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Feedback comments for LD55
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| Timestamp | Since previous | Game | BadPiggy's comment | |
|---|---|---|---|---|
| Apr 16 16:37:03 | Globeba | ♥ 0 | I recently started playing the minish cap so this definitely felt familiar, right down to how you wordlessly explain mechanics Everything about this is stellar, although I kinda wish you had a map ( although if you do get one later on, then I take it back ). Regardless, this is an amazing job | |
| Apr 16 17:29:32 | 52m 29s | Summon Death | ♥ 1 | Summon Death 16-04-2024 22_42_48.png Love the overall setup here. Sort of a twist on a pokemon battle. ( Though I guess this is more of a twist on an smt game ) The presentation as a whole is cool, let it be visual or audio-wise Combat is cool as well. Love how your wizard also shoots. The enemy wizard's attacks were also telegraphed really well. The arenas are also well designed since you have to take into account which paths will get blocked somewhat since your wizard has to shoot as well. The only thing I'm not too keen on is that falling off the arena feels a little punishing and should take away 1 hp rather than 2. It's pretty much the only reason I died whenever I did. Though this is probably just a skill issue lol But either way, great work on this |
| Apr 16 18:09:22 | 39m 50s | Gacha Panic | ♥ 2 | Gacha Panic 16-04-2024 23_23_37.png It goes without saying it, but stellar presentation all around. It really is impressive how many of the gachamons you created, and all of them look great ( or atleast the one's I saw so far. Although I'm sure the other ones also look great ) The audio is also pretty cute as well. Especially the duck lol However, I have some qualms with the gameplay. I think the game would've benefitted from the player's movement being more snappy in general. That and I think it was a little annoying have the gachamons attacking an enemy I didn't want them to. Especially when it meant that they would die if their health was too low. Admittedly this does add to the overall tension of the gamesince it forces you to move quickly and prioritise which gacha vendor to get to, but I think it would be better if you could decide when your gachas attack as opposed to them auto-targetting Regardless of that though, this game's got a ton of charm and was damn fun |
| Apr 17 16:38:49 | 22h 29m | Split-Decision | ♥ 4 | SplitDecision 17-04-2024 20_57_53.png Screenshotting for now since my name will probably disappear from the leaderboard soon lol Anyway, great game. The main mechanic took me a while to really get. It especially took me a while to understand that instead of clicking on a moving ball of light, you need to click on a point that the ball is moving towards and aim from there. However, I'm pig-headed so someone else might actually understand how this works more faster than me lol. Take this with a grain of salt That said, I think the speed of the balls could be reduced a little more during slow-mo since it got annoying trying to aim and also get the direction when I first started playing. Mostly because I was still learning which directions of the mouse corresponded to the split directions for the balls. ( Although this is probably just a skill issue lol ) One of the biggest issues with games that focus on bouncing or reflecting objects is that they can often feel like they rely on luck above all else, but you guys mitigated that really well. The laser lights gave me a very clear idea of the direction that the balls will go. Admittedly though I think there was definitely a bit of luck needed at some points though ( But then again, this is also probably just a giant skill issue from my side so you can ignore it lol ) The presentation as a whole is very solid, let it be visually or audio-wise. The sound effect which plays when you shoot a white ball of light into the sun never failed to make me laugh a bit lol. Overall I think this is a very damn solid entry. Amazing work guys |
| Apr 17 17:17:46 | 38m 57s | Wonder Whistle | ♥ 1 | WonderWhistle 17-04-2024 22_35_46.png Unforunately I couldn't really get past this level lol But either way, I love the overall presentation here. The art had the right mix of being crunchy and also being cute. The particle effects were also cool. The audio was great as well I also loved how you explained certain mechanics wordlessly, although it also kinda leads to my only issue with this game I'm still not sure why some blocks refused to move when clicked. Still, the mechanics here are great, and the game has a good pace to it's puzzles. Wonderful entry |
| Apr 17 18:56:29 | 1h 38m | A Following Wind | ♥ 2 | A Following Wind 17-04-2024 23_51_21.png Very cool puzzle game lol. Great presentation overall. Love the art and the music was pretty catchy. I like the overall concept and how you pulled it off. It really did make me feel like a god Like others have said, I think some more visual indicators were needed, if only to know for sure that a ship was turning. I know you mentioned on the game's page that I didn't need to spam the wind, but it felt like I had to sometimes since the ships weren't really turning sometimes. This system also kinda makes it hard to turn ships in tight corners, but if anything it's realistic at the very least lol I also like how I had to make sure that when I sent a gust of wind, it didn't re-direct some other ship. It was a cool layer of strategy to consider. However, I think the game needed more audio feedback in general. My biggest issue with this game was that the sounds for ships getting destroyed all sounded the same ( i.e a pirate ship getting destroyed sounds the same as one of your ships getting detroyed ) so I constantly had to keep checking the faith and score counts and take my eyes off the game, which would cause me to lose more ships as well. Another issue that resulted from this was that I wouldn't know where exactly a ship crashed, so I constantly had to look all over the screen for that dust cloud that would be left over, which isn't exactly helpful in a game where you need to keep track of 100 things at once. All things considered, for something made in under 2 days for the compo, this is damn good. Awesome job |
| Apr 18 15:13:08 | 20h 16m | Demon Well | ♥ 2 | SMT demon simulator Genuinely one of the funniest game jam games I've played. Amazing work on that Apart from that, I'm not exactly sure how to critique this since it seems like that was your main aim with it lol Admittedly the section where you have to collect dynamite was really annoying up until I realised that I had to bounce into them. I thought I should avoid them until the end. ( Though I'm probably just pig-headed so you can ignore this tbh ) Also the platforming at the end could've been a little more responsive But again, this game focussed on it's humour above all else and everything was admittedly very hilarious. Let it be the dialogue, or even the animations themselves. Wonderful presentation across the board So yeah, A fantastic entry all things considered |
| Apr 19 19:56:37 | 28h 43m | Alien Summoner | ♥ 4 | Alien Summoner 20-04-2024 00_37_48.png Absolutely adore this. Controlling the ufo and watching your kaijus wreak havoc is an absolute ton of fun in general. The difficulty also scales pretty well the further you get into the city. It doesn't start out too slow but also still allows you to get used to how to play the game. Love the variety of both enemies and kaiju and that they all had different behaviours. They fit pretty well into the difficulty curve since you need to start strategising about which kaijus you really need in the heat of the moment. As I got further in, I found myself spawning in the small and large kaijus to deal with buildings and ground enemies, then I'd go back to get more energy and spawn the medium kaijus to deal with the enemies in the air. That, and also destroying stuff with my laser was damn fun as well. There's definitely a lot of strategy involved here, but at the same time, you can still turn off your brain and just have fun if you want to lol It goes without saying that the presentation as a whole was absolutely amazing. Let it be the visuals, audio or even the humour injected in pretty much everything lol. Especially the news forecasts. Love the designs for everything, let it be the kaiju, the tanks, helicopters, buildings etc. This game's got a great feel to it. However, my biggest issue with this game also lies in it's visuals. As great as they are, I think the overuse of light blue in the game's art hampers readability a LOT. Energy being blue, the kaiju's main outline and some parts of their design like the medium kaiju's head and the large kaiju's eyes, the ufo itself, the windows of buildings, the outlines of bullets etc. All of this kinda caused many things about the visuals to really blend together at times, to the point that I could hardly tell if a bullet was coming at me or not sometimes. It also took me a little bit to really notice that I had to move the shadow over energy to collect it, but that's more of a skill-issue on my part lol. I do also kinda wish that the ufo had some way of dealing with flying enemies specifically. Maybe an emp attack that gets charged the more buildings get destroyed or something along those lines. Mostly because I feel like you needed atleast one other option to deal with them apart from medium Kaijus That said, most of the issues I mentioned above still managed to add to the overall chaotic nature of the game lol. And at the very least, enemies themselves didn't really suffer too much from any readability issues. Also loved the 2.5D intro Seriously though, kudos to your entire team because all-in-all ... This game rules |
| Apr 19 20:50:32 | 53m 55s | Salmoning | ♥ 5 | This reminded me more of crazy taxi than gta tbh, but either way, it's remarkable how much you guys accomplished here Really love the presentation overall. Gives this a pretty chill and fun vibe |
| Apr 20 08:03:49 | 11h 13m | Elemental Surge | ♥ 1 | LD55_Summoning 20-04-2024 12_03_25.png This is really damn good Goes without saying that the presentation is great. I also love how readable everything was as well. If at all I got hit, I always knew it was my fault, even when things got hectic. And pls, let us download that music. I beg you I think the main mechanic is pretty interesting in general in that it really forces you to try and group enemies together, and the ability to spawn the stars that shoot everywhere is a great incentive I also love how the water enemies shoot out your bubble, so you can't just keep spamming it. You need to try and kick it into enemies as well ( which was hella satisfying ) I have only one real issue ( and tbh, you can ignore it if you want to since it's probably just a skill-issue lol ) which was that as things got more hectic, I stopped trying to notice if enemies were the same size or not before I tried summoning them. But this probably just needs more practice lol All in all, I think this a damn good entry. Amazing work on this |
| May 1 14:02:40 | 269h 58m | Summoned to Serve | ♥ 2 | This was definitely an interesting entry I love the ideas here. YEET-ing a civil servant with a catapult was absolutely hilarious lol The presentation as a whole was pretty cool. Loved the graphical style and the audio. The art as a whole was blocky but in a cute way I loved the events that popped up. They really did a good layer of strategy to the mix. Having a guy who'd lend a horse meant I had to strategise about whether I should really use a horse to transport a servant, or maybe just have him get a horse along the way. I do feel like these events could've been balanced a little more in terms of the positions that they spawned at though, especially the crowds. However, I'm not really a fan of how the popups prevent you from clicking in general sometimes. I know you can use the arrow keys instead to plot out the direction that you need to walk on, but still. It's definitely worth noting that is a bit annoying. I also wished there was a better indicator for when I could actually summon a civil servant or not since I found myself rapidly clicking on the bell sometimes since I couldn't tell if I actually could or not. I'm also not sure if the game was bugged or not, but there was one situation where I just couldn't click anything whatsoever ( the bell or anything else ). The game really does need a tutorial, but I might just be pig-brained so take it with a grain of salt. But either way, what's here is pretty damn cool. Solid entry all around |