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Feedback comments for LD48
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| Timestamp | Since previous | Game | BadPiggy's comment | |
|---|---|---|---|---|
| Apr 27 01:50:13 | Solar Subs | ♥ 1 | High score is 36 so far. Really nice work. It got a little too hard to notice the subs further down but I guess that's the point lol. I kinda wish there was a penalty for clicking the fish. More fish which sort of look like subs and a shorter time limit would make things more urgent for sure. Still, a really nice game as is. Love the mood the graphics created | |
| Apr 27 11:13:31 | 9h 23m | BUGGED | ♥ 1 | Loved the minimalistic colour pallete here. Things were nice and readable. I also loved how there was an element of stealth in almost every level, making it really feel like I'm a parasite trying to infect this brain. Especially that last level, it made me feel like a real monster by picking off enemies one by one. The infecting mechanics were cool as well. Infecting a guy and shooting someone else never got old lol. However, I didn't like that you had to repeatedly infect an enemy to kill them. It felt a little unintuitive. I also felt that it was a little hard to tell the damage state of an enemy, especially when there was blood and body parts all over the level. Still, it's a really great game and I enjoyed it from start to end |
| Apr 27 11:34:57 | 21m 26s | DEEPER | ♥ 0 | This was quite a fun game. Took me a little time to realise that the blocks kill you. Because you said Downwell I kept thinking that I could land on the blocks XD. Once I understood, this was quite a fun game. I kinda wish that you had some way of slowing down though since it kinda felt a little too fast. Still, this was a damn fun game |
| Apr 27 11:42:27 | 7m 30s | Manic Miner | ♥ 0 | A simple game which was fun. Nothing more to really add other than that. It was nice to play and did have a decent air of on the fly strategy with trying to get air bubbles. It was a nice game overall. My high score is roughly 286 |
| Apr 27 17:42:00 | 5h 59m | PogoFall | ♥ 1 | Probably one of the best platformers I've ever played lol. That last level is really hard, haven't beaten it yet. Still though, love the mechanics in play here. Great job on this entry |
| Apr 28 02:16:39 | 8h 34m | Juicy Trip | ♥ 1 | Rather nice and fun game. I liked how things got faster as you played. It was a little hard to see the opening in the double rings at first. The graphics were nice as well. No problems with the game otherwise. Nice entry |
| Apr 28 02:50:32 | 33m 53s | Fetal Fury | ♥ 1 | So this was fun lol. The combat was surprisingly cathartic with the combination of the grappling hook and slashing. The voice acting and music were top notch and nailed the over-the-top effect. The graphics were really cool. Enemy designs were nice as well. The timer kept things fast paced and fun. I'm probably going to be playing this one for a while lol |
| Apr 28 06:18:18 | 3h 27m | Lost in Thought | ♥ 2 | Really great job on this. I loved the designs of each level, they were hard but they never felt impossible. I also loved how you can chain between wall jumping and normal platforming by rotating the level. That was seriously cool. I guess the amount of inertia on the player when rotating could be reduced. Kinda wished he would stay in place during a rotation. Still though, amazing game :) |
| Apr 28 11:23:48 | 5h 05m | Upset Crab | ♥ 2 | Crab souls lol. This was rather fun. The pixel art was absolutely awesome and I loved the parallax in the background. The enemy types were cool as well and I loved how you mixed them up in the encounters present in the game. The combat was nice though things did get a little repetitive. I liked that you could reflect the bullets spawned but it was annoying that they still collided with dead enemies. It was a little hard to tell if you'd get hit by the projectiles spawned by the boss. All it needed was a shadow or something for the projectiles. Still though, the game was damn fun |
| Apr 28 13:01:20 | 1h 37m | TAILSPIN! | ♥ 2 | Wow, you made some really good mechanics and really made beautiful use of them in every level. The amount of content here and design of every level is insane. Kudos for all the work put into this. Loved how fluid the drill mechanics felt. However, things did get a little frustrating at times when you had to precise with aiming the drill. It's still an awesome entry though. Phenomenal job though |
| Apr 29 06:14:12 | 17h 12m | Corporate Mole | ♥ 2 | Not too many games in the jam can combine humour and fun like what you did with this one. Really great job on that. Loved the old school styled stealth mechanics here. Very sly cooper-like. The aesthetic and 3 models were absolutely amazing. Again, reminded me of older platformer games. I honestly didn't find too much wrong with this, level design was great and the objectives were cool. I didn't like that it was a little unclear how far worms had to be for you to get caught. Some sort of indicator for them would help. Loved the slime which was formed when they moved across the floor to show what path they were taking. Really good job on this. |
| Apr 30 09:09:30 | 26h 55m | Underneath | ♥ 2 | Really great use of mechanics. I love the simplicity of it all and the art was fantastic. The levels were beautifully designed and I'm surprised you guys were able to make this number of them. Things did get a little frustrating later on though ( Especially the levels where your bullets reflect lol ), every level never felt impossible though which is a good balance. Wall sliding was also extremely helpful lol. Really great job on this |
| May 2 04:02:28 | 42h 52m | Going Down in Fishstory | ♥ 2 | A rather nice little adventure game. Kudos to all of you for the amount of work put into this. For what the game is and for what it was trying to be, I don't really have any complaints other than just a few nitpicks lol. Great job on this. Although I kinda wish the fish had animations. I know it's Blackthornprod's art style but some animations would have really helped. Either way though, Amazing presentation. While the actual story was nice, I felt that the ending was a little too abrupt. Voice acting was great though lol ( Even though one or two lines felt a little forced IMO XD ). Controlling the fish was very satisfying and responsive. Great entry |
| May 2 04:43:32 | 41m 04s | Nav's Endless Nightmare | ♥ 0 | So this was a nice entry :). Loved the colour pallete you chose for this game. The animations and sprites were cool as well. It was a fun shooter and I liked that there was a counter to let me know when I could rush to the monster at the exit. Enemy variety was great as well and kept the combat interesting. I felt the deaths were a little cheap in some places though, the hitboxes for the stalactites (teeth ? lol) at the top could have been a little more forgiving. Same for the ones on the bottom. Some sort of indicator to know that they were about to fall would have been great. Still though, the game is really cool overall. Great job on this :) |
| May 2 05:13:27 | 29m 55s | Below the Ocean | ♥ 1 | Phenomenal work on this. I'm a sucker for 1-bit art and so I loved the art right off the bat. The audio was nice and calming. The gameplay was really well done and polished as well. The water and rope physics were awesome and have potential for some really cool puzzles. And of course, you met that potential and then some. Every level in this game was designed beautifully. I loved the mechanics in play and the combination of mechanics for later levels like the bubbles and air currents. I honestly did not have any problems with this game apart from some nitpicks. I got stuck at the level after you learn about how you can swing because I didn't really think about wrapping the rope around a cube to swing there. Maybe a little hint would have helped but I guess it could also have just been me being slow to realise it lol. Moreover, some of the levels kinda felt like I got a little lucky with my swings since the rope got a little too tight at somepoints. Maybe increasing the length of the rope at certain levels would help alleviate this. Also I felt that the sprite for the yellow switches seems a little out of place in comparison to the rest of the game. Other than that though, amazing entry. Definitely one of my favourites from this Ludum Dare. |
| May 2 13:36:40 | 8h 23m | Ropedive | ♥ 0 | This was rather nice and fun. The difficulty was rather balanced well from start to finish ( I died in that 5th level a lot lol ). Graphics were nice and simple along with the audio. It was fun and rather challenging. I liked how the levels mixed up needing to jump and to dash to the opposite side. My only complaint is that I feel that there could of been a little more space between spikes or that the spikes in general could have been a little more forgiving. None the less, a rather nice entry |
| May 3 04:51:53 | 15h 15m | Moth extraction | ♥ 2 | Well this was weird lol. Nice entry either way. I got the moth out after a lot of failed attempts and after raging and just pushing it inside the ear a few times lol. Creative use of the theme and a great entry. Nothing more to say other than that it can be a little annoying, but that's mostly just a byproduct of the design of the game |
| May 3 14:34:55 | 9h 43m | DOWNHELL | ♥ 1 | This was actually pretty cool man. Art style's really great right off the bat and was nice and simple. The animations were really cool as well. I also loved the enemy variety and how you mixed them up, kept things interesting and prevented the combat from getting stale. Were you inspired by a game called Gutwhale ? The worms and skulls kinda reminded me of that game lol. The laser beam was rad, made me feel powerful lol. On to what I didn't really like. Enemies kinda spawn a little too fast into the room and as a result, you end up taking up damage before you can act (or maybe I'm slow lol). The fire rate of the pot enemies and the small fireball-like enemies was a little too high as well. On top of that, it was a little hard to tell if they'd fire or not. Any kind of indicator would help there. Maybe slow down the frames of animation which occur when they're getting ready to fire. That would be a good indicator and provide better anticipation to their attacks. Also I feel like bigger rooms would really help in this game, cus it's a little hard to dodge in the currently cramped rooms lol. Still, I really liked this game. I got uptil the first section where you can buy upgrades and I'm definitely going to play this more. Awesome job |
| May 3 14:52:25 | 17m 30s | Fare Well | ♥ 2 | Honestly did not really find much wrong with this game. The graphics were simple, looked great and conveyed what they needed to. The mechanics in play were so good though. Having to jump off ballons and collect coins while dodging spike strips and even platforms as well depending on your current height was cool. I also liked how you could sort of adjust the basket and narrowly miss platforms or rocks falling. Wall sliding was also really helpful and cool lol. I kinda have mixed feelings about automatically jumping from the basket if there's something below it but it wasn't a deal breaker or anything. I felt like the player moved a little too fast in the air though, which meant I'd collide with spikes or rocks even though I was actually just trying to aim the basket. Still, this is a very fun game. Really good job on this one |
| May 3 17:39:53 | 2h 47m | Deep Breaths | ♥ 1 | Well this was probably the best interpretation of the theme so far lol. Good job on this. The pixel art was really great. Always a fan of billboarding. The colour pallete here was also really solid and pleasant to look at, good choice on that. The main game loop was cool but did get a little repetetive. Still, for what the game is, it's fun none the less. I suppose handling could be improved a little but otherwise, I don't really have any complaints. Really good job on this |
| May 4 04:12:03 | 10h 32m | Tap Trick | ♥ 0 | Simple in terms of gameplay,graphics and even sound but still so awesome. I loved the level design you had in place. Using one button was a little finnicky at first but it was cool and easy to get used to. I do wish there was a way to do a quick turn though ( maybe a double tap or something... ). Some levels did kinda feel like I got to the end by being lucky though lol. The game is still cool and is overflowing with juice. Loved the little animation which played while grinding a rail lol. Great job on this |
| May 4 04:28:20 | 16m 17s | Abyssonaut | ♥ 1 | First off, really great that you're continuing to use simple art styles similiar to what you guys did with Olija. I absolutely love simplicity in pixel art and feel more games should honestly do this. This game was really cool, presentation was on point and the gameplay loop was really fun. Kicking enemies was really satisfying lol. Having some strategy in place with knowing when to anchor down and collect coins or just do some minor exploration was neat as well. Also liked that rocks could be used for managing the weight on the ship and to cause damage to enemies. I liked the fact that the exploration present was minimal though. It ensured that my focus was always on the ship and going deeper. However, I felt that the things on the walls which shoot white hooks at the ship were kinda useless and didn't really stop me going down (Except while going up, then they became a little more of a threat lol). This was seriously a good entry. I'll probably try it again cus it was just fun to play lol. Great job on this. |
| May 5 04:42:27 | 24h 14m | Mianach | ♥ 0 | The minimalist art is awesome. Loved how you had invisible tutorials like how the smaller rocks block the projectiles of enemies and how you could get them to shoot at each other. This was really cool. Don't really have any complaints apart from the arrow keys being a little unresponsive at times. Either way, it's a nice simple game and nice entry. |
| May 15 08:19:54 | 243h 37m | Deeper Devils | ♥ 1 | LUDUMDARE48LETSGO 15-05-2021 13_38_58.png So this was fun lol. I liked the mechanics in play here. I thought it would be like downwell where you'd more or less just be moving down and maybe just stomping the occasional enemy, but this was more puzzle-like and that's always a good thing. Loved the design of each level and how you had to combine shooting to aim yourself, landing on an enemy and sliding along the walls. Made things very strategic and very satisfying. The art was nice and goofy as well lol. No qualms there. All the game needs is some quality of life improvements here and there and it would be even better. Maybe just lower the speed at which most of the red traps move (the spinners were real killers, along with those red platforms which had a small hole lol) so that it's a little more easier to aim yourself. Also maybe make the player's hitbox smaller so that it's a little easier to pass through holes or tight spaces cus it's honestly a little frustrating when you think you should be able to fit in a gap but you don't. None the less, the game was designed well and was fun. Heck, I saw your LD page, is this your first LD ? Serious kudos to you on this entry if it's your first but good job either way |