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Feedback comments for LD57
Flinge's games and stats for all events →
| Timestamp | Since previous | Game | Flinge's comment | |
|---|---|---|---|---|
| Apr 8 03:31:52 | Depths of Field | ♥ 1 | so tripping and so hard | |
| Apr 8 03:50:50 | 18m 58s | Depths of Madness | ♥ 1 | First of all, this borderline madness is awesome. I also really like the gameplay around mana. The Cascade upgrade feels super overpowered — but that’s exactly what makes it so fun to use. I'd love to see an XP bar and maybe some kind of score or goal system added. The game doesn’t quite match the theme, but the core idea is solid and enjoyable overall. |
| Apr 8 04:07:54 | 17m 04s | The Abyssal Trenches | ♥ 3 | Sad that there’s no sound (or maybe that’s just my problem). Also, it’s pretty hard to collect all the collectibles. Would be nice to have some sort of radar or an arrow when only a few are left |
| Apr 8 12:09:45 | 8h 01m | Scavenger Deep | ♥ 1 | Awesome art and sound design. The atmosphere is sick — reminds me of Dredge. The lack of a clear goal is a bit of a downside, but overall, great job! |
| Apr 8 13:19:47 | 1h 10m | Cheese is the Reason | ♥ 1 | Incredible atmosphere, surroundings, and graphic style. Played it through to the end with great interest. Loved the humor and voice acting — it was a blast. 10/10. Excellent work. |
| Apr 8 13:36:27 | 16m 40s | Inner Beasts | ♥ 2 | Really liked the metaphor and the unusual story — felt fresh and fit the theme nicely. The puzzle part was cool too, interesting idea. Gameplay was a bit slow at times, especially on the “stairs” — would be great if that was a bit faster.But overall, it was great. Creative, thoughtful, and just fun to go through. |
| Apr 8 13:45:50 | 9m 23s | Metro Solitaire | ♥ 0 | It really missed sound and that sense of "feel". Either way, in a game like this, I think that stuff’s key |
| Apr 8 13:55:19 | 9m 29s | Deep City | ♥ 2 | I really tried to figure out what to do, but couldn’t crack it. The resources around the base don’t seem to be clickable. I place the storage, and then the game just… ends. Maybe I’m missing something? Not sure if it’s a bug or if I’m doing it wrong. |
| Apr 8 14:37:26 | 42m 07s | BENEATH | ♥ 1 | Great vibe and spot-on theme. Visuals and audio are top-notch. I especially liked the tense sound design when you're underwater — really pulls you in. The core gameplay idea works well, and there's definitely room to expand on the puzzle elements. Awesome job! |
| Apr 8 14:44:25 | 6m 59s | Sub-Silence | ♥ 3 | Visual design is great and fits the theme well. But gameplay-wise, it's a bit unclear what you're supposed to do — some kind of tutorial or guidance would really help |
| Apr 8 15:00:45 | 16m 20s | Deep Blast | ♥ 3 | Good visuals and satisfying impact from the actions — great work! The only thing I missed was some kind of visual feedback for the boosts I collected. After a while, I completely lost track of what I’d picked up and why everything was suddenly so powerful. |
| Apr 8 15:25:35 | 24m 50s | Mine Goblin | ♥ 4 | Cool visuals and an interesting take on the theme. I ran into a small bug — ended up speedrunning the game because of it. 20250408_BeautifulGentleOysterAMPEnergy-ga0XT7OM_87QU0pU_portrait-[00.00.000-00.18.020].gif |
| Apr 8 15:48:12 | 22m 37s | Through The Stars | ♥ 1 | Overall, it's great job. But it kinda feels like you don't really need to collect anything to beat the game. Also, would really love to see some checkpoints or saves between stages. |
| Apr 8 16:08:09 | 19m 57s | BTW: Beneath the Waves | ♥ 2 | Absolutely stunning visual style and art — the music theme is solid too. Overall, I really enjoyed it. Pretty complex for a jam game, in my opinion. Fantastic work! |
| Apr 8 16:53:30 | 45m 21s | Vanity Check | ♥ 2 | This game is what word madness really means |
| Apr 8 17:18:02 | 24m 32s | Void Plunder | ♥ 2 | Really cool idea and a creative take on the theme. Technically, the game feels pretty clunky and is easy to break — but everything else is solid! |
| Apr 8 18:28:09 | 1h 10m | Mr. Money's Phenomenally Soggy Water Removal Romp | ♥ 6 | So far, one of the best games I’ve played in this jam. The game flow is just "pure chill". That feeling of moving toward your goal while the lake literally melts (or dries up) before your eyes — that hits different. Super satisfying. Perfect game to just drop into, unwind, and turn your brain off for a bit. Honestly, I’d even pay for something like this.Also, the humor is spot on — that thimble at the start? Pure gold. Loved it. |
| Apr 8 18:52:27 | 24m 18s | DeepFrame 9 | ♥ 1 | Great high-score-based game! The explosions feel super impactful, and the music is fun and full of energy |
| Apr 8 19:12:57 | 20m 30s | Depth.exe | ♥ 2 | The idea is really unique and interesting — it’s a vampire-like game, but with a fresh twist. And the UI? I won’t even start — that’s the star of the show. Awesome work! |
| Apr 8 19:39:02 | 26m 05s | A Final Deed | ♥ 2 | Super chill and calming game. One thing that really stands out — there’s not a single mouse interaction. The devs clearly thought about players keeping their hands on the keyboard, and that’s awesome. The letter-filling rules are interesting too. Though I did run into a few bugs that softlocked the game pretty quickly. photo_2025-04-08_22-38-18.jpg photo_2025-04-08_22-38-11.jpg |
| Apr 8 23:12:00 | 3h 32m | TowerFlip | ♥ 1 | Really interesting idea — I got totally hooked for a while. Couldn't get through it though — for some reason, the game freezes after I open the market. Tried a few times, same issue. |
| Apr 8 23:29:19 | 17m 19s | Thats deep bro | ♥ 1 | The metaphor you came up with is just brilliant |
| Apr 8 23:34:58 | 5m 39s | Scares on Schedule | ♥ 0 | Interesting concept, with nice music and solid visuals. Kinda tough to play when you're sleepy though — it really demands your full attention! |
| Apr 8 23:42:16 | 7m 18s | The Adventures of Wormington | ♥ 2 | Great concept and beautiful visuals! |
| Apr 9 08:00:02 | 8h 17m | Sokobound | ♥ 1 | to hard for me. But great job overall! |
| Apr 9 08:16:14 | 16m 12s | Deep Bat Rage | ♥ 1 | Really interesting project. Technically, there's not much — but what’s there works really well. Even though bats don’t move, it’s still fun to play. The coin pickup sound is super satisfying. Nice project with potential. |
| Apr 9 08:30:57 | 14m 43s | Deep Mech Salvage | ♥ 3 | Cool game with great visuals and a solid soundtrack. It’s got a lot of potential as a vampire-like experience. The only thing I missed was a clear goal — something global, or at least per level or wave. |
| Apr 9 10:11:23 | 1h 40m | Blackout Protocol | ♥ 2 | Great visuals! I think the game has real potential in the co-op horror genre — something like *Content Warning*, for example. Also ran into a funny little bug along the way Blackout Protocol 2025.04.09 - 13.07.25.02.DVR-[04.22.299-04.48.549].gif |
| Apr 9 10:18:06 | 6m 43s | Blip | ♥ 2 | Great game with clean execution — everything’s readable, and it’s pretty hard to get confused. The core mechanic and idea are really solid! |
| Apr 9 10:38:19 | 20m 13s | DigDig | ♥ 4 | Great game with beautiful visuals and solid theme integration. But yeah... it kinda melts my computer — classic Unreal Engine moment |
| Apr 9 10:52:38 | 14m 19s | Hello Darkness | ♥ 2 | Great work! The visuals are solid, and the core idea is clear. I’d love to see interaction on left-click — I think it would make things feel more intuitive for this kind of game. Everything else is spot on! |
| Apr 9 11:13:42 | 21m 04s | Pogo Dwarf | ♥ 1 | Great game in the rage genre! The part with high jumps onto slanted surfaces got me stuck for a while. Would be nice to have jumping on W or Space, and movement with WAD, not just the arrow keys. |
| Apr 9 11:42:12 | 28m 30s | Shattered Depths | ♥ 2 | Everything’s great, aside from a couple of things. 1. I really wish there was a clear goal — like how many crystals you need to collect, or at least their total value to pass to the next lvl. 2. Also, the lack of a checkpoint caught me off guard. I died near the very end and had to restart the whole thing — that was a rough surprise. Also really like level transition |
| Apr 9 11:54:29 | 12m 17s | High Pressure Arena | ♥ 1 | Really cool visuals! The controls feel great — really gives you the sense that you're actually piloting a submarine underwater. Would be awesome to see some gameplay progression, like new enemy types behaving in different ways other than just giving more score. But for a jam, it’s all great — you’ve done an awesome job! |
| Apr 9 12:12:14 | 17m 45s | HellDigger – A Cozy Idle Game | ♥ 3 | It’s really missing the sound to feel complete — right now it lacks that full sensory impact |
| Apr 9 12:26:22 | 14m 08s | Absolve | ♥ 2 | The atmosphere absolutely hits hard |
| Apr 9 12:45:19 | 18m 57s | D.U.G.: Doug Under da Ground | ♥ 3 | Cool game and concept overall! I really loved the idea of all the shopkeepers being different and super caricatured — that added a lot of charm. Wanna go deeper to see who is next. The only thing: at the very beginning, it’s not immediately clear that you’re supposed to move downward. It does make sense later, once the lava starts pouring from above, but I think the game should hint at that direction right from the first screen. |
| Apr 9 13:15:44 | 30m 25s | DUCKDEPF | ♥ 3 | This game is seriously addictive. Everything is done at such a high level — I didn’t even want to quit playing. The only thing I’d add is a personal high score — something to aim for and try to beat myself. Other than that, it’s a 10/10. Super fun and a really unique concept for this theme, executed perfectly. |
| Apr 9 13:57:05 | 41m 21s | Scaphander's Mine | ♥ 1 | Great game! Really cool concept — well executed and it works beautifully. Love that you included a global leaderboard, too. I even managed to make it into the top 10! |
| Apr 9 14:21:00 | 23m 55s | Helmet Man | ♥ 1 | Interesting concept with the direction-swapping — but it slows you down and doesn’t really let you build momentum. Still, the idea itself is pretty cool! |
| Apr 9 14:46:55 | 25m 55s | Sound Of Ignorance | ♥ 3 | Really cool concept built around mystery. It feels like something in the vein of "Layers of Fear" — where the core drive is uncovering a hidden truth. The visuals are great, and the audio fits the vibe well. There’s real potential here — people love madness, mystery, and that sense of the unknown. Plus, you’ve got a strong visual style that could really help the game stand out. That said, the technical side needs work. Sensitivity settings are missing, and for me personally, it wasn’t always clear what I was supposed to do. Still, it’s a solid foundation — keep going, you’re onto something! |
| Apr 9 22:07:39 | 7h 20m | Bungee Spelunker | ♥ 1 | Funny little game! The movement physics feel nice and responsive. Kinda amusing how you leaned into the game’s clickability with the thick girl character — definitely catches attention At first, I actually thought I was supposed to avoid the gold spikes on the wall, but turns out you’re meant to fly straight into them! |
| Apr 9 23:07:18 | 59m 39s | DORFS | ♥ 1 | Don't have much to say. It's beautiful in all ways. Good music, great art. Warm and chill game. Great job! Thank you for this game |
| Apr 9 23:19:05 | 11m 47s | ♂Deep♂Dark♂Fantasies♂ | ♥ 2 | Even though the gachi hype has mostly passed, the game turned out pretty funny. It’s pure surrealism and chaos — in the best way, haha. |
| Apr 9 23:23:21 | 4m 16s | Don't go too deep! | ♥ 1 | It’s missing some random bonuses when picking up planets — kinda feels off that they’re always the same. A bit of variety there would really spice things up! |
| Apr 10 10:26:07 | 11h 02m | Home Deep Home | ♥ 2 | It took me a while to figure out how to do anything at all. Kind of odd that you can’t clear the storage — it’s possible to softlock yourself. Visually, though, the game is stunning. You can clearly see a lot of love and effort went into that part — it’s really well done. Maybe it just didn’t get fully finished in time, but after playing for about 10 minutes and digging pretty deep, I still couldn’t quite tell *what I was supposed to be doing*. What’s the goal? What am I working toward? The game overall reminded me of Oxygen Not Included, but in ONI there’s a clear driving force — a reason you *have* to act and make decisions. That’s what I felt was missing here. But overall this is a great job and have much potential |
| Apr 10 15:30:09 | 5h 04m | Antz vs Plantz | ♥ 3 | Wonderful game — honestly one of the best I’ve played in this jam. Maybe the coin rewards from later enemies aren’t super balanced, but aside from that, it’s just *SO GOOD*. Also, that tree on the right? Absolute legend — great conversation partner ants.jpg |
| Apr 10 15:59:39 | 29m 30s | A New Hell | ♥ 2 | Great game with a unique design. It’s definitely not for everyone — more for players who enjoy punishing themselves a bit, like fans of *I Wanna Be The Boshy* or similar stuff. I think there’s real potential here. Also, the palette swapping is a nice touch — it really helps keep things fresh and engaging! |
| Apr 10 16:39:04 | 39m 25s | Heavy Anhinga | ♥ 1 | I actually really liked the game, but I totally choked. Got absolutely wrecked — you saw it on stream. Maybe some sort of checkpoint would be nice for jam version so everyone can handle it |
| Apr 10 17:10:18 | 31m 14s | MindDive | ♥ 3 | There’s definitely potential here. I think it’s quite an ambitious scope for a jam — there’s just so much to implement and test in such a short time. If you’re planning to keep working on it, I’d really recommend taking a closer look at **Ultrakill**. Break it down — what makes it work, what makes it feel so good — and think about how you could adapt those elements. Same goes for **DOOM**: just jump in with a notebook and jot down what’s happening, why it works, and what makes it feel awesome. As for my own feedback: I wouldn’t make the second section so long — the focus starts to drift from shooting to platforming, and it kind of dilutes the intensity. Also, please add Quake-like jumps! Some kind of bunnyhopping or momentum-based movement would really elevate the feel |
| Apr 10 17:40:59 | 30m 41s | A knight and his well | ♥ 2 | I was really hoping for a princess, to be honest |
| Apr 10 18:32:00 | 51m 01s | It's madness, my dudes | ♥ 1 | Awesome game with a really cool art style and a unique gameplay mechanic — a perfect fit for the theme. Plus, I think this one has real potential to grow into a full version, which is always exciting to see. Great job overall! I’ve added you to my personal list of “jam games worth watching.” |
| Apr 10 18:44:22 | 12m 22s | Cult of the Whisker | ♥ 2 | Great atmosphere. The dripping water sounds with that sense of space are super well done. The art style is cool too — it really has its own identity. I feel like people enjoy this kind of madness, even if it’s a bit brutal. That said, the second section might’ve gone a bit heavy on the satanists |
| Apr 10 18:51:31 | 7m 09s | The Last Fall | ♥ 1 | It’s not super clear at first that you’re supposed to dodge the spikes — at least not until you run straight into one. Would’ve been nice to add a quick animation where the character flinches, maybe even some speed streaks — small details like that don’t take long to implement but add a lot to the feel of the game. Really glad you added checkpoints — that’s something a lot of games in the jam could’ve used. The intro cutscene is great: short, but it immediately sets the tone. And the ending was awesome too. At first I thought it was going to be one of *those* endings where the player achieves nothing — but then you turned it into a joke, and it totally landed. Fantastic work overall, even if there isn’t a ton of gameplay — what’s there feels solid and purposeful. |
| Apr 10 19:32:06 | 40m 35s | Upstream | ♥ 0 | Great jam project! The sound and visuals are solid — really well done. I especially enjoyed the impact from the environment, the gunshots, and so on — it all feels satisfying. Would’ve loved to see a bit of progression in the gameplay, though. till, great work overall! |
| Apr 10 19:52:30 | 20m 24s | The Drop | ♥ 1 | The starting screen and voiceover are just something else — absolutely brilliant. If I could give a 20/10 for the audio category, I totally would. The news report format and the fact that the characters appear on screen? Super cool touch. Visually, the game looks great overall too. My only real note on the gameplay is the lack of progression — it feels like you’re not really accelerating, even though it seems like you should be. That said, I *do* appreciate how the game starts in an empty space — it gives you just enough time to adjust to the default speed. And that speed? Not too slow, not too fast. It’s spot-on. photo_2025-04-10_22-48-00.jpg |
| Apr 10 20:39:23 | 46m 53s | Sinking Hope | ♥ 2 | You absolutely nailed it. This is the first jam game I’ve played with such a strong creepy atmosphere. That underwater darkness — and then that massive thing suddenly appearing behind me… you really managed to scare me. Which means you did your job right. Fantastic work! |
| Apr 10 22:12:43 | 1h 33m | Unearth | ♥ 2 | It’s great that you give the player a clear goal right from the start — no “what am I even supposed to do?” moments. The visuals are solid, and the sound design works too, though the worm (or whatever that is) squeaking can get a bit grating. Also, huge thanks for the camera recenter button — that’s a very welcome touch. Now, the main issue I see at the moment is the lack of real incentive to upgrade or gather resources. There’s just no real reason for me to buy higher-tier workers — the first-tier worker can dig all the way to the top on their own. I could finish the game just fine with the basic unit. One simple and logical solution might be to make it so only higher-tier workers can dig through higher-tier blocks. And it would help a lot to have some kind of description for each worker — like what kind of blocks they can handle or how fast they dig. What sets the different collectors apart? As for the pathfinding quirks — totally get it. It’s a jam game, and yeah, that stuff’s hard to code under pressure. No complaints there. All in all, amazing job — wishing you the best in continuing development! |
| Apr 10 22:41:51 | 29m 08s | Abyss Longing | ♥ 1 | Strange game for me — for some reason, the camera keeps flickering. I couldn’t quite figure out how the skill on **F** works either. Managed to reach the end, but I honestly didn’t fully understand what was going on. |
| Apr 10 23:12:44 | 30m 53s | Depth of Mind | ♥ 2 | Cool game — the visuals are absolutely fantastic! My only real complaint is the movement animation — it jumps back and forth across the screen in a way that’s pretty hard on the eyes. I couldn’t get past this level (screenshot attached), since the enemies start hitting *every* target at once, dealing massive damage in a single turn. gfdgfdgdfgfdg.jpg |
| Apr 11 10:37:28 | 11h 24m | A walk arround the pit with your friend´s head | ♥ 1 | The style, visuals, and atmosphere are super cool. It’s the first game where I *didn’t* feel like skipping the dialogue — I was genuinely curious about what the characters were saying and where it was going. It’s a shame there’s so little actual gameplay, though. I’d definitely love to see this idea expanded further! |
| Apr 11 10:57:36 | 20m 08s | Focal Depth | ♥ 4 | Solid jam game! The sound design is excellent. I did feel like it was missing some kind of global objective — something on-screen to track your progress, like “2/10 photos taken” or anything along those lines. The camera mechanic and your take on the theme as *depth of field* was a really cool twist, though! |
| Apr 11 11:04:15 | 6m 39s | She's downstairs | ♥ 1 | The atmosphere is really solid, and the visuals are great too. The creatures are genuinely creepy — being near them feels uncomfortable in the best way. Audio’s on point as well. Gameplay definitely feels a bit undercooked, but it’s clear the focus was on the visual experience. Nice work overall! |
| Apr 12 11:19:10 | 24h 14m | Dyamid | ♥ 1 | Wooow, this game is seriously awesome! A puzzle platformer with a really interesting core mechanic. Visuals and audio are top-notch — amazing work all around! |
| Apr 12 11:40:54 | 21m 44s | Where Stars Forget Your Name | ♥ 2 | There are upgrades, but they don’t really feel necessary. Black holes are just unfair — you end up losing because they pull you in from off-screen, which doesn’t feel right. The ship’s rotation feels a bit odd too, but that’s a minor thing. I couldn’t finish the game since I kept dying to black holes I couldn’t even see.That said, I’m mostly pointing out the negatives — overall, it’s a great little game. Thanks to the music and the minimalism on screen, it creates a strong sense of loneliness, which really works. |
| Apr 12 12:18:12 | 37m 18s | Depths Ascender | ♥ 1 | A truly unique game in terms of mechanics — I genuinely enjoyed it. Really cool stuff overall. Also had a little laugh at the shadowтень.jpg |
| Apr 12 13:02:21 | 44m 09s | Echo-Of-Fallens | ♥ 1 | Wow — the atmosphere, visuals, sound — it all absolutely *hits*. Gives off strong Undertale vibes, in the best way. You can tell a ton of effort went into the game feel, and it really pays off. There’s a solid foundation here, and I honestly think it has real potential for a full Steam release. As for the issues — I think they’re pretty clear. The combat feels a bit underdeveloped, and the different scrolls don’t really bring meaningful variety. But I’m sure you’re already aware of that. For a second game? This is pure juice. Amazing job. Hope your game gets the attention it's deserves |
| Apr 12 15:18:02 | 2h 15m | Floor -22 | ♥ 1 | Fantastic work — the atmosphere is spot on, and the core idea feels strong, like something that could totally be expanded into more. Honestly, I don’t even feel like writing a long breakdown — it’s just genuinely cool. From my playthrough: The black hole is *brutal*. I couldn’t get much further because no matter how or where I clicked, I just couldn’t make it past it — tried like 10 times. Also, a quick restart button would be super helpful, since sometimes you die right at the beginning. And the screen fade started to feel a bit long after a few retries. Didn’t run into a single bug though — everything felt super polished. That’s rare for a jam. Bravo. |
| Apr 12 16:06:34 | 48m 32s | We're at the bottom | ♥ 1 | That’s genius. |
| Apr 12 16:28:52 | 22m 18s | Depths Scraper | ♥ 1 | Everything’s great overall. The only drawback for me is the combat system — it basically boils down to attack–skip, attack–skip, and just waiting for the enemy to die. |
| Apr 13 12:29:23 | 20h 00m | Doomscrolling | ♥ 1 | The idea is interesting and definitely unique, but personally I didn’t fully understand how to play — especially how to use the different comments. Also, the UI broke a bit on my screen resolution. Sound was something I really missed — it would’ve made a huge difference. Still, the core concept is strong — really cool stuff! |
| Apr 13 13:55:44 | 1h 26m | BLOBFISH BISTRO | ♥ 1 | The game has such a heartwarming vibe — seriously, I loved it. Some parts were a bit tough to keep up with, but man, it was so, so good. I really had a great time. |
| Apr 13 22:10:56 | 8h 15m | Yet Another Game About Digging A Hole | ♥ 1 | This game is genuinely deep — in more ways than one. At first, I thought it was just a janky little project with no mouse sensitivity settings... But by the time I reached the end, I swear I felt a little more enlightened. This is art. |
| Apr 13 23:12:28 | 1h 01m | Devour | ♥ 1 | Great vibe, interesting concept, and really pleasant music — overall, I enjoyed it a lot. Definitely a strong candidate. Here are a few things I noticed while playing: I wish there was a bit of in-game guidance or a short tutorial. Also, I feel like mouse controls could actually work really well here. At first, I thought the sharks could be eaten — they glow red, sure, but I figured if I got big enough, it wouldn't be a problem. I also felt like it was missing some sense of progression — maybe there's a way to make it endless, or give it a longer arc? It kind of reminded me of *Tasty Planet*, where you start small and grow by eating everything around you. Anyway, I ended up playing it twice! |