Foon → Ludum Dare Explorer → LD26 → Feedback comment stats → mrexcessive
Feedback comments for LD26
mrexcessive's games and stats for all events →
| Timestamp | Since previous | Game | mrexcessive's comment |
|---|---|---|---|
| Apr 29 03:58:00 | Fortuitous | Camera (on web version anyway) was a bit tight to centre of gravity, making it tough to get perspective on where you are | |
| Apr 29 04:03:00 | 5m 00s | Canon | Nice one... relaxing and stressful at the same time. very "gentle" |
| Apr 29 04:08:00 | 5m 00s | BasedBall | Nicely done... no sound heard, has been okay for other Unity web-player games. Minimal control system allows a lot... Slowdown/speedups cleverly done. |
| Apr 29 04:13:00 | 5m 00s | Mass Splitter | Lovely game... science fiction/culture fan? (ships converting mass all the time...) shame you didn't have the time for more levels. Also when complete lv1 (three yellow fireworks) is that it or could more be done ? |
| Apr 29 04:19:00 | 6m 00s | Compactor | Sound was either really quiet or not there (Chrome browser on Windows). Felt a bit slow to start with, still managed to be stressful! |
| Apr 29 04:24:00 | 5m 00s | essentia | Very clever... Nice shadows as you say... The Valve/tap before the boat doesn't work after restart, which is a shame. |
| Apr 29 16:50:00 | 12h 26m | Justice | Very thought provoking. Agree with some other comments that being unable to speed through text - if you read fast - is an issue... It's essentially a play, albeit interactive, in a very novel format. If I was reading a play would read about twice the speed, especially the shorter (bulk) of sentences. Difficult to resolve that with the ticking clock though. Suspense of choosing when to reveal is VERY GOOD, I felt responsible. |
| Apr 29 16:59:00 | 9m 00s | OCD | Nice mechanic... Unexpected first time it happened, for me at least. Bit daunting to finish level though, perhaps smaller surface fewer blocks, dunno. Nice "minimal" visuals |
| Apr 29 17:04:00 | 5m 00s | Dual Perspective | very very fun.. clever. nicely executed. sneaky puzzles.... good job! |
| Apr 29 17:10:00 | 6m 00s | The Minimalizer | Playing on Chrome it seemed very, very fast and jittery... To the extent that I found it reasonably unplayable... but then I have problems with Call of Duty being over-twitchy... probably my age or lack of vitamin-D or something. Ambitious |
| Apr 29 17:27:00 | 17m 00s | Togglio | Got the idea after a few tries... Reasonable fun luring them in... gets quite manic! Good job |
| Apr 29 17:35:00 | 8m 00s | Ming Imah Lism the Wizard ! | Amusing to play.. Good job making all that, efficiency going on somewhere! Combat mechanics need a bit of attention as others have also said |
| Apr 29 17:42:00 | 7m 00s | Join | Enjoyed the tutorial levels, clearly explaining a concept each time. Interesting game. Might be a bug in the first of the 3 green dots (2 top and 1 bottom).. seemed to complete after the criteria was met instead of when it was... |
| Apr 29 17:45:00 | 3m 00s | DudeJump | Bit too hardcore (=tough and unforgiving) for my personal taste, but good job with Stencyl |
| Apr 29 17:55:00 | 10m 00s | AlterSpace | Excellent design, level editing always good. Had a problem with mouse getting lost when over game first happened on first level with triangle black tiles - couldn't place them to kill baddie then mouse gone. Control scheme is a bit confusing, but hard to see what else you could do without click to edit. |
| Apr 29 18:04:00 | 9m 00s | You Don't Belong Here | Very excellent.. PLayed on web browser (only thing I can do) and it was not a problem. Chrome on W7 on Alienware if that helps debug anything. Very interesting mechanic, great using the aliens/whatever-they-are to block and protect you from other types... Red meanies ! ugh... First of 15 games tried which I've bookmarked to play properly at a later date. GJ! |
| Apr 29 18:14:00 | 10m 00s | Balls Balls Balls | Very excellent. Probably just because I hadn't played with your balls before fnarrr... or something.. Nice to play |
| Apr 29 18:22:00 | 8m 00s | (Follow the) Line | OK... so you want to teach me about frustration... Very good game... completely not for an old git like me... argh... my nerves are twitching, I will have nightmares about white lines. Very innovative, like a music playing game without the sound. |
| Apr 29 18:29:00 | 7m 00s | Monoboy | Looks great, plays well, colour combining makes me think of wizball on Atari-ST... but it's completely different this time. Nice mix of drawn and "live" art. |
| Apr 29 18:35:00 | 6m 00s | True treasure of Kartoffelschloss | Take your point re. physics. It has sections where you have to die before you know how to proceed, perhaps reasonable but can get frustrating... maybe I'm not proceeding with sufficient caution... |
| Apr 29 19:07:00 | 32m 00s | hru | I like the lost life mechanic. Nice "inifite" feeling about the whole game. Something slightly awkward about the camera angle when arriving into a new level, be nice if it chased you up there. Sound is lovely chiming... murmur underneath contributes to the infinite space feeling. Good job! |
| Apr 29 19:10:00 | 3m 00s | Digging For A Potato | Agree doesn't work on Chrome. IE seemed ok. |
| Apr 29 19:14:00 | 4m 00s | The Boy Who Leapt Through Planets | BIIIG jumps! |
| Apr 29 19:30:00 | 16m 00s | Chez Angelo | Very stylish... Annoying plink plonk music actually fits pretty well in helping with tension. Mouselook seems a bit rapid. Camera glitch when turn to right just after going through "curtain" at bottom of stairs. Very Very impressive overall. Excellent double step ending... and TBC ! |
| Apr 29 19:44:00 | 14m 00s | The particle swarm | Great fun to play with the bouncing bits... Need to be very precise to avoid losing too many |
| Apr 29 19:51:00 | 7m 00s | Minimal Forms | Had some trouble getting the various forms to be placed in play area. Playing on Chrome Windows 7 in case that helps debug. |
| Apr 29 19:52:00 | 1m 00s | PlayIt! | Couldn't get it to run on Chrome Windows7 - unrated |
| Apr 29 19:56:00 | 4m 00s | Velocibox | Good fun... I'm really bad at it, but that's me not the game. very fun to die over and over in horrible crashes... |
| Apr 29 20:03:00 | 7m 00s | Kill Tower | Interesting puzzle. I like the way as a player you slowly learn the capabilities of moves... eg. fireball centre damage. Good Job! |
| Apr 29 20:14:00 | 11m 00s | 123456789 | Nice puzzle... Family sitting around shouting out ideas... Makes you feel like you are being communicated with... fuN! |
| Apr 29 20:23:00 | 9m 00s | Brutaliz'Art LD26 | Excellent job most hilarious... Lv 11 and 2x potato powerups! |
| Apr 30 04:01:00 | 7h 38m | Kopi | Hey nice... reminds me of critical circuit timings. A few niggles... 1) It's very hard (or I'm dumb and missing something), 2) no tutorial levels = plenty of time spent learning, not necessarily a bad thing, but a bit off-putting, 3) the "flip-flop" double headed arrow blocks do not reset their orientation on Reset, which means circuits stop working and have to be rebuilt after every try. Fun though and I will solve this dang level! |
| Apr 30 04:13:00 | 12m 00s | Extruder | Excellent soft and gentle mood but quite sneaky puzzle. Mechanic is fairly straightforward once grasped but still tricky and you have to concentrate... very good. Got to the barriers level - bookmarked will definitely play again later |
| Apr 30 04:26:00 | 13m 00s | Suprema | Fun to do... took a bit of thinking. Got 2 Suprema on second attempt, will play again when more time. Good one! |
| Apr 30 18:08:00 | 13h 42m | Atrakt 4096 | Almost managed lv 1, got quite frustrating due movement of the slides... I don't have the patience to coax the meanies around to the right places to squish... Nicely put together though. |
| Apr 30 18:15:00 | 7m 00s | Slope | Reminded me of the both crazy taxi and the new lara croft for some strange reason. Got to lv6 and 5859m just doing almost nothing. Impressive dynamic generation in Unity. |
| Apr 30 18:27:00 | 12m 00s | Crystal Of Shadows | Tower defense cool. Not seen JSIL before interesting. Impressive all the lasers and fireballs, fun to watch once set up. |
| Apr 30 18:36:00 | 9m 00s | Dream Min | Fun... Sounds fun... shades of Jeff Minter |
| Apr 30 18:41:00 | 5m 00s | Chao Ab Ordo | I like it... impressive mania descends on player as you think you have chaos under control,then maybe you can just get it back, then... no way dude... it's gone! Good job ZeroDivide! |
| Apr 30 18:55:00 | 14m 00s | Hyportee | First time I collected all the objects on level 1...was having fun steering. Web (Chrome) version working well. Would be nice to have mouse captured in window. Maybe need some simpler levels at start to get hooked. |
| Apr 30 19:08:00 | 13m 00s | Captain Blowhole | Awesome guns... amazing work for 48h. Most excellent. Bookmarked for later. |
| Apr 30 19:13:00 | 5m 00s | Block Disco | Like the retro packaging and disco feel. Did not get how to survive long. Nice solid/breaking things. |
| Apr 30 19:33:00 | 20m 00s | Platonic Dot Solid | Excellent graphics and sound. Very fun. Lack of shadow of character, or something, creates confusion in depth perception... tricky to judge where you are |
| Apr 30 19:41:00 | 8m 00s | Metahotel | Enjoyed this a lot, will return to see how you did it later. Fun! |
| Apr 30 19:45:00 | 4m 00s | O o . | Interesting to tinker with. Isn't ideal waiting for level to end after planting all the spheres |
| Apr 30 19:51:00 | 6m 00s | Mondrian Click | Like the shades and colours. Almost relaxing pastime there... wall sized on a whiteboard ... runs out of interest, but if you're relaxing that doesn't matter... it's like playing with your fingers in some running water |
| Apr 30 19:56:00 | 5m 00s | Game Formerly Known as BlockBuilder | Could be better with some minor changes... just tiny tweaks to the positioning, so you can more clearly see where you are about to put a block. Also bit frustrating to return to start after a fail, but this is hardcore I guess... Very nice mechanic. If either of those things fixed I could play it for hours. |
| May 1 04:03:00 | 8h 07m | Squeeps | Most amusing... I felt like a flea on a post apocalyptic snooker table... Potato!... Would like more to do while waiting for enemies. Good job with Stencyl. Like the cam. |
| May 1 04:08:00 | 5m 00s | Match teh Octagonz | Found it tricky to tell rotation direction, I mean obviously you can see it, but a spin/rotate or some movement "lines" like in a cartoon would be nice. Couldn't get it into my head sufficiently to try to solve other than by brute force (set one, try next... try next... etc. until no possibility then go backwards... kinda like Prolog trying to match state!) Needs a bit more I think... even just thicker lines might help a lot |
| May 1 04:13:00 | 5m 00s | the pretentious apple | Very nice... Screw the apple lol... Good job doing tutorial levels, a valuable feature. Fantastic music/atmosphere - truly pretentious... (in UK at least... it's not just an apple, its a Marks and Spencers' apple...) |
| May 1 17:30:00 | 13h 17m | Chehc | Interesting state machine-like existence, well partway state machine. Made me think of Diamond Age recurring state machine scenes. I think it might have been better if whole of area visible at once. |
| May 1 17:37:00 | 7m 00s | Karate Alien Color Attack | Fun for a short while... Background colour affected by which blocks you eat is nice. Could use some more types of thing. |
| May 1 17:40:00 | 3m 00s | The Minimalist Cave | Some problems with the collision detection. Potentially interesting idea there, creating the floor/teleport (I couldn't tell unfortunately which) with clicks. Good job for first time. |
| May 1 19:07:00 | 1h 27m | Sequence to Minimalism | Could operate it okay, but not work out how to "aim" to get better (at removing the cubes) |
| May 1 19:11:00 | 4m 00s | Mnmlsm | Pretty nice mood &c. nice shader and sounds. Game impossible though due crazy mouselook |
| May 1 19:21:00 | 10m 00s | Hexzilla | Most excellent... bookmarked to come back to later. I have a penchant for hex based games, nice to see that too. very slick for a tower defence. |
| May 1 19:31:00 | 10m 00s | MiniQix | Nice cover version. The post Jam version definitely easier to play, more responsive - but rated the other. |
| May 1 19:34:00 | 3m 00s | MiniMon | The colour matching can be gamed (I think) by just clicking repeatedly until tile you are on vanishes, then move to next. nice usability though and slick presentation. |
| May 1 19:42:00 | 8m 00s | The Clicky Box Bundle | Game A and B in switchy bit annoying can't right click for other direction - yer I know that wouldn't be minimal controls... but I can't click 4 times that fast - or more than 4 for the part B... innovative mechanic but was somehow out of my control and so not much fun. <br/> <br/>Lol at easter egg for render stats. |
| May 1 19:49:00 | 7m 00s | MinimalRPG | Memories of page turning RPG books from years ago. Nice approach, fun to play. Shame about the cake, went dragonways first |
| May 1 20:02:00 | 13m 00s | Less is More | Awesome! 9.9/10 for "that is suboptimal". Very fun. Hate the green/cyan spaceship disc things, tough to paint |
| May 1 20:10:00 | 8m 00s | Like Rogue | OK that is pretty amazing achievement... and I didn't get far in. Nice mapping/graphics/playability. The combat is a bit frustrating until you realise you need to watch first. Roguelikes not my thing but yours is amazing for 48h |
| May 1 20:14:00 | 4m 00s | We Need Potato | Like the fairy animation, almost like the click movement. Didn't like the speed, bit fast for me personally, not much time for thinking when flying towards lightning rune. |
| May 2 05:40:00 | 9h 26m | City Walk | Relaxing... playing all these intense action games then go for a walk. Soundscape and mood most excellent. Good job! |
| May 2 05:46:00 | 6m 00s | Hot Potato! - A Multiplayer Potato Launcher Combat Game | Good to see a multiplayer... Its slightly unresponsive, not sure whether need subtle change to keyboard handling. The "charge meter" doesn't seem to work for player one, works fine for player two. Good job Potato! |
| May 2 05:52:00 | 6m 00s | Controlled Diet | Fantastic idea... nicely executed. First time you jump on left platform a small bit of brain goes "aha,clever developer"... I love those moments... thank you! Great music too! |
| May 2 06:18:00 | 26m 00s | ... | Excellent puzzler. Good job including tutorials... Requires a bit of thinking, but clue for 8 is good. Level number somewhere be a nice to have. Well done! |
| May 2 10:39:00 | 4h 21m | Mondrian Madness | Couldn't really work out how to score, not lose lives. Reading other comments do agree needs clearer difference for player tile, and perhaps a couple of short tutorial levels... or just text to explain ingame. |
| May 2 10:48:00 | 9m 00s | Beyond Minimalism | Version tried web on Chrome/Windows7. Mouselook a bit rapid for comfort. Nice dynamic world. Sound seems to work on web version. Long long path excellent(!), reminds me of twisty passages all the same;,. Like the resolution/modelling increasing for nearby objects, very MMO-world - you just tweaking the alphas... ah no the whole thing is dynamic... lovely... Very clever and great entry. |
| May 2 14:45:00 | 3h 57m | Sleepwalker | Innovative puzzler. Would be more accessible with fewer keys to remember, or just point and click, or key hints hover over nearby objects. Good job doing something unusual |
| May 2 14:54:00 | 9m 00s | MagnoMonster | Like the 2.5D, the cute devil, the gameplay. Thanks for including tutorials. Positioning is very sensitive, movement skill test not so appealing to me but it is challenging to try to grab a heart out of the middle. |
| May 2 17:45:00 | 2h 51m | Lemmings 3d: Yellow Edition | Zoolander hoy! This is great fun... played for ages. Always nice to build in-world |
| May 2 18:02:00 | 17m 00s | Zombie Blocks Attack | Pretty good 2d shooter, fairly hardcore. |
| May 2 18:06:00 | 4m 00s | Lazy Afternoon Adventures | Story and sound seem slightly out of whack with each other... Sounds are sharp and annoying, story is gentle. |
| May 2 18:14:00 | 8m 00s | Get Gold | Seemed really sparse once my little guys wandered off. Not sure sustains interest without more to do, but interesting that you built the whole thing around one resource and automatic gathering. |
| May 2 19:52:00 | 1h 38m | Blanket the Earth | Enjoyed playing this. Monsters make me laugh, something very 70s kids tv show about them. As ever 3d world where you can build stuff is appealing. Good job. |
| May 2 19:59:00 | 7m 00s | Pixel Pusher | I think there's a game in there looking to get out... but press space all the time then moving is annoying... perhaps do something with the non-clear combination ? or give player wildcard white cubey for a few seconds after a combo... so can rush the next blocks without spacing all the time. |
| May 2 20:07:00 | 8m 00s | Ellsworth | Very beautiful game. Fiddled around for about 20 minutes just watching the tiles move... nice one |
| May 2 20:36:00 | 29m 00s | Simplyfy | Well it looks nice and the blood effects are good... as well I know by now... I do not like hardcore games much... regrettably this confirms my prejudice. |
| May 2 20:42:00 | 6m 00s | Four Scepters | Plays like dungeonquest, what with all the death... the mapping and room selections is clever. One of my favourite games of all time was wizardry 1-3 on Apple ][, this reminds me of that (not visually but the room by room aspect). Good job! |
| May 2 20:48:00 | 6m 00s | CubeMaster | Cool to play, bit boring after a while but mania in the meantime. Love it when changes to blocks carrying lights. Nice visuals. Grab away of blocks on completed line is very effective. |
| May 2 20:51:00 | 3m 00s | Steve Can't Zen | Cool pixel art. Shame about my broken "e" |
| May 3 05:40:00 | 8h 49m | Hexagion | Not rated so far, web version broken. Can click to select level, but not click within level. Using Chrome Version "26.0.1410.64 m" on Windows 7. No similar problem with other GL apps |
| May 3 05:50:00 | 10m 00s | COLORFORM | Hey. Web working on Chrome. Have rated even though post-compo as it seems you had some issues with export from other comments. Idea feels undeveloped somehow. It's a bit harsh timingwise... more complex than a jumper like doodlejump (in terms of what you must do to stay put)... constant siren gets v. annoying! Good job on first entry and with Stencyl. |
| May 3 05:54:00 | 4m 00s | Take The Red Orb | Great alien feel, quite creepy, love the music, game needs a bit more interest but I guess that would break the minimalism feel - maybe do something more with it now compo finished ? Would make a groovy screensaver for a wall sized whiteboard ! |
| May 3 12:59:00 | 7h 05m | TNAFT | Excellent idea. Good job already to do this... very interesting socially in a disconnected way. |
| May 3 13:03:00 | 4m 00s | Factory Consultant | Excellent puzzler... good fun designing the machine, very fun to play. |
| May 3 13:35:00 | 32m 00s | Dock Zone | That's a strange game! Fun to play.. not too harsh on mistakes (restart level not game). Good job |
| May 3 13:39:00 | 4m 00s | Minimally Run n Gun | From what I can tell... (because I'm bad at high speed things) it is a great implementation with nice AI... too good for me to beat anyway... Picked up flag once but then swarmed. Nice one! |
| May 3 13:44:00 | 5m 00s | Showdown by Team Sleipnir | This is pretty tough. Feels like it needs a bit more as an introduction, first wave was too hard for me at least. Overall a lot is going on, which is impressive. |
| May 3 13:47:00 | 3m 00s | Growing Energy | Agree with some other posters that this needs a simple tutorial, and to be sure that it is working properly. |
| May 3 13:58:00 | 11m 00s | SOLIX | Unique mechanics in my experience. Very nice blending part of character into background to get through things... Organ Music ! Especially love the way you introduce more features, moveable walls, moveable switches |
| May 3 14:07:00 | 9m 00s | Miximal | Like the concept... couldn't see how there was a "right" answer, other than what happened to be preferred. Escaped after a few minutes.... very short runtime in total. |
| May 3 14:30:00 | 23m 00s | end | Played the web version on Chrome. Liked the text descriptions instead of models ... Straightforward puzzles, but excellent overall impression. Camera needs a bit of work, hard to tell where your feet are, or at least its not intuitive... Actually, playing a bit more I think the camera is fine... maybe need a shadow or something ? |
| May 3 14:35:00 | 5m 00s | Stick Man Run | Collision detection is a bit "giant rectangle"... not sure of the limitations in HTML5. Nice looking minimal sidescroller. |
| May 3 14:37:00 | 2m 00s | C [DOT][DOT][DOT] | Impressive ambition, very jittery - perhaps due to letting engine do all the obscuring for the hundreds of extruded squares... nice colour patterns on the prisms. |
| May 3 14:49:00 | 12m 00s | The Quest for Philip's Glass | This is lovely... Nice music, nice atmosphere. Gentle increase in puzzle complexity, which fits my limited brainpower very well... |
| May 3 14:56:00 | 7m 00s | Zrist | Fun, but damned difficult due to the random levels... Maybe if there was enough time to think somehow, perhaps twice the width visible, that might give enough time. Good job on the procedural generation |
| May 3 15:15:00 | 19m 00s | Skip on Slabs | Feels a bit limited as it stands. Some more complex programming of the moves would be an interesting add on... perhaps entering all the moves for a level then running the whole lot, rather than one move at a time ? |
| May 3 15:20:00 | 5m 00s | Color Blind | My eyesight not good enough for the later levels... What a strange game! |
| May 3 15:30:00 | 10m 00s | IN MALI SOMMI | Interesting game. Like the micro-fine controls (need them too). Nice when you start killing the mobile guns using each other. |
| May 3 17:36:00 | 2h 06m | Another Day In The Life | A nice little room to fiddle with things in. Nice range of behaviours for the objects. Could be made into a great puzzle - maybe it is already and I missed something. |
| May 3 19:39:00 | 2h 03m | Square Heart Flower | Nice shader work. Green cube seems broken... can't start sequences with green, which makes opening gate tricky... I think. Tried all other permutations I think... none opened the gate. Excellent game with a small bug (or user error on my part) |
| May 3 19:47:00 | 8m 00s | Buggers! | Works nicely enough... found the ai of the spiders tended to clump them all together... Not sure the difficulty scaled sufficiently gradually. |
| May 3 19:54:00 | 7m 00s | IceBreaker | Well that works better in the Jam version. Like Beethoven's 9th for victory. Have rated the entry even though that version unplayable due to way fast and no tutorial level. Good job creating the engine &c. and I think you should see the "better" version as a bug-fix and expect that to be rated... |
| May 3 20:01:00 | 7m 00s | UFO Invaders Love Steak | oops went wrong way and ran off edge of world. Nice bizarro world. Saw alien steal cow early on. Not sure how to play other than watch stuff happen... can move around but... |
| May 3 20:08:00 | 7m 00s | Rude Bear Rising | found the controls really awkward. Like the art and effects. Sound fits nicely. |
| May 3 20:23:00 | 15m 00s | Persist | Nice levels. Sensible approach to death. Very playable platformer |
| May 3 20:29:00 | 6m 00s | Home | I obviously lack the skill to fly a spaceship... inertial navigation system bit of a nightmare, but pseudo-realistic. Nice restriction on engine firing/charges. |
| May 3 20:34:00 | 5m 00s | Gardener in Minimalism Spring | Some visual hint of where the active spots are would be a help, but maybe I'm missing the point. Wasn't sure how to "play", but it was enjoyable to tinker with for a while. |
| May 3 20:39:00 | 5m 00s | Box's World | Very strange moving around in dark. I found some rivers, well blue, and a little red. Wasn't sure what I was trying to achieve. Sound was cool, as was the general experience. |
| May 3 20:45:00 | 6m 00s | Run | Well that was weird... Death by fading out is nice. The jumping/flying mechanism is most tricky to control. |
| May 3 20:51:00 | 6m 00s | Triage: The life of a combat medic. | Very thought provoking. Simple graphics. Nice interface EXCEPT pressing escape to remove text before carrying on moving... that interferes with flow of game I think. |
| May 4 14:19:00 | 17h 28m | Zenbox | That is excellent fun, fairly straightforward to win/complete a level, but gentle on the mind... nice one! |
| May 4 14:22:00 | 3m 00s | Mime Over Matter | Shades of angry birds. Nice shooting mimes... could have a boss bronze mime maybe ? |
| May 4 14:27:00 | 5m 00s | Chicky & Katey | Pretty good homage to original. |
| May 4 14:33:00 | 6m 00s | Telekinetic Minimalist Cult 5: Packrat Nightmare | Love the opening, especially the cat. This game is hilarious in a very strange way... not many games have getting a bed down the stairs as a problem. Breakin the Larrw |
| May 4 14:43:00 | 10m 00s | Schizophrenic Astral Return | Good fun, but also difficult to control a bunch of units... great challenge, nice implementation,reminds me of "the burbs" ... |
| May 4 14:48:00 | 5m 00s | Pixl | Clever look... didn't have a second person handy so have rated up a bit more than I would, looks like would be better when two! |
| May 4 14:55:00 | 7m 00s | WALK | Great design. I like the leaps of faith in the second level. Thanks for Voxatron pointer. Got stuck at don't you get it. |
| May 4 14:59:00 | 4m 00s | I Dream of a Beam | 11k first try... little orange ones did for me. Nice game... Grindy music, plink plonk too... good job |
| May 4 15:12:00 | 13m 00s | BONSAI | Very interesting take on theme... it's not quite as calming as maybe a real tree would be... but very novel. |
| May 4 15:14:00 | 2m 00s | Ma Mini Slim | Found it tricky to control, easy to fall off, but then I am bad at these plummet at edges style games. Looks nice |
| May 6 15:09:00 | 47h 55m | Sociales Santillana | Nice puzzle... Had to go in infinite-time mode for my poor addled brain after a while, but great mental exercise! Nice one |
| May 6 15:15:00 | 6m 00s | Minimalism in art and music as a game | Enjoyed watching the colours and tried to predict both sounds and how to get patterns I wanted, unfortunately didn't succeed at that. Fun toy to play with though. |
| May 6 15:20:00 | 5m 00s | Minima | Excellent, a favourite... very strange, some references to relationships in there! Very clever with very little text and some behaviour in the blue ... I like the way blue follows, a bit, something of a tease ?! |
| May 6 15:28:00 | 8m 00s | L'Hypnose | Nice drawings. A point and click adventure with a difference. |
| May 6 15:32:00 | 4m 00s | Robot | I suck at games requiring a reaction. Good job with basics of games. Nice minimal graphics |
| May 6 15:37:00 | 5m 00s | O | Some zbuffer glitching where prims overlap right at start. Nice huge level... fun moving around. Camera to set move direction probably needs lower/upper limit on angle relative to player object... otherwise easy to set "impossible to proceed" view which has to be unwound by lifting mouse (for me anyway). Good job. |
| May 6 15:40:00 | 3m 00s | Marblelistic | Competent ball shooting... Felt like it was lacking something in extra levels other than just adding balls... not sure what mind. Power meter effective, didn't even notice at start |
| May 6 15:43:00 | 3m 00s | TOO MANY DISTRACTIONS | Excellent... I am always trying to explain to those around me that I need peace and quiet and no distractions, not even nice ones like a PM from someone... Very Good Job!! |
| May 6 15:54:00 | 11m 00s | Formless Reliquary | Didn't get how to move diagonally... or whatever trick required for levels which seem to require that. Good job including tutorials. Nice game like alien pelmanism. |
| May 6 16:04:00 | 10m 00s | PotatoTap | Nice Lights Out implementation. |
| May 6 16:07:00 | 3m 00s | OBASS (one-button-automatic-sidescrolling-shooter) | Nice implementation. I particularly like the particles. No sound on Chrome/Windows7. Nice camera/blocks views. |
| May 6 16:09:00 | 2m 00s | Ludum Dark | Potential to be brilliant (!pun intended). Shame about missing people... perhaps can have a fix and then jump to next mirror option. Looks fantastic, from what I can see on the "single player" view. |
| May 6 16:15:00 | 6m 00s | The Lost Bit | Very nice. Simple textures and nice lighting (special shader ?) Messages leading through impressive... sound/visuals interaction for the pseudo-console stuff very nice. |
| May 6 16:20:00 | 5m 00s | Mondrianarium | Has potential. Some "door portals" seemed badly positioned and unuseable. Don't like the death without warning aspect. |
| May 6 16:22:00 | 2m 00s | Cutris | Not enough cues on the blocks (Lighting/normals issue ?) to tell which way up they are easily, e.g. L shaped block... |
| May 6 16:27:00 | 5m 00s | Cubecatcher | Nice idea. Big potato. Steering physics are good. Start level two seems broken (Pressing Enter does nothing - Compo version running on Chrome/W7) |
| May 6 16:34:00 | 7m 00s | Winter's Bane | Inspiring. Feels like proteus-lite, very impressive for 48h. Jealous of your blitting/decals/projective however you're doing the "tree lives" effect. Nice feel. Could use some sound. Skated around for a long time compared to other games with more involved mechanics... Something very pleasurable about going for "that tree, just over there" |
| May 6 16:42:00 | 8m 00s | One Blocky Room | Excellent job.. very clever mechanic changing gravity and rotation of player. Needs more levels after and perhaps a simpler level one. A multiplayer version would be hilarious on a TV/Console |
| May 6 16:48:00 | 6m 00s | Mingineer | Good job. I will come back to this, inspirational in terms of the depth. If combined with gameplay, as opposed to sandbox-play, could be great. Very amusing sandbox. |
| May 6 16:53:00 | 5m 00s | Spheres VS Cubes | Something in there trying to get out. Not enough of an overview somehow... didn't feel like I could be tactical, but couldn't get strategic p.o.v. may just be me. |
| May 6 16:56:00 | 3m 00s | Lost Colours | Web link is pointing to source! |
| May 6 17:03:00 | 7m 00s | Orchis | Good job on the level design! Nice movement puzzles with minimal features, more than just a simple platformer. Could use more levels. |
| May 6 17:09:00 | 6m 00s | Serendipity | Indeed "wtf" seconded. Feels a bit like a puzzle from Assassin's Creed, crossed with a light dose of Zoolander ;0) |
| May 6 17:12:00 | 3m 00s | Without Light | Very cool and oppressive atmosphere from very simple mechanic. Inspirational. |
| May 6 17:18:00 | 6m 00s | Text Adventure | Seems competent text adventure... picked up some things including heart-potato, nothing seemed to stick out as a puzzle... maybe I didn't look enough. I would give the detailed "look" description for rooms on entry, only use simple description on reentry... seemed had to type look in every room... |
| May 6 17:21:00 | 3m 00s | Self | Fair enough for what it is, but not interesting enough to play for long. |
| May 6 17:25:00 | 4m 00s | Sniff | Nice graphics and atmosphere. Tricky but not impossible to get around without using anything. |
| May 7 19:42:00 | 26h 17m | Go Get Em | Nice speed etc. Clean implementation of rules. Couldn't master it myself... maybe a couple more games... |
| May 8 04:12:00 | 8h 30m | The Minimalist | unrated, scratch website down |
| May 8 04:17:00 | 5m 00s | MNML | Completed in 2:06 first time, about 4 deaths. Nice idea, nice implementation. Needs more to hold attention, but fits theme very well. Good job. As you say no sound on web (Chrome/W7) |
| May 8 04:24:00 | 7m 00s | Tactical Spreadsheet | Cool! Original !! Potato weapon!!! Win first encounter using only root vegetable kit... Seemed to run out of encounters after second one. |
| May 8 18:49:00 | 14h 25m | The Sentient Cube | That's fun. Can appreciate how you did it, but not how in 48h amazing! |
| May 8 18:56:00 | 7m 00s | Minimalist Horror Story | That's awesome and damn it made me jump. |
| May 8 19:00:00 | 4m 00s | Weapons of Minimal Destruction | Beautiful graphics. Nice smooth gameplay even fullscreen in browser (Chrome/W7). |
| May 8 19:28:00 | 28m 00s | hunter hungry | Extremely cool looking pixel art platforming. Nice fire and sunset too...Nice idea to go out each day... |
| May 8 20:46:00 | 1h 18m | My Little Robo | Great physics toy... Magnet/base sticky makes all the difference. |
| May 9 08:10:00 | 11h 24m | Life/Routine | Very novel idea (to me at least) of creating the things which come back to bite you. Good job! |
| May 9 14:59:00 | 6h 49m | Earthglueobia | Works well, feels very smooth. Good job! |
| May 9 19:46:00 | 4h 47m | Metaballs | Seems pretty impossible to catch up if you get slightly behind. Not sure there's enough random in the outcome of battles. |
| May 10 20:53:00 | 25h 07m | Minimalist Dungeon | Excellent fun... Good job on the retro. |
| May 12 16:49:00 | 43h 56m | MetroGnome | Nice panicky gnome graphic. Movement control seemed extremely irregular - sometimes dashing, quite often refusing to move at all.. I may have missed the point of something. Death early on at each attempt. |
| May 12 16:51:00 | 2m 00s | CopsAndRobbers | Anxious atmosphere well done. Music also adds to stress. Maze and movement seems good, some artefacts when crashing into opposition. |
| May 12 16:59:00 | 8m 00s | Tidy Runner | Very minimal running/jumping game. Certainly does what it says. Not obvious what to do with different blocks hit - just seems to always make same sound effect, no obvious effect on block or runner. Like the cartoon. |
| May 12 17:00:00 | 1m 00s | The waking of a dream | Thought provoking to start but wasn't able to do anything... maybe it is simulating a morning when I don't want to get out of bed... |
| May 12 17:09:00 | 9m 00s | Adventures of Mrs Minimalist | Excellent fun and very original. I have a feeling my wife will find this MUCH more amusing tho. |
| May 12 17:12:00 | 3m 00s | DUUHHH GAME | Mucho lolage at the impossibility. Nice physics on car destruction |
| May 12 17:14:00 | 2m 00s | potato audio poetry | Seriously minimal |
| May 12 17:17:00 | 3m 00s | Too Few | Hard to survive, very amazing pixel art |
| May 12 17:23:00 | 6m 00s | Frying Pan RP | Got stuck in left edge just before first encounter... The birds came to me anyway... Typing fight was fun. |
| May 12 17:29:00 | 6m 00s | Shooting Range | Sry security warning from Java engine trying to run this... so didn't |
| May 12 17:30:00 | 1m 00s | The Room | Sry didn't play as web link didn't play in browser. |
| May 12 17:36:00 | 6m 00s | Spread | Very original idea. I enjoyed flying around getting more and more power then suddenly massive yellow block obscuring everything and game over... Great metaphor but very confusing. |
| May 12 17:40:00 | 4m 00s | Indo World | Not sure of objective, but fun to click and destroy things. |
| May 12 17:43:00 | 3m 00s | CubeLike | Great minimal, Needs a few more things like walls I think to stop being just zombies (old school style). Health through block size &c. Good job! |
| May 12 17:47:00 | 4m 00s | Pat Chenko's Desert Chrome | Really nice, up to point of combat then death/death. No gun fire at least no bullet and no zombie death. Like the "tension music" ! |
| May 12 17:52:00 | 5m 00s | Potato or Big Minta Bronson: A Vegetable Love Story | Love the graphics... Completely crazy. |
| May 12 17:58:00 | 6m 00s | Gist Structure | Nice pastime.. I like that they can recombine. Great clean presentation. |
| May 12 18:03:00 | 5m 00s | A Mini Mansion Of Secrets... | Nice mechanic well executed. Good job including tutorials. |
| May 12 18:08:00 | 5m 00s | Disk | Nice idea. I like the red movement patterns. The shrinking to show power available is a good idea. Works great in Chrome on W7. |
| May 12 18:10:00 | 2m 00s | W10rsh1p() | Like the minimal player graphic. Enemies having label of their weakness is good idea. Bit weak after 3 enemies nothing except "ascension", but nicely done |
| May 12 18:11:00 | 1m 00s | Squared | Couldn't get it to work on Chrome/W7. |
| May 12 18:14:00 | 3m 00s | A Trigger Darkly | Nice idea, couldn't get timing right - probably just my crappy reactions. |
| May 12 18:17:00 | 3m 00s | Unnamed Game | Can see where you're aiming with this, couldn't find a way to interact with anything... X for bag/beast menu didn't seem to offer any more - wasn't obvious how to do more |
| May 13 04:14:00 | 9h 57m | Pale Brown Dot | Like the overall look. Some of the platform jumping is a bit strange - rejumping is possible when caught "side by side" with a platforms edge. Platform physics from scratch ? |
| May 13 17:35:00 | 13h 21m | Minicontrapt | Nice straightforward minimal platforms. |
| May 13 17:40:00 | 5m 00s | MINIMALISM | lol at the win ! Nice minimal game. |
| May 13 17:44:00 | 4m 00s | How Long Can You Last | This is pretty hilarious... Nice idea, VERY dodgy movement required to stay hooked! Most amusing. Nice Audio track too. |
| May 13 17:52:00 | 8m 00s | Frost Mint Beach | Very pretty... nothing much going on - but consistent and nice place. |
| May 13 17:59:00 | 7m 00s | Execute | This is very interesting. Love the "programmed" move sequence, nice animations. |
| May 13 18:07:00 | 8m 00s | TRANSFER_THEM | Interesting virtual machine. Doesn't seem to readily work as a game at present, unless I'm missing something about the control of spin rate... By time I've seen a ball its fate is determined. |
| May 13 18:17:00 | 10m 00s | min-max | Nice toy to play with ... good job from such minimal input and with so little output. |
| May 13 18:25:00 | 8m 00s | Minimal RPG | Extremely good game. Nice to see timers given the prominence they deserve in RPG ! One or two very simple tutorial screens with a help text bubble shown would enable more to play immediately. No positional play here. |
| May 13 18:31:00 | 6m 00s | Twinimalism | Looks lovely... Very hard to play, swapping attention back and forth, keeping two sequences in mind for upcoming gaps. |
| May 13 18:38:00 | 7m 00s | Pillar | Looks nice, couldn't find most of the content, just a huge empty map - with a potato in far corner |
| May 13 18:41:00 | 3m 00s | Departing of the Sensory | Hahaha... Very funny... but not really a game, more of an interactive self-harm experience. |
| May 13 18:42:00 | 1m 00s | Uber Tic Tac Toe | Surely should make a game in snobol4 to get more kudos ? |
| May 14 04:20:00 | 9h 38m | Friggin Lazors | Clean implementation. Like the small things such as footsteps and good switches. |
| May 14 16:53:00 | 12h 33m | COLORUS | Very novel mechanic, love how silky smooth everything is. <br/>Great job! |
| May 14 17:17:00 | 24m 00s | Round Box | Like this... enjoyable and stressful at the same time. Bass on change colour good move. |
| May 14 17:29:00 | 12m 00s | quadTRI | Looks great, nice gentle movements in background. Plays well. |
| May 14 17:38:00 | 9m 00s | One By One | Interesting move puzzler. |
| May 14 17:55:00 | 17m 00s | Stalker | Lovely pictures. Love the book, does a reasonable job of presenting the otherness of the picnic area. Got to the colourful picture. |
| May 14 18:57:00 | 1h 02m | Lines and Colors | Well its many flashing patterns along mondrian lines... though more colours than yellow, red, black.. Dang fast! |
| May 17 14:31:00 | 67h 34m | Noughts & Crosses | Like the sound effect for X death. Interesting graphics and graphical approach to playing/erasing. Good job. |
| May 17 19:24:00 | 4h 53m | Brushman by Digital Apathy | Interesting mechanic... not sure using mouse and keyboard is easy - well maybe not for me. Always like games where world changes consequentially. |
| May 17 19:30:00 | 6m 00s | Paint Tanks | Works okay Chrome/W7, seems a bit slow to play - turn based not something I normally do, well except Chess. Clean impl. Good job there. |
| May 17 19:53:00 | 23m 00s | MOMOM // �£ï¿½ï¿½�£ï¿½ï¿½�£ï¿½ï¿½�£ï¿½�ª�£ï¿½�º�£ï¿½� | Not a game per se.. but brilliant to play with. Very PUSH-like. |
| May 19 07:17:00 | 35h 24m | The Minimal Machine | Managed to complete lv 4 using only 3 bowls... after some judicious positioning of 3rd bowl. No sound web Chrome/W7. |