movements and moving the squares around. It works great on my phone though, and with some polish this could be pretty fun, so good work for 72 hours!
Sep 16 23:11:00 2m 00s Caveman's Quest for Food Cute little game. Everything works great on my phone. Could use more polish, but great work for just a few hours!
Sep 16 23:16:00 5m 00s ProtoZoo Interesting start and good work for 48 hours, it would be neat to see this expanded into a bigger simulation.
Sep 16 23:19:00 3m 00s Death Hockey Everything worked fine on my phone, and this is a good start. Some more variety and tighter controls would take this to the next level.