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Omiya Games's games and stats for all events →
| Timestamp | Since previous | Game | Omiya Games's comment |
|---|---|---|---|
| Dec 11 17:44:00 | PixelSim | Very simple game, easy to get the controls. However, I do think there are balancing problems with the game. Although time is short, so I can understand why. | |
| Dec 11 18:02:00 | 18m 00s | Smash N Bash | Hehe, this was pretty darn fun, once you get the better upgrades. I think the beginning is a little too unfair, especially with the low coin spawn rate. <br/> <br/>At one point, I was bashing enemies like crazy until the game stopped spawning them (or at least, took a very long time to). Perhaps you might want to increase the spawn rate when your character is more powerful? |
| Dec 11 19:36:00 | 1h 34m | Much Ado About Pirates | Pretty darn polished for a Ludum Dare game. Didn't know you can jump on top of palm trees, though. Enjoyed it a lot! |
| Dec 11 19:51:00 | 15m 00s | I Am Technician | Oh, no, it's Octodad all over again. <br/>Oh sure, I can repair computers in real-life. But this? It's like I lost all my cartilage. <br/> <br/>Which is rather funny. |
| Dec 11 20:06:00 | 15m 00s | Daybloom | That was interesting to say the least. Also felt really short. It was hard to tell if the being is agitated, but at least its size was obvious. |
| Dec 11 20:11:00 | 5m 00s | Snowbert | I...well...OK... <br/>That instruction was very literal. <br/>I think it could have used some more complicated point & click adventure puzzles to spice things up a bit. Still, I got to the end without raging, so that's good. |
| Dec 11 20:19:00 | 8m 00s | Snoika Man 2014 | It's hard to tell if you died, since there isn't a pause to indicate so. This game is pretty darn hard to get positive score. More visual feedback would be useful, such as a splash to indicate the platform has sunk completely. |
| Dec 11 20:27:00 | 8m 00s | The Murderdome | Dear golly, the screenshakes every time you fire is nauseating. Other than that, simple concept, simple game. I liked the fire harming you. It adds complexity to strafing. |
| Dec 11 20:47:00 | 20m 00s | Beat Bop Delicious | I really like this game. It's perfect for those addicted to multi-tasking. Sometimes the hit (click?) boxes on some of these controls are unfair. The slider and flick-switch in particular were difficult to work with. |
| Dec 11 20:55:00 | 8m 00s | Oshters Fishers | Yay, a sim about alien fish reproduction! The graphics and audio are excellent. |
| Dec 11 21:34:00 | 39m 00s | The Lonely Realm of Tom Thaum, the Space Wizard | Not exactly clear what the objective is. Is it to survive as long as possible? Is it to construct the tower to it's best condition? And I think the audio is a little broken, because I still hear the construction sound effect after the timer ran out, and the game ended. |
| Dec 11 21:38:00 | 4m 00s | Super Snow Girl | Well, this is Scott Pilgrim, alright. I see a lot of hard work put into it. Great job. |
| Dec 11 21:53:00 | 15m 00s | Old Game on an Old Screen | Oh nooz, not the evil snowman! <br/>Heh, funny Bit.Trip inspiration you got there. Didn't expect the end credits, though. |
| Dec 12 03:28:00 | 5h 35m | Office Gaming Inception | Well that was certainly one of the most stressful games I've played in a while. Well done. |
| Dec 12 03:54:00 | 26m 00s | Together In Thousands | A fascinating take on the theme. It took me a while that the RGB representation of each pixel is supposed to indicate the mode in which that cell is in. I wish I could I drop a lot more frequently than the game allowed. |
| Dec 12 03:57:00 | 3m 00s | NORnS | I can't seem to run it. The application opens, but all I see is a single white window. Am I supposed to wait longer? I admit I have a wonky computer at the moment, so I may try another machine later. |
| Dec 12 04:03:00 | 6m 00s | Cheap Peripherals | I found this game to be a bit endearing. I liked the part where your mom screams at you. And yes, wall-clinging is a feature. |
| Dec 12 19:08:00 | 15h 05m | Bell Buster | As someone else mentioned, the Web version doesn't spawn new bells. The Windows one seems to be wonky as well, as they spawn, but are indecisive about the color. Many bells, for example, would appear at the top of the screen, start falling, then reset back at the top of the screen as a different color. This is rather annoying. |
| Dec 12 19:20:00 | 12m 00s | The Ball | Great job at making a game by yourself. I think you've done well at making a playable game. In my opinion, I've seen other games use a similar control scheme and objectives, and what I felt different when playing your version was the lack of control. In other words, I think the game feel -- a real game design term -- is lacking. <br/> <br/>There are a few ways to mitigate this. I know, for example, you've made it so clicking different heights of the ball causes different strength in upwards trajectory. I personally don't like that clicking the top of the ball has nearly no effect, while the bottom has too much effect. It would be great if the differences between the two were greatly reduced, such that clicking the higher regions will still cause the ball to bounce noticeably. Second, you may want to increase the area you can click the ball. A lot of times, I felt like the game unfairly didn't register my clicks. |
| Dec 12 20:22:00 | 1h 02m | Voyage | Well, there goes all my stars. I really like this, even though I fell through the ground when I entered the code to the first room, and head straight down the stairs and into what I thought was a white wall. Nice atmosphere, that I think could have been improved with some music. Not sure I was found of the extremeness of the camera effect (although I liked the intent). |
| Dec 12 20:36:00 | 14m 00s | The Legend of Hyperlink | Note: biting comment to follow, but rest assured, I liked the game, and gave a lot of stars for it. <br/> <br/>I thought the was cute, but the objective wasn't very clear. The controls are a little cumbersome, with the need to wait until wonderlink reaches a location before allowing the only available action, open to take place. Combined with needing to close the window often, I'm often annoyed at how much I have to move the cursor. While I love the music, I thought it was rather unfitting for the game. I expected something more mellow. <br/> <br/>Still, great work. |
| Dec 12 20:39:00 | 3m 00s | Deja Vu | Well, that subverted my expectations. I like how the actual level is less than a screen large, but the tiling sure make it look infinite! I thought it was pretty, nice, actually. |
| Dec 12 21:19:00 | 40m 00s | PixelFighterZ | I actually had a lot of fun playing this, but the thing that annoyed me most is the fadeout effect. Not so much due to it being distracting -- I quite like it -- but it's hard to see the actual position of a pixel. Since I'm moving around a lot avoiding red pixels, this can be quite a problem. <br/> <br/>The only other issue I see is that it takes a lot of purple pixels to upgrade, and the red pixels aren't all that harmful (note: played the original version, not the post-jam build). |
| Dec 12 21:25:00 | 6m 00s | Attack with Stealth | I really like the concept, but it's very unfair when the stealth mode kicks in. I don't know where I'm standing! It might be worth using shadows (like Unity shadow blob projectors) to indicate where the player character is standing during stealth mode. |
| Dec 12 23:31:00 | 2h 06m | Just a Little Screen Time | I could use some hints in figuring out where to go next, and what to do. Trial and error can only get me so far. Stuff I've achieved: <br/>* Pickup bucket <br/>* Pour water into bucket <br/>* Make robot clean each other...somehow <br/>* Pickup broom |
| Dec 12 23:43:00 | 12m 00s | GYMJA | This game is pretty darn awesome. I love how frantic it gets at the end, and the music speeding up is a nice touch. |
| Dec 12 23:58:00 | 15m 00s | Fart Force One | I was entertained, to say the least. Some particle effects could have been useful for farting, as I couldn't tell for a while only the waist portion of the character farts. A little more objectives, like achievements, could have been useful. |
| Dec 13 00:15:00 | 17m 00s | Banana TV | Pretty darn innovative. The game would catch me in a loop, getting different people than I expected (programmer's art!) and having reactions that caught me off-guard. May have been nice to either limit your program choices, and/or limit the time they have to select a program. |
| Dec 13 00:26:00 | 11m 00s | Orderly! | What is considered a stack and isn't is difficult to tell, and rather unfair. I like the jetpack, though. And it's a pretty awesome take on a lot of Tetris-based puzzle games. |
| Dec 13 00:38:00 | 12m 00s | Life is Pointless | Ugh, this game remind me of how much I suck at rhythm games. I would recommend adding an indicator letting the player know when to push the button (I do like that the button appears for a long time, though, so keep that). Otherwise, I had a blast. Reminded me of Bit.Trip. |
| Dec 13 00:40:00 | 2m 00s | RIZUMUDEKATTO | Ugh, this game remind me of how much I suck at rhythm games. I would recommend adding an indicator letting the player know when to push the button (I do like that the button appears for a long time, though, so keep that). Otherwise, I had a blast. Reminded me of Bit.Trip. |
| Dec 13 01:29:00 | 49m 00s | The Nth Dimension | Missing a lot of feedback on the enemies. It would be nice to see them react to a gun shot, such as being pushed back, or shaking. Interesting take on the theme, at the very least. |
| Dec 13 01:33:00 | 4m 00s | FlipDrop | An interesting idea that could potentially use combos and rhtyhm elements. There isn't much to it, currently, though. |
| Dec 13 04:55:00 | 3h 22m | Crowdsourced | A fascinating take on the theme. A little too easy, though, once you've gained enough money to buy each team member regularly. |
| Dec 14 04:21:00 | 23h 26m | Owls Ever After | Spectacular. I absolutely loved how, despite having a linear narrative, a lot of it was piecing together clues in an out-of-order fashion. It's so fun seeing the narrative finally come together in a simple but heartwarming life of an owl from child to grandparent stages. |
| Dec 14 05:08:00 | 47m 00s | Swotch | Absolutely addicting. Best game I've played so far. You may want to increase the difficulty sooner, but I otherwise felt it was well balanced. Awesome job. <br/> <br/>Reminds me a lot of Super Hexagon, too. |
| Dec 14 05:59:00 | 51m 00s | Mux - A game about a guy who stole drugs from aliens. | I can't stop laughing at the ending XD! |
| Dec 14 20:29:00 | 14h 30m | SnowCard | Very Christmas-ey. The audio is great. The animation cues are a little confusing, especially when the mouse leaves a sticker, and it shrinks suddenly. |
| Dec 16 20:00:00 | 47h 31m | 0000 : Press Z | I finished it! <br/>Yikes, it was hard. |
| Dec 16 20:47:00 | 47m 00s | Houston, We've Got a Problem | Certainly a game I did not expect. Can't seem to beat that 713 days score, though. |
| Dec 16 21:03:00 | 16m 00s | Super Resizer | The innovation on this one is up the wazoo! A fascinating experiment, but a bit tedious as well. |
| Dec 16 22:10:00 | 1h 07m | Walk to the door | Awesome game with awesome puzzle mechanics! I wanted more! |
| Dec 16 22:22:00 | 12m 00s | Screen Mover | That game was amazing! I like the stopping-the-time mechanic behind the game. It could use checkpoints, though. |
| Dec 16 22:57:00 | 35m 00s | Cell #327 | Pretty darn impressed. Didn't think a point & click adventure would make it, but you really blew it through the park! Nice audio as well. |
| Dec 16 23:14:00 | 17m 00s | pOp | Definitely great as a multiplayer. Might be interesting to integrate some one player aspect in the game, such AI or obstacle course. |
| Dec 16 23:24:00 | 10m 00s | BounceEmUp | Very well polished, and I loved the screenshakes during the ramming and shots. More control to cause bouncing would be nice. As an example, pressing down might cause your ball to bounce higher. <br/> <br/>In my personal opinion, the bounce was the best part of the game, yet most underutilized. |
| Dec 16 23:45:00 | 21m 00s | To Fight The Sea | The production value is spectacular. But the game feel isn't quite there yet. I'd like to aim very quickly, I can't tell how much health I have, and it's difficult to tell if I hit the enemy or not. The trap feels ineffective as well. |
| Dec 16 23:54:00 | 9m 00s | GTAlien | Great presentation. Would like to see more complexity in the game. |
| Dec 17 00:26:00 | 32m 00s | OMNI | Hey, we loved playing the game, but it needs a lot of balancing. The character needs to move and fall faster. We did beat the game, though! |
| Dec 17 00:46:00 | 20m 00s | Panoptes | I'm going to say, these multi-tasking games are...not my cup of tea. But I rated the game highly for its polish! |
| Dec 17 00:53:00 | 7m 00s | Skids | The game felt very loose, and colliding to other cars didn't feel nice. I think a lot of juice, and more impact in controls (faster cars? Better handling?) could help the game a lot. |
| Dec 17 01:15:00 | 22m 00s | PhotoBound | Reminds me a bit of Fez. Wonderful puzzle game, and challenging to boot. I loved it! |
| Dec 17 01:26:00 | 11m 00s | Towards Light | Love the game mechanic. Could use a tutorial-ish levels before being thrown in the big one. Did not have the endurance to face expert mode. I'm a whimp. |
| Dec 17 02:00:00 | 34m 00s | O-Inari Origami | That empty level got me stumped. I can't figure it out! |
| Dec 17 02:22:00 | 22m 00s | MAN vs TWITCH | Love the concept, just need to get a more popular stream! <br/>:-( |
| Dec 17 02:37:00 | 15m 00s | Harvestier | The lack of danger makes it a little too simple and uninteresting. If you can make at least the red orbs moving at a fast speed, that would be great! |
| Dec 17 03:09:00 | 32m 00s | Quintuple Dimension Room | I liked the game, but it could use some polish. The bugs were by and far the biggest fun-destroyer for me. I liked the thought that went into the puzzles, though, and think it could benefit for slow reveal of puzzle elements and dimensions. |
| Dec 17 03:20:00 | 11m 00s | Hard Winter | Had a lot of fun with this. It does a great job of mixing up multiple gameplay in a cohesive fashion. |
| Dec 17 03:39:00 | 19m 00s | Case #31 | Clunky firing controls and not-very-intelligent AI could use a lot of work. Liked the presentation, though. It's quite spectacular! |
| Dec 17 03:48:00 | 9m 00s | Man on the Field | The minigame is a little unfair because I cannot focus on the correct button to press and position the cursor at the same time. The other portion game, where you have to silence the other soldiers works well, though. |
| Dec 17 03:56:00 | 8m 00s | Attack of the Screen Scrollers | I really liked this. There were a lot of creative enemies to fight with that often changed the dynamics of the game. Is it possible to be killed by all those blue shots, by the way? I can't seem to survive them. |
| Dec 17 04:05:00 | 9m 00s | Mr. Duck and the room0 | Level 18. Darn. I can't go beyond this! |
| Dec 17 04:16:00 | 11m 00s | The Rose Processor | Too difficult, can't multi-task well. Can't maintain more than 2 levels. |
| Dec 17 04:24:00 | 8m 00s | DoomZone | That was adorable. Even though the song was really annoying. I kind of wanted camera controls to figure out which tree was green, and which wasn't. |
| Dec 17 04:30:00 | 6m 00s | Knock 'Em Trees | That was adorable. Even though the song was really annoying. I kind of wanted camera controls to figure out which tree was green, and which wasn't. |
| Dec 17 04:46:00 | 16m 00s | SIRTET | Pretty darn close to perfect. Want a bigger grid. Maybe that's just me! |
| Dec 17 05:06:00 | 20m 00s | Snowmän! Factory | Those were some really hard puzzles. I loved it! It would help if the change in snow globe size were more clear. Additionally, I felt like figuring out how to get through wire grates was rather based off of luck or memorization. |
| Dec 19 21:15:00 | 64h 09m | AZOR | I liked the tight controls. Not sure where the narrative was going though. |
| Dec 19 21:50:00 | 35m 00s | That Dangerous Bridge | Five Stars |
| Dec 19 22:03:00 | 13m 00s | Snowman's Land: SNOVERCHILL | "This was spankin'." <br/>-IGN.com <br/> <br/>"Delightful." <br/>-IGN.co.jp <br/> <br/>"Chilly." <br/>-IGN.co.it |
| Dec 19 22:28:00 | 25m 00s | Nixtopia | "Five Stars." -Brightstar |
| Dec 19 22:42:00 | 14m 00s | Temple Swapper | I loved mechanic, but I didn't like it in the context for combat. I think the gameplay needs more exploration. |
| Dec 19 23:00:00 | 18m 00s | Platform 31 | "Five stars." -Brightstar and dreamlogician |
| Dec 19 23:16:00 | 16m 00s | Coin Toss Simulator 2015 | "I can't make heads or tails out of this." <br/>- IGN.com <br/> <br/>In all seriousness, the POW block is worth millions of coins. |
| Dec 19 23:30:00 | 14m 00s | Dabug | Great game, amazing polish. Not sure the premise was all that necessary. |
| Dec 19 23:43:00 | 13m 00s | Pony Island | Yay, art(?) game! Glad to see something this crazy and off-the-wall to show up on Ludum Dare. I love seeing people go all weird on us. |
| Dec 19 23:51:00 | 8m 00s | One Room Dungeon | Almost a perfect package. Had a lot of fun, although the weapon is practically useless. |
| Dec 20 00:09:00 | 18m 00s | Fibonacci Grid | Very polished, needs a few bug fixes, but I feel like it's almost ready for production on mobile. |
| Dec 20 00:23:00 | 14m 00s | Flashlight | T_T I keep getting caught. |
| Dec 20 00:45:00 | 22m 00s | Reindeers On Strike | I feel the game has no strategy behind it. Or more correctly, I feel the strategy is either "play like Leeroy Jenkins" or "exploit the platforms and random guns to kill reindeers forever." It's just not fun. |
| Dec 20 01:16:00 | 31m 00s | Communications Control | The Compo version is...not really much, to be honest. I was only following directions, and it didn't give me any freedom or leeway. <br/> <br/>Frankly, I'm conflicted with it. It's an interactive fiction that uses commands to provide that technological feel, but the fact that every command is locked doesn't give me much interesting decisions or discover new, unimportant facts about the universe we live in. I'm fine with the interface as it is, but not so fine with the lack of control I have. |
| Dec 20 01:30:00 | 14m 00s | The Storage room | I could just stand at the back corner firing at the robots forever. I believe a little balancing is in order. |
| Dec 20 02:00:00 | 30m 00s | The Adventures of King Pistachio | Darnit, I'm a sucker for super-hard platformers, even if the double-jump is broken and the platforms are like gelato (e.g. you can slide into the middle). Ah, well, given you some high scores. |
| Dec 20 02:28:00 | 28m 00s | Screen Ego Aegis | I liked it! Combines two genres in a surprisingly fun way. |
| Dec 20 02:39:00 | 11m 00s | Greeny GRUB | Truth be told, I was more frustrated than relaxed by the game. The controls did not fit with the intended effect (I think). |
| Dec 20 03:08:00 | 29m 00s | Tesseract | I finally beaten normal mode. <br/>I refuse to do hardcore mode. <br/>Argh! <br/>What an unforgiving, existential game. |
| Dec 20 03:38:00 | 30m 00s | 1 Screen Hero | Brilliant game. Loved it! Only need to add a few more juice (I recommend screen shakes), then it's good for real-world release. |
| Dec 20 04:21:00 | 43m 00s | Slope Challenge³ | Geez, the last level is too difficult. What were you guys thinking!? It's driving me insane! <br/> <br/>Some polish could be used, such as real-time shadows. |
| Dec 20 04:31:00 | 10m 00s | Kevin's uncommon story | Simple puzzle game. Thought it was a bit on the easy side. That ending was dark. |
| Dec 20 04:42:00 | 11m 00s | Mr. Jones and the Dark Maze | Well, I get what the intent was, but I was mostly reliant on the maze's random factor. Didn't really feel like survival to me. |
| Dec 20 04:51:00 | 9m 00s | Beat+Trak | Great game, liked the simple controls and concept. If possible, would like to hit the button to the beat instead. |
| Dec 20 04:57:00 | 6m 00s | ManyQuest | Man, some of those randomly generated dungeons are unforgiving. And sometimes, I die...for no reason? Outside of bug fixes, the game mechanic is pretty darn solid. |
| Dec 26 21:24:00 | 160h 27m | Super Action Man | Found it funny. Pam's voice acting is absolute gold. This was quite ambitious for a Ludum Dare game, so good job. I think you guys weared yourselves thin, however, in focusing on multiple minigames at once. |
| Dec 26 21:59:00 | 35m 00s | Black Drop | Unfortunately, when I started on the game, I accidentally skipped the intro instructions, so it took me a while to discover double-jump. Other than that, I thought it was a competent puzzle platformer. |
| Dec 26 22:11:00 | 12m 00s | Beautiful Yoga Explosion | Facing bad performance here as well. Could be more fun, but the unwieldy compo version's controls makes it hard to enjoy. |
| Dec 26 22:39:00 | 28m 00s | Recall | Suggestion: when putting it on mobile, and detecting swipes, I recommend testing the swipe distance to see if it's in the right direction than wait for the user to lift their finger from the screen. This is a more immediate reaction to the player's action. |
| Dec 26 23:06:00 | 27m 00s | Silk | Some minor convenience additions. Reset button. When hovering over a space maybe have some "ghost lines" and indicator showing if any rocks will be removed. <br/>GREAT JOB! |
| Dec 26 23:38:00 | 32m 00s | 0x2603 | Enemies had way too much HP, and I felt like certain controls just didn't work. Some beginning cooldown time where I can get comfortable with the controls would have been nice. |
| Dec 27 00:34:00 | 56m 00s | Blue Screen of Love | Had a good laugh playing this game! Could use some more personality types or deviations with Dorothy, but for the amount of time spent, I thought it was very impressive. |
| Dec 27 01:27:00 | 53m 00s | Kaiser | Surprised at how addicting it is, and more importantly, how I felt playing game changed over time. It was a very bizarre experience, and I think you guys are on the cusp of something special. Great work! |
| Dec 27 02:09:00 | 42m 00s | TV Top | Enjoyable and Simple. Controls felt unwieldy with the mic on. |
| Dec 27 02:25:00 | 16m 00s | Play Area | Very innovative, but the tutorial was really hard to understand. A better, layman-worded version would have helped. I liked that each level introduced a new element, though. |
| Dec 27 02:45:00 | 20m 00s | Noel's Christmas Nightmare | When I interact with many of the objects they either do not trigger the correlating event or flash the text super quickly. would love to play when it is fixed |
| Dec 27 03:11:00 | 26m 00s | EtiChopper | Well done It DID make me want to play it once i got the hang of it. I would like to see the UI placed ON the chopper itself ALSO my biggest criticism The water should dump on the fire the ENTIRE time the gauge is draining. |
| Dec 27 03:21:00 | 10m 00s | Snake Rider | The slippery controls was very annoying. |
| Dec 27 03:54:00 | 33m 00s | AntiPlane | WELL DONE. These are all minor quibbles/suggestions, since the game is highly impressive, but here goes: <br/> <br/>I love the mixture of Antichamber/Closure style mechanics, but I wish that the game only changed the level geometry for regions that are not visible. I realize that loosening that restriction and allowing the geometry to "pop" opened up some more level design options within the short timeframe of the compo, but for me it took away a bit of the magic to see the transition occur. <br/> <br/>Perhaps for the expanded version, you could introduce some player-controlled options for growing/shrinking your light radius, or switching the light on/off strategically to solve puzzles and progress? That said, I LOVE the use of occlusion and perspective to allow for an alternative method of hiding sections of the level beyond just the light radius. <br/> <br/>One other minor aspect that seemed like a bug: the red dot enemy seemed to be drawing behind the back wall at times. <br/> <br/>Once again, GREAT WORK! Can't wait to play the expanded version. <br/> <br/>- dreamlogician |
| Dec 27 04:06:00 | 12m 00s | Dream Heist | Fun little set of games. Not fond of the fact that the 4th game must be played last. |
| Dec 27 04:33:00 | 27m 00s | Slime Spire Showdown | This is a well-made twin-stick dungeon crawler. It's pretty darn good! Could use higher fire rate, and lower enemy healths. Also, more juice on hitting the enemies. |
| Dec 27 04:40:00 | 7m 00s | Standoff | The lack of fine-tuned control to rotate the shooter, and the difficulty to judge where the bullet is going to go, makes this game absurdly difficult for the wrong reasons. |
| Dec 27 04:45:00 | 5m 00s | Keep Gamers Alive | Game keeps crashing. From what I played, I liked that it was a really frantic resource management via command line, but it was really hard to find the right commands. |
| Dec 27 04:53:00 | 8m 00s | Make It Count. | Surreal, and fascinating. Beginning narrative felt a little too long. I wish there was more though. |
| Dec 27 05:36:00 | 43m 00s | FISHERMANS FRIENDS | 3474675397208435 <br/>3487520873820833 <br/>9549754302099273 <br/>0697847632726364 <br/>290984572093578b <br/> <br/>FANTASTIC.... I LOVFE FISHERMANS. <br/> <br/>Will post link to our lets play all 4 of us had a blast! |