Foon → Ludum Dare Explorer → LD59 → Feedback comment stats → Catanus
Feedback comments for LD59
Catanus's games and stats for all events →
| Timestamp | Since previous | Game | Catanus's comment | |
|---|---|---|---|---|
| Apr 21 09:21:47 | U.P.L.I.N.K | ♥ 1 | Nice arts between levels) | |
| Apr 21 09:39:08 | 17m 21s | STATION 88 | ♥ 2 | There were high expectations and the atmosphere was well done, but the game itself is quite difficult to navigate. I got stuck after setting the coordinates, since it's not entirely clear without Cheatsheets which wires need to be connected. |
| Apr 21 10:38:07 | 58m 59s | We need to send a signal: you are not welcome here | ♥ 2 | This is a good little finished game. I really liked the graphics and sounds. You guys are great. The improvements change the gameplay nicely. |
| Apr 21 11:44:57 | 1h 06m | USED | ♥ 3 | Excellent style and atmosphere! The game has great potential. I've upgraded almost every upgrade. It's a bit difficult to navigate towards the end, as there's no navigation, and I often get suffocated in the radiation zone. Subjectively, I'd like to see some distinguishing features on some of the piles of trash so I can learn to navigate by them. |
| Apr 21 12:09:40 | 24m 43s | Signal Sands | ♥ 1 | A very charming and distinctive game. I would like to see it in a more expanded form. |
| Apr 21 13:00:40 | 51m 00s | Finsternis | ♥ 5 | Wow, this game is really cool! I stormed a Zerg nest with a ton of turrets, which caused some minor lag and audio glitches, but overall, the game handles a lot of rendering quite well. Best of luck! |
| Apr 21 13:07:57 | 7m 17s | Crossing | ♥ 1 | Interesting idea! I wish the difficulty ramped up a bit more gradually, but it was fun! |
| Apr 21 15:23:23 | 2h 15m | The Beckoning | ♥ 6 | I liked the overall vibe of the game. The theme of the mysterious lighthouse is quite captivating. The controls took some getting used to; I tried interacting with objects with E a couple of times and had to start over :D Navigation isn't as convenient due to the very low camera position, especially during the platforming sections. Good luck! |
| Apr 21 15:46:14 | 22m 51s | A glimmer in the sea | ♥ 1 | The interior of the lighthouse is beautifully designed, but I couldn’t figure out what I’m supposed to do. The captain doesn’t give any instructions over the radio. At one point I managed to open a guide saying I need to turn valves and use a lever, but I can’t find them anywhere. There’s nothing in the room below, and in the spawn room there’s only a radio and a monitor—but unfortunately, the monitor can’t be used to control anything either. I hope this can be fixed; I’ll hold off on leaving a rating for now. |
| Apr 21 18:24:48 | 2h 38m | SingAll | ♥ 4 | A really fun game! It lags a lot at times, but the concept itself is very fun and would work perfectly as a minigame within a group game. |
| Apr 21 19:04:56 | 40m 08s | Bad Advisors | ♥ 2 | What a cool idea! It's the most original I've seen so far during the entire jam. Good luck with the game's continued development, and may success be with you! The first time, for some reason, I didn't notice that you can talk to the advisors; a little onboarding would have been nice. |
| Apr 21 19:20:08 | 15m 12s | MORSE SHOOTER | ♥ 1 | An unusual concept and easy controls. I was expecting a lot of shooting enemies when the shield appeared. The game either doesn't have an ending, or something froze for me, as the enemies simply stopped appearing after the next wave. I hope you manage to finish the game, good luck! |
| Apr 21 20:40:28 | 1h 20m | Phantom FM | ♥ 1 | The game is intuitive and very addictive! However, descriptions of effects between levels sometimes appear out of sight, making it difficult to read and understand. Unfortunately, I couldn't reach 2500 listeners, but overall I enjoyed the game! |
| Apr 21 21:13:47 | 33m 19s | Kantarelli | ♥ 2 | The game has very beautiful design. The gameplay is very enjoyable and meditative, but not intuitive. However, once you get the hang of it, you'll be able to complete the game in one go; it's addictive! |
| Apr 21 22:35:06 | 1h 21m | Federal Bureau of Dance | ♥ 1 | The game is really cool! The visual design is simply incredible! |
| Apr 22 09:41:45 | 11h 06m | Winnerman Scams a Game Show | ♥ 1 | Very creative and fun! I really enjoyed the game. |
| Apr 22 10:25:09 | 43m 24s | PING! ATTACK! RUN! | ♥ 1 | The game runs even on mobile phone and works pretty good, which is a big plus, that wasn't even mention. The atmosphere and stilisation is on point. |
| Apr 22 12:17:18 | 1h 52m | Five Nights With Kitty | ♥ 1 | The drawings look great, well done! |
| Apr 23 09:26:22 | 21h 09m | Cableman [a rhythm game] | ♥ 2 | Awesome soundtrack! I loved how the levels gradually increase in difficulty. It's a great rhythm game. At first, I didn't realize you could skip beats and tried to figure out the optimal level state at the very beginning :D Great job, good luck :) |
| Apr 23 09:48:36 | 22m 14s | Signal Machine | ♥ 2 | A very fun game! I finished it quickly, and the obstacles are thoughtfully designed. The hill section reminded me of Gravity Defied—brought back some school-time nostalgia. Minor physics quirks don’t feel like a downside here; they actually fit the experience. Wishing you all the best, guys! |
| Apr 23 10:29:38 | 41m 02s | Cash Harbor | ♥ 3 | A pleasant, relaxing game! It's unclear how to mine one of the resources which prevented further city upgrades, and most of the sea navigation options were also closed by the end of the game. Nevertheless, I finished the game in one sitting and flew to the moon:) Art is really nice! |
| Apr 23 11:35:36 | 1h 05m | Enigcremental | ♥ 1 | An engaging and straightforward game that’s easy to get hooked on. I managed to unlock almost everything. For new players, there’s a potential issue: if they start opening a vertical row too quickly, they can get stuck in progression, and it may be easier to restart than to recover. Perhaps allowing players to unlock a new row for a relatively high cost could help smooth out this problem. It feels like the last row could reward more money for decryption, as it currently slows down progression quite a bit. Screenshot 2026-04-23 142920.png |
| Apr 23 11:50:29 | 14m 53s | Limi | ♥ 1 | I really liked the one-button control. On one hand, it makes the game easier to play, but at the same time it creates this unsettling feeling of helplessness in the face of something terrifying. It gave me goosebumps, I love it! |
| Apr 23 12:11:05 | 20m 36s | Hidden Messages | ♥ 1 | A small game with its own charm. Even though there wasn’t much time to develop it, the most important thing is that it feels complete, unlike many jam projects. You did a great job, and I hope you get more time to focus on what you love. |
| Apr 23 12:50:52 | 39m 47s | In a puff of smoke | ♥ 1 | I really liked the core concept of the game — using smoke signals to communicate. However, I struggled a lot with the difficulty, even after completing the tutorial. I tried three times, and each time it felt like I was starting to understand something, but it didn’t actually change the outcome. I’ll briefly describe my thought process as a player — maybe this can help make the game more beginner-friendly. After the tutorial, we start in a situation where one tower is blue and another is white. As I understand it, that means we can take control of that tower. Based on the instructions, I try to request people and resources using smoke along with the icon that has two arrows. But nothing happens, and when the timer runs out, I lose. My expectation is that people and resources should appear in my tower, and then I’d be able to send them to a neighboring tower using a cart — but instead, the game just ends. Another example: I see a cart with a flag coming from the red castle. I send up red smoke along with the target icon. But the game gives no feedback indicating whether my action was correct. I can imagine this might be intentional — like being in a real tower without internet or radio — but as a player, it just feels frustrating. It’s possible I missed something in the tutorial. If you could give a bit more guidance on how to act at the start of the game, I’d be happy to give it another try. I liked the game overall — it just felt too unfriendly to new players. |
| Apr 23 13:40:10 | 49m 18s | New London 3D Turbo 2000 | ♥ 2 | I had a great time playing through the game. The train concept genuinely made me laugh, and it was easy to understand what the game expected from me right away. The pacing of each section feels just right—they’re well-timed and never get boring. It constantly keeps you curious about what’s waiting around the next turn. There’s a minor visual issue in the segment with lots of signs—they seem to be facing the wrong direction. That said, it almost feels intentional. Very creative work—well done! |
| Apr 23 13:50:06 | 9m 56s | Propagation | ♥ 1 | A short, charming platformer. There aren’t many mechanics, but everything works well and nothing feels unnecessary. It’s not a major issue, but it would be nice to visually see the wave traveling from the robot to the transmitter and activating it. I only realized from the comments that holding Q actually affects the wavelength—this wasn’t obvious in the game itself. That said, it didn’t impact my ability to complete the game. Good luck! |
| Apr 23 14:11:13 | 21m 07s | The Trisignal | ♥ 0 | Great take on the “Signals” concept. You might want to add a note recommending headphones, since they make it pretty obvious which side the white statue is reflecting the player’s signal from—making it much easier to find. I completed all the levels and made it back to the castle. Keep it up! |
| Apr 23 15:05:49 | 54m 36s | Holy Light | ♥ 4 | Very atmospheric and cohesive game with an unexpected twist at the end :D |
| Apr 23 16:41:37 | 1h 35m | Semaphore Euphoria | ♥ 1 | An interesting and original concept. The final level was quite a challenge :) |
| Apr 23 16:50:34 | 8m 57s | Hello? Hello!? You've got no signal there! | ♥ 1 | Really nice audio! The concept is creative, love its difficulty, quite addictive |
| Apr 23 16:53:45 | 3m 11s | Happiness | ♥ 1 | A fun and relaxed game. I liked the visuals and music. |
| Apr 23 17:09:23 | 15m 38s | oops, wrong alien | ♥ 4 | Love it! Sound effects and visuals are great. The amount of endings is impressive.IMG_7053.jpeg |
| Apr 23 17:24:28 | 15m 05s | Rat Signal | ♥ 1 | It would be funny if the game was distributed as an rat.tar archive. Cool game! |
| Apr 23 18:14:51 | 50m 23s | Blip&Dig | ♥ 3 | A great little game. Toward the end, it started to feel like those speedy crabs were about to go digging for gold bars in my stomach if I didn’t quickly show them where to dig. Screenshot 2026-04-23 211023.png |
| Apr 23 19:29:36 | 1h 14m | Effigy of the Sky Lords | ♥ 1 | I came to an OK ending. Nicely presented world, great dialogs, good sound effects and several endings! Well done for giving an opportunity to play on any device, I played it on my smartphone, it runs smoothly:) |
| Apr 23 21:38:34 | 2h 08m | MOTHER | ♥ 2 | A well-made and enjoyable game with appealing visuals and sound design. At first, I couldn’t figure out how to control anything, but I found the instructions on the game’s page and was eventually able to complete it. I’d also suggest adding music to the main menu, since initially it feels like the game might not have any music or sound at all. |
| Apr 23 22:22:31 | 43m 57s | Signal Garden | ♥ 1 | The game is original. I was able to complete it using only the first two flowers. This is probably fixed by limiting the number of flowers so they aren’t infinite, and I assume it was done intentionally for a game jam, which is a plus. I couldn’t understand the logic of how the signal travels between the flowers, since there are no visible wires or directions connecting them. The timer can be stopped, so it didn’t really affect the gameplay. It might make more sense to replace it with oxygen tanks that act as limited attempts, which would introduce a real possibility of failure. |
| Apr 24 09:15:10 | 10h 52m | Jim's Quest for Birthday present | ♥ 2 | Such a cute game! Beautiful art and sound design! Towards the end of the game it started to lag, but this is probably due to the monitor resolution (4K). Screenshot 2026-04-24 120723.png Screenshot 2026-04-24 120748.png |
| Apr 24 09:43:45 | 28m 35s | Remote pest control specialist | ♥ 2 | The art style is funny, as noted earlier, it also reminded me of old children's carpets with roads. Good job! |
| Apr 24 09:56:16 | 12m 31s | Brain Rot | ♥ 1 | The concept is great, the graphics are cute. It's a little unclear when the response will be after you press the buttons. It would also be nice to be able to rotate the camera at least slightly, since, for example, going down stairs is generally inconvenient, you constantly bump into obstacles you can't see. In any case, good job ;) |
| Apr 24 10:08:34 | 12m 18s | The Sound Store | ♥ 2 | The artwork is very attractive, it's cool that it was done by hand on paper, I really like this style! Lovely game :) |
| Apr 24 11:51:55 | 1h 43m | Sine Factory | ♥ 1 | Nice concept, good choice of music. Great job! |
| Apr 24 13:26:27 | 1h 34m | Mission: Stop Transmission | ♥ 1 | An amazing game that deserves to be in the top! Screenshot 2026-04-24 162227.png |
| Apr 24 13:51:44 | 25m 17s | Pandemic Purifier | ♥ 1 | Enjoyable and simple gameplay! The only thing I didn't use was the scanning function, and I also just randomly experimented with the colors on the new types of monsters, memorizing their combinations.Screenshot 2026-04-24 164221.png |
| Apr 24 16:23:27 | 2h 31m | NEON BREACH: Get the Signal Back | ♥ 1 | It's actually a nice game, loved all implemented mechanics. I think the full version of the game will be absolutely fire! |
| Apr 24 17:13:48 | 50m 21s | Below the Light | ♥ 5 | Nice arts and the atmosphere! I liked the puzzles, I figured out some of them though it wasn't intuitive. Unfortunately, I couldn't finish the game, ran into a bug where the previous scene remains the same during scene transitions, which happened at the top of the lighthouse. In case you fix it, i'll give the game another try :) |
| Apr 24 19:29:13 | 2h 15m | Tooth Fairy | ♥ 1 | The core gameplay was too calm to believe that this was the end of it. What a weird twist :D Screenshot 2026-04-24 222846.png |
| Apr 24 20:17:49 | 48m 36s | Wi-Fix It | ♥ 4 | What a cool game! It wasn't easy to get to the end, but I finally made it to the blue root. The game is very well polished, the graphics are reminiscent of the interface of old Windows. I encountered a bug on one of the levels where you can go further without activating the wire, and the game tries to revive the player at the next level, but instead only the death sound plays. You can go here without activating the wire (*screenshot after successfully completing the previous level): Screenshot 2026-04-24 225851.png |
| Apr 25 09:15:28 | 12h 57m | Hired or Homeless | ♥ 1 | I'll write a comment for an extra pay :) Great concept, well done! Screenshot 2026-04-25 121651.png |
| Apr 25 09:31:43 | 16m 15s | Switchboard Sprite | ♥ 1 | Interesting interpretation of the topic "signal". Good job! Sometimes you run into some problems with the cursor when you need to press buttons. |
| Apr 25 09:45:41 | 13m 58s | Too Many Goblins! | ♥ 2 | gordon-ramsay-some-good-food.jpg |
| Apr 25 10:13:54 | 28m 13s | Buried Treasure | ♥ 1 | The gameplay is addictive, but it needs some improvement. There was a bug, and the ring found without a map simply didn't count, even though the required number was found. There are also some balance issues in the economy— if you find several planks and metal shards in a row, suddenly you can't recharge. Screenshot 2026-04-25 130330.png |
| Apr 25 10:19:02 | 5m 08s | Intergalactic Kebab-Hunger | ♥ 3 | I didn't quite understand how to solve the puzzle; the pieces didn't match. Interesting mini-game with cats and the whole idea of the game :) Screenshot 2026-04-23 200906.png |
| Apr 25 10:30:36 | 11m 34s | Moon Moth | ♥ 1 | Interesting concept of the game and beautiful art :) |
| Apr 25 10:50:23 | 19m 47s | Drop da Myc | ♥ 1 | This is a really great, well-designed game with beautifully executed puzzles! |
| Apr 25 11:14:33 | 24m 10s | Celestial Bodies | ♥ 2 | I don't know what you smoke, but i hope this game won't be the last :D Screenshot 2026-04-25 141133.png |
| Apr 25 11:36:15 | 21m 42s | Bons Baisers de Roquebrise | ♥ 1 | Beautifully made, great art and gameplay :) |
| Apr 25 11:44:50 | 8m 35s | Remixed Signals | ♥ 1 | Great visuals, vibrant colors, nice game :) |
| Apr 25 12:29:58 | 45m 08s | Goobers | ♥ 3 | Funny idea and amazing art style!Screenshot 2026-04-25 152857.png |
| Apr 25 12:47:15 | 17m 17s | Nervous Breakdown | ♥ 0 | Great idea and nice music, but I didn't understand how to move the worm properly, I can't figure out the logic of clicking on the brain to move it in the right direction :) |
| Apr 25 13:12:14 | 24m 59s | Propaganda and Rhetoric | ♥ 1 | Unique concept, it was actually interesting solve it, well done! Screenshot 2026-04-25 160913.png |
| Apr 25 13:26:44 | 14m 30s | Foto | ♥ 0 | Cool game, unique idea and nice art style! photo.png photo(1).png Screenshot 2026-04-25 162432.png |
| Apr 25 13:44:47 | 18m 03s | WiFi Trouble | ♥ 0 | Nice design! The game perfectly reflects the given theme, good job! |
| Apr 25 13:58:50 | 14m 03s | Radiotower | ♥ 1 | Cool game! An unusual idea, I've never seen anything like it before. |
| Apr 25 15:15:40 | 1h 16m | Trippin' Ballz | ♥ 1 | It looks great and I love the concept! Screenshot 2026-04-25 181321.png |
| Apr 25 16:07:44 | 52m 04s | Per Signum | ♥ 1 | uff, that was a long run, but really captivating. Thanks for the game, it's good! Screenshot 2026-04-25 190643.png |
| Apr 25 21:15:36 | 5h 07m | Nowhere Station | ♥ 1 | A game in the style of Disco Elysium, but with its own original story. An ambitious project that may not be fully appreciated by a large number of players within the scope of a game jam. It seems to me that there aren’t enough illustrations for this kind of game, which makes the dialogues feel overloaded, although it’s clear that a huge amount of work was done during the game jam. Well made, great art, the style is consistent — that’s impressive. I enjoyed playing it :) Screenshot 2026-04-26 000302.png |
| Apr 25 21:28:29 | 12m 53s | ludumscope | ♥ 1 | images.jpg |
| Apr 25 22:46:58 | 1h 18m | Almost the Same | ♥ 5 | A VERY stylish game, incredibly well illustrated. The fisheye effect looks amazing, the 3D models are excellently made, and the characters are drawn with a lot of charisma. A great concept: the sketch you draw remains in the game, and future players will use it to identify the culprit. I'll be glad to see this game among the winners :) Screenshot 2026-04-26 013649.png The only thing I’d like to see addressed is some kind of validation of the drawing—perhaps counting the number of pixels left on the paper—because during my playthrough I encountered a case where a previous player had left just a single line, from which it was impossible to determine anything. |
| Apr 25 23:06:55 | 19m 57s | Zyntrax | ♥ 0 | There is a potential, but it still needs some improvement. Several towers in a row are impossible obstacles to go through. Anyway, good try and nice art! |
| Apr 25 23:37:02 | 30m 07s | Canopy | ♥ 1 | Great concept, I liked the visual part of the game, also mood and the sound effects are on point! Enjoyed playing it :) |
| Apr 26 08:52:59 | 9h 15m | Drum`n`Ice | ♥ 3 | A high-quality rhythm game. I really liked the creativity and innovative approach to everything. I'd like more responsiveness when dealing damage to walruses (it's unclear whether damage has been dealt), and also more clear indication of who is about to attack or is currently attacking, since it's only differentiated by text. Perhaps at the end of a walrus attack, you could display "Get ready, 3 2 1, Attack!". Perhaps this hint would also help the player's first hit land with a strong note. |
| Apr 26 09:31:09 | 38m 10s | Logic Emitter | ♥ 1 | Nicely made game! Great puzzles, stylish design :) |
| Apr 26 09:43:50 | 12m 41s | Forlornicon - Shoopert's Weird Dream | ♥ 1 | Great idea! I really like your style and the way you create artwork by hand, but it's pretty difficult to progress through the game without toggling the camera. |
| Apr 26 12:08:29 | 2h 24m | Interstellar Scam: 2G Compound! | ♥ 1 | Beautifully done animation, cool idea! |
| Apr 26 12:26:49 | 18m 20s | Make Way for the Supreme Leader | ♥ 0 | The gameplay is engaging, though I was a bit lost after the introduction, perhaps overwhelmed by the text :D The game itself is great, the concept is brilliant, and it's VERY well done :) |
| Apr 26 19:50:54 | 7h 24m | Piggybacker | ♥ 2 | A cool, entertaining game! excellent entry into the given topic, well done! Screenshot 2026-04-26 224639.png |
| Apr 26 20:55:37 | 1h 04m | Ping and Panic | ♥ 1 | Cool style! The game doesn't lag and runs smoothly. A few nuances: the camera shake isn't the most pleasant solution on big waves, and after upgrading to 3/3 projectile, the game literally becomes endless. At these levels, the space button gun reloads instantly. I was expecting a final boss, that was missing. Otherwise, it's a great game with a well-designed, gradual progression; I really enjoyed it :) Screenshot 2026-04-26 234502.png |
| Apr 26 21:45:09 | 49m 32s | Ai Tester | ♥ 1 | It was hard to start the computer and move around the platforms. Stylish neon and an interesting concept, it just needs a little polishing, and then it'll be a fantastic game! |
| Apr 27 19:33:14 | 21h 48m | Super Signal | ♥ 1 | A stylish game. The music is perfectly chosen. The final levels were challenging, but they were all manageable. Great job! Screenshot 2026-04-27 223023.png |
| Apr 27 20:01:38 | 28m 24s | Signal Back! | ♥ 1 | Good game, nice music, but I would like to see the system of clicking on a block to pick it up improved - that would definitely make the experience even better :) |
| Apr 27 21:27:01 | 1h 25m | Lost Signal: Network Warfare | ♥ 1 | A very well-made game! But there is a slight lack of intuitive descriptions in the game. I didn't know what to do after unlocking the blue signal and reaching the towers. I was completely lost, so I went to the comments and found a description of the steps, but for some reason, the solution didn't work for me :( UPD: I Got the point of moving the towers through the game with me, and finally moved further :D Anyway, I enjoyed the gameplay, mechanics and graphics, good job :) |
| Apr 30 07:33:56 | 58h 06m | Ping to Survive | ♥ 1 | Great game. I liked the overall style; everything was in its place. The audio complements the gameplay perfectly. I couldn't finish it after several tries because some asteroids would ping as they approached me, sometimes several at a time, and there was no real way to dodge them (and I hadn't unlocked the cannon yet). Sometimes, some asteroids wouldn't ping, but the collision still counted. It's cool that there's a challenge, but sometimes it felt unfair to lose health. Overall, great work. |
| Apr 30 08:13:59 | 40m 03s | Read My Signal | ♥ 0 | Cool game! I like that you learn Morse code first, and then you start to see what your clients need from their perspective, and you work faster. Great job! Screenshot 2026-04-30 111211.png |
| May 3 10:14:09 | 74h 00m | Cable Connector LLC | ♥ 1 | Fun game! The voice acting is a real charm. I beat the boss fight on my second try and figured out how to shoot properly, but the crawling enemies also stopped appearing and I wasn't distracted by them. Maybe it's a bug or a feature, I don't know :) |
| May 4 21:27:49 | 35h 13m | Tamarid Mission | ♥ 1 | Great idea. I loved the atmosphere and the minigames. I wish the pixelation was a little less grainy; my eyes got tired very quickly. |
| May 4 21:36:14 | 8m 25s | SIGNAL: Abyss | ♥ 1 | Thanks for this game. I beat it on my first try. I liked the variety of obstacles. The sound was atmospheric. |
| May 4 22:10:39 | 34m 25s | DISCONNECTED | ♥ 1 | Wow! I didn't even notice how I finished the whole game. It was so exciting and atmospheric. I even got goosebumps by the end. Great job! Screenshot 2026-05-05 010908.png |