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Feedback comments for LD44
LiauJ's games and stats for all events →
| Timestamp | Since previous | Game | LiauJ's comment | |
|---|---|---|---|---|
| Apr 29 00:49:51 | Money is life | ♥ 1 | Nice! Gives the illusion of a big world. | |
| Apr 29 01:08:12 | 18m 21s | Scrapitalism | ♥ 0 | This is sweet! I like the SFX haha |
| Apr 29 10:05:29 | 8h 57m | Vixens | ♥ 0 | Understood immediately what to do, but only because I had played some games like it before. Might do good with a tutorial. |
| Apr 29 10:07:49 | 2m 20s | Escape from Hell | ♥ 2 | Like others mentioned, very tedious. Amazing artstyle. |
| Apr 29 10:17:40 | 9m 51s | Fools Fortune | ♥ 1 | Love the artstyle, the game has something against my legs it seems. I'd really like to see this improved on! |
| Apr 29 10:51:01 | 33m 21s | Rhythmic $hooter | ♥ 0 | It's pretty good; The first level's tempo felt low, but once it picked up after the first level it was fun! The enemy movement and shooting patterns also come out alot more clearer when the tempo is faster. |
| Apr 29 11:17:32 | 26m 31s | World Trader | ♥ 2 | Turns out chicken wings aren't always the solution! I enjoyed the game, it would do well with a tutorial; after a little trial and error I was able to (mostly) understand what I was doing. My run was abruptly ended from a bug that closes the game if you scroll too far to the left (or right), so for the others playing this game, be careful! |
| Apr 29 11:25:06 | 7m 34s | Sell Your Stats | ♥ 1 | Once you re-spec into jump, everything makes sense! There could be some text to guide the player, or visual feedback/text in the buy/sell menu, but the game is good otherwise. Excellent work in keeping the project small and simple! |
| Apr 29 11:36:19 | 11m 13s | Rent is Due | ♥ 1 | Beautifully simple game, I really enjoyed this one! Loved the humor too |
| Apr 29 12:26:20 | 50m 01s | Coins life. | ♥ 1 | Some of the drops felt like you were just taking a leap of faith, but other than that I really enjoyed the game! |
| Apr 29 12:34:32 | 8m 12s | Blood Farm | ♥ 0 | The audio feedback was spot on! If you threw in a way to score points it could be more interesting to see how long you could last. |
| Apr 29 12:51:29 | 16m 57s | Happiness Life | ♥ 2 | This game is awesome! The difficulty ramps up quickly, but it gets hectic in an amazingly fun way. The music getting faster as the work gets more hectic really adds alot! I think I would have enjoyed answering e-mails more if it required mashing your own keyboard rather than the in-game art keyboard. |
| Apr 29 13:06:54 | 15m 25s | Reach Together | ♥ 0 | I wasn't entirely sure if I was playing the game correctly, but it seemed like no matter what I could harvest for food with absolutely no consequence. It was rather easy to upgrade everything and just stock up on food for the road. If there was some con to harvesting food (I didn't notice any passing of day), then it could make for some interesting decision-making, but since this game lacks it, it seemed quite easy to win. Your art is absolutely amazing! |
| Apr 29 13:33:27 | 26m 33s | One shot | ♥ 0 | One of the paths I took ended up taking so much text space, I couldn't scroll further to continue. I had to back-track to a different path. I liked the concept, but it was hard to put myself in the shoes of the protagonist (antagonist?) |
| Apr 29 13:48:43 | 15m 16s | All Become One | ♥ 2 | This is awesome! Wish there were sound; would love to listen to the sound of smiting raiders with the lightning bolt! |
| Apr 29 14:00:26 | 11m 43s | ORBid | ♥ 1 | Wow, this might be my favorite of the compo's so far, this is extremely well done! Extremely good tutorial too. |
| Apr 29 14:20:46 | 20m 20s | Life for Likes | ♥ 0 | Although trying to take a selfie with the bugs and animals was asking to be slapped, I always went for it anyway haha. Nice game! |
| Apr 29 14:30:06 | 9m 20s | Wizards Bane | ♥ 1 | An increase in difficulty over time would be a well received addition to this great core concept. Toss in a leaderboard after that, and you'd have a real winner here. |
| Apr 29 14:45:44 | 15m 38s | Reaper's Keeper | ♥ 1 | Employee of the month! Cute game, amazing polish everywhere! You know you goofed when your boss is looking over your shoulder for an entire level haha. |
| Apr 29 14:56:09 | 10m 25s | Information Age | ♥ 1 | Powerful message here. Kinda ironic that the message is strengthened through entering personal information onto a stranger's video game haha. I really enjoyed this, not because it was "fun" per se, but because it lets you ponder how our digital future will end up some day. |
| Apr 29 15:10:23 | 14m 14s | Mochi | ♥ 2 | This is actually pretty clever. Eating your friends and immediately running for the ice cubes is extremely dissatisfying (which I'm sure was intentional), but attempting to save your friends puts you into a short but interesting puzzle solving game. That tiny platform after getting hit for the second time is difficult to stay on, though. It's a good thing you put the instructions (as well as the hint) in the description, or I never would have finished haha. |
| Apr 29 15:24:34 | 14m 11s | Coin Platformer | ♥ 1 | Good work on creating this, the first step is always the hardest. Now that you've made this, you're better prepared for other projects. Enter the jam again with your new skills! |
| Apr 29 15:35:16 | 10m 42s | Ziggy's Life | ♥ 1 | As most have said, the combat could use some work. Maybe show an arm, a little feedback when reaching for a punch. Pretty funny to run around punching everyone once and getting them all riled up though haha! |
| Apr 29 15:57:23 | 22m 07s | Blood Mage: Human Sacrifice | ♥ 1 | I think the vertical text on the character vitals need to go. It would be interesting to be able to collect cards as you finish each battle to add to your deck. Of course, that's asking for alot in a 48 hour time frame, and what you've made is already quite a bit. This is a hard kind of game to pull off in a short amount of time, you've done really well! |
| Apr 29 16:15:21 | 17m 58s | Purple Dimension | ♥ 1 | The flying enemies took this game from "just okay" to "really fun!". 100 floors is alot considering not alot changes between each floor, but I was having enough fun to see it through till the end. stats.png |
| Apr 29 16:37:29 | 22m 08s | Save your Cash! | ♥ 1 | Here I was going to comment that the beginning should be a bit slower, and there's two comments here that absolutely blew my score away. Maybe my reaction time is just bad. Either way, it's a good start! |
| Apr 29 18:16:09 | 1h 38m | Boxes Rush | ♥ 1 | Like some others here, looks like I'm unable to jump high enough (or even at all) to get through the game. Also already stated, the introduction is a huge wall of text, try to trim it down a bit. The game is good, I'm really impressed with how much you've accomplished. You've worked hard on this and it shows! |
| Apr 29 18:37:09 | 21m 00s | Burgers To Die For | ♥ 0 | This game definitely requires alot of attention to detail, since messing up once is a whole burger down the bin. I really like the challenge, it's a well built game! Might not be bad to have a break level in-between making some burgers. |
| Apr 29 18:55:43 | 18m 34s | Currency Adventure | ♥ 0 | Could use a lot more polish. Instantly clipped through the shopkeep, struggled and managed to clip myself out. The game looks like you're set to adventure in 3D, but the main game is a choose-your-adventure type game using a menu. I like the over-world! I was looking forward to adventuring around like that, but then I realized it wasn't the main core of the game. |
| Apr 29 19:05:41 | 9m 58s | Time Demand | ♥ 1 | Very short but sweet experience! |
| Apr 29 19:19:11 | 13m 30s | Life Path | ♥ 1 | I too, was broke in death. Really interesting to see the effect of your choices throughout the game! |
| Apr 29 19:33:45 | 14m 34s | Gimme Your Heart | ♥ 0 | Short, sweet, and nostalgic! I wasn't aware of GB Studio, that's pretty neat. I probably spent more time walking around looking at the game's beautiful art than trying to make it to the end! |
| Apr 29 19:52:05 | 18m 20s | Procházka | ♥ 1 | Wow, that was a surreal experience! I really enjoyed it, didn't get the hat though! By the way, the HTML version does seem to be working. I think it just isn't showing any loading bar, just need some patience. |
| Apr 29 20:07:30 | 15m 25s | Psyche | ♥ 2 | Nice! I saved the Nani! Very awesome concept. Well done guys! |
| Apr 29 23:08:53 | 3h 01m | Piggy Bank ! | ♥ 2 | I had alot of fun playing this one! Every new mechanic introduced made for some really interesting puzzles. There were a few levels near the end that may have needed some more thought in their design, as I found myself just running straight for the flag without looking at the other puzzles and succeeding. |
| Apr 29 23:51:44 | 42m 51s | Twitchlings | ♥ 3 | This is awesome! Thought we were supposed to be the villagers, would have been cool seeing us walking around |
| Apr 30 03:03:13 | 3h 11m | Double Deal | ♥ 1 | I had lots of fun with this one! I ended up cursing everything possible, although I didn't see any end-game screen or anything. It started out a bit daunting, since there seems to be alot going on, but once you get the big picture it really becomes an interesting puzzle game. I kept getting confused on which currency belonged to which country though, it might be a good idea to bold the text of the main currency a country uses, so you know where to trade. All in all, really enjoyed it! Nice work! |
| Apr 30 03:29:57 | 26m 44s | Shark Turf | ♥ 1 | After about the 10th object cleaned, I started trying to make trick shots and long bomb throws. I found the main core of the game to be a bit repetitive, but that smiling shark at the end made me feel like it was well worth it! :D |
| Apr 30 03:49:49 | 19m 52s | Contract Cleric | ♥ 1 | Tank and DPS players these days, running in and taking aggro when they shouldn't be! This was fun, reminds me of some old MMO's I used to play. |
| Apr 30 04:08:40 | 18m 51s | Spirits of the Unknown | ♥ 1 | Yupp, somethings up with all of the links to itch.io. |
| Apr 30 04:29:48 | 21m 08s | Sacrifice | ♥ 1 | Might be a good idea to give a bit of background on what effect each building will have outside of statistical data. Or rather, give an explaination of what each stat is doing for you if you increase it. These "horrible conditions" don't really help you in figuring out what you need to do. It's possible I'm really bad at the game, but I never figured out how to survive longer than a few minutes. That art looks absolutely gorgeous, but that might be all the game has going for it for now. |
| Apr 30 04:43:42 | 13m 54s | LifeShot | ♥ 1 | I felt like I was surviving, but I don't know if I was thriving. Shooting enemies was difficult, but I really liked being able to charge your shot into a giant ball of power! With a few tweaks, this could be really interesting as an .io game. |
| Apr 30 04:54:47 | 11m 05s | Dr. Lud Umdare's Revenge | ♥ 0 | Concept was good, though the walking felt a tad slow and bullet speed even slower yet. There's alot of room for improvement, but like you mentioned, you had a different idea of how it would have turned out if you didn't use most of your time debugging (which I'm glad you chose to do, rather than create more content!) |
| Apr 30 05:18:55 | 24m 08s | THE SAVER | ♥ 0 | That cel-shaded art is amazing! I don't think I've ever played something like this before. It's fun to be able to try and plan out the absolute best position to minimize losses, and finding out that you can deflect orbs against each other was a nice surprise! |
| Apr 30 05:52:07 | 33m 12s | Consume | ♥ 1 | What an immense amount of polish. Your scope is absolutely perfect, and the game is really fun! Also would be nice to move with WASD or arrow keys instead of clicking. |
| Apr 30 06:34:50 | 42m 43s | LastSwap | ♥ 3 | That horde of enemies really gets out of control fast! Sweet game, really enjoyed the voice acting too! |
| Apr 30 06:53:27 | 18m 37s | Moneyons! | ♥ 4 | The art and the music are extremely good! I'm not sure if it was intentional that the signs are able to be moved rather than some of the rocks in the levels, but it was interesting! |
| Apr 30 07:21:27 | 28m 00s | Depths | ♥ 1 | I survived the storm! You've done well; the rising rates of suicide need to be talked about more often. It's not so easily apparent when someone is hurting so deeply. Thank you for making this! |
| Apr 30 07:36:24 | 14m 57s | Victor Spumante And The Raindrops of Burgundy | ♥ 1 | Truly a piece of art, I didn't realize how much I wanted to play a game like this until now. Where do I find me some Zigamaroogadoos? And on the contrary, I think EVERYONE should touch this! |
| Apr 30 08:18:55 | 42m 31s | 2019 Game - Ludum Dare 44 | ♥ 1 | Those alien noises LOL. That first rival is the master of blocking all shots, by simply standing still and looking intimidation. In all seriousness, his hitbox/size needs to be lowered. Other than him, everyone else is actually pretty fun to play against, especially the last guy. Nice game! |
| Apr 30 08:27:28 | 8m 33s | Designated Victim | ♥ 1 | Ikaruga! This was alot of fun, even though I'm absolutely terrible at bullet-hells. I liked the art style as well (which was what attracted me to play it in the first place, actually). |
| Apr 30 08:46:14 | 18m 46s | Kill'em | ♥ 1 | Seems like there's a bug that sometimes disallows you from clicking any options after receiving your hand (not sure how to reproduce it). Happened to me twice, so sadly I didn't finish the game. Really nice concept! Would be interesting to see an entire deck with more effects. |
| Apr 30 08:55:01 | 8m 47s | Angry Planet | ♥ 1 | This was extremely relaxing to play, a nice change of pace from the other action games. Thank you for sharing your workflow as well! |
| Apr 30 14:03:12 | 5h 08m | BulletLife | ♥ 1 | The difficulty curve could probably increase quicker, and the character's movement could do without the extra little push you get once you release the direction keys, but the rest of the game is solid! I've never really thought about increasing field-of-view as an upgrade for a top-down shooter, that's pretty clever. |
| Apr 30 14:20:20 | 17m 08s | Super I-Egg | ♥ 1 | I took on your challenge thinking I could beat it. I couldn't beat it. You're right, it IS hard! When you're making your character double (triple, infinite) jump, you should zero out your Y-velocity so that it doesn't feel like you're fighting against gravity to jump again. Small change, very noticeable difference. Good job on the game! |
| Apr 30 14:29:53 | 9m 33s | Behind Your Light | ♥ 1 | Very charming game, using light the way you did made for some interesting map navigation (although I often found myself bumping into the monsters anyway, whoops!) You could try easing up on the amount of monsters and slowly introduce more as the player progresses, so they know what to expect after a few minutes in easy rooms. Nice jam entry! |
| Apr 30 14:38:31 | 8m 38s | A Death In The West | ♥ 1 | I got excited to have picked right (after a couple of deaths from contemplating for too long), unfortunate that you ran out of time, I'd have liked to see an ending! |
| Apr 30 15:13:07 | 34m 36s | Diffraction | ♥ 2 | That villain's voice acting on spot on! It was a bit confusing at first to navigate around, but I finally understood it after a while. The ending definitely looked like a crash, but I see now that was how it was programmed. Nice work all around! |
| May 1 03:48:40 | 12h 35m | Time Thief | ♥ 1 | I'll introduce the game to a few of my friends that like party games such as this! (They absolutely eat them up). Looks really good from the gameplay video! |
| May 1 04:02:12 | 13m 32s | Blood Pressure | ♥ 1 | Nice polish on this! I agree with the point that being able to turn around in mid-air would have been nice. After getting used to the controls though, it wasn't so bad. That recharging animation was perfect, it felt REALLY good to use. |
| May 1 04:20:45 | 18m 33s | Life Business | ♥ 1 | 16 weeks! This is a really fun game, I'm definitely gonna play again to see if I can beat my personal best. |
| May 1 04:30:38 | 9m 53s | We Are Nuts! | ♥ 1 | Looks like there's a bug with screen refresh rates - If it's too high, you move too slowly to beat even the first level (or even grab the second nut). I lowered my refresh rate and all was good! Increasing the hitbox to pick up nuts could make it feel less like you need to really "reach" for them. Nice little platforming game! |
| May 1 05:12:36 | 41m 58s | The Oarsman | ♥ 0 | I couldn't get past the 3rd level myself. Everything was extremely solid in this game, and the dashing was very satisfying. I enjoyed the controls, I thought they felt really good. The precise platforming felt like you were rewarded for being skillful, and no platforms ever felt like they were too far to see where to land. This is a great entry, awesome work! |
| May 1 05:30:33 | 17m 57s | Penny Arcane | ♥ 2 | This was sweet, Risk of Rain vibes from the upgrade pick-ups! I thought I wasn't able to continue on the 2nd level, but after closing the game and coming to review it, I realized you guys had that bug notice up. I'm gonna play again later and see how far I can! |
| May 1 05:48:44 | 18m 11s | Sheep It | ♥ 2 | I laughed so hard when I first saw a robot throw a sheep into the back of the truck hahaha! Really enjoyed the automation and the overall relaxing tone of the game. It's really impressive that you guys made something of this quality in such a short time frame! |
| May 1 06:31:01 | 42m 17s | THE GAME | ♥ 1 | I didn't actually catch on to the fact that you had to light yourself on fire to use the cannon, it sort of happened on accident when I was trying to "stop drop and roll" after interacting with the fire out of curiosity. The game is pretty neat, it looks and sounds really great! Nice work on completing the project on your own despite the short amount of time! |
| May 1 06:41:06 | 10m 05s | DEA-7H | ♥ 1 | This was so sick! I managed to win with the highest density of people, seems like hair color is a near dead-giveaway once you have a few other pieces of information. I really enjoyed the concept, slightly faster scrolling dialog would be highly appreciated! |
| May 1 07:40:56 | 59m 50s | DISREGARD LIFE, ACQUIRE CURRENCY | ♥ 1 | Using the stars as a map was absolutely genius. I had trouble understanding what it was that I needed to do for a while, but it clicked afterwards. Some of the text was difficult to read in the water though! Loved the aesthetics as well, these PICO-8 games never seem to get old! |
| May 1 23:50:52 | 16h 09m | Chains & Ore | ♥ 1 | I liked the concept of the game, definitely should use a controller. The WASD layout was slightly difficult to handle, but nothing bad. I always tried pulling the lever using up and down rather than left and right, but maybe some players just think differently? Great game overall! |
| May 1 23:59:47 | 8m 55s | Life Time | ♥ 0 | Is the resolution of the game correct? I had a tough time reading anything in Chrome. I would have believed that being at home would increase your happiness at least slightly, but maybe the character is just an extreme extrovert :P Interesting game, could use some more features but the idea is definitely there. |
| May 2 00:13:49 | 14m 02s | Devil Slots | ♥ 1 | With a little bit of added flare in the visuals and some tweaks to the numbers with the slot machine, this could be a real time-suck. It feels like you should be rewarded for attempting more rolls on the slot machine, but that's not the case. The way the numbers are now, it makes rolling the minimum requirement the best strategy and moving on. Good entry regardless! |
| May 2 00:28:13 | 14m 24s | Phil, The Leprechaun Of Gold. | ♥ 1 | Those whispering children will haunt me tonight haha. It's a solid platformer, the movement could be a little bit more refined though. Nice work! |
| May 2 01:21:09 | 52m 56s | Tetris: Tempo | ♥ 1 | Huh... it wasn't until after playing this game I realized that I rely heavily on the sound of the block hitting the bottom. That really made it hard, I don't know why. I was just shy of the leaderboard too! I probably could have made better use of the piece purchasing, but towards the end it I had a difficult time juggling between watching the blocks and figuring out what to buy. I just suck at Tetris lol. It's a great game! Needs just a little more audio and visual feedback in my opinion. |
| May 2 02:16:44 | 55m 35s | Computers in a Nutshell | ♥ 1 | Heh... that's clever. I'm embarrassed to say what I had to do to solve the log files... Well done. --------------------------- Error --------------------------- Failed to upload your rating. I hope you enjoyed the game. Judging from your rating you are eager to give this game a great review with a detailed comment on its Ludum Dare site https://ldjam.com/events/ludum-dare/44/$141527 Remember that though the game might have been rather short, much emphasis was put on compatibility, security and reliability so you got to enjoy a high quality game. Thanks for playing! - gonutz P.S. did you know that you can hit Ctrl+C in a Windows message box and it will save the text to clipboard? Go ahead, try it. --------------------------- OK --------------------------- |
| May 2 04:32:08 | 2h 15m | SimuCorp | ♥ 1 | This one is a real time suck! I should let my IRL boss know about the effectiveness of these arcade machines :P This is definitely a project I'd like to see expanded on, it's already alot of fun haha! |
| May 2 04:53:27 | 21m 19s | Arcade Wizard | ♥ 1 | Really enjoyed the minimalist design, the game was really good! Playing for a while makes you feel a bit dizzy due to the screen shake though! |
| May 2 05:10:56 | 17m 29s | Life Stock Exchange | ♥ 1 | I initially said it was slow, but then I tried a different strategy and I had something around 600k life within the first minute, woah. Might need some number tweaks haha |
| May 2 05:25:19 | 14m 23s | Ludum Meta | ♥ 1 | After a few tries, I finally made a game, but only after adjusting values so quickly and quickly depleting/replenishing each bar. The game finishes quickly that way, and I don't see any other way to win. I'm not sure if that was the intended way to play, but it makes for a somewhat lackluster experience if so. It's an interesting concept, but I'd like to see it done a little differently! |
| May 3 00:31:47 | 19h 06m | Fateful Dealings | ♥ 1 | -14, guess I'm pretty evil. This was super interesting! The timers ticking down made me feel like I had to hurry and pick an option... then I thought how poorly that would translate to real life and figured meh, I'll take my time and read everything :P I really like the concept, though I'd like to know how the scoring works so I could see other narratives at the end! This reminds me alot of the old man that hands you the tarot cards in Ogre Battle: March of the Black Queen. |
| May 3 01:29:59 | 58m 12s | Knight's Test | ♥ 1 | Kudos, I really liked your method of storytelling. Capture.PNG Truth. |
| May 4 02:41:22 | 25h 11m | Life Death + Lemons | ♥ 1 | This was lots of fun. As basic as the game play is, it does well with what it has. Great game! It somehow took me 81 turns to finish, I don't think I applied the best strategy :P |
| May 4 03:12:36 | 31m 14s | 300 Hearts for Escape | ♥ 1 | Good tutorial at the beginning! 48 days and 22 moves. After you understand what is generally low and high for each item, then it becomes pretty fun. Before that though, it feels like just a guessing game. |