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Feedback comments for LD56
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| Timestamp | Since previous | Game | Sharky3188's comment | |
|---|---|---|---|---|
| Oct 7 10:05:43 | Rats of Anubis | ♥ 0 | Enemies are pretty tanky, I think scaling them up over time may have made for a bit more of an enjoyable run. Some good atmosphere, especially like the menu art. | |
| Oct 7 10:19:35 | 13m 52s | One of us will make it | ♥ 1 | Really nice game, some fun puzzles ones that made me genuinely think for a moment, level 7 was one i thought may be bugged, but after a few attempts i figured it out. The characters and audio added a nice touch. Overall great work. |
| Oct 7 10:27:42 | 8m 07s | AHHElevator | ♥ 2 | Really interesting take on the theme. I really enjoyed the overall design of the game, and i could see how you could expand on it further. Great job. |
| Oct 7 10:44:48 | 17m 06s | RATSTALKER | ♥ 1 | Loved the atmosphere on this one, especially the audio on the mice, it felt very unsettling. Maybe would have liked a few more land marks to be able to make it back to the generator a bit easier, but overall i had a good time. Great work. |
| Oct 7 10:55:39 | 10m 51s | Many Tiny Creatures | ♥ 0 | Interesting concept, your menu description of it was very confusing, I didn't figure out you could change the units with the number keys, till much too late. Once I had that sorted the concept and overall fun became much more interesting. |
| Oct 7 11:07:44 | 12m 05s | BlobRescue! | ♥ 1 | A simple but entertaining concept. Its fun to try and beat your best score. |
| Oct 7 11:16:52 | 9m 08s | Ladybug's Underworld | ♥ 3 | So the atmosphere felt really nice, however on one of my monitors (higher quality) it was so dark i could barely see anything. I think some of the jumps etc feel a little bit tediously annoying, i ended up having to re-do multiple jumps over and over because i missed it by an inch. The mechanics feel nice, and overall the graphics (when i can see them) look great. |
| Oct 7 11:21:01 | 4m 09s | Mon - Shared Pet Simulator | ♥ 1 | Cute art, overall i wasn't sure what the gameplay loop was meant to be? Am i just spamming the buttons or should i be pressing them in a certain order? The customisation options are a nice addition. |
| Oct 7 11:33:36 | 12m 35s | Desk Crawlers | ♥ 1 | Awesome entry! I love all the fun sfx and the cute art. It's pretty fun slowly building up a big army of tiny creatures. Some UX feedback would be to stop the camera panning on the lower sections of the screen when clicking through the different actions. Some of the actions could also be explained a bit better, i still wasn't quiet sure what some things were doing by the end of my play through. Overall great job. |
| Oct 7 11:41:36 | 8m 00s | Micronaut: The Blob Rescue | ♥ 0 | I love the sense of scale that your managed to capture, feeling like a tiny little alien creature is really nice. However that also feels like a bit of a downfall, as it takes too long to get anywhere. I did notice the speed up from collecting the blobs, but I think you could have brought a few more in closer. The art is simple but effective. Good job. |
| Oct 7 11:56:37 | 15m 01s | Gunpoint Sojourners | ♥ 3 | Overall really nice visuals and atmosphere. |
| Oct 8 00:02:09 | 12h 05m | Flea Patrol | ♥ 2 | Awesome job, really creative take on the theme. Some puzzles where you had to push against the left wall felt a bit weird without an object there, but not a bit deal overall. Great job. |
| Oct 8 00:16:55 | 14m 46s | Hive Havoc | ♥ 1 | Awesome game, i played this way longer than i expected to. I really love the progression ark, and building up a little drone army. Great to see the variety of gameplay you can have on each playthrough. Only feedback is the currency between the hive and lower bars was a bit confusing, i didn't realise i was spending my main "goal" currency. Might have helped having an icon or something to show the connection between the two. Great job. |
| Oct 8 00:26:04 | 9m 09s | MICROSLAYER | ♥ 1 | Great work! I really like the overall visuals, the boss looked great, i especially liked its attack animations. Combat felt decent. Great work. |
| Oct 8 00:33:47 | 7m 43s | Little Chef | ♥ 4 | Great UI, not sure if the game was bugged out on chopping, but i couldn't make it much further. Shame as the overall product seems very nice. I somehow cut my hand and really liked how getting the bandage and healing up was part of the gameplay. |
| Oct 8 01:10:56 | 37m 09s | Stellar Slime Ranch | ♥ 2 | Fun wave defence concept, really satisfying to build bigger and bigger turrets. It would have been nice to be able to place the turrets where i wanted, as the management of picking up and placing new turrets got a bit tedious. |
| Oct 8 03:54:51 | 2h 43m | Araneae | ♥ 3 | Very pretty game, with a lot of atmosphere! I didn't quiet understand what the story was, however the world felt really interesting and i was intrigued to learn more about it. It would have been good to add in some basic puzzles for a bit more gameplay, however the overall presentation/cinematic feel was well put together. |
| Oct 8 04:04:25 | 9m 34s | Oblob | ♥ 1 | Great concept, very cool feeling collecting all the cute little creatures. Good use of the theme! Some feedback would be in regards to the delay on the camera, frequently went out of frame and it became difficult to see where I was going. Overall great atmosphere and cute concept. |
| Oct 8 04:13:30 | 9m 05s | Paquito | ♥ 5 | Nice atmosphere, i wasn't able to pick up the items. Not sure what the controls were as the starting screen was out of frame for me. Might be worth adding some more info on your Ludum Dare page. |
| Oct 8 04:19:58 | 6m 28s | Shrunken Adventures | ♥ 1 | My character was getting stuck on the slope at the start, eventually got past it, but then got stuck at the base of the map. Liked the mood and dialogue, unfortunate i couldn't progress further. |
| Oct 8 04:23:14 | 3m 16s | If You Give A Mouse A Machinegun | ♥ 2 | The text at the end gave me a chuckle. Not sure why you chose that control scheme? Very different, i would suggest going with more of an industry standard in the future (eg space jump) as it can make it feel a bit more frustrating than it needs to be. I wish you luck on the next one! |
| Oct 8 04:35:21 | 12m 07s | Vox Regis | ♥ 1 | Really fantastic concept! Great use of the theme, and i love all the audio ques, great bit of humour added! The gameplay felt really satisfying and i wanted to keep playing. |
| Oct 8 04:42:35 | 7m 14s | Creatures of Habit (unfinished!!1) | ♥ 0 | This feels super interesting, a shame you weren't able to fully finish the game as the concept feels really strong. Better luck next time. |
| Oct 8 04:50:43 | 8m 08s | Goo Patrol | ♥ 2 | Sucking up the goo felt so good! I love the way the goo stretching towards the suction, really made the game so much more enjoyable. Overall a really solid execution. All the physics felt really fun and the the funny scribbles added a lot to the overall mood. |
| Oct 8 04:55:00 | 4m 17s | Da Eg Hatcha | ♥ 1 | Not normally a fan of physics aiming games, but this one was a lot of fun, i could see how someone could really master speed running this. |
| Oct 8 06:29:25 | 1h 34m | Let it Bee | ♥ 8 | Nice work, some fun strategy involved. A few UX feedback notes. Green move tiles on grass was really hard to see where i was moving, i would suggest any other colour. Having the wasps and hornets having turns when they werent on the first few maps felt a bit pointless. More feedback on how I'm meant to deal with the wasps/hornets would be nice. Overall though fit the theme well and was fun to play. |
| Oct 8 06:47:04 | 17m 39s | Tiny Ducks | ♥ 1 | Awesome entry! I had a lot of fun with this, suggested this to a few team mates to try out. Reminds me a lot of slay the spire (which I assume was the inspiration), but it felt different enough to stand out on its own. The strategy was a lot of fun, great to try and maximise a run, with all sorts of different builds. Really liked the way each character had a different role you had to mix and match with taking damage vs the cards you use. Honestly I could see the game expanded upon into something more. |
| Oct 8 06:55:16 | 8m 12s | Kumamushi no Samurai | ♥ 3 | I also fell off the map from travelling too far to the left. Overall the atmosphere is really nice, i love the mushrooms the way they are glowing behind you, would have been awesome to see some sort of rim lighting light up the player when you passed under them. Combat felt pretty snappy, it would have been nice if there was some more telegraphing on the enemies and overall feedback to the player. Good overall effort. |
| Oct 8 08:55:08 | 1h 59m | Skyfall | ♥ 2 | Overall a quick and fun game rounds are very quick, maybe a bit too quick as it gets to a point where i didnt feel like i could catch up. However chaining together explosions was a lot of fun and the gameplay was enjoyable. |
| Oct 9 02:26:14 | 17h 31m | Things that I Treasure | ♥ 1 | Really good use of the concept and incorporating that into a nice story. The puzzles had a good mix of difficulty and problem solving. Overall good feedback on the overall controls. It would be nice to be able to swap out objects with one another to avoid as much double clicking, but not really a major issue. Lovely atmosphere, overall great entry. |
| Oct 9 02:38:29 | 12m 15s | Getting Bugger | ♥ 2 | Unfortunately i couldn't get past the main menu. I'm not sure if it was a screen issue. |
| Oct 9 02:45:30 | 7m 01s | Ratrace | ♥ 2 | A fun concept that suits the theme well. I found the camera was a real issue. The controls felt inverted. I also think it would be nice to telegraph when a cat is about to land on an area as i would constantly lose a run to a random cat spawning. The game felt very dark on my screen main screen as well, almost at a point of it becoming hard to see. Overall i liked the physics destruction system, with a few other areas fleshed out it would be a really fun game. |
| Oct 9 03:07:04 | 21m 34s | Bug Bazaar | ♥ 2 | A nice concept of building up a little creature selling business. I think having the tutorial on the paper at the start should tried to be incorporated into the main game. It was very hard to read, and it had a bit too much text. Graphics could be worked on a little bit more to help immerse me in the world. I think with a simple concept like this having it visually appealing would draw me into feel more invested in my creatures. Overall a solid concept. |
| Oct 9 03:22:04 | 15m 00s | Bubble Blast Cleanup | ♥ 1 | The concept of a tiny creature cleaning your dishes is really cuter and fun. I liked the eating animations, it added a lot to the character. A couple of things I think you could improve. The speed of the character is very slow, especially falling, it makes the game more tedious than it needs to be. Some inputs seem to be a bit delayed, for example the guys that lift, often wouldn't always respond to my inputs. The timer also feels a little unnecessary (maybe it comes in on later levels?), I think maybe you could give players a score instead of having to wait on the creature. The puzzle solving was fun and an interesting take of the theme. |
| Oct 9 03:31:32 | 9m 28s | Noah's Rabbit Chase | ♥ 1 | Struggled with the overall concept of the game, took me a while to figure out what to do. Could see the concept being fleshed out a bit more and being much more fun. |
| Oct 9 04:27:15 | 55m 43s | Bento Bugs | ♥ 5 | Juice! Awesome fun game, really satisfying and the upgrades felt really rewarding. The visuals are well presented. All the food looks delicious and i love the effect on the bug goo. The end screen with the jar filling up is very satisfying. Some minor balance issues and i think some of the waves can feel a bit long as my wrists started hurting. Great entry. Overflow.png |
| Oct 9 04:41:49 | 14m 34s | Antastic Antventure | ♥ 1 | Those ant eaters are looking fly! Fun little game, had a nice intensity to it that got me pretty invested, i do wish there was a bit more variety as the level went on. I think a different sprite would have been great for the tiles you could pass through, just like a dirt passage or something similar, the red dot wasn't the easiest to see and thematically would have been nice to have something else in. The timer felt a bit unnecessary as I was constrained by the camera so I couldn't go faster. It made me think for a while that it was just survive as long as possible, eventually you had the half way point which confirmed there was an ending. Overall a fun game with the music adding a lot to the intensity. |
| Oct 9 04:53:28 | 11m 39s | Slime Tower | ♥ 3 | A fun concept that when you lined up the correct angle to build the slime tower it felt pretty good. I think the alignment may have been a tad too punishing as times where i thought it should be connecting it didnt. I didn't really find much use for the dash and block abilities. Overall though good fun. |
| Oct 9 05:18:58 | 25m 30s | Sneaky Mouky | ♥ 2 | Really cute game, the visuals are all really nice. The rmb poses and audio are hilarious. Some of the detection gameplay could have been fleshed out a bit more, maybe more cooldowns between when you're being checked. Otherwise a really solid entry. |
| Oct 9 05:29:08 | 10m 10s | Plan Bee | ♥ 1 | I struggled a bit with understanding how i was meant to be playing the game. Overall though i liked the premise and i found myself quiet engaged regardless of how well i understood it. |
| Oct 9 05:44:43 | 15m 35s | Critter Quest | ♥ 1 | Some snappy combat with a cute environment and atmosphere. I had some issues with jumping as i would frequently get stuck on the sides of block and it made the jumping feel a little less enjoyable. Overall good job. |
| Oct 9 05:56:48 | 12m 05s | Mini Beaker | ♥ 5 | So well presented! I love all the personality squeezed out of every inch of the game. The UI, audio, graphics, writing, UX all felt top notch. Smashing the tiny creatures feels very satisfying. Great entry. |
| Oct 9 06:40:34 | 43m 46s | In the Depths | ♥ 2 | The old style graphics work really well here, they help add to the dark atmosphere. Gameplay was simple and a little confusing at first, but i eventually got a hang of it. I of course had to swim into the big fish. |
| Oct 9 06:56:59 | 16m 25s | Hexoban | ♥ 1 | Great game, really nice UX and a clean art style. The puzzle were fun and trying to get the minimum moves was very satisfying. Great entry. |
| Oct 9 23:57:49 | 17h 00m | Blood Crux | ♥ 2 | Really fun and tight controls with a satisfying combat system. A nice overall atmosphere and some great animations on the character. Would have liked a bit more camera control at that angle, but that came down to more of a personal preference. Would love to see how you could expand upon the game. Great entry. |
| Oct 10 01:03:05 | 1h 05m | Build The Sun | ♥ 2 | I love this style of game! So disappointed that i haven't seen more like this in the jam. Overall awesome! Filled with so much personality. The way the little creatures whizz around the trees and become the different types is really satisfying. Super clean and simple UX, i love this kind of clean design. The darkness had a great sense of exploration and i was intrigued to explore further into the world. I was a little bit confused on what everything was doing at first, maybe some more feedback on what things do. eg the houses and farms? Do they give more creatures? The art was beautiful, though it did feel a bit too zoomed in on my ultra wide. The main goal of building the sun was a great goal to work towards. Fantastic entry. |
| Oct 10 02:35:52 | 1h 32m | Wish Town | ♥ 3 | Very creepy! The little clowns animations were quiet unsettling. Overall the world and puzzles were a fun distraction that with a bit more fleshing out could make for a compelling experience. I think you could play a bit more with the lighting, as the flashlight didn't really feel like it did a lot and i think not being able to see would add to the overall atmosphere. Got stuck on the section after the sheep as I couldn't find the flashlight again. Great to see the voice acting in, really added to the overall creepy experience. |
| Oct 10 02:44:16 | 8m 24s | Moskitos !!! Vengeance Of The Terror From The Sleepless Night | ♥ 4 | PTSD! This is way too close to reality. Loved all the random physics based interactions. Simple but well put together. |
| Oct 10 03:10:03 | 25m 47s | sobeloɯ | ♥ 1 | Very nice concept. I didn't realise I could rotate right until the end of the door puzzle. Would love to see move puzzles overall. Great atmosphere. |
| Oct 10 03:19:14 | 9m 11s | PODVAL The Game | ♥ 3 | Good atmosphere, the graphics looked decent. Would have enjoyed a bit more content. |
| Oct 10 03:26:23 | 7m 09s | Beyond Fear | ♥ 2 | Stunning art! Really pulled me into the game. The character controller felt a little bit stiff and a bit too slow, i would have liked to see that more fleshed out. Love the parallax effect on the background, once again the art and atmosphere were top notch. Great work. |
| Oct 10 05:16:34 | 1h 50m | Burn EM‘ All | ♥ 0 | Pretty cool game, i just wish there was a little bit more too it. Some kind of upgrades for the magnifying glass would have been good, or maybe needing to get the right angle to get more power. At the later stages when people rapidly pop in, it was very satisfying but then immediately frustrating i couldn't burn them fast enough. Overall a fun use of the theme and a good entry. |
| Oct 10 05:45:00 | 28m 26s | TINY PACK | ♥ 1 | Fantastic entry, found myself wanting to keep playing for quiet a bit longer than expect. Would love to see the concept fleshed out a bit more, but overall a great entry. |
| Oct 10 05:59:41 | 14m 41s | Leafling builders | ♥ 4 | Great cosy style game. Really awesome audio and the general look and feel of the game makes it feel very relaxing to play. All the creatures around the level really help sell the theme and the art is very well done. To give some feedback i think gameplay could be a bit more engaging, i feel like you could have introduced the leaf maintenance tasks 1 by 1, that way I get a sense of changing gameplay and it stops the game from feeling too repetitive. Great entry. |
| Oct 10 06:43:05 | 43m 24s | tiny villages | ♥ 0 | Loved playing this. Replayed it again just to try and see how much i could change up the starting economy. Really satisfying and awesome visuals. Not super convinced on the theme I feel like that aspect could have been pushed further, even the creatures and people all looked regular size, so a bit disappointed by that. I think you could have gone down a few other routes to push that theme further. Obviously the balance is a bit off (game jam), but that kind of made it even more fun. Reminds me of a mix between Kingdom and cookie clicker, super satisfying game, I would love to see it expanded upon. |
| Oct 10 07:00:55 | 17m 50s | SHIPWHACKED | ♥ 2 | Great work on this entry! Overall visuals were really fun and I loved seeing all the different boat types and especially liked seeing all the sinking wreckage as you've destroyed it. The tentacles are a bit awkward to aim, i do really like the way you separated them out into the 4 different parts (i thought that was very well done), however seeing when they were aiming felt like I was constantly missing where i thought it was about to hit, the helicopters were a prime example. It would also be nice to know what my goal was, I'm assuming just survive as long as possible. It would have been good to make the game a bit more difficult earlier so I could get a good sense of survival and want to beat my best score. Maybe a bit more feedback on getting hit would also be nice. Overall though, really well put together. |
| Oct 10 09:05:03 | 2h 04m | Horseless Headman | ♥ 1 | Very cool design, and some fun gameplay. I loved the pack of cards for your health, very creative idea. The enemies all felt varied and fun to play against. Maybe a tiny bit more enemy scaling would have been good towards the end as i felt it was almost a bit too easy. The main character is certainly the star of the show, some fantastic art. Very well polished, great entry. |
| Oct 11 03:13:05 | 18h 08m | Tiny layout | ♥ 1 | Fun concept with the cute little mouse family. The interactions were a good part of the gameplay loop, although i think they could have been made a little bit more easy to use. Maybe a single interaction when going near objects. |
| Oct 11 03:20:24 | 7m 19s | Microstrike | ♥ 1 | Great job! At first i thought the game was quiet simple and it didn't have a lot of depth, but as i played a bit more it was nice to see that there was some more of the game to explore with the level up system. Some audio really would have helped this as the graphics on their own probably need something to complement them to give the game a bit more juice. I really like the little chunks that were taken off the enemies each time you hit then, a nice small detail. |
| Oct 11 03:27:29 | 7m 05s | Flare in the Dark | ♥ 0 | A fun concept that i think with a bit more polish could have really shinned. I think one of the biggest issues for me was the floaty controls, if i pressed forwards it was hard to gauge when i would stop, making it some what difficult to predict. I also sometime got stuck unable to pick up objects as the amount the character would move was too far. I think you could solve this by either making the character constantly moving, or change up the controls so its much tighter and speed up all the projectiles over time. The art was ok, a lot of the trees had some really bad aliasing which was quiet distracting. Overall though great work for completing a game. |
| Oct 11 03:39:54 | 12m 25s | Colony Clash | ♥ 1 | A cool game, very much similar to something like an auto battler. I'm not sure if all the cards were working as intended? After the ant died it was meant to give health? but i don't feel like it ever worked. Some of the battles felt a bit overly random, i didn't really have much chance to strategize and i would make a build for it to totally fail because of random chance. Overall though, really nice presentation, the card designs and graphics really came together very nice. The audio was great and with a bit more polish i could picture this being a very fun game. |
| Oct 11 03:53:53 | 13m 59s | Bugtallion | ♥ 2 | Really solid game, i wasn't sure what to expect when i started playing, but i quickly found my self invested in the match. The gameplay is very simple, yet the upgrading and positing on units really makes you consider your best moves, i love how each dice roll really changes up how to consider your next move. I would have liked some potential safety nets for bad rolls (like a chance to re-roll but lose a unit or something), but i could picture that being fleshed out more down the line. I could very easily see this being expanded upon. The audio was great really fit the theme and kept me wanting to play more. Great entry! |
| Oct 11 04:07:55 | 14m 02s | Green Shell | ♥ 3 | A cool concept, unfortunately the game seemed to bug out quiet often for me. The story telling felt good, i especially liked the achievements. Its unfortunate i couldn't progress much further. |
| Oct 11 04:23:25 | 15m 30s | Divine Intern | ♥ 2 | I really love the concept here, but turning the wheel was soooo hard. Would love to see this fleshed out with a bit better UX. Overall the aesthetic is nice, i wish there was a bit more audio to tie it all together. great work. |
| Oct 11 04:34:45 | 11m 20s | Cheddar or Dead: The Purrfect Nightmare | ♥ 1 | A really well made experience, the atmosphere was on point and sold the sense of scale really well. I felt quiet invested in trying to get the cheese. The cat was terrifying in all the right ways. Great audio and good visuals, excellent work. |
| Oct 11 04:51:59 | 17m 14s | MiniMayhem | ♥ 1 | Really fun little game, definitely enjoyed replaying it multiple times to try different builds. Would love to see some sort of meta game incorporated into it. Great work. |
| Oct 11 05:00:46 | 8m 47s | DeskBuddy | ♥ 1 | Super cute and well executed concept. Loved seeing all the different sort of unlocks/achievements you could get (yes i pressed the button 666 times without an auto clicker). Not sure what the button actually does, if it does anything at all? but otherwise really well done. |
| Oct 11 05:14:43 | 13m 57s | GLOW | ♥ 3 | Beautiful game, very cool atmosphere. I also really like the premise for the story. Some checkpoints felt a little frustrating at points, I wish certain areas saved a bit more progress. I had to re-do the first box pressure plate multiple times over as I kept accidentally doing the wrong things. I think the presentation is top notch. |
| Oct 11 05:31:35 | 16m 52s | Racoon Romance | ♥ 1 | A cute game which is carried by the lovely little story that goes along with it. The game play is decent, i really like the sprint mechanic after being chased by the townsfolk. It does get a little repetitive after a while, but wanting to finish the story I kept going with it. Great work. |
| Oct 11 05:49:21 | 17m 46s | Papercat Farms | ♥ 3 | A really nice and cosy entry. Loved the audio, gave me a good chuckle hearing the cat meowing in the background, fit very nicely with the theme. Overall the game felt well put together and the upgrade system was pretty nice to use. Planting seeds was the one thing I was disappointing I couldn't upgrade, but the other upgrades made up for that. I didn't really understand the hunger systems, I read some comments and people say you can die from it? Feels a bit unnecessary. Maybe replacing that with something like feeding a town for more points or something? Art style works well for what you were going for. Maybe a few extra animations would be nice. Overall great job. |
| Oct 11 05:56:57 | 7m 36s | Creepy Crawly Mansion | ♥ 2 | Really cool little mini games, i wish there were more. Really liked the match lighting and the cauldron mini game. The presentation is really nice, all the graphics look really good. Wasn't feeling the theme super strong, i wish there was a mini game that had that as more of a focus (maybe like a whack a mole/creature?) Otherwise great job. |
| Oct 12 02:04:03 | 20h 07m | ANTventure Time | ♥ 1 | Really fun game, that fits with the theme well. I wanted to keep playing this for quiet a while. I still didn't really understand the concept of the different ant types, like if i had a a tab open was i spawning that type or was that only for the upgrades? How many of each type did i have? I think this area of the game could have been made a lot clearer. Otherwise it was super fun, great entry. |