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Quite Good

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TimestampSince previousGameQuite Good's comment
Apr 27 06:46:07 Hypnagogia ♥ 1 I really liked the use of unique mechanics like wall jumping and dashing bringing you closer to losing the game. I wish there was some kind of benefit to getting coins or getting to the next level. Great game!
Apr 27 06:53:19 7m 12s Lil'Drill - The Chiseller of Balls ♥ 6 Wow!! Really unique gameplay. The interesting mechanics and the incredible soundtrack are what stood out to me the most.
Apr 27 06:59:16 5m 57s Aquanomicon ♥ 1 Love the atmosphere and humor here! It was a bold move to make the player try to figure out how to not drown right from the start and i loved that. After that I wasn't able to put any of the ingredients into potions for some reason, which is a shame but I love the music!
Apr 27 07:31:54 32m 38s Asterisk ♥ 6 Such an incredible game! I really love the polish with the visuals and the stellar voice acting. Great job!
Apr 27 07:39:25 7m 31s Sticky Diagnosis ♥ 3 Omg this game is foul in the best way!! How deep does this mouth go?? :0 hahah i love the concept, really unique take on the theme. Graphics are top notch, I love the soundtrack, gameplay is simple but fun. Sometimes I felt like I would get cornered by the enemies with no way to recover. Nevertheless excellent work!
Apr 27 07:49:50 10m 25s Rocket digger ♥ 1 I like it! I was a little confused at first but I really enjoyed going rocketing through the cave. The upgrade system is nice, although after a while I got tired of restarting from the launchpad. Maybe being able to create checkpoints would be nice? Either way, great work and great game!
Apr 27 07:55:38 5m 48s Free Fall ♥ 8 Can't say i've ever played a game like this one! It has a whole lot of charm, and I appreciate the riskiness of deciding to combine a mass effect-style dialogue system with.. skydiving? It doesn't make a lot of sense but also makes a lot of sense. Unfortunately the ending didn't seem to activate for me. Still enjoyed it quite a lot and got me to chuckle!
Apr 27 08:07:16 11m 38s Watch Out Below ♥ 1 Nice game! I wish it was bigger on my screen as it is hard to see. I like the sound effects, and the game controls pretty smoothly. Maybe it is because I am not a mega pro gamer but I found it very fast and difficult. good work!
Apr 27 08:12:18 5m 02s Crust ♥ 3 When I try to open it on MacOS Catalina 10.15.7 I get the error *“LD48 3” is damaged and can’t be opened. You should move it to the Trash.* Which is unfortunate because your game looks so cool! Hope to try it soon, especially because my friends and I also made a grappling hook platformer!
Apr 27 08:21:53 9m 35s Graphite Journey ♥ 2 So good! Such a cute game. I loved the art style and interesting character designs. The second time around collecting the fruits got to be a little repetitive. Idk what Craplex is talking about but I loved the music! Warmed my heart. The character walked a little bit too fast, I think it would have been better maybe if the camera was more zoomed out so I could get a better sense of the space. Great work!
Apr 27 15:03:54 6h 42m Doomino's Pizza ♥ 3 Such a charming game! The hilarious writing really uplifts the whole experience. I appreciate the polish and huge variety in game mechanics and visuals, that's a hard thing to pull off in a weekend! Excellent work.
Apr 27 15:12:08 8m 14s Rainbow Fall ♥ 5 Agreed with theseusinabottle that this game seems like it is just made for the app store. I loved the SFX and music, along with the visuals they made for a really satisfying gamefeel. As i fell down further and further I found myself wishing for more variety in block formations and spacing between blocks. The side arrow block didn't really visually communicate to me that it would make the player bounce up but i learned that as soon as i encountered one. Congratulations on such a fun game!
Apr 27 15:18:23 6m 15s Subterplane ♥ 1 Really challenging game. I like the concept and ended up crashing quite a few RC planes trying to master it! Good think we have a bulk supply ;) i never quite felt like i got the hang of it, partially because I experienced some FPS stuttering when playing in a web browser. At the very least it was cool seeing my previous attempts all over the cave floor! The new cave option was also a nice feature. Excellent game!
Apr 27 17:40:24 2h 22m Fish for Meaning ♥ 1 Neat game! I appreciated the sleek, simple design and mechanics. The submarine did feel a little clunky to control, I wish you didn't have to slow down to be able to turn it. I think it would be cool if you could turn freely when you have momentum like in the original Lunar Lander. The messages in bottles were a nice touch. Great work!
Apr 27 18:28:53 48m 29s Deepest Sword ♥ 0 Really neat game! One of the most polished ones I've seen in this jam. The only thing holding it back is the first section of the last level. It just felt like a frustrating difficulty spike compared to the previous sections. The heavy sword works really well thematically and adds to the charm of the game, but feels clunky in these challenging later sections. In any case, this is such an incredible game to have made in 72 hours, congratulations!!
Apr 27 22:12:37 3h 43m Adventurer of the deep ♥ 1 Really loved the music on this one! Especially in the shopping area. I could not get my gun to shoot enemies either so I was stuck around the beginning area! I think that the concept is really fun though, and I love the characters and atmosphere. Maybe filling up your air tank quicker at the surface would be a good improvement and speed upgrades besides the broken gun.
Apr 27 22:23:02 10m 25s dog descends dungeon, dies? ♥ 0 Love the zelda look with the Isaac mechanics. I think that the game could benefit from sound. I love that the dog shoots tennis balls and the sprite / artwork was great! It is hard not being able to shoot diagonally and I find that enemies take a lot of hits so I just cheese them around corners most of the time.
Apr 27 22:29:19 6m 17s Gaze into the Deeper ♥ 2 Pretty fun getting power ups and shooting faster. The game does not scale in difficulty as you get stronger so I find that it gets quite easy at the end, but the moving and shooting is very solid. I also really like the SFX and music.
Apr 27 22:32:09 2m 50s nine to five ♥ 1 I love the look of this game! Unfortunately it doesn't work when I try to use the mac build :/ hope to play it soon!
Apr 27 22:41:14 9m 05s Afraid to Turn ♥ 1 Really cool atmosphere on this one! The vibe was tense and creepy and the artwork was all really great. I though the game was quite easy until I realized I needed to run all the way back and keep a supply of rocks on hand. The wolf really slows you down if you are not careful so I think you nailed it on all those fronts.
Apr 27 22:42:27 1m 13s Abisal ♥ 2 This game is so cool!! One of my favorites in the jam. The two different movement options are very unique but I ended up only using the long dash. The third level "boss battle" was such a nice surprise! I felt like the difficulty was well balanced, but often I would hear the getting hit SFX and not take damage. The music in combination with the spooky deep sea atmosphere is truly stellar. A++ game, congratulations!
Apr 27 22:50:09 7m 42s Inner Demons ♥ 1 Cool game! The visuals are what stand out the most to me. I like the premise, very meta. The jump feels a little extreme, and the combat is a bit rigid and tedious. I think it needs more variety and less length if the player is meant to go through 48 (!) entire stages. Maybe one room per LD jam would make it feel a little less lengthy. Great work!
Apr 27 22:53:59 3m 50s River, Carry Me Away ♥ 6 Wow this was such an incredible story to experience. The artwork and music was transcendental, and the viking/nordic theme was lots of fun for me (its got all the edgy vibes of vinland saga). I would say having a bit more player interactivity or making more objects in the river/environment to collect would make it more interactive for the player, but I am really impressed an definitely keeping your studio on my radar!
Apr 27 23:41:12 47m 13s Monkey Quest ♥ 2 Oh man!! What a polished title! This is how retro games should be made. Starts off a little slow, but by the last stage I found myself madly smashing through rocks with a dozen lizardmen tailing me. Super super impressed by the visuals and color palette. The music slaps, the game is just the right length, such a nice little package. A couple things: the lizardmen sound effect sounds kind of out of place, at first I wasn't sure where it was coming from. From the beginning I got super strong Link to the Past vibes, all the way down to the mining animation. Because of this I assumed I could attack enemies, and thought it was buggy that I couldn't. But once I understood that I really enjoyed the game loop. Can't wait to see where you go with this game in the future! A+
Apr 28 03:37:30 3h 56m Moth extraction ♥ 2 Got dang the music is killer! Excellent game overall, but that music... OOOWEE!
Apr 28 19:16:06 15h 38m The Greatest Thing ♥ 1 What an experience! This game really is more than meets the eye. From the start I appreciated the simple yet elegant graphics and crisp platforming. The first time I played, as I was starting to leave with the orb, it flew off into the other room as I was transitioning rooms and I didn't understand what happened. I tried to leave but was stuck on the cosmic leash thing. I died in the water and thought that the game just ended with the player being cursed and trapped in the ruin. I actually thought this was kind of neat to end the game this way but I replayed it and found out that there was more content. After getting the orb I found the gameplay to be a bit of a slog. I get that that's the point, and you really managed to give a lot of character to the orb through mechanics and effects. But it just didn't feel fun or fair compared to what comes before in the game. I died in the room where the water rises and I would have liked to have seen the ending. (although maybe it's cool that dying in the temple is an "ending" by itself.) I think it would have felt better if the orbs zapped off at a certain interval instead of at random. All in all though I like how you took some bold creative directions, and overall it definitely paid off.
Apr 29 01:34:02 6h 17m Selkö ♥ 3 OOO mama the atmosphere is absolutely captivating! You guys nailed the visuals and the music, and the gameplay is simple and elegant. That ending really came out of left field though, and I'm sure it'll have me pondering existence for the next week or so. Great work!
Apr 29 01:41:32 7m 30s OVERDRILLED ♥ 3 Really impressed by the level of detail and animation on the mech, as well as the visual polish in general. The gameplay was just the right amount of stress-inducing once I got the hang of it, but I was definitely a little confused about what to do at first. I think this has been said before, but larger meters would be a huge help, and maybe a little tutorial if you guys ever take this further. This is a dang great game!
Apr 29 01:51:30 9m 58s Sloopy the Microkiller ♥ 1 Without a doubt this is the best game name in the entire jam, and it does not disappoint! Truly loved the polished platforming, and getting to take out those horrible, horrible people was the cherry on top. Also very impressed that you guys made a procedural game in just one weekend. Excellent!
Apr 30 03:06:37 25h 15m Into the Deep Web ♥ 1 Not to repeat what everyone else has said, but the style and aesthetic take this game a step above the rest. Not to discount the combat system though, which is a really interesting take on the other turn-based battle games that this seems to take inspiration from. Would have loved to have some audio too, but for a compo game this is stellar!
Apr 30 17:28:24 14h 21m Mole Hole ♥ 1 really fun little game! I liked how the game introduces new mechanics to mix things up as you fall through the floors. Excellent work!
May 1 01:23:51 7h 55m Below the Ocean ♥ 1 I really appreciate that you didn't go the more typical route of a diving game and make oxygen a depleting resource that you have to manage, but rather you made it a spatial limitation. It not only makes for a fun and challenging game mechanic, but it also doubles as a story-telling and mood setting element. On top of all that the audio and visuals are a perfect cherry on top. Freaking sweet!
May 1 19:34:08 18h 10m Brinebeard's Folly ♥ 0 Very cool take on minesweeper! I'm a longtime minesweeper fan so this gets a good rating from me. - Liked the sound design, especially the SFX for clearing a bunch of tiles. Considering the repetitive gameplay could have used some music, especially something to fill the silence of the opening cutscene - It feels like the difficulty is a bit high at first. I get that you need to rack up money to make it easier in the long run but I think that the upgrades are priced a bit high for the length of a game jam game - I appreciate the addition of the metagame features to the classic minesweeper gameplay loop. Great work!
May 1 19:39:44 5m 36s Beneath ♥ 2 Very neat game! I had a lot of fun with it. - I love the animation and gamefeel of the cube you play as. I almost wish it had some kind of backstory, playing as an exploding jumping fire cube is such a fun concept. - Enemy designs are nice as well and I appreciate the block style inspiration from Minecraft but used in a different context. - Music is alright but I wish the explosion SFX was a little more prominent and satisfying, right now it's a bit muffled. - Like people have said, would love to see a progression system. Great work!
May 1 19:43:30 3m 46s We need gold! ♥ 1 Neat game concept! Could use some polish but I think you could do a lot with this.
May 1 20:08:24 24m 54s Journey to Atlantis ♥ 1 This was really fun overall! The gameplay was easy to understand and it was overall very intuitive. I was a little confused about how to win, or if the game could actually be won, when I got kicked out of Atlantis the first time. While I really like the idea of gaining enough gold to buy the mermaid tail, not knowing what it was beforehand made me feel a little lost. Otherwise, this was freaking sweet!
May 1 20:14:47 6m 23s Space Buddies ♥ 1 Nothing more terrifying than floating away into the vacuum of space. Thank you for giving us a laser blasting robot to protect ourselves with. Kind of... epic!
May 2 01:02:52 4h 48m This Goes Deeper... ♥ 2 This game kind of reminds me of the episode of always sunny with Pepe Silva. Fun concept, a little confusing to play but I think that people that enjoy this kind of non linear puzzle solving (like the game Myst) would really love this! Some of the ui could use work and maybe have the character move faster or just make it point and click. Pretty funny jokes/references/quirkiness in the files!
May 2 01:21:55 19m 03s Bunny Bunny Dig Dig ♥ 0 Awesome art work !!! Really fun mechanics and fun progression. I like the rpg elements and I think this could be a great mobile game. The health felt maybe a bit unbalanced and my finger hurts from all the 's' pressing, but otherwise really loved it !
May 2 01:29:21 7m 26s I'm So Deep ♥ 1 Wow that really made me use my brain ! - Fun concept - really innovative - I am guessing you used some natural language processing which is really cool - humor was some of the best ive seen in the whole jam Great job!
May 2 01:46:22 17m 01s Nuclear blaze ♥ 1 - Really cool graphics - Fun story - Love the mechanics. The water is very satisfying - quite challenging ! Awesome job on this one especially for one person holy crap
May 2 03:21:08 1h 34m Deep Asleep ♥ 2 Really liked the art style, but the backgrounds were a bit noisy. I think if you made the attack counter go from 100 to 0 rather than bouncing back it would make going for 100 points more risky. I loved the dialog!
May 2 15:33:11 12h 12m Deep Way To Basement ♥ 1 This is a such a wonderfully goofy physics game. I still don't always understand why I would get game overs every once and awhile, but watching a wizard tumble down some stairs made up for it. 10/10 would get pushed down the stairs by my dog again!
May 2 18:15:25 2h 42m Khazads ♥ 1 What a grand adventure! This entry was solid all around the board, but the sound design put it a cut above the rest. Loved the goblin sounds most of all. Huzzah!
May 2 20:47:46 2h 32m Unto the Eight ♥ 1 Such a unique gameplay experience! Well done 👏 - The highlights for me are the world that you've built and the music. It is such a lush, vibrant place that is well fleshed out by the visuals and music. Really reminds me of Caves of Qud. - The characters are all lovingly crafted and well written and kept me wanting to explore more. - I didn't really understand the overall gameplay and my character's motivation, and I think you could flesh this out in the future version. - Moving around in these large spaces made me wish that the movement was more continuous like in Undertale or something so that I didn't have to spam the arrow keys.
May 2 23:55:01 3h 07m ROOTS ♥ 3 You definitely got me hooked with this game. Love the aesthetic and the slow, peaceful progress deeper into the ground. I would sometimes find myself in situations that didn't seem like they could be surmounted at all, but after a few upgrades they were less frequent. Stellar submission, keep rooting brah!
May 3 01:57:55 2h 02m Dive & Dig ♥ 1 This is a fun concept and it is really well written, but I kind of wish that the dialogue didn't interrupt the action and came up a little faster. Maybe having it appear at the top while you are still able to play would be a nice solution. Its a clever idea, and I would like to see how far you can take it. Keep digging!
May 3 21:46:01 19h 48m Upset Crab ♥ 1 Cool game! I like the interesting dynamic of the slow attack and roll, almost reminds me of a Dark Souls type game. The game felt a bit lacking in variety, only having to face the same simple two enemy types over and over again. A shorter runtime or faster movement speed might have helped with that. I appreciate you taking the time to create a boss for the end, that was really cool.
May 3 21:52:34 6m 33s Kira's Flower Delivery ♥ 1 Wow!! Cannot believe this gem of a game slipped under my radar for this long. - Love the music and how it interacts with the gameplay and voice lines of the townspeople. The "I hate you!" happening so often felt a bit harsh in contrast with the overall upbeat feel of the music and gameplay. - Excellent visuals, extremely polished gameplay and I love the unique perspective from which the game is played. - Such a unique take on a rhythm game! Would be cool to see a score total at the end or have some effect from successfully/unsuccessfully throwing flowers at people. - Not sure what it has to do with the jam theme but either way I loved it!
May 4 06:10:52 8h 18m Fetal Fury ♥ 0 really surprised to see such familiar faces work on this game, and what can I say, those faces do not disappoint. The visuals and audio rock (I especially love the various death exclamations), and the game feels pretty dang good to control. Its a fetus fighting good time!
May 4 06:17:05 6m 13s Deep Sea ♥ 1 A nice little diving adventure! Would have liked to have the camera keep the player in the center of the screen, cause I found myself bonking my head too often on stuff I couldn't anticipate. OUCH!
May 4 06:21:54 4m 49s Depth Balance ♥ 1 oh god... the screams of the fallen will haunt me for the rest of my days... Great work!!
May 4 21:01:52 14h 39m Going Down in Fishstory ♥ 2 This game is superb! I really loved everything about it, and I honestly don't have too much feedback. Really impressive amount of work in just 72 hours. Fish!
May 6 23:35:54 50h 34m AeroCat ♥ 3 Definitely one of the prettiest games of the jam! All the little props were so cute, and the music fits everything really well. My only critic is that the controls do feel very awkward at first, but after a bit of time they weren't too much of a problem anymore. Very solid entry. Keep catting!
May 10 00:48:05 73h 12m Mycelisation ♥ 2 That was really fun! I like the idea of building your mushroom empire. I think it could make a great mobile game with a bigger map and more potential to grow. Awesome stuff right here.