Foon → Ludum Dare Explorer → LD29 → Feedback comment stats → mrexcessive
Feedback comments for LD29
mrexcessive's games and stats for all events →
| Timestamp | Since previous | Game | mrexcessive's comment |
|---|---|---|---|
| Apr 27 19:52:00 | Beneath The Surface | Couldn't kill the aircraft carriers... maybe I need to be bigger first ? Like the look at also the music. | |
| Apr 27 19:54:00 | 2m 00s | Crazy Drill | It seemed very easy to get lots of score. Fun music, I like the whole look and feel, very late 70's... |
| Apr 27 19:55:00 | 1m 00s | Cybs Submarine | Nice simple control, smooth movement, good job for first Javascript ! Nice pace to it, much less annoying than that dang bird. |
| Apr 27 19:57:00 | 2m 00s | Diving Simulator 2015 | Haha, that's amazing... I like the control scheme... always a surprise. Nice splat and scored 29million on second attempt |
| Apr 28 04:42:00 | 8h 45m | Advanced Cave Crawler | Sorry can't run no web version |
| Apr 28 04:43:00 | 1m 00s | Underwater mayhem | Sorry was expecting run in browser version on web link, can't run or rate. |
| Apr 28 04:46:00 | 3m 00s | Animal Party | Not sure what your comment means, can't play any of the three web links due missing plugin, but Chrome can't find it to install.... Windows 7 if that helps debug. |
| Apr 28 04:47:00 | 1m 00s | Tell Me About Your Childhood As A Nervous Goldfish | Hi! was expecting to see a web version not source repository... |
| Apr 28 04:51:00 | 4m 00s | You Don't Want That | Hi. Not entirely nice to have no choice, well one... I enjoyed your writing. |
| Apr 28 04:52:00 | 1m 00s | Descent | Sorry can't play might break my, already fragile Java install, if I were to try installing again. *shakes fist at Java* |
| Apr 28 04:58:00 | 6m 00s | SWIM HARD | Only tested solo, which kind-of misses the point so apologies for that. I like the twister-style mechanic, have recommended to my son and friends to try playing at school - they love keyboard mashing in groups ! Good job! |
| Apr 28 05:02:00 | 4m 00s | Hiya Haystack | Those are some nasty farmers! I like the mechanic for varying movement speed of the farmers depending on where you are. |
| Apr 28 05:15:00 | 13m 00s | Broken Heart | Hi, the dialogue before getting going got in the way a bit. I only played a tiny bit of chapter one, couldn't work out how to jump on the spring... if that's what it is. I saw the guiding circle but... Sorry for not getting further. Great mood! |
| Apr 28 05:22:00 | 7m 00s | Bloodbath | Hi. I felt a bit lost, but then I guess that's the life of a blood cell... The powerup mechanism seemed to stop working part way through the second section, but maybe I missed something. Love the sound for your logo! |
| Apr 28 05:31:00 | 9m 00s | Do Not Drown | Excellent job! Love the overall mood, graphics and sound. I drowned ;( but that's the most fun I've had drowning... |
| Apr 28 05:35:00 | 4m 00s | Death's Masquerade | Hi. I liked the idea, but after talking with everyone and getting a drink could not seem to get any further. I went round again and they all seemed stuck in the same bit of conversation... |
| Apr 28 09:06:00 | 3h 31m | A boy and his Hellworm | Tried web version, couldn't get it to charge hellworm power, no matter when I jumped. Not sure what I'm missing... so it was jump 9 times then die. Tried it a couple of times. |
| Apr 28 09:13:00 | 7m 00s | Daisy's dog is dead | I liked the graphics and sound. The mechanics are clever love the postits, but couldn't work out how to get past 3rd screen. Not sure whether timing/detailed-placement issue on my part or misunderstanding the drawings. |
| Apr 28 11:37:00 | 2h 24m | BTS-1337 | Only problem I had was losing track of mines once they became almost vertically above or below me. Perhaps a pencil thin up-down light would resolve that without breaking the reveal nature of the broad forward light. <br/>Great atmosphere. Good job! |
| Apr 28 11:40:00 | 3m 00s | DeepSeaBombing | Had a problem with 'dead' subs continuing to fire missiles up.. which made the whole area a no-go zone pretty quickly. The do this even after offscreen. <br/>Nice look and feel! |
| Apr 28 11:42:00 | 2m 00s | Terror of the depths | Liked the mechanic. Pretty tough to survive with all that multidirectional movement going on. |
| Apr 28 11:46:00 | 4m 00s | Duck & Cover | Tricky to cope once sky starts falling, some of the edge of block jumping is difficult to predict - though I am bad at the precise movement thing, might just be me. <br/>I like the chicken-little aspects as well as the overall design. |
| Apr 28 11:55:00 | 9m 00s | Angelic Hearsay | Hi... Yes I only play web-enabled entries (due to my lack of trust of virtualbox) so would echo that your export needs to also include the .html file which Unity produces, probably also need to rename it to index.html or default.html or something then point the web link at that... |
| Apr 28 11:58:00 | 3m 00s | Oh My Jump | Tried a few times, but couldn't get past the first platform... I think I got that you have a boost and I need to conserve that, but it seems to take 2 to get there then you have 0+0 and can't reach the powerup... |
| Apr 28 14:03:00 | 2h 05m | Agent Thursday | Great look and feel, talked to everyone and found clues, didn't get it right though. So hard to balance dialogue pace and making sure everyone gets to see the info. |
| Apr 28 17:53:00 | 3h 50m | Please Come Back | Hey excellent... thanks for the game art and link to your inspiration also... Good job! |
| Apr 28 18:00:00 | 7m 00s | Emerita | That's great... lovely puzzle, got about 6 levels in but bookmarked for a revisit |
| Apr 28 18:04:00 | 4m 00s | Pixel Draw | Excellent. Love the mechanic and the implementation, real success on complete a level |
| Apr 28 18:07:00 | 3m 00s | Love Letter Typer | Hi, I like the approach and story. Mechanics seemed a bit sensitive at times but finished first two rooms. |
| Apr 28 18:11:00 | 4m 00s | Demonic Reflection | Hey. The collision detection is based on the entire sprite including transparent parts, which is frustrating when playing. <br/>I liked the mechanics of the game itself and got through about 5 levels. Good job and good idea! |
| Apr 28 18:15:00 | 4m 00s | Beneath The Surface | Hey well done for entering. Good job on look and feel of graphics and control. The camera is a bit hyperactive, might need some damping or hysteresis circle of no movement IYSWIM. |
| Apr 28 18:19:00 | 4m 00s | Mind Therapy | Hi. I liked the press-ups to slim. I still couldn't fit through, or restart the exercise tho'... Maybe the text could be cut down or skippable ? |
| Apr 28 18:23:00 | 4m 00s | In Cold Blood: Hatching a Conspiracy of Epic Scale | Hey. I liked the setting and the puzzles - to start with. I got a bit frustrated at repeating the text clicking after dying on a level, which happened a lot once the agents appeared. |
| Apr 28 18:36:00 | 13m 00s | Beneath The Lab | That's a huge Unity file! 100Mb ? guessing from download time. Nice looking game, shame about the d/load, perhaps streaming levels ? Great job on the sound. Some very clever mechanics in there, right on thematic target! Possible bug, if you right click after opening door to that room, but before moving in, you fall through world. In the first room with two blocks to collect: it's possible to get both and put both in right places but still door doesn't open until shuffle them a few times... <br/>Great fun overall! |
| Apr 28 18:45:00 | 9m 00s | Upstream | Fun to play... Thank you for reminding me of puzzlescript! |
| Apr 28 18:48:00 | 3m 00s | Save Us | Hi. Loved the mechanic. I think quite slowly and panic... so an option to play with no time limit, just trying to solve the problems, would be good ? Or maybe just for first few checkpoints ? |
| Apr 28 18:53:00 | 5m 00s | Bitxl's Kool Place | Hi... Love the whole concept... tiny avatar size 1 many lols. Such a shame not loads more levels... this could be teaching people to program... develop more!! |
| Apr 28 18:57:00 | 4m 00s | Deepweb | Like Mr-X boardgame, nice basis for an LD game. Well implemented. |
| Apr 28 19:02:00 | 5m 00s | Mra | Shame there isn't more, got to the end. The movement, particularly the initial horizontal acceleration, might need a bit of a speedup IMO. |
| Apr 29 03:53:00 | 8h 51m | Mermaid Scientist Massacre | Hey! Liked the artstyle and the sounds, music very appropriate too. Nice responsive play. |
| Apr 29 04:05:00 | 12m 00s | The Stanley Enigma | Love the background sound - first thing I noticed during the intro, great timing tied to text. Like the control system and map presentation. Only have 10 minutes before leaving for work, will come back to here to complete another day. |
| Apr 29 04:09:00 | 4m 00s | Robotick | Hi. Only weakness I found was the difficulty, need a lot of replays or luck with blood spots early. Love the speech and overall impression, though do not like tics and this doesn't help with that... |
| Apr 29 04:13:00 | 4m 00s | NanoDog | Quite hard to aim, but I got used to it. Love the art style and intro. is included in that! Sound great also... very retro. |
| Apr 29 15:01:00 | 10h 48m | Pressure | Hi. Your game is quite complicated to get to grips with, I know it's tough to hear but a small 2 room tutorial sub to get to try out the controls would have been lovely. Great sound and immersion! |
| Apr 29 15:54:00 | 53m 00s | Villager | Not rated yet... is hanging trying to load content. Maybe dropbox it ? |
| Apr 29 15:55:00 | 1m 00s | Under the Safes | Hi. Some sound would improve it, try BXFR maybe ? Good job on entering! Keep it up! |
| Apr 29 15:57:00 | 2m 00s | UnderWater Tresure | Hi. Good job on entering! Maze on level two seems to be impossible to navigate. |
| Apr 29 16:01:00 | 4m 00s | Mosquito Mashin' | Hi. My skin itches now... thanks for that! Fun li'l game! |
| Apr 29 16:05:00 | 4m 00s | Fake Zoo | Hi. You have made a really weird game... Congrats! |
| Apr 29 16:07:00 | 2m 00s | Soul Catchers | Hi. Not played as web link just goes to a .exe file - should be playing in browser to be a Web link... |
| Apr 29 16:10:00 | 3m 00s | Little Viking | Hi... Quite hard indeed! Lovely graphics and great tutorial, nice sound. Gjob! |
| Apr 29 16:51:00 | 41m 00s | Keep the Gem! | Hi. Got stuck in corner wedged under piles of dead robbers and FBI... manic game. Good job! |
| Apr 29 16:54:00 | 3m 00s | River Raid 3d | Hi... Liked the level revealing, spent time just diving! Gun wouldn't fire (Chrome / Windows 7) |
| Apr 29 16:58:00 | 4m 00s | Dungeon Trap | Hi, had trouble getting anything except movement to work, some overlaying of text by health bars. Love the 8-bit aesthetic! |
| Apr 29 17:02:00 | 4m 00s | Gold Diver | Hi. The pickup gold noise made me jump! Balance seemed a bit off about collecting and getting air replenished... are you always doomed to lose after 1 long trip ? |
| Apr 29 17:08:00 | 6m 00s | All is one | Love your game... fun to explore, like the reveal mechanic, the stick jokes! great job! |
| Apr 30 04:03:00 | 10h 55m | Robot Digger 3000 | Hi. Always liked the idea of games where player programs, is a tricky thing to pull off. I would suggest simplifying the syntax... not sure whether "move" or "rotate" is necessary... maybe they could be optional at least ? A little bit of sound on each move would give a bit more personality to the robot. I finished all except last level, where I got bored measuring... Actually, perhaps a very pale grid would be useful |
| Apr 30 04:07:00 | 4m 00s | Virophage | Hi WASD didn't work... I tried restarting game a couple of times. Chrome on Windows 7 |
| Apr 30 04:10:00 | 3m 00s | QP : Fix the leak! | Hi, I like your game idea. Controlling is tough, but feels possible, a good balance! |
| Apr 30 14:49:00 | 10h 39m | Safe House | Hi. I tried to play web version on Chrome/W7. All was okay until I pressed 2 for menu 2, to see what that was about. Sub-menu was displayed but also message "not enough material" at bottom of menu, the menu controls seem to have frozen like this. I can still move around with arrows, but not do anything. |
| Apr 30 14:53:00 | 4m 00s | Submersed Joe | Hi. Change forward back has strange position jump with it. Shame no sound. I like the look of the player character and the sea monsters. |
| Apr 30 14:56:00 | 3m 00s | Back To the Surface | Hi. Great job for only 24h Love the look. That jump freeze bug is weird, makes something in my spine twitch, like when you step up an extra step and stumble while going upstairs! |
| Apr 30 15:02:00 | 6m 00s | Summoned | Hi. I like the idea of Lovecraftian game, shame there's no choices other than proceeding to end. Some variation in route to inevitable demise would have been more fun - even if ultimately fruitless, might have made that point more strongly. |
| Apr 30 15:06:00 | 4m 00s | FedIt! | Hi. Strange game ! I like the soundtrack particuarly |
| Apr 30 15:11:00 | 5m 00s | Fish Photographer Simulator | Hi. Like the idea, nice water effects. Game took an age to load. Very, very unusual, at least first I've seen like this. Such a shame you can't swim around (or if you can I couldn't find how) |
| Apr 30 15:17:00 | 6m 00s | Treasure Hunter | Hi. Nice idea. Strange bug that you can fall down a single block wide hole in grass, but then be unable to fall further however big the whole underneath gets... |
| Apr 30 15:21:00 | 4m 00s | Beneath your feet | Hi. Like the idea, the spidery walk and the aged TV/film effect done through shimmering pixels. Wish there was more to do. |
| Apr 30 15:24:00 | 3m 00s | Beneath The Surface | Hi. Love the novel look and feel, is perhaps a bit hard but I completed level 1... Is there a way to recharge shields ? The shell movements and generation are great! |
| Apr 30 15:31:00 | 7m 00s | Inferious | Hi. I like the microcubed maps. The shooter aspects are tricky to play, mouselook gun works better when fullscreen, but still tricky. |
| Apr 30 15:42:00 | 11m 00s | Inner War | Hi. That's a novel mechanic... reminds me of cartoons with devils and angels on shoulders. Look and feel amazing, the operational mechanics of the spike/sword to destroy the little guys is a bit troublesome. I can see how this could lead to a great world to explore with a mixture of choice and skill to even exercise that choice. |
| Apr 30 15:45:00 | 3m 00s | Surface of Sanity | Hi. Great job for limited time, restarts always tough. The look is great. Like the SFX also. |
| Apr 30 15:52:00 | 7m 00s | Crazy Virus | Hi. Web link worked okay for me Chrome/W7. Flappy virus ! Like the graphic style. |
| Apr 30 18:13:00 | 2h 21m | Captain P | Hi. Liked the look of your game. Some sound would definitely improve. Reverse shark nice! |
| Apr 30 18:23:00 | 10m 00s | Lair Raid 2: Battle in the Deep Dark | Hi. That's a fun game, reminiscent of old zombie dungeons. A slightly more animated enemy turn would be cool. Many more levels and wizards please! |
| Apr 30 18:42:00 | 19m 00s | Ghostlord Depths | Hi, <br/>I like the presentation and speed here, the attack moves give a good sense of power. |
| Apr 30 18:53:00 | 11m 00s | Beneath The Mountain | Lovely, really nice lighting, view, movement, combat, levelling system. Maybe a pickable torch to increase FOV ? Great job overall |
| Apr 30 19:06:00 | 13m 00s | Torch | Hi. Like the graphics, like the torch throwing mechanic, a more gentle introduction would be nice. |
| Apr 30 19:12:00 | 6m 00s | Cubulis | Novel game, nice and smooth. Great 'against the clock' puzzler. I can't work out whether the singleton tiles on top layer are left behind because I played it wrong, or because the board initial layout was impossible... Is it always possible ? |
| Apr 30 19:15:00 | 3m 00s | Beneath the Humans | Hi. Like the alien-feel look of your game. |
| Apr 30 19:20:00 | 5m 00s | Manifold Mining | Hi. Difficult to control multiple nozzles, I would have liked one hand to have nozzle choice and other one angle adjust - seemed a bit squashed on the arrow keys. Nice fire and extinguish mechanics |
| Apr 30 19:27:00 | 7m 00s | Beneath the surface with Sir Walter Wuffington | Hi. I like the feel of it, but the sound grated somehow. Nice switch of viewpoint for landing. |
| Apr 30 19:34:00 | 7m 00s | The Dark Side of the Cube | Hi. Love the look as this plays, especially the light source on the ball. Fun toy even without the height game. |
| May 1 03:57:00 | 8h 23m | Aviation Disaster Recovery Simulator | Hi. Interesting concept. More f/b from ship searches would have been good, it felt a bit like looking for last sub in a giant game of battleships. Sound would have added also. |
| May 1 04:01:00 | 4m 00s | Under Heroes | Hi. Nice idea. The dropping rocks seemed a bit over the top (they all fall once one does). Completed 3 levels. |
| May 1 04:06:00 | 5m 00s | Gun Bat | Hi. Nice sounding ships, couldn't get the hang of audio-only play mode! |
| May 1 04:12:00 | 6m 00s | The Gathering | Hi. Seemed a bit slow overnight. Sun was going in unexpected direction - probably a cultural thing. Love the visuals, material crinkly paper look and the gentleness of it - including gentle monster murder... A more involved/developed version would be interesting to see. |
| May 1 17:55:00 | 13h 43m | Auger | Hi. Took a while to realise where to go to drill. Interesting idea, the cubies certainly take time to generate. |
| May 1 17:58:00 | 3m 00s | Beneath a red sky | Hi. Nice gun effect, tricky to aim (or is that me!), got fire extinguisher... died from many aliens. |
| May 1 18:05:00 | 7m 00s | Charly's Psyche | Hi. Reminded me of Proteus, though significantly darker. Very interesting procedural space. Like the life extending mechanic. Great job! |
| May 1 18:07:00 | 2m 00s | hellcrossing | Hi. Not rated yet just leaving comment. Unity Web Player starts but get error "failed to download data file" displayed just under progress bar. Have retried a couple of times. Chrome/W7. |
| May 1 18:12:00 | 5m 00s | Dungeon Break | Hi, Fun puzzler good job! Escaped fairly easily first 5 levels. |
| May 1 18:16:00 | 4m 00s | Forgotten Sea | Hi. love the visuals, shame not more content. Enjoyed running round lighting, er, something, with my, er blobby plasma gun (nice effect that gunfire) |
| May 1 18:18:00 | 2m 00s | Heaving of the Depths | Hi. I like the art style, looks crazy big on laptop but great impression. Killed a giant squid. Nice one! |
| May 1 18:30:00 | 12m 00s | Ice Mining Facility Mk3 | Hi. Had trouble getting out of upgrade mode to transmit ice... Interesting idea, I like resource management games. WD ! |
| May 2 17:09:00 | 22h 39m | ThisDarkMttr | Hi.. .Cool visual/audio experience you've created. |
| May 2 17:12:00 | 3m 00s | Let's Save the World (again) | Hi. Looks like you've created a good starting point for further exploration. |
| May 2 18:15:00 | 1h 03m | Through Shadows | Hi. Great idea, slower reveal if you had more time would have been cool. Idea of seeing things hidden is nice. Final boss fight took ages |
| May 3 11:21:00 | 17h 06m | Gotcha | Hi. Like your multiple parts to objective per level, good idea that. Sound not quite up to standard of the visuals IMO. Good job! |
| May 3 11:24:00 | 3m 00s | Call of Shroomy | Hi. Worth doing a bit more with I'd say. Like the look and your game moves nicely. |
| May 3 11:27:00 | 3m 00s | Submarines! | Hi. Nice idea. 2 playergames all the rage in schools it seems. Suggest maybe respawn new place after death or it gets a bit one-sided once you lose first life. Good job! |
| May 3 11:29:00 | 2m 00s | Amy's Rescue | Hi. Not scored yet. I tried the web version but the start button doesn't work (Chrome/W7) - lights up on mouseover but click doesn't do anything... Hope that helps debug it. |
| May 3 11:33:00 | 4m 00s | Sub Aquam Adventure | Hi. For about 10 seconds I was disappointed by the lack of any animation on diver.. however... the playability is great, the balance of time left, speed of movement and small things like picking treasure slows you a bit. My favourite thing is the 'performing dolphin style' leap into the air when you surface between dives. Perhaps add some anim and a mixture of treasure/treasure location, maybe some air pockets down below and other content - but keep your excellent playability! Great job! |
| May 3 11:35:00 | 2m 00s | The Undergroung Temple | Hi. sorry not rated as I don't download things - don't trust virtualbox sufficiently! You could use DropBox or similar as a web host... |
| May 3 11:40:00 | 5m 00s | Avenge Them! | Hi. Great idea. Think maybe the first level is a bit big, but found him in the end. Love the atmosphere, very nice layered smoke and music. |
| May 3 11:43:00 | 3m 00s | Beneath the Surf Ace | Hi. Nice idea. Graphics tricky to control and a bit small, though I see why you do that to get a big play area. Rescued all except 2 on easy. Like the rescued red surfer sound! |
| May 3 11:47:00 | 4m 00s | Swashbuckler Patrol | Hi. Yes agree LD (and Mini-LD!) are great for getting motivation, from seeing what other people do and the time constraint. Despite nothing to do except move the boat around, this was still fun to play with... Excellent job on the control mechanics and physics. Like to see you extend this game. |
| May 3 11:52:00 | 5m 00s | Drilling Beneath the Surface | Hi. Good job completing first time! Got to Lv 4 before moving too fast into darker block. Instant restart seems a bit harsh, but, maybe... |
| May 3 11:56:00 | 4m 00s | Enlightened | Hi. Interesting illuminati-style idea. Clever presentation, possibly work better on two screens linked via webserver/service-server of some sort. Bit complex to play and rate reasonably, so am basing rating on a few minutes tinkering with interface and presentation - apologies for that! Have bookmarked to take a look again later. The popup menu is perhaps a bit small - could zoom in or popup bigger or something while working with a particular node ? Though I also see the sense in keeping the entire strategic picture. |
| May 3 11:59:00 | 3m 00s | DrillPower | Hi. It felt a bit unnecessary to click multiple times to mine, using more resource or time is okay without the tired left finger IMO. Like the harpsichord music. Like the voids in the underworld! |
| May 3 17:13:00 | 5h 14m | Erutcarf | Hi. Follow-cam jitters a bit, maybe something can be done about that. Does the object rotate ? maybe a texture which shows that. Changing direction by right-click camera might be nice. Managed to open it, fun toy! |
| May 3 17:20:00 | 7m 00s | Graeber | Hi. Maybe a more compact arrangement of the UI elements ? Nice pure distillation of a resource manager, though not enough (or any?) penalties. Was straightforward to empty all 3 mines. |
| May 3 17:24:00 | 4m 00s | Somewhere... Beneath the surface... | Hi. I got slightly confused as to direction, lighting same in all, but mini-map helped, nice to have that. Found key, got chomped by the red meanies. Some background music or sounds would have been nice. Good job! |
| May 3 17:28:00 | 4m 00s | Fortune and Glory | Hi. That was lovely. Like the show and tell... I'm a SuperArchaeologist ! Woot! |
| May 3 19:22:00 | 1h 54m | Yumbugs | Hi. Lovely mood, and change of mood when bad things happen.... Excellent! |
| May 3 19:26:00 | 4m 00s | Dungeon Jelly | Hi. Love the look and feel, jelly wobble! Nice mechanic on coloured combat. Shame no sound. |
| May 3 19:30:00 | 4m 00s | Planet Breaker | Hi. Love the mechanics, aiming backwards guiding forwards, second black/red worm nightmare. Sounds fit well. Entertaining to play. |
| May 3 19:31:00 | 1m 00s | Mind Hacker | Hi. Can't run game, permissions error on Index.html - not rated |
| May 3 19:35:00 | 4m 00s | Surface Dwellers and Pit People | Hi. Interesting idea. Shame no sound. Negative points can accumulate surprisingly quickly ! |
| May 3 19:38:00 | 3m 00s | The Roots Of Evil | Hi. Very tough... Like the graphics and the algorithm around the roots, seems to second-guess me.. not that hard but still! Good job. |
| May 3 19:41:00 | 3m 00s | Hopelessness | Hi, got to about 30x30 board I think. Interesting idea as you descend. Shame about no baddies/things to collect - needs another challenge beyond the exit. |
| May 3 19:45:00 | 4m 00s | Pianall | Hi... Love the sequence following, found it a bit easy to fall off due to mis-guessing edge of tiles, not sure how to fix that mind! Very fun, good job! |
| May 3 19:47:00 | 2m 00s | Hollow Earth | Hi. Really nice toy you've made there. Excellent job. Have bookmarked to find out how you've done that later on! |
| May 3 19:51:00 | 4m 00s | LAIR M.D. | Hi. Really weird game! Like the idea, not enough time to understand what's going on with each patient, I think. I sense a new crafting/healing profession for the next big MMO here... Good job! |
| May 3 19:53:00 | 2m 00s | Infernal Machine | Hi, I interesting idea. I think there isn't enough positive feedback to player when you make a match. Sounds would also help. |
| May 3 19:57:00 | 4m 00s | NerVS | Hi. Interesting idea. Suggest maybe a level 1 or practice level with only one nerve to traverse... and instructions shown on the screen of game. Not enough visual/audio reward for completing a 'nerve trace' maybe? |
| May 3 20:00:00 | 3m 00s | ECM | Hi there. Interesting idea. Gravity seems way cranked up, jumping is like at 5g or something! Though... this does make it feel quick paced, so... Some sounds would have been cool. BXFR is great for making sounds for Unity, with Audacity to trim/edit the results. |
| May 3 20:04:00 | 4m 00s | PEEL OFF THE PLANET | Hi. Interesting new mechanic on me. Controls seem slightly twitchy, but that might be me showing my age. Needs something extra to happen... maybe blocks to direction later on ? Would suggest using key under left hand (space ?) for dig/peel instead of arrows - at least I find it easier to have hands doing different jobs. |
| May 3 20:07:00 | 3m 00s | Water Miner | Hi. Interesting idea. Like the detail texture and the sounds. Made a huge tunnel! |
| May 3 20:10:00 | 3m 00s | Whistle | Hi. That was most strange, I regret what I did with the whistle... creepy guy! |
| May 3 20:12:00 | 2m 00s | Surface Runner | Hi. Easy to die. Got the blue, er. Laser ?!. Great 80's feel. |
| May 3 20:15:00 | 3m 00s | Side B, Track 1 | Hi. Found this difficult to play, collision with 'light walls' didn't seem to work (Web/Chrome/W7), great sounds and visuals. |
| May 3 20:18:00 | 3m 00s | DEA Simulator | Hi. Found lab with $6,400 unspent! Interesting idea, sort-of GuessWho of the BreakingBad universe. |
| May 3 20:22:00 | 4m 00s | Firefish | Hi. Web/Chrome/W7 version didn't seem to support 1-0 on numpad or number keys. Cycling through fishes with q only selects from a subset, but did I get that wrong? (I had 3 fish onscreen but it toggled 2-3-2-3 etc.) |
| May 3 20:26:00 | 4m 00s | Sim Aunt | Hi. Movement speed is extremely weird... slow and greatgranny-like on surface, like a ninja once dug in a bit! Love the spinning arms, found wool. Died I think... or possibly just fell asleep! |
| May 4 05:32:00 | 9h 06m | Infection | Hi. Amazing Jam entry... great all around! |
| May 4 18:09:00 | 12h 37m | End Game+ | Hi. Not rated yet - Web link is not to the WebPlayer.html file exported by Unity, but to an executable file. You need to put the .html and the .unity3d files on your webserver, then link to the .html |
| May 4 18:11:00 | 2m 00s | See | Hi. Managed to eat a couple of greens, but then everything Red as moved down. Shame no sound. |
| May 4 18:17:00 | 6m 00s | Color Graphics Adventure | Hi. Shame no sound. Like the presentation and idea, shame nothing except the combats. |
| May 4 18:22:00 | 5m 00s | Down | Hi. Shame no sound. Like the projection and level design. |
| May 4 18:25:00 | 3m 00s | Cave Beneath The Surface | Hi. Not rated yet, Not sure what's going on. IE/Windows 8 combination. Get initial level with grid and stairs down only features. Go down stairs. Die before next level is displayed. |
| May 4 18:27:00 | 2m 00s | SlippyBlocks | Hi. Not sure how the game aspect works, but the toy functions! Needs clearer instructions I think or starter levels to be an accessible game. |
| May 4 18:31:00 | 4m 00s | Earth Fall | Hi. Was going to post saying not hard enough and maybe need to target player's position a bit more, then reached Silver/level 10 and things changed! Maybe could escalate a bit more quickly though. Good job! |
| May 4 18:36:00 | 5m 00s | Inside Skin | Hi. Love the music. Found the attack move fairly confusing, though certainly novel! |
| May 4 18:42:00 | 6m 00s | Acid Adventure | Hi. Interesting idea. Something wrong with published resolution, have a huge screen but still it went over edges. Found the first platform section too hard. |
| May 4 18:45:00 | 3m 00s | <GAME NAME> | Hi. Not scored yet - nothing happens after click Start game, tried a couple of restarts - screen just goes white then after about 5 seconds told I died. Running IE11/W8 |
| May 4 18:48:00 | 3m 00s | Spring Time Ice Fishing Antero | Hi. Nice idea, very hard (well my reactions are crappy) but really nice ice spreading look ... I retried about 10 times before completing first level! |
| May 4 18:49:00 | 1m 00s | Hurt my feelings. | Hi. Not rated yet, web link doesn't lead to a playable browser game. |
| May 4 18:52:00 | 3m 00s | Shanghai | Hi. Novel idea. Like the background music and atmos. |
| May 4 18:55:00 | 3m 00s | Trufflehunt | Hi. Piglet very nice, couldn't determine when just before time to stop, so was random (for me anyway) choosing stop point. Nice sounds! |
| May 4 19:00:00 | 5m 00s | Bajo la superficie | Hi. Nice level design/furniture. Like the sounds. |
| May 4 19:03:00 | 3m 00s | The Stars, Like Dust | Hi. Not rated yet. IE11/Windows8, get the loading screens etc. When click get Action drop-down. Then Black Hole graphic or supernova displayed (1/4 only) in top left corner of screen... something not working ? |
| May 4 19:06:00 | 3m 00s | Loose | Hi. Interesting idea. Found that holes got too deep to escape from really quickly. Tried to take your advice to move forwards, but that didn't seem to be able to out-run the sinking. |
| May 4 19:09:00 | 3m 00s | Dig Master | Hi. Clever mechanic... Would suggest maybe slower scroll for a bit longer at start, was just starting to collect coins when it got too fast for me. Like the bittune music too. |
| May 4 19:12:00 | 3m 00s | You are a metro car | Hi. Once I realised how far ahead track change was happening then had a better time! Interesting and novel idea. |
| May 5 18:05:00 | 22h 53m | Yay, more squares! | Hi. Played HTML5 version on IE11/Windows8, was great and fast. Shame no sound. Excellent game, interesting behaviour by NPCs. |
| May 5 18:09:00 | 4m 00s | Whack-A-Burster | Hi. Several bugs on mouse tracking. Really good mood. |
| May 5 18:11:00 | 2m 00s | I am not here | Hi. Found this unplayably hard. Functions okay. Silent. |
| May 5 18:15:00 | 4m 00s | PostApoc | Hi. The tool icons were a bit small I though. Mechanics seem sound, needs a bit of a UI makeover. Shame no music/effects. |
| May 5 18:40:00 | 25m 00s | The developers conundrum | Hi. Very good! One for the devs. ;-) |
| May 5 18:48:00 | 8m 00s | Finish Him! | Hi. Nice film reference. Excellent effects. |
| May 5 18:53:00 | 5m 00s | Infantile Oceanic Feeling | Hi. Great toy. Love the music and visuals |
| May 5 18:59:00 | 6m 00s | NOT THE ELEPHANT | Hi. Great toy! Love the Space finish. |
| May 5 19:06:00 | 7m 00s | Beneath the surface of colorful bricks | Hi. Didn't find a strategy, plays nicely. |
| May 5 19:15:00 | 9m 00s | Alien Infiltrator | Hi. Glad you had a tutorial level. Background sound was appropriate, quite unnerving whistle to it. Found second level impossible after getting stuck in room, doorway filled with aliens. |
| May 5 19:18:00 | 3m 00s | StoneMasters | Hi. Like the idea. Would be better, for my bad reactions anyway, if it started with bigger stones. |
| May 5 19:24:00 | 6m 00s | Planetary Fruit Miner | Hi. Interesting idea, made me think of geophysics team on TimeTeam... ! Needs a secondary game alongside I think, perhaps this sort of resource gathering would fit in a craft/build type game ? |
| May 5 19:27:00 | 3m 00s | Beneath the Surface | Hi. like the idea and the look of your game. Shame no sound, recommend BXFR and Audacity with Unity. Something off about the aiming and arrow velocity, doesn't feel quite right. |
| May 5 19:30:00 | 3m 00s | Tile Flip | Hi. Would suggest starting levels much simpler, to allow player to experience success. Was not clear what the objective was, can reveal image behind fairly quickly - at least to know what it is... |
| May 5 19:37:00 | 7m 00s | Square Rooted | Hi. Finished all 5. Be nice to have another 15-30 ! Additional plant types or other things to do would be cool. Love the art style! |
| May 5 19:48:00 | 11m 00s | Mr Tibbles Lost in the City of R'lyeh | Hi. Like the idea and implementation. Some bugs in UI - text size on TryAgain button for example. Web version wouldn't run on IE11/W8, or Chrome/W8, had to use Chrome/W7 to get anything to happen. |