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| Timestamp | Since previous | Game | potkirland's comment | |
|---|---|---|---|---|
| Apr 5 22:45:05 | D-Lay Guetta Party Hard | ♥ 1 | i loved it. i believe the balance of difficulty was on point and it is a game to play on hours! | |
| Apr 5 23:28:33 | 43m 28s | Erefos | ♥ 4 | the light goes out scared me at first i think the placement of lights was great level design wise. it did let me lose my way but it didt let me get lost! |
| Apr 6 00:15:02 | 46m 29s | Wormageddon | ♥ 2 | great boss fight design. really challenging yet intuitive and readable! |
| Apr 6 00:39:17 | 24m 15s | Bitboy | ♥ 1 | spooooky game. my only input would be to map skip dialog button on to keyboard. very interesting gameplay the loop might be shorter . like not 4 levels but 3 levels deep. |
| Apr 6 02:13:59 | 1h 34m | Chess at the End of Time | ♥ 1 | @justcamh you did a fantastic job i had a lot of fun playing! nice to know highly skilled and devoted to his job like that! really this kind of innovation ought to happen sooner or later on chess! and you executed it perfectly! loved the game. only thing i am going to recommend is put skip dialog button on keyboard. |
| Apr 6 19:21:49 | 17h 07m | Definitely not Titanic | ♥ 4 | an intense run for the inevitable! nice game thanks for sharing it. if you ever plan on update this game you can add a ui to indicate where there are barrels and holes. with out that indication i felt a little lost. |
| Apr 6 20:02:40 | 40m 51s | Void Prison | ♥ 2 | i love it hope you guys win really had a lot of fun playing! i am really fond of the idea of giving the player op powers and unlimited health wihch opens up the possibilities to strategize and test the players might truly instead of limiting the game play! |
| Apr 6 21:42:03 | 1h 39m | The Lars Mission | ♥ 3 | i love it great job everyone! had a blast playing it. wish you extend the storyline and maybe add a stepped learning curve for equipments and build it into a full game for steam thats great highly polished. |
| Apr 6 22:01:22 | 19m 19s | Doomsday Run | ♥ 2 | loved it ! great execution! very intense gameplay i cant imagine how someone got over 500 highscore but i can say it is worth shooting for! |
| Apr 6 22:25:56 | 24m 34s | Straw Journey | ♥ 1 | lovely game very intriguing! nice pixel art. had great fun playing it through |
| Apr 6 22:36:43 | 10m 47s | Diamond in the Rough | ♥ 2 | beautiful execution of both theme and mechanics! thanks for sharing your game had pretty fun! 😄 |
| Apr 6 22:57:25 | 20m 42s | Protocol Delta | ♥ 1 | as expected from mr boats it is again a well made very balanced easy to get in to but hard to master game ! very professional visuals and mechanics absolutely loving the behavior. |
| Apr 6 23:17:41 | 20m 16s | Stallar | ♥ 1 | loved it very surprising game! i totally dig the vibe thanks for sharing it |
| Apr 7 00:11:32 | 53m 51s | Giraffe o'Clock | ♥ 2 | absolutely lovely perfect execution levels and all i loved the art please make it into a full story! im especially fond of the puzzle adjustment for neck!! that is such a meaningful touch. 😅 |
| Apr 7 22:33:00 | 22h 21m | Cosmic Contact | ♥ 2 | nice experience and great work. the atmosphere was very consuming and immersive! i want more of this |
| Apr 8 21:44:02 | 23h 11m | Uranium | ♥ 1 | 670.png as expected from sympathy the game is great! always intriguing to see mechanics i can't imagine how they were coded. but loved it the movement of particles were chaotic yet controllable and really let me as a player to stratigize freely which is to me an a plus desing! thanks for sharing. also i wanted to go for 1000 but it started lagging at 300~ particles i think a limitation on webbuilds. |
| Apr 8 22:06:23 | 22m 21s | Steady Birds | ♥ 2 | steadyBirds.png hey thanks for sharing your game i think the balance is pretty good. i dont get why you hate beavers so much but anyway 😄 if you ever plan on publishing this on mobile should definitly add regrowth to branches to extend play time! |
| Apr 8 22:23:53 | 17m 30s | Life's the Wurst | ♥ 1 | i think the idea is very promising and fun. this can be extended a few levels and built for mobile loved the wiener action. 2 things thou - your hat has collision : bad : wich bugs camera - your hat has collision : good : it gave birth to its own mechanic and i believe it deserves discovery of its service! will make a great gameplay if you can handle it well! good job thanks for sharing your game |
| Apr 8 22:51:14 | 27m 21s | Blorbsitter | ♥ 1 | yee mr poopebutthole just died no matter what i do 😭 good game loved the feel loved the aesthetic |
| Apr 8 23:02:13 | 10m 59s | Wiggle Arms Space Force | ♥ 0 | loved the arm physics it was so much fun to make him dance! and also im really fond of the mechanics. i am sure a good piece will come out of it once it is fully explored! very well done thanks for sharing it. |
| Apr 8 23:11:50 | 9m 37s | Prestidigitaxation | ♥ 1 | best harry potter game i played so far! good mechanics sadly some like (pipes for example) didnt work for or i maybe couldt see them fire. other than that it was a pretty fun experience. good magic mechanics |
| Apr 8 23:33:12 | 21m 22s | Genocide Greebo | ♥ 0 | Screenshot 2022-04-09 02-24-18.png lol i see what you did there. had a lot fun playing it. sadly couldnt figure out how to go to all the places. kept sinking down the water. the art was lovely and humoruos mechanics were highly intriguing you inspired me to explore and recreate that. also it is begging for a surfing mechanic too. i believe the level and environment was top notch except for getting stuck at places. thanks for sharing your game |
| Apr 8 23:38:24 | 5m 12s | What, You APE? | ♥ 2 | elden ring quality boss fight! there was no notification if i hit the boss so that caused a little confession at start but this is to me a very very original take on the theme. loved your thinking out the box! |
| Apr 8 23:45:23 | 6m 59s | Bossfight But- (READ DESC PLS) | ♥ 1 | it is way too fast. the graphics look cool and i think the idea and mechanics are pretty interesting but since we cant stop maybe the boss can alert where he would go in advance and everything can move slowly. like the snake game itself it starts very very slow and with a very small snake wich provides a lot more area to play. for now the play area is actually very very small and everything is way too fast. |
| Apr 8 23:59:45 | 14m 22s | Slip or Trip | ♥ 1 | omg im falling lol 😄 very well balanced controls wich is the most important partt of a balancing. well done thanks for sharing your game |
| Apr 9 00:28:33 | 28m 48s | Grapecheese | ♥ 1 | very polished and level desing done good. only thing is please let us know what the buttons do. i think the staging of events were also done correctly loved the aesthetic. |
| Apr 9 00:50:35 | 22m 02s | Earworm Jam | ♥ 3 | very innovative take on the rythm games i think you guys created a veery interesting mechanic here thanks for sharing also since it gave me inspiration for my game too! well done on everything 😄 very polished too |
| Apr 9 01:07:50 | 17m 15s | Message in a Bottle | ♥ 2 | left my message. very chill and exciting to read peoples messages will it work after the jam? also left my message. thank you @hechi very cool |
| Apr 9 01:13:32 | 5m 42s | Snooze | ♥ 0 | very well usage of the theme i think it is very innovative and i dig you gave us unlimited ammo. i love not limitin the player! it opens up many possibilities to create our own gameplans! |
| Apr 9 01:27:00 | 13m 28s | Nyan Tower | ♥ 5 | very original very intriguing and i can see kids playing this hours on end! im sure it will be loved. - maybe using a smaller portion of left hand keyboard keys might help - also not everybody uses qwerty so it might not be playable globally but the idea and execution is very nice. very well made polished game thanks for sharing maybe collecting resources by right hand sides keyboard might make it more accessible overall had fun playing thanks again for sharing your game ! 😄 |
| Apr 9 01:44:18 | 17m 18s | 5 More Times | ♥ 1 | very beautiful graphic novel. and moody too. i dig the feeling. thanks for sharing your game |
| Apr 9 01:50:23 | 6m 05s | Life Finds a Way | ♥ 1 | cool vibe love being an overlord! the subjects were plenty but i wish it was mapped to keyboard to select item of usage. it locks the player unnecesserily for my taste. other than that very well made thanks for sharing well done! |
| Apr 9 01:58:05 | 7m 42s | A Last Stand | ♥ 1 | Screenshot 2022-04-09 04-56-58.png couldnt go for a highscore but here is the best strategy i found! good game very well made and polished only thing was the sword sound was a little too high pitched and hurting other than that great game! |
| Apr 11 00:23:05 | 46h 25m | Extremely Exteme Sports | ♥ 2 | lol very innovative and yet nostalgic game. whens the bear comin 😄 |
| Apr 11 10:19:09 | 9h 56m | Ceiling Thing | ♥ 2 | pls gib game link thx. |
| Apr 12 22:26:07 | 36h 06m | Carpe Diem | ♥ 2 | very cool mechanics very intuitive and nothing limiting the player which is one of the best thing i love about your game design! lets the player exercise their own strategies! loved the music also. one thing thou i believe it would improve the experience to let edge catching renew jumps! |
| Apr 12 22:49:49 | 23m 42s | plant. | ♥ 1 | good idea! i believe this has great potential if you somehow build it into a plant caring and sculpting game where i can share the results with our friends and maybe not kill the plant but put it into stasis saying it is not growing anymore in this pot? otherwise had a solid playthrough. - let the player know which leaves or branches will be diseas in advance (like to look for the leaves with holes in them). i would have never thought of that if you didnt tell me so. |
| Apr 12 23:23:00 | 33m 11s | Somnipathy | ♥ 4 | very well polished and complete game. to me the mechanic is a bit tedious and since it is a bit tedious the dialouges doesnt provide an opportunity to relax and adjust yourself to the upcoming action which orients the player to skip them. other than that the atmosphere and the mood was great. good visuals also. |
| Apr 12 23:46:39 | 23m 39s | Healer's Handbook | ♥ 3 | i love this game. truly amazing mechanics i am dying to see it become a pvp on tablets! and if you were the extend the spell casting and gave it a few decks and maybe skill trees. what a pvp game that would be! |
| Apr 13 00:09:39 | 23m 00s | You Are A Bomb | ♥ 1 | so simple concept yet great mechanics comes out of it. loved the audio loved the art. but the mechanics are very very cool it opens up to many different approaches of play which i consider one of the best practices of game design! |
| Apr 13 00:43:39 | 34m 00s | Beyond The Veil | ♥ 2 | first things first say hi to arthas! loved the voice acting very professional. good pixelart! i think the game was pretty polished especially for a jam game. had 2 playthroughs to see the different endings since when i won the first one it did hint to a hidden ending with loss condition. all in all pretty solid game well done! |
| Apr 13 01:11:48 | 28m 09s | Get Out Me Dungeon! | ♥ 3 | very neat indeed. very polished game i think it is pretty intriguing take on the mechanics. to me i couldnt catch on the idea of hero building specific resistence. if it wasnt for blooalain. so maybe make that a little more obvious. i found the resistence building a little op maybe have it kill 1 minion once it can kill and have it so he needs more resistence to kill 2 in a row for a type of minion. with this much resistence it felt meaningless to upgrade my minion. so one of the mechanics were just out of question by that. also i tried 3 spider room setup but once he plowed through them selling them off didnt provide any resistance wearoff. (obviously this is a design choice by you guys but i expected it) as well as selling them off didnt give me enough money to rebuild a strong enough base. that diminished my chances of survival as well as my means to do anything. so not being able to strategize by myself but the mechanics forcing me to find that one solutions is turning into a try and error thing. |
| Apr 13 01:21:29 | 9m 41s | Plague Fail | ♥ 1 | yea i wanted to play this game so bad but i agree with the comments below or up or whatever angle your looking lol 😄 im sure its good thou hope you can make a smaller version. also for unreal make sure you have FPS limit set to either smoothing or fixed. otherwise it messes up with streaming software as well as causing performence issues |
| Apr 14 23:58:25 | 46h 36m | Down to the Wire | ♥ 3 | very polished entry. great and innovative puzzle. loved it. |
| Apr 15 00:25:44 | 27m 19s | Balloon Rush 2 | ♥ 2 | a great approach! very intuitive even the goal is very sincere! loved it perfectly fitting artstyle too. well done! my only feedback would be (and this is not a must or even necessary totally up to the dev obviously!) but having all the obstacle random is preventing player from strategizing a way out. maybe fine tuning that would extend play time even more! 😄 |
| Apr 15 00:33:05 | 7m 21s | Adelie - Chasing Pavements | ♥ 1 | very well made game. especially for compo! the art style! the audio everything is fitting perfectly. and the mechanics are so simple and intuitive you dont even question it.! i can easily see this become the next learntofly series 😄 the penguins hurt sound was too sad thou |
| Apr 15 00:35:10 | 2m 05s | Aloft | ♥ 3 | omg the mechanics! it was pretty intuitive for me actually loved playing and seeing such original approach! i believe your use of the theme was maybe the best fitting for this event! it both contributed to the mechanics as well as the whole game idea. really loving the graphics and the whole approach. |
| Apr 18 12:15:48 | 83h 40m | Runic Moon | ♥ 2 | i loved the art and the nostalgic feeling. it was great having you on the stream since you thought us we can actually manuplate the sprites! i think easier to read sprites would add positively to the whole experience. all in all pretty solid game. thanks for sharing 😄 |
| Apr 18 13:49:48 | 1h 34m | GRIDLAST | ♥ 1 | it is a very very polished entry. i think there needs to be an ending as well. i really hope to see a story mobile version! i think the game is very very well balanced! 😄 |
| Apr 18 14:27:12 | 37m 24s | Sunny-Life Waste Disposal | ♥ 1 | - i think the mechanic doesnt let us get in to flow. - i think you can make it so we dont have to hit a 5 second spot on repair. i would say make it faster like 1 second or even half a second. - the art being so abstract made it really difficult to both understand what is going on and to communicate my ideas even with myself. maybe have them easier to eye and also a bit more identifiable. thanks for sharing your game with us. i actually find the the artstyle fitting with the garbage theme only the items we interact with would help if they were more identifiable. all in all had fun playing it |
| Apr 18 15:04:02 | 36m 50s | Shades of Deception | ♥ 5 | very beautiful work. loved it enjoyed it. good writing and very polished game. loved it all only thing would be you can push the sounds (especially the dialogues) a bit louder.. the voices felt like people were further away than they actually were in gamespace. |
| Apr 18 15:45:10 | 41m 08s | Life of an Intern | ♥ 1 | good entry thanks for sharing. i feel like running from end to end was a bit tedious and you can add another mechanic to fill the inbetween of targets! your jokes were good but they also need a little longer screen time. all in all pretty polished game had fun playing |
| Apr 18 16:04:23 | 19m 13s | I Am Coward | ♥ 1 | BODIES ARE EVERYTHING. love it. please for your next game let us press and hold if you plan to do a shooter like this. the mechanic is a great idea really to align the bodies to build bridges and kill trees. i love it! 😄 |
| Apr 18 19:20:53 | 3h 16m | Gone | ♥ 0 | pretty cool game. well polished. a bit tedious for me but thats totally up to personal taste. overall good entry |
| Apr 18 19:50:40 | 29m 47s | The Longest Commute | ♥ 2 | i came to this game for the art! realy lovely approach! it was a challenge to figure out the controls but once i got the hang of it it was pretty (although a bit counterintuitive for me) clear. cant say the same for puzzle thou. the lack of a map really made it difficult to determine which paths to take. still a really interesting concept. nothing i ve seen before very innovative. |
| Apr 18 19:59:47 | 9m 07s | Ultimate Mushroom Damocles Revenger | ♥ 4 | very lovely art! it looks amazing. only thing i would say is as mentioned above maybe knife collisions can be adjusted. since it also triggered even after knives touched the ground dodging inbetween 2 knives was pretty difficult. but the gameplay was fun and very innovative! |
| Apr 18 20:21:22 | 21m 35s | Stone Sabbath | ♥ 2 | lovely shaders! but not only shaders all the menus and stuff really fits the ps1 esque style even level design so i believe you nailed that. gameplay was a bit one dimensional (i cant really imagine different ways to play it out.). very polished and good entry! 😄 |
| Apr 18 20:27:17 | 5m 55s | Carbonara | ♥ 0 | i loved the cat when i first saw it. however the game! it needs adjustments on obstacle placements. a bit balancing on level design. also the snowball wasn't following me at all wich ripped the feeling of getting chased totally away from gameplay. and the dynamite shaped time bonus really gave me hope on it exploding and yeeting me away which would be a lot of fun! all in all pretty game thanks for sharing 😄 |
| Apr 18 20:33:33 | 6m 16s | Hopes | ♥ 0 | omg very intriguing and promising concept! i wish this had a leaderboard and i wish you really balanced the mechanic a bit better since this whole idea is really interesting and fitting the theme in such an original manner! really i ran out of pickups after 3 or 4 pickups in each playthrough i tried to find a way of not running out but that wasnt possible! i believe if you balance the spawns this would get much more playable and pretty competitive also! all in all loved it! very original 👍 |
| Apr 18 20:42:27 | 8m 54s | Panic at the Museum | ♥ 2 | wow amazing art! especially loved the simplicity of it! the beat was amazing as well. did you animate the fires and stuff to the beat? the most feedback i can give you is - make it a bit easier and forgiving so we can get accustomed to it. other than that pretty solid entry very well made 👍 |
| Apr 18 21:22:04 | 39m 37s | overRUN | ♥ 2 | wow great game! really solid entry. i wish it had a bit longer plpay time. maybe different levels. i can see that become a real full release game on pc and mobile! really loved the idea and the mechanics. audio was a bit harsh for me but totally able to convey what it was doing. im really hoping to see this concept extended and explored further in a full release! |
| Apr 18 21:30:51 | 8m 47s | Fur Steam Ahead! | ♥ 3 | Screenshot 2022-04-19 002902.png pretty solid entry. very original also. it really is begging for some train sounds thou. very intuitive gameplay and very beautiful artstyle! 👍 |
| Apr 18 21:44:58 | 14m 07s | Push, Rethink, Undo, Repeat | ♥ 2 | pretty solid game very polished somehow i got stuck at level 6 no matter what i did. so that might be a balance issue or that can also be just my incompetence all in all i think this is very polished and a very good puzzle game 👍 |
| Apr 18 21:51:42 | 6m 44s | Majellan | ♥ 1 | nice concept. funny and funky animations. was a bit too punishing for my taste but pretty polished entry all in all good game thanks for sharing 👍 |
| Apr 18 22:07:09 | 15m 27s | Wipeout | ♥ 1 | Screenshot 2022-04-19 010310.png had a lot of fun playing it. to me it is the best ever balancing game i played. very intuitive and very very well balanced i love how you do not punish for missclicks and such! only thing would be if we could keep our multiplier in some way after a succesfull stunt i believe would make the game flow a lot smoother. currently the fact that we have to build our multiplier again and again kindof breaks the game into too frequent segments. 👍 |
| Apr 18 22:17:53 | 10m 44s | Heart Hunter | ♥ 1 | a.png loving the aesthetics! and the fx! i think the arrows are a bit too punishing since we are already losing hp constantly i believe they can hit a little softer to extend play time. but everything else is so smoothly done and the color palette is really beautiful good game 👍 |
| Apr 18 22:36:26 | 18m 33s | RUNOUT | ♥ 1 | Screenshot 2022-04-19 013355.png i really want to push for 1000 and even more. damn what a concept really genius idea! i feel like i am creating the obstacles for my future perfect run myself! it is great wish i played this earlier and had it on scorechasers tourney! 👍 so original and skillfully done! |
| Apr 18 23:27:49 | 51m 23s | Astral Abyss | ♥ 2 | perfectly fitting visuals great effects lovely sounds and what a mechanic you built!very clear connections and open for any kind of strategizing still havent found the perfect one but im literally this close to get it done! good entry very polished thanks for this! 👍 |
| Apr 19 19:30:12 | 20h 02m | Delayarrhea | ♥ 1 | lmao very simple to understand and fun puzzles 😆 |
| Apr 19 19:34:07 | 3m 55s | Pain survival | ♥ 1 | good stuff funny sounds 👍 |
| Apr 19 20:19:51 | 45m 44s | Coming for you | ♥ 0 | im just loving how forgiving the game mechanic is. loved the idea really. good execution and beautiful visuals 👍 |
| Apr 19 20:30:29 | 10m 38s | We Have to Talk | ♥ 3 | oh my.. very beautiful and nostalgic style. i also love the humor and the dudes animation lmao 👍 |
| Apr 19 20:38:02 | 7m 33s | Post Solis | ♥ 5 | wow how is this a jam game. really great. i love rts games and this is such a good execution. especially love how you used a curved ground! would love to see it wrap around. great idea overall really looking forward for the steam version! i also think you used the theme very well that was great 👍 |
| Apr 19 20:42:52 | 4m 50s | Total Tele Terror - [TTT] | ♥ 1 | mesmerizing! love the style. i think visually it can benefit from more contrast and darkness. but overall well done loved it! 👍 - also i immediately pushed the dont pusch button on my first playthrough lmao 😆 |
| Apr 19 20:49:18 | 6m 26s | Stop the Train | ♥ 0 | 😠 VERY ANNOYING MAN arrr lol good game thanks for sharing it. |
| Apr 19 22:56:05 | 2h 06m | SandCastle | ♥ 0 | good entry and very original idea. a bit tedious for my taste but still was pretty fun. wanted to grab crab so bad |
| Apr 19 22:58:53 | 2m 48s | Island Management | ♥ 1 | it is a bit complex but defnitly playable. interesting take on the theme and i like the way you implemented it |
| Apr 19 23:46:54 | 48m 01s | Moonshot | ♥ 1 | fine and polished game. very original take in the genre and theme of the event. i really like the controls too. 👍 pretty good well done |
| Apr 20 15:38:10 | 15h 51m | Sheep Heard | ♥ 2 | wow so original. definitly nothing i ve seen before. i played it throu as much as i could but at some point the foxes stopped running away. is that the bug you are referring to? well their eyes were mad red! all in all very intriguing and innovative design loved it |