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TimestampSince previousGamepdotjpg's comment
Apr 4 09:26:40 The Great Flood ♥ 1 Really novel gameplay mechanic. Last level made me think for a bit! There's a slight issue with readability at times - not always clear which level an object is on or where one will fall due to the perspective. Other than that, the presentation is great. Love the little frog fella :)
Apr 4 09:56:07 29m 27s Happy Blast! ♥ 0 Audio seemed to work for me just fine. This feels soo 90s with the music, colours and type of gameplay. Like some kind of weird shareware game. Don't know if that was intentional, but it's a funny aesthetic :) Not much to say about this except that I haven't seen a dribbling character in these types of games. Bouncing between the floor and ceiling is interesting and changes the feel a bit.
Apr 4 10:03:59 7m 52s Run Little Zombie ♥ 2 Great presentation. The modeling, texturing, animation, post-processing - everything about the visuals is great and really impressive for 48 hours. As for gameplay, it's pretty fun and polished, but I think the jumps are a bit too demanding, you have to be pretty pixel-perfect. It took so much of my focus that I couldn't really realistically go for the brains (doesn't help that sideways movement is a bit slippery). Impressive work overall.
Apr 4 10:09:56 5m 57s Three Body ♥ 1 Interesting take on the theme. Looks very cool, it's a shame there isn't some spacy music to go along with it. Disagree with the person who didn't like the scoring system. I think it's clever, forces you into risk-taking. Otherwise it's easy to just go around in big loops forever. The scoring forces you to engage in the interesting dance. Don't know anything about ML, but it's cool to see someone explore that in LD. Interesting video.
Apr 4 16:11:43 6h 01m Estrella ♥ 2 Typing games are not really my cup of tea but this is very well executed. Really nice gamefeel and visuals. The game is simple but feels finished. Cute theming as well, love the game over screen.
Apr 4 16:18:43 7m 00s Bomb Shift ♥ 2 This is a really interesting idea. Reminds me of puzzle/tactics games like Into the Breach. I wish I could see the bomb patterns on any turn, not just the turn before the explosion (maybe when hovering over with the mouse or something). The game field is a bit too complex to be able to keep everything in mind and I feel like I'm not able to play as strategically as I would like to.
Apr 4 16:26:28 7m 45s Death's Approach ♥ 1 Really nice art and animation - the Death character is really expressive and fun (I love the game over animation). Combat feels responsive and punchy. it's fun to stunlock everyone, haha. I found the slow navigation, small field of view and poor signposting of doors frustrating when combined with the very punishing timer. I wish I had a bit more time for exploration. But that's really my only gripe. Everything else about this is quite cool.
Apr 4 16:38:50 12m 22s Tax Mage ♥ 1 I don't know what's more unfair – powerful mages avoiding their taxes, or drone enemies being able to shoot through walls. Very fun and polished platformer, and a surprising amount of quality content for the compo. The mana management felt a bit sluggish to me. Like the controls would often feel unresponsive because I had enough mana to make a shot, would then attempt to jump and shoot only to realize that the jump ate up mana. Gives the game a start-and-stop feel that I don't think it benefits from. The boss fight felt really good, on the other hand. Maybe a question of the level design and the kind of challenges you put in front of the player. Idunno. In any case, very impressive work. I had fun!
Apr 4 16:45:16 6m 26s Kessler ♥ 1 Ha, this is cute. Reminds me of an old DOS game or something - huge cosmetic UI taking up a lot of the screen and simple 3D graphics. It's a cool vibe. Fun to see the playfield get filled up with more and more junk and colliding objects as well. Nice controls, nice simple gameplay. Good job.
Apr 4 16:59:23 14m 07s Study Breaks 📚 ♥ 1 Oh man, this is sooo charming. I love this (super relatable) take on the theme, and this is so full of cute little touches - from the cute visuals to little gags like the chicken in the window. A lot of LD games feel like technical exercises. But this one is really bursting with personality and artistry. Ok, the minigames get a bit repetetivie maybe, but whatever, I love this. Congrats on your first LD! Fantastic work. This is my favourite so far.
Apr 4 17:24:29 25m 06s Debt Train (card construction game) ♥ 1 This is neat. The UI is very satisfying, as is the core gameplay loop itself. It's always satisfying to paint the map, build cities and infrastrucutre networks, etc., and this game taps into that nicely. I would also love to see little trains on the tracks :) The balance felt off - I was getting too much money and stations from the card stack, and not enough track. Also feels like there should be more money sinks (use money instead of tracks if you don't have any? maintenance costs for stations? I'm sure you thought of stuff like this). I lost interest after a few minutes. That said, I think it's good for jam games to be tuned easy rather than difficult since people don't want to spend too much time on them, so maybe it's a blessing in disguise.
Apr 4 17:35:24 10m 55s The Sea Won't Stop ♥ 1 Always cool to see Twine games. This is a great one. Really good writing: simple, to the point, funny and, surprisingly, packs a bit of pathos as well. Like, I expected this to just be a gag game, but it's actually a nice little tone piece. The last page/lines really put a sweet, melancholy bow on it.
Apr 4 17:58:41 23m 17s BOX IN OX ♥ 1 This is excellent, probably the most fleshed-out, well-designed entry I've played so far. Really solid and intuitive design, and a cool marriage of theme and gameplay - bull in a China shop has a lot of flavour. This isn't my genre of game, so I didn't spend a lot of time on it, but I can totally see how others (like the person above me) can get sucked into this and really try to master it. Great work.
Apr 4 18:07:04 8m 23s Volcano Delivery ♥ 1 Cool little ant farm. The presentation is really top notch - great audio and visuals, and the slow zoom out really gives it a cool, cinematic feel. Really elegant way of extending the playspace and introducing more complexity. Though it does mean that workers are more and more difficult to click on. The gameplay is fairly trivial - needs a rebalance or more to do - but watching the little AIs do their thing is saitsfying. Pretty cool entry.
Apr 4 20:15:56 2h 08m Keep It Warm ♥ 1 This is cool. The audio and visuals are really simple but well executed, the game has a nice atmosphere. I like walking away from the fire, out into the quiet. It's surprisingly moody. The gameplay is super basic but it works well. And it's funny! The idea of taking down your door to burn it in a stove so your baby won't cry - it's so silly, I like that.
Apr 4 20:26:16 10m 20s CounterSplit ♥ 1 This is a really interesting, original idea, and I like the implementation a lot. Very polished. Cool audio, tasteful visuals, satisfying controls, etc. Top grades across the board. I'm not sure the central gameplay mechanic works (but hey, game jams are for experimental ideas). I think this game really demonstrates how quickly multiplication gets out of hand. It's only possible to play for a few seconds before it goes crazy. Perhaps having the new balls start at 1 would give some possibiliy for more strategic play? I thought waiting til the last moment to cut the balls would help survive for longer, but it's still brutally difficult.
Apr 4 20:30:00 3m 44s Save the children! ♥ 1 Nice unusual use of PuzzleScript and funny theming. Surprisingly fun little game!
Apr 4 20:55:36 25m 36s Bomp ♥ 2 Well, in absence of an ingame high score table, here's my 23 chain :) Screenshot 2022-04-04 235009.jpg Fun game, this kind of stuff is a great fit for the jam. Very polished. The chaining mechanic is sooo satisfying. I wish the green point orbs would either get collected automatically or be easier to collect. Most of the time getting them is too high risk, it feels like, because by the time the new bomb has spawned, the orbs are often almost off-screen. But that's my only nitpick in an otherwise well-executed arcade game.
Apr 5 08:41:03 11h 45m Coyote Time Lord ♥ 1 Currently stuck on level 6, but I might return to this - really interesting mechanic, and I'm curious to see how else it's used. Good puzzle design and a very interesting take on the theme.
Apr 5 09:22:55 41m 52s KEEP THE POWER ♥ 1 At first I thought this game won't do that much with its theme, but the progression is really well done. I don't want to spoil it, but the marriage of theme and gameplay is really surprising and powerful. I'm from Eastern Europe as well, so this story hits close to home. Really good job. I'll add a technical note: for me, on a 4k monitor, the text was very tiny. But whatever, I don't expect jam games to be optimized for 4k.
Apr 5 15:30:10 6h 07m Board to DEATH ♥ 2 Very nice puzzle game. Anything with chess pieces immediately allows for some interesting complexity. There was unfortunately a bug where I could place my pieces onto enemy ones and cheese some of the levels. I also wish the difficulty ramped up a bit more and the puzzle design was a bit more rigorous (right now a lot of puzzles can be finished leftover pieces, for example), but can't ask too much from a jam game. As a first exploration of these mechanics, this is really, really good. Theme and presentation are of course great. The animation work is really juicy, and I really like the jazzy soundtrack and super tactile sound and feel of everything.
Apr 5 15:41:13 11m 03s Hot Blocks ♥ 1 Really cool 2048-like. Polished, good looking and fun. I wish purple block creation could be somehow avoided by clever play (like let's say if there's green blocks between the fire blocks that would have collided or something). Not much to say about this. Just a really solid, simple, addictive design, well executed.
Apr 5 20:02:44 4h 21m Detour ♥ 0 Beautiful game. Love the aesthetic and gamefeel. Gorgeous music. Snapping of tiles feels super satisfying. The mechanic is interesting but feels a bit easy. Like maybe it would be better suited for small, hand-crafted levels, because right now it's a bit trivial. Side note: my condolences for what is being done to your country. Be safe.
Apr 5 20:17:16 14m 32s Probee ♥ 1 Quite a simple game but executed well enough. Controls could be more responsive but overall pretty good. I agree with the above commenter that going for abstraction may be a good idea if the art is a bit lacking. Another point about the graphics would be that all the objects are really tiny on-screen. Would like it all to be bigger, chunkier.
Apr 5 20:37:40 20m 24s Rockagatchi ♥ 1 Cute theme, nice presentation and gamefeel, pretty fun little game. I love my pet rock.
Apr 5 21:01:30 23m 50s twicoban ♥ 1 Always nice to see PuzzleScript games. This is a great one. I like that the clone feature so strongly takes focus away from block-pushing. It's Sokoban but it also feels fresh. Good mechanics and good level design.
Apr 5 21:09:29 7m 59s Always Dying ♥ 0 The movement and jump feels really nice, and the game looks and sounds great. I think the shooting kind of hinders this game - having to aim and manage health incentivises you to sit still instead of engaging in the much more fun platforming. There's also basically no use for the for the wall climb. You have a great character controller, but it feels like it would fit a pure platformer or infinite runner better. Don't get me wrong, I still had fun, and the level of polish is super impressive a compo game.
Apr 5 21:16:48 7m 19s Pipes of Goo ♥ 2 Pretty typical but fun pipe game. I agree with others that it's initially confusing. Basically impossible to seriously strategize, mostly a pure reflex game. I don't know if it would make the game too easy for your liking, but I would so like to have the ability to rotate pieces.
Apr 7 10:29:55 37h 13m Wither ♥ 1 Good job. The mechanics are really fleshed out well thought through, however the harsh difficulty doesn't really allow them to shine, I think. Tuning the game a bit easier - start with a bit of a faster walk speed, have plants die slower and less bug attacks, and maybe get rid of the darkness completely - would make for a more engaging, more strategic experience. I felt like there were flashes of interesting strategizing - doing watering runs vs bug spray runs, collecting many hearts in a row, etc. - which I wasn't really able to think about because of the speed of the game. But yeah, the core here is great!
Apr 7 10:34:06 4m 11s DLAY's Buffet ♥ 1 Ha, funny take on the theme. I agree with other that this is really well-scoped for the compo. The throw feels satisfying, and the game in general is pretty polished. Movement felt a bit slippery/sluggish to start but I got used to it. Nice job!
Apr 7 10:53:28 19m 22s Down to the Wire ♥ 6 Excellent puzzle game. The growing complexity and learn-by-doing tutorialization really is reminiscent of The Witness - as others have mentioned. I'd take that comparison as high praise. Feels like the timer and game over condition is there to adhere to the theme, but doesn't benefit the game in any way. I got to level 23 or something and was having a good time, but the time pressure was a detriment, and I'm not going to replay the game to finish it. Which is a shame because so far the puzzle design was excellent and I would have loved to finish the game. Continuing on that train of thought, an undo button would be great too.
Apr 7 11:01:27 7m 59s Mightiest Minion ♥ 0 Cool concept, thought at first I wasn't sure what was going on. Can't say I love the movement and bomb placement. In a way it's streamlined and unusual, which is cool, but I really felt like I lacked control and, as such, an ability to strategize. I got a game over from an enemy coming from nowhere from the right side of the screen. Don't know if that's intentional. Felt like a bug and was really unsatisfying :( But overall a nice and quite polished compo entry.
Apr 7 11:25:53 24m 26s The Average Quest ♥ 1 Cute little platformer. The level design is really intuitive - I somehow always went where I had to, even when it the next step didn't seem that obvious. Great job with that. As far as complaints go, I didn't know the spacebar was also used for interacting with the monster and was really confused. Thought maybe the game was broken, but saw that no-one in the commments was complaining. I don't know, maybe I had a brain fart, but usually there is some prompt on which key to press. But that's a minor complaint. Got there in the end :) Good compo entry.
Apr 7 11:35:43 9m 50s Spiraland ♥ 0 Decent platformer but the controls felt really unresponsive and weren't a good fit for some of the precision platforming required. I do like the random progression of levels and the fact that they exist in the same space - meaning you can use the platforms of a previous level to beat the next one.
Apr 7 11:47:09 11m 26s Outrun The Sun ♥ 2 Very impressive compo entry. Polished and feature-complete. I love the quirky music and take on the theme - very cheerful and fun vibe. With a bit of control and level generation tweaking you could really take this to the next level. At the moment I wish the drifting felt more responsive and had more utility, and that I had to press a modifier button to do tricks. Otherwise it feels unnatural to have to go off the throtle as you hit a ramp if you don't want to do a trick, and there's no air control. As for level generation, it'd be nice if there were no obstacles in front of speed boost ramps. Really annoying to boost into a tree. Just some small tweaks that could improve the feel of the game immensely. Nonetheless, like I said, a great entry.
Apr 7 11:58:26 11m 17s Live For Later Or Live For Now ♥ 1 It's very nice to see LD entries that take a more experimental and personal route than the technical exercises or rough prototypes we mostly see (no shade - rough prototypes is I do in LD as well). I love the aesthetic here. Both the sound and visuals are in a way really rough, but they also have a lot of personality and cohere into a very moody whole. I think it's also impressive how the game does not explain itself at all but still manages to be intuitive and gripping (I played for longer than I expected). Definitely the most left-field entry I've seen, and one of my favourites. Great job.
Apr 7 12:31:24 32m 58s Hex'd ♥ 1 I think I'd enjoy this more if the timer was slightly more forgiving. Trying to get hearts just doesn't seem worth it with the time loss, for example. Some things were a bit confusing. Why does the bar go down in uneven increments when you're in human form? Why is there no timer in slime form? etc. Those complaints aside, the game looks and sounds great. Even if it's a bit rough around the edges, it's suuper impressive for a compo entry. Good job.
Apr 7 13:29:51 58m 27s Dont Wake Up! ♥ 3 Really impressive work. The art and especially the music are gorgeous. I like the design of the arena and the transition effect (although I feel like it could have been taken further by changes in lighting and music). Reminds me of Psychonauts or Alice: Madness Returns. Some of the thickest atmosphere I've encountered in a LD game.
Apr 7 13:48:20 18m 29s Flowers Photos & Pills ♥ 4 A gorgeous tribute and clever representation of the slow fade of memory. Love the message, the sun-drenched art and sweet music - it all creates a really delicate atmosphere. Great interpretation of the theme, well executed. One of my favourites.
Apr 7 14:00:03 11m 43s JUGGERNAUT ♥ 0 Props on trying those new tools. Coming out of the compo with a solid, finished game is difficult enough as is. Doing so while learning tools - hats off. I agree with other commenters about the speeding up idea being interesting but that the speeds should be tuned somewhat - the start is too slow, and then the speed-ups get really crazy.