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drazil100

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TimestampSince previousGamedrazil100's comment
May 2 01:33:14 Decrypting Handwriting ♥ 1 This was a neat concept. A little too challenging for the level of fun but I did enjoy figuring out some of them.
May 2 18:16:33 16h 43m Box Rush ♥ 1 I really love the asthetic of the game but the camera controls were *way* too sensitive for me to see any of what I was doing.
May 2 18:32:16 15m 43s Watch The Hungrys ♥ 2 This game was fun. Everyone dancing the whole time really added to the experience.
May 2 18:48:45 16m 29s DeadlyCravings ♥ 1 It took me a while to figure out how to understand the directions in the top right but once I understood them this was fun. I like how the destination house is randomized each game. I assume you intended to have multiple destination houses but ran out of time. The graphics of this game are outstanding.
May 2 19:01:53 13m 08s Deliwar ♥ 3 I really like the concept of picking up a bunch of packages to be your body. The combat could have used a bit more polish as it was unclear if I was hitting them. Also the dog after the first drop zone would not die. I was wailing on it for a good 5-10 minutes and it would not go down or leave me alone.
May 2 19:22:35 20m 42s An Ocean Planet ♥ 1 Only able to leave a partial rating due to the lack of Linux support. The game played but the graphics were definitely not supposed to look like this. Screenshot from 2023-05-02 14-12-31.png What I was able to rate I did really like. The controls were solid and despite my inability to see more than just a portion of my ship I was able to figure out how to navigate. The audio and mood were really good. If you want and are able to build a Linux version I would be happy to try this again to fill out the other categories. If not I completely understand.
May 2 19:45:19 22m 44s Crazy Pizza ♥ 1 This is actually really fun. I had issues deciphering which way the cone was pointing though and often went down the wrong road. There were other times where I felt the cone was pointing in the wrong direction. The controls actually felt really good and I was reversing with ease. I loved (and hated) how going up hill slows you down. Attention to detail and polished controls are a big thing I look for when playing a game and this game had it.
May 2 19:58:22 13m 03s PARCEL ROCKET ♥ 1 It was a little too easy to flip yourself and respawning was a little too slow. Other than that I really liked this game concept. The controls were solid and it didn't take me long to figure out what I was doing.
May 2 20:23:35 25m 13s Orbit Express ♥ 1 I like the general idea of this game however it takes way too much time to turn around. While I understood how to deliver packages I couldn't land them in their zones. I ended up crashing into the planet pretty much every time. Having x be the drop button was also a little awkward to reach. Also there didn't seem to be any indication of how fast you are moving with the space background so sometimes I would be approaching way too fast. The art was fantastic though and I really think with some additional polish that I would really enjoy playing this. It's just too difficult for me as it is.
May 2 22:16:23 1h 52m Delivery Dude ♥ 1 I greatly appreciate a Linux build however I couldn't run any of the files in the linux download. I was able to run the windows build under wine at least. I liked where you were going with this game. The map design was cool and it was fairly intuitive what I needed to do. The physics however need work. I typically tend to avoid using built in engine physics as much as possible as I often find when I use built in physics I am fighting to remove behaviors rather than adding behaviors. Granted this is a driving game which is arguably one of the best types of games to use built in physics. As for how I would suggest improving this game. If you found a way to lower the center of weight of the car to under the car it would make it significantly less likely the car would flip and might help it correct itself if it does manage to flip.
May 2 23:14:47 58m 24s Package Quest: AI Adventure ♥ 1 This game is incredible! I absolutely love that you have to chat with an AI to figure out who they are. I assume you are using an LLM. If so what model are you using? Edit: I forgot to mention I was trying to trick the AI into wanting to receive the package and managed to accidentally break one of them out of their roles.Screenshot from 2023-05-02 17-35-55.png
May 2 23:48:00 33m 13s Urban delivery ♥ 0 I really liked the design and size of your city. The driving physics could have used more polish. It felt like the center of the turn was happening behind your car. The map could have been more zoomed in too. Overall I liked it though.
May 2 23:55:29 7m 29s The Kings Scam ♥ 1 Really good game. I really liked how the arrows dropped off as they flew.
May 3 02:36:50 2h 41m Vanslaughter Inc: Extreme Parcel Service ♥ 1 I really appreciate that this has a linux build. Game was straightforward and simple. Pretty sure I fell through the ground at least once and at one point I got sent flying off the map but I had a good time.
May 3 02:48:55 12m 05s Instant Delivery ♥ 1 This game was pretty solid! Any game that diverts your attention between 2 or more tasks that require the same level of attention is a fun idea. A couple points of criticism though. First of all the title screen does not scale to your display size. I have a 768p monitor and not only did it crop the title screen image but the mechanical button didn't line up with the button graphic.Screenshot from 2023-05-02 21-38-21.png Also there was nothing preventing me from just spamming both package throwing buttons and focusing my attention on driving.
May 3 02:56:34 7m 39s The Grinchmas ♥ 2 Simple yet effective!
May 3 03:20:19 23m 45s ▲●■♚ ♥ 2 Absolutely outstanding take on this theme and absolutely outstanding game! I didn't manage to beat it but it's one of the most solid games I have seen out of this jam so far.
May 3 03:33:14 12m 55s Paper Toss ♥ 0 Took me a bit to figure out I needed to "Match the houses to the color on the newspaper" (I'm bad at reading instructions) but I did figure it out. This is surprisingly addicting to play. Good job!
May 3 03:40:42 7m 28s Delivery, Xtreme ♥ 0 This is the best game I have played this jam. Hands down. Nothing but compliments from me :)
May 3 07:14:15 3h 33m Diseased Dirigible ♥ 2 Interesting concept! I couldn't figure out how to steer but switching between characters was fun.
May 3 07:32:04 17m 49s Mouth Feel ♥ 3 Do not play with a trackpad. Nothing has ever made me hate vowels more than this game on a trackpad. This is a really interesting game and it appears to be well executed. I may try this again when I am using a proper mouse. :P
May 3 20:33:28 13h 01m Don't Stranding ♥ 1 The sailing controls felt fantastic but I didn't really feel challenged or like I had an actual goal. At the same time it didn't really feel like a game you are supposed to just kill time and relax in. I think a little extra focus on what the game wanted to be would have gone a long way on this one.
May 3 21:01:14 27m 46s The last way ♥ 1 I got lost at sea. Could not find my way back to land. Overall I loved the aesthetic but the combat could have used a little extra work to feel satisfying. The giant skeleton hand coming out of the water behind the house is incredible btw.
May 3 21:13:46 12m 32s Slime Delivery Service ♥ 1 On Linux so can't really give this an overall or graphics score cause this doesn't run right under wine but I like everything I am able to see. I like the mechanic of splitting slimes to make fire slimes while keeping regular slimes a lot. Screenshot from 2023-05-03 16-10-01.png Would be happy to take another look if you want to make a Linux build. If you don't want to I completely understand though.
May 3 21:38:14 24m 28s Stork Exchange ♥ 1 This is fantastic! I got hooked for a good 15 minutes. One suggestion I would offer is when you pick up a new baby it should pick from one of the combinations currently being asked for by the houses. The most annoying part of the game was having to swap the babies out to get one I could actually throw at a house and having it not generate invalid babies would fix that. Also you should show the final score on the game over screen. I THINK i got 720? I maybe got more but I don't know cause I wasn't looking at my score when I game overed. Great job btw!
May 3 21:53:52 15m 38s Food Service Singularity ♥ 2 This is actually really good. I played through the entire game. I think the controls could use more work. Switching between characters was awkward and having to reach over to my mouse to shoot food was a pain. I have to imagine there is a reasonable way to combine both characters together in a way that doesn't require switching all the time. Great job on this game though I like it :)
May 3 22:09:17 15m 25s StarRail ♥ 0 What @merdeboi said. I was able to load it but it brought me to a blank unity scene with the default skybox.
May 3 22:48:26 39m 09s Man with a Van ♥ 4 Really cool game idea and really well executed. I like the idea of managing a fleet of vehicles.
May 3 23:06:17 17m 51s Deliverables - LD53 ♥ 2 I got to 7 babies born. The controls were a little awkward with how I had to keep reaching over to the mouse with my right hand yet I had to use arrow keys to drive. I like how you don't get speed boosts the second you press the button. Prevented me from getting into a lot of accidents.
May 3 23:10:37 4m 20s A Backyard Scramble ♥ 1 I like this a lot. Great job!
May 3 23:32:34 21m 57s XEDEF Delivery ♥ 3 This was way too sensitive for me. I liked the looks and the concept was very solid. I just couldn't figure out how to aim at all.
May 3 23:42:16 9m 42s Syntech Surfer ♥ 3 Cool concept and great look.
May 4 00:07:17 25m 01s Kittens: A Tale of Yarn and Woe ♥ 1 I didn't come into this game with high expectations but boy was I impressed. I just absolutely love the little hang glider <3 The control layout on keyboard needs work. I mostly play wasd games and this game supports wasd but X is completely unusable. Took me a few plays to even think to try the arrow keys. I would suggest either disabling wasd or having a more reachable pounce button when using wasd.
May 4 00:47:35 40m 18s Beelivery ♥ 1 shmups aren't my typical genre and I am especially bad if I have to pay attention to bot my position and where I am aiming at once. That said this game is really well done. I especially like how the new levels load in. That was a nice touch.
May 4 01:07:56 20m 21s Dino delivery service ♥ 1 Cute game! Adding controls to this page would be helpful as I couldn't figure out how to drop eggs at first. Also I noticed that your speed doesn't reset between lives. I had to reload the page to get back to base speed. I did manage to get pretty good at nailing the trajectories of the eggs though.
May 4 02:58:56 1h 51m The Souls Express ♥ 2 Absolutely love that this is inspired by Spirited Away. Top to bottom I can tell this team knew what they were doing. You nailed the execution of this idea from top to bottom.
May 4 16:42:18 13h 43m Hive ♥ 1 Congrats! I think you are the first person I have given a 5 to on innovation! I never considered the possibility that the player would be the recipient of deliveries! Nice take on the theme! Also the controls were spectacular! They were just bad enough (by design) to be engaging but also good enough to be relaxing at the same time. I eventually learned that it was quicker to do a fly by than it was to specifically try to re-aim at every one I just barely miss. The level design was also spectacular. When you first leave the hive you are introduced to what feels like a very small areas with a few flowers. As you start running out of pollen to collect you start noticing the world is bigger and bigger than originally noticed. You don't get overwhelmed with where to go while at the same time you never feel like you have run out of places to explore. Your vision is at all time focused on the goal and you don't get lost in the world but you also don't get bored of it. 10/10 game!
May 5 01:28:05 8h 45m Superbloom ♥ 3 The gameplay loop on this is really soothing. The camera takes a little too long to catch up to the direction of the bee though causing me to completely lose control every now and then as I try to figure out what direction I need to correct towards to go where I want to go. This game is good though. I like it :)
May 5 23:03:19 21h 35m Train Sort ♥ 1 I was recommended this game due to it's similarity to my game and I have to say well done! I had to force myself to stop this was so addicting. There are some issues with it however. I use a 1366x768 monitor and not all of the train sections fit on my screen. Until I figured out about the auto grabber arm things I was forced to just lose money sending the back package of the 4th car off as I couldn't reach it. I also wish there was an end to this. As much as I liked this game this could easily go on forever. I am not sure how you would do it in your game but in my game the lose condition is if you run out of space to accept new packages. With your game there is a cost to sending off packages on the grey trains but that cost wasn't nearly enough to risk losing the game (at least not in the amount of time I was playing it). Again well done. You did a great job with this game!
May 6 03:58:29 4h 55m Postcat ♥ 0 #### Translation by ChatGPT Эта игра была действительно милой! Мне не понадобилось много времени, чтобы привыкнуть к постоянной высоте прыжка. Мне нравится, что препятствия меняются по мере продвижения уровня. Художественное оформление было абсолютно красивым, и мне очень понравился персонаж игрока. Отличная работа! #### Original text This game was really cute! It didn't take me long to get used to the fixed jump height. I like that the obstacles change as the level progresses. The art was absolutely beautiful and I really liked the player character. Great job!
May 6 04:41:02 42m 33s Ghost Pizza ♥ 1 A little difficult (I have slow reflexes) but really fun. I always like to see someone take a simple game and make it fun rather than trying to make a complex game that ends up being held together with duct tape.
May 6 05:05:55 24m 53s Go Go Truck ♥ 1 Despite some issues I actually kinda like this game. One of the thing I like most about this game is that you added other cars to the map. When you drive around an empty city it doesn't feel the same as it would if there are cars driving around with you. As for something I absolutely hate about this game is the addition of other cars to the map. They kept flipping me! At one point I even got flipped by an invisible car xD. I think you could improve this game a lot by doing a couple of things. First, despawn cars that are out of view and far enough away. This will at the very least stop them from piling up on each other and completely blocking a road. Second, if you could lower the center of mass of the player car this would make it less likely to flip. Beyond that I think if you tightened up the steering of the car this could be really fun.
May 6 05:18:41 12m 46s Nightmaremaid ♥ 1 This is absolutely terrifying. The graphics kinda got in the way of playing the game as I kept going down the same hallways and getting lost. I am typically an excellent navigator both in and out of games so I felt really out of my element on this one. I would have tried for longer but after 10 minutes I was just too scared by all the creepy sounds to risk a jump scare. Not sure if this game actually has jump scares but you thoroughly had me on the edge of my seat with your audio design. I would love to try this again if you are ever able to improve the navigation issues.
May 6 05:30:20 11m 39s Deadly Delivery Dash ♥ 1 This reminds me a lot of the bash ability in Ori and the Blind Forest. I wish there was a way for me to make subtle movements without launching myself. I would often find myself in positions where it was impossible for me to get to where I want to and trying to compute what I need to do to get there would get me hit by 5 bullets.
May 6 07:19:52 1h 49m MutliTruckDeliver ♥ 0 Very interesting game. It took me a while to figure out that A) only one box could be taken to one destination before you stop. B) that you could draw multiple lines. And C) that how quickly you drew the lines influenced how quickly you would go. Once I figured this out the game was pretty easy. I eventually implemented the count X seconds before moving strategy and that helped a lot on the timing based puzzles. X needs to happen before Y which needs to go before Z? Go immediately on X, click and hold for 2 seconds on Y, click and hold for 4 seconds on Z. This game is wonderfully unique and I love it. On a side note none of your downloads work. They all appear to be missing data. I was originally playing the web version when I thought it was broken after I kept stopping after delivering the first package (Had yet to realize I could draw multiple lines) so I tried the download links and neither the windows nor the linux versions worked. I assume the others share similar problems. Screenshot from 2023-05-06 02-17-38.png
May 6 08:02:52 43m 00s Kick Boxing ♥ 1 > Wouldn't it be more fun to kick it? I'm not sure fun is the reason I am kicking this dang box anymore! Joking aside this is a great game. I wasn't anticipating a rage inducer. I didn't wan't a rage inducer. But boy isn't this ever a well designed one. I love how with only a few simple mechanics you managed to design multiple great and unique challenges. One suggestion on how this could be improved is to make the clickable hitbox of the package bigger than it's visible sprite. In high stress moments it's really easy to missclick and on ice section if you take even a fraction of a second too long to check that your mouse is over the package it is likely too late. Making the click radius more forgiving (at least while the package is in motion) would allow for less stress about whether you will click the package and allow you to focus more on where you are aiming. This would also allow for the creation of more complex puzzles. Another pain point with this game is the checkpoint system. It wasn't clear to me why after the first ice platform my progress wasn't getting saved. I thought the game was broken and even reloaded it in the hopes that it wouldn't glitch out. It wasn't until I got past that section that I realized it wasn't broken and it was intentionally not saving my progress. It would be helpful if there was some sort of icon or something indicating when your progress is or is not being saved. Screenshot from 2023-05-06 02-49-01.png
May 6 08:47:09 44m 17s Critter Courier ♥ 4 Took me a few tries but I finally started figuring my way around. I am blown away by the attention to detail in this game. How the heck is this a jam game!
May 6 22:05:36 13h 18m Delivery Dashers ♥ 1 Very simple yet very fun. I feel as though the houses on the left are easier to hit than the ones on the right. Not sure why but it could be due to lighting. Also it was a little confusing looking perpendicular to the street yet having left and right move you left and right on the street. Ultimately id chalk that up as part of the game and not necessarily a problem though. Great game! Screenshot from 2023-05-06 17-00-54.png
May 6 23:29:35 1h 23m Dirigible Delivery ♥ 2 Absolutely outstanding work! I have been playing this for the past hour. I do feel the speed of the game (both the base and max speeds) are a little slow to the point you start wondering why you are still playing between islands. Getting to destinations a little quicker (not too quick) would definitely help with that. The controls for adjusting the sail are a little awkward and I wonder is there is an easier control scheme that doesn't have you reaching for ctrl. The biggest issue I had with the game is that I use a 1366x768p screen so the UI didn't exactly work for me.Screenshot from 2023-05-06 17-09-11.png Some things I would like to see are some form of speedometer. It took me a bit too long to realize that even with the sail up going against the wind was slower. It wasn't clear in the game (possibly due to my screen size) and isn't listed on this page that you could press I to open your inventory and change your destination. It was also a little too easy to buy all upgrades after which there isn't really much of a point to keep playing the game other than that it is relaxing. It would be nice if there were more things to buy or perhaps maybe you could buy infinite speed upgrades but each upgrade has less and less effect. Maybe there could be cosmetic upgrades or different directions branching directions you could build your ship. Something that makes you feel you are working towards something other than the inevitable end of the game. I also think the cargo upgrades are way too broken. After even just one the rest of your upgrades are far too easy to get. One area I think the graphics could be improved is the shadows. Idk what it is but it stood out to me as particularly unimmersive. I think it would look really cool if the farther away the shadows were the fuzzier the edges were or something like that. Maybe if they could somehow shift with the waves? Idk how you would even do that but just SOMETHING about the shadows doesn't feel right. Hope this isn't too much feedback but I REALLY like this game!
May 7 01:28:43 1h 59m Goods With the Wind ♥ 1 I enjoyed this but it was nearly impossible to control. It was a little too easy to overshoot a turn and it was nearly impossible to level out. An option to have it automatically try to level itself out either right side up or upside down would be nice. Nothing major but something that would make it easier to get back to a state of normal.
May 7 01:49:43 21m 00s PILE-UP! ♥ 0 Good game! I was unsure what to do with white boxes without reading the instructions and I never figured out what causes you to get game over but everything else was intuitive. You could even grab packages out of the air which is nice.
May 7 02:13:33 23m 50s Bunpacking ♥ 3 Very cute game! I got to 1355 before I stopped. It's way too easy to manipulate the AI. For one thing if they are about to catch you you can sidestep them and essentially fling them past you and it will take them a while to turn around. That said you don't even need to deal with them if you go between the 30 and 40 and pause for a second before picking up the 40 package. Some easy fixes that would help a lot with this game would be to randomize the package you need to deliver rather than letting you pick whichever one you want. Another easy adjustment would be to have them stop running to the package after you deliver it. Maybe randomly give each one a point to return to after the package has been delivered so they start off more spread out. Overall I really liked this game!
May 8 04:01:22 25h 47m Holiday Halfpipe ♥ 3 I got 7950! I really liked parallax background.
May 9 20:40:22 40h 39m Little Messenger ♥ 1 I love the art style. I was not a huge fan of being forced to follow road crossing safety rules. I feel like that could have been communicated better as I thought the game was broken.
May 10 00:48:53 4h 08m Delivery and Hunting for Lavatory (DHL) ♥ 2 This was better than I was expecting. My only issue is it felt like there was an input delay on jumping and I ran off the edge a few times as a result.
May 10 01:09:40 20m 47s Personal Delivery Conglomerate™ ♥ 0 Screenshot from 2023-05-09 19-58-19.png I am an organization god! Jokes aside this was a really neat idea for a game. Way too many people focus on the throwing boxes at doors aspect of delivery and not enough people focus on the getting the packages to the right people aspect. I really liked the sound effects on the boxes and the graphics were pretty good (especially the busy road outside that was a nice touch) The only issue I found is that it was possible to get the package past the trigger. Having an invisible wall behind the trigger would be nice.
May 10 20:10:38 19h 00m Angry Delivery ♥ 2 Screenshot from 2023-05-10 15-08-27.png Fun game! I like that the hitboxes seem to be bigger than they look for the targets.
May 10 20:42:02 31m 24s BOI ♥ 3 I don't think anything could have prepared me for what to expect in this game but I had a good laugh :P
May 10 22:21:45 1h 39m Subprime Shipping ♥ 1 I like the whole keep the boxes in the trunk mechanic. Took me a level to realize that the roads are a lie and that I should be using the mountains to take turns faster.
May 11 02:31:53 4h 10m Crazy Traffic ♥ 1 I started out really liking this game but the more I played it the more I started get frustrated by it. I got to the mailbox once but because I was on a limo and didn't know what my target was until I was already too far past it I didn't get in. The 2 major things holding this game back for me are: * It is far too RNG dependent just to even beat the game. * The default engine physics got in the way more than they added to the experience. The way the vehicles would spawn I would often be forced to wait until the first required jump as there wouldn't be a good path to gain speed. Also on required jumps you aren't necessarily guaranteed to have a good place to jump to and especially in the case of jumping off the bridge at the end you have to just hope there is somewhere for you to land cause you don't get a lot of time to wait to jump. The momentum based physics are something I have a LOT of experience with from all the times I have played Sonic Robo Blast 2. I actually enjoy a good momentum based platformer where your speed before the jump is actually important. What I did not enjoy was how awkward jumping backwards was. A lot of the time I would lose runs jumping to the right most lane to get to the bridge jump because I wouldn't be able to get enough backwards momentum. Also the way you would slide around on the cars was annoying. I also got to a position where I was on the hood of a blue truck and could not jump. I feel more custom player physics would have really helped this game out. All in all this is one of the better jam games I have played this time around and I wish I could like it more or had the patience to actually beat it. Also... "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah" :)
May 11 02:53:14 21m 21s Aqua Mama Drama ♥ 1 Screenshot from 2023-05-10 21-49-55.png Neat game! Was tricky figuring out how to not lose fish.
May 12 21:47:50 42h 54m Order Up! ♥ 0 Well exceeded my expectations! Enjoy your 20th rating. This game has earned it!
May 13 03:58:21 6h 10m ON TIME ♥ 1 I forgot to actually comment on this. This definitely needs a bit more in game instructions. For instance I couldn't figure out why clicking the turn and highlighting it and then hitting play didn't do anything. I didn't realize I had to click on the map to place it. Other than that this is one of the highest ratings I have given for a game so far so great job!
May 13 04:32:27 34m 06s Royal Capital Dark Store ♥ 1 I really like the take that your customers are complete idiots and will believe whatever the heck you tell them. Really fun concept. I would love to see this with some sort of consequence added to it. While I like that I didn't have to start over for getting things wrong or taking too long I could see this being fun with some sort of way to lose too. One bug I found is that you can pick up the same box multiple times. Again, great game. I loved this!
May 13 06:41:05 2h 08m Package Panic ♥ 2 I have a 1366x768 monitor and text was getting cut off. Overall though I like this game concept. It was a little frustrating not being able to see a guy coming and them just standing there until the end of time after they see you. I would love to see it be possible to lower their suspicion by waiting but having a secondary lose condition if I take too long or something like that. If there were multiple routes I could take it would be less of a concern but I always get busted in the middle which I NEED to cross through to get from the green and yellow houses to the red and blue houses. Alternatively having some sort of way to pass without alerting suspicion would be nice.
May 13 06:54:28 13m 23s Foxcrate ♥ 2 Unfortunately I got that rare game breaking bug :( Great game though. I would love to see a hard mode where the timer is running during the planning phase. Idk how many levels are in the game or how high the difficulty scales but the 2 I was able to complete felt a little on the easy side.
May 13 08:46:02 1h 51m DeliveryQuest ♥ 1 I am on trackpad so I was unable to get past the bird section. I eventually got the hang of releasing the package to attack and catching it again but I have no idea how long the section is and I keep dropping the package. Despite my trackpad frustrations the bird section was probably my favorite part. I also loved the DK-like cannon segment at the start of the game.
May 14 17:51:41 33h 05m Wicked Deliveries ♥ 0 Great job on this one. It took me a while to learn to use the minimap (at which point the game became too easy) but I definitely enjoyed it. First of all I noticed you could fly through this type of building.Screenshot from 2023-05-14 12-37-21.png It could be that I played this on Linux but thought I would report anyway. I loved the controls but at least in the jam version I would have liked to rise a bit quicker with space button so I could point my camera down more while maintaining altitude. Overall though while the end result is great I feel as though the pieces didn't quite come together as well as they could. I feel as though these tasks, while great as independent objectives, would have been far better as steps to a single objective. For instance rather than always delivering pretzels the ? items could be what you have to deliver. Rather than going around and taking photos the photo mechanic could have been how you find your destination. The way the game is currently structured it feels like Kiki's Pretzel Delivery Service with fun side activities but all of these mechanics could easily work together to be a true delivery service.
May 17 21:02:02 75h 10m Undead Express ♥ 1 One of the better car physics I have seen all jam. Most people have the center of mass too high on the vehicle which results in easy flipping. I still managed to get turned completely upside down though so a reset mechanic would be appreciated. It could even take a fuel cost to try and flip your vehicle. Another issue I had was that I got a couple zombie children stuck under my vehicle at one point and had no easy way of getting off of them. Some way to fend off against them in such a situation would also be appreciated. I liked the overall aesthetic of the game and the controls felt solid. Good job!
May 18 03:03:10 6h 01m Infant Interceptor ♥ 0 Fun idea but I couldn't wrap my head around the fixed camera controls. I kept crashing into things. I really liked the audio though :P
May 18 03:24:47 21m 37s Reckless Deliverer ♥ 0 I tried for about 10 minutes and couldn't get a single point. I feel the biggest issue with this game is it doesn't give the player a good way to get familiar with the controls or how to achieve the objective before throwing them into the deep end. I get the appeal of making a difficult game but that doesn't mean it has to be difficult to learn. Overall though I liked what you were going for. I am definitely not skilled enough for this game but I can tell it would probably be pretty fun once you learn the controls.
May 18 06:20:38 2h 55m Beep Beep ♥ 1 This game was actually very fun. The scoring system is a little broken though. I would love to see a version where you get a certain amount of time back per successful delivery. The most I was able to get in a single game was 2 but if there was a mechanic to extend your timer I could see playing optimally being significantly more important.
May 18 06:29:38 9m 00s Parcel Madness: The Last Delivery ♥ 1 I got stuck due to an inability to throw the box on the second floor of the second room. It just kept setting the box down next to me.
May 18 06:50:02 20m 24s Divine Messenger ♥ 0 I really hate this... Not because the game is bad but because I am bad. I keep freaking falling down xD Excellent job on this game. I didn't know what to expect when I clicked on this but the physics were just right to maximize that getting over it frustration. It would be nice if there was some sort of bar that showed the strength of your jump before you release cause I am really bad at timing it.
May 18 07:07:40 17m 38s Dangerous Delivery ♥ 1 Took me a while to understand but once I did it was fine. My biggest complaint is that the slowdown action actually slows your action cooldowns as well to the point the game can become unplayable.