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Oct 4 07:53:28 Domi-No-Mercy ♥ 1 Excellent prototype. Squad tactics + flicking/minigolf is such a cool idea! Really satisfying gameplay even at this simple stage. Feels so nice to topple multiple enemies by hitting a house/tree. If there's one gripe, it's that I didn't get a clear sense for how the aiming works. As far as I could tell, you could gauge the power of your shots and over/undershoot (a la golf games), but it didn't fell intuitive somehow. Kept missing shots that felt like they should have landed. Lots of potential for a great party game here. Well done!
Oct 4 09:11:06 1h 17m Rival Sniper ♥ 1 Love the look and feel of this - satisfying animation goes a long way. 'Try again' screen bugs out and requires a page reload, and I didn't get to the "rival sniper" thing - the game ended after the third level for me. I'd like to see more!
Oct 4 09:39:25 28m 19s The game is...Unstable ♥ 1 Really cool idea! I was curious to explore the connections between the different letters and what cutting them will give me, but sadly the choppy movement, inability to use the hammer at times, and letters flying off-screen made it a bit too frustrating to complete. I can see that under the buginess there's a really interesting system and puzzle. I also like the visual of a letter landfill. Cute :)
Oct 4 12:38:08 2h 58m Shaky Structures ♥ 3 Really classic and clean design, nicely done. Takes me back to playing World of Goo :) Very fun. I did find an exploit where I can snake my way up to a higher platform, build a foundation there, and cut the lines I used to get there, all without entering build mode: ld1.jpg Also, the physics completely spazzed out when I tried using balloons. If those two issues were fixed and a replay button was added, I wouldn't guess it was made in only 48 hours. So good job!
Oct 4 12:52:08 14m 00s Stay Unstable! ♥ 1 Nice twist on the typical formula! It felt a bit too finnicky, I wasn't able to get a feel for keeping the tower in a non-destructive sway, but maybe that just means I have to git gud, haha.
Oct 4 13:05:54 13m 46s Chevalchemy: A Hoof of Concept ♥ 1 This is such a silly, charming idea. I had a smile on my face as I was playing. This needs sound and a more levels. I want more of this siliness. Great job!
Oct 4 16:27:57 3h 22m Politics and Power Grids ♥ 1 Really cool to handle a real issue. I think you've done it respectfully, with the upront disclaimer and all. Pacing was kinda slow. But I think you'll be happy to hear that this did put me in the democratically elected crony mindset: keep the power supply artificially low for three years, and winterize and keep the power on for year 4 - I was thinking there might be a hidden public support stat. Cool game. A bit slow, a bit simple, but really unique.
Oct 4 16:33:13 5m 16s You won't believe your result from this personality test! ♥ 1 Oh man, question #4 got me good. Nice. Cute way to participate in the jam.
Oct 4 16:43:59 10m 46s Space Squabble ♥ 1 This is lovely! The art and dialogue are really cute and I love the quiet soundscape. Really atmospheric game. Didn't overstay its welcome either, ended right when I was starting to get bored. Great job!
Oct 4 16:52:12 8m 13s birdbell ♥ 1 Hey, just chiming in to let you know that I'm also getting a virus alert (for both versions). Windows Defender is doing it. Maybe it's useful information for you.
Oct 4 17:02:49 10m 37s Unlevel ♥ 2 Fresh idea, well executed! Good job. The whole look of the game is super cute - love the penguin's walk cycle, and the snap of the level shifts is satisfying. I didn't fully come to terms with how to do long jumps off of ice, had to skip the second-to-last level (not counting the end screen). Really good call to have a next level key in a jam game!
Oct 4 20:56:08 3h 53m The Battle Alchemist ♥ 1 Had no idea what was happening for the first 2 fights, but once I wrapped my head around the mechanics, it became really fun. I could definitely see a more polished version of this. Really cool prototype, I'm impressed.
Oct 4 21:08:29 12m 21s Kattonauten ♥ 1 Really interesting mechanic, pretty fun. Tuned very difficult, made it to about where the jump boosters are introduced and felt a bit too intense at that point. Also got stuck in the wall once and had to restart the game. Other than that issue, really polished. I like the look and animation. Nice gamefell. Overall, very cool!
Oct 4 21:31:26 22m 57s The Legend of Error ♥ 3 Wow, impressive! Really captured the vibe of the first Zelda game, love the subtle callbacks to that game (like the graveyard, or following a river). The glitch aesthetic was nice, especially when it was utilized to impact gameplay somehow (the mazelike or confusing rooms). I wish there was more of that. Sword collision was a bit finnicky, as others mentioned, but it didn't bother me too much. Wasn't frustrated when I was killed since it's so quick and easy to get back in the action, and you're constantly making progress. Great job!
Oct 4 21:36:54 5m 28s Charon ♥ 1 Love the atmosphere and the idea! Using weights to steer your ship is a really cool mechanic. Execution could use work. I found the game really difficult. The barrels are quite rare, and once you get hold of one, they're very unruly. Easy to lose one overboard. I'd add railings to the ship - feels like the game would still be difficult enough.
Oct 4 21:42:33 5m 39s Crossed Connections ♥ 0 Really like the look and sound of this, very moody. Cool gameplay mechanic too, pretty fun. Difficulty ramp could use work. Was trivial for a while and then suddenly I got hit with a list of calls that soon went off the screen. Felt like it might be a glitch? Either way, very creative, and a nice proof of concept.
Oct 4 22:05:14 22m 41s The Madness of Larry Donovan ♥ 0 Neat! The sound design is quite nice. It's impressive how a combination of good sound and gameplay mechanics can make even such a crude looking game atmospheric and tense. The gameplay has potential, but I found the levels to be a bit too mazelike. Some landmarks, less completely empty, fully interconnected rooms would help a lot, as would a minimap, like someone mentioned.
Oct 4 22:10:39 5m 25s No hands Dorifto ♥ 1 Haha, charming and kinda funny entry. Cool that you made something even with the limited time! I love the janky, faux-3D look. That + the title and your description gives this surprising character.
Oct 4 22:20:00 9m 21s the end ♥ 2 Wow, I love the presentation and writing here. Anime-level drama combined with 4th wall breaks to explain controls and arcadey gameplay is really funny. Great job on that. Gameplay is simple, but it's pretty fun. This is exactly the kind of complexity that I'm able to effectively multitask at, haha, so it was satisfying. Nice entry!
Oct 4 22:29:28 9m 28s BIG BAD LAB ♥ 1 I like the look and idea here. With some sound and more minigames, this could have a really cool, hectic feel to it. Turning off the generator once in a while is a great addition that can add to the chaos - so good idea there. As is, it was a bit repetitive, and I found synapse connector minigame a bit too slow and involved for the vibe you're going for. Still, nice prototype.
Oct 4 22:47:02 17m 34s U.N.S.T.A.B.L.E ♥ 1 I have to admit this didn't hold my interest through the whole trip and I didn't finish the game, but it's cool. The theme is nice, I like the fact you give players time to learn the layout and the minigames, and every individual mechanic is well-explained and solid. I just think it's a bit too long and repetitive. But it's a cool idea nicely executed (except for the mistake in the flying minigame controls).
Oct 5 16:12:13 17h 25m Apocalypse Run ♥ 1 Hey, saw this played on a stream yesterday, nice to see it pop up and get a chance to play it myself. Love the art style, wish there was audio to go with it. The gameplay is fun! Typical shmup, but well executed. Three changes I would make to the gameplay: - make the weapon autofire instead of having to hold the mouse button - make the turning speed of the gun much faster. Bullets trail behind where i want them to go, and the enemies move really quickly. - make the game easier. I didn't complete it. But, overall, quite polished and fun! Good job.
Oct 5 16:42:59 30m 46s Plate Spinner 2021 ♥ 1 Nice! Cool and original take on the theme. Solid game mechanics with nice audiovisual feedback. The ability to save a falling plate is so good!
Oct 5 16:49:52 6m 53s Sticky Wheel ♥ 1 Woah, I didn't have high hopes as the game was starting, but this is fun! I would have been happy to play it for a couple of more minutes. This game is a great example of gameplay trumping presentation, like someone already said above.
Oct 5 17:00:33 10m 41s Alchemy Courier ♥ 1 I like the look and sound of this very much (tho music would have made it even better of course), and limiting the player's jumps and falls in a platformer is a cool idea. Would be nice if the stability decreased relative to fall height/speed: soft and well-gauged landing could only cause a bit of instability, large falls would cause a lot. I found the game pretty difficult, which is not helped by the hitbox glitchiness mentioned above, so it was frustrating that there were no checkpoints.
Oct 5 17:10:13 9m 40s Sanity Check ♥ 1 Nice! Cool theme and gameplay mechanic - I don't think I've played anything quite like it. Nice presentation too - good sound and graphics, clear visual language that goes well with the mechanics. Only the controls are a bit finnicky. I would have liked a more powerful jump, and catching emotions feels a bit unreliable (even if there's an arrow above them). But overall, great job.
Oct 5 17:18:27 8m 14s Frogmented World ♥ 1 Really cool idea! You've explored it quite well so far, the puzzles were satisfying. Would love to see more (and more complicated) levels, this has potential. Quite nice graphics and sound too.
Oct 5 17:40:09 21m 42s Unpredictable Shapeshifting ♥ 1 Really fresh and interesting idea. I'd love to see a more polished version. It was very difficult to play because of sluggish movement, erratic enemy movement (hunters turning toward you and immediately killing you) and (I'm guessing) really small hitboxes. I could barely land any attacks. But again, the idea is really fun and original.
Oct 5 20:23:20 2h 43m Quantum Splitter ♥ 1 This is excellent, probably the best game I've played this jam. Really good mechanic and very polished. The ways you build on the core idea (moving atoms, multiple layers, multiple actions) are really good additions. Love the look and the music. Difficulty curve is pretty brutal, I'd like to see a slower introduction of really complex stages. And some of the later ones are so complex that it's a bit impossible to predict what's going to happen, so I used trial and error quite a bit. I guess that's inherent with these mechanics. Couldn't do levels 19 and 20. Overall just a super polished, clever and fun entry. Amazing job.
Oct 5 20:40:08 16m 48s RUIN ESCAPE ♥ 1 Hey, neat, our games are really similar, haha: black and white, pixel art, grid-based puzzlers. Really nice puzzle mechanic. My only complaints are that the difficulty ramps way too quickly and the way the floors collapse isn't clearly demonstrated, and that the damaged ground and pit tiles are really visually noisy and difficult to distinguish. And I wish there more levels of course, but under the time contraints it's totally understandable that there aren't. Good job, this idea deserves some fleshing out.
Oct 5 20:55:04 14m 56s Equilibrium ♥ 2 Others have pointed out the spamming. A small timer/delay between placing objects was a good suggestion, I'd give that a try. BUT before I realized that exploit, this was really fun. I love that, compared to other physics/tower/balancing games I've seen in this jam, this one actually gives you time to make deliberate decisions. Another plus is the presentation - super simple, sure, but satisfying. The different colours and sizes of the shapes make it quite visually interesting when there's a big pile of stuff. And it's just inherently entertaining to watch big piles of physics objects interacting. So, really simple, but really cool!
Oct 5 21:06:23 11m 19s Beep Boop Boba ♥ 2 Nice, one of the best I've played. Really satisying juggling the different orders and trying to optimize. Nice gamefeel as well - I like the tactile nature of picking up and putting down items and of activating the devices. Really polished and well considered entry, great job! Did give me a bit of a PTSD flashback from when I worked at a cafe, though, haha :D
Oct 6 09:59:28 12h 53m Breakoban ♥ 1 Nice, I also made a Sokoban game, so it's cool to come across others who have done the same thing. And it's neat that we've taken our games in quite different directions. This was really well designed. The collapsing floor mechanic is super simple, but really allows for a lot complexity. Different weight boxes were a great idea. The mechanics were tutorialized really well too - good difficulty curve. I'd say maybe the theme is a bit underutilized and this falls back on regular Sokoban a bit too much (last puzzle, for example). In that sense, level 8 was really good. Presentation is very simple but effective. Great job!
Oct 6 10:21:23 21m 55s Mystic Push ♥ 1 I also made a Sokoban-inspired game, so it's really cool to check out others who have done the same thing :) As far as presentation and polish goes, this is probably the best game I've played this jam. Truly fantastic work. Graphics, music and sound, gamefeel - all excellent, and makes a beautiful, cohesive whole. Crazy good work for a weekend. That said, I'm afraid the visuals don't serve the gameplay. As others have mentioned, the perspective makes it really needlessly difficult to read. For a Sokoban game you really need clear line sight of all the tiles. You kinda get used to it and learn to read it a bit better, but I was really frustrated in the beginning.
Oct 6 19:46:26 9h 25m The Volunteer ♥ 2 Oh man, glad I saw a post about this game earlier today. This was very a very impressive entry, kudos to all the team. Atmosphere, visuals and especially audio were on point. The platforming in level 2 was a bit frustrating and it wasn't immediately clear what to do with the reactor (first I though I have to use the computer, then I saw doors on an upper level and thought I need to do platforming in the previous room), but the atmosphere more than makes up for these nitpicks.
Oct 7 20:21:22 24h 34m Gunstable ♥ 2 Weapon switching mechanic is cool, and the presentation is super charming. Cool music (the ambient passage maybe comes in and out a bit bluntly). Should me more difficult - too easy to kite enemies, able to stay at full HP constantly, and it's easy to fall into a groove of switching between the pistol and the energy beam. Lost interest without losing. Even so, it was good fun for a few minutes nonetheless. Nice work!
Oct 7 21:07:19 45m 57s Lab Panic! ♥ 1 Excellent puzzler! Really simple set of mechanics, but well explored. Prorps for the intro cinematic that explains the mechanics and for the hint and skip system. Only nitpick design-wise is that the ability to block explosions wasn't introduced well. I was stumped and had to resort to using the hint to understand what to do. Graphics and theming are really cute as well. Music would make the presentation absolutely perfect. One of the best entries I've played, great job.
Oct 7 21:17:07 9m 48s Shoved Serenity ♥ 1 Oh man, this is great. The gameplay is simple, polished and fun, but the theme really takes it to the next level. Such a silly concept, really brought to life by little details like the echoing scream. Someone above me put it well - you seem to have had fun making this. That really shines through.
Oct 7 21:38:11 21m 04s Unstable Society ♥ 1 What a creative take on the theme! I've never seen this kind of word-of-mouth/public opinion gameplay mechanic, really original. And it's fun to see the little characters having conversations. Visuals and audio are cute too. Very nice overall.
Oct 7 21:49:05 10m 54s Runstable ♥ 1 Nice little platformer, well done! The different gameplay mechanics are all pretty entertaining (wallrunning is always a great addition), and you've strung them together into some very nice obstacle courses (good difficulty curve). Movement felt a bit sluggish, jumping into and out of wallruns was a little finicky, and I think if I was developing this game, I'd make the character run forward automatically. But overall a polished and fun experience!
Oct 7 22:06:39 17m 34s Break Through ♥ 1 Very simple but well executed. Cool mechanic, someone mentioned VVVVVV and I totally get where they're coming from. Quite nice gamefeel - pleasant sense of gravity and satisfying 8bit sound effects. Some music would have been nice, and the difficulty curve is probably a bit too intense, but these things drawbacks are totally understandable in a compo game. Great work!
Oct 7 22:16:33 9m 54s RIFT ♥ 1 Ha, I was scrolling through the list of games, and yours caught my eye because our games have kind of a similar aesthetic. Really cool mechanic! I encourage you to flesh it out into a larger game. Still, this is surprisingly long and well explored for a compo game. The visuals are really pretty, so it's a shame about no audio to create a really strong atmosphere. Overall, very good work.
Oct 8 09:18:08 11h 01m Quantum Split ♥ 2 Really fantastic concept, well explored through quality puzzle design. Kind of difficult to wrap your head around at first, but you do a good job of tutorializing it. Presentation is ace too, though the admin texts are a bit slow. WASD directions in the isometric perspective felt intuitive to me in this game, but I know people differ, so either a different perspective or on-screen controls would be a good quality-of-life feature. I kept accidentaly splitting the wrong version of myself, because my brain kept wanting to press Q for the left-most character on screen, rather than how it's colour-coded. Maybe that's just me but thought you should know. This is one of those LD prototypes that I can totally imagine becoming a bigger game. Really novel. Great job.
Oct 8 09:30:39 12m 31s Landslide ♥ 1 Really charming game. Cool take on the theme, cute presentation, and any game with a goat player character instantly gets bonus points. I'll agree with the sentiment that it's maybe a bit too luck-based - sometimes you just get dealt a losing situation when a pillar in front of you quickly shoots up really high. As I'm thinking over what I would change in the pillar behaviour, I realize it's not a completely staightforward problem to solve, so I can't really fault you for the current implementation.
Oct 10 10:50:37 49h 19m Drifter ♥ 1 Nice game. I like the gamefeel - satisfying controls, physics and sound effects. Felt a bit too slow and easy - just sit on a platform to refuel for as long as possible, hop to the next shard, rinse and repeat. Lost interest about 16 shards in. The 2001-esque music is nice but feels really out of place. There's nothing in the visuals or gameplay to amplify that desperate or horrifying feeling that the music is conveying.
Oct 10 10:58:16 7m 39s KungFun BaLance ♥ 1 The gameplay mechanic is super simple, but the theming and presentation really carry it. Nice mood. Good job!
Oct 11 15:29:46 28h 31m Newcomen Atmospheric Engine ♥ 1 A very cool idea. I always find games with this kind of detailed/tactile interaction satisfying. There's something very pleasant about getting into a groove and watching the machine move up and down (the satisfying clanking sound helps). It does get a bit dull, maybe some extra things to keep track of or some random events interfering with the engine would help.
Oct 11 15:43:59 14m 13s The DEATH DOOM ♥ 1 Incredibly sweet that you created this with your kids. The presentation is very charming
Oct 11 15:53:11 9m 12s Witch of the Warren ♥ 2 I like the visuals, idea and core gameplay idea very much, but unfortunately the very slow text speed and the lack of a feedback/hint system really put me off of playing the game when I had missed a clue.
Oct 11 16:02:57 9m 46s QA - The Game! ♥ 2 Haha, such a fresh take on the theme. Really nice atmosphere and audio, cool vibe. Gameplay is simple, but an engaging enough vehicle for getting you to explore the game world and pay attention to the funny little details. I could totally see this being the conceit for a bigger walking-sim comedy type of game.
Oct 11 16:25:11 22m 14s The Last Light ♥ 1 One of the most interesting entries I've played. Loooove the atmosphere - tasteful visuals and gorgeous music. Level end sounds are crazy loud, though - if not for that, audio would get top marks. The gameplay is simple but interesting. The levels did get frustrating when you started having to collect like 20 flames, and I agree with whoever mentioned that you should get into the meat of the game quicker, maybe cut some of the early straightforward platforming levels. But overall a really unique and moody game. Good job!
Oct 11 16:36:41 11m 30s Space and keys ♥ 1 This is so charming. Huge props for making it in just 12 hours! The presentation - music, sound, art, writing - are all lovely and really create a lovely, funny mood combined with the silly typing gameplay. I loove how the gameplay and story are integrated.
Oct 11 16:49:36 12m 55s Raiders of the lost gems ♥ 0 Great puzzle game! Amount of levels and exploration of mechanics is really impressive. Great difficulty curve too. Visuals were pretty nice, audio got a bit grating. But great job overall!
Oct 11 16:55:26 5m 50s Spider on a Windmill ♥ 1 Really cool vibe to this game. The art is simple but very effective, and the movement of the windmill makes the platforming very engaging. Responsive, polished, addictive and pretty - can't ask for much more from a compo game. Great job!
Oct 11 17:07:19 11m 53s Ping to Mars ♥ 1 I really like the theme here. The out-of-signal-range gameplay mechanic is really fresh! Visuals are nice too. The audio got a bit grating. But all in all, a nice little prototype with a cool concept and mood.
Oct 11 17:12:17 4m 58s Toby Kangaroo ♥ 1 Ha, great concept! Looks great, very polished. I couldn't quite get into the gameplay because I found the controls way too delicate (on keyboard) to balance myself out effectively, but looking at the other comments, looks like most people didn't have that problem. So really good job!
Oct 11 17:23:07 10m 50s Hang in There Until Meetings Are Over ♥ 1 I looove the look of this, the art is so cute and good-looking. Theme is funny too. The gameplay is simple but surprisingly strategic, I was hooked! Veery RNG-heavy, though. The spacing of the breaks can just doom you sometimes. Got there in the end, though. Fantastic work!
Oct 11 18:53:22 1h 30m Karuno ♥ 1 Surprisingly fun! Contrary to a lot of people giving feedback, I thought the physics-based block placement was pretty intuitive and fun. Compelling gameplay - I thought I'll just get the one star to see what this game is about, but ended up getting up to the infinite blocks. At that point my miner stopped working though. Pipes were all showing connected, miner was close to the blocks, but just wouldn't mine anymore. And nice music track too!