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Feedback comments for LD41
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| Timestamp | Since previous | Game | StrangerYann's comment | |
|---|---|---|---|---|
| May 8 15:21:27 | Forging Heroes | ♥ 2 | Pretty neat game - the graphics are really amazing, kudos to y'all! The music is nice but the main menu music's loop is a bit abrupt, that's a bit of a shame. In terms of gameplay, the game's concept is interesting - and the way the waves of ennemies are setup is well-balanced, at the start at least - but it's impossible to play if you're on your own ^^# That's a bit of a shame - pretty good all in all, good job :-) | |
| May 8 15:32:45 | 11m 18s | Four Hours in Chernobyl | ♥ 1 | Your take is pretty interesting - I like the way it looks visually - it's simple yet effective - the little touches also like the fact that you can only "see" around you around a set radius are pretty well done - I'd say it's a shame 1) that you couldn't include any music and 2) that the treasures you find don't have any use within the gameplay - that last point would have added a fait bit of complexity, I admit, but it could have tied the whole thing together if done properly I believe. It's also a shame there's no bonus for getting back to the starting point just when you hit "0" oxygen... a bit grim and pointless if you're running around Chernobyl looking for treasures [that you won't be able to bring back to the surface because you're dead] ^^# Then again, the fact it's possible to use the arrow keys is very handy, especially for a text-based adventure. Nice one and in hoping you'll be back again in 4 months :-D |
| May 8 15:43:01 | 10m 16s | As Vast as the Sea | ♥ 0 | It's a shame there's no music in the main menu, the music in the rest of the game is pretty nice actually - did you compose it yourself? Beyond that, I'm not big on visual novels and I gotta say [though you SPECIFICALLY ask not to comment on that it's the elephant in the room sooo sue me], I find it's a bit of a shame you decided do stay in your comfort zone on this one - you know how to make pretty decent Visual Novels, anyone can tell, and that's pretty cool - but the point of a Game Jam is SPECIFICALLY to put yourself in a situation where you'll find yourself out of your depth [see what I did there haha I like jokes] so you get to learn how to deal with this there and then... so that's what I gotta say. Who knows what you'll come up with next time? I can't wait to find out - take care :-D |
| May 8 16:01:34 | 18m 33s | Idle Escape Room | ♥ 1 | I gotta admit - right from the get-go, this google link puzzled me - I advise you to look into itch.io for next time - it's quick & easy, does the job and it's just a bit more conventional as a way to share your .zip or .rar to get people to try yout game, I guess. Beyond that... it's a really fun game! A little escape room cookie clicker... Hell yeah! I enjoyed that! I got a score of 12:02 and that's about 10 minutes more I spent laying your game compared to the other games from the LD41 I've tested so far... Well done m8, nice one :-D |
| May 8 16:07:34 | 6m 00s | PinCraft | ♥ 1 | Neat! I played 'till 15.150, 8 deaths. My ball got stuck inside the red bumper on the right at some point, the bumper stayed pink and the ball didn't get out, but the 'R' control fixed it, nicely done. It takes me back to Pokémon Pinball back in the day but maybe that just goes to show how little pinball games I've played in my life ^^# I feel it's a shame there's no "nudge" button, that would have been a nice addition for more "control" on the ball and on the game, in general. Shame you couldn't include the crafting gameplay but hey, you'll do better next time! If all that's made with your own engine kudos to you, this is reallt impressive! Take care of yourself, until next time :-D |
| May 8 19:57:11 | 3h 49m | Hot Meals | ♥ 1 | This is pretty neat! I'd encourage you to put the same controls on "A" & "Q", and on "Z" and "W" for 'em Azerty keyboard users out there ^^# - also it's a shame the cars' wheels that change directions seem to be the back wheels instead of the front wheels - this makes any change of direction more of a challenge than it needs to be - finally, I'd say that though racing and.. let's call it "cooking" ^^# are fun activities and good ideas to combine for this Ludum Dare's theme, I feel they could perhapd have been better intertwined in your game - instead of being separated as they are in the current game. Except fot that it's a really fun game! I love the voxel aesthetics, the music and sound design are really well done, the game all in all is pretty well-polished! Congratulations, this is pretty neat :-D |
| May 8 20:24:41 | 27m 30s | Mortal Keybat | ♥ 1 | It's neat but here's what I got to say: -the sound didn't work in my browser [chrome] pver here -it's cool you have explainations of how to play here on this page but I'm thinking maybe you're saying too much instead of letting players discover how everything works on their own -it's a shame the little opening dialogue can't be skipped or speeded up ^^# -the HTTP5 build didn't detect my dcreen's witdh and the game was cropped on the sides Beyond that it's pretty good ^^# It's pretty well executed, the story is cute, the challenge is original, I enjoyed that, well done :-) |
| May 8 20:44:26 | 19m 45s | Prophylaxis | ♥ 0 | The graphics are really nice and it's handy that you don't have to start everything from the start when you die - also it's funny you're a candy fighting off teeth instead of the other way around - for once ^^# - beyond that it's a shame you were short on time... will you continue working on it post-jam :-)? |
| May 8 20:56:39 | 12m 13s | Shuttle Launch | ♥ 1 | I found your game confusing... concretely, in order to win, I have to run in circles and collect the golden spheres, correct? I had a score of over 100 yet the rocket failed to launch, I found that a bit underwhelming ^^# Also the golden spheres don't disappear when you collect them, I find that confusing too. I found it confusing also that this is an FPS yet you can't play using the mouse. All in all in terms of graphics and sound it's pretty original, and it's pretty impressive if you coded the engine yourself, but yeah... better luck next time I hope :-) |
| May 8 21:38:53 | 42m 14s | Dead man's hand | ♥ 1 | The game's visuals are pretty well-made - to me the main problem is in pacine - the game is really slow and though the sound design is decent and reminds you you're playing on a map infested with zombies... beyond that you don't feel that threatened. And you have to take your time anyway because the turns are slow (when the ennemies are playing as well) and sometimes you have to skip a turn to wait for the right cards so the pacing's not really on par IMO - then there's the "search" card - I believe it would have been easier to enable searching the room and being able to search everything within a set radius - otherwise you gotta use a movement card, then a search card, then end your turn - then movement card again, then search card again, then end turn again - and that takes forever ^^# - anyhow the game is finished and not really bugged so good job - my advice is to think harder about how to make it more engaging next time - good job y'all :-D |
| May 8 21:50:53 | 12m 00s | Wreckless Rally | ♥ 2 | This is really fun! The controls are a bit tricky at parts but the graphics are amazing, the sound design is pretty fun, and it's just really-well coded! Also I ran over the frog at the start before playing in "hard mode" and the lil voice you put there cracked me up ^^# - ALSO the time lapse videos of the game's development are pretty neat ideas, I'll check out the one about the Art later on. Well done, nice game, keep it up :-D |
| May 8 22:08:03 | 17m 10s | Way Out | ♥ 2 | First off I advise y'all to indicate on ldjam.com that you got builds for Apple & Ubuntu on itch.io, as well as Windows :-D I'm really fond of the vowel graphics, the atmosphere is pretty good - I thought the game would be easy as pie, judging from the playthrough video you put on YouTube - but actually, seen as I don't know the level design as well as the tester, the difficulty is pretty well-balanced, I found it challenging alright - there aren't any major bugs, this is a pretty nice game - well done you guys :-D |
| May 8 22:16:16 | 8m 13s | League of Adventure | ♥ 1 | I didn't manage to run any of the builds, it displays the following line over and over in both cases: <-[38;5;160;1mrender_g13: OpenGL error: GL_INVALID_OPERATION<-0m where "<-" is just a left arrow [1 symbol, instead of 2 in the way I write it] :'( - I couldn't play it or grade it unfortunately - now from what I can tell with all the replanations on this page [I read most of them ^^#] it seems to be a little complicated, and a little demanding from the audience to read it all beforehand in order to just try the game... |
| May 8 22:37:27 | 21m 11s | Hit the Green! | ♥ 5 | OK so this is hands down the funnest game I've planed from the Ludum 41 - the Bossa Nova is AMAZING - the choral was a neat touch too - that american action movie tune for a bunch of seconds when U use the bazooka cracked me up - even the font is nice ans works well in your game! It made me legit laugh and I enjoyed it and for that I say... thank you guys! Good vibes! Keep it up I can't wait to check what you'll come up with this summer for the LD42 <3 :-D |
| May 10 11:09:09 | 36h 31m | Bari - The Fisher Plane | ♥ 1 | The graphics are incredible, I have a hard time understanding how you came up with this in 72 hours only, it's totally mind-boggling! The Porco Rosso theme is fantastic, what's not to like <3 Now I'd say there's some improvement to be considered in other areas for next time: -the fact it looks so good can be a good or a bad thing - it lags like crazy and makes the game really slow on my old laptop - I'll try'n check it again on my new one I'm getting this week-end if I receive it on time, but in the meantime making a game that will work properly on powerful laptops only reduces your audience, it's something to take into consideration -the controls are too simplistic for a plane game I'd say - it's really complicated to aim correctly with "right and left" only, with the movement of the camera and all, I'd argue for this type of games, more complicated and precise controls that use more keys are better -it's a shame you didn't invest more time in the sound design, it would have been a great occasion to make the whole thing come together, with the Porco Rosso theme and all :-D -it's a bit odd that it's not possible to crash the plane into the environment or into the water IMO All in all it's an impressive game, if you can come up with something as good-looking and equally impressive in the other areas of the game for next time, you'll win big for sure :-D |
| May 10 11:30:30 | 21m 21s | Rocket Punch | ♥ 1 | It's pretty neat - it's simple and daft but it made me giggle ^^# - shame you couldn't squeeze any music in there but in the meantime you made something entertaining, good job :-D |
| May 10 11:50:50 | 20m 20s | Seaman Sleuth | ♥ 3 | Pretty neat! It sure made me giggle ^^# I men from the description you wrote in this page it looks like you're very much aware of your game's shortcomings so I won't elaborate too much on this but for all these faults, it gave me a good time and for this I say... good job, matey... Or whatever they say... Oh, you got my point ^^# |
| May 10 12:13:40 | 22m 50s | Tower Deck Furenzy | ♥ 1 | Pretty good! I enjoyed that! I particularly liked the installer - very professionnal! There may be some improvements to be made in the way the score is shown in-game but it's a really fun game, nice work y'all :-D |
| May 10 12:33:27 | 19m 47s | Infernoculus | ♥ 0 | This is really fun! I'm impressed with how finished your game is in so little time, ad your team ain't even that huge - very good job, I really enjoyed that :-D |
| May 10 12:50:47 | 17m 20s | Build The Road Jack | ♥ 2 | Really amazing! Incredible graphics, I LOVE the music, and the fact you had time to pot a track editor as part of the game's main mechanics is pretty incredible! I found the racing gameplay hard because it was too fast and the visibility when you're driving the vehicle is a bit tricky [maybe it's 'cause my PC is too old, I ain't saying ^^#], but all in all this is a really amazing game, well done :-O |
| May 10 13:11:41 | 20m 54s | Sneaky Bot | ♥ 1 | It's pretty good! I'd argue that it may be handy to show special wall blocks in places where doors are open, to have some sort of "save stat" so you don't start from the beginning again when you lose, and that the mouse is actually pretty useless - I'd consider binding 3 additional keyboard keys for the 2 options you get when you connect to a mini-terminal ans adding that key to these 2 icons so they can be see in-game, and then you can just keep both hands on the keyboard when playing, more straightforward IMO. Bot beyond that, this is a very good pussle game, good job, well done, I enjoyed this :-D |
| May 10 13:24:10 | 12m 29s | Attack on Console | ♥ 0 | Wow OK so this is super bugged ^^# I didn't get the "mii" counter in the corner of the screen, because "attacking" miis mroduces no results, and then this final black big boss just reminds me of that metal yeti at the end of that old ski game on windows 3.1: when you see it, you know you got 5 more seconds to live in-game and then bye bye ^^# - Another thing, adding an "s" at the end of a word but ATTACHING that "s" to the end of the word like "milks" or "cats" or "miis" denotes PRURAL, now adding "'s" at the end of the word denotes belonging, like "mii's" means ---> "that belongs to the mii"... please... get that right... |
| May 10 13:35:44 | 11m 34s | Super Hyperspace Rythm Plus Ultra | ♥ 1 | This is one swanky bullet hell you got there m8 I ain't so big on bullet hells usually but there the rhythm really adds to the concept - it's almost like the enemy pieces are playing theatre or whatnot, like they have intentions, that can be felt through the music - that + the synthwave graphical theme! Oh and the title cracks me up - anyhow, really enjoyable experience, nice one guys :-D |
| May 10 13:43:18 | 7m 34s | Daxua | ♥ 2 | Nice game! the animation and atmosphere, with the falling leaves and colours and all, are really well-done. Most of the game is just like push the button to smash [though it's nice your hits sever your enemies' heads, that entertained me ^^#] but the final boss is a bit more original - the additional memes in the dialogues is a nice touch. It ain't long but it's pretty well-polished - can't wait to see what you'll come up with next time - nice :-D |
| May 10 14:18:21 | 35m 03s | Quest for Gold | ♥ 1 | I guess I had really low expectations starting to play after checking out the screenshot that make it look like an Habbo Hotel-era game BUUUT... it's actually decent to play :-D The system to record the playthrough of previous players is genius! The moving platforms are too complicated to figure out and the board wasn't thought of as a "Ludum Dare board" as in people on here won't usually play the game through if one playthrough is longer than 10 minutes [in my experience] so I'd argue it's badly tuned, but the music is really nice and soothing... I'd say it needs to be further refined but you definetely got something fresh in there, nice one m8 and thanks for letting us share this experience, it's definitely original :-D |
| May 10 14:48:01 | 29m 40s | Raucous Raccard | ♥ 0 | OK so first I was like "this lacks a tutorial level where you can tell by how many cells each ticket makes you move" but then I got caught up in the game all the way until VICTORY (650 points :-3) and I gotta say... I really enjoyed the hell out of it! This is a really neat game! Well-executed, not bugged-up - a lot or people took regular gameplays and mixed them with "turn-based" somehow, and your game is the most successful of these I tried so far... I really enjoyed that, thanks a lot for making this experience for us to check out, it's been a blast :-D |
| May 10 15:02:03 | 14m 02s | A Knight of Music | ♥ 1 | Aight so first off be careful with your gamejolt links on this ldjam.com page, they don't seem to quite work [aka. they don't underline and then you can click them and BAM you land on the page - you gotta copy-paste them into the browser - which is fine too, but less swanky IMO]. Then I'd say the font of the tutorial text is a bit hard to read. I'm stuck at the start of the 1st non-tutorial level because it's not possible to jump the gap. All in all I'd say the mechanics are too punishing, you don't have a nice margin of error right from the start with this "either make damage or take gamage" approach. The music and the graphics and Mr Nighty Night are all very cute and adorable but the gameplay could be better polished IMO.. Anyhow, it's original nonetheless, good work :-) |
| May 10 15:12:04 | 10m 01s | Medieval Melody Mayhem | ♥ 1 | Oh my god this game is so hard ^^# OK so IMO here's what the game is lacking ang what may be overkill: -these damn grey lines ^^# I'd argue it could be a lot more playable if ANY ENEMY ON THE SCREEN can be killed by pressing a keyboard key at any time, forget the grey lines ^^# -a main screen the game loads up to, with like a little animation on the BG image and a little looping song and whatnot -a "start game" menu in amove screen -a "restart" button on the game over screen I feel the foes should be slower at the start then get faster as the game goes on I mean all in all it's a pretty good-looking and well-made game, I ain't saying. ... It's just way too hard - that would be my main complaint ^^# - well done nonetheless, I had some fun checking it out :-) |
| May 10 15:18:21 | 6m 17s | Space Captain Rodriguez | ♥ 1 | OK so this game is too hard and way too convoluted IMO [I just bash H, J, K & L all the time and try to survive during gameplay ^^#] BUT... that sound when you die cracks me up ^^# and the graphics are really cute! So thanks for sharing and, as you say, better luck during the next LD :-D |
| May 10 18:07:53 | 2h 49m | Unholy Holes | ♥ 2 | It doesn't work on my PC or on Chrome neither, couldn't grade :-( |
| May 10 18:26:08 | 18m 15s | TechNaut | ♥ 1 | It's pretty neat, the 3D is clean, the universe is interesting - now it terms of gameplay, I find it lacking. It would have been more interesting with a bar for the booster and a bar for clinging to objects, IMO, then you have to alternate between the 2 - otherwise you can just clear the whole 1st level with the booster, which I did, and it isn't all that interesting or challenging. I was a bit disappointed also to find no end screen of any sort. Anyhow, it's a fun little game, good job to y'all :-) |
| May 10 18:32:25 | 6m 17s | Dig Knight | ♥ 1 | I'd call that simple yet efficient! The gameplay is a bit limited but actually it works just fine the way it is - I'd say it's a shame there are no bonuses or things that move to up the challenge but seen as you gotta make sure you stey towards the top of the screen and don't hit the bombs, it keeps you busy for the most part. Nicely done, it's a good game all around, nice one :-D |
| May 10 18:38:31 | 6m 06s | Cat Pack | ♥ 1 | The real time vs turn-based element is interesting, but I found the game really hard! Keeping all 3 cats within reach and managing all the ennemies that keep popping up is damn near impossible in my experience! It may be helpful to make the "freezable" time more visual, easier to see - because all in all most of the game depends on this mechanic. Still, if it's one of your first Game Jams, congratulations! You got a little playable game that ain't bugged, it's pretty good! Keep going and looking forward to play your next title :-D |
| May 10 18:47:33 | 9m 02s | Rockin' Horse | ♥ 1 | Aright, I did 2:02 ^^# This is a very dense game: racing and medieval and futuristic horses and rhythm and drift... That's a lot to unpack! It's very original and pretty fun, I'm really fond of horse to be honest... I feel it lacks a tutorial because I was focusing on hitting enter on the 1st, 2nd, 3rd or 4th note, and then at some point I hit it off-beat and got a huge [grey] speed boost! Maybe you were trying to do too many things at once and it lacks refinement but in the meantime... It may just be the most original playable game I stumble actoss for this LD41 so good job in this respect! Also the music ain't all that much but I can't grade you too harshly 'cause you're a fellow FL user so that's cool ^^ I hope to play more games from you in the future, take care :-D |
| May 10 18:57:28 | 9m 55s | To the days with you, Piano | ♥ 0 | Aright so it definitely looks like you invested a LOT of time and energy into this game that seems to be very personal also - in the meantime... it's way too hard ^^# There are WAY too many things going on on the screen at once like you gotta keep an eye at the bottom of the screen for the notes BUT ALSO the TOP to avoid the ennemies and like... yeah, it's way too hard! Same for the piano notes to play - why are there 11 of those? 4 would have been plenth - then again, that's coming from someone who's never taken any piano lessons. I mean it's nice and interesting and all but it's pretty damn near unplayable so... Nice effort ^^# |
| May 10 19:14:11 | 16m 43s | Humaning | ♥ 0 | OK so this game cracked me up and for having so many ppl walking around without my PC lagging and without crashing, this is pretty impressive! There are a fez flaws I'd like to discuss -why is it not possible to dismiss the tutorial fish on the left side of the screen ^^#? It's like you gotta wait for 5 minutes for the fucker to go away, it's so annoying ^^# -the shooting mechanics are really hard! It's slow, both the shooting AND waiting for your harpoon to come back AND I'm pretty sure it shoots somewhere on the left of where you aim... way too hard! Same with the bonuses to attract the preys you're trying to get (like the russians): they appear in the middle of the screen where you threw your thing to attract them, then they immediately start walking off somewhere! Can't they stay in one place for like... 5 seconds ^^#? There's a lot of fine tuning for you guys to do if you're motivated, but in the meantime, this game entertained me and made me giggle [except for the tutorial fish, I really wanna murder that guy now :-> ^^#] so good job and thanks for sharing, good work guys :-D |
| May 10 19:29:01 | 14m 50s | Crystal Library | ♥ 2 | That's a really neat game! I ain't big on horror games but in this one you can really feel the tention, it's pretty well done. The sound effects for the ennemies are really good indeed - it's a shame the mastering isn't quite on par - on my computer at least. Good job anyways, I had a good time checking out your game, thanks for making it :-D |
| May 10 19:36:25 | 7m 24s | The Adventures of Cake Man | ♥ 0 | OK so this is a fun little game BUT: -the controls are bugged - the character gets stuck if he touches a platform with his body and you gotta make the jump over again - also, sometimes, if you jump at the very end of a platform, the jump doesn't get registered at all so you fall to the ground ad have to make it all over again, that's frustrating -the "R" command doesn't quite work - once you restart the game, you can't pick uo any item! Anyway all in all it's a fun play, the music is cute and I gotta say I'm actually very fond of the aesthetics of the main character :-3 Good work, keep it up :-D |
| May 10 19:42:49 | 6m 24s | Felocity | ♥ 1 | This game is really fun and original but why is it so hard ^^#? I felt cheated when I realized guns let you only shoot once haha - I wondered also why there is no score on-screen, it may be a nice addition. Beyond that the music is neat and the graphics are really appealing - I particularly liked the taxt on the game over screen, it's funny. Not bad, thanks for sharing :-3 |
| May 10 19:53:27 | 10m 38s | Cyclevania | ♥ 1 | This is a really fun concept, the title cracked me up! The gameplay and level design are a bit too monotonous IMO and it's cool you can shoot from your bike but the only way to play the level through is to shoot non-stop - why not maybe put in a mechanic that gives you a reason to NOT shoot sometimes? Same with the spike pits: they are way too treacherous IMO ^^# But hey, all in all this is a well-made fun game for 72h, great idea you had and thanks for shating, I enjoyed that :-D |
| May 10 20:00:52 | 7m 25s | BEAT KILLER | ♥ 1 | It's alright - I found the controls for fighting didn't really add anything new to the mix, it just makes fighting more complicated for its own sake - the graphics and music are OK - I fell twice in that damn hole after killing the 2nd robot and I ragequit [I admit ^^#] - It's a nice little game but I got the definite feeling making it simpler would have made it better also... |
| May 13 10:15:21 | 62h 14m | Rogue Ball | ♥ 0 | That is a really good game! I feel it could have been useful to add bonuses like to get more life as well as a "post-game" of sorts after you've scored, plys maybe make the goalie a bit more than just a big zombie player foe... but beyond that, roguelike foodball game versus zombies, wow, genius concept! I love the fact that the ball is your way to win BUT ALSO your only weapon... very interesting! I'd never play Fifa but yours is a football game I can dig, well done and thanks for sharing :-D |
| May 13 10:21:40 | 6m 19s | Parashoot | ♥ 1 | OMG this game cracked me up ^^# It's very simple but the text was really funny [I found] ^^# - my main regret is that after you manage to kill the 3 ennemies at once, well... the end :-[... why? MORE! I need more ^^# It's a really cool mechanic-centric game, like I said I wish there were more but I really enjoyed it. Also I feel if you wait for the ennemy eiffel towers to shoot then go behind them then activate your asteroid magnet, the game's pretty easy to win, but I'm not sure whether or not that breaks the game... MOAHR! ^^# |
| May 13 10:35:15 | 13m 35s | Don't Fry Michel ! | ♥ 1 | That's a pretty good game! I feel it's risky to go for PvP only because less people will test youg game, I'd advise for you to consider taking the time to automatize one of the 2 players so you can play PvE in the future. Beyond that, the graphics are cute, the music is very well-done, and you even added the option to change the controls! Very good all-around game, nice one :-D |
| May 13 10:49:44 | 14m 29s | Flappy Bird + Tetirs = FLAPTRIS | ♥ 0 | OH MY GOD! YOU'VE CREATED A MONSTER! SAVE YOURSELVES, AAAAAAAAAAAAAAH *sirens in the background* - lol no OK in all seriousness this is a surprisingly good game, well done! I feel there should be a special achievement for making a tetris line in the game because it is, cmon - I was a bis frustrated by the mechanics sometimes when your piece is slotted to go in the hole you want it to be and you time everything right but it stops half way, CMON ^^# and yeah it's really surprisingly satisfying and addicting game... well done and see you in 4 months for the #42 edition, I can't wait :-D |
| May 13 11:00:33 | 10m 49s | FishX Brawl | ♥ 1 | Looks like a pretty fun game but making it accessible to groups of 2~4 people each with their controller only was pretty risky... I have an old PC and it wouldn't work correctly so I couldn't quite test it... that being said the face you had time to make a mini-game in there is really impressive ^^# |
| May 13 11:15:57 | 15m 24s | Incompatible Rally | ♥ 1 | Interesting, it's like you've spent more time on the game's com and presentation than on the game itself ^^# That being said the fact you got an installer and a page just for the game as well as a trailer etc. is really impressive, don't get me wront. Fondamentally, though the fact you control the car's direction with the mouse ad thet there's a "jump" control are pretty original, racing+platform=TrackMania, fundamentally - I recommend you check that game if you ain't heard of it. I ain't convinced the fuel is a mechanic in-game that's really important, I think you could have done without it. I'm really looking forward to see what you'll come up with in the next Ludum Dare - you definitely for a LOT of potential but I feel this one game didn't quite get there... Better luck next time, I'm sure :-D |
| May 13 11:27:08 | 11m 11s | Birdy | ♥ 1 | This is pretty good! The audio didn't work on the HTML5 build unfortunately :-( I found the bord looks a bit too much like flappy bird and the platforms look a bit too much like mario, but the "punk bird" made me laugh so it's all good I guess ^^# I found the mechanics of having 3 lives only a bit punishing. It's a bit frustrating that the commands you type while another command is being executed just get lost a bit frustrating also. All in all I went up to level 5 and had a pretty good time. Well done :-) |
| May 13 11:35:29 | 8m 21s | One-Sec Bullet-Hell | ♥ 1 | Wow this is really impressive well done dude :-O I'm not big on bullet hell games but I liked that. The sound and graphics are really well-polished, I'm impressed! It's tricky to play but not impossible, it's an interesting and original challenge. I marked you down on "Humour" slightly because well I guess the game doesn't lend itself to the concept too much, but beyond that, this is pretty perfect IMO... Congratulations, really :-O! |
| May 13 11:41:50 | 6m 21s | Let's Circle Back Later | ♥ 0 | OK so this feels more like a social commentary than a game properly speaking ^^# I mean the concept is fun and all but you can't really lose and gameplaywise you mash the "WORK" button then you mash the "STOP" button, repeat - too limited IMO - it's fantastic if you got something so say but I encourage you to think a but further about how to translate that into a game next time. Take care :-) |
| May 13 11:53:08 | 11m 18s | Honest Dan's Trout | ♥ 0 | It's a really interesting and original concept, combining 2 of the most famous 2D brick-based games ever, what I'm wondering is... how does this combination serve gameplay? Feels rather counter productive - either you prioritize the tetris aspect of the game and all you do with your arkanoid ball is try to avoid stuff while keeping it in the air, or you prioritize the arkanoid game and there ain't anything left for you ro play tetris with... In my playthrough the arkanoid ball for stuck on the left corner 'cause I lowered a tetris block into it and it just stayed in the ad without movine, which enabled me to just 'burn' annoying tetris blocks onto it when I didn't wanna deal with them - which is a nice perk but... it sorta removes the interest both of the tetris game and of your game... So nicely done, nice graphics and sound and execution of this concept in general, you did good work in this respect for sure - not as for choosing the concepts to combine... maybe there are some improvements to be done in that area for next time ^^# Thanks for sharing anyways and take care, see you next time around ldjam.com perhaps ;-) |
| May 13 12:00:24 | 7m 16s | Flower Hero | ♥ 0 | That's a really nice cutesy well-executed game! Really cool! I enjoyed that - it was lagging a bit through the HTML5 build but I got an old PC so - I don't have that many criticisms [for once ^^#], it's a nice concept that looks well-polished... good job :-D |
| May 13 12:06:26 | 6m 02s | Type Skater | ♥ 0 | OK so this is a good and original idea in theory, in practice your game is WAY TOO HARD OMG ^^# I ragequitted after like 2 mins ^^# In terms of mechanics I wonder if the space button was really needed - how about whe you hit a rale or bench or whatnot the game goes to "tricks mode" automatically? I also found the graphics a bit poor - sorry for being a downer, thanks for sharing nonetheless and better luck next time :-D |
| May 13 12:22:14 | 15m 48s | Crowdsurf | ♥ 1 | Holy hell this is it, that's the most fun I've ever had with a text-based game! Awesome! I really enjoyed that! And it's really well-done too, with the music and all! You guys deserve more credits for sure, I loved this :-D The only think I believe you could improve for sure is having like a window at the top of the screen that stays there, that recaps the 3 words you got for your theme, so you can see them at all times... Beyond that... amazing job! Impressive! I had a ball! Thanks for sharing you guys, awesome :-D |
| May 13 12:34:26 | 12m 12s | Check, Please! | ♥ 0 | This is pretty good, the whole thing looks very professionnal, the music is fantastic, the game is fun to play [as expected], I enjoyed that, nice one :-) |
| May 13 13:29:38 | 55m 12s | Puttsy | ♥ 1 | This is a pretty good game, good job! I enjoyed this and played through all the levels :-D Speaking about levels, I was really impressed by the number of levels you guys came up with in such limited time, congrats! Beyond that the improvements I could suggest are cosmetic - the graphics and sound could be fancier, but the mechanics themselves work really well... thanks for sharing and good job :-D |
| May 13 13:44:14 | 14m 36s | HellScape | ♥ 1 | This is pretty impressive! It's like a de-make of Doom of sorts ^^# I find the variety of the Level Design and the size of the map are really impressive considering it was all done in 72h tops, kudos to you in this respect! Beyond that, it's the consideration in level design I'd question - like the fact that you got a wall of lava chasing you making you rush everything... was that strictly necessary ^^#? Same aith the weapon pickyp key - why not opt for automatic pickup? I found the whole game rather difficule, even moreso with my old PC which made it lag ^^#, then all in all I'd say the bonuses looked too similar, especially in a game where you're supposed to outrun lava at any given moment so you have no time to ponder - I'd advice for you to find a way to indicate life and/or where the lava is at compared to you visually more explicitly so you can know whare you're standing AND continue like... staying alive, running around and shooting ennemies, at the same time ^^# But all in all, very impresive, good job! |
| May 13 13:52:10 | 7m 56s | RTHM | ♥ 1 | OK so this thing is totally awesome - dumb as hell but ain't that the point ^^# - I really LOVE the music, like fo real t works really well for me, the graphics are really simple but they work really well too - in terms of fameplay it's quite simple to win if you just bash the spacebar... which you may have figured - one way or another, it's the easiest way to enjoy the soundtrack which, again I'm really fond of... well done :-D |
| May 13 14:10:11 | 18m 01s | TimeStaar [Turn Based Bullet Hell] | ♥ 2 | This is pretty good, well done! I really like the little comments you had upon death, it made me giggle ^^# - the different ennemy types you had in there is impressive consindering how little time you had to make this game. Also all in all it makes me feel I'm that marvel super hero that can stop time... pretty cool ^^# - good job thanks for sharing dude nice one :-D |
| May 13 14:31:48 | 21m 37s | Magic and Machines | ♥ 1 | This is really good! I enjoyed this game! My main criticism is that it's rather simple - the ennemies traval in a straight line, you got plenty of time to shoot them down, and they all behave in the same way - not very challenging. there's one little suggestion I wanted to make: I really like the UI U made at the bottom right of the screen with the card and that, I thought the face-down card at the very bottom right was actually a map of the game to let you know where you... couldn't it be both? That would be complicated to dev, I understand that - but if that face-down card could also be used as a map I believe it would be a nice addition! Finally, the idea to use Trello post-Jam to get players to vode for additional content is genius... well done mate :-D |
| May 13 14:52:40 | 20m 52s | Dark Soil | ♥ 1 | This is a reaaaaaaaaaaaaaaaaaaaaally good game I really enjoyed it! It's really well-polished the animation is really cute, the mechanics work really well, the game is not bugged, the soundtrack is neat AF... I'd argue that mechanically with the storyline it doesn't make THAT much sense to plant plants that are gonna try to kill you but I mean... I don't have that much of a problem doing that so I get to fight said monsters ^^# - very good game, really impressive in 72h, good job :-O |
| May 13 15:11:33 | 18m 53s | Beat Warriors | ♥ 0 | OK so the concept is original and the visuals are decent BUT I find this game WAY too punishing - I think it would be more enjoyable ot you could take a handful of hits before dying - beyond that the realization is decent with the menus and everything, the presentation is pretty neat (y) |
| May 13 15:44:40 | 33m 07s | Putt-Putt BOOM! | ♥ 2 | OMG how do you guys have so little comments!? This game is AWESOME :-O! There is SO MUCH CONTENT for 72 hours, the mouth sound effects made me giggle, the level design and progression curve are really well-made... Honestly... come on my page and tell me your secret ^^# - how do you make something so fine in one week-end only? ALSO... best teammate ever - this dog pic wearing a scarf OMG - how is it called :-3? Anyhow I tim my hat to you guys, amazing job, you deserve more comments <3 |
| May 13 15:53:45 | 9m 05s | KEYBOARD WARRIOR | ♥ 0 | First submission for a game Jam ever?... Fo real? This is really impressive! First of all, I sometimes forget to comment, but the fact this game is plyable in ZQSD is really enjoyable [je suis Français aussi, les vrais savent ^^#], then the graphics and gameplay are really smooth! I'd say once I died there was no death screen, just all the characters [playable character as well as zombies] disappeared from the screen, leaving just the background image that would move around following the mouse - that's a bit messy but it doesn't break the game - then I'd encourage you guys to change the code slightly so the keys "A, Q, Z, S, W & D" can't be chosen to shoot, seen as they're already used for moving around, and maybe introducing some variety would be a nice touch, too - OH - also I almost forgot: the zombies could be a little more aggro, and put more pressure on the player - I feel right now they barely put any, they're a bit too easy to kill IMO - but beyond all that, it's a really fun and smooth game! If it's really your 1st game Jam ever well... do some more! You're already doing a damn fine job, nice one :-D |
| May 13 16:07:32 | 13m 47s | Recipe for Disaster | ♥ 0 | This is pretty fun - the game is still bugged and the vehicle behaves more like a boat than like a truck [aka it's slow and unresponsive ^^#] but the mood is right - the game song in particular is TOTALLY something you'd expect from a monster truck game from the 90s~2000s so in that respect good job ^^# That being sait it feels like all the pizza cooking is a trivial bonus and that in order to make good points you're supposed to play it like a regular freestyle monster truck game... that's a bit of a shame... still though in terms of graphics also it's impressive for something made in 72h, nicely done :-) |
| May 13 16:23:21 | 15m 49s | SPORTS | ♥ 2 | OMG I cracked up this is so funny ^^ I loved it, it's really hard to play 'cause it's really "EvE" most of the time, like the computer randomly playing itself ^^#, but DEFFO let us know if you get around making a PvP version eventually I'd love that :-P And that machine from ice hockey cleaning up the corpses during half-time hahaha you cracked me up nice one sweet as :-P |
| May 13 17:05:30 | 42m 09s | Tetris Crush Saga | ♥ 1 | OK so I wound up testing this for hours instead f testing the other LD41 games I got in my tabs ^^# - it's really good and really addictive the concept is really simple but it's wel-executed - it's a shame there are still quite a couple of bugs (like when the pieces are supposed to slide down... btut hat they don't ^^#) and that the tetris mechanics (when you make lines) don't apply but still... I'm debating whether or not to play another game... SO MUCH TEMPTATION ^^# - good game, well done :-D |
| May 13 17:21:20 | 15m 50s | Z for Zentipede | ♥ 1 | Pretty neat! The 3D graphics are really impressive for a game done in 72 hours only. I was wondering which installer is the most up-to-date on itch.io? This ain't so straightforward. Beyond that, I can't play it so well on my old PC because the graphics are too demanding but it seems like a strong entry in this Ludum Dare - good job :-) |
| May 13 17:47:08 | 25m 48s | Race Out of Hell | ♥ 0 | I found this game a bit barebone - the shooting mechanics are a bit incomplete seen as all the bullets can go through the walls, and I don't really understand the point of the circular saws on each side of the screen closing in slowly - especially seen as there is no score in-game - if there were one that depends on how high you go or on the number of ennemies killes or on how long you manage to survive in-game, why not, but on their own, they don't make much sense to me... This game's a good start, I'm looking forward to seeing what you come up with next time :-) |
| May 13 17:57:21 | 10m 13s | Crazy Cube | ♥ 1 | I was really impressed by this game! It didn't look like much but this is a really interesting qnd original use of a dye in-game. The sound didn't work in the HTML5 build, unfortunately, and the graphics ain't very fancy, but this is very solid game design... I'll keep an eye on you and I hope to check out another game of yours for the Ludum Dare 42 - nicely done, take care :-D |
| May 13 20:50:34 | 2h 53m | Hive Tower | ♥ 0 | It's a good start, the graphics are decent and the controls do the job - though it's a bit frustrating when your character gets stuck on the scenery 'cause he's JUST the size of one cell [it woulr have been easier if he was a bit smaller] - the main problems are the level design - it's quite hard because it's pretty much impossible to avoid the projectiles and the rest ain't so clear - how do I find some coins? How do I get extra bombs? - I think a more refined GD is what could make the difference and get all these ingredients to give a better result next time (y) |