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| Timestamp | Since previous | Game | jwolf's comment |
|---|---|---|---|
| Apr 24 00:15:00 | Tiny World Defense | Found yours! And I finally got an exe and jar up for mine, if you want to give it a try, unless you've already tried building it from source. <br/> <br/>Just to be fair, I'm going to try a number of other entries before rating yours. The final submission is definitely looking better and is more fun than what you had previously. The difficulty does ramp up nicely, too. | |
| Apr 25 19:12:00 | 42h 57m | Escape | The game's pretty fun, and I really like the feel / mood to it. The only thing I'd strongly recommend is to make the game window re-sizable, if you do anything further with it or make another entry in the future. Assuming that's possible / easy with the engine you used. It didn't interfere with game play, but bits of the screen went out on my end. |
| Apr 25 19:27:00 | 15m 00s | Your Little Tale | I thought this entry wouldn't load, but eventually the host responded. You may want to look into that. <br/> <br/>It's a neat concept, but kind of difficult to figure out what you're supposed to do. I imagine that's mostly a result of the time issues that you were having. <br/> <br/>Please keep at it. After fleshing out and adding feedback / consequences to the chosen actions, I think you could make something very interesting with this one. |
| Apr 25 19:40:00 | 13m 00s | Tiny Territories | The gameplay is pretty basic, but the tank moves and feels pretty good. Like the others, I'd recommend adding a way to respawn somehow in-game. |
| Apr 25 19:53:00 | 13m 00s | Rocket Boat | It's pretty fun and fits the theme well! <br/> <br/>The controls could use a bit of work, like others have said. I'd make it a bit easier / more intuitive to shoot further. You can arc the shots if you click further away from the planet, but I didn't realize that for a while. |
| Apr 25 20:25:00 | 32m 00s | Orbiter | Pretty cool! <br/> <br/>I made the mistake of slapping down too many shields at first, making it actually rather difficult. So, you could easily make a more challenging game by reducing the starting cash. <br/> <br/>I like the clockwork graphics. Towards the end, though, I had so many turrets that the planet was starting to look like some kind of microbe. :) |
| Apr 25 21:00:00 | 35m 00s | subAtomic | Good use of humour! <br/> <br/>I can understand the lack of a save feature, but that can discourage replaying the game to see more endings, even if it is short enough to be feasible. Might depend on the player, though. |
| Apr 25 21:20:00 | 20m 00s | Our Small World | It's not bad, but I definitely have to agree that the game needs to guide the user more. It isn't obvious which options are supposed to be applied to which buildings. <br/> <br/>You may or may not have caught this bug, but I've also seen buildings spawn on top of the top-left controls at the very beginning of the game. |
| Apr 25 21:48:00 | 28m 00s | Protect Da World | I'd recommend defaulting to the lower resolution, because by the time that I found start.bat (you may want to move files around, too), I forgot that it was configurable. <br/> <br/>I've also seen a few different bugs, like the screen transition placing the character in the water, or zombies not spawning at all (or in the water). Feels like it has something to do with the screen resolution, but I don't know. Anyway, keep at it! It's a decent concept. |
| Apr 25 21:56:00 | 8m 00s | Last World | It's a bit jumpy on my end, but I like the concept, graphics, and music. Good job! |
| Apr 25 22:15:00 | 19m 00s | Tiny Catan | Neat concept! It's rather tricky keeping the humans alive. <br/> <br/>I don't know which API you're using, but give libGDX a try. I've had some success with it and Android development, although I haven't tried it for this competition (forgot about mouse / touch input until too late). |
| Apr 25 22:27:00 | 12m 00s | Interplanetary Sumo | That's a pretty neat take on the theme. Good job! |
| Apr 25 22:37:00 | 10m 00s | TinyBot | Good job! The use of people walking around in the background was a pretty good idea. |
| Apr 25 22:45:00 | 8m 00s | Spaceships: Origins | Pretty fun! I like the wormhole mechanic. |
| Apr 25 22:57:00 | 12m 00s | Tiny Defender | Not bad! I agree with the others that it could use a bit more variety, though. <br/> <br/>You might also want to differentiate the virus cells from the others with something more than just a green colour. (not that I can complain too much--the colour contrast of the background in my project is just terrible) |
| Apr 25 23:05:00 | 8m 00s | Smallworld Survival | It's always good to see more sims! It's neat to see the change in behaviour of the agents (tend to stick around buildings more that have food / stop moving so much?) <br/> <br/>Yeah, the gameplay could use a bit more than just clicking on buildings. |
| Apr 25 23:40:00 | 35m 00s | Tiny War | Neat concept! It's pretty fun. <br/> <br/>You've mentioned that you'd like to add more graphics...in addition, maybe some UI stuff? Like a line from your planet to the mouse, that automatically snaps to a target when the pointer is close enough? |
| Apr 26 00:35:00 | 55m 00s | Nanofactory | Wow, this is really good. The only thing I'd add is the ability to save / resume from the last puzzle that was tried, like others have suggested. |
| Apr 26 00:52:00 | 17m 00s | A Super Mario Summary | Wow, that's a pretty clever idea! <br/> <br/>I got stuck in the bottom left of the flag block once, just to warn you. I think it was level 4-2ish...the one where you can knock a shell down through a whole bunch of goombas. It has a spring right before the flag with a coin above the spring. |
| Apr 26 01:14:00 | 22m 00s | Archipelago | Pretty good! There may not be a whole lot to it yet, but you've got the start of a interesting concept / engine. I'd like to see where this goes! |
| Apr 26 01:23:00 | 9m 00s | Jack Primus and the Adventure of Tiny Things | Like the others are saying, it could use a fair amount of work and might be a tad too difficult, but it's a perfectly functional first game. Keep at it! |
| Apr 26 01:35:00 | 12m 00s | Rally Mites | It needs more, obviously, but it's a pretty good start to a micro-machines type of game. <br/> <br/>Out of curiosity, do you have any plans to go beyond typical design for these kinds of games? You could probably do interesting things with interference from...larger game entities, for example. |
| Apr 26 01:52:00 | 17m 00s | Tiny Invasion | You know, this probably won't be the best game that you two will ever make, but don't be too harsh on yourselves. Getting a complete game made in 48 or 72 hours is difficult--not a lot of people can do that, and yet you've still done it. <br/> <br/>Keep at it! It'll only get easier and quicker as you get more experience. It's a pretty decent first attempt! |
| Apr 26 02:12:00 | 20m 00s | Escape from Minimars | Pretty good! I like the concept and the music, and I love that laser beam animation. The gameplay could use a bit more variation, but altogether it's a solid game. <br/> <br/>I do seem to be having a major issue with the sound on my end -- the sound effects keep interrupting the music, which is kind of jarring. I have not seen any framerate issues that others have been reporting, however. <br/> <br/>I'm using Firefox 12.0 on Win 7, if that helps you debug. |
| Apr 26 02:24:00 | 12m 00s | Stranded | Pretty fun! I liked the fact that you could do recon-by-laser in the temple level. |
| Apr 26 21:35:00 | 19h 11m | Atom Grid | Pretty good! If you're planning on doing further development, I think I'd like the ability to restart in puzzle mode (something needs to happen when you get stuck), and to be able to put the molecule back in the queue, if you picked the wrong one. |
| Apr 26 21:42:00 | 7m 00s | Demon Hunter | You could probably build more on the concept, but it's not half-bad. Like the others, I'd also recommend increasing the HUD. Maybe take up more space across the top? |
| Apr 26 21:53:00 | 11m 00s | Montezuma's Tomb | I'm not a huge fan of the controls or the fact that you can die walking off ledges that you can survive with a jump, but other than that it's not bad. Good job! |
| Apr 26 22:13:00 | 20m 00s | Interstellar Moai Ranger | Ahahah, nice Space Harrier type game. I'm not sure what to do at the boss, though (shoot the arms?). Some of the smaller enemies are rather hard to hit as well. <br/> <br/>You may want to ignore input for a second on the gameover screen, because the player is likely holding something down when it switches. At least, it catches keyboard input too quickly. |
| Apr 26 22:19:00 | 6m 00s | Tiny World - Ideas in the Sea of Thought | Yeah, it definitely needs more work, but it's a good start. Keep at it! |
| Apr 26 22:31:00 | 12m 00s | Endless Siege | I think it needs more things to do...more variety, whether in the combat department or in a longer term RPG or strategic sense. Anyway, keep it up! It's a decent start. |
| Apr 26 22:48:00 | 17m 00s | SimHamlet | Not bad. It could use some way of canceling actions or putting things on hold. <br/> <br/>Don't build a castle too early : ) |
| Apr 26 23:01:00 | 13m 00s | Tiny Castles | Heheheh. It could use a bit more things for the player to do, but the graphics are good, and it's pretty fun anyway. |
| Apr 26 23:17:00 | 16m 00s | Overpopulous | Nice job! Good use of humour. Very stylish. <br/> <br/>Since no one else is posting scores: just 102100 / 2:37, so far. |
| Apr 26 23:46:00 | 29m 00s | Tiny Shards | Very impressive! The particle effects were a nice touch. |
| Apr 27 00:01:00 | 15m 00s | Spaceship Planet Merge | Neat entry! You may want to clump the keyboard controls a bit closer together, though. |
| Apr 27 00:08:00 | 7m 00s | TINY LIZARD SWELL WORLD | It runs, but I can't even see the lizard, even while trying to move it around (beware low colour contrast). Presumably the game is incomplete? It's a good start, nonetheless. |
| Apr 27 00:25:00 | 17m 00s | GutsyBot vs the Universe | Not bad! Could use more variety in gameplay, but overall it's pretty stylish. |
| Apr 27 00:41:00 | 16m 00s | Lililput | Outnsddngng. <br/> <br/>Seriously though, good job. |
| Apr 27 00:53:00 | 12m 00s | muniverse | Wow, this is a very ambitious entry. I'd like to see where you go with it after the competition! |
| Apr 27 01:00:00 | 7m 00s | Merlin, Build Me a Castle | Fun and neat idea! I like the graphics. <br/> <br/>It could use a bit more sound effects or maybe music during the building phase, though. (which you may have planned, anyway) |
| Apr 27 17:43:00 | 16h 43m | Aegaeon | The graphics are pretty good, and it looks like you have a decent engine going, but as the others have mentioned the controls are pretty confusing. Maybe mention that the mouse can change view? |
| Apr 27 17:58:00 | 15m 00s | Flatlands | Neat idea! <br/> <br/>While the graphics may seem simple, they have a certain charm to them, and that makes them look pretty decent in my opinion. |
| Apr 27 18:00:00 | 2m 00s | Adopt-A-World | I'm also having download issues. I won't rate your game yet, and will try to take another look later. |
| Apr 27 18:10:00 | 10m 00s | Shorted Out | Oh, neat! I didn't even realize it was 3D at first -- it's pretty stylish. It could definitely use some sound (which you've mentioned) -- the sparks alone on collision probably aren't enough for feedback. |
| Apr 27 18:18:00 | 8m 00s | Zombie Fish | The java webstart file installed something, but it didn't run. Trying to run it a second time did nothing more. |
| Apr 27 18:27:00 | 9m 00s | The Underground Court | Nice concept. I like the idea, but have to agree that the controls (at least when unburdened) are too hard to use. Also, the food attrition rate is probably too high for new players. |
| Apr 27 18:40:00 | 13m 00s | Immunity | Neat game, although rather difficult. As others have said, the cell types could use a bit more info on what the requirements are. |
| Apr 27 18:49:00 | 9m 00s | Tiny Ranger | Very well done graphics, very stylish. <br/> <br/>Is there an option to resize the window? Be careful with that--I couldn't see how much life I had left on my end. |
| Apr 27 19:00:00 | 11m 00s | Scorched Earth | Very interesting game idea, but the controls make it very tedious to playtest. At the very minimum, the pointer should snap to a player's character (or a factory) when their turn starts. Mouse controls could also help alleviate this. <br/> <br/>Again, I really like the concept, but it's hard to get into it at this state. Still, it's a nice start and shows a lot of potential. |
| Apr 27 19:08:00 | 8m 00s | Honey Heist | It's a neat idea and the graphics aren't half-bad. <br/> <br/>I'm running into some collision detection issues though...I think if something chases you and you escape, the next time you enter something's range you die automatically. Or maybe something else is triggering it. <br/> <br/>Anyway, thank you for the entry! |
| Apr 27 19:26:00 | 18m 00s | Fort in the Woods | Pretty fun strategy game. <br/> <br/>I'd second or third the comment about the window size. It didn't interfere too much, but the reset and end turn buttons were mostly underneath my taskbar. <br/> <br/>Possibly a bug: should infantry be able to hit archers-on-the-wall when there are piles of my infantry for them to hit? |
| Apr 27 19:40:00 | 14m 00s | [Darkness Creeping] | Missing VCOMP100.DLL -- couldn't start either version. <br/> <br/>...and I'd rather not go on a .dll hunt. :) |
| Apr 27 20:00:00 | 20m 00s | Tiny World Civiliaztions | It's a pretty interesting start to something. <br/> <br/>I don't have any gameplay suggestions right now, but could you maybe make the desertification reflect on the map? Some of the population growth made it look like you already had that, but I think I was wrong. Anyway, it might look neat / grim. |
| Apr 27 20:14:00 | 14m 00s | Large Hadron Collider: Ludum Dare Edition | Well, this entry seems rather borinOHMYGODWHYISEVERYTHINGEXPLODING! <br/> <br/>Seriously though, good job. I think the player needs more forms of interaction somehow, but it's a good start nonetheless. |
| Apr 27 20:26:00 | 12m 00s | Super Planet Crusher Extreme | I'm having the same crash issues as the others, whether using the setup or the rar file. Win7 64-bit. |
| Apr 27 20:50:00 | 24m 00s | Earth Is Dying! | Nice concept, although the optimal solution seems to be to colonize and seed a few planets and then ship almost everyone else off to Neptune. <br/> <br/>...although you'd think they'd send some of their 22-digit (and counting) resources back to feed Earth's 2-10M people. Greedy colonists! What did I ever do to them? |
| Apr 27 20:57:00 | 7m 00s | Dino Wrangler | Pretty fun concept! <br/> <br/>Minor bug: <br/>The rocket sound effect keeps playing if it's on when you switch levels. |
| Apr 27 21:26:00 | 29m 00s | Cleansing of the tiny worlds | This is a pretty fun game. There's plenty to do. It can kind of suck if you keep finding only the rate of fire upgrades, though (bad luck, presumably). |
| Apr 27 21:38:00 | 12m 00s | Giant Wizards from the Outer Rim! | There's not much to it yet, but it's a good foundation. I'd prefer it if the Move action was a bit easier / quicker to use, perhaps by some separate controls. <br/> <br/>Anyway, there's a lot of potential in this concept. I hope you do more with it. |
| Apr 27 21:43:00 | 5m 00s | Save Me | It takes a bit of getting used to, but it's pretty fun! Good job! Graphics are stylish as well. |
| Apr 27 21:53:00 | 10m 00s | Tiny Apocalypse | Pretty cool concept, but needs lots of work. I'm not sure what the other non-wood resource is supposed to be, although it might be gained by killing the mobs. I also got auto-stuck in the wall I placed. <br/> <br/>Nevertheless, it's kind of fun. Thank you for the entry! |
| Apr 27 21:57:00 | 4m 00s | The Last Colony | It needs more, but it's a pretty good start! The graphics and style are pretty decent. |
| Apr 27 22:14:00 | 17m 00s | Curse Of Grimwood | The gameplay can get a bit samey eventually, but overall this is a really solid entry. I like that you have a bit of an economy limited by the party's mana resources. Good job! |
| Apr 27 22:50:00 | 36m 00s | Star Drill | Oh, wow. This is one of the most interesting takes on Boulderdash that I've ever seen. I'm really impressed! |
| Apr 27 23:45:00 | 55m 00s | Save Your Planet! | Go Psychic Giant Go! <br/> <br/>It could use some more variety in enemies and game play, but overall it's a very solid entry. |
| Apr 27 23:52:00 | 7m 00s | Alien Archaeologist | Neat! I really like how you've given the various aliens different and interesting abilities. |
| Apr 27 23:56:00 | 4m 00s | Planet Protector | I wasn't able to get the game to start, or maybe to capture the keyboard input. There was no loading screen, I just saw a field of cross-like shapes moving to the left. <br/> <br/>Used: Firefox 12.0, Win 7. |
| Apr 28 00:12:00 | 16m 00s | HMS Imahara | Pretty good! I wasn't sure / missed how you were supposed to open doors (just step next to them), but eventually figured it out. |
| Apr 28 00:20:00 | 8m 00s | Stampede at the Crooked Thorax Ranch | That's a pretty cool use of visual effects. Gets pretty tense when then close in. Good job! |
| Apr 28 00:25:00 | 5m 00s | Nature Wisp | Pretty neat semi-relaxed puzzle / sneaking around game. Please be careful with colour contrast, though. Brown on brown is very difficult to see (second level, bottom control). |
| Apr 28 00:59:00 | 34m 00s | Tinysasters | Very solid and unique strategy / sim game. |
| Apr 28 01:13:00 | 14m 00s | Tiny Wor ds | Woah, that is surreal. Neat idea! |
| Apr 28 01:18:00 | 5m 00s | Our Tiny World | ...neat idea! I haven't seen anything else like it. |
| Apr 28 01:25:00 | 7m 00s | Solar Sailor | That's a pretty cool take on a racing game! Took a bit to figure out what you were supposed to do. <br/> <br/>Like some of the others, the view was much too large for my screen too. |
| Apr 28 01:36:00 | 11m 00s | Planet Run | Nice idea and implementation! I got as far as the icy level where it rotated both ways...couldn't figure out how to get it to do what I wanted. |
| Apr 28 01:45:00 | 9m 00s | Tiny Defenders | It's a pretty decent start, but as you said, needs features. It should be interesting when it's more fully developed. <br/> <br/>I like the floating continent sprite. |
| Apr 28 01:58:00 | 13m 00s | Lost | Nice use of minimalism, both in graphics and sound. |
| Apr 28 02:23:00 | 25m 00s | No Space | Very nice game! Quite thematic, and when you screw up trying to push things too far, you're pretty much doomed. |
| Apr 28 02:37:00 | 14m 00s | Tiny World Big War | It could use some more tuning and stuff to do (and sound of course), but overall it's pretty solid. Good job! |
| Apr 28 17:33:00 | 14h 56m | Dreamworld | Same issue as Mach60KAS. Windows 7. Stack traces is: <br/> <br/>Traceback (most recent call last): <br/> File "main.py", line 188, in <module> <br/> File "main.py", line 61, in main <br/> File "tilemap.pyc", line 8, in __init__ <br/> File "pytmx\tmxloader.pyc", line 944, in load_pygame <br/> File "pytmx\tmxloader.pyc", line 792, in load_tmx <br/> File "xml\dom\minidom.pyc", line 1920, in parse <br/> File "xml\dom\expatbuilder.pyc", line 922, in parse <br/>IOError: [Errno 2] No such file or directory: 'levels\\home.tmx' |
| Apr 28 17:39:00 | 6m 00s | Badassium Atom | Decent shooter. I don't mind the fuzzy graphics, but the font is rather difficult to read. |
| Apr 28 17:48:00 | 9m 00s | Tiny the Adventurer | It's a bit too difficult and frustrating for my taste, but nonetheless it's a solid game. There is a market for these kinds of things, so you don't necessarily have to make it easier, even if that was your original intention. |
| Apr 28 18:03:00 | 15m 00s | ToastBiome | Not a bad idea. I like the graphics, sound, and concept. It is rather laggy on my end too, though. I don't know how you implemented it, but it's behaving like it's going through the entire event queue no matter what, which can lag far behind the current displayed state of the game. <br/> <br/>(That is, the game is still processing older input, even when the player wants to do something else, at that moment) <br/> <br/>Sucks to have to switch framework mid-way though, so I can understand. We had someone in our group / meetup that had to do the same, and he didn't feel like the end result was good enough to submit (though maybe he should have anyway). |
| Apr 28 18:08:00 | 5m 00s | A Drop of Water | Hey now, don't be too hard on yourself. It may not be the fanciest thing ever, but you made good use of surprise. Good job! |
| Apr 28 18:18:00 | 10m 00s | GraviPlay | This is a pretty cool entry. I like the graphics and the concept, but there doesn't seem to be any sound. (should there be?) <br/> <br/>The difficulty is kind of unfair, though, depending on how things are generated. <br/> <br/>It's extremely difficult to avoid the jellyfish at the beginning and near the jumpgate, although maybe I'm approaching the latter wrong. <br/> <br/>Anyway, good job! |
| Apr 28 18:26:00 | 8m 00s | Stade 2 (Mr.Oizo) | Very nice looking entry with good audio. However, I'm having a lot of difficulty figuring out which areas are safe to be in at a given time. (not enough feedback from the hazards / unclear where the collisions are / not enough player control?) <br/> <br/>Nevertheless, this is a pretty impressive entry. |
| Apr 28 18:36:00 | 10m 00s | On Another Scale | Very neat entry! If I had to pick any one thing to comment on...I like how the rounded rocks were rendered on some of the hills, for some reason. Not sure why. |
| Apr 28 18:48:00 | 12m 00s | Startrash Galaxy | I had some issues with the window size too, but otherwise it's a pretty good entry. Good job! |
| Apr 28 19:01:00 | 13m 00s | Terraformer Breath | Pretty neat and original concept, although I found it rather frustrating finding any of the power-ups / tools. I might give it another shot later. I like the snarky narrator. |
| Apr 28 19:19:00 | 18m 00s | Crandell Stryder | This is a pretty fun entry, although it gets laggy eventually. The err...flowers were a nice touch. Good job! |
| Apr 28 19:29:00 | 10m 00s | Macronauts, Go! | The game could be sped up a bit, but other than that it's pretty fun. |
| Apr 28 19:37:00 | 8m 00s | World Pong | Nice to see some narration. Not alot of others try to do it. <br/> <br/>If you're planning on developing this further, I'd suggest penalizing the player for trapping the ball between the surface and the paddle (which is kind of funny in some respects). |
| Apr 28 19:51:00 | 14m 00s | Planet Waves | Oh god, why did someone make probabilistic Match-3? It shouldn't even work, but it does! (kind of) <br/> <br/>Nice entry! This was actually rather amusing to play. Might take the right mindset. :) |
| Apr 28 20:00:00 | 9m 00s | Space Bear | Nice sense of humour! I couldn't figure out what was supposed to be oxygen, however (or it wasn't picking it up correctly). |
| Apr 28 20:05:00 | 5m 00s | Urth Defense | Nice take on the genre! Rather difficult too, which isn't necessarily a bad thing. |
| Apr 28 20:15:00 | 10m 00s | Everlasting | Decent idea and pretty fun. <br/> <br/>I've got a bug though: on the Island level, the character seems to be off the top side of the screen and stuck. Resizing the window doesn't help (just stretches the view). |
| Apr 28 20:22:00 | 7m 00s | Dimensional | Sucks that you had to redo things, but the result is pretty interesting nonetheless. I like the transparency effects that occur when you drop the orbs close to their associated walls. |
| Apr 28 20:29:00 | 7m 00s | tinyConquest | Pretty neat area defense game. I like the fact that the frigates have turrets that are semi-independent. |
| Apr 28 20:40:00 | 11m 00s | Sword of Altaria | Pretty decent entry, although the sword range is unusual. (although with some kind of graphical effect it would make more sense to the player) <br/> <br/> <br/>With the controls, you may want to allow one of both (left, right) and (up, down), not just one of (left, right, up, down), which is probably the problem that most of us are having. |
| Apr 28 21:02:00 | 22m 00s | Full Circuit | Very interesting and well polished Sokoban-type game. However, the sheer size of the puzzles makes it really frustrating to play. I'd have to echo the call for an undo function or some other way to mitigate mistakes. <br/> <br/>On the other hand, the high difficulty might be more interesting to some. |
| Apr 28 21:13:00 | 11m 00s | Super Shotgun Showdown | I'm not sure what the game had to do with the theme, but it promised shotguns and delivered. Pretty fun entry. |
| Apr 28 21:37:00 | 24m 00s | Battle For 35 Leukothea | Neat entry! It could use a hotkey or something to switch between pol...wait, your screenshot has something...my screen isn't tall enough, apparently. <br/> <br/>Didn't even notice the scrollbar until now. Kudos that you stuck that in, though. Many entries don't seem to have something to help resolve those issues. |
| Apr 28 21:51:00 | 14m 00s | Single Cycles | Simple, clever idea, with a clean implementation. It would be nice to see some of the other features that you've mentioned, but I think it works well as it is (although it does benefit from having more players). <br/> <br/>This concept might be work well for async. network multiplayer too, if you're feeling extremely ambitious. |
| Apr 28 22:05:00 | 14m 00s | Sun Save World | Simple idea, but very nice feel / mood to it. <br/> <br/>Scored 264 on the first attempt...the last human to survive the Great Migration spent the remainder of his life living a hellish existence all alone, slowly eating what remained. <br/> <br/>...I don't know if allowing the plants to breed would be a good idea or not. It would be difficult to prevent someone from gaming the system. |
| Apr 28 22:26:00 | 21m 00s | The Two of Us | Actually, scoopsy, there is a chance that you can play my entry since I made an executable jar. I haven't tested it on a Mac though, so it might not actually run. Just letting you know, in case you're willing to risk it. <br/> <br/>I definitely can't play your entry though, since I don't have a Mac. |
| Apr 28 22:32:00 | 6m 00s | Hopeless | The game ran and I was able to press enter to select mouse/keyboard, but from then on all I got was a purple screen. There were some kind of sounds effects if I used wasd, however. <br/> <br/>Tried reinstalling the frameworks--didn't help. OS: Win 7. |
| Apr 28 22:56:00 | 24m 00s | tiny world war | Pretty fun game! The AI could use a bit of work (can get mutually stuck across a building), but overall this is a really solid entry. |
| Apr 28 23:08:00 | 12m 00s | Core Buster | Very interesting concept. I'd like to see further development on it! |
| Apr 28 23:23:00 | 15m 00s | Puny World | It's a pretty good start to a game. Planetary destruction is always fun :D |
| Apr 28 23:51:00 | 28m 00s | Quest^3 | Pretty neat take on the typical RPG world map for this game. I'll admit to having to switch over to the easier version before I could finish. |
| Apr 29 00:04:00 | 13m 00s | In a Lonely Sea of Stars | It's a very nice concept, but the bugs make it extremely difficult to play, even while trying to work around them. <br/> <br/>Still, it's a very impressive entry. Keep at it! |
| Apr 29 00:34:00 | 30m 00s | Going Rogue | Very solid entry! It's probably best that you focused on the gameplay / rampaging aspects, but I'd love to see what roguelike elements you add to it, if you're planning on extending the project. |
| Apr 29 00:42:00 | 8m 00s | When Worlds Collide | Pretty cool! It could use some sound and maybe some hotkeys, but otherwise it's pretty fun! Might need something more for longer term play, though. |
| Apr 29 01:05:00 | 23m 00s | Planet Devourer | Really nice theme and concept! The entrance of the Kraken on scene is nicely done. The gameplay is simple but pretty fun, too. |
| Apr 29 02:26:00 | 1h 21m | Gods Inc. | It could use more gameplay variety, but all in all it's not bad. The music is fitting, and the graphics used for the growing cities (and in general) are pretty good. |
| Apr 29 03:17:00 | 51m 00s | This Precious Land | This is really good! Some combinations / results seem like a dead end, but that doesn't always seem to be the case... |
| Apr 29 04:52:00 | 1h 35m | Tiny World God | Really cool! This is a very fun toy to play around with. The only thing lacking is maybe the ability to zoom in and out, although that might just be the web version. |
| Apr 29 05:35:00 | 43m 00s | Kamikaze Planet | This is a really well-polished shooter. Well done! |
| Apr 29 20:27:00 | 14h 52m | Spaceways | Neat idea, and very polished. The difficulty might spike a bit too much later on...not sure how you're supposed to deal with multiple lanes at once. Pretty fun nonetheless. |
| Apr 29 20:57:00 | 30m 00s | First Import | Interesting concept and use of voice acting! There seem to be a bunch of bugs...mostly, involving missiles launched from the wrong plane, and switching between plane-types is just strange, possibly not handling player /AI ownership properly. <br/> <br/>So it could use some work, but it has potential. |
| Apr 29 21:11:00 | 14m 00s | The Collector | Interesting idea! Very difficult, as well. It would probably need save / reload, or some fine-tuning if you're going for something harsher. |
| Apr 29 21:24:00 | 13m 00s | Kumiho | Pretty fun shooter with a cohesive sense of style to it. Good job! |
| Apr 29 21:51:00 | 27m 00s | Atomswarm - Tiny Cycles | Decent engine / audio. I'm not sure what do to though, other than bog down the framerate with too much population (or lose). If there are any instructions in the readme file, you may want to stick them in your entry or a comment. Most people are going to use the web version if a game has one available. |
| Apr 29 22:08:00 | 17m 00s | Obsolescence | Very nice game, very atmospheric. I like how the buildings rise up over time. The gameplay could use something more though, or maybe it's a bit too easy. |
| Apr 29 22:24:00 | 16m 00s | I Painted a Tiny World | Woah, interesting but difficult game. I think it's definitely that key release bug that's doing it. Sometimes the enemies send you flying, and it feels like you have no control. You may want to mention it in the main part of your entry, because it can be worked with, but releasing your input is counter-intuitive. |
| Apr 29 22:40:00 | 16m 00s | Out for arrest | Really cool idea! <br/> <br/>I didn't / couldn't notice the change in the dots at all. You might want to use something else in addition to indicate proximity. (Sound effects? Not sure if there was a variable beat or not) |
| Apr 29 22:46:00 | 6m 00s | PixDodge | Neat idea! You may want to elaborate on your instructions, though, or maybe encourage clicking a bit more. |
| Apr 29 22:52:00 | 6m 00s | TinyNuke | Nice use of audio! It really adds to it! |
| Apr 29 23:08:00 | 16m 00s | The Day of the Godzsillas | Very nice graphics! The gameplay could use something more, but it's a good start. |
| Apr 29 23:14:00 | 6m 00s | Tiny Kitty Harem Hero | Pretty cool variation on the planet defense concept. I think I did more damage myself than the asteroids. |
| Apr 29 23:27:00 | 13m 00s | The Green Planet | Pretty neat entry. I would have thought that getting hit would just lose some of your resources, but that might be difficult to balance. |
| Apr 29 23:46:00 | 19m 00s | Tiny God : Small Diety, Big Pantheon | Decent God game. It could probably use some more complexity to it (mechanically and ecosystem), but it's definitely a good start. |
| Apr 30 00:00:00 | 14m 00s | Free Donutia | As a game, it could definitely use more variety to the units and gameplay, but the engine is solid. Very nice entry! |
| Apr 30 00:15:00 | 15m 00s | Tiny Island Adventure | The game (or possibly the genre) is a bit too difficult / frustrating for my taste, but it's a really well put together game. The graphics and audio are pretty good. Well done! |
| May 2 01:59:00 | 49h 44m | My Little Planetoid | This is a nice short game with pretty good graphics. Maybe it's probably starting to sound like an echo-chamber in here, but yeah, the camera rotation occurring during button hover-over is pretty annoying. It's probably the only flaw with the entry worth mentioning. <br/> <br/>I don't think you need to make the game difficult. Sometimes, it's the experience that counts. |
| May 2 02:14:00 | 15m 00s | Disregard All Humans | This game is adorable! I really like the style used for the graphics, although the (foreground) trees get in the way a bit, early on. It's still a nice effect, though--helps add depth to the perspective. <br/> <br/>The title is pretty catchy too, although it almost suggests that the gameplay should involve snubbing the humans and giving them the cold shoulder. Maybe an idea for another game? |
| May 2 03:03:00 | 49m 00s | Tiny Failures | Fun game with a pretty neat concept! It has potential to be expanded a lot more...maybe changing terrain, or having other effects on the game state, in addition to the story. You could really do a lot with this. |
| May 2 20:29:00 | 17h 26m | Nom Nom Planet | Pretty fun game! The art has a nice, consistent style to it. It can get really...cluttered...at times, which was a nice touch. |
| May 2 20:45:00 | 16m 00s | Pocket Strife | This game is a bit too difficult for me (or the performance of my machine is a bit too slow / mouse is unresponsive and pointer is difficult to see), but it's a well put-together strategy game. The graphics are pretty good, too. |
| May 2 20:52:00 | 7m 00s | Kill Them With Asteroids | Pretty fun entry! I'm not sure what you're supposed to do after smashing all the cities...hit the space stations? It seems possible, but difficult to get rid of them all. |
| May 2 21:14:00 | 22m 00s | Tiny Stick Twin Shooter | Don't worry too much about it. Lots of people didn't quite get what they wanted done, and possibly quite a few more (I only have weak anecdotal evidence) didn't have enough that they felt they could submit. You still got something playable in, and it has some pretty good music too. <br/> <br/>Keep at it! Hope to see you next time. <br/> <br/>...for the compo, you're supposed to create music from scratch (or use tools / generators, I think, although that might make more sense for sound effects), but the rules for the Jam are more relaxed. You may want to double-check, but common grounds (?) music is probably allowable under those rules, for example. |
| May 2 21:34:00 | 20m 00s | The Story of a World | This is a pretty decent puzzle / grow-type game. It's kind of difficult to tell how to unlock certain things, but it's often a matter of trial and error with this genre. <br/> <br/>The graphics and music are nice as well, and seem very suitable. |
| May 3 01:51:00 | 4h 17m | Astrosurf | Like some of the others, I got confused and somehow managed to get past the black holes and off the playing field, but eventually figured out where to go. <br/> <br/>Otherwise, it's a pretty decent game. Good graphics, and the music / audio sets the mood. |
| May 3 02:11:00 | 20m 00s | Zombie Siege | I also couldn't get any movement in the Windows version, but the web version was fine (albeit with no sound). I'd recommend centering the player a bit more in the camera view--you can't see much in front of the player when you're moving off one of the edges (unless that was intentional, of course). <br/> <br/>Nonetheless, it's still a functional game. I hope you had fun making it, and that you'll do more with it and/or enter other competitions later! |
| May 3 02:22:00 | 11m 00s | Polarity | It gets really difficult eventually, but is pretty fun nonetheless. Very neat idea! |
| May 3 02:32:00 | 10m 00s | Tiny World: The Musical: The Game | Very interesting concept! I can't say I've seen anyone try this before. I just wasn't sure what I was supposed to do (collect vs. reflect; well, didn't understand before reading the comments). |
| May 3 02:50:00 | 18m 00s | Gulliver | Woah, pretty cool entry! It's well polished and fun. I would have liked some more variety in the weapon types, but I don't know if that would have detracted from the core gameplay. |
| May 3 03:04:00 | 14m 00s | Tiny Town vs. The Volcano | Very neat game! I would have liked to retry the last level I did (unless I missed something, it seems to restart from the beginning), but other than that it's pretty fun! <br/> <br/>Who builds a town using that business / economic model, anyway :) |
| May 4 00:48:00 | 21h 44m | Tiny Apocalypse | The web version worked, for me at least. The interaction was a bit spotty sometimes...if you get too close to an object, the 'E' option often disappeared. <br/> <br/>That aside, this is a very interesting concept. The tension is good, and it's pretty atmospheric (the screen darkening is a good effect). I was able to solve it after a few retries and didn't notice any timing issues, although it sounds as though I might have been one of the exceptions. <br/> <br/>Could you maybe post a post-compo version, if you figure out the issues others are having? We wouldn't be able to / shouldn't rate that version, but the game's still an interesting experience to share. |
| May 4 00:56:00 | 8m 00s | Pale Blue Dot | Pretty fun entry! I have to agree with Danik--there seems to be a lull where you can spam solar panels for a bit, followed by laser turrets and factories. I only got 32 / 857, though. |
| May 4 01:12:00 | 16m 00s | MiniCity | While not really all that complicated, it's pretty fun nonetheless. The audio's pretty nice for this type of game. <br/> <br/>Just to warn you, I had some connection issues getting the windows package, although I was able to download it on the second attempt. The PlayGame shortcut is also pointing at the wrong (likely fixed) location, although I found the batch file easily enough. <br/> <br/>Repackaging the zipfile is probably (almost certainly) okay within the rules (not changing the source), although you may want to double-check. |
| May 4 01:28:00 | 16m 00s | Discovery | This is a really neat experience that you've constructed here. <br/> <br/>...I'm not sure what to do re: compo / jam and rating, but I may not remember to return later to see if you've switched it...so I'll rate anyway and pretend it's a jam entry? Hope that's okay. |