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BadPiggy

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TimestampSince previousGameBadPiggy's comment
Apr 8 17:05:41 Abyss Vaulter ♥ 1 Screenshot 2025-04-08 221556.png It never ceases to amaze me how much you manage to get done in these timeframes lol. MMO when ? In all seriousness though, it goes without saying that the presentation here was amazing all around. Love how each of the 3 areas both looked but also felt distinct. Let it be because of the types of enemies, or the overall visual styles of each area. Loved how each area had atleast one mechanic to differentiate them. I also loved how you introduced each of these new obstacles in a way that I pretty much instantly understood them. I thought every level had a great flow to it as well of this. I can definitely see some people speedrunning this and having a swell time doing it That said, I think the game suffered in a way because of this. Mostly because the level design started to get somewhat repetitive in each of the 3 areas. This was mostly prevalent in the second half of each area where it felt like certain ideas got re-used a little too many times. ( I think some of the levels in the first area had a little too many instances where there was an enemy that would shoot at you horizontally on a higher platform ) While I thought the diamonds in the third area were an interesting obstacle, it wasn't clear as it could have been what the range of their pull was. More often than not I couldn't really hear the sound they were making because of everything else, and I ended up getting pulled away even though I was only slightly on their level. The rogue-lite mechanics definitely kept things interesting and really incentivised me to collect gems and go for bonuses The final boss while cool, also felt a little undercooked imo. All of it's attacks felt like I could mostly just shoot upwards while moving only slightly. Still, it goes back to what I said before about how amazing it is that you were able to put out all of this, including a final boss, in such a small timeframe lol All in all, this is a very polished game with a ton of great content in it. Great stuff
Apr 8 17:31:17 25m 36s Hadal ♥ 4 Getting over it with the keyboard cowboys. Ended up with a time of around 5 minutes since I didn't really make use of the rectangular blobs properly ( though that's definitely a skill issue from my side lol ) I'd like to say more about this game, but there isn't too much to say tbh Presentation both visually and audio-wise is great, and the level design was engaging while also having the right amount of variety to it. There's not much for me to nitpick either Frankly, this is a very solid game all around that does what it wants to do very well. Great stuff
Apr 8 18:16:14 44m 57s Yet Another Game About Digging A Hole ♥ 2 So I've never played the steam game. Still, this game was therapeutic, and then it started to echo my own thoughts about games and media in general I think my only complaint is that it's extremely easy to miss the tutorial book. As a result I kinda just kept digging without any upgrades for a good while I do agree with pretty much everything you had to say, including the ( what I'm assuming was the ) last book You have a cool way of expressing your feelings through your games. Something I wish I could do as well. Great stuff
Apr 9 16:42:58 22h 26m Tidehold ♥ 1 Unfortunately I don't know much about strategy or city builder games, so there isn't too much constructive criticism that I could give, but I thought this was pretty interesting I'm not sure why I was unable to build anything other than a house at times, but I thought needing to place the oxygen tanks to uncover the area was cool, and the radar pointing the way kept things interesting. It definitely made me consider which buildings to place and where. It also goes without saying how amazing the presentation was. Both audio and visuals were great and eally set a good atmosphere as well. Extremely solid game all around here
Apr 10 17:41:13 24h 58m Super Pyonpon ♥ 1 Another polished and well made entry. It's always a pleasure to play something from y'all Presentation was amazing all around. Loved the variety in visuals and the animations were charming as all heck. The audio was also cute The mechanics are cool. Loved the variety in obstacles as well. Also loved how you guys managed to teach how each obstacle worked through level design alone. Speaking of which, I'd say the level design involved in the puzzles was great overall. That said, I'm a little mixed on how so many rooms were completely skippable. But more importantly, I wasn't really a fan of how a good number of the levels could just be skipped by just moving downwards without doing anything else. I guess it feels good if you're trying to speedrun, but I felt it definitely impacts the flow of the game Though I think my biggest issue is how it's so easy to accidentally miss levels entirely. There were quite a number of times where I pretty much just fell through the level and reached the next one before I could actually tell what was going on. I'm guessing this goes away on replay, but I think having atleast one small platform in some of these levels would've been really helpful. All that said though, this was a great game. Kudos to the entire team
Apr 11 16:31:02 22h 49m Lovely, Dark and Deep ♥ 1 Screenshot 2025-04-11 214653.png Very charming game here. Great presentation as a whole. Good humour as well My only real issue with the game was that it felt a little too random at times. That said, exploring the world of the game was still fun. Solid game here
Apr 12 05:55:45 13h 24m Bedrock Rush ♥ 2 Reminds me a lot of hill climb racing lol. Going to download it now since it's been a while The only reason I'm not giving this a full 5 for fun is because I think the randomness could've been balanced better Also I thought that the track itself could've looked a little different. The readability of the visuals basically tanked whenever you had a track above and behind you. Along with whenever there were other opponents around you. I kinda wish the carts looked a little different because it was easy to miss my cart in the shuffle. All that said, the actual racing was amazing. I loved how you incentivised going for spins for speed boosts. Even if the rocks were random, getting hit by them was hilarious at the very least. Rocking soundtrack as well and great effects as well Overall I'd say this was great for what it was. kudos to the entire team
Apr 12 09:03:46 3h 08m One More Folder ♥ 1 I managed to start the game Pretty interesting puzzle game all things considered. Loved the presentation and how minimalistic it was. I don't really have any complaints or nitpicks tbh. You had a very clear idea and executed it pretty damn well overall. Good stuff
Apr 13 06:58:06 21h 54m Wave 21 ♥ 1 Screenshot 2025-04-13 120747.png Really cool game here. Loved the mechanics and how you handled dashing as well. Reminded me of luftrausers in a way The enemy variety was cool, and even though it was a small amount, I loved how you managed to make use of them to their fullest. Each wave felt like it's own puzzle in a way with a solid amount of variety. That said, I was a little sad that each enemy was more or less the same thing design wise. I think having some enemies move a little would've added a lot more to the dynamics of the combat and made things more interesting ( As an example, just having the boats or the helicopters move left or right, but at different speeds would've added a lot ) I also think that some of the missiles tracked you a little too precisely. Maybe they could've been a little generous in that regard. Loved the art style and how you mixed 2D and 3D, though I think you could've made it a little more cohesive. I think some of the sound effects could've been a little less sharper. The sound admittedly got somewhat annoying after a while. Overall, this was a very solid little game. Great work on this.
Apr 13 08:22:25 1h 24m Moldwasher ♥ 1 I was only able to get to the level with the fly, cheese, bread and erm.... whatever the third food was I loved the effect for cleaning mold of the food items. Also liked the presentation in general. That said, I think the game needed some balancing. The mold seems to regrow a little too quickly, especially when you have to deal with the fly. It feels like I'm fighting a losing battle. None the less, this was a cool idea that you executed pretty well. Solid entry here
Apr 13 17:30:04 9h 07m Podvodsk ♥ 2 Screenshot 2025-04-13 222913.png Took me a while to understand what was going on here, especially since I'm someone who isn't really into strategy games, but I have to say that this was very interesting The presentation is absolutely amazing all around. The audio felt calming and the pixel art was absolutely beautiful. The UI and the various types of buildings, pathways, ground tiles etc. all stood out pretty well and were immediately discernable While I like the overall idea and how you guys went about it, I think it's a little too dependant on randomness. Probably just a skill issue, but I ended up in a bunch of situations where I was definitely screwed no matter what. That said, needing to adapt on the fly and plan for later moves still managed to be fun. I'm not really sure what the mouse icons at the top right actually meant though. Mostly because they looked like they were referring to some action with the right mouse button. ( imo ) All that said, this was a very polished entry with some great concepts that you guys executed pretty damn well. Kudos to the entire team
Apr 13 18:20:31 50m 27s Scavenger Deep ♥ 2 It goes without saying that the presentation is absolutely amazing. The visuals were amazingly detailed for a jam game, and the audio was great at selling the mood and atmosphere I had a couple of bugs though. The sfx for the player drowing didn't stop when I got out of the water, and didn't stop when I went back in after changing my gas tanks. Still, I'd say what was here was still fun for what it was. Solid job here on this one.
Apr 20 12:08:19 161h 47m Moos from the Depth of Space ♥ 0 Screenshot 2025-04-20 173104.png Very solid game and idea here. The art looked adorable as well That said, I think the ship's vertical movement needed some tuning. It seems to fall a little too quickly imo At first I felt the number of farmers spawning and shooting at a time was a little too much, but I do love that you can pick them up. It makes things a lot more manageable and fun That said, I feel like the game got pretty monotonous after a while. It really needed atleast one more enemy type, or atleast one other type of obstacle. All things considered though, this was a pretty damn good and funny entry