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| Timestamp | Since previous | Game | BadPiggy's comment | |
|---|---|---|---|---|
| Oct 5 02:42:20 | Buggy Bot | ♥ 2 | A very good platformer. Got till the end as well with 7 bugs left in the system. The bot felt great to control and the platforming was fun. The fans were a little tricky but everything still felt doable even though I died mostly cus of them. Not a fan of how the camera was locked though. Everything looked great as well and ran really smooth. The visuals as a whole were cohesive. The level design was tight and great and the checkpoints were many and really helped the pacing of the game, ensuring I wasn't stuck for too long. The sound effects were also very oddly satisfying lol, especially those bees. Don't really have an qualms other than camera lock and that the fans were a little hard at first. Great job overall. | |
| Oct 5 03:24:19 | 41m 59s | Interstellar Highway Robbery | ♥ 1 | Absolutely loved this. Will definitely be playing it more as well. My only qualm is that I wished there was a map for when you entered a new ship. I also encountered a bug where I ended up in one of the orange crates.Still though, a fast paced and fun arcade game. All it really needs is a map for the new ship you enter and maybe a few more enemy types and you have a really good game on your hands. Solid entry |
| Oct 5 04:19:44 | 55m 25s | Birdbird's Life Balancing Agency | ♥ 2 | Amazing game. Simple premise and mechanics but so much damn fun. Loved the simple visuals as well. Especially Birdbird himself. Don't really have qualms with this. Birdbird might just be a bird but he also make good game |
| Oct 5 04:33:05 | 13m 21s | Quantum Qitty | ♥ 2 | A hard as nails game which is extremely polished. Amazing job on this. The last level almost had me in tears though lol. Mostly cus I'm bad at these types of games. Still, great mechanic ensuring you can't just sit in place and have to move constantly,else you get hit one of those balls. Awesome and well-detailed visuals as well. A great entry all around |
| Oct 5 05:51:05 | 1h 18m | Falling Tower | ♥ 1 | Was able to enure only 4 blocks touched the ground while building but it collapsed at 7.62 seconds lol. Great game. Was particularly cool how you could pretty much join a block to any other block making the building as tight as possible. Don't really have any qualms with this, I don't think it really needs more than one type of block as well. It's really cool as is with these two types. Great and simple entry |
| Oct 5 06:28:19 | 37m 14s | False Angel | ♥ 1 | Visuals are awesome and the soundtrack is amazing as well, except the second part is just too hard and unforgiving lol. I think if the ship did not do a divebomb when you mess up the button prompt it would have been a lot more manageable. In it's current form it's a little too hard since you have to keep track of the birds, the current position of the ship and which button you need to press. A decent entry though |
| Oct 5 07:28:44 | 1h 00m | ROBOKILL | ♥ 2 | This was really cool man. You've nailed the presentation. Made me feel like an absolute monster through and through. Love the simple nuances to the presentation as well like how everyone is much shorter than you, the wobble in the camera and the arms, the look of fear in the characters. The bullets from the police were a little hard to see though. Having to be strategic and throw heads at them was cool though and kept it from being mindless. Not a fan of some of the doors basically being camouflaged with the walls though. Caused a few annoying deaths. Regardless, a really fun entry overall. I love power fantasies and this was a good one |
| Oct 5 08:42:29 | 1h 13m | Kattonauten | ♥ 1 | This was really cool for what it is. I was able to blaze past the game till the second checkpoint,unfortunately once I got to the point where I had to drop onto a bomb like in the gif you have on this page, the rocket would just never take off from it. Along with that I got stuck in the wall at that point and could not continue. It's still a great concept and idea which has been executed well |
| Oct 5 10:35:42 | 1h 53m | Hazmat Magic | ♥ 1 | Got till the end, that mega explosion from mixing green and blue was cool lol. The puzzles were cool and had a great usage of the mechanics on offer from the game. the second last puzzle seemed like it required too much of a precision shot for what you can do in the game. Still a cool puzzle though. The sound was nice and calming. The visuals seemed a little too plain tbh. Not too much was really striking from them. None the less, this is a solid entry. Great job |
| Oct 5 13:22:29 | 2h 46m | Mystic Push | ♥ 5 | I couldn't do the last puzzle lol. Amazing work on this none the less. Feels polished all around for what it is. Puzzle design was phenomenal as well. The pixel art is amazing but at the same time it also kinda hinders the game. The perspective can make it hard to see certain tiles behind walls or behind the pillars. Maybe just reducing the height of the walls from 2 tiles to 1 would fix that. Still, an awesome entry all around |
| Oct 5 13:59:48 | 37m 19s | Burning Ravager | ♥ 2 | Phenomenal game for the time constraints. Polished to a sheen and with a lot of content which is actually fun and very worthwhile. Haven't finished it completely yet but it's because I want to take my time with it. The theme of unstability is actually represented well with the overheat mechanic. Keeps every enemy encounter tense as well since it increases with damage and makes you strategise with regards to the equipment you should use at that moment. The graphics and art are amazing and definitely bring older NES games to mind which is what you were going for anyway so great job on that. I did not really like how slow the camera transitions between areas though. I realise it was the case for some older games but it could be faster here for a slight quality of life improvement. Same goes for enemies spawning the second I re-enter an area. Maybe re-spawn them after a few minutes. All in all though, nothing really wrong with this game. It does it what it does very well. Amazing work |
| Oct 5 15:38:12 | 1h 38m | Volatile Defender | ♥ 2 | Awesome work on this. The mechanics in play are tight and the gameplay as a whole is damn fun. Having to strategise on the fly due to the various enemy types and due to their positions makes things damn tense and exciting. And of course the use of powerups and needing to move towards them as well. Everything from a mechanics perspective is cool from the shooting to using those powerups in different ways. My only complaint though is that the movement speed seems a little too slow for the type of pace that the game wants to set for itself. Other than that though, cool and fun arcade game. My highest so far is roughly 600 and I'll definitely try for more |
| Oct 5 17:42:21 | 2h 04m | Potion Commotion | ♥ 2 | Tough game lol. Very fun none the less, loved how the mechanic could be used in ways making most of the puzzles very non-linear. The actual jump was a little unwieldy sometimes but it always felt beatable. Great visuals and audio as well. Great job on this |
| Oct 6 05:40:51 | 11h 58m | heat wave | ♥ 2 | I lasted with a max of 333 villagers. Rather nice game but I'm still not entirely sure how to really play it. I get that you have to balance everything and also keep track of the fuel you have but I feel like there's something about the game which I'm missing about how to play it. Still, the visual and audio design was awesome, loved the entire setup and premise. A great entry overall |
| Oct 6 06:07:58 | 27m 07s | gunstable | ♥ 1 | The weapon types were cool and having them switch every time you attacked created a nice layer of strategy and improvisation on the fly. The character designs were also cool though I felt that the background was very out of place and was inconsistent visually. The core concept is nice though and the gameplay is fun so it's still a rather nice entry. |
| Oct 6 10:39:25 | 4h 31m | Dogs++ | ♥ 0 | Only thing this game is missing is the ability to pet the dog lol Seriously though, awesome mechanic. Puzzles weren't frustrating at all and were very fun ( even if the tower of pups in the last one took a while lol ). Visuals are hella cute and so was the music. Cool usage of theme as well. Selecting which dog would jump of the tower was very cool as well. I don't really have any complaints tbh. Maybe using a mechanic in one level and then being told about in the next level seemed a little annoying but that's just a nitpick at best. This is an awesome entry, especially for compo. Great job on this |
| Oct 6 18:08:09 | 7h 28m | CONTROLL | ♥ 2 | Cool game and idea though I feel it's a little too random. It's hard to really strategise and plan and use the moves you have when they occur randomly. If the next move after the one shown on the face of the robot was displayed as well in the UI, it would have made things a little easier. Regardless though, presentation and the visuals was slick. Love the minimal pallete and it was easy to tell things at first glance like the cubes which could be shot. A good entry none the less |
| Oct 6 18:36:48 | 28m 39s | Teeter Hero | ♥ 1 | Awesome idea here. Definitely fits the theme well and is a fun beat-em-up. The graphics are great and hits are communicated well. The different enemy types are nice as well and force you to move a lot along with having to balance the bus. My only complaint is that it's hard to tell the actual position of the bus on the mountain top. Still though, awesome entry |
| Oct 7 09:24:46 | 14h 47m | Bugsy's Barbershop | ♥ 1 | This is so weird and fun lol. Won't lie that rotating my tools and snipping or shaving away was just damn fun. Especially when trying to get clean cuts. Loved the art and the voice acting especially lol. Great stuff all around. I need to get more accurate with my cuts though. Only 1 bug was happy lol. |
| Oct 7 16:35:19 | 7h 10m | Brittle Buildings | ♥ 2 | Cool idea. The 1-bit visuals were great and so were the character designs. The player's reload was cool and the sound effect made it damn satisfying lol. However, the game really needed some tutorials. It did take some experimentation to realise how the blocks actually worked together but it was very frustrating in the beginning as a result. I also wish there was a separate button to exit the shop because I accidentally left it a few times. None the less, it was a cool entry and cool concept. I was able to last for 6 waves |
| Oct 7 16:53:15 | 17m 56s | The Lesser Evil | ♥ 2 | The idea for this is so twisted that it actually works lol. I'm not entirely on-board with some of the curses though. Too much screenshake or a different palette may not really work for some people's vision, the rest work wonderfully though lol. The visuals were awesome and the SFX were really crunchy. Don't really have any complaints other than some curses being a little too much for some people. The game has a nice variety of enemy types, it really is a different experience every time you play and it's damn fun overall to try and overcome the game's challenge. I was able to beat the boss on the normal difficulty with 9 deaths and I'll definitely come back to this to try the harder difficulties. Phenomenal work on this. |
| Oct 8 08:10:10 | 15h 16m | Help, I cast the wrong spell! | ♥ 1 | Amazing entry from you as always. I reached the second edition book and I love this, but I'm kinda divided on it though. On one hand, I think it's a very good mechanic ( especially the second half when the dynamite comes out the other way and lends itself to allowing you to ride on the explosions ) and has been used to it's full potential, but on the other hand, it's a little too frustrating in parts. It was very confusing sometimes as to whether an explosion would kill me or let me rocket-jump ( explosion-jump ? lol ). And the nature of the dynamite meant that they would sometimes end up in places which would just kill me outright even if I did find myself doing the level correctly. As a result I kinda won some levels out of pure luck. When everything clicked though, this was amazing and very well-designed. The explosion effects were damn cool and the music sounded quite funny tbh considering the situation of the wizard. In fact, this game as a whole is damn funny ( Especially that ending ). Why'd you opt out of humour ? lol. None the less, great work on this. It's an awesome entry |
| Oct 8 11:11:35 | 3h 01m | STAR STRUGGLE | ♥ 1 | This is a neat concept which is nice but feels a little too unforgiving. I feel like the overheat meter should just increase when you shoot bullets and not when you're locked as well. A little more control over the ship would have been nice as well though. Still, nice idea and a decent entry. |
| Oct 8 13:05:34 | 1h 53m | II-III-V | ♥ 0 | Great entry. Nice and atmospheric and with nice movement mechanics. The writing in those letters was actually nice and the general mood was cool. The visuals were great, good choice of colour pallete and the sound design is really good. I felt damage could have been represented a little differently because it was a little too hard to tell whether I was actually close to death or not since the shade of red doesn't change too much after a certain point. Still, the general mood was great and the game as a whole was cool That ending seemed a little unnecessary though lol |
| Oct 8 13:23:32 | 17m 58s | RAGE HORSE | ♥ 3 | A nice base for a game. Loved the pixel art here and the sound effects. The stealth system was a little rudimentary but for what this game is, it's definitely polished and damn nice that you were able to do it within the constraints of the jam. |
| Oct 8 13:58:24 | 34m 52s | TECHNUCLEAR | ♥ 2 | Awesome mechanics and audio. Visuals were nice and simple and the ball flying around was very satisfying. The walls being dangerous at times was a nice touch. There was a good amount of variety in the levels as well for the type of mechanics in play. That second ball was cool as well. My only complaint is that the very nature of the mechanic ends up being a little random at times and hard to really tell where it will go. The boss at the end as cool though. Great job on this overall, was a damn nice collection of mechanics which were executed very well. |
| Oct 8 17:48:43 | 3h 50m | Karawan | ♥ 2 | Got to the portal on my first attempt lol. Great game and idea. Amazing art and that music just sets the mood beautifully as well. You do need to be able to see a little further ahead to actually plan well, but either way, it's a really great game and idea in it's current form and I'll probably be playing it more. Loved that you could reverse your caravan if you're stuck. |
| Oct 9 10:17:41 | 16h 28m | Unstable Magic | ♥ 1 | Nice idea for a mechanic and good visuals and audio. I felt that the game would have benefited from having a little more control over your aiming though. If the wand turned a little slower it would have been a little better. Still, good entry |
| Oct 9 10:20:52 | 3m 11s | Helico Pter | ♥ 1 | Great entry here. It's nice and simple and has a good sense of mastery about it. The level designs you incorporated were really cool as well. Especially the ship and the crane lol. The final part with the lava seemed a little too unforgiving but it is the final section after all lol. To make things a little better, maybe just tweak the hit box for the body of the helicopter besides its underpart and make it a little smaller. Along with that, increasing the minimum velocity you need to be at in order to land safely would make things more better as well and prevent too much frustration. Still, cool and nicely designed entry |
| Oct 9 10:32:28 | 11m 36s | SEXY BOOBY 95 | ♥ 1 | Don't really have any complaints. Rather nice and funny adventure game lol. I'll probably play SurFree more though lol. Loved how pretty much every program shown on the computer came together in some way. Sound effects were also cool and the game as a whole great. Awesome entry |
| Oct 9 10:52:09 | 19m 41s | Wiggle Bird | ♥ 0 | Cool concept and execution. The level design here was really cool as well. Last level did take a while but every level was still fun to play through. I also liked how you could essentially play the game with only one of the two direction keys. Gave it more depth that way as well. Great visuals and SFX. A nice entry overall |
| Oct 9 13:15:58 | 2h 23m | Cytoplasm Madness | ♥ 3 | Great graphics and setting. Loved how the arena actually looked like a micro-organism. The visual style and art are all great. Loved the SFX and the music as well. Mechanically though, I felt like the game really needed more. I understand that your health dwindles away as time passes and the little guys give you back ammo, but it sometimes caused unwinnable situations. This happens a lot with the boss when he's invulnerable and the turrets shoot at you and since you can't really do anything other than dodge, you basically die unless you have enough health. A way to regain health would have worked well with the game. Some sort of mechanic which made use of the little guys as well besides affecting the rate at which your ammo replenished would have also been really helpful. Either way though, what's here is definitely fun. Good job on this entry none the less |
| Oct 9 15:55:36 | 2h 39m | It Crumbles | ♥ 1 | An awesome idea. Don't think I have ever really seen this done before and it is quite fun to boot. Unfortunately due to randomisation it can be very frustrating as well. Having minimal control over the player when they're on grey tiles basically means that you're most likely going to die since you don't know what's present along your path of motion. Still, launching myself with a bomb was always fun. The visuals and audio were cool as well. There are a nice variety of enemy types which really make you move a lot. Really nice entry. |
| Oct 9 17:35:37 | 1h 40m | Tower of unlife | ♥ 1 | Made it till the sixth floor in the second part of the tower and got killed by sawblades. This is a unique type of platformer tbh. Most of the time when you play platformers now, you basically try and speedrun it but this game demands a very patient playstyle for it. You need to watch the rotation of the tower before even moving. Loved how the rotation of the tower even helped in platforming and that you had to wait for the tower to be rotated in a certain direction for you to be able to platform properly. I do wish there were more of the type of checkpoints where you spawn even after losing all your lives because it was getting a little frustrating having to redo the entire first section of the tower. It did give me a bit more of a sense of mastery over the method of platforming the game required, even though it was rather frustrating. Visuals were great as well. Awesome entry and very unique take on the theme. I'm definitely coming back to this |
| Oct 9 17:52:53 | 17m 16s | Silly Skateboarding | ♥ 2 | Really crazy and fun lol. I love 1-button games and this was really cool. I kinda wish I had a little more control over the skateboard though. Maybe a single tap changes direction and holding the button makes you move in a direction. The current setup is nice and simplistic but does lead to be in situations which are a little too hard to control. I also thought that the gap which I could move down through for the bottom floor could have been made a little bigger because at first glance I thought the player would not be able to fit through it. Still though, this a damn fun arcade game. Loved the fact that the player's face got more worried the more unstable things became. Great work on this. |
| Oct 10 05:24:42 | 11h 31m | Everything's Fine | ♥ 1 | Really nice game. Loved the aesthetics and audio. I loved how everything about the game including the mechanics were pretty much instantly recognisable as soon as I played and the tutorial wasn't really necessary. I was able to keep the reactor from exploding as well. Don't really have any qualms other than a few small nitpicks. I wish the bars for the stations were always active. Also the workers ended up getting stuck to each other for a few seconds when they were moving between the stations and the lounge. Along with that it was a little confusing as to which button corresponded to the middle and end stations when things got hectic. Maybe a number for each station and a number on each button would solve that. A little indicator for when a worker is about to have a breakdown would work as well. Either way though, these are all honestly just nitpicks. All in all this was a well made entry, great job on it. Good luck with Fashion police squad as well |
| Oct 10 06:45:04 | 1h 20m | WOLFGUN | ♥ 1 | Awesome visual design and aesthetics. The art for the wolf in the lower right corner was sick. The shooting is nice and crunchy as well. The arena is nicely designed and has a nice amount of pathways though I kinda wish you could jump over that one step next to the upper door. I originally did wish that you could hold mouse click to shoot instead of clicking and the powerup showed up in the shop at the right time lol. Speaking of which, the game was a little easy and it was only after getting more upgrades like the multiple bullets and using the other upgrades to increase the spawn rates of enemies that it got harder. I guess it's nice this way that players can choose their own difficulty, though I wish that the number of enemies you had to kill in a single wave for later waves was increased. I felt a little cheated after killing only a few enemies for later waves lol. The game does need more enemy types but the type which is here looks cool. The rage mode is brutal and does fit the theme since you have to be a little careful where you really trigger it though it really matters only in later waves. Especially when you have the one-hit upgrade lol. All in all it's a cool entry in a cool setting. Really great and really fun in it's current form. |
| Oct 11 17:19:36 | 34h 34m | Restable | ♥ 5 | Really cool entry. Loved the pixel art, especially the pigs ( I'm biased lol ). The animations were really detailed and every animal was just damn cute to look at. The main aim of the game was cool and did fit the theme but it was a little janky though. I kinda wished it was something like you hold on to the animales for a given period of time or something like that. Pushing them was fine but seemed a little too hard to get a good grip on them at times. The dog was a cool factor to watch out for. I'm still not sure what exactly the win condition was though. I ended up just pushing whatever animal was around me into the barn. A little more of a hint as to what exactly the win condition for a certain level is would make things a little more tight, though what I assumed later into the game was that you had to push atleast one of every animal type present into the barn. You already have animals with different behaviors and movements (i.e the horses being a little sporadic, chickens coming at you when you have eggs etc.). Having different combinations of them alone without the other types would maybe lead to some cool puzzles. The ostrich was not really much of a threat. I feel like it should have spawned a little more, though it's audio cue was nice. Either way though, the game is still fun and the visuals and audio are very cool. Speaking of which, the music for when you win is utterly glorious lol. Great entry |
| Oct 14 18:03:19 | 72h 43m | Boat History | ♥ 1 | Amazing mechanic and a very creative take on the theme. Leads to some very precarious positions but the game still feels doable despite having a steep difficulty curve and a high skill ceiling. The fluid mechanics themselves were nothing short of awesome. Loved how the boat flows and moves on the water. The water itself was awesome to look at. Reminded me a lot of lava lamps. However, it did lead to a lot of situations where the boat ended up being rather hard to control. Those sawblades are killer lol. Great idea and execution, just a little hard as a by-product of the main mechanic |
| Oct 19 15:38:35 | 117h 35m | 🕷💩Poopy Parker💩🕷 | ♥ 1 | Well this was different lol. Loved how the mechanic was implemented. You could basically go about levels however you wished. I actually replayed the game a few times as a result and tried pulling the bad guys off the rooftops and also pulling them into me to Yeet them. The physics were a little too unstable some times and I ended up Yeeting myself really hard even though I was grabbing the walls, beams or the birds. Sometimes while trying to shoot poop it didn't really latch onto what was targeted leading to some annoying situations. Though physics based games like this generally lend themselves to situations like that. The graphics were awesome and the audio was perfect for this. No complaints there. It's a nice and fun physics puzzle game with probably the best theme ever. In short, it's the real shit. Amazing job on this |