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Rjdrag

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TimestampSince previousGameRjdrag's comment
May 2 02:15:44 Man with a Van ♥ 3 It had an odd bug with the box tooltips that made it a bit obnoxious. That said, it didn't stop me, and I still had fun. Nice game. Sort-of idle-like and the car pathing was fun to watch. Starts out slow, but really picks up.
May 2 02:18:04 2m 20s Imperial Cargo Defender ♥ 0 Nice work. I didn't quite get what to do with the big vehicle, (if I could do anything.)
May 2 02:24:56 6m 52s Grav Garb ♥ 5 I finished the first mission, but none of my cargo made it. The physics and ship movement feel great. I think there's maybe a bit too much junk in the way at first, but I powered through. Gonna come back and play more later.
May 2 02:29:57 5m 01s Apocalyptic Pizza ♥ 3 Wow, nice work. I love how I start different each time. Sometimes it's pretty hard to get started depending on how many guys are right nearby. Gives me the feel of Carmageddon.
May 2 02:37:46 7m 49s Robot Factory ♥ 5 Congrats on getting the game up. I wanted to mention a bug: The hand grabbed an object on it's "return trip" and it got stuck in a state where it no longer would grab. Also, I think it would be cool to have some audio for the robot arm since you have the nice ambience.
May 2 02:42:01 4m 15s Tower Hold ♥ 1 Nice little TD. The splash tower is where it's at.
May 2 02:49:23 7m 22s Space Haulers ♥ 1 Really polished game. My submission is very similar, lol, so obviously I'm a fan. I think it would be cool to shorten the missions personally, especially since there's not much interaction.
May 2 03:14:59 25m 36s Mira-sol ♥ 2 This game is super good, nice work. Lots of replay ability in one map too. I don't really have any critique.
May 2 03:25:13 10m 14s Love Letters ♥ 1 Great job. I like how the letters make the levels less linear. An idea: Maybe have him drop little feathers like in "A Short Hike."
May 2 03:31:55 6m 42s Rat Souls: The Ferryrat ♥ 4 I wish there was something to collect in the tunnels, just a thought.
May 2 14:13:01 10h 41m Mt. Deliverest ♥ 7 Solid game! It plays well and though it starts a bit hard, you learn quick. I did find I most often died when the screen moved, which made me grumpy.
May 2 14:20:53 7m 52s Orbit Express ♥ 1 Nice work! It's a pretty polished gravity well experience with decent graphics, intuitive controls, and is totally on theme. For some reason I wanted the packages to come out of the back of the ship. Like approach strong, spin around, and start slowing your approach, and launch out the box. Anyway, great work.
May 2 14:33:43 12m 50s Enrivery ♥ 0 Got a score of 28. Really nice work. The "drill boat" is a super unique idea and I was really excited once I figured out how it all worked. There's lots of great polish with the little materials going down river to your boat.
May 2 14:39:01 5m 18s Aerial Express A.M. ♥ 2 A simple little delivery game. I liked when a bird would hit me and it would drop the package right where it needed to go, lol.
May 2 14:48:03 9m 02s Diseased Dirigible ♥ 2 Really unique idea and cool/funny audio. Can get a little tedious though.
May 2 14:54:15 6m 12s Warmazon ♥ 3 Well executed. It's got that "flow-state" feel of a super meat boy. The restart has a bug for me that sometimes restarts twice, which disrupts that flow, but otherwise plays well.
May 2 14:56:25 2m 10s Glimpse of the Future ♥ 2 Congrats on your first jam!
May 2 15:28:53 32m 28s Deliver the Cube ♥ 3 Ok, this was solid, and a great take on the theme. I really wish I could see my total resources and power, but that's not totally necessary, (as the buildings show a light when active.) It's pretty funny, and actually kind of ideal it's a cube. It was fun to watch the cube finally come to life. lol.gif
May 2 15:34:08 5m 15s Deliver Us, Brother ♥ 3 The opening dialogue is insanely slow.
May 2 15:41:05 6m 57s Mailure To Launch ♥ 3 Really well done. I'd love a crosshair. The intro dialogue at the intercom was hilarious.
May 2 15:48:48 7m 43s Fast Pack: Quick Delivery Training Program ♥ 1 LOL. The fast pace of everything makes it much more funny. I like how you can hurl the boxes through windows and doors. I wasn't quite sure if I was delivering the right packages though.
May 2 16:02:28 13m 40s Delivery Chaos ♥ 3 It's 3D, has fully animated zombies, driving simulation. Pretty ambitious. I really wish I could smash through the zombies, (and maybe it slows the car.) The driving control/feel is pretty jumpy and makes it hard in close quarters.
May 2 16:29:56 27m 28s Merge Barge ♥ 2 Fantastic work. It took me a couple tries to grasp the smog-to-fuel collection, but then I really got into it. Really great job in such a tight timeframe. I feel like the crates are almost a secondary feature and it's all about the fuel, and it would be nice if they were a bit more core.
May 2 16:34:21 4m 25s Syntech Surfer ♥ 2 Great mood. Left and right are too slow. I feel like a fluid, smooth, controls would really help this game shine. Also, a couple small things like vfx for sand spraying off on big turns and stuff would be nice.
May 2 16:38:15 3m 54s Hedge Hauler ♥ 2 Well, I couldn't figure out how to play. I guess I planted and watered one plant but then nothing ever happened. I must be missing something.
May 2 16:42:53 4m 38s Cloud City Cargo ♥ 2 Quite pretty. I couldn't really figure it out though. I didn't know where to get cargo from. The flight controls are really detailed.
May 2 17:54:18 1h 11m Reloot ♥ 1 Great work. I could see this game having a cool story that develops as Molt finds himself pulled deeper into the situations and fallout created by the Hero.
May 2 18:00:21 6m 03s Soul Delivery Manager ♥ 3 Great job! Amazing art, and it plays well. I like the way the boat turns. It's not how I expected and it just works well with all that's going on here.
May 2 18:07:27 7m 06s Time on Delivery ♥ 2 A bit short, but not bad. I feel like the cars should smash into me if I try to cross, but that is a bit more punishing than I suppose you want.
May 2 18:17:10 9m 43s HMS Deliverance ♥ 1 Homeworld! I like it. I don't think the "attack" purchase was worth it at all, lol.
May 2 18:21:22 4m 12s Delivery survival ♥ 0 There's not a ton to do other than collect stuff. No bugs though.
May 2 18:27:53 6m 31s CQB drone trials ♥ 1 Tom Clancy's Robo6. Very cool. It's pretty light as it's just a game jam, but I'd love to have more. Might be nice to be able to mark a suspected enemy location. I like how you can only see enemies via camera. Well done.
May 2 18:43:08 15m 15s WASTELAND Express ♥ 2 Wow, congrats! The driving feels great, and all the vfx are on point. I couldn't figure out where my cargo was or how to collect teeth though.
May 2 18:48:21 5m 13s Deliwar ♥ 3 Cool concept. You ARE the delivery. I wish the art looked a bit more like your cover art.
May 2 19:49:01 1h 00m After Curfew ♥ 3 Classic look and feel. I didn't get really far. I really wanted to open some of the doors.
May 2 19:55:05 6m 04s Frontline Express ♥ 4 I think this idea would be more fun if you could start to see the results of your efforts or failures. Maybe enemies overtake certain points or your forces push forward.
May 2 20:06:41 11m 36s Panic Potion ♥ 2 Great idea, but the controls were super clunky to use. Also, I found the explosion audio pretty jarring (headphones were up pretty high.) I barely made it anywhere, but did get the basics of throw-platform-throw. I think fluid controls are key for this.
May 2 20:09:24 2m 43s Dead Deliverance ♥ 1 Great job with the pixel art. I also liked how the enemies faded out. I wish my attack was more involved. Maybe more like a soul-sucker. Anyway, congrats.
May 2 20:14:27 5m 03s Dark Delivery ♥ 0 I wish there was more to do. It's kind of a somewhat slow-paced, single-player, racing game. The art is great though.
May 2 20:22:38 8m 11s Olith ♥ 1 Good audio, graphics, mood. I kind of like the tennis-ball like projectiles. Might be even better if they had a strong bounce and you could kill enemies around corners.
May 2 20:27:15 4m 37s Egg Panic ♥ 3 Simple, but very polished and well executed. I love how the box animates and moves. Even the eggs cracking open and spilling out are really nice. Well done, congrats.
May 2 20:31:54 4m 39s Delivery G.U.I. ♥ 1 Cool little game. I wonder why the villagers look low tech and the drone is high tech.
May 3 00:08:07 3h 36m Mars Delivery Program ♥ 3 Brilliant work guys. The visuals, mood, audio, polish is really stunning. I would have loved to see what you would have done with the other idea.
May 3 00:51:08 43m 01s Blockade Runner ♥ 2 Hard but fun. The ship destruction is sooo good. I played it over and over just for that.
May 3 01:09:52 18m 44s Haul and Pray ♥ 2 Fantastic job. I finished it. I didn't expect the pray part. It got a little repetitive but I realize a lot of writing when into this. Great mechanics, great art, congrats.
May 3 14:31:30 13h 21m Baby Bots ♥ 1 Pretty simple idea, and runs well for me. I like that the babies are pretty simple and all you have to go on is looks, lol. Would be nice to actually show the baby being carried by the robot and show them go into the bin.
May 3 16:12:41 1h 41m Westwick Street ♥ 1 I can't seem to move at all. The game loads up but I'm just stuck looking down the street. I don't know that it matters, but I'm playing on an ultra-wide monitor and some of the main menu text is misaligned.
May 3 16:27:01 14m 20s Hive ♥ 1 Really cool. I ended up with over 100 honey and 50 bees. I'm not sure how I was getting all the honey in the hive, but it let me build a lot.
May 3 16:32:59 5m 58s Frogivio ♥ 2 Nice game, especially for the compo. It was a little tedious at times but I didn't see any bugs or issues. Nice art.
May 3 18:32:58 1h 59m Dust Courier ♥ 2 Nice work. Obviously I'd love to see a longer journey or multiple consecutive journeys. I'd also love to see more situations and outcomes (even at the fuel places).
May 3 18:43:37 10m 39s Sortcery ♥ 2 I kind of like the idea, but it's pretty fast. I think giving the player more time to think and investigate, like in "Papers Please" might improve it. Nice work though.
May 3 18:52:26 8m 49s Wrong address ♥ 1 Holy crap that was good. This is clearly not your first jam. The music, graphics, polish were on point. The pacing was so good and maintained a nice flow state. Well done.
May 3 18:57:54 5m 28s Broomstick Blitz ♥ 1 Nice work. The art was really nice. I liked how the witch feels at full speed. I actually wish there was more game play that fit better for full speed, and maybe more smooth steering.
May 3 20:34:09 1h 36m Frontier Express ♥ 1 Pretty cool. I like how the planets are actually orbiting, though it makes it harder to understand where they are at any point.
May 3 20:39:23 5m 14s You crane do it! ♥ 1 I'm not sure what was going on, but it seemed like the camera was in an odd spot. I couldn't really see the crane and I couldn't find the bar. Controls seemed to be working, but it was hard to see what was happening most of the time.
May 3 20:44:34 5m 11s Space Cargo ♥ 2 I couldn't find the terminal to get cargo. I was able to fly around, and I like the mouse wheel speed control. The super minimal/clean environment had a cool feel. Some cyberpunk type music would add a lot. Nice work.
May 3 20:49:09 4m 35s Delivery of Duty: Same Shift Different Package ♥ 2 Cool game! The controls were not quite what I expected and a bit hard to fly smoothly, but the grab/release worked pretty nice. I also like the voiceover, pretty funny.
May 3 20:59:42 10m 33s T.I.M.E ♥ 4 Great game! My only real gripe is it was pretty weak on the theme, but so much was well done. Great art, sound, room/enemy design. I finished in 8 min, but there was a LOT there. It's already a lot for a jam, but if you did add more, I'd love to see more stuff like what you did with the fire and wind combination to blow torches.
May 3 21:07:20 7m 38s Birdmail ♥ 1 Fun take on a tower defense with the movable towers. I also really liked the elaborate intro. I would have liked to see more levels, towers, and general strategy. For example, maybe some birds spawn other birds or can only be damaged by a specific tower type. Anyway, nice work.
May 3 21:17:12 9m 52s Great Race of Mercy ♥ 3 Pretty fun, smooth control, (played with gamepad.) I started with keyboard and mouse, and then plugged in a gamepad in the main menu and couldn't move with any control type. Had to restart, then it worked fine. Would be cool to add some snow vfx and dog audio as a little polish. For an even fancier feature, wolves that run alongside you in the woods as a threat would be pretty cool.
May 4 00:29:15 3h 12m XEDEF Delivery ♥ 2 It was pretty tough to drive and I eventually got stuck on a garbage can. But, I really liked shooting the packages. You added a cool time-slow and the audio/vfx there was pretty sweet. Nice work.
May 4 00:35:48 6m 33s Cat Cascade ♥ 0 This was pretty funny. I was rated very poorly, lol. At first I couldn't open the doors to release the cats, but I refreshed and it worked. I wish there was a little animation or particles for the various areas they pass through. Nice work.
May 4 14:35:04 13h 59m Last Stand Delivery ♥ 4 This is really well done. I like that the dialogue gives you hints on how to complete the level. It was super intuitive to learn and play. Fantastic work.
May 4 16:21:44 1h 46m Delivereach ♥ 1 Nice work. Like others, I'd love to see more (strategy, progression, etc), but it works great. My only gripe is the popups cover some of the clickable UI and it's annoying at times.
May 4 16:26:50 5m 06s Deliverance ♥ 3 Nice work. A couple quick issues: Something was off in the tutorial and I couldn't really get though it properly. I'm playing on an ultrawide, so maybe some elements were misaligned. Also, the stamp seemed to rapid-fire stamp a bunch in a row when I wanted it to just stamp once.
May 4 16:31:33 4m 43s Castle Keep Courier ♥ 1 I wasn't really sure how to play, but the environment was pretty sweet. Sometimes I would pick up stuff, then it would disappear. I didn't know where to take things to, so I just ran around grabbing what I could. I was hoping to see an actual enemy attack or some NPCs that would take the supplies and put them to use. It would help things feel more alive.
May 4 16:40:18 8m 45s Porch Protectors ♥ 1 Well done. I like that anyone could be a thief. I ended up posting up by the truck and just defending that spot. I was a little confused with the rocket blasting off into space. Pretty fun, well executed idea, congrats.
May 4 16:48:19 8m 01s Post Haste ♥ 1 This was pretty solid. It took a second to figure out, but then I was doing fine. The rubber arms were a bit odd, lol. I liked that the info you were given was inconsistent.
May 4 17:00:29 12m 10s TIFY Boxes ♥ 2 Really cool, I played all the way through. Great work. A couple small issues: - Couldn't find exit to bedroom, (the exits at the bottom of the screen were tricky). - Table said it's perfect for reading, but wouldn't let me interact until in the kitchen.
May 4 19:09:37 2h 09m 30-second Deliveries ♥ 1 Really cool take on the theme. I got pretty good at it relatively quickly. I think the Yaw is a bit too sensitive, and a slightly more top-down angle would help too. Nice work.
May 4 19:15:55 6m 18s Spaghetti Rails ♥ 1 Cool puzzle concept. I found the track drawing a little frustrating but I got there eventually. I wish you could backtrack a route a little instead of a full clear. Nice work.
May 4 19:22:48 6m 53s Delivering realness: The human simulator ♥ 1 That was quite strange. I think there's a cool idea in there where you are trying to make a "mostly human" face and it's sort-of a matter of opinion. One issue I had was getting stuck at the bottom, not sure if that's intended. Kind of feels like a creepy version of a character customizer at the start of an RPG. Not really my cup of tea, but very different.
May 4 19:29:09 6m 21s The Conveyor ♥ 0 Solid idea for the theme. I wish there were more levels and just a tiny bit of sound for the character actions. Nice work.
May 5 02:01:04 6h 31m Chain Mail ♥ 0 I like the chain of packages. It would be cool to do more with them, like whip them around or something. Anyhow, simple game, nice work.
May 5 03:14:31 1h 13m Moving In ♥ 1 Nice work. I got a 107. I liked how the boxes flew further depending on weight/size. I think adding some random audio to boxes like smashing glass for "fragile" boxes would be funny. Simple, well-executed concept.
May 5 03:19:05 4m 34s Radish Delivery ♥ 1 3D Tetris! This was really well done. I didn't get any bugs or issues, and it made perfect sense. The controls were solid too. I wanted to rotate on another axis, but I get that's a bit much and kind of not the point. Well done.
May 5 05:01:57 1h 42m Get To The Summit ♥ 1 I've played a bunch of driving games in this jam and this was really fun. When I finally thought I was doing pretty good, there huge giants smashing the road, lol. The different nitro bars was a unique little feature that adds to the chaos. Great feel, level design, and pacing. Nice work.
May 5 15:24:09 10h 22m Aliexspace ♥ 1 Locked up on day 2 with dancing robot, (or maybe that's the end.) Pretty polished, nice art, animations, etc. I wish there was more depth to the packaging tasks. Maybe they ask you to do different things in different orders and you have to hit the right buttons at the right time?
May 5 16:22:39 58m 30s Autopotion ♥ 1 Holy wow. This game is really good for a jam. I played a ton and I'm not even half way finished. I didn't hit a single bug, and everything runs great too. Very nice work. Would help the start to know the exact output of the ingredient boxes (doesn't work from the sides?) Also, some polish on vfx and audio for potion creation and delivery. So good though, congrats.
May 5 16:36:58 14m 19s Delivery ♥ 1 Nice work. Great mood and graphics. I wanted a reload button and maybe to see health or some smoke or something to help show how much damage the enemies had taken. Also it was a bit hard to tell the gun's range. I would be cool if it had longer range and you could see the impacts on walls an stuff in the distance. Really nice job though, I played it a bunch.
May 5 16:51:17 14m 19s Chain Mail ♥ 1 Wow, what a polished submission. It's basically a finished game. I personally would like to have seen a little more action (maybe an auto-battle type thing for the encounters), but I know that's not really the point of the game.