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BadPiggy

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TimestampSince previousGameBadPiggy's comment
Apr 5 02:45:57 Shot Clock ♥ 2 Lol, this was great. The physics felt balanced and the overall feel of the game was honestly just right. You have to be a little quick to decide whether you should dunk or whether you really should throw the ball. I think the best skill to practice in this game is actually retrieving the ball when it bounces back. Especially loved how you could see the next hoop to shoot from. Helps you plan well in advance. If I had any complaint, it would be that I wasn't completely sure of the angle the ball was going to go when I held W. None the less, it's a great and polished entry.
Apr 5 03:11:56 25m 59s Soak 'Em Out ♥ 2 Really great little game. The art and audio were sublime. The droplets and the car were very well indicated as well. My only complaint is that it can be a little unfair when the car comes right when a droplet is falling. Or maybe there's more strategy to it. Either way though, I'm definitely coming back to this game. Great job
Apr 5 03:24:12 12m 16s Warming up! ♥ 1 Loved this. Having to choose between whether a structure is worth flattening or leaving it for now and going to another was great. The controls felt nice and responsive and the game as a whole was fun to play. My high score is 120 so far but I'll probably be playing this more. Don't really have any complaints here. The game was well balanced and fun to play
Apr 5 04:04:51 40m 39s NOT YET ♥ 1 This was awesome. Loved the boss designs and their movesets. All of their attacks were indicated very well and made use full use of your actions. It was not immediately apparent that I could deflect projectiles using my cane, though the fact that the pills of the second boss track you is definitely an indicator. I also felt that the timing for the second boss felt a little off, and that his syringe attack could have used more indication. Have no problems with the first and third boss though. Both had beautiful and large indicators for their attacks, all of which were fun to avoid. ( Although I did feel like the timing of the skulls of the third boss were a little unfair at times, though maybe that's just me ). The art and audio for every encounter was incredible. Great job on this game overall. Ending was nice lol.
Apr 5 08:34:41 4h 29m Captain Starforce ♥ 1 Awesome entry you have here. Personally I thought everything was detailed enough for me to know what was around me ( the different sizes of asteroids, astronauts, ships etc. ). The colour pallete was well utilised and the sprite work was great. Gameplay here was nice, although I wish the ship's max speed was a little lesser. The only complaints I have with the game have been raised by others before, especially just some sort of indicator for the location of the base. Great job overall on this entry
Apr 5 09:02:09 27m 28s Legacy Survivors ♥ 2 It's a rather nice take on vampire survivors. The leveling up system was well implemented and the enemy designs are cool. I'm not very fond of the walls in place and I also feel like bombs spawn way too close to you. Still, it's a good and fun entry
Apr 5 10:08:22 1h 06m lose95 ♥ 2 Phenomenal entry. Loved everything about it, especially that folder structure on the side. I do kinda wish it showed all of the branches of a given node instead of just the branch you click on, because sometimes I forgot which folders still had unexplored branches. Still though, awesome mechanics in use here. Took me a minute to realise that the mouse cursor was what was taking damage. I'm still not entirely sure how to avoid damage from some files, but maybe a little practice is all that's needed there. This was amazing all around. I'm definitely playing this one more
Apr 5 12:46:13 2h 37m THERE IS A FIRE HERE ♥ 0 Surprisingly addictive and fun arcade game. I'm definitely coming back to this more lol. Loved how you really have to factor in whether you should carry the fire with you to a tree, or whether it's better to just go back and forth. And of course there's also the rain spawning in which raises those questions even more. This was a damn good game loop.The art and audio as well are minimal in all the right ways and are damn cool. The only thing holding this game back is that the grab detection can be a little wonky. It was also the prime reason sometimes why my fire died lol. This is especially the case when your fire is right next to a tree. Other than that though, this is an awesome entry
Apr 5 13:21:36 35m 23s Chess at the End of Time ♥ 1 I managed to get the furthest with the green empire lol. I died instantly with the red empire and made it two times with the blue. Love the way you're telling small stories through different runs. I also loved how you were actually able to give feelings loss in the game. Like leaving behind chess pieces who couldn't cross to the end, or if a piece got taken by the darkness.Don't really have any qualms, other than that there felt like there were some rather sharp difficulty spikes in between. Still though, a quality entry from you as always. I'ma play more to see if I can get some different endings
Apr 5 14:37:56 1h 16m Carpe Diem ♥ 1 Was able to make it to high noon lol. Nice game, though it does have some issues. My main issue was honestly not being sure where exactly I'd end up after a jump. Also, there was a physics bug where I ended up getting shot upwards after hitting one of the platforms which was sort of tilted to the one I was on. The general aesthetic and music are great as well. Nice entry
Apr 6 02:49:58 12h 12m Shotgun King: the Final Checkmate ♥ 3 Phenomenal game from you guys as always with your signature style as well. Especially love that bit of slow-mo in the end when you get mated along with highlighting the piece that gets you. I'm still not entirely sure how the rules work though. Especially about when an enemy piece is going to move or not. Still, there are a lot of good indicators here and the fact that moving reloads your shotgun always means you have to move. Not entirely sure how I feel about needing to move elsewhere to collect ammo since in later levels, more stronger pieces replace others and so it seems way too risky to even try moving too much. Making use of the pieces powers by the black king is an awesome idea as well. Also, I don't think I would have known that clicking a few times would force an illegal move if I hadn't seen someone else mention it here lol. Never the less, amazing game from you guys as always. I got till floor 5 so far lol Edit : I noticed a few more things which makes most of my grievances moot points lol.
Apr 6 03:23:31 33m 33s Hearts Ablaze ♥ 0 Great game here. Loved the visuals and the audio. My main gripe though is that I really feel that all enemies should spawn health pickups on death. It was rather frustrating going into the next level with little to no health, and very little chances of replenishing it. Apart from that, it's a good entry none the less
Apr 6 10:11:14 6h 47m Wormageddon ♥ 2 Absolutely amazing entry here. The way you guys did 2.5D is superb. Loved every moment of this. Most of the attacks are telegraphed beautifully, and the time to react is just the right amount. Great boss and arena design. My prime gripe is with some attacks that are not telegraphed well - The attack where the worm shoots slime all over the arena : -> The problem here is that the shadows for the slimes are a little too faint and a little too small. And once they do become a little dark, they're pretty much as dark as the player's shadow and so I can't really tell if I'm in a safe area or not. Maybe this was intentional, but this is the prime reason why I took any damage in the first two fights. Every other attack in the first two phases have been telegraphed very well. - ( SPOILER ) the attack in the third arena where the worm's tail comes up : -> A similiar situation to the slime attack. If I hadn't jumped, I don't think I would have noticed this attack. This move is actually telegraphed in advance, except I wouldn't have thought that the worm's tail would come up. It might have been only me, but I definitely found this attack annoying Other than that though, this is definitely a phenomenal submission. Amazing work to you guys
Apr 6 12:37:04 2h 25m Flooded Caves ♥ 1 Played on normal for now. Managed to save 9 people with 1 person dying. Great game all around with fantastic fluid simulation physics. Don't really have any complaints, other than that I couldn't really see the civilians until the first chance came to save 1 of them. Still, it's a damn good entry
Apr 6 13:10:34 33m 30s Chicken Dinner ♥ 2 Great little arcade game. I wasn't too sure why excatly my chicken slowed down a bit ( stamina maybe ? ) and I thought the dust clouds under his legs meant that the farmer was interested in him. I liked that there weren't any indicators to show who the farmer was chasing though ( maybe the dust clouds were the indicator, but I'm still not sure ). This actually kept a nice amount of tension in the game ( kinda made it a horror game in a few ways when the tension got a little high lol ). Cool little arcade entry
Apr 6 14:12:23 1h 01m Rage Against The Cocoon ♥ 1 Yo, cool game. I got till the third area, but became a butterfly then lol. I also played with a keyboard and mouse and not with a controller since I don't own one. The art is great overall and the catterpillar is really well animated. I did have a bug ( pun intended ) pop up where only the last segment of the catterpillar was crawling while the top and the remainder of the catterpillar was sort of upright. Along with that, whenever I tried turning, I could see each individual segment of the catterpillar separate and turn lol. Not a problem tbh since you said that the game doesn't really support keyboard and mouse that well, though it did kinda hinder me a bit lol. Apart from that, when the catterpillar was working as it should, it looked just like a catterpillar with some incredible animations and was an absolute joy to control. Great job on this entry overall
Apr 6 17:49:13 3h 36m Reversary ♥ 0 Amazing concept. Reminds me of Hades in all the right ways lol. The writing could have been better in a few lines, though that's just a nitpick since the overall strength of the writing of the characters is great. I loved how you really nailed the feel of the boss, how his attacks had some delay between them and the weight of all his actions. Also loved the fact that you have different phases lol. Another cool thing was how the camera was actually centered around the player. Really emphasising how you're the boss. And of course, the art and audio are fitting and great ( SPOLIER : Loved how the colour of the words being said was different to reflect which character is speaking at certain times ). A phenomenal entry and probably one of the best of the jam. Amazing work on this. I honestly have no complaints
Apr 7 05:51:27 12h 02m It's time to die ♥ 1 Loved the colour pallete and how effective it was. It was a cool idea to have your life be time and have that also act as currency. Unfortunately though, the rate of fire of your weapon really made this very frustrating. Adding to that was the high rate of fire of enemies. Seems like the odds are a little too stacked against you. It is definitely a nice idea though, just in need of some balancing
Apr 7 06:05:21 13m 54s The Last Savior ♥ 2 Great little game. The fact that you had to use different attacks for different enemies as well was a nice touch and added some chaos to the mix as well when enemy types got mixed together. Loved how they were colour coded as well to denote which enemies can be killed by which attack. I do wish the range of the weapons was a little larger since it was really easy to collide with enemies while trying to land a hit. I made it uptil the 1oth wave and killed around 400-ish enemies. Nice job on this entry.
Apr 7 15:49:08 9h 43m Click to Continue ♥ 1 ngl, I listened to that ending song for a long time hoping there was something after it. If there is then I will happily play the game again because I honestly didn't want it to end lol. Phenomenal game, gets a little dark lol, but it's just a game jam game. The writing and everything about this game really is absolutely spot on. This isn't an issue or anything, though the shift to the dark tone was kinda abrupt and didn't have any build up tbh. I guess this way it had the impact that it did, though it really did feel a little too sudden. None the less, I won't deny that I was hooked from the very first button press till what I assume is the end with the song. Absolutely amazing VA. Can't praise it enough tbh. P.S I also remember one of your older games from Wowie jam lol
Apr 7 17:39:03 1h 49m Mr. Final Boss ♥ 1 Great concept and art. The visuals as a whole were fantastic. Love how you guys did 2.5D. However, it did also hinder the game quite a bit. One main problem I had was actually judging distance between me and the players. This also made abilities like the axe kinda frustrating to use. The player AI is fine, seems like how a player would play a soulslike anyway lol. The quotes from the players were nice as well. I managed to get to the 3rd wizard. Nice entry
Apr 8 17:18:42 23h 39m BOX IN OX ♥ 1 Really great concept you have here. My high score was 20. Died with like 18 seconds left lol. This is actually a great twist on tetris with something else providing urgency besides just trying to match blocks before you reach the top. This may not really be an issue, but sometimes I was pressing down and the piece didn't move. I realised that this was because it was an illegal move, but maybe some sort of sound or visual indicator to show that you can't lower the piece depending on what's below you would be cool. Apart from that though, this is a very cool and unique twist on tetris. The art was great and the music and sfx present were honestly damn catchy. Amazing entry
Apr 9 03:55:05 10h 36m Block or Bust ♥ 2 LudumDare50 09-04-2022 09_09_34.png Easily one of the most creative and imaginative games of the jam. Loved how well balanced the timers were. Nothing felt unfair in that regard. Art was simple enough and kept everything distinct. Sound was great and the music was an absolute bop. Humour was on point throughout the game which is usually very hard to do lol. I have a few qualms though... The particle effect for when a shot landed seemed like there was a little too much going on, and so sometimes I couldn't really tell if I hit a dinosaur or not. (SPOILERS) The level in the third day really needed some semblance of directions or something since it's a bit of an abrupt step up from the last two days. Only saying this because I got lost quite a bit lost and didn't really learn the layout of the level because of time lol. The bones of the humans might have been a little too small as well since I did miss a few lol, though that might just be me and be a nitpick. None the less, amazing entry here.
Apr 9 06:00:16 2h 05m ENDURACE - Drift Or Die ♥ 2 Seeing the cars crashing and stacking onto each other during a race is a sight to behold lol. Love the explosion effects as well. Love the sound effects as well, the cars crashing into each other sounded like plastic toy cars lol. The handling is fine though I don't really like that the car can also rotate vertically in the air. I get that it's physics based, though this seems very unnecessary. I also didn't really like that there isn't too much of an indicator for whether cars took damage or not. I ended up dying once right after jumping off a ramp. The only reason I knew that I died because of it was because another car had blown up a little before it by jumping off a ramp. Still, the game looks good and is fun during the lap race.
Apr 9 08:45:35 2h 45m Different Strokes ♥ 3 Absolutely magical. Zero complaints. Though maybe some minor nitpicks. Some kind of cursor symbol or indicator for how big the paint brush will actually be would be helpful. And sometimes the ghost's dialogue can cover up a painting, though either way, this really is one of my favs this jam. The way the museum even opens up as you keep moving in it, absolutely amazing. Some of my uploads so far not counting art which I added to lol Different Strokes 09-04-2022 12_02_44.png Different Strokes 09-04-2022 12_30_44.png
Apr 9 11:32:48 2h 47m Void Prison ♥ 2 Very tight arcade game here. Love that you have the arena become smaller over time. Ensuring that a player has to be aggressive in how they play and try not to get hit at all because even one hit can be the end. Love the variety in enemy types as well. The only qualm I really have with this game is that sometimes, enemys spawn right on top of you. It can also be annoying when you get shot by an enemy who's offscreen. Other than though, the game's art is sublime and the music is damn catchy. It's a really addictive little game and a damn good entry overall ludum-dare-50t 09-04-2022 16_42_55.png
Apr 10 03:41:35 16h 08m Wiggle Arms Space Force ♥ 0 Ayo, this is a damn cool game. The art is fantastic and the wiggliness and squishiness of the player's arm is too cool lol. I like how you made use of the grab mechanics as well, in that you have to grab enemies and put them into the machine when they're dead so that you get more guns. And you have to be a little careful while shooting so that they're corpses are still on the platform. Love the little indicator as well for when they're too close to the machine. Also cool how one of the weapons actually turns around when you fire it, so you have to turn it yourself. There's honestly just a lot to like about this game, the art is great as well and is nice and chunky. I'm definitely coming back to this to play it more Created with GameMaker 10-04-2022 08_46_23.png
Apr 10 05:30:11 1h 48m Earworm Jam ♥ 3 Loved this lol. I only wish there was more of an indicator for the actual distance between you and the worm. Still, alternating between sprinting and normal running and jumping is great. And the music ( oh gawd the music ) is damn good lol. I honestly couldn't help laughing at all the absurdity in this game lol. Especially the worms who were singing what I thought was the final countdown lol. Awesome entry all around LDJAM50 (DEBUG) 10-04-2022 10_44_48.png
Apr 10 06:09:31 39m 20s You Are A Bomb ♥ 1 Loved this. Felt like a really tight arcade game. the visuals were great and kept things really clean. The gameplay was fun and addictive. I don't really have any complaints here, it was a fun little game.