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Feedback comments for LD53
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| Timestamp | Since previous | Game | BadPiggy's comment | |
|---|---|---|---|---|
| May 2 13:22:53 | STARFLAIL | ♥ 0 | Great game here. Visuals and audio are polished AF. I also appreciate that the entire cable kills an enemy and not just the crate. What the heck was that cow for though XD ? I have some issues though. Some of this might just be me needing to git gud so take it with a grain of salt lol. The crate swinging being unweildy is fine since it's supposed to be that way, however I feel like the amount of fuel you get from an enemy is a little too less at times. Especially considering the amount of time it takes to actually kill atleast one enemy sometimes. Along with that, you kinda end up in unwinnable situations when having to go back to the base after a delivery or when you start a new delivery. I really feel like you should either start with full health, or with some health added to your current amount when you're starting a new delivery. None the less, great game all around. Unfortunately due to my issues mentioned above I was only able to get somewhat close to the planet in the second delivery. It's probably just me sucking at the game though lol. | |
| May 2 14:37:06 | 1h 14m | IceCream Van | ♥ 1 | The game looks and sounds amazing. I was a little confused at first about the position that kids had to be in for me to serve ice cream, but I got it. Managed a score of 23 dollars as well. Don't really have an complaints with the game either. Great job on this. |
| May 2 15:58:36 | 1h 21m | Turbo Baby | ♥ 4 | My highest score is 3521. Great game lol. The animations and music are absolutely on-point. I'd say the speed of the game is fine, but I think the actual control layout could be a little better. Still, this is a fantastic little endless runner. Love the overall attitude and feel of it lol |
| May 2 16:26:06 | 27m 30s | PARCEL PUNISHER | ♥ 1 | I got a good amount of cash from those kills, and the packages were a nice bonus Amazing game from top to bottom. Feels frickin great to play as well. I'm really in love with the visual style. So much so that I really want to steal it lol. Love how simple and to the point that everything's been designed though. Let it be how apart from doors, everything in the game ( let it enemies or windows ) is mostly differentiated by a simple and easy to read colour, to the little bounce or re-bound a package does after you throw it, or the little effect you get when you throw a package against anything. I have some issues though. I agree with Camh that the final level kinda kills the pacing of the game, though it definitely feels like a final level with how brutal it is. I also feel like the parcel's hit detection could have been slightly better, especially when enemies are kinda clumped together. Not really a fan of the level where a lot of melee guys come at you at once since it kinda devolves to how lucky you were about whether they came at you one at a time or not. Also not a fan of getting shot offscreen by the yellow guys at times. But honestly though, this is a fantastic action game through and through. Great job |
| May 2 17:09:17 | 43m 11s | Deliver to Whence you Came | ♥ 3 | Amazing design decisions here. I still feel like the movements of the slugs/snakes(?) are a little too unpredictable, especially considering how precise you have to be with the ball sometimes None the less, amazing level design all around. It's unreal how much you were able to communicate here just by showing and not telling. I wish I knew how to subvert expectations as hard as you can lol. Graphics and audio were amazing as well along with the mood. The sfx for when you left a level were damn calming as well. I'm guessing that's you humming into a mike or something lol |
| May 2 18:09:59 | 1h 00m | Rhino Express | ♥ 1 | Amazing presentation on this. Looks,sounds and also feels very very good. I do wish there was an undo button or atleast a command to undo placing an object. Also if I really had to nitpick, I'd say that the main music loop was a little too limited and got noticably annoying after a while. But honestly, this is a cool little puzzle game overall |
| May 2 18:29:41 | 19m 42s | Machine Meltdown | ♥ 1 | My anxiety levels kinda rose for a bit when the progress bar reached 99% and stayed there for a while lol. Cool little bossfight. As you already mentioned, issues like getting damaged when you touch the boss and a general lack of feedback definitely hindered me a bit, but I still played through because the boss design was good. I think my real issues were that the smash radius of the hands was a little too big and that you had to replay the tutorial every time. None the less though, a good little entry |
| May 2 20:47:20 | 2h 17m | Hazard Saviour | ♥ 1 | Before I gush about this game, I just want to point out that in my first playthrough I encountered a game breaking bug where I couldn't pick up anyone. I think this was after I bought a weapon from the shop Now as for my second playthrough Hazard Saviour 02-05-2023 14_07_28.png I'm in absolute awe of how you're able to put out these content rich games within the time period of a jam. There's an amazing amount of polish in this from the sprite work to the audio just like your other Ludum Dare games. The biomes present are also varied and damn pleasing to look at. The timer is also pretty generous ensuring that things aren't too frustrating and the controls are snappy and fun. I think my only real problem with the game is that the first time you play, it can be a little annoying trying to get to one part of the map only to find a dead end instead since the directional arrow isn't too much of a help at that point. This won't be a problem once you learn the map, but it's definitely worth noting lol. Keeping that issue aside, the map has a good flow to it none the less keeping it a joy to explore. I'm definitely going to play this more and try and unlock more of the weapons. Really amazing work on this |
| May 3 13:19:30 | 16h 32m | Neural Rot | ♥ 2 | Unfortunately even I was only able to get till the scientist I think. I went through 2 doors. One instantly crashed the game, and one led to another room where I killed some monsters, and then the game crashed after I exited the room |
| May 3 14:19:54 | 1h 00m | Debbie's Diner Derby | ♥ 2 | A nice litte relaxing game. I do wish there more of a penalty at times for dropping food, but that goes against the entire point of the game and may even end up being kinda frustrating, so I'd say it does what it does very well. |
| May 3 14:44:17 | 24m 23s | Special Delivery | ♥ 1 | A great little chill game. Don't really have any complaints. Overall presentation was great as well. Love what you did with the box's visuals as well Special Delivery by Ismael Rodriguez - Google Chrome 03-05-2023 09_02_47.png |
| May 3 16:01:17 | 1h 17m | Chain Mail | ♥ 1 | Really great game. Presentation as a whole is fantastic. Both audio and visual wise. Loved the dynamic music during some of the cutscenes. It's probably only cus I'm bad at this sort of game but I didn't completely understand at times what exactly was happening and what the icons next to the characters meant ( i.e the one's at the top left of their posters ). I managed to get this far though. Good game even if I'm bad at it lol Managed to get this far before essentially losing all my men Chain Mail by Uppon Hill - Google Chrome 03-05-2023 10_21_47 (2).png |
| May 3 16:36:35 | 35m 18s | Neo City Express | ♥ 1 | Ooof. The last day was murderously difficult. Great game though. I guess the only issue is that it can be a little too hard at times to keep track of everthing ( especially the swerving ), but otherwise it's very pog. Great job Also, on the 6th day I wasn't really able to backspace texts. |
| May 3 17:49:43 | 1h 13m | Air Delivery | ♥ 3 | Air Delivery by pianoman373 - Google Chrome 03-05-2023 12_13_12 (2).png A very relaxing little metroidvania. Very speedrunnable as well lol. I don't really have any complaints tbh. Loved the overall level design of the map and the pace at which you were pretty much always progressing. Let it be a new ability (eg: paper plane) or a new type of obstacle (eg: rock wall). I do wish there were some sort of threats or enemies in the game, but that would probably take away from what is a very calming game overall. Either way, great work on this |
| May 3 18:01:13 | 11m 30s | Crash Courier | ♥ 4 | Cool little game. I think the hitbox for the undrivable parts of the tracks was a little too big in general. Along with that, handling was a little unwieldy which made things a little too haphazard and chaotic. Shooting feels nice though. The sound effects and the music are bangers. Cool game |
| May 3 18:08:59 | 7m 46s | WASTELAND Express | ♥ 2 | Cool little game. Driving is fun and intuitive. Shooting feels great as well though some more feedback from shooting enemies would be great. The map feels kinda useless at times, though once you learn the layout better, there shouldn't be any problem tbh. It looks really great in terms of graphics. Love the audio as well, especially the metal music. A good entry overall |
| May 4 15:36:56 | 21h 27m | Rail Blazer | ♥ 2 | Great game. Absolutely amazing that you managed this within a jam. Love the concept as well. However, I feel like the game really needs you to know where every house and material is on the map, else you're wasting tracks and money trying to find another house or material or elsewhere. As a result, I ended up in a few unwinnable situations. But either way, the presenation is awesome and it is definitely fun to lay down your own rail network and travel from one building to another |
| May 4 17:37:26 | 2h 00m | The Mailman | ♥ 1 | Cool little beat-em-up. I think this would have been a little better if you either had more means of crowd control looking at the number of enemies you throw at the player, or you reduced the number of enemies a player faces at a time. The mail works nicely as projectile weapons, but doesn't really help much again with dealing with so many enemies. The scooter also could have used a visual timer or something to show how long it would be active while you were riding it. But the presentation is great. Love the different animations and enemy types. Some good feedback when you hit an enemy as well. Cool entry |
| May 4 20:12:34 | 2h 35m | Delinquent Delivery | ♥ 2 | Really wish this went on for longer since I did get into the groove of bashing bandits However, I feel like the characters really needed shadows or something so that I could tell the distance between them. It's because the game kinda suffered from the problem that most beat-em-ups have, which is that it's hard to tell if you're on the same line as the enemy or close enough to it to punch the enemy. Also, while the animations for the player were amazing, I feel like the enemy's animations didn't have feedback for when an enemy died. The feedback for normal hits was good, but there wasn't really anything for an enemy's death. None the less, it was damn fun while it lasted and the presentation as a whole was cool. Really good entry overall |
| May 5 14:24:50 | 18h 12m | Fragile: Handle With Care | ♥ 2 | Cool little action game. The presentation was good with both the audio and visuals looking great. I love how you can push an enemy onto a conveyor belt lol. I also love how you can essentially group the enemies elsewhere and basically throw the package through them lol. It's simple design and it works damn well. Great work |
| May 5 18:25:58 | 4h 01m | Swerved | ♥ 1 | Looks absolutely amazing and sounds great too. However I feel like the handling could have been a little better. Cool game though |
| May 6 11:58:11 | 17h 32m | shape shipper | ♥ 1 | Really great idea and mechanics. Everything about this is really cute as well, from the visuals to the little sounds for the player's footsteps. I absolutely love how you can stack pieces together. Made things really conveniant and ensures that you don't lose too much time if you put the wrong piece, or if it's at the wrong rotation. I guess my only issue is similiar to everyone above. The puzzles really needed to be weighted. Still, absolutely amazing entry overall |
| May 6 14:46:17 | 2h 48m | Drone Delivery Despair | ♥ 1 | As the others have pointed out, incredible and unmatched sense of mood and atmosphere. Flying around in the drone was fun, though I felt like precision control when you needed to land or pick up a package could have been a little better. Regardless, great game. That ending sorta caught me off gaurd as well lol. |
| May 7 14:04:22 | 23h 18m | Superfetch Dog | ♥ 0 | Got till level 18. It's rare for a game to really make me feel something. Well done on that. The small story the game has was intertwined with the gameplay so damn well. However, it's the gameplay where my issues lie. Everything else was perfect. I genuinely feel that the porcupines and the boars were too annoying and did way too much damage. Also, unless you have the sound or smell skills, finding the ball in later levels or if it's thrown damn far in the first few levels is next to impossible. Especially if it's hidden in the tall grass. Regardless, it can't be understated how amazing this game is and how well you managed to weave a story among it all. Amazing entry. You could also take some of my issues with the gameplay with a grain of salt since I was so invested with bringing the ball back that I probably only disliked them because of that investment lol. |
| May 7 20:19:42 | 6h 15m | Dead Deliverance | ♥ 1 | Damn good entry. Loved the presentation as a whole. I'm a sucker for minimalist palletes lol. Although I do have some qualms. I kinda wish there was some sort of audio indicator for when an enemy was sucked in by you since I found myself wasting a second or so to check whether it was actually dead or not. The dash was also kind unresponsive at times for me. Take that with a grain of salt since it may have just been my computer acting up, but sometimes the dash wouldn't work. I noticed it was unresponsive when I tried dashing while I was falling after a jump. I also think that the game really needed a mini map or something along those lines since I did find myself getting lost quite a lot lol. Though again, probably just me failing to learn the layout properly lol. Regardless, really good entry. |