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Omiya Games

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TimestampSince previousGameOmiya Games's comment
Apr 20 23:52:00 Hue Jedde "Well, this is a nicely-drawn, water-colored infinite runner. You can attack unicorns, that's good. The background is trippy. Ouch, those spikeys hurt, and... <br/> <br/>DID HER HEAD JUST ROLL OFF!?!?!" <br/> <br/>Pretty graphics, and nicely animated. As mentioned earlier, the game is really forgiving, which makes it a bit boring for this player. Still, the overall package is beautiful.
Apr 21 00:05:00 13m 00s Floppy Man It's very hard to tell what's the objective for the game. I could just swing all the way to the left, and fall infinitely. <br/> <br/>My assumption is that you're supposed to land at a specific location. Still it's difficult to to tell where that is. Any marker to let you know would really help. <br/> <br/>Also, those spinning walls are absolutely brutal!
Apr 21 00:11:00 6m 00s BED✰HOGG CPU is kind of easy. Not sure what the difference between normal attacks and charge attacks are. Throws are really over-powered. <br/> <br/>It's pretty fun. Audio works really well, and the graphics are attractive. I think more balancing could be used. The controls are really solid, though.
Apr 21 01:25:00 1h 14m Jammie Dodger Interesting mechanic. There are multiple strategies possible to increase the length of your survival. The "anything hit line automatically moves character" part is incredibly brutal, leading to a lot of accidental deaths. Combined with limited controls, at times I feel the game can be unfair. <br/> <br/>That said, the level progression is pretty darn good. Since it's so short, it's pretty darn addicting.
Apr 21 20:28:00 19h 03m Unconventional Stick Swinging Simulator And yes, japtar and I are the same person.
Apr 22 00:37:00 4h 09m My Voice is My Weapon This game is really hard! A job well-done. I have a hard time telling what's the cops, and what are normal citizens, though. <br/> <br/>Chrome seems to allow voice synthesization, although Firefox doesn't. Weird.
Apr 22 00:54:00 17m 00s HEAT Wow, the boss is really hard. Took me a while to figure out you can score several missiles into it between breaks. <br/> <br/>I really like the nice, tight controls. Would appreciate some background music to fit the mood. Felt a bit unfair that missiles don't trigger hits for the first few seconds they spawn. I had fun with the game, though, and that's what counts!
Apr 22 01:04:00 10m 00s I dont want to hear it Yikes, this game is hard. While some tells really work, such as the shakes and the low beats, the first level has a -- what I consider to be -- unfair segment of twitching left &amp; right rapidly. I think some difficulty adjustments could help.
Apr 22 01:29:00 25m 00s Billy McMath Solves Problems Take all my stars, now! <br/> <br/>In actual criticism, the game is basically a bunch of math flash cards, but the ever-changing and comical scenarios are just too absurd NOT to laugh. Those negative formulas threw me for a loop. Overall, nicely done.
Apr 23 16:42:00 39h 13m Toby the Reckless Giant It took me a while to figure out that holding the left mouse button and focusing on a single object will cause it to orbit around the giant...eventually. This is easier to understand with the trees, because they orbit very quickly, and thus, serve as a better indicator of the control scheme for your game. <br/> <br/>Ultimately, I think you need a better tutorial system guiding the player how to play the game. No shame, though: I know it's hard to put that together in such a short amount of time. <br/> <br/>Other changes I recommend: make everything react faster! For example, make the giant move faster. Give the player a sense of control by providing them enough speed to feel satisfied with what they're working with. I also using camera shakes, especially if we're talking about an earth shattering giant. <br/> <br/>Nice work.
Apr 23 23:33:00 6h 51m B000MERANG Had a lot of fun in the live-streaming session. Pretty darn hard, but felt very fair. Hard to believe it's your first entry. <br/> <br/>For a future update, line-of-sight would really help assist the aiming.
Apr 23 23:47:00 14m 00s Dictator Speech recognition did not work, but it seemed like saying "Kill" 32 times isn't all that intriguing either. A good attempt, but filled with problems.
Apr 24 00:45:00 58m 00s Latvian Milk It was a fun game. I got stuck inside the wall and died. That didn't contribute to my fun.
Apr 24 01:08:00 23m 00s Super SALT Helmet Fantastic multiplayer game. Had a blast blasting dreamlogician. <br/> <br/>Instructions or indications of who has the higher priority of attack would have been nice, since it left us confused at a few places. The slow down really helps. <br/> <br/>A party game for all!
Apr 24 01:13:00 5m 00s Dungeon Balls Unfairly difficult! Despite having a great mechanic, the absurd time limit and difficulty of each puzzles makes it hard to appreciate the game.
Apr 24 01:46:00 33m 00s Golf Heist I like the Golden Tee reference.
Apr 24 02:02:00 16m 00s Underload An interesting on a 2D shooter formula. While the controls are solid, the resource management is not. Frequently had a hard time understanding why certain parts will be shot, vs cargo in the truck itself. Knowing the mechanic behind that may have helped the experience significantly.
Apr 24 02:50:00 48m 00s Sword Fishing Too confusing to enjoy. Sometimes, just yanking every time leads to a fish. Not entirely sure why this strategy works. Some tutorial to indicate what's happening would be greatly appreciated. <br/> <br/>Also, question: Sword, or fishing?
Apr 24 03:11:00 21m 00s Roll Initiative I liked it. I like Dungeons &amp; Dragons. Star Wars Edge of the Empire. Star Wars. Vampire the Werewolf. GURPSMAN. ShadowBladeRunner. Dawgs in the vineyard. ^_- <br/> <br/>My compoliments to the chief, Atari Lynx.
Apr 24 03:53:00 42m 00s Crystalline Love this puzzle game. Well done! Tough puzzles, indeed. Took at least two minds to get through. <br/> <br/>The story was a bit mysterious, which fits well the entire research theme.
Apr 24 04:07:00 14m 00s F.U.M.S (Fucked Up Missile System) It was fum.
Apr 25 01:18:00 21h 11m Adaptation Had a lot of fun playing this game. Those super-powers are terribly broken, but that's kind of why I like the game! <br/> <br/>Graphics are a little sketchy, and the aiming seems a little broken: bullets fire off at odd angles or at an incorrect time while rotating. A few juices could be used to make the hitting-into-enemies a little more frightening, but well done!
Apr 25 21:08:00 19h 50m Star Power Found the whole turn-based combat where you have to carefully manage your resources fascinating, albeit a little confusing and easy for me to make errors. I thought it was really cool. Also appreciate all the screen shakes and sound effects! <br/> <br/>I feel like the graphics could have used a little work, but it wasn't too distracting. A tutorial would have been appreciated. <br/> <br/>Highly innovative take on Turn-based RPG. Look forward to see more from you! <br/> <br/>(Also, hooray for TVGS!)
Apr 25 21:30:00 22m 00s drone-a-pult The controls are complicated, cumbersome, and difficult. Something so easy as throwing objects is made infinitely harder by adding timing and unresponsive controls into the mix. The wall blocks are ridiculously heavy, and with the the lack of juice, the whole game appears mundane, stupid, and unimportant. <br/> <br/>And yet...and yet.... <br/> <br/>Why am I having so much fun!?!?!
Apr 25 23:17:00 1h 47m RELIC Aw, man. Seemed like you didn't have the time or resources to make everything you had in mind. Oh, well, I thought joke was funny.
Apr 25 23:26:00 9m 00s Invictus Very fun arcade game! Hard, too! I like the circling controls instead of the turn left/right idea. Very cool.
Apr 25 23:46:00 20m 00s TETRATOR It's Tetris, with two ways to die. Well, I'll take it for what it is.
Apr 26 00:09:00 23m 00s Flappy Shrimp Ninja Blob VS Blue Water Saussage ! It would be nice to have a way to stay put in one spot (like using a drag factor or something). Aerial rotation would be nice as well. I'm fine not having aerial movement control, but being able to rotate at the correct angle was critical in my playthrough. <br/> <br/>Overall, I consider it a very solid entry, with the art/randomness being a rather big detractor to the game. I really you have something going on here.
Apr 26 00:27:00 18m 00s TANKED I thought the weapon customization was really cool, and had a lot of potential. The easiness of the game, however, dampened my enjoyment. I highly recommend focusing on balancing the difficult of the game.
Apr 26 00:44:00 17m 00s Frisbee Training Impossible to play. It is very innovative cooperative game, but the current frisbee mechanic is broken. It can be fixed with auto-targeting, and perhaps more frisbees or power-ups. While the graphics and audio are very well-done, the mechanic needs revisiting.
Apr 26 01:34:00 50m 00s Rude Bear Raid Fascinating implementation of asynchronous gameplay. While the game itself is a bit dull, I appreciate the technical aspects behind it. It might be cool to see your own team moving around in a synchronous fashion to see how they are doing, and copying their strategy. <br/> <br/>Keep up the good work!
Apr 26 01:42:00 8m 00s The Rapture Vacuum Cleaning Madness The slow controls makes it difficult to dodge everything, and the meteors are absolutely relentless. I highly suggest implementing tighter, quicker controls to make dodging easier, and tone down the meteor rate to make the game feel more fair. Additionally, add some indicator of the path the meteor is going to fall to make accidental deaths less likely.
Apr 26 01:56:00 14m 00s Radio Edit I think the core mechanic works great, and the whole thing feels like there's a sense of rhythm to it. Some classic juice-related polish would be nice to give some of the actions more impact. There's a lot to be improved, but I think the fundamental parts of the game is very solid.
Apr 26 02:04:00 8m 00s Myopia I think it's a solid entry with just a bit more need to balancing the difficulty. The audio is ridiculously loud, cut it out!
Apr 26 02:24:00 20m 00s Sonny & Gloom Very impressed at the balancing of the game. Sure it's on the easy side, but I think it's necessary for games like this where the health is the currency for attacks. I've rarely encountered a game that does this successfully. So well done!
Apr 26 03:02:00 38m 00s Lucid I got third ending. I went right to sleep after waking up from the second dream. It was glorious. <br/> <br/>Back to seriousness, I thought the idea was very interesting, with a narrative game for Ludum Dare. Unfortunately, it felt like time was a huge factor in this development, because a lot of ideas seemed a bit cut short. <br/> <br/>Using combat as a test of preparation and a puzzle on its own was really fascinating. I'd like to see more work done on the narrative.
Apr 26 03:47:00 45m 00s Legends of Kersalmon Felt like a very long Metroidvania game, where the majority of it was about just figuring out how the maze was laid out. I do like the large amount of content you have there, but I think a lot of the enemy placements and the length of the game was padding rather than enhancing the experience. <br/> <br/>I also think more juice could used, such as screen shakes and flashes. Kind liked the sound effects for the snapper bomb, though. Maybe there should be more of that.
Apr 26 04:09:00 22m 00s The Rock the Paper and the Scissors Absolutely solid entry. A very fascinating take on the rhythm game genre. Instead of punishing the player for not hitting the keys, I like the fact that it actually helps. The woo was kind of annoying...especially since it heals them. <br/> <br/>Pattern recognition was a little hard to do, and I kind of would have liked having practice mode in there. Kind of like Parappa the Rapper, where you can practice a little bit to repeat the song's pattern. Makes the memorization part a lot less strenuous.
Apr 26 04:39:00 30m 00s UNIVERSALIS To be honest, as a healing/relaxation game, this leaves a lot to be desired. I feel the lack of objectives could work if the environment had something interesting to traverse through, a way for the player to invent goals. I thought there was a moment of interest when the trail of energy made me go around the big planet in orbit, but after a while, I didn't feel the need to do this. <br/> <br/>An interesting entry, and one I appreciate for trying something different. At the same time, feels like a failure of an experiment.
Apr 26 04:49:00 10m 00s Ani-melee Crazy multiplayer game with a crazy premise. It was hard to tell how effective your...weapon...was, and what makes it more effective than others. Still, I like what I played, and think you deserve all the praise for putting it together in such a short amount of time.
Apr 26 16:30:00 11h 41m CannonFodder To be honest, it takes too long to fire yourself to other enemies, making the game unfairly difficult. I recognize time was a huge issue here: you didn't have the 48-hours available at the time. Still, a lot of balancing could go a long way to this game.
Apr 26 18:23:00 1h 53m Wee Pon This game had an exceptionally solid game mechanic I really, really loved. Had an absolute blast with the game, and I think only aesthetic polish is necessary for it. It is fundamentally fun, and something that -- despite the lack of graphics and sound quality -- absolutely engrossed me into with its clever puzzles. Well done!
Apr 27 23:34:00 29h 11m You Can Shave the Baby A good attempt at recreating that Wario Ware Inc. vibe. I think the graphics were pretty darn good. Personally the game instructions were too vague to make out. Additionally, some minigames have incredibly small win-window that it's really annoying. Especially when keyboard is involved, I think more time should be spent carefully looking through how Wario Ware Inc. series (such as Touched! and Moved!) introduces each minigame.
Apr 27 23:56:00 22m 00s Diȼe A solid effort on your first game. I would appreciate more player-agency on the outcome of the attacks. Still, very impressed with what you have here.
Apr 28 00:20:00 24m 00s High Fiverer If the screen resolution is too low, the controls seem to have a significant problem. It doesn't aim correctly. <br/> <br/>It's a shame, because I liked what I played. The combo meter is really unforgiving, though.
Apr 28 00:35:00 15m 00s Safer in the Dark Exceptionally solid game mechanic that I really enjoyed. Very cool idea, and clever to boot. <br/> <br/>I felt like the pits being real was kind of unfair. I'm like that. I totally like that the camera follows when you close your eyes, making it harder to make out your surroundings.
Apr 28 01:08:00 33m 00s Fathom Fathom-tastic art!! really neat mechanic that feels great but may need some tweaking as far as the zooming in goes. Otherwise awesome polish on the audio and has a ton of potential for expanding the idea. great job keep it up!
Apr 28 02:10:00 1h 02m Glorch's Great Escape We love the whole package and the platforming design. The difficulty curve ramped up quite quickly but still awesome in any case!
Apr 28 02:21:00 11m 00s flowerpower Seemed like you ran out of time to put together some neat and innovative ideas. A shame, since the graphics looked good, and the controls seemed to work just fine. Also, is that sprite Link?
Apr 28 02:40:00 19m 00s Just a dream... Pretty decent game. The first jump sorta scared me. Audio would definitely be nice.
Apr 28 02:56:00 16m 00s Dog Bulldozer I keep thinking that the terrible controls was supposed to make me feel like I'm in a survival horror game. But the exciting music keep implying otherwise. The adorable graphics does not help, either. It feels like a lot of parts in the game conflicts and fight with each other, leaving an unfocused experience behind.
Apr 28 03:15:00 19m 00s Unconventional Truth I didn't really appreciate the game. It felt like pandering towards the Youtubers. The lack choices in the narrative tree was disappointing as well. <br/> <br/>Still, it's clear the developer is capable.
Apr 28 03:29:00 14m 00s DictionBlade I thought the general controls, abilities, and attacks were really good, but the word-typing was gimmicky, in the way, and unnecessary. I can see a good emerging from this, but it's made cumbersome just for a sake of novelty.
Apr 28 03:48:00 19m 00s They Come from Behind I liked how shooting from back increased the importance of accuracy. Since the enemies are the same old, however, it didn't nearly as interesting. Pretty average.
Apr 28 03:59:00 11m 00s Power of Djent The checkpoints forgiving, which helps because the controls are ridiculously slippery. In fact, the game feels incredibly unforgiving due to its poor platforming and attacking controls. I'd like to see more improvement in tightening them.
Apr 28 04:34:00 35m 00s Guide 2 Where? Very fascinating, experimental, and innovative concept. Didn't necessarily find it fun, but I don't it has to be for the 5 stars rating. I really liked the pacing of the story, the panic you experience interpreting two texts at once (even though you can easily stall one of them), and the inability to look back through the history of the texts. Multiple playthrough is required, but I like that the player naturally catches more hints and text as a consequence of it. Very cool.
Apr 28 23:22:00 18h 48m DROP IT! I felt the game needed some extra polish, particularly on juice for feedback on hitting enemies, tighter controls (fall faster, rise faster, immediate reaction), and adjustments on hitboxes. Bass in particular felt like it was really large. <br/> <br/>I think the game mechanic is alright. It's just a matter of polish from there.
Apr 28 23:40:00 18m 00s Zombie Splash City Had a lot more fun than I expected with the game. Really nice graphics, but seems a bit too bright for the intended mood. I think background music could have helped. There was not much satisfaction in pushing zombies around, or getting hit by them, and I think more polish could be used there. Still, I did not find the game to be too difficult, which is good.
Apr 28 23:57:00 17m 00s The Guardian Very cool experiment with game narrative and game mechanic integration. The graphics were really nice, and I liked the music, too. Perhaps more ambient sound effects could have been used to contrast between the forest and the laboratory, but the current set was serviceable. <br/> <br/>Believe it or not, I really liked the short length.
Apr 29 00:46:00 49m 00s Drybreed A solid experience in discovery. Lots of the logs were too mysterious to piece together and far apart to appreciate. That said, I was encouraged to see more of the game. It kept me with anticipation. <br/> <br/>I think the down-times are really long. I also consider the block placing controls could be more efficient.
Apr 29 01:19:00 33m 00s MagDef The core mechanic should be fun, but I feel the game was poorly balanced (using Windows build). I especially felt the magnetic fields rotated too slowly at the beginning for my satisfaction. Personally, I wouldn't even make it an upgrade: make it fast right from the get-go, and use a different power-up to allow better crowd-control.
Apr 29 01:34:00 15m 00s Spinnicus Very nice presentation, with solid graphics and use of sound. I personally had a hard time predicting where a released enemy would fly, making it a bit hard to appreciate the simplicity of the game. Additionally, the lack of variety and objectives leaves the experience a bit dry. I think a line indicating the enemy's trajectory could have been useful.
Apr 29 02:00:00 26m 00s Velo-City Very cool, addicting game. I didn't necessarily feel I was traveling quickly due the lack of effects to convey that emotion. The big structures didn't help me grasp a point of reference to the speed the ship was traveling until I got dangerously close to them. Additionally, I think the camera should follow more closely to the ship, especially when it's traveling much faster. <br/> <br/>Seriously, though, those dodge buttons are amazing! Had plenty of close calls with them.
Apr 29 02:16:00 16m 00s Toaster Defense Pretty neat game, especially made by oneself in 48 hours. I do think is too simple to be enjoyable. Some abilities to either combo or power-up your attacks will be nice. Additionally to respond to those improvements, different enemy types would be cool as well. Felt a bit like a tower-defense game without any upgrades.
Apr 29 02:38:00 22m 00s Noodly Appendage Very difficult to control the appendage. Found it practically impossible to make it past wave 2. I feel like these games work best in comedy or simulations, but as a way of combating enemies, it felt like a poor tool.
Apr 29 02:46:00 8m 00s Shield Maiden Virus scanner Avast keeps rejecting the rar file on Windows. I'll try it on other OSs when I have the time
Apr 29 02:55:00 9m 00s Off to the Races The hilarious audio made it for me, even though I was solo. I can see this being a great minigame for friends to play. Rather shallow as a game, but hey, it's Ludum Dare: makes sense for it to be polished on a simple concept.
Apr 29 03:18:00 23m 00s The Landscape Processor Felt like an interactive art piece. Not sure what the message was, other than a point of perspective (i.e. you are the one that's moving, possibly inside a vehicle). Was morbidly interested in seeing how many set pieces I can make still, and cause the game to crash.
Apr 29 03:51:00 33m 00s Dead Pixel WHY!? Why did you hide the red pixel behind a stomping door!? That's just trolling the player!! <br/> <br/>Back to serious mode, I really think that the graphics was the highlight of the game. It's awesome to see walls crumble from the pixel thrown. <br/> <br/>However, a lot of annoyances had to with flaws, such as the cubes having colliders and capable of stopping you from progressing. The pixels having gravity applied made a few parts harder than necessary. Lastly, a collider should be devoted to blocking off the ceiling. <br/> <br/>It seemed like great idea with great mechanics, but it felt like your team ran out of time to implement anything interesting.
Apr 29 04:06:00 15m 00s Beacons I thought the game's AI made it unfair rather than difficult. The beacon felt incredibly ineffective, and since I don't have the full view of the stage, it's super-difficult to tell where the black sphere is, and how to prevent it from attacking other blue cubes. The beacon itself had a large collider that made it difficult to attract the cubes to the right spot. Lastly, there are too few beacons to place to be able to use them effectively. <br/> <br/>I realize this is supposed to be an experiment, and I commend you for that. It tries something very different, but I think it's too complex for its own good.
Apr 30 23:29:00 43h 23m My Dear Pencil Very solid platformer, I really liked it. Finished it in a really short time in our stream, somehow. The controls felt tight, and the levels were fair. Lots of speed running potential. <br/> <br/>I recommend adding ghost jumping (a brief moment where you can still jump even though you ran off the edge of a platform). It would make it easier to design harder levels without feeling unfair.
Apr 30 23:55:00 26m 00s Stoned Scarecrow I thought the upgrade was intelligent, but the starting stats were terribly underpowered. Additionally, the level-up came too slowly, making it hard to appreciate the game. Overall, I think the game needs better balancing, and give the player a sense of power more quickly.
May 1 00:06:00 11m 00s Dare To Juice I was struggling while playing this game. I wasn't sure when the white blood cell jumped, there were any aerial controls. I also didn't like it when I got stuck between two platelets, and couldn't get rid of one of them well. <br/> <br/>Still, I think the short length helped it. Kind like the Mr. Driller aspect of the game.
May 1 00:49:00 43m 00s Disco Icecave Laser Death Tag Pretty solid entry. The priority on accuracy was really cool. Gets pretty hectic towards the end with a lot more enemies. The number of enemies that appeared seemed a bit random, though. I guess it's supposed to feel like a rogue-like.
May 1 01:44:00 55m 00s A God's Weapon Each turn takes too long, and it's super difficult to predict the trajectory of your population. As such, I find it difficult to make this a properly competitive game. A shorter game, where two players play for only one stage would have been better.
May 1 02:26:00 42m 00s Aqua Marine I thought the weapons felt great, and there was a lot of satisfaction shooting enemies. I often thought I got stuck on some walls, however. Additionally, the controls were not precise enough to make some careful dodges. Honestly, I think the controls needs to be tighter.
May 1 02:50:00 24m 00s ICE CREAM Well put together overall, looks great, quite fun, simple and addictive. Some feedback! I would say put a kill count along with your meter counter and maybe some power-ups! but great job!
May 1 03:16:00 26m 00s Downbeat Very hectic that required a lot of concentration. While the game felt fair with its difficulty, I thought that the UI was implemented poorly. It was really hard to concentrate on two things at once, and I thing serious improvements can be made on the musical notes. Also add some juice (explosions, particle effects, camera shakes, etc.)!
May 1 03:31:00 15m 00s Bullet Time Quite a solid game with no obvious bugs. There power-ups, however, comes in too slowly, meaning for the most part, I felt the game was very repetitive. If the different weapons and enemies were introduced sooner, I think this could have been a more captivating experience.
May 1 03:47:00 16m 00s Spheres I really enjoyed this entry, especially when the narrator attempted to match with your actions. A lot special things were going on with the narration, such as being disguised as a tutorial, and attempting to observe how player plays. It was a bit short, but I see a huge potential with this game. <br/> <br/>Flairs for the win!
May 1 04:05:00 18m 00s The Fast and the Frankfurter I don't really like the fact that you cannot reverse in a single lane. Due to this, the game is much harder than it should be. In Pac-man, you could reverse your direction even if you didn't approach a fork, so I expected the same thing to happen here. I think it would have been clever to allow that, AND make it so that you can bypass trapped cars, allowing one to escape even if they were sandwiched by two cars. <br/> <br/>I also recommend just a straight, vertical layout to make the arrow keys controls a lot less confusing.
May 1 16:49:00 12h 44m StickyBot Unfortunately, I've hit a lot of frame rate issues that made the game practically unplayable at several points. That said, I do have to say the wall-sticking is a genuinely creative mechanic. I appreciate that the controls are pretty intuitive: I thought it'd be a lot more complicated, but not so! I also like the platforming as a puzzle itself, constantly making me re-evaluate how to proceed past the spikes. It's well done, and it's a shame that the technical problems is the main hindrance in enjoying this game.
May 1 18:59:00 2h 10m Gravitas On ATI/AMD graphics card, this games comes out as graphically corrupt. And I'm having framerate issues, too. Sorry we can't play this well.
May 4 23:31:00 76h 32m SideArmed I think as a first-time submission, this is very impressive. That said, I also think that the game is poorly balanced. It gets in the way of fun, which seemed to be the point of the game. <br/> <br/>Still, good to have you on the stream, and I hope you a very good luck on the next Ludum Dare. I see a lot of promise in this project!
May 4 23:51:00 20m 00s Sword in a mirror Very solid puzzle game, with tight controls and an engaging use of the companion cu- I mean the magical sword. The only polish I see necessary are those of presentation: more varied graphics, better feedback, better music, etc. Overall, I really enjoyed it. Very fun puzzle-platformer!
May 5 00:15:00 24m 00s Don’t Be Afraid Of The Dark Really had fun with this puzzle game! Adding those enemies was a really nice touch. It made the experience very tense, and often tripped me up with its clever puzzles. Would love to see more from this. A job well done!
May 5 00:32:00 17m 00s carena I felt the game was too quick for me, and it was difficult to tell when or if I was destroying other characters. I think some pauses and camera shakes in the game would help me read that. It might also help to tone down less deaths on the AI getting after other AIs. <br/> <br/>Overall, very juicy game, and that boost feels really good. I think only a bit of polish is necessary.
May 5 00:44:00 12m 00s Animancer I enjoy commanding the animal kingdom to destroy mean robots.
May 5 01:39:00 55m 00s Dinos Vs Volcanoes The game was too easy. Resources were incredibly generous, and dinos posed no threats. This makes the tower-defense portion of the game rather boring. <br/> <br/>While I appreciate being able to place units right off the bat, I think a hefty amount of work should be focused on balancing the game such that the players sense some sort of threat. It might be a good idea to look into how to balance resources in games.
May 5 02:36:00 57m 00s Savior Despite not being a stealth, I really appreciated the puzzle elements you've put into the game that really distinguishes it from other stealth games. It was neat to see that certain zombies has to be taken over in a very specific order. Cool stuff! <br/> <br/>I also like Scott Pilgrim and Beyond Good &amp; Evil, too!
May 5 02:52:00 16m 00s Adventure Lamp I thought it was a very polished game. The graphics and audio were very well put together. I had fun throwing my hat.
May 5 03:30:00 38m 00s The Goose Saga I think this is good effort in making a platformer. Game functions just fine, and levels are certainly beatable. <br/> <br/>Personally, I think the game could use some polish from other platformers. The controls feels slippery and loose, and the attack does not feel reactive. In a few locations, we had to rely on a blind jump. I think these small issues adds up to a somewhat frustrating experience where some deaths we feel like weren't within our control. <br/> <br/>Still, nice job, and I certainly wouldn't call it a fowl.
May 5 03:48:00 18m 00s The Hand That Feeds I found the mechanic of relying on an AI (the pet) to take out the enemies was really fascinating. I think a good game can be developed around that idea. <br/> <br/>Personally, I found the pet's behavior to be highly unpredictable. Because of the impression that I lack the control over this pet, the game ultimately boiled down to dodging enemies (which are FAST). I think more improvements can be made to the pet AI to make the game more enjoyable.
May 5 03:58:00 10m 00s Score Attack! Solid shooter. I like the element of different bullets only hurting different enemies. I think the game could be improved when focusing on that specific feature. <br/> <br/>Otherwise, score = ammo. Pretty generic to me.
May 5 23:47:00 19h 49m Gravity Gunner Fell into inescapable pits a lot. I would really appreciate patching those up. <br/> <br/>Largely felt like a simple (and unfortunately, repetitive) game about scavenging rocks, and using them. The plank puzzle was cool, but unwieldy and difficult to control. Graphics are really nice.
May 5 23:58:00 11m 00s Fatal Attraction Neat idea that often left me spinning out of control. Not really sure what feedback I could give that would improve the game, to be honest. I felt like the core concept of changing other object's gravitational pull is a bit broken. <br/> <br/>Neat experiment, though. I'm glad I played it.
May 6 00:42:00 44m 00s DATAWIN Lite Note: played the Compo version. <br/> <br/>Those enemies has the longest of the longest ranged attacks. Also, the MP meter depletes more than the "attack uses" indicator indicates. Some status window letting me know the character's strengths would have helped. <br/> <br/>Oh well, had a bit of fun, anyways. Reminded me of a lot of Quest 64. ...I don't know if that's a good thing.
May 6 00:56:00 14m 00s The Grand Carpet Hotel I think it has a good potential for timing/stealth-ish/puzzle game. The graphic definitely takes the cake. I wish there were better sound effects and music. The randomly moving NPC/enemies did not help the level design of the small stages.
May 6 01:17:00 21m 00s Blink Gun Very solid swapping game, albeit probably 4th one I've played so far. I really like the two modes you've put together: swapping vs normal, where the former indicates what you can flip with. It's the nice usability touches like these that makes it great. <br/> <br/>Would really appreciate sound effects. They totally make the game better!
May 6 01:39:00 22m 00s Crossy Hell It is a very polished game in audio and graphic aspect. But it feels more like a series of task instead of a fun game.
May 6 01:57:00 18m 00s Nightfall I thought this was pretty well-balanced, with the shooting feeling fair and one-the-spot; movement feeling fast enough to cover the area; and the bullet-respawn balanced enough to feel fair, yet occasionally putting me on the spot. I think it's a solid first-effort, and look forward to see more from you!
May 6 02:20:00 23m 00s Soccer Cows Reminds me of Twisted Metal. There are too many things to juggle at the same time. And trying to dribble the soccer ball to the goal post is very hard and kind of frustrating.
May 6 02:36:00 16m 00s Blockade Arcade What a nice, glitchy visuals that makes consistent sense...then actual glitches that makes the game less fun. It's weird that slamming through the blocks is randomly possible, when it doesn't happen any other time. It makes the game terribly unpredictable and difficult to enjoy at times. Very addicting, though, I really liked it. Has some excellent replay value.
May 6 02:50:00 14m 00s Weapon Regulator It is a very interesting concept and take on the Ludum Dare theme by having different layers of context in the game. Everything else just seems fairly OK. I can see many improvements to be made.
May 6 03:06:00 16m 00s Indifference I took the game to mean as apathy as a way of weapon. A fascinating point that, yes, the lack of taking sides causes the conflict to continue. <br/> <br/>Personally, though, the controls reminds me awfully of the Super Smash Bros. Melee's "Fox's illusion" move (Fox's side-B). This means that I took the game mechanic to "feel" like an attack itself. To me, this directly conflicts with the game's point: playing the game "feels" like an attack, yet the point of the game was not to. This just felt weird to me.
May 6 03:53:00 47m 00s SLICK LICKER Super-confusing, and the controls felt incredibly ineffective. The tongue-lashing was only good for aerial control. I think a lot of elements should be (enemies, special effects, etc.) to make the game easier, more readable, and nicer-looking. Yikes for the 90s.
May 6 04:46:00 53m 00s Nuclear Autumn Very solid package. We've played the original Jam version, so many of these complaints might have been ironed out. Anyway, a few wall-jumps were really hard to make. Some things were hard to tell whether we're supposed to get a new power-up or not to traverse. Kind of easy to get lost, so a map would have helped. <br/> <br/>Still, fun, has solid controls, and I was able to beat it, so nice job!
May 7 23:36:00 42h 50m Chicken Rescue Mission On MARS! The precision necessary to jump from one platform to another was a bit ridiculous. I would appreciate it if the game didn't require so much precision (perhaps make the cow jump slightly taller?) <br/> <br/>I think the graphics are adorable. The game could really use some sound effects and music.
May 7 23:54:00 18m 00s Ring Retorter I kind of wished that the retorts would add on top of each other, so that you bruise your opponent more. Example: <br/> <br/>Guy 1: "You fight like a dairy farmer." <br/>Guy 2: "How convenient: you fight like a cow." <br/>Guy 3: "Yikes, Guy 1 is sucking more than usual." <br/> <br/>Maybe that way, your decisions has more weight on them.
May 8 00:18:00 24m 00s Miyu Loved this a lot! Reminds me a lot of Vectorpark's games, particularly Windowsill. I love all the minor animations you've added in. I actively searched for all of them, just because it was fun to find each one of them. Would like to see more from you guys.
May 8 00:38:00 20m 00s Time Control I like the concept, but I thought the game was a bit time-constrained, and thus, unpolished. It would be neat to iterate on the idea more, since I think a lot of cool stuff can be done with it. Great job for getting a game done in a short time!
May 8 00:58:00 20m 00s Trouble Cliff I thought there were a lot of great ideas that, put together, became a sort of a disaster. I think your characters moves a little too slowly to dodge notes, and its collider was really large. The note that you shot (left-click) was too unpredictable, and the right click was hard with the webplayer since it kept bringing up the context menu. The enemy bullet patterns was perhaps the most interesting part of the game, since it forced me to consider which enemy to take out first. I was also bewildered by the inconsistent styles with the graphics.
May 8 01:20:00 22m 00s Tom-Catch The graphics was definitely cool, but without music, it feels like it's missing a vital atmospheric element! Thought the game was really easy and generous, with enemies being ridiculously large for the puny bullets that they shot. Would have been cool to be able to shoot in 8 directions. I also think more time could have been spent adding special effects.
May 8 01:47:00 27m 00s Silence A lot of neat ideas were implemented in the game (lagging camera, silent enemies remain silent despite exploding, darker corners on the screen), but put together, actively hurt my experience. It was hard to tell where the enemies were, where my character was, and what I was aiming at, because the dark corners and edges kept obstructing my view. The lagging camera also made it hard strafe without running into an enemy. A lot of usability tweaks could have been used to make the game more enjoyable. <br/> <br/>The music was nice, though, and I thought the art was pretty good.
May 8 02:14:00 27m 00s Cave Berries Pretty neat game with a cool digging mechanic and some nice sound effects. I would have liked it if the platforming controls were tighter, including faster-moving character, and allowing easier edge jumping. I did not find the buttons Z and X to be intuitive: I often confused the two and took the wrong action.
May 8 02:32:00 18m 00s Hula Fighter It's a pretty silly game, but also really shallow. I admit, I'm pretty darn impressed with what you have within the short amount of time given, anyway. So good job!
May 8 02:44:00 12m 00s Eye Rush Very polished game, with tight controls and predictable eye-ball movements. Had a lot of fun with it! Too bad it's only a time-attack game, but it did make me replay it a lot.
May 8 03:12:00 28m 00s Ice Story ( koori monogatari 氷物語 ) Pretty beautiful game, with a very relaxed music. I thought there were a lot to juggle at once. In particular, I wasn't fond of the freeze time to be so small, and the dashing taking up the entire width of the screen to be fair. I found that holding Z, then X would allow me to throw the enemy, but pressing both at the same time did not. The level loading took some time, which made me confused after chucking the last enemy into the portal. Would have been nice if a dashed-into enemy remained stunned and unharmful for a brief time.
May 8 03:22:00 10m 00s Dim Sum Fusion Assassin Very innovative, a unique take on those diner-dash-like games where you need to manage your customers while focusing on one to kill at the same time. I think the presentation could have used a little help, especially audio, but I liked what I played.
May 8 03:29:00 7m 00s CRUD This is quite incredible for a first-time Ludum Dare entry. The animation was really smooth. I think the game was a little easy and simple, but it did feel fair. Particle effects or explosions may make the firing more satisfying, especially by providing said animation to the alien death sequence. Great job!
May 8 03:42:00 13m 00s Soul Of The Forest Kind of wish the character moved faster, but other than that, thought it was a really solid entry. Those camera shakes are really nice.
May 8 04:04:00 22m 00s Democracy This was a really cool strategy game. I really liked it. Unfortunately, the audio keeps getting corrupted. <br/> <br/>Trying to figure out the enemy AI, and planning a course of action was really neat. Basically my strategy was to distract them while extracting, which was an unusual strategy than I normally would have considered. Cool stuff!
May 8 23:52:00 19h 48m Portal Miner Pretty good game. Felt like I was mostly dodging. I'm wondering if it's possible to take this game concept further. I admit that for me, the current implementation is a bit too simple. <br/> <br/>Control-wase, it would have been nice if I tap up, then space very quickly, it would place the portal at the lane I would end up on, rather than the lane I'm currently in.
May 9 00:05:00 13m 00s Crump Rush Solid, super-fast game only ruined on my computer due to frame drops. I'll never beat your time at this performance rate! <br/> <br/>Lame complaints aside, I really like how organic the attractor and blaster felt. I think the ground controls could have been less slippery, and the right clicks didn't seem to react properly on my computer. Still, a very fun game!
May 9 00:45:00 40m 00s Vocal Power Felt more like I was playing those old golf games where you have to hold the button at the right time to accurately hit the ball. Not sure where speech comes in play. It felt like any public-speaking related ideas were all just visuals. The game mechanic didn't help me feel like I was simulating speech. <br/> <br/>I guess it kind of works as life simulator.
May 9 01:44:00 59m 00s Cortex Control Cool stealth game. Played for quite a while and completed it.
May 9 02:12:00 28m 00s God's Going to Cut Em Down The story had a nice sense of mystery to it, with each option opening new details about each character. Kinda wished there were more options, with more details, because each interaction you had with them were really fascinating. Too bad Noomi hardly talks. <br/> <br/>Definitely look forward to see more!
May 9 02:25:00 13m 00s Eyes that Fry One of the best lasers I've seen or heard in a video game. Well done with that laser.
May 9 02:49:00 24m 00s Operation H.A.N.D.s Laser angles seemed to be under utilized. Enemy patterns that could be shot based on the hand's angle might be a handy feature. <br/> <br/>I would also appreciate it if the ship moved faster, and had a smaller collider. To be honest, it's really hard to dodge anything the game's current state. Would also like it if the ship fired faster, especially if only one finger was firing.
May 9 03:25:00 36m 00s Bread Ninja I'm surprised with the amount of content in the game, although that may be because of its difficulty. Ultimately, found it to be interesting in certain implementations (ovens to regenerate more weapons, weapons used as consumables) that could have used a little more tweaking. For example, it's weird that both flour and muffins consume the same amount of yeast. Additionally, enemies can hurt you for two hearts, yet consumables only recover one: this makes the game a little too difficult. <br/> <br/>I highly recommend making the ninja move faster, and fall faster. It'll also be great if you add strategies on taking out archers.
May 11 03:02:00 47h 37m FIREFLY GUN ! Well this is different. Lovely audio work, and a lot of death happening. Seeing the monster for the first time is pretty darn frightening. Would be nice if you had more control over where the fireflies flew, since they double as breadcrumbs reminding the player the path that they took. Still, nice experimental game you've got there.