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Ariorick

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TimestampSince previousGameAriorick's comment
Apr 26 01:44:12 I'm So Deep ♥ 1 It gave me a little smile before i passed out
Apr 26 01:47:41 3m 29s Depths of the Deep ♥ 1 Deeeeeeep.......
Apr 26 01:50:10 2m 29s Find The Page! ♥ 1 I've played this game before you made it haha. Cool theme twist
Apr 26 01:53:21 3m 11s Into the Abyss ♥ 1 Awesome integration with itch theme! But it got me confused at the start though haha
Apr 26 01:56:08 2m 47s Sleep Walls ♥ 1 This is game about me after this jam....
Apr 26 02:00:30 4m 22s Beautiful blob ♥ 1 Awesome cover art, got be bamboozled!
Apr 26 02:10:52 10m 22s Lost ♥ 1 Really gets you into mood! Cool use of lighting In technical aspect i'd say dialog sound is a little to high and loud. If you set your volume according to music, dialogs hit you in the ear haha
Apr 26 02:14:42 3m 50s Deep Sea ♥ 1 Absolutely awesome! Insane. Best I've seen here yet. Even hard to believe it's in comp
Apr 26 09:04:11 6h 49m Afraid to Turn ♥ 2 Artstyle is awesome and just description by itself made me smile a little. I really want to play your game but i don't have a mouse! It means I can't press two mouse buttons simultaniously. I think you can still add some touchpad support as a bugfix, if you havee the stregth after the jam I'll leave the tab with your game open for now
Apr 26 09:19:06 14m 55s Down the Dwarvern Hole ♥ 2 Made me smile from first seconds! However, I wish the were more voicelines and they didn't overlap. Also, puzzle mechanics actually work! I think making a working puzzle game is a game design achivement
Apr 26 09:36:21 17m 15s Hope Springs Eternal ♥ 1 Got stuck on the third level like a noob XD
Apr 26 09:39:38 3m 17s Drawn Out ♥ 2 @xmatos thinking of an OSX version maybe?
Apr 26 09:47:19 7m 41s Deep Dive in Hyperspace ♥ 1 Well polished! Not a lot of devs have time and effort to add sound buttons, help and it's own fullscreen buttton (how do even do the last thing?). Personally, Though I'd prefer to have mouse controls, or awsd, caus my arrow keys are to small haha
Apr 26 09:48:13 54s Beatsmash ♥ 0 OSX version maybe?
Apr 26 10:14:15 26m 02s Panda Prize Pusher ♥ 1 Awesome music and art, sweet athmosphere. I wish you would've gone for a faster absurd over the top gameplay, like if there were much more toys, but your pusher was unstopable. I think now it's kinda boring, but it completely incapsulates toys arcade machines vibe
Apr 26 10:16:20 2m 05s FallEndless ♥ 1 It doesn't have a link to an actual game, only the soure
Apr 26 10:17:56 1m 36s Darwings ♥ 2 Gifs look awesome, wish there was an OSX version or web
Apr 26 10:41:08 23m 12s Meditation Journey ♥ 1 Interesting! I had an urge to breathe with the game
Apr 26 10:45:48 4m 40s Transcendental ♥ 1 Physics of light trail are cool, it was satisfying to grab the snowflakes, and different sounds on reflecting bad thoughts feel nice. I wish sound wasn't always mono, it would be much cooler for it to be positioned in 2d and overlapping into echoing chords
Apr 26 10:56:03 10m 15s Fathom Pass ♥ 1 AWESOOOOOME!
Apr 26 11:09:08 13m 05s Moth extraction ♥ 2 SOOOOO CURSED. Thanfully moth got out onn it's own cause I was absolutely useless with this blues instrument. 5 stars
Apr 26 11:17:56 8m 48s SPERMA ♥ 3 Idea is cursed, visuals are awesome! Try posting it on itch. Not sure if it's your website, but it's displayed in a really small window, on itch you can set resolution manually and there's fullscrin button. Also it looks like there are some currents, but it's not visualised in one way? Why do they suddenly turnn directions and bust into walls sometimes?
Apr 26 11:33:01 15m 05s Astral Abyss ♥ 1 The game really needs some texts and a simple tutorial cause there are A LOT of buttonns. I didn't really get much feedback from the game also. I think if you're trying to do an action that you don't have enough resources for, this resources should blink or something Sorry if it sounds harsh, i think the game would work with slight improvements, you definitely put a lot of work into it. Art and music are nice and it runs perfectly
Apr 26 11:34:48 1m 47s Vacuum Kingdom ♥ 2 By the sounds it looks like the game start when I press play, but menu don't disappear
Apr 26 11:39:33 4m 45s Coal Mine: Terrorist Takedown ♥ 1 Would be cool to auto-shoot on holdinng mouse key and at least some enemy movement. Good work nonetheless
Apr 26 11:47:02 7m 29s Abscond into the Woods ♥ 0 I love the cover art haha, kinda thought i'll be flying in this game. I couldn't ump on the second platform, it too high! Even though it's a compo, you can still fix bugs, so othere people might have a chance to play it
Apr 26 11:53:01 5m 59s Deeper Into Technical Problems ♥ 1 Awww i'm sorry about the slowdowns, i think the game could be really fun! Would be nice to have a score or depth meter, if your inertia would add to projectiles, i think it would make more space for player decisions. It still is kinda cool
Apr 26 12:06:49 13m 48s Swarm! ♥ 2 Art and music are cool. I think it needs to throw much more monsters and give more feedback like screenshakes. Also a helthbar for your base would raise the stakes, just score is not enough i think. Andof coursee increasing difficulty with time, i forgot it too when makinng my game, and it would have been such an imrovement
Apr 26 12:12:37 5m 48s The Descent for Knowledge ♥ 2 @stewmega not sure what engine are you using, but there are plenty of free tools. For example im using Godot, it's all free and opensource, great engine for small 2d or 3d games! Much easier then Unity or Unreal but still really capable
Apr 26 16:13:01 4h 00m Dice Explorer ♥ 2 Navigation and tile placement work fine, art is nice too I tried web version and didn't encounter any enemies. The first run i just build straight line from start to finished and completed the level, the second time the game kept givinng me tiles that i can't place in a meaningful way :д
Apr 26 16:22:33 9m 32s HYPERTUBE 3021 ♥ 2 Hyper speed effect and level transitions are cool, game is pretty fun averall. Somewhat similar to my game, i think i would benefit from different sections too
Apr 26 16:30:06 7m 33s Sea Creature Gem Hunt! ♥ 0 Cool thing with physics! Suppose it wasn't so easy to implement. If you feel like keep working on it, I'd recommend to increace movement speed and adding something dangerous in the water
Apr 26 22:18:29 5h 48m DUNGEON SMASHER ♥ 1 I had almost the same idea at first! A was thinking about busting down through layers of something with synced music, but went another diection later. Super enjoyable, even low perfomance and stutters on big depths feel like punching the fabric of the universe. Awesome
Apr 26 22:34:29 16m 00s More than Deep ♥ 1 Nice graphics, very smooth, what's implemented works really well, but I'm left wishing for something more
Apr 26 22:41:51 7m 22s DEEPORB ♥ 0 Impressive! Lag is a cool way to make player more invested into prerecording instructions, good idea! Though I think it needs more visual reprsentation. Also I've found a way to hack the game - just gotta change instructions while they are executing :д
Apr 26 22:50:06 8m 15s Clean The Ocean ♥ 3 Game looks and plays really well! I really like submersion scene! I suggest you increace spawn times for plastic and fish and make O2 diminish faster while you can. It takes a lot o patience to find a fish and then you might go down before you killed it (can you?). I didn't ran out of air too and didn't see upgrade screen if there is. Also in 'O2' 'o' is blue and kinda close invisible
Apr 26 23:17:08 27m 02s The Deep ♥ 4 OH MY GOD. This game is absolutely awesome. Feels like playing Subnautica or Outer Wilds, but slower and more methodical. Devices mostly intuitive, but I'm lacking an option to see what's above me. Both times I died from punching my submarine into the ceiling that i couldn't see. Also, the game is very punishing. I think I've spent about 20 minutes and it was harsh to lose all your progress. Maybe you still have the time to add checkpoint?
Apr 27 14:03:02 14h 45m Just Call Your Mom ♥ 3 Cool game, sweet visuals! Don't see how to improve your skill in fighting though. Would be cool to have some timings or ability to block maybe, cause player doesn't have to choose anithing, just smash spacebar
Apr 27 14:38:37 35m 35s Falling Through Love ♥ 0 Some games like this one are really tall for some reason and don't fit into my screen. I thought it might be for mobile then, but it says the game is not designed to run on this device
Apr 27 15:03:16 24m 39s l'Abysse ♥ 0 Awesome game. Wasn't obvious that i can skip dialogs at first, it got me a little unpatient and i almost left it unplayed
Apr 28 21:20:56 30h 17m Deep Sea Discoveries ♥ 1 Fun game, catching fishes adds a twist to usual falling game. Of course would be cool spend money somehow, also there's a little bug - depth meter only shows two digits
Apr 28 21:23:04 2m 08s Derbys F#ckin Pissed ♥ 1 Looks awesome, wish I had windows to play it. Are most games without web build are made with GameMaker? gonna promote Godot to everyone, it's completely free and very easy to use. You can build for basically any platform
Apr 28 21:23:22 18s Abyss of Heart ♥ 1 Looks awesome, wish I had windows to play it. Are most games without web build are made with GameMaker? gonna promote Godot to everyone, it’s completely free and very easy to use. You can build for basically any platform
Apr 28 21:42:17 18m 55s Caves of the Forgotten ♥ 1 Nice end twist and easter eggs! Wish there was any chanllenge in gameplay. I think, ability to jump would open a lot of possibilities for more interesting level design. Also, I'm not an artist, but I think white outlines look weird. In pixel art language it probably means that sprite is lit from behind? Probably better to use darker color of edge of the sprite or just black
Apr 28 21:54:32 12m 15s Into The Darkness ♥ 1 Looks pretty, wish I could test it cause Mac build isn't working :D It just says "Can't be opened". I had similar problem before with my friend's game. He said i can fix it by running in terminal this command ||| chmod -R +x app_name.app/Contents/MacOS |||. It worked then, but your app doesn't work after this fix anyway Screenshot 2021-04-29 at 00.52.44.png
Apr 28 21:58:39 4m 07s STRAIGHT INTO HELL ♥ 1 Well made! Colors are very hellish, but i makes block not really distinct from bacckground. It adds challenge, but it's also a little frustrating
Apr 28 22:05:00 6m 21s To The Planet Core ♥ 1 You own engine, wow, crazy
Apr 28 22:12:18 7m 18s Super Drill Boy ♥ 1 Cool level desing, good tribute to super meat boy. Though I think difficulty curve is a little steep.
Apr 28 22:18:17 5m 59s Asquid ♥ 1 Very abstract and experimental, bold entry. Visuals are intersting and tripy. @omid-ghavami It's still really hard to understand what game wants you to do even with the hints
Apr 28 22:24:40 6m 23s Untitled Simulator ♥ 1 I don't know why but web version is not loading. It shows Unity logo and then loader isn't moving. Specs are - Chrome, OS X, 10.15 Catalina
Apr 28 22:48:30 23m 50s Asterisk ♥ 6 Awesome entry! The only thing that separates this game from a commercial release is some upgrade system that would keep you playing after two or three digs. Also from developer to developer - did you reseive any donations on itch?
Apr 28 22:58:23 9m 53s Blackout ♥ 8 Clicking two times on a skull is wierd move, cause every other object on the balcony just repeats previous line on second click. Graphics are awesome, but I guess I just don't like point-n-clicks...
Apr 28 23:04:56 6m 33s Selkö ♥ 3 Woooow, awesome. Atmosphere is really working well, everything is just amazing
Apr 28 23:22:12 17m 16s Dome Romantik ♥ 2 OS X, Chrome, web version doesn't it into the screen. On downloadable version i have issues with <- battle upgrades-> menu always visible and uprades menu is visible on the right when it should've been hidden. Maybe problem is my resolution, cause retina displays got really high resolution and this menu would have been hidden off screen on most devices Art, idea and gameplay are awesome, i really love this survior vibe. Though I think starting carrying capacity should be increaced, I just didn't have time to go back up with resources
Apr 29 00:06:24 44m 12s Nuclear blaze ♥ 2 Very cool entry, but checkpoint are a bit too rare sometimes. One time i lost so much progress that I didn't want to go back and do it all again...
Apr 29 11:12:31 11h 06m Journey to Atlantis ♥ 1 How is nobody played this game? Ya'll need to go and rate other games to increase your balance, you definitely have potential. Leaving positive or useful comments also brings people to your page
Apr 29 11:53:57 41m 26s Dante's Harvest ♥ 3 I think this is very impressive for a jam game, there's a lot of quality art and work put into it. Cool exploration of theme. However I'm not sure what this game is trying to be in terms of gameplay. You're basically not able to stop enemies from coming, your defences can be placed only on the roads far from your base and they don't deal much damage to enemies. As I see it you can only run around for one minute and punch poor souls (why? Maybe you didn't have time for it but there definitely should have been special animation). I think you need to emphasize on either tower-defence (give player more agency and allow to build working defences that would hold for some time) or on collecting souls - make some other challenge to running around other then time limit. Maybe just making the game easier would help a lot really
Apr 29 12:53:28 59m 31s Dig World ♥ 1 I wish I noticed this game earlier, no one is online :(
Apr 29 12:55:00 1m 32s AeroCat ♥ 3 Graphics are awesome. So fluffy!
Apr 29 13:04:18 9m 18s OVERDRILLED ♥ 3 Cool game but it's really hard to understand what exactly killed you this time :)
Apr 29 13:06:11 1m 53s 6 Feet Under ♥ 3 Game looks increadibe, wish there was Os X or web build!
Apr 29 14:02:00 55m 49s ROOTS ♥ 2 Wow, awesome game! I'd love to read some tutorial for how you've made the roots. Please tag me you do. Btw saw it your game on the stream of some rando
Apr 29 15:08:12 1h 06m Dwammings ♥ 2 Nice game but very confusing. It's very easy to dig down to deep and have all your dwarves fall down here
Apr 29 16:37:00 1h 28m Vile Things ♥ 1 Awesome animations for every enemy and especially main character. At some time a thought that thegame is too easy but then I was surprised that it kept going. It was kind of gotcha moment when the game througs 6 jaws at you at the same time. I really liked slash effect, it reminded me of hollow knight. Adaptive soundtrack! Oh, boy. Great entry
Apr 29 16:47:00 10m 00s Dungeon : Developer's Away ♥ 1 Os X version "can't be opened". It's a common issue for OSX builds made on windows, try googling it. If you'll make an update, tag me and I'll probably test it
Apr 29 20:09:55 3h 22m Space Digger ♥ 0 Well, character doesn't turn, weapon range is very small, collisions are bulky - you probably know all that. However, I decided to complete the game despite the bugs. Actually, problem solving through your game was kinda fun. I could fight monsters on the right, but I only could jump over monsters on the left. Once there was a big ladder going up, and you couldn't jump once you're on it and player didn't want to move up. Turns out you you can still climb it if don't ever stop moving once you're on it or you would have to go back and start again. I guess I finished it, after a big all there was a high wall on the left I hope it was nice learning experience for you haha
Apr 29 20:13:03 3m 08s Down the Rabbit Hole ♥ 0 Yeah, doesn't open
Apr 29 20:20:57 7m 54s Dog Fellow and the Maze of Despair ♥ 0 Wow, i thinks graphics are impressive, nice limited palette. I was wandering for a long time looking for an exit, turns out you need to pickup stones ffor a statue?? I also found one green square enemy. Out of interet i came closer and it killed me and screen faded to black forever. 5 for mood and humor i guess haha
Apr 29 20:28:09 7m 12s Mine of Mine (web) ♥ 1 Good entry! Clearly a lot o work was put in it. In-game tutorial is wrong, haha, z and x switched places. There aree some bugs like endless wall jumping with spamming jump sounds. Mining animation differ in speed in different directions. Elevator is a cool feature, i wouldn't have thought of that
Apr 29 20:39:59 11m 50s Chuck Yeager's Jet Janitor ♥ 1 You sure do love graphs and stats! haha. Idea is cool, but game really had to explain what you're meant to do. It really was the theme of event that came up to my mind and got me an idea that i need to put the plains DEEPER in the water
Apr 29 20:41:45 1m 46s Susane the Sub ♥ 0 Cute graphics
Apr 29 20:45:03 3m 18s Anglerfish Feeding Frenzy ♥ 1 It's fun to finally play as angler fish. It's like a typical "scary underwater enemy" in games, and now you lure poor fishes into your spiky jaws yourself!
Apr 29 20:51:04 6m 01s Deep Miners ♥ 0 Nice visuals! Couple of bugs: 256*256 is animating really slow, and if you destroy blocks and camera moves down, you still need to click where original top surface was or it won't work
Apr 30 10:23:47 13h 32m Deep in hell ♥ 2 Looks awesome, can you make on OS X build?