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Sacrifice
Sacrifice
By lou-untitled
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 3.80 | 7 | |
| Fun | | 3.60 | 7 | |
| Innovation | | 3.70 | 7 | |
| Theme | | 4.30 | 7 | |
| Graphics | | 4.80 | 7 | |
| Mood | | 3.70 | 7 | |
Comments
liauj
2019-04-30 04:29
Might be a good idea to give a bit of background on what effect each building will have outside of statistical data. Or rather, give an explaination of what each stat is doing for you if you increase it. These "horrible conditions" don't really help you in figuring out what you need to do.
It's possible I'm really bad at the game, but I never figured out how to survive longer than a few minutes. That art looks absolutely gorgeous, but that might be all the game has going for it for now.
Thank you very much for the feedback @liauJ ! Indeed, we figured out that a really late commit (quoth [this](https://github.com/acolombier/your-life-is-currency/commit/57a3e1328199623e8342656f7794f82948ed01d5)) that was attending to nerf some building, turned out to completely break the balance.
We just pushed a little patched to bring it back playable, as well as some instruction!
This is a really pretty little game, I liked the bloom, very nice on the menu screen.
The game was pretty relaxing, after the initial panic of starting everyone dying at the start before I even built anything, maybe a little bit of warm up time to let you build some buildings before the bodies start piling up?
I liked the chill music (although it's a very stark contrast between that and "EVERYONE IS DYING OF DISEASE" haha
There's a few little touches that really added to it, like the dynamic grass that disappears when you place buildings
My only critique (which is a very minor one, give it being a game jam) is that after the initial set up, once your population is stable, it seems almost impossible to lose. However with the extra features you've suggested in the description it could turn into a very nice little management game.
This was fun, thank you!
pawciu
2019-04-30 21:17
I agree with @blaster391 after population is stable theres not much to do. Also it would be nice to see the actual modifiers, rates etc so I see the status of population and know on what I should put more focus.
liauj
2019-05-01 06:08
@lou-untitled I came back to play after the changes were made, I figured there was something small that needed to be changed, nice work on spotting the issue!
The game is really nice, just hanging back and relaxing while you watch your little island grow larger and larger is really satisfying! It's understandable that there isn't much to do once your population is stable, there just needs to be more features (and more features requires more time). If you guys continue with adding more features, I'd definitely be down to play this more. Great god-games are something of a rarity these days, I think the last semi-popular indie title went down in flames due to developer laziness.
z0rlog
2019-05-19 14:50
Game is really nice! As others already noticed it will be great to make some guidance on how each parameter affects another. Also I've got into situation when it's not possible to grow, not enough women :sweat_smile: Destroying farms to decrease diseases would be a nice addition. Anyway, good work!