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Feedback comments for LD38
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| Timestamp | Since previous | Game | Flaterectomy's comment | |
|---|---|---|---|---|
| May 1 14:27:52 | HexCity | ♥ 2 | A clever little idea! I'm generally bad at puzzle games, so I couldn't get very far on my own. The concept by itself is strong. At first I assumed I couldn't build on the brown and dark green tiles. I now assume they're just decorative? Having the soil affect placement would be interesting if you want to make more levels post-LD (i.e. no farms in the desert, if you make rivers on hex borders a farm could be worth more points, etc). I also expected I could only build in hexes connected to pre-existing buildings. A victory/result screen when the map is full would also add to the satisfaction of the player. The graphics are basic. They do their job, but with the few sprites you have this game could pretty easily get upgraded visually. There's very little audio, but the click-sounds you do have give a good level of feedback. Nice work getting the minimal requirements for the audio sorted. All in all, good job! | |
| May 1 20:19:15 | 5h 51m | It's a Small World, So Let's Crash It into Things | ♥ 2 | A simple but entertaining concept. The dark star gave me the creeps when it first came for me, with its stalker voice and the musical shift. I didn't really feel very challenged however, escaping the dark star wasn't hard and I think I only once accidentally touched a planet that was larger than me. Once I was big enough to attack the dark star, it was kind of a drag to try and find him. I'm not fond of the scrolling, especially once my planet grew to about 60% of the screen. The second time around the dark star was following me on screen when I grew big enough to obliterate it, so that ended pretty quick. The graphics suit the concept, and I like the music and sound effects. |
| May 1 20:36:51 | 17m 36s | MagiSEED | ♥ 2 | All the basic elements to a pretty full game are there, it just lacks in polish. The graphics aren't very attractive, but they are quirky and everything looks like what it's meant to look like. Character movement felt a little sluggish sometimes. The music started getting on my nerves after a while, but I am glad there was music at least. The writing at the introduction was kind of awkward. I assume English isn't your first language, so that's fine. But it's a first impression nonetheless, so you may want to spend some extra time there in the future. The puzzles and challenges were pretty good. I couldn't figure out how to pass the final level. All in all it's a pretty complete entry! |
| May 1 20:42:41 | 5m 50s | rocket ship | ♥ 0 | A nice take on the theme, but unfortunately all I do is either crash or fly off to discover far away worlds. I like the graphics, but the dashed line following your trajectory actually following rather than having the lines stay in place bothered me a little. :D I know there's no sound in space, but we launch from within the atmosphere, so something would've been nice. ;) |
| May 1 20:54:42 | 12m 01s | Little Eco Planet | ♥ 1 | Very nice, good job on having a tutorial, and then some good puzzles to solve afterward. The graphics were quite good, though the contrast could have been a little more uniform. The giraffes and vultures barely had an outline, but the lion did, for example. A shame about the lack of sound. Overall a cool little entry with potential to be completed in a pretty decent game! |
| May 1 21:03:52 | 9m 10s | a-small-world | ♥ 1 | Heh, this is a pretty fun concept. I'm not funny enough to make it past level 2, it seems. But I'm not sure if that level is trolling me or not. :D Graphics were nicely stylized. The fish might've had a little too much shading compared to the characters. A real shame there was no sound. I _guess_ you included the theme in the first level's dialogue, but it doesn't really fly. :P |
| May 1 21:25:29 | 21m 37s | Antagonistic : Hamburger Hill | ♥ 1 | Pretty cool, tower defense/third person shooter concept. I may have started by assuming the bright red ants were an enemy colony. Derp! The epileptic wings weren't very pleasant to look at. Overall the art felt very Unity, which isn't necessarily bad but it doesn't add real character. Audio and music were simple but pretty effective. More audio cues when a beetle eats hamburger would've helped me. One of those bastards was hiding out of sight from me for a while. |
| May 1 21:47:10 | 21m 41s | Colonize | ♥ 1 | A nice concept, but pretty easy to beat. I would like to see some form of challenge. The gameplay right now involves: __"What do I need?" \*click thing I need\*__ The adventure button is a good opportunity to present some surprising results on the player. _"We killed some orcs and stole 10 wood, but they followed us home and broke our walls."_ The graphics are basic but work well enough. A shame there's no sound. |
| May 1 21:57:09 | 9m 59s | Cell Division | ♥ 2 | Wow, this is a very polished entry! The controls felt pretty smooth, and I quite liked the mechanics of firing and healing the cells. The graphics are solid and the while the sounds are basic they do the job well. The only thing that comes to mind is that the UI element that presents the choice of turret or generator feels less polished than the rest of the graphics. All in all, I really quite like this game! |
| May 1 22:07:25 | 10m 16s | Railroad to Hell | ♥ 5 | A very clear concept, but the stun effect after you get damaged kept escalating into me getting damaged even more without being able to do anything about it. I would've liked some more agency. The wind on top of a speeding train should probably affect jumping in some way. Right now the train itself is a setting without a real function. The graphics are pretty basic, but I really enjoyed how the player sprite's hat comes off when he dies. It was a nice touch of character. I'm glad you had music, though it could've been more threatening in atmosphere. I hope my feedback helps you guys! Overall a nice entry. |
| May 1 22:18:55 | 11m 30s | uP-8: Microprocessor | ♥ 1 | Interesting idea, but since I am just a lowly graphics dude, I wasn't able to get very far. I do not have a programmer's mind whatsoever. I assume the controls really aren't that difficult, but it's a hill I don't really like climbing. Because of this, I feel that rating your game in anything other than graphics (I do quite like the visuals) would be unfair - I am simply not the target audience. Props for the concept, shame it's not a cup of tea I know how to drink. |
| May 1 22:31:10 | 12m 15s | Amoebros | ♥ 2 | This is the type of game I normally turn on tooltips for. :D I like the combination of controlling traits with the random sandbox in which your microbes then behave. I did lose track of what my microbes were doing. They spread out a bit and there were sound effects, but more visual feedback would have helped me. I found I turned my eyes to my DNA counter instead, which is not where the player's eyes should go as things unfold. The in-game graphics are nicely stylized (love the lone eyeballs), but the menu and the in-game visuals don't feel like they belong together very well. The music is well made, but I am not sure it's the right vibe for this game. It's a little more high-energy than what I expect for a game in which you essentially look into a petri dish. The sound effects are nice and... _moist._ :D Overall a very creative entry, very nice work! |
| May 1 22:39:48 | 8m 38s | PogoPogo | ♥ 2 | This is definitely a fun one. :D Not so sure about how you incorporated the theme, but it put a smile on my face. The art is very good, and the music clearly suits the game very well. The beer pickup sound was a little annoying, but weighing that against the good elements it's no big issue. In conclusion: \m/ |
| May 2 17:22:26 | 18h 42m | World of Echoes | ♥ 1 | A very clever concept, executed pretty well. I couldn't quite get the timing right in the elevator level and ended up quitting there, but I definitely appreciate the effort. The graphics are basic but they work. The sound effects (especially the spaceship landing) were occasionally a little too harsh. This can be easily fixed with an equalizer though. A skip button for the dialogue would've been nice as well. ;) |
| May 2 19:47:18 | 2h 24m | Barely There | ♥ 1 | Flappy bee, with resource gathering and eventual heartbreak! :D It could've been more difficult, there was little challenge. Cute art, though I would've preferred a consistent pixel size. The bear's pixels are ginormous compared to the bee. The music's quite good too. All in all, very nice entry! |
| May 2 19:57:12 | 9m 54s | Invaders of Yekithar | ♥ 1 | Pretty good little platformer. I'm not the greatest at platform games, so I had a tough time jumping to the small platforms. The controls didn't really help me there. Because I never got very far, I couldn't see if there were bonuses or something to spend the coins on. The art is pretty basic but cute. The music and sound all suit the theme well. |
| May 2 20:16:14 | 19m 02s | Whale Fall | ♥ 1 | Interesting game, not sure I truly enjoyed the slow jumps and pushing of dead whales, but it made me want to keep going until I'd reached the surface. Once I did, I didn't realize that I shot up into space and still controlled my character - I assumed it was some kind of end sequence. I also don't know if I then died there (after realizing I could fight) or if I won, since it immediately went back down to the seafloor without clear feedback what happened. I also wish that you could quickly swim down somehow, cause waiting to drop down got a little tedious. I would like to see some sense of progression while you jump up. I had no idea if there really was a surface or if I was getting trolled. I tried remembering the seaweed/vine shapes to check my progress, but failed to do so to a useful extent. Maybe the volume of the corpses exploding on the seabed going down the higher you go. The art is a little inconsistent with different resolutions for different elements, resulting in different pixel sizes. The audio was basic and a little shrill, but served its purpose functionally. Overall an interesting concept that could use a little polish. |
| May 2 20:24:22 | 8m 08s | Galaxy Glove | ♥ 1 | Hah, most peculiar! :D At first I thought the opponent's health increase per round would make it too hard for me, but I got through it and rejoiced in victory with my four trophies. :D The game has a lot of character. Additional audio would have helped it some more I think. The art style is fun and everything wobbling makes it feel pretty dynamic. Nice one! :D |
| May 2 20:42:56 | 18m 34s | Tiny Hadron Collider | ♥ 2 | A nifty concept, but I am not good enough at it to last very long. The graphics are simple in a good and polished way, and the music and sound ties together with it quite well. It feels like something you could easily expand into a full game. |
| May 2 20:48:00 | 5m 04s | Super Kaiju Dunk City | ♥ 5 | Wow, I did not expect this to be a rhythm game at first, but once I figured it out it was really fun! The music is great, and I love the graphics. It doesn't really play with the LD theme at all, but as far as games go, this is a very solid one. |
| May 2 20:54:51 | 6m 51s | Morlandia | ♥ 0 | I walked around for a while. Without a sense of what commands there are (if there are any, I think 'enter cave' once worked, but it did the same thing 'south' would've done), it started feeling a little futile. Text adventures really need a solid hook to keep me interested. |
| May 2 21:02:02 | 7m 11s | Eine Kleine Insektmusik | ♥ 1 | Clever concept, but fairly easy to beat by moving to an area with little play. If there was something to gain near the active hammers, that would help. Nice job overall though, the music is obviously good and while the art is simple, the bug is pretty cute. |
| May 2 21:34:40 | 32m 38s | Your Planet: Too Big | ♥ 1 | This is a pretty cool puzzle game, but I noticed that sometimes the results could be a little inconsistent, making it hard to really plan a strategy. The graphics are simple, but not in a bad way. The sounds are pretty good! With a little polish this could easily turn into a full game. |
| May 2 21:45:47 | 11m 07s | S P A C E C H U N K | ♥ 1 | I'm not generally a fan of intentionally complicated interfaces. I'm not afraid of text (I've played my share of MUDs in my day), but since we're already moving around and selecting with mouse and keyboard, I can't say I enjoy switching to text input. That said, while there isn't that much to do, the things that are there look very polished. The visuals are great (nice colour scheme), the music suits it very well. I wish there was more to play, cause I would play it. Nice work! |
| May 6 23:34:34 | 97h 48m | Merhygen | ♥ 1 | This is a pretty cool distillation of a classic roguelike/dungeon crawler. Definitely hope you'll continue on this, maybe not even to end up with a full game, but there's more to explore to see how far you can take a simplification of crawler mechanics. The graphics are simple, which is the point. The green colour scheme in combination with it being a dungeon crawler reminds me of [Knights](http://www.knightsgame.org.uk), which makes me quite nostalgic. Would've benefited of some basic sound effects. |
| May 7 00:02:14 | 27m 40s | C_NFINEMENT R__M | ♥ 0 | Clever riddle puzzler! I definitely needed the hints file you included with the game, and I had to consult @meatmachine over mumble to make sense of things. As well as google. :D The theme is included in how the world gets smaller I suppose. It's not very integral, but it kinda works. The art is simple but it works well. It didn't need grandiose graphics, as it's about the riddles. The music sets a nice atmosphere. |
| May 7 00:14:07 | 11m 53s | Memory:Leak | ♥ 2 | It started out pretty simple, but I didn't really learn how the game works from the initial (tutorial?) levels. So when things got more complex, I could not figure out how to keep things afloat. The art is great, as is the sound. If you make this more accessible, you've got something good going. |
| May 7 10:11:09 | 9h 57m | AS Mall World | ♥ 1 | I couldn't quite figure out what there was to do aside from buying things--maybe that was all there was. I like how you twisted the theme on a title basis, but I couldn't see how it's reflected in-game. The art style is bright and bold, which I liked, but also under polished. The music set the tone pretty well, very mall-like. |
| May 7 10:18:06 | 6m 57s | Destroy Blocks | ♥ 1 | I think I accidentally backed out off the world and ended up below it, with plenty of blocks to destroy. Like the others before me, the controls were a little difficult. A 3D environment with only keyboard controls feels pretty old school, but I craved the use of my mouse. The art was all blocks, so it's hard to really judge. Plenty of contrast between the dark grey and green blocks, and the music made it all feel weird and surreal. |
| May 7 10:27:14 | 9m 08s | The Small Black | ♥ 1 | A simple concept, and it was immediately clear how things worked. That said, there was a sense of having little real impact on the game. It seemed random whether I was successful or not. Some way to improve my chances (more time spent fixing something translates to more experience fixing that thing?) might've been nice. The art is as simple as the concept, which I didn't mind. The icons you made translate well, but the CSS styling has room to improve. The music works very well. Nice work! |
| May 7 10:36:43 | 9m 29s | Worlds Project | ♥ 1 | Nice little sandbox game (which I am clearly partial to since we made a sandbox for this LD ourselves). At first I thought there was little that could happen, until after looking away a moment, there were suddenly houses being built. The art style is very concise and uniform and the UI is fairly clear. The music worked quite well. Sound effects for building and such would've helped somewhat. All in all, very nice work! |
| May 8 09:08:30 | 22h 31m | Run Cola Run | ♥ 1 | Pretty cool, never thought I'd platform around as a tin can. Controls were pretty reliable, but I couldn't get past the puzzle with the empty can puzzle. The graphics are very solid, and the music is a nice tune. Just gets a little repetitive, and it's only more noticable because of the clear end and start of the song. Good job! |
| May 8 09:23:41 | 15m 11s | Vegicide | ♥ 1 | A vegan flesh eating plant! :D Fun little game, but pouncing on the carrots wasn't a real challenge. A bit of a dichotomy between avoiding enemies and scoring carrot kills. Defeating enemies that pose a threat rather than defeating defenseless carrots would've made this more of a challenge. Nice character art, the background felt a little bland. The fences that prevent you from jumping to places could stand apart from the background more. The music sets a nice tone, and the sound effects are pretty good too. This has potential, hope you continue with it! |
| May 8 09:39:42 | 16m 01s | Membrum | ♥ 2 | This is pretty interesting, but the UI is a bit of an obstacle. Having to click on organs to see thier health is one way to keep the player active, but I'd have preferred to see the information directly on the body. I couldn't quite figure out the use of moving organs. I quite like the various scenarios taking place and leaving modifiers that required resolutions (or the chocie of not resolving them). The art sometimes dances on the edge between full-of-character and sloppy, but gets away on the good side most of the time. The UI is fairly plain. The organs look pretty good. The sine wave synth in the music hit some umpleasant frequencies here and there, but I generally like most of the sound effects. All in all, a pretty fun entry! |
| May 9 19:00:34 | 33h 20m | Escape from Sytlanta | ♥ 1 | I'm a little torn on what to think. It's kind of an exploration game, but since I can already see the full game world from the start, it doesn't feel like exploring pays off. I'm trying to score tick marks on hexes more than wondering what's ahead. That said, you have three characters, a colourful world, a solid soundtrack, interesting camera movement (though sometimes it pauses a moment when I want to act), three difficulties, and dialogue. So that's a full game right there. I'd say a tutorial level to explains the mechanics would be nice, I had to read some of the comments to get the gist. A very polished entry, and even if I feel the concept has some issues that prevent me getting too excited for playing, I have to commend you guys on getting something this complete done. |
| May 9 21:54:14 | 2h 53m | Small Atomic World War | ♥ 1 | Pretty cool, but I struggled a bit with controlling my movement. Having to be very exact to pick up protons and neutrons meant a lot of futile sailing-by. I played for around 12 minutes and had just gone down from level 12 to level 10 after a few bump-ins, and never made enough money to buy anything but a temporary speed upgrade. Visually it's simple, but that works for the concept. Not sure I really like white as a background, that may have aided my decision to stop. The fonts become difficult to read as you zoom out too. An interesting take on the concept, a little more polish and it'll be pretty good! |
| May 9 22:23:55 | 29m 41s | Bacteria colony | ♥ 1 | A cook- err, pizza clicker in spaaace! It took me a while to realize I had to click the little sun and gemstone to harvest them. Explanation would have helped. More options other than the four bacteria would keep my interest for longer. As it stands believe I defeated 12 aliens but in the midst of clicking I accidentally clicked restart immediately after I died and couldn't see. :( The art could have used a little more love - it's cute, but a little sloppy. Here's a few spelling errors, and audio cues (even if there's no sound in space) would have helped a lot. Good job on getting a complete clicker game done, with a little more work it could be pretty cool. |
| May 9 22:36:43 | 12m 48s | A Small World Cup | ♥ 1 | Hah, this was a ton of fun. Alas, Italy beat me in the fourth match. (Well, _I_ beat me in that match, there were three own goals. D'oh!) Visually it looks great, but I am pretty sad it lacks audio altogether. That could've really made this a contender for my favorite games. |
| May 10 16:49:08 | 18h 12m | Johi Farm | ♥ 1 | This is a pretty cute concept. Hitting the worms was a bit _hit and miss_ (see what I did there?), sometimes I'd be right on one and swatting at them did nothing. The game explained itself pretty well, but on two occasions I didn't immediately notice the X button icon. A brief glow/shine effect and an audio cue would have helped, but I am nitpicking here. The graphics is a bit of a mix of styles. None of them bad, but it didn't all go together smoothly. The music suites the game, but the sound effect when you successfully complete a level is very shrill and I am very glad I wasn't wearing headphones for this one. ;) |
| May 10 19:16:32 | 2h 27m | Luggage Robber | ♥ 1 | This is kinda fun and silly. However I was hoping for an in-game objective other than speedrunning. Each level was mostly the same challenge-wise. The art is nice and suits the simplicity of the concept. The music and sound effects fit the theme. Pretty cool! |
| May 10 19:25:08 | 8m 36s | Shrimp Tank | ♥ 1 | This is a very _shrimportant_ game... Ugh. I'm sorry for that. :D The camera moved away in strange ways, but I see other people already pointed this out. The jump mechanic was a bit slow and wasn't that satisfying. Moving around in a platformer is an important factor to get right, so it'll feel crisp. The music was entertaining, the art was basic but sufficient. Did not expect that fish to suddenly shoot forward like that, as everything else moved slowly. GOod job on defying my assumption. :D |
| May 10 20:05:33 | 40m 25s | Gold N' Steam | ♥ 2 | I like this game, but like others before me, I ended up just running one giant train. With these kinds of single objective games (picking up cargo), I always like to see some kin d of bonus system. Picking up differently coloured cargo to move to a specific station and drop off or something, to gain some kind of bonus. Just to break the monotony. The stylized art is good, but there's room for improvement. Just looking at Fallout's pipboy interface should give you a good inkling. And with trains and boats at the harbour, sound would've been a really nice addition. So much industrial audio potential. (But I get it, it's a lot of work.) Nice work! |
| May 10 20:28:48 | 23m 15s | Small Tactics | ♥ 2 | Cool little game, but the UI is quite lacking. Having to click on a unit twice to get it into action mode limited my decision-making a lot. I also accidentally did this and lost my movement that way. However, the concept has potential. The art is pretty basic and I am not a fan of the green/grey/orange colour scheme, but it's clear what things are and functional art is more important in a jam. Sound effects would have helped a lot in telling the player what is happening, which is part of the UI issues I mentioned. GIve it some post-compo love and you'll have a fun little game! |
| May 13 10:06:04 | 61h 37m | Balanced Upon A Turtle | ♥ 1 | A super simple concept--and I mean that in a good way--that works q2uite well. (You seem to be missing four elephants, but you literally couldn't include those because of _balance_ reasons, I get it.) I don't have a controller, so I had a tough time balancing my sheep. I didn't make it past the second level, and there was no indication of different gameplay afterward so I gave up. I like the art quite a lot, and the music was nice. The rotating main character and the ticking sound effect when he moves started getting on my nerves a bit. Good job, makes me regret I didn't get a controller yet. |
| May 13 10:32:39 | 26m 35s | More Room! | ♥ 2 | It always impresses me to see a simple mechanic and see it turned into a full game that scales well. This is a pretty complete game, the player needs to make tactical decisions and there are ways to level up. The tutorial beforehand ties it all together, because I am pretty sure I would have given up a lot faster without it, and it doesn't do the thing some tutorials do by overwhelming the player with information right off the bat. The art is simple, and I think you could've benefited from a good colour scheme and better execution of perspective, but I clean clearly see what's what, so the functionality of the art is there. The same goes for the UI, it's very simple and could've used some more love, but it's not actually _lacking_ to where it's a problem. The music and sound effects are solid as well. I think the _room for improvement_ I am thinking off in this game looks at the game as a full feature rather than a jam game, because you delivered what feels like a full game rather than a jam game. So, all in all, a very good entry! |
| May 13 10:40:53 | 8m 14s | BAD RNG | ♥ 1 | I never played centipede, so I had no clear idea what I was meant to do. Kill the centipede, kill the spiders... do something with the portals? The big spiders went in the portals and came out smaller and sometimes left again, sometimes came back. The art looks good, I like the tilted 3D form of it, and the colour scheme feels solid as well. The audio was painful through my headset at times. An arcade game like this feels like it needs music though. Even if I was confused as to my purpose in the grand scheme of things, it feels like a decent entry, though it seems to not deal with the theme very much. I guess it's the visuals that appealed to me the most. |
| May 13 16:15:25 | 5h 34m | SmallHexWorld | ♥ 1 | This is a pretty clever concept. I am not sure whether it was a bug or an intended mechanic that I didn't understand, but a few times it would drop a different tile than what I had selected. I think a city became wasteland after I dropped it. I scored 6877 on my third run. The graphics are a bare minimum, as are the sound effects. I understand this, the compo is short, but there's a lot of room (and potential) to expand there. Nice work! |
| May 13 16:26:13 | 10m 48s | Planet Heist | ♥ 1 | A clever puzzler, but I am pretty bad at it. I hold a personal grudge against games where you have to fail to learn how to continue, and learning the order and movement of the lights is something I (subjectively) don't like. If there was a visual prediction where a light would move in the next turn(s), that would make me happier. The graphics are pretty solid and cute. Once you hit HD resolutions (i.e. no pixel scaling) I prefer anti-aliasing myself, but again that's a personal preference and not something I feel I Should fault you for. The music was nice, though the loop was a little on the short side. There's room for a few more sound effects. |
| May 14 09:36:56 | 17h 10m | Pallas Station | ♥ 0 | At first I skipped the explanation at the start, but after being unable to get anywhere I restarted and gave it a quick read. Turns out the 10 metal requirement for buildings is what held me back. Some in-game way of making that clear would of course help. A "cost to build" on the tile information would do it. And the numerical effect of a crisis (for example: mine collapse - metal production reduced) is a hidden value. I'd like to see how much less I am producing. When I started writing my feedback I noticed someone else mentioning constructing multiple buildings in one square. This seemed a bit hit and miss, sometimes replacing the previous building and sometimes being dropped alongside. I think bonus structures can exist alongside resource buildings? In any case, there's room for improvement in informing the player there. The art is basic but works in conjunction with explanatory text. The building icons don't seem to all be from the same perspective. I'd like to have seen the asteroid represented visually somehow. Overall a pretty solid concept with potential, it just needs a little polish for it to feel complete. Nice job! |
| May 14 09:48:22 | 11m 26s | tiny'Pocalypse | ♥ 2 | A basic concept, but executed pretty decently. Movement feels a little slow, even while running. I am not sure the game needs a run ability. I'd have preferred a leap that makes you jump over an enemy, for instance. Directing my attacks was difficult here and there, as demons came in from two directions. The graphics are cute, but almost feel a little too big on screen, and the animations can do with a bit of love. The music sets a nice tone. |
| May 14 10:08:52 | 20m 30s | Tiny Hero | ♥ 1 | I never considered my cursor a protagonist before. :D Interesting mechanics, they could do with a clearer form of explanation though, as I fumbled around foolishly for a while. After I figured it out it was fun for a while, but with just a basic attack and a stun it couldn't hold my interest for too much longer. That said, I cannot go around expecting lots of content and abilities in a jam. ;) Nice art and music, but third party, so I am merely commending you on your choices here. I will say, regarding the graphics, that the protagonist on the cursor was scaled rather blurrily compared to the other sprites, which his a shame. Nice job! |
| May 14 10:22:14 | 13m 22s | Depth | ♥ 1 | I quite like the concept, a very creative idea. Controls were a little difficult as I got stuck against enemies and objects a bunch of times. I could hardly make out the bullets I fired, and it took me a while to notice the tiny health and energy/ammo bars in the top left. The graphics are super basic. Not necessarily bad, but a more obvious UI and clearer bullets would have helped me a lot. Sound effects would have helped in the same way. A great innovative idea, just lacks a little polish is all. :) |
| May 14 10:40:55 | 18m 41s | Bubble Boy | ♥ 1 | Pretty cute game, but from a premise standpoint, pollen and sneezy-snot seem like they'd be less problematic to me than pointy bramble bushes and other sharp objects would be. My first through was that this should've been a two-tired challenge, with the structural integrity of the bubble and risk of infection being two different threats. ;) The controls were a little iffy, I ended up just speeding up and jumping over the level rather than through it as much as possible. The graphics are simple but everything is pretty clear. The music works well and you have some decent sound effects. |
| May 14 12:08:27 | 1h 27m | Cubical | ♥ 2 | The main draw here is definitely the graphics. The art style looks great, the colour scheme is very coherent. Just rotating the cube and watching my train go is fun by itself. That said, I couldn't tell if there's a clear objective other than transporting worms until infinity. I had to go back and look at instructions to see how to make the train go to the next station. The colour selection on the flag works, but a mouseover or something would probably make it a lot clearer in-game without having to read an instruction beforehand. The music is cute just, the lead melody could use some equalizing to remove some lower frequencies maybe (Alternatively, I also always appreciate a volume option 😉) and it gets repetitive pretty quick. Sound effects would've been nice. Overall, very pretty and cute, wish there was more objective. |
| May 16 20:12:35 | 56h 04m | Force of Nature | ♥ 2 | An interesting take on survival games - we always assume the survivors _want_ to live, but there must be lethargic ones that need motivation. I could not for the life of me windpush them towards the rocks though, so I ended up with loads of wood and no stone. The game lacks feedback, I couldn't tell when an earthquake hit, and the lack of visual feedback on the cooldowns left me just mashing buttons. The art is nice, it has that sketchy look without looking as if you didn't care for it. The music is cute and adds a calm atmosphere. Not sure that's wanted when Cthulhu appears, though. I would've liked some sound effects. |
| May 16 20:25:20 | 12m 45s | (Web) The Small Worlds | ♥ 1 | An interesting concept, but I simply didn't have the patience for it (probably my flaw, not yours). I'm not sure why crashing planets together makes me lose instantly when the goal is to make things disappear into the sun. Surely their debris going in would be thematically fine? I would've preferred a timer on this rather than the requirement of destroying all planets. The graphics are basic, not necessarily in a bad way, but it felt a little spartan. The music's nice, but the sound effects are very contrastingly harsh to the soothing soundtrack. Nice work, wish it was my kind of game. :D |
| May 16 20:38:03 | 12m 43s | Winter | ♥ 0 | At first this looked pretty promising, but character movement (for me at least, some of the other commenters seem to have been able to do do things) is so very slow, that I gave up rather quickly. I did not want to spend minutes just walking to the nearest house. The WASD controls seem trotated 90 degrees. W moves me to the right, etc. Just before giving up the camera suddenly switched to an angle where my character was barely on screen. The art is quite cute, which was a big initial draw. But I could not overcome the movement speed. |
| May 17 17:34:55 | 20h 56m | Extraction | ♥ 1 | Simple and short, maybe too short. I liked that the duct didn't have a mouseover, that would've revealed it was a usable prop before you even get the screwdriver. The victory screen felt a little anticlimactic. The people demand celebration of their victory! The art was basic but still neatly done. I would have liked to see more colour in there, grey gets very plain. The music is also simple but pretty atmospheric and I like the sound effects. |
| May 17 17:51:53 | 16m 58s | YOSILand (Your Small Inner Land) | ♥ 0 | A pretty cool way to tackle a life simulation. After the first time where I considered things carefully I just clicked 'yes' on everything, and things still turned out pretty good. It would've been nice to have dramatic results. I spoiled my life's work that time, sure, but I was loved and had a good time living. A shame that much of what you wrote in the description of the game didn't get represented in the game itself. The art is pretty basic. I see what you were doing with it, but there is room for polish and diversity with the characters and their houses. With multiple results it was sometimes hard to see what numbers changed and in which direction they changed. A +1 or -1 popping off the numbers and fading out, for instance, would have been helpful. All in all I enjoyed this entry! |
| May 17 18:04:38 | 12m 45s | Little world of pistachio | ♥ 0 | It's definitely a small world, and someone's got as lot of spare hammers above it. :D A simple concept, executed about as well as you can mechanically. I lasted a little bit beyond a score of 200 before making a fatal mistake. Art-wise my biggest gripe here is the difference in outline weight between the character and the hammers. The clouds, character, hammer and ground all look like they don't really belong to the same game. Room for improvement there. And sound would've been nice, of course. Nice going for a first Unity game though! |
| May 18 15:35:06 | 21h 30m | Re:post | ♥ 1 | I think the concept is interesting, but the presentation gets in the way a little. I couldn't tell how the order of posts would affect the rating, but I think there might've been a bit of a language barrier. It took me quite long to figure out I could pin things to the sidebar as well. The art is very simple, and not really in a good way. The top down view of bed, TV and computer doesn't seem optimal for the purpose of the game. An interesting entry, I'd definitely consider it a prototype for a bigger project because the idea behind it - spinning news items into profit (or, for example, election-affecting civil discourse) - is a pretty current event. |
| May 18 15:50:32 | 15m 26s | Exploitation | ♥ 1 | A pretty solid concept, but I felt I was fighting the UI quite a bit. It moved so that the Give button became a Take button, for example. Aside from that, it wasn't very clear. I kept forgetting from what perspective Give and Take worked. From the boat or the city? There's room for improvement in that regard. The ability to place colonies where you want, rather than on predestined locations, in order to make smart use of geography would've been a nice addition... but I realize that's an addition you probably would've needed another 48 hours for. :D I like the super simple graphics, they're very cute. I wish there was some animation in there, to liven up the world a bit. Right now the world is very static. I also wish the UI was in the same scaled-up pixel style as the game world. |
| May 18 15:57:23 | 6m 51s | Asteroid, Planet, GODDAMMIT! | ♥ 0 | This is a pretty cool game, very nostalgic. The mechanics are clear and obvious (good use of colour to immediately inform the player what to do), and you even had bonus pickups. I was pretty bad at it, but I am sure that given time I'd do better. The graphics and sound both suit the arcade style of the game. Nice work! |
| May 18 16:04:43 | 7m 20s | Planet Pinball | ♥ 1 | Hah, what a cool way to take the theme and apply a genre to it. Kudos to you there. The gameplay gets obvious pretty quick, but the ball was a little difficult to spot properly sometimes. You have a decent colour scheme going, but some clearer contrast between background and foreground (or object) would've helped me. The controls were difficult for me, at times, but I feel that practice would make perfect here. I really would've liked sound effects for the ball soaring into the atmosphere and rolling along the scaffolds, etc. |
| May 18 17:57:44 | 1h 53m | Barbuglio | ♥ 1 | A fun first game, well done on completing it. Punishment for clicking the wrong thing is pretty harsh, that's a lot of lost time. The art is bright, not my favorite palette, but everything looks clear. The protagonist sprite looks a little scaled up compared to the surrounding art. If the music is indeed made by someone else, you should've opted out of that category. |
| May 18 18:10:01 | 12m 17s | Atlas | ♥ 1 | Good job on your first LD entry, it turned out pretty good! I was glad you had a tutorial, but since it was plain text on a still image I forgot about half the things I had read when I started playing. The game itself is pretty quirky, which is cool. When in doubt, add character. :) The game probably could've been stripped down feature-wise, with rockets downstairs and lasers upstairs things got a little confusing. The graphics were nice, but there were some different pixel scales happening. The main character was scaled a little smaller than the turtle and its surroundings, and especially the wrench icon indicating repairs was pretty HD compared to the rest. The rotating laser looked a little odd, as the whole thing came off its foundations. Overall, nice job on your first entry! |
| May 19 19:36:56 | 25h 26m | CORO | ♥ 2 | Pretty cool, switching between mouse and keyboard controls allowed me to rotate while on a vector and shoot as I moved away from the enemy bugs' blood bullets. Not sure you intended that, and it's not exactly _correct_ movement for bugs (spaceflight suits it better), but it's a cool mechanic. The art looks pretty good, but the inconsistent shadows are a shame, and walking animations would have been a big plus. Nice one! |
| May 19 19:45:11 | 8m 15s | Match the Fleas | ♥ 3 | Pretty good first try! At first I thought it was more like memory, and expected I had to combine matching fleas rather than different-looking ones. I should've read your description better, but on the other hand a hallmark of a good game is that it explains itself clearly to the player. Other than that, @rick already said the things I wanted to say. :) Good job! |