Foon → Ludum Dare Explorer → LD51 → Feedback comment stats → Diego Escalante
Feedback comments for LD51
Diego Escalante's games and stats for all events →
| Timestamp | Since previous | Game | Diego Escalante's comment | |
|---|---|---|---|---|
| Oct 4 05:50:37 | Disco Roller | ♥ 2 | Simple but pretty fun! In fact, it was kind of addicting since it was so easy to jump back in. I found myself playing many times over just to hear that groovy tune. Not much to complain about in this entry. It is very solid throughout. Nicely done! | |
| Oct 4 06:02:02 | 11m 25s | DUNES RIDER | ♥ 1 | My distance traveled was 12958! I kind of wished that instead of dragging I could just click on the cards in order to do things faster: Click to get them into my hand, and depending on where I was, click to use the cards. But maybe that's the point and you have to work hard to go fast. The game is and interesting concept, and I really liked the animated "menu" and how it was part of the world. Great creativity! |
| Oct 4 06:11:58 | 9m 56s | Connie | ♥ 2 | I think the game would benefit from having a tiny little diagram on-screen to help you remember what elements beat what. Or perhaps start with less elements, and increase the difficulty by adding new elements to keep track of. I got some hits in, but I didn't get anywhere close to winning. The game is creative though! I love the bunny character, and I really like how the sword flies off when you die. That was a nice touch. Good job! |
| Oct 4 06:21:14 | 9m 16s | Sheeple | ♥ 0 | I wish I could rate the game! I like the concept. Although there's not much to it, what _is_ there works really well. The second part was unexpected, I wish there was more to it! |
| Oct 4 06:30:21 | 9m 07s | Moo Moo Care | ♥ 1 | I wish I only needed $500 to retire! I liked the concept, although it was a bit difficult to get a grasp on for me. I think I kept mixing up the buttons. The game's style was charming and enjoyable. Nice work on this one! |
| Oct 4 06:47:41 | 17m 20s | Temple of Harmony | ♥ 3 | I did find the mixed up order of the statues (compared to the order of the bars) to be a little frustrating. It seems like the main challenge of the game is to listen to the tune and rebuild it by ear. But it felt like the statues got in the way of that. Having said that, I love the art style, and I really like the concept. This game has a lot of heart put into it. It's a difficult game, but pretty creative! Great work! |
| Oct 4 19:08:10 | 12h 20m | Relaxing Roots | ♥ 1 | Very relaxing. I admit, I think it started a little slow when you only have one root end. But once I started managing 4+ root ends at once, it felt much more involving and interesting. Great game! Screenshot 2022-10-04 130544.png |
| Oct 5 07:31:54 | 12h 23m | Flip and Swap | ♥ 3 | The game is really well rounded and fleshed out! You all worked well as a team. It was a simple and solid concept that was easy to grasp but I can imagine there's a lot of ways to extend this idea further. My only feedback is that it felt a bit too floaty and slippery. Tweaking the movement so that it's a little more responsive would really let the game shine more. Really nicely done! |
| Oct 6 01:07:53 | 17h 35m | Clique Hell High | ♥ 4 | Had a lot of fun playing this one! I admit, I wish there were checkpoints because the game is somewhat difficult to get used to at first, and dying meant waiting a while and then starting over from the beginning. I enjoyed the visuals and the music a lot. Although a little subtle, I was able to notice the little clicks in the music that warned me when a switch was about to happen, which was a nice touch. The dog and cat having different music sounds was a great detail too. Well rounded game, great work! |
| Oct 6 03:05:20 | 1h 57m | Lys | ♥ 2 | You can tell a lot of heart went into this game. It was a fun experience! It's a little easy to just brute force and click through some of the puzzles, but it was fun to play all the way through regardless. Nice work! |
| Oct 6 03:16:42 | 11m 22s | Hiccups | ♥ 1 | I found movement to be _really_ fast, and then I noticed in your gameplay video that it is much more reasonable on your end. It's a common gotcha, but maybe for the next game jam, try to make movement framerate independent. :) I ended up spamming the spacebar a lot, but I enjoy the large variety of enemies and levels. There's a lot of them! Great work on your game. |
| Oct 6 03:26:15 | 9m 33s | Alpaka madness - Every 10 seconds... | ♥ 2 | I got a score of 96! Pretty fun game, and surprisingly full of energy. Love the sprites, and the colors. Very vibrant. I did find the close range attack to be completely inferior to the long range one though. The long range one doesn't stop your movement, and... it has longer range. In any case, very cute and enjoyable game, nicely done! |
| Oct 6 03:41:04 | 14m 49s | Starshot | ♥ 2 | This is _really_ fun! I would love to see a more refined version of this game with a little more variety and a few tweaks. The game is a little slipper, and the camera turn rate was extremely slow. I wish I could change the camera sensitivity in-game. I'm not very good at it, I only got to 6 levels. But still, very fun game. I loved the little red triangle enemies. Very cute. |
| Oct 6 04:07:17 | 26m 13s | Watch Out | ♥ 2 | This game has the best idea for the theme I have come across so far! Incredibly creative, wonderful puzzles, very humorous pocketwatch, lovely voice acting. The part where the radio dies is a magical moment. It didn't have to be in the game but it gave the game so much personality. Gave me a big grin. For me, the game got much easier when I realized I could take advantage of the little transition between platforms to toggle between two states real quick without fear of falling down. Thanks for the experience, awesome work! |
| Oct 6 04:17:13 | 9m 56s | Cutthroat Cannoneer | ♥ 1 | This game has good personality! With the rocking boat, the screen border, and the enemy ships, it feels very alive. It has a simple idea that it executes well. The only criticism I have is that it feels very unforgiving. One second wasted walking in the wrong direction could cost you the game. Even just having multiple lives before game over would alleviate this a bit, I think. Still, it's a well rounded game, and I had fun playing it a couple of times. Well done! My best score is 8 enemy ships sunk! |
| Oct 6 04:35:38 | 18m 25s | Cascading Failures | ♥ 1 | This is a neat concept. I really like that it's not just about going over to fix the red stuff, but also to check back at navigation to see if there's an incoming asteroid or not. That gave the game a little more depth! My one frustration was the narrow corridors and how easy it was to get stuck to the walls. But aside from that, this is a cool concept. Well done! |
| Oct 6 04:41:34 | 5m 56s | mood swing simulator | ♥ 1 | Good twist on pacman. It almost feel like the area is set up the same way? The game is well executed, and I appreciated the display of the current thoughts in the center, that was a nice detail. Good job! |
| Oct 6 04:49:13 | 7m 39s | Gamma Protocol | ♥ 2 | Aside from the technical reasons of Pico-8, the autolock feature seems really suitable for this game. Lets me focus on movement and keeping an eye on my stats. The music is kind of a bop, I was really digging it. Fun and fast paced. Perhaps the one criticism I have is that the character can move far to close to the edge of the screen before the camera starts panning, which makes it difficult to know if you're going to run into something. Still, I had a fun time playing this game. Well done! |
| Oct 6 19:30:58 | 14h 41m | Curse Of Infinity | ♥ 1 | Pretty fun and fast paced! It would be nice if there was a little bit of a forgiving grace period when a new rule is applied. I died because I was grabbing an orange right when oranges became bad. But this is a good take on the theme, and the difficulty progression is so natural. The aim assist was a good detail to have, as it let me focus on the ever-growing number of rules rather than lining up my shot perfectly. Well done! |
| Oct 6 23:26:53 | 3h 55m | 10 seconds Delirium | ♥ 1 | Fun idea on the theme! I like the opposing gameplay and how one side affects the other. The 3D environment is really cool. I like that style. A super minor issue I had is that one time the yang (the dark one?) appeared all the way to the left (or maybe I pushed it there??) which meant that I couldn't place ying in the right spot to connect them. I'd love to see this expanded on with more variety. I found the loop to be kind of easy over time and I had to let myself die to see the end of the game. 😅 Great work on this game! Screenshot 2022-10-06 172110.png |
| Oct 6 23:36:42 | 9m 49s | Run, Slime, Run ! | ♥ 1 | Cool concept! I had fun playing through it. I like how you all managed to work with the theme in such a way that it wasn't just about waiting for the time to just expire, since your previous slimes affect your current slime. There was a sense or permanence to it. The art style was also very lovely. I also appreciated how spikes were also affected by previous slimes. It would be interesting to see how this idea could be expanded on with previous slimes affecting a whole multitude of other things. Nice work on this game! Screenshot 2022-10-06 173232.png |
| Oct 6 23:44:14 | 7m 32s | Gravity Blocks | ♥ 1 | Fun prototype! I appreciated how the game taught you how to play at the beginning once you started playing. The controls felt a wee bit slippery for me. The visuals are simplistic but cool, I think they fit nicely. I loved all the various ways that coins moved on the screen, it kept the gameplay pretty interesting and fun. Nice game, good job! |
| Oct 7 01:32:41 | 1h 48m | New Edition - A Publishing Adventure | ♥ 0 | This is a very unique idea. I haven't played something quite like this in LD51 yet. The article titles are interesting and make it feel like there's a larger world out there, which is cool. I admit, at first I wasn't sure what I was doing, but I started to understand a couple weeks in. I managed to survive the 7 weeks. Good work! |
| Oct 8 04:35:22 | 27h 02m | Ninja | Thief | ♥ 1 | As others have said, controls could be better. But I like the 3D environment, it has a nice charm. :) |
| Oct 8 04:45:13 | 9m 51s | Prism Protector | ♥ 1 | I was a little confused at first because it seemed like nothing happened when I clicked anything. Turns out that I had a piece already selected, but the UI is a little subtle with selected pieces so I didn't know. It was an interesting take on the match 3 genre. I like that it is not just about making combinations but also thinking about the important heart piece, its placement, and how other chains affect it when a laser fires. Lots to think about when making moves, it is quite difficult! Good job! |
| Oct 8 04:58:36 | 13m 23s | Factory Manager Hero | ♥ 1 | I would switch the green area to great quality and red to bad quality. The way it currently is really messed with the color conventions I've lived with all my life. I'd also suggest making toggling the place you teleport with by just pressing the spacebar. That way, players can have both hands on the keyboard as they normally do to type. It's a neat game though, and it has an interesting take on the theme. It'd be cool to see this game refined a little and expanded on. Well done! |
| Oct 8 05:10:08 | 11m 32s | What is that sound? (Repeating every 10th second) | ♥ 0 | That was creepier than I expected... The game is minimalistic but it was able to bring out emotions in me. Well done in creating that tension with so little! Big mood! I'd love to see this game expanded on, and perhaps add some branching narrative. Great job! |
| Oct 8 05:24:32 | 14m 24s | Raiding By Myself | ♥ 1 | I was really hoping someone would do something like this with the theme! Thanks for delivering. I was only able to get to the end of level 7... Not sure if there's nothing after getting to the exit in level 7 or if it was bugged. Also, camera felt a little wonky, maybe it was because it lagged behind my mouse movement. I usually expect a camera in third person to move with my cursor instantly. Still, nice work, I like the idea and I hope to see more of it in the future! |
| Oct 8 14:05:58 | 8h 41m | Zombie Street | ♥ 1 | Nice, well rounded experience. The difficult is at the whims of the random change, so on average it was usually the same. For me, that meant that after a score of 200, I had to let myself die in order to see what would happen once I lost. Maybe make it so that there a 75% chance of a bad modifier every 10 seconds, and 25% of a good modifier? That way it trends to be more difficult over time? I like the 3D environment, and how your character spins around gradually rather than just instantly flip back and forth. I also like the little knockback when hitting an enemy. It felt like the bullets had weight to them. Good work! |
| Oct 8 14:34:45 | 28m 47s | Lizard Chef | ♥ 1 | Really fun and creative idea. The game had charm. It gets tricky trying to maneuver around the table, but I guess that is part of the point. The message that pops up once you lose had me laughing! Great work, I liked it a lot. |
| Oct 8 14:53:17 | 18m 32s | Onades | ♥ 0 | I like the minimalism in this game. It's simple but effective! It is a pretty addicting game, and clearing the waves felt pretty satisfying. I'd love to see more enemy types, perhaps some that don't just move straight at you but also around you so that it is a little harder to aim at them. I got to wave 45! Good game! |
| Oct 8 16:05:57 | 1h 12m | 10 second arcade | ♥ 1 | Everything moved way too fast for me. I assume it is because the game is not frame-rate independent. The 10 second timer at the top actually lasted about 4 seconds when I played. Because the game ran way to fast, I wasn't able to complete a single level, but I did like all the variety between the different levels. You can tell a lot of effort went into the game. I also liked all the sprites; the game had a nice art style. Nice job! |
| Oct 8 17:26:11 | 1h 20m | Eleventh Second | ♥ 1 | Extremely fun! Since restarting is so quick, It's very addicting to try again to see if you can get a little further than last time. Grappling time batteries was super satisfying. It's a little tricky near the end when there's just a single platform on the bottom end of the screen. I don't know if it's impossible, but I was never quite skilled enough to pull that off. Still, after a handful of tries I was able to reach the top of the clock tower. :) I had a wonderful time playing this. Well done! |
| Oct 9 16:50:06 | 23h 23m | 10 Seconds To Avoid Death | ♥ 2 | I wish I could modify the mouse sensitivity in-game, the camera movement felt a little fast for me and I had a harder time aiming than normal. Having said that, this game does so much with little. The voice acting and the environment really give the game personality and takes it up a level. I was very interested in hearing what the voice was going to say next, so I kept pushing my luck. Fun experience, well done! |
| Oct 9 17:01:10 | 11m 04s | Speedy Farmer | ♥ 1 | A little hard to interact with the tiles I wanted, and at first I wasn't sure what the end game criteria was. Until the "Final Year" message popped up I wasn't sure what I was trying to optimize for. Interesting game though! I really enjoyed how each season had its own musical instruments. That was a very nice touch. Good job on this game! |
| Oct 9 22:30:36 | 5h 29m | Void Garden | ♥ 2 | It was mentioned before, so I don't want to regurgitate too much, but keeping track of what each vorg requires and produces is difficult to remember. Your own idea of including that information into the graphics is great, I think that would help a lot. Aside from that, you got a solid foundation here! The game is very fleshed out, and the step by step tutorial is really well done. It took a few tries to really get going, but I had fun! Nice work. |
| Oct 9 22:43:39 | 13m 03s | DODGE! CATCH! DESTROY! | ♥ 1 | Quick note: The leaderboard doesn't work when running the game on the LD site. This was super fun. I've played a few LD51 submissions where the entire game basically changes like this one, but what I think is really clever is how the rocks, butterflies, and blobs change and persist when the clock runs out. It gave a continuity to the whole game that I really enjoyed. I loved the different types of music depending on the game mode. I also really liked how your own character displays the time _and_ what mode you're about to switch to. That was a really great detail. As I am writing this, I am at the top of the board! 😛 But I am sure someone will dethrone me soon. Nice job on this game! |
| Oct 9 22:50:25 | 6m 46s | The Zero Countdown | ♥ 1 | There's a little bit of waiting between each wave, but when the wave comes, it really does. Well-rounded game, good job! |
| Oct 10 03:16:48 | 4h 26m | Heckin' Schmeckin' | ♥ 1 | Fun game! I like the tail effect on the projectiles as they get faster. That was a nice detail. Great job! |
| Oct 10 04:06:17 | 49m 29s | Compulsive Jousting | ♥ 1 | I had a good time. I wish there were more levels! But I enjoyed the variety of environments, the optional stars, and the level select menu. It made it easy and tempting to go pick up the stars I missed. :) Visually, the game is wonderful, I love all the bright colors and crisp sprites. Nicely done all around! |
| Oct 10 05:07:36 | 1h 01m | Last Defense | ♥ 0 | That was super enjoyable. I loved the music! It was top notch quality and very nostalgic. In fact, the graphics were too! Perfectly arcade-like. The gameplay was very good too. I tend to be very impatient with the lunar landing kind of games, but the auto-landing feature was _so_ good, and really helped out with my lack of patience. I have no complaints, this was so good. Amazing job! |
| Oct 10 23:32:21 | 18h 24m | Poppy Birds | ♥ 2 | The path line that the birds and powerups take is a little hard to see against the light background. Having said that, this is a very nicely executed game with a good amount of variety. I had a fun time playing it. Good job! |
| Oct 11 00:42:13 | 1h 09m | My Rotten Soldier | ♥ 1 | Rest in peace, kitty. I loved the atmosphere of this game. The world feels rich and full; it feels lived in and alive. Huge points in mood. The movement felt a little clunky and non-responsive at first, but that was before I noticed that I was waiting for my cat to hop on my back first. After that realization, it felt pretty natural. Really well done, great work! |