FoonLudum Dare ExplorerLD41 → Let's Circle Back Later

Let's Circle Back Later

By inzombiak, peco and vahakn

View on ldjam.com

CategoryRankScoreCount
Overall1.929
Fun1.789
Innovation2.009
Theme2.079
Graphics3.289
Humor2.219
Mood2.338

Comments

yinyin 2018-04-24 15:19

I can't really tell if I'm telling everyone to work/stop, everyone on the level I'm floating through or the single one closest ...

drskort 2018-04-25 16:44

Good idea and nice game. I like the art style and the flying manager. I would also suggest to add visual Feedback to the Buttons and which worker you are telling what. Also a quick tutorial would be nice. But all in all good idea and great Game.

walkdigidong 2018-04-25 16:47

Graphics is good, but gameplay is weak. I think, there should be something that can end the game with your defeat.

articulated9 2018-04-25 16:48

I think the idea here is good! I have a few tips for improvement if you keep working on it.

- Separate animations for working and stopping. It was quite hard to figure out if I was having an impact on the workers until I'd already passed them.

- Some kind of sound effects. Even some keyboard tapping noises when people are working would help a lot, I think!

- An end goal to work towards, perhaps broken into stages? That could open up more opportunity for jokes about targets, stretch goals and SCRUM meetings, or whatever the lingo is these days :smiley:

Overall I think the idea has some promise, would enjoy seeing it again if you were to build on the central idea. Nice one! :smile:

freso 2018-04-25 16:48

Haha, well. Can you win? I think the boss should yell "WORK" and "STOP" when you click, and the worker should respond in some way. It's hard to know if you told them to work or not.

strangeryann 2018-05-13 11:41

OK so this feels more like a social commentary than a game properly speaking ^^# I mean the concept is fun and all but you can't really lose and gameplaywise you mash the "WORK" button then you mash the "STOP" button, repeat - too limited IMO - it's fantastic if you got something so say but I encourage you to think a but further about how to translate that into a game next time. Take care :-)