Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → pdotjpg
Feedback comments for LD48
pdotjpg's games and stats for all events →
| Timestamp | Since previous | Game | pdotjpg's comment | |
|---|---|---|---|---|
| Apr 26 06:17:30 | Meditation Journey | ♥ 1 | Really charming! Cool that you didn't just slap on the theme of meditation, but actually focused on the crucial element – breathing. | |
| Apr 26 13:54:12 | 7h 36m | Deep into the vibe | ♥ 1 | This is a really, really cool entry. Love the presentation, especially the music! Would like to hear more of your stuff. And the audio and visuals fit together extremely well. As for gameplay, I had trouble understanding the depth/distance of the spikes and the pickups, and there were like 2 or 3 times when my button press didn't register. I also found the controls to be a bit unintuitive – I instinctively wanted to use the left/right keys to rotate my character 90 degrees, rather than hop to a cardinal direction, and I wonder if the way the platforms rotated in sort of primed me to expect that. It may just be a subjective thing, though. But yeah, super vibey and well-packaged overall, excellent work. |
| Apr 26 14:01:36 | 7m 24s | Mind Depths LD 48 | ♥ 2 | I like the concept and mood of this very much. The lack of direction and the weird colission issues sort of added to the strangeness of it. Simple visuals and audio get the job done nicely. |
| Apr 26 14:10:03 | 8m 27s | Space Digger | ♥ 0 | Hey, Unity loading bar stuck at 90% for me. This can happen sometimes. You might have to change something in your build settings, Google around. |
| Apr 26 14:13:00 | 2m 57s | A piece of ship | ♥ 0 | I love how unwieldy the controls are and I now want the word "aliven't" to be a thing. Good job. |
| Apr 26 14:26:53 | 13m 53s | Cave of Death | ♥ 2 | I was impressed by the length of the level and the quality of the assets and lighting considering the very short timeframe. This would actually be really moody with some ambient sound and echoing footsteps. The fire arrow mechanic could be expanded nicely. |
| Apr 26 14:54:16 | 27m 23s | Into Conflict | ♥ 5 | Can't say it was super strategic – staying above reputation until 500 pop and just spamming everything afterwards seemed to work nicely for me – but, hey, painting the map is always satisfying. Cool to see a strategy game in LD! |
| Apr 26 15:32:03 | 37m 47s | FruitLies | ♥ 3 | This was cute! The idea of trying to keep your story straight is pretty fresh. It has a lot of potential to be expanded. Great play on the theme. Cute and funny writing too. |
| Apr 26 15:32:39 | 36s | DEEP DIVE | ♥ 1 | Hey, no download/link provided? |
| Apr 26 15:54:51 | 22m 12s | Debt Collector | ♥ 2 | A clicker with online leaderboards? Basically as addictive as drugs :D Great job – super polished overall, the music really adds to the frantic feeling, and the the idea of going into debt is a really funny and cool take on the theme. Great job! |
| Apr 26 16:18:29 | 23m 38s | My Dentures! | ♥ 1 | This is excellent! Ended up doing a couple of runs, even though I got lucky and won on my first one. The mechanics are intuitive but open up room for interesting strategies, and the look and feel is really polished. |
| Apr 26 16:44:12 | 25m 43s | Demden | ♥ 3 | The presentation is really charming – super tasteful pixel art and very pleasant, responsive controls. The monster dentistry theme is really cool too. But I was a bit puzzled by the gameplay side of things, unfortunately. Didn't initially realize that I could swing my pickaxe, and after that it took me a while to understand how to look for damaged teeth. Didn't understand the point of money, though, nor what exactly the icons and numbers in the menu screen mean. I bet this could be really cool with a bit of tutorialization – even adding some info to the game description would help. Feels like there's something cool here that's just a bit too obfuscated. |
| Apr 26 17:06:47 | 22m 35s | Lure of the Yamabiko | ♥ 1 | Nice! Killed a few minutes with this. It's already pretty fun, but could be really nice with clearer progression and structure, less visual clutter (really hard to tell what's happening at times) and an autofire option. Good job! |
| Apr 26 17:21:58 | 15m 11s | Enter The Golfeon | ♥ 3 | Ha, I love the progression from something simple and generic to the strange, unexpected and HUGE in scale. Really fun to zip your golf ball around those massive caverns. Game has a lot of character. Approve of the Blender monkey head. Excellent work. |
| Apr 26 19:04:51 | 1h 42m | Deep Sea | ♥ 1 | The level of polish and amount of content here really is impressive. I love your pixel art, and the gameplay felt really chunky and solid. The only thing I'd change is probably tweaking the weapon a bit – it's a bit sluggish and the recoil is absolutely uncontrolable. I end up putting myself in a corner to keep control, which is kind of a degenerate strategy. Encountered some technical issues – upon dying and restarting, the music disappeared, and there were a couple of times I ended up on the wrong side of a locked door. One of those times I ended up outside a boss room (I cheesed it by shooting the off-screen boss, of course, hah). The amount and quality of enemy and boss designs, and the level design are really crazy (you've even got hidden shortcuts – how cool is that!). Crazy good work for 48 hours. |
| Apr 26 19:17:11 | 12m 20s | Deeper & Deeper | ♥ 0 | It took me a while to understand what the game wanted me to do. Tried pushing every typical jump button on the keyboard before finally rocket-jumping. It's certainly a cool mechanic – could be a lot of fun with slightly tweaked physics (the character movement is kinda sluggish, whereas the flares are really wild). I think this is pretty good, considering you had other stuff you had to deal with. |
| Apr 26 21:38:28 | 2h 21m | Eat Prey Live | ♥ 1 | Ha, can definitely see the Flow inspiration here. Two simple things that would probably improve the play experience would be 1) not making the player hold the up arrow constantly, and 2) zooming out the camera a bit – there were quite a few moments of blind wandering around, hoping I'm not leaving the play area into an empty void. Other than that, a pretty nice and chill experience. Zoned out for a bit longer than expected with it. |
| Apr 27 08:20:49 | 10h 42m | Square Diver | ♥ 1 | Ha, the music loop is so groovy. Really pleasant little game. Good visuals and audio effects, nice controls. Just really solid overall. Very nicely done. |
| Apr 27 08:26:24 | 5m 35s | Ziggurat | ♥ 1 | Such a nice mood! Music and visuals are just gorgeous. Very nice little world you've created here. Impressive amount of solid level design as well. The wall jump and the heaviness of the character felt a bit off at first, but I quickly got used to it. |
| Apr 27 08:34:57 | 8m 33s | Deeper Than You Think | ♥ 1 | Nice! Presentation is really charming and the gameplay loop is pretty cool. Little quality of life improvements that would improve the playability a lot would be: - Locking additional O2 purchases until you get the flashlight - Having O2 refill much quicker when you're on the surface - Speeding up your ascent somehow. Gets a bit tedious when you're deep down But I don't expect that kind of stuff from a 48 hour game. Great work! |
| Apr 27 09:20:51 | 45m 54s | Gone Fishing | ♥ 3 | I agree with others that the pace is maybe a bit too slow. Hook speed and fish spawn rates would probably benefit from a boost. Scratchy's stall being combined with the shop panel would make for a nice UI optimization. But the core loop is really solid! I spent way longer playing this than expected :) The fishpedia is a really good touch to keep the player interested. The art is super charming (some of the fish designs are really funny and cute), and the music changing as you go deeper is a super nice touch. Really, really good overall! |
| Apr 27 09:35:51 | 15m 00s | plunge. | ♥ 0 | Out of all the LD48 I've played so far, this is probably the one I'd most like to see turned into a finished game. The setting and mood are really cool and work wonderfully with the gameplay loop. Was this inspired by the music video for Radiohead's "Pyramid Song"? |
| Apr 27 09:48:01 | 12m 10s | Kill Yasuhiro | ♥ 1 | Feels like Sekiro + Hotline Miami, which is a really cool combo. The sword swing is super satisfying. Enemy tells are also pretty good (boss was quite well designed, imo). The slowdown is a cool idea, but felt kinda janky – in particular, the sword swing feels super unresponsive (animation ends quicker than cooldown timer). If you kept working on this, you could end up with a really exciting, high skill ceiling game. |
| Apr 27 09:54:42 | 6m 41s | Cleaning Diver | ♥ 1 | Simple but quite well executed. Presentation was really nice – the visual effects are very pretty and the music fits very well. Click and hold for movement would probably be a lot more satisfying. |
| Apr 27 10:03:31 | 8m 49s | Just Down Jack | ♥ 1 | Controls and gameplay felt super responsive and snappy. Art and sound effects were nice too. The dissonant music was a bit off-putting, and the pickup system needs tweaking - they're not worth the risk right now, imo. But overall, simple but well executed. Great job. |
| Apr 27 10:44:00 | 40m 29s | Gecko Dive | ♥ 3 | This is crazy good, doesn't feel like a game jam game at all. The puzzle design was really good! Movement is super interesting (inspired by Snakebird?), and you really squeezed everything you could out of the mechanics you have. Love the music and the art. The gecko character is super cute. Overall, probably the best entry I've played so far. |
| Apr 27 13:08:52 | 2h 24m | depthscraper | ♥ 2 | Wow, sunk like an hour into this. Great game! Really elegant design. I prefer this to Threes, 2048 and the like. |
| Apr 27 13:22:18 | 13m 26s | Deep Down | ♥ 2 | Ooh, cool to see some Lovecraftian stuff. Pretty cool game. The art and vibe are great, and the possession mechanic is quite satisfying – it feels nice to change characters on the fly. |
| Apr 28 08:55:58 | 19h 33m | Lidenbrock | ♥ 1 | Really fun game! Super polished and has a really fresh gameplay concept. Cool rhythm game vibe to it. I'd change the audio mix a bit – I could hear that there were pretty good sound effects, but they were too quiet compared to the music. |
| Apr 28 09:19:34 | 23m 36s | Derelict Dive | ♥ 1 | Really great art, music and atmosphere! The music sort of reminded me of Super Metroid and that got me thinking that this could totally be turned into a little metroidvania. I have to say – THANK YOU for not making us go all the way back to the ship every time we run low on oxygen. A lot of game in this jam have an oxygen mechanic, and your solution is definitely the most palatable. Great work, I'd like to see this expanded! The strong mood has left me wanting more. |
| Apr 28 09:32:16 | 12m 42s | Deep Sleep - The Sandman | ♥ 1 | The theme, visuals and audio of this are really charming, the game put a smile on your face. Gameplay mechanic is pretty cool, I like the different hazards requiring different button presses, and the lullaby healing is an interesting addition. It's a bit too easy, I lost interest at around 2 AM, but otherwise, great work! It's really interesting to see someone else make a game with such a similar theme and gameplay, haha (I made the game Trancendental, which you reviewed; change the theme and controls a bit and it's basically the same game :D ). |
| Apr 28 10:05:33 | 33m 17s | Catlantis | ♥ 3 | The art, sound design (excellent choice of music!) and laid back but still interesting gameplay make for a really engaging, adorable game. Combat and movement felt very good, and I really appreciate that the oxygen system wasn't too punishing. This is definitely one of those LD games I can imagine growing into something bigger and better. |
| Apr 29 14:13:54 | 28h 08m | Pond-zi Scheme | ♥ 1 | Really cool take on the theme and nice sense of humour. The mechanics are interesting – I think you've done a pretty good job of gamifying debt management – but the game was way too tough for me to engage with deeply. I realize that making it hectic and difficult was the point, but a smaller maze, slower pace and more readable movement of the investors at intersections would improve my enjoyement greatly. Nonetheless, I gotta applaud the originality on display. |
| Apr 29 14:40:52 | 26m 58s | Going Down | ♥ 3 | Really nice gameplay concept, good job! Dragged on a bit too long and the controls made editing the graph a bit slow and tedious, but I definitely think this idea has a lot of potential. It's a cool take on the theme as well, and I liked the Windows 95 interludes :) Very groovy music as well! Honestly, probably one of my favourite games of the jam. |
| Apr 29 15:02:02 | 21m 10s | The Naked Truth | ♥ 1 | I love the Japanese retro PC aesthetic, as well as the theme, but unfortunately found the game way too difficult. The floaty player controls feel nice, but make it basically impossible to avoid all the fast-moving projectiles. I'd get bombarded with both positive and negative thoughts within the first few seconds of each attempt and then be forced to restart. If you'd tone down the projectile quantity and speed, this could be a lot of fun. |