Foon → Ludum Dare Explorer → LD49 → Feedback comment stats → Quite Good
Feedback comments for LD49
Quite Good's games and stats for all events →
| Timestamp | Since previous | Game | Quite Good's comment | |
|---|---|---|---|---|
| Oct 4 23:35:27 | Ogre Wide | ♥ 1 | Really love the art style, very unique! | |
| Oct 5 03:53:06 | 4h 17m | Spirits Low | ♥ 3 | Really like the art style and the overall mood, and I think it was clever to have the instability come out through the character's mental states. The font was occasionally hard to read, and sometimes the sound effects (specifically of the guns I think) were a little too loud. Overall solid entry! |
| Oct 5 04:06:05 | 12m 59s | Tables & Tremors | ♥ 1 | Genuinely love this entry. Such a simple, polished idea that feels great to play. I'd sure feel uns-TABLE if this didn't take the top slot! |
| Oct 5 04:22:10 | 16m 05s | PTSD Fishing | ♥ 1 | Genuinely felt the PTSD that this cat was feeling. The mood was absolutely killer, both in the calm fishing sections and the frantic reeling mode. Also you guys used a very clever mechanic for reeling in the fish. No need to go fishing for compliments after a submission this good! |
| Oct 5 04:33:20 | 11m 10s | Unstable Cubes | ♥ 1 | This is a really nice game with a polished look and interesting puzzles. I only wish you could move more precisely since a lot of the jumping involves moving around edges, and I found myself falling off them a lot early on. Otherwise a good entry! |
| Oct 5 04:47:35 | 14m 15s | Unfabled | ♥ 3 | Really liked the variety of spells for each elemental combination. Honestly thought for a bit you could only combine like elements, so I was quite pleasantly surprised when I found out otherwise. Magically well done! |
| Oct 5 04:53:23 | 5m 48s | Don't Cry at Work!! | ♥ 1 | Definitely one of my favorite looking games so far! Love how you combine a handful of simple mechanics to make a game that becomes quite challenging as you progress. I hope you have a nice day at work. |
| Oct 5 04:57:18 | 3m 55s | Alien Disco | ♥ 1 | Nice to see a PICO-8 game here. Thought it was a clever take on the theme, with a simple mechanic that really makes you feel like you're at a night club. Keep dancing! |
| Oct 5 16:14:09 | 11h 16m | Happy Stable | ♥ 1 | Nice music and art and I like the concept of having your controls switched up! it was a little hard to see the text and sometimes all that i could press was dash which eventually lead to my death. |
| Oct 5 16:23:53 | 9m 44s | The Fighteggs | ♥ 2 | Finally, some desperately needed egg content! Fun concept although the controls were very tricky. I often was confused by the jump direction based on the angle of my head. I could see this being really fun with maybe a bit more maneuverability in the controls and less floatiness. |
| Oct 5 16:35:38 | 11m 45s | Unfinished | ♥ 0 | Really great art direction and sound design on this one! I liked the atmosphere too those lightning effects were great. I wanted to complete but I got stuck on the painting part. I saw two of the numbers but I could not find a number in the right most painting. |
| Oct 5 16:53:38 | 18m 00s | The Devil's Apothecary | ♥ 0 | Really great visuals and sound design. I like the controls generally but the farming mechanic could be simplified (or at least indicate the flowers in game). also I could not get past the part where you plant the crops, but I encourage you to complete this concept because quite a few mechanics and groundwork are laid out and asking to be made into a full game. Nice work! |
| Oct 5 16:57:00 | 3m 22s | Psycho Beaver | ♥ 1 | Great graphics and I like the humor of the game. The shaking of the screen when you shoot is a bit hard to look at without getting nauseous. |
| Oct 5 17:30:23 | 33m 23s | Trenchmouth | ♥ 1 | Really love the visuals and art direction, as well as the oregon trail type random event system. I think the atmosphere really makes me intrigued about what the story is. Hoping to see this idea go further because this seems like the makings of a full length title. |
| Oct 5 20:18:28 | 2h 48m | You can do it, Astro Pup! | ♥ 1 | The dog design is super cute and a great mascot for your game. I liked the space puzzle mechanic of collecting materials using inertia. |
| Oct 5 20:32:35 | 14m 07s | Hellbamb | ♥ 2 | A clear, straightforward game with amazing art and great sound design. Would love to see a more gamified system down the line instead of just having to guess at random because that would really rocket the game to the next level! |
| Oct 5 20:36:55 | 4m 20s | Unstable escape | ♥ 2 | Really liked the movement mechanics in this, it felt very smooth. I liked the puzzle aspect using resources to open up new pathways although it was difficult to determine direction on some levels. Gj! |
| Oct 5 20:45:08 | 8m 13s | Scootles | ♥ 2 | Perfect score babyyy. I liked the concept a lot. At first I was running people over because I thought that earned me cash but I soon realized thats not what you are supposed to do lol |
| Oct 5 20:52:51 | 7m 43s | Unstable Concoctions | ♥ 1 | Very solid entry! Was confused by the grenades. It worked with an xbox controller connected to a reciever for windows (even though i played solo XD). The art was great and the bag animation was really smooth. |
| Oct 5 21:31:37 | 38m 46s | Lab Panic! | ♥ 1 | What a wonderful little puzzle game. I think that puzzle games really excel with a unique mechanic and you deliver on that front! reminds me of into the breach except its just you and some bombs. The game felt like a tight package too, with great polish and attention to detail. I could not finish and it appears the skip button does not work, but im sure a smarter person will figure it out! |
| Oct 5 21:38:22 | 6m 45s | Unstable Society | ♥ 1 | I played the game for the title cause I thought it was pretty funny! Good sense of humor in this game. The mechanic of calming people down could use a bit of work or interaction rather than just hold a button, but i liked the way the characters would calm each other or stress each other. |
| Oct 5 21:47:25 | 9m 03s | Everything is Fine | ♥ 5 | This game sets such a great mood. Loved how easy it was to pick up and play through this moving story. Awesome work! |
| Oct 5 21:50:08 | 2m 43s | You won't believe your result from this personality test! | ♥ 1 | GENUINELY DID NOT BELIEVE MY RESULTS FROM THIS PERSONALITY TEST! |
| Oct 5 22:02:54 | 12m 46s | A Hard Pill to Swallow | ♥ 1 | This is such a fun game! Love the cartoony art style and the cute sound effects. The gameplay is simple and satisfying, but my only criticism is that sometimes it takes a little too long for the pill to settle. Otherwise a solid jam entry, and if this doesn't score well that'd be a tough pill to swallow. |
| Oct 5 22:10:05 | 7m 11s | Restable | ♥ 4 | Loved the art and the very fluid animations (especially the chicken). It was fun to play too, but maybe this farmer should spend some more time training his dog. |
| Oct 5 22:20:39 | 10m 34s | ROBOKILL | ♥ 2 | Really hope this game starts getting a little more traction. Everything about it is so polished and satisfying, and its got a bunch of content for a game made in 72 hours. Keep punching! |
| Oct 5 22:21:29 | 50s | Magic Knight Out!!! | ♥ 6 | Screenshot 2021-10-05 182035.png Nothing beats this moment of pure joy. Had fun learning how to dodge and parry properly and the 'actors' involved were all really funny. |
| Oct 5 22:30:23 | 8m 54s | Don't overturn the world | ♥ 3 | That narration was so moving... Clever take on the theme with great graphics and audio to take it to the next level. Thank you for proving once and for all that the Earth is flat. |
| Oct 5 22:34:39 | 4m 16s | Last Breath | ♥ 2 | Really great artwork on this. It would be nice to have the classic rpg items and consumables to increase stats for a longer game. I think having varieties of attacks would also do a lot of favors to this flavor of game. Good stuff! |
| Oct 5 22:44:30 | 9m 51s | Snatched | ♥ 1 | Gotta love a game with simple and easy to understand mechanics that gets more complicated overtime. Some levels felt a little long, and very punishing if you died towards the end, but the game does a really good job of keeping the player on their toes. |
| Oct 5 23:02:50 | 18m 20s | Steel Coffin | ♥ 1 | Your writing is really great, and the world that you build through it is really interesting. Liked the graphics as well, but would have also enjoyed some simple sound effects to wrap the whole game up nicely. I'd really hate to pilot one of those mechs. |
| Oct 5 23:13:31 | 10m 41s | Wobbly Penguins | ♥ 6 | Hands down the best game in this jam. Such a genius take on the theme, and it completely comes out of nowhere. Really loved the mood and the sound design overall, and the music was nice and catchy. |
| Oct 5 23:23:13 | 9m 42s | Pistolman | ♥ 2 | I found this to be a very unique experience! The controls and camera definitely felt unstable but overall were confusing and made my head hurt. I also was unable to figure out what to do. The look and atmosphere are really great! I appreciate the bold direction. |
| Oct 5 23:33:58 | 10m 45s | Under P'ARRRR | ♥ 2 | Big fan of pirates so this was great! I do wish there was a way to restart a single level and not the entire game, but overall was fun! |
| Oct 5 23:35:05 | 1m 07s | Last Mile | ♥ 2 | Great visuals and a nice, clear interpretation of the theme. Found the controls a little frustrating since the grid is a little off aligned, but I'm pretty sure that was very deliberate, so nice job! Keep shipping! |
| Oct 5 23:35:36 | 31s | Alchimia | ♥ 1 | Very cute! Simple mechanics but works well and I like the art style. |
| Oct 5 23:41:11 | 5m 35s | Clay Boy | ♥ 1 | Impressive graphics! Controls were wonky and frustrating almost throughout, but I honestly can't be mad about it because it works so well for the game. Keep stretching! |
| Oct 5 23:41:53 | 42s | Unstabled Horse Game | ♥ 1 | Very clever interpretation of the theme! I couldn't get the tail to do much, so unfortunately Callum will have to live with the flies another day. |
| Oct 5 23:48:28 | 6m 35s | Cytoplasm Madness | ♥ 4 | Right off the bat I loved this game for the hilarious intro scene. Straight to the point gameplay, fair difficulty and super clean visuals + mechanics. By far the most polished game I've seen this jam. And the fact that you're on a giant moving creature is so cool. Loved everything about this game! Only thing is it's initially unclear what your relationship is with the small dudes but I caught on quickly enough. Stellar work! |
| Oct 5 23:54:18 | 5m 50s | Alchemist Crisis | ♥ 0 | The artstyle of this game is what really drew me in, can tell a lot of effort was put into it. Very rare to see a multiplayer controller-based game in a game jam! Could see this on Xbox Arcade or something. I played it single player though and I couldn't really figure out what to do and the aiming wasn't working. Would be nice to have keyboard controls as well. Great job! |
| Oct 6 00:00:32 | 6m 14s | Bomb Ninjas | ♥ 1 | It is criminal that this game has no ratings yet! I want to boost this to the top of the Ludum Dare page so more people see it and create a bunch of lobbies. I played it 1 on 1 with my friend and we had a lot of fun blowing each other up. The art style is super cute, the ninjas (and their little bums) are super polished and I can't believe you made this an online game. I do wish the environment had the same level of detail to it. Incredible job though overall. Can't wait to see more people playing this!! |
| Oct 6 00:21:35 | 21m 03s | Portal Rescue | ♥ 0 | Great game, seriously put my hand eye coordination to the test! The meteor catching was a smart addition to give the player a little more control. |
| Oct 6 00:37:48 | 16m 13s | Unstable Magic | ♥ 2 | Very cute game! I like the colorful visuals and the game is very polished. The feedback when you shoot is well done too. I did think it was a bit too unstable and hard to control, but maybe I am just bad at games. Great work on this one! |
| Oct 6 03:21:05 | 2h 43m | The Probability of Meltdown Is Minimal | ♥ 1 | Really nice job on the atmosphere and the sense of panic that this game achieved. I am really impressed how much suspense could be built in a simple game. Sound design was cool and immersive, even if its a tad loud. The reactor theme was also a lot of fun/ horrifying (you gotta watch Chernobyl if you have not). Great work! |
| Oct 6 03:39:04 | 17m 59s | Unstackable | ♥ 1 | The game crashed when the timer went up. That being said, the concept was really fun and innovative. I like combining things together and its quite a fun concept in mobile games, but ive never seen it done like this before! The music and art style lead to a very light hearted atmosphere which was quite refreshing. Well done! |
| Oct 6 03:56:02 | 16m 58s | Trenchrunner | ♥ 3 | Was a really fun concept. I liked how the charging slowed you down against your impending doom. I found it was much easier to dodge attacks than actually engage in combat, but occasionally it became useful. The boss was a nice touch and it forced me to consider the combat a bit deeper. Really great art direction and music. Overall this was a tight package. |
| Oct 6 04:25:23 | 29m 21s | Lord Glutton | ♥ 1 | Really loved the music on this one. total bop. I liked the atmosphere generally too very 2 bit feel. The gameplay was simplistic, but the movement controls were pretty nice so it was nice carting around. |
| Oct 6 04:45:18 | 19m 55s | Unstable Cat | ♥ 1 | Very cute game with some nice art! It was a little frustrating when the cat would throw itself off the platform at seemingly random times, but then I realized that's exactly what a cat would do, and it all made sense. Great work! |
| Oct 6 04:46:34 | 1m 16s | Grabanakki | ♥ 1 | Really well polished game with an interesting core game mechanic. The panic as you approach the final waves is something quite special, and made the combat much more interesting than anticipated. The amount of content for one game jam entry is also really impressive. Great job! |
| Oct 6 04:59:15 | 12m 41s | little rats' big top | ♥ 2 | Loved this game! I think you all stayed true to the theme in a very satisfying way. The art is really impressive, and all the characters are super cute. The squeaking puts on some kinda parental instincts for the little mouse carnies. I thought the music was a great accompanyment, which helped achieve a fantastic atmosphere along with the SFX and UI. I beat it after 6-7 tries and I feel accomplished finishing it to completion! Screenshot 2021-10-06 005528.png |
| Oct 6 16:46:16 | 11h 47m | UNTetris | ♥ 1 | Each level was very satisfying to complete, but I felt like I could brute force my way through each one rather than actually approaching it thoughtfully. With such nice graphics and audio, would love to see this idea developed into a more challenging puzzle-like game. Keep it up! |
| Oct 6 16:49:12 | 2m 56s | Paper Route | ♥ 2 | Fun game overall and a nice take on the theme. My one major criticism is that the game viewing window is just too big and I couldn't even see the entire screen at once. Keep pushing those papers! |
| Oct 6 19:00:58 | 2h 11m | Losing the Signal | ♥ 3 | Wow! I can't believe how much I got sucked into this simple but clever game. At first I thought it was a bit hard and I wasn't sure what I was supposed to do, but before too long I was really getting into it. I love how every time it feels like the static is about to get me and then I juuust barely make it to a safe zone, I was on the edge of my seat every time. The sound design is very minimal and complements the intense and almost ominous atmosphere. I did feel that the intro text was too fast and I would have appreciated a little more feedback as to which door I was opening when I hit a switch, but I found it to be a fun test of my memory. Excellent work and I look forward to seeing what you make next! |
| Oct 6 20:58:20 | 1h 57m | Morning After | ♥ 1 | Great game concept. The overall mood was really well done with the old school visuals, sound effects and excellent voice acting (rare in jam games!). The gameplay was a bit frustrating, and I wish that the debilitating lights/shaking/movement were a bit toned down. Looking forward to see what you make next! |
| Oct 6 21:16:48 | 18m 28s | Where's My Tripod? | ♥ 1 | I liked how my tendency to rush things was really punished with this game. Patience is really rewarded and its trickier to get a nice picture than imagined, which was aided a lot due to all the random factors you coded in. The game had great polish, peaceful atmosphere and music, and stuck to the theme really well. (PS I got professional and felt great about it :P) |
| Oct 6 21:20:21 | 3m 33s | Elemental | ♥ 1 | I was really enticed by the wizardry theme and spell system! I would have liked a little more room to explore the cool gameplay systems before getting overrun by enemies. When I did get a chance to use abilities I didn't really feel like I knew what I was doing but it looked really cool. I also like how the character's robes change color. Great work and hope to see more games by you in future jams! |
| Oct 6 21:29:42 | 9m 21s | UNSUSTAINABLE: a god job | ♥ 6 | This game had a lot of quirky charm with the story and setting. The minigames were pretty challenging, particularly the color making game (but probably just requires practice). I liked how the minigames would switch out and scale with difficulty too! The artwork was really top notch and overall this was a nice, polished entry that could maybe just use a tweak in the sfx volume or a slider for volume. Hope that doesn't bring you down cause i had a lot of fun playing regardless! |
| Oct 6 21:30:50 | 1m 08s | Stumblewood | ♥ 1 | I think this game has a ton of potential. As soon as I started playing and realized I could stack things on a moving creature I couldn't help but start smiling! reminded me of the big strider things in Morrowind I also love the art style and design of the characters. The junk blocks look great but didn't read to me as trash. I like how the sapling looks like a half twig half person, and the way they move and jump are super satisfying. The music also adds a nice touch! I couldn't figure out how to keep my sapling from running out of energy after 3 tries, I think adding a tutorial or doing some more playtesting could help players have a better understanding of what to do. Great work overall! |
| Oct 6 21:45:41 | 14m 51s | Prodosia | ♥ 3 | Really the best story i have seen of all the entries yet. Interesting concept along with high quality voice acting, which is uncommon to see in these game jams. The artwork was really cool, and I think the perspective was pretty interesting. I liked how my choices had dramatic effect, even if I was unsure of my decisions. Well done, and I will keep an eye out for your future projects! |
| Oct 6 21:46:43 | 1m 02s | Wabba-Jakku | ♥ 1 | Loved it! Couldn't resist a game about the wabbajack. The use of different languages was nice and the main character was pretty funny, especially his walk animation. The random effects worked really well and weren't frustrating. There are a TON of games that try to evoke "unstable" by changing the movement controls, and this is the first game I've seen that does it well. I would have made it a little more clear when the reversed controls debuff ends though, or made the duration longer. Excellent work! |
| Oct 6 21:52:52 | 6m 09s | Electro-Twixt | ♥ 2 | I really liked the goggle mechanic, it made the combat interesting. I think as a proof of concept this was a cool and unique entry. Simple controls, but a nice twist on top down shooters. Nice Work! |
| Oct 7 04:51:38 | 6h 58m | Trauma | ♥ 0 | Awesome work! The story was really beautiful, and the mechanics were unique and interesting. Really enjoyed the sprite work too, especially on the character idle animation. |
| Oct 7 05:02:10 | 10m 32s | Kalamari Damacy | ♥ 4 | Kinda got a little scared when I saw those sea monsters! Really liked the creature art, and the game was overall pretty solid. Could have been interesting to see the unstable mechanic also take place while you swerved back and forth too, but that could definitely become frustrating without careful balance. Keep boating! |
| Oct 7 05:02:55 | 45s | Cleaner of the Crumbling Keep | ♥ 1 | This game is just OOzing with charm.. You guys killed it! One of my favorite games I've played this jam. The concept is neat, who doesn't love minigames, and the animations are incredible (especially dodging the punches). I love that we're playing as a disgruntled lizard janitor, so good. I lost my shit when I had to shoot a running wizard. Also shoutout to the incredible shop music, A+ dude |
| Oct 7 05:10:09 | 7m 14s | Wobbly Cannonry | ♥ 3 | Wow, what a gem! Very clever yet simple to grasp mechanic, and it felt so satisfying to get the angle of a turret just right and blast away my foes. Would have liked to have turrets spawn in a little more frequently though, as I would sometimes find myself without any weapons for too long, ultimately leading to my untimely demise. Fire away! |
| Oct 7 05:30:39 | 20m 30s | Clowning Around | ♥ 0 | Shockingly addictive! Would have preferred if the projectiles threw you off balance instead of instantly ending your run, but otherwise I was quite happy just clowning around. |
| Oct 7 05:32:55 | 2m 16s | Can't Wait | ♥ 2 | This game is an absolute masterpiece. Stunning visuals, stellar gameplay and above all it made me absolutely lose my shit!! Cannot even describe how much I was cracking up playing this. First time replaying a jam game after beating it just because I wanted to bulldoze through more tables and customers with nothing more than my meager waiter body. So. Good. I am a little sad because I felt like I was playing the game wrong because for whatever reason the game rewards you for *not* doing the most fun thing which is knocking over things. I also wish I could choose a level to play because the first level was less fun than the others because of less things to knock over. So passionate about this game though. 5 stars in all categories, well done. Also I got softlocked when a waiter pushed me off the level |
| Oct 7 05:42:27 | 9m 32s | Man on the Verge of a Nervous Breakdown | ♥ 1 | What an ending. Truly a story that can stand among the Kubricks and the Spielbergs. I didn't realize that the thing at the top reset the game if it got too stressed and it happened right before I got to the end so I played it all again, and it was actually pretty fun speedrunning it since I knew more or less all the patterns. Except the last level, that was frustrating. You should make a speedrun.com page for this and have people try to get a sub 10 second time. Anyway great game, I liked it and good job! |
| Oct 7 05:50:23 | 7m 56s | Apocalypse horse | ♥ 0 | At first I was pretty confused at what was going on, but once I realize I could drag to select multiple horses I felt like I had the power of a God. Just mowing down stables with my army of horses felt really good. I ended up winning with just 2 survivors in the end, which felt like 300. Not to brag but I won on the first try. Going for trees did help a lot. Really enjoyed the game, good work. |
| Oct 7 05:55:15 | 4m 52s | BLAME IT ON THE RAIN | ♥ 2 | Fun game! My favorite part was the effort put into the story and the music. The effort it must have taken to make all the art assets is impressive as well. Great work! |
| Oct 7 06:12:09 | 16m 54s | Dark Plunge | ♥ 2 | I'm a sucker for DOOM-like games so I was instantly a fan of this one. I appreciated the freedom of movement, especially how you can break your fall on the enemies. Clubbing and shooting at enemies was super satisfying, especially because of the lifesteal mechanic. I enjoyed discovering more about the game and its mechanics the more that I played. Especially the music! The bass especially reminded me of the DOOM soundtrack. I also appreciated how it changed and morphed even after I was playing for some time. Eventually I felt like landing on enemies was a bit of an exploit for going really deep, then I realized that you can just fall in the middle and then double jump when you see a center piece, which is how I got over 3000m deep. I feel like the enemies' projectiles could be bigger, I don't know if I ever got hit by one. Other people say it's too hard though, so you can't please everyone ¯\\_(ツ)_/¯ I would definitely play a post-jam version with more enemies and some kind of difficulty ramp-up or even like level color variation as you go down. Loved the game, hope to see more of your work next jam! |
| Oct 7 18:19:41 | 12h 07m | Teeter Hero | ♥ 3 | Loved this game! I had thought of making an unstable platform based game but this is a clever spin on the theme that I would have never thought of. The music is catchy, the core mechanic is fun and I love how the beginning cutscene is nicely tied together to the end boss. It's really fun how the dash and punch mechanics have a double utility for both attacking and helping the bus rebalance itself. I was a bit confused at first how to dash/punch upwards since I thought it was mouse-related based on the controls. Had a lot of fun playing this, amazing work yet again! |
| Oct 7 18:20:32 | 51s | the cards we're dealt | ♥ 3 | Aw man I could listen to that soundtrack forever. Really loved the artwork too, and with all the different choices and metrics, the game is easily replayable. I sometimes found that my choices didn't lead where I would have expected them to, but maybe the character just doesn't like ants in logs as much as I do. Beautiful game! |
| Oct 7 18:26:33 | 6m 01s | Volatile | ♥ 1 | Loved the polished visuals and audio, gives the game a lotta juice! Also really liked how the shield slowed down projectiles instead of repelling them or simply destroying them, I feel like I haven't really seen that before and it made dodging them even more satisfying. I was a little frustrated with the starting speed, but it ramped up pretty quickly and after two upgrades it felt a lot more comfortable. Look out for those squares! |
| Oct 7 18:34:17 | 7m 44s | Mt. Deep Space | ♥ 2 | Its a polished, modern take on Asteroids (which sorely needs visuals as good as these). Was also pleasantly surprised that you included not only an opening cutscene but also character customization! Definitely don't expect that in any game jam game. Keep mining! |
| Oct 7 19:06:17 | 32m 00s | Kattonauten | ♥ 1 | Really enjoy seeing fresh, polished Pico-8 games! The mechanic is also simple yet challenging, so it feels great to launch yourself around once you get a good feel for it. |
| Oct 7 19:11:32 | 5m 15s | Feed Me Pizza! | ♥ 1 | One of my favorite art styles from the jam so far! The game was pretty challenging, and I'm not sure if there is a win condition or if it is a survival mode, but I kept those pigs at bay for a good bit of time. Those eating sound effects were something else! |
| Oct 7 20:44:35 | 1h 33m | Fire Risk | ♥ 1 | Screenshot 2021-10-07 134224.png I love how this game really subverts your expectations. When I started playing I immediately thought "Oh no the blocks are melting really fast and I don't want to fall!" But then I realized that you melt through platforms because you want to go down, and I thought that was really clever. The graphics give me a nice retro nostalgic feel, and I love how the game is challenging but very easy to pick up and play. Perfect length and I liked how the background changes over time. Excellent work! |
| Oct 7 20:52:59 | 8m 24s | Penguin Panic | ♥ 2 | What an absolute thrill of a game! I don't think I was on the edge of my seat playing any game this jam as much as this one. Every second I felt like the iceberg was going to tip one way or the other, at one point I got down to 0.2 fish just as I was about to hit 100 and then my fish count bounced back up. I applaud the very simple and easy to pick up mechanics that still make for a high skill ceiling. The penguin noises were nice too. It would be nice if the fish and penguin bars were some sort of meter so that it would be easier to see if you're about to run out, but since the numbers are uncapped that probably wouldn't work. Incredible work and I can't wait to see what you make next! EDIT: Can't believe one person made this! |
| Oct 7 20:59:58 | 6m 59s | Turnip Boi and the Forest Lost in Time | ♥ 1 | Really well put together game, I really appreciated the visual effects like the 2D/3D and the cool text at the beginning that you can read while playing the game (more games should do that!) I hit 100 crystals pretty quickly but didn't know what that meant, it would be nice to have some sort of indication. I also went through some levels (love the smooth level transitions) but I went through one portal and it just dropped me into the abyss. Would be nice to not have to start from the tutorial section. Overall I really enjoyed it, great work! |
| Oct 7 21:11:36 | 11m 38s | Un-Ren-Table | ♥ 1 | Very fun simulation game! It would be nice to have some indication of the game's goal within the game, I had to look at the description to figure out that you have to make the tower as tall as possible and that you can scroll the game window (maybe im just dumb though :P) I loved the visuals, especially the blocks, although I couldn't tell how the block types were different. It was a lot of fun building up the tower and watching the wizards break it down! although I didn't feel that I had much control over the experience, and after the tower fell down it was hard to build it back up since the pieces fell in weird ways. A way to move blocks might be nice. Overall I had a great time playing and I'm looking forward to seeing future games by you :) |
| Oct 7 22:55:30 | 1h 43m | Deathrail | ♥ 2 | That's one deadly rail! Fun game with nice graphics, my only wish is that the rail ends were a little clearer, as they tended to blend in with the busy background. Keep grinding! |
| Oct 8 04:24:53 | 5h 29m | Just a steelyard | ♥ 1 | I really enjoyed the feel of this game. very simple and polished. The audio and nostalgic visuals really did it for me, I feel like I could play with this like a toy for hours. Great work, especially since its your first time with Godot! |
| Oct 8 04:31:48 | 6m 55s | Eldritch Horse | ♥ 2 | horse.png Absolutely unhinged, best take on the theme I've seen so far. I ran into some animals, flew into the clouds and just scrambled around some giant cloud hitboxes all the way to the finish line, so I would say this game is a success. Very polished as well! |
| Oct 8 04:41:20 | 9m 32s | TetraTopple | ♥ 1 | I was playing this with my friend, and telling him "oh you can exploit the game this way and that way" but then read the description and understood what this game is about. With a lot of fast paced high score-based games in every game jam, it is really refreshing to see a chill zen game like this. And in that respect I feel like you accomplished everything you set out to do. Love the music, the colors and game design choices that just make for a relaxing experience. Building the blocks up and watching them fall down without any consequences feels very meditative. Could definitely see myself coming back to play this just to chill and zone out. Thank you for making this :) |
| Oct 8 07:20:24 | 2h 39m | Oh, Hello? | ♥ 2 | Such a great idea for a game, and a take on unstable that I haven't seen anything close to so far. Had a grand ol' time tossing objects around trying to get that phone in the perfect spot. My only suggestion would be to use a music clip that isn't so short, as it got a little tiring to listen to the same couple seconds of audio over and over. Otherwise, an awesome entry! |
| Oct 8 14:59:19 | 7h 38m | Vulcanization | ♥ 1 | Those're some nice, polished graphics! The gameplay was easy to understand, but I felt like it was a little slow at times. If you wanted the game to become a little more hectic, speeding up the timers as well as adding additional building types might be the trick to taking this game to the next level. But I'd say it was impressive work nonetheless. |
| Oct 8 17:51:12 | 2h 51m | THE COVID RACE | ♥ 1 | I didn't realize until the terrain got bumpy that I was riding on actual COVID data, that is a really ingenious idea. Many things to unpack here, like how the player has more trouble getting over the large humps on the graph. I agree with the person above me that some additional gameplay mechanics could have spiced up what is otherwise a pretty minimal gameplay experience. Or it could be cool to lean into that minimalism and add more elements that emphasize the grim and unsettling atmosphere that this game has. Either way, great job! |
| Oct 8 18:22:33 | 31m 21s | Crumbling Mind | ♥ 2 | Great idea with some of my favorite graphics in this jam to back it up! Would be really cool to see the anxiety and depression mechanics taken in even more interesting directions if you ever decided to expand on it. Great work! |
| Oct 8 20:08:34 | 1h 46m | Radio Inactive | ♥ 2 | Very satisfying game. The feedback for pushing the sections in felt very satisfying, although I wish it was a bit easier to distinguish raised ones from ones that are down. I also like how you made the menu interactive by using them! I played it 3 times, first time I got frustrated and lost, second time I lost with 1 platform left that popped up just at the end (kind of felt unfair) and the last time I won with 45 seconds remaining. It felt a bit RNG the last two times because I didn't feel like I played that much better the 3rd time. The artstyle is cute and charming, I love Bob's animation and the people running around in the background. The siren noises were fitting and realistic but I found them abrasive and I would have preferred some kind of music or sound effects that evoke the speed/panic factor but are enjoyable. Overall I had fun playing this, good job! |
| Oct 8 20:46:32 | 37m 58s | Critical Error | ♥ 1 | I see a lot of potential here. The visuals and the audio are really good, and with a little more time this could have been flesh outed into a full feeling game. Nice work! |
| Oct 8 21:06:07 | 19m 35s | Captain Peggles | ♥ 2 | Yarr this game is amazing! Clearly so much effort and heart went into every little detail of this game, and it really pays off! Each interaction and animation has so much character and charm, and the actual gameplay, while tense at times, is well balanced and easy to understand. Loved the changing weather and the comic book opening and ending cutscenes too, they were little cherries on top. Sail onward! |
| Oct 8 21:06:18 | 11s | Shaky Ground | ♥ 1 | I didn't quite understand the time stop mechanic, it stopped the level rising but I couldn't stop it so it felt more like a "Press to die" button since it's only useful if you are close to the exit, and if I'm close to the exit I've basically already won anyway. Would have preferred if you could use it during the level. Platforming is solid, but I found myself jumping too high into stage hazards because of the high jump. Solid work! |
| Oct 8 21:13:44 | 7m 26s | Maritime for a Latte | ♥ 2 | Neat game! I really appreciate games that have unique mechanics/aren't platformers. Feels like it'd fit right in as a mario party or warioware minigame. Short and to the point, very polished and fitting setting & music. I noticed (could be wrong) that as long as you fill in the shape you get points, even if a lot of the foam is outside the shape. But obviously it is a game jam and you don't have time to balance everything :P the tips were a nice touch too. Bravo! |
| Oct 8 21:23:22 | 9m 38s | Sky Burns Red | ♥ 2 | Easily one of the most unique gameplay mechanics I've seen this jam, and one of the best takes on the theme! At first playing this really broke my brain trying to process everything that was happening, it really made my brain unstable 😵 but it was intense and a lot of fun! The visuals are very clean, and if you made the music for this I am very impressed. The level editor is a clean cherry on top. Only thing is it kind of hurt my eyes to play, I'm not sure what you would change for that but that was just my experience. Really cool game, excited to see what you come up with next jam! |
| Oct 9 07:25:42 | 10h 02m | ŮNSTÅBLĒ | ♥ 1 | Great game! Almost found it more fun to smash the furniture to bits (really appreciated that each piece actually breaks apart), but once I got that outta my system I found it very satisfying getting a good ol' stack going. My main critique was that the font was sometimes very hard to read, especially the price above each object, which made it a little challenging to plan out which pieces to take (assuming that price correlates to size). Would love to see a version with some of these minor tweaks, because its got a lotta potential. Keep stacking! |
| Oct 9 18:03:02 | 10h 37m | Robot party 2049 | ♥ 2 | Really clean and appealing art style, and a cool concept overall. The biggest suggestion I could give would be to make the robot spawning not completely random. Right now the best strategy seems to be to just spam robots, but it might be interesting to see what robots are coming next or something to give the player more chance to strategize. Otherwise is a great, frantic management game! |
| Oct 9 18:15:55 | 12m 53s | Radish Kid Ascension | ♥ 1 | Oh wow that took a surprisingly dark twist, but it was still very touching. Easily one of my favorites so far, from the charming graphics, to the challenging but extremely satisfying gameplay that gives the player the freedom to overcome each challenge in their own way. Really amazing work! |
| Oct 13 02:51:18 | 80h 35m | The Swirl | ♥ 4 | As has been said, the visuals are absolutely killer. The music and sound design are also top notch and created a really authentic atmosphere on top of the writing and very clear character voices. While I wasn't able to explore all of the possible endings, I was very pleasantly surprised at the amount of writing and story that was fit into this project. Keep on swirling! |
| Oct 14 02:43:37 | 23h 52m | DepressPnker! | ♥ 1 | Wow, first thing that grabbed me was the clean visuals, simple but very polished looking. It's a testament to how fun and juicy this game is that I couldn't stop playing even though I had no idea what was going on. The controls felt complicated to me (using two sets of directional inputs had my brain short-circuiting) and beyond that I didn't really get what I was supposed to do at first. Don't understand what the enemies are or why some are dinosaur aliens and some are just dots. My first time through, shooting felt very juicy but grabbing into enemies felt like a weird pause and took me out of the gameplay. Then I realized you could grab and *then* smack em up and that was a ton of fun! Then I died. I kind of wish the most fun part of the game (spamming punches) didn't make you game over since it's one of the most flavorful parts of the game! Punching enemies too much didn't read to me as them being unstable, but maybe that's because there is so much going on visually. Same goes for when you get to the bottom, it always comes before I expect it. Personally I would have simplified the controls a bit (locking on seemed a bit superfluous) and focused more on the good juicy action you have going on. Anyway this comment is too long and nitpicky, this is a jam game and it's a wonder you made it in such a short time! A+ I had a great time playing it. |
| Oct 14 04:08:40 | 1h 25m | COME ALIVE! | ♥ 1 | The art here is easily the most impressive in the jam. The quantity of backgrounds and character art is one thing, but the quality of each made me completely forget I was even playing a game jam game at all. The writing and mood were also really polished and well done, and I very much appreciate the ability to "look around" and subtle camera movements as it made the game feel a lot more alive than a typical visual novel. Genuinely awesome work! |