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Miku

Feedback comments for LD56

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TimestampSince previousGameMiku's comment
Oct 8 19:45:14 Picky Snake ♥ 1 This is actually a pretty enjoyable game. It was a bit confusing at first because of some text on the screen that I didn't but once it clicks, the gameplay loop simple yet engaging - you really have to think of where the snake is going and turning! Well done.
Oct 8 19:47:22 2m 08s Whiskers of Fear ♥ 1 Amazing job! It became really fun once I actually realized the mouse could double jump, and I had the feeling of being chased the entire time by the creepy cat. There were some harrowing moments and clutch jumps, and also some moments of hopelessness as I watched my critter getting deleted by the cat.
Oct 9 03:19:55 7h 32m Don't turn around, bugs ♥ 2 Aaww, this game is really cute and has a really relaxing atmosphere! I loved the level where you could pull a bunch of the bugs onto the objective all at once and I was extremely surprised when the bugs started needing to be exploded with the fruit... ;-; Overall, great job!
Oct 10 00:30:16 21h 10m Dollhouse Blaze ♥ 1 It's a tough life as a mannequin trying to save a building full of others. Throwing them out the window was the safest and quickest option that I found :P!
Oct 10 00:51:24 21m 08s Blood Crux ♥ 1 This game has a lot of style and is really fun to play! The visuals and sound effects combine together to make hack and slash really fun, and managing your health vs. mp felt like a delicate dance! I got really into a run and could see myself getting lost in this type of game.
Oct 10 01:23:37 32m 13s Sneaky Paws ♥ 1 Super cute little game! I enjoyed dashing around as the mouse and had a few harrowing moments with the cat appearing out of nowhere! It would be awesome to have more indicators that it's coming.
Oct 10 01:34:24 10m 47s MicroMedic ♥ 1 This game has got a lot of humor and I was laughing at the descriptions of the patients the entire time! Poor goat flu victims :'). Moving the ship around felt a little bit difficult was my only struggle!
Oct 10 01:57:01 22m 37s Springtail ♥ 1 I had a hard time with this game but I thought the little jump animation and physics was really funny and cute!
Oct 10 02:34:57 37m 56s Shrimpy ♥ 4 That fish has an extremely long mouth omg. I didn't realize what I had to do at first when I was passing the friends so I got out of the mouth and was surprised with the 0 score. Then I read the instructions and realized :P! Very cute game though.
Oct 10 02:46:39 11m 42s DWARFS ♥ 1 I love this game's visual aesthetic! I've always been interested in seeing what's actually on there and this is a really cool simulation into it!
Oct 10 03:08:35 21m 56s Tiny Brigades ♥ 1 The graphics in this game are adorable! I ran into the same issue as some others where it wasn't clear what I needed to do to attack, but once you get what's going on, it's really clear which elements go with what. One thing I think could help a new user be acquainted to the game would be to start with a single type of character and then work up to the others. Learning what all of the characters all at once could be a bit overwhelming! Regardless, great job!
Oct 10 03:20:25 11m 50s Critter Conflict ♥ 3 This game has a really cute aesthetic, and I also enjoyed the controls - they felt really smooth! It would have been nice to know how much HP that the enemies had however, as it felt a little bit endless without it. I thought I had done really well but the MC was toast >.<!
Oct 10 03:36:08 15m 43s Plan Bee ♥ 1 I really like the art and style of this game! It was actually pretty fun to fly around and connect the dots so to speak as well, although I wish I was a lot faster to get to the threats! I found myself going for another run as soon as I was killed.
Oct 10 03:38:57 2m 49s Defenders of the Crystal Skull ♥ 2 Like a lot of folks, when I discovered that I could summon an army of skellies, that was quite a bit of fun watching the adventurers getting annihilated. The game has a really nice look and mood to it and is a great basis for even more iteration! Good luck in future updates!
Oct 10 03:48:29 9m 32s Hop hop don't stop. ♥ 4 Omg Spider-Frog! Swinging around with the frog tongue and then going invisible after eating the right insect was actually a lot of fun and the goofy sound effects immersed me in it a lot along with the beautiful art and scenery! It was really hard to eat some bugs, but for the ones I could get, it was fun to experiment and find what buff / debuffs they made! I think the slow one was my least favorite - I generally enjoyed the forward momentum I had until getting hit with the ultra slow. Regardless though, a fun game!
Oct 10 04:16:33 28m 04s Mortimer Mouse and the Search for the Sacred Swiss ♥ 1 I was able to find the Sacred Swiss! That was a lot easier than I expected, although it was hard to find the key to unlock the chest at first (the character didn't clearly walk over those water tiles when I first got there, but was able to access it after checking it again). The mouse sprite is really, really adorable and I loved the cheese pun.
Oct 10 05:00:50 44m 17s Soul's Descent ♥ 2 This is a really tough game! I wished that there were some check points past the first few jumps because it was disheartening to start again from the beginning, but overall the style and mood of the game was really neat! ;-; One thing that constantly got me was that my character would become stuck in the terrain, it would be really nice if it was refined for future iterations.
Oct 10 06:21:47 1h 20m runner ♥ 1 I enjoyed the art of this game and it felt satisfying to have the units collect the different resources. Having them run over the resources to collect felt interesting and also seemed like the logical choice especially when its known that you worked on this in a day! I was having trouble getting the fighting units to fight with each other, but it was fun to run in a quick circle around the enemies. It felt hypnotizing at some points watching as they converged!
Oct 10 06:32:33 10m 46s Shadow of the itty-bitties ♥ 2 Lol, I didn't expect using the chancla on the spider! I loved all of the graphics in this game. Each enemy you fought was really unique looking and it was also very humorous to squish the buggies. The atmosphere is immersive and the player can go through the main story smoothly! Well done. Some of those bugs were sooo annoying to squish lol.
Oct 10 06:42:11 9m 38s Need For Snail:midnight ♥ 0 I didn't know that I needed Initial Snail in my life, but now I know. I loved the little models for the Snail version of the AE86 and the WRX. It's got a great style and look to it, although I was a little bit confused on how to deal with some obstacles as they sped by so fast and kept forgetting to put on items.
Oct 10 06:48:12 6m 01s Mouse House ♥ 1 Aww, the mouse is so cute! I was just having a hard time running around though and landed on quite a bit of traps, the mouse can definitely fly around on you and I kept switching between the two! I was also a bit unsure what to do, but I really did like how this game looks and presented the lose scenarios. Well done!
Oct 10 20:04:57 13h 16m Insecterminator ♥ 4 I enjoyed this game, although my tactic was to run around a lot so I didn't collect a lot of coins before the infinite (?) cockroaches round :') It was fun to see and upgrade the effects, although I did think that losing the saws at some point was a bit strange. The lightning balls were cool though!
Oct 10 23:38:53 3h 33m Cone of Defense ♥ 1 This is a pretty awesome project to have started, especially when you're learning! You've got a lot of basics in there to iterate this game to anything else, so congratulations on completing your project. Simplicity is sometimes the best! It felt really satisfying to scorch the ants with the magnifying glass and it was overall fun game that's really on theme. I wish I could've saved that ice cream though!
Oct 10 23:54:11 15m 18s Creepy Crawly Mansion ♥ 2 It's an interesting set of mini games! I was pretty shocked when the match stick broke actually, and felt like that representation was really, really cool. It helped me get immersed in it. I loved the lock-picking mini game, that felt really good, but that potion mini-game was so hard! I would wait for things to pass by and miss it as well as drain my health there. Wish that there was a save point or something. The
Oct 11 00:12:32 18m 21s BoroPoro ♥ 1 This game was so difficult, I was struggling quite hard with the controls but after a while I started feeling somewhat competent at it. It was especially tragic when I made it to the center thinking I'd be able to save something on the other side, but could only watch as it got eaten... :(
Oct 11 00:47:59 35m 27s Immune Defense Force ♥ 2 This is a pretty interesting game! It felt like I could be wreckless with it at first until I figured out how the leader board worked, then I was trying my best to destroy the evil bubble germs. Keeping the blast radius of the attacks from destroying the friendly cell was difficult, but it felt good when you were able to keep up with the numbers. Overall, a very simple concept that worked well with the theme!
Oct 11 01:07:06 19m 07s Bees Save Themselves ♥ 2 This is an extremely simple and very fun game! I was hooked once I figured out the mechanics (I thought for some reason that red square was where you could place your units, which in hindsight that didn't make sense). Comboing your bees together to make honey at the right time or getting the most hits out there is satisfying, and when all of your bees attack in harmony it is some of the cutest animation ever. I really like this entry, great job!
Oct 11 03:12:52 2h 05m Quest for Rain ♥ 1 Really cute stealth game! Everything was well used in the game to add to the atmosphere of it and I was having a lot of fun trying to dodge those pesky humans.
Oct 11 03:30:43 17m 51s Sweet Home ? ♥ 2 I was getting nervous about the amount of resource I was letting go at the beginning with ant queues up to 90. Once I got a single speed upgrade, that changed sooo quickly. I would definitely recommend looking into that balance in a future iteration, but it was a fun experience defending against the fire crabs.
Oct 11 03:44:04 13m 21s Tamago Sweeper ♥ 1 When I noticed the flower had a gun, I thought that was the funniest thing about the game. I like how this game makes it so that you actually feel like going through a minesweeper match if you're a minesweeper noob like me, maybe as like a "Casual practice" minesweeper mode. It would be cool to see other concepts applied to it, as well!
Oct 11 04:07:21 23m 17s Mon - Shared Pet Simulator ♥ 1 Omg, the cat is so adorable and I love all of its hats! The game's music and atmosphere is also chill and pleasant, so that it's a really relaxing for someone who loves a slower pace. In a later iteration, it would be great to see something like what other folks are thinking about doing, so that someone doesn't overlap the actions. Seeing more and being able to do more with the cat would be awesome, of course! I ended up clicking until I filled the cat to the top though, and in the case that it says "unlock customization", I would expect to be able to select the cat's hat. :P
Oct 11 04:34:03 26m 42s Duck Survivors ♥ 2 This was a fun game! I abused some of the bushes for cover against some of those barrel ducks :p It felt fun to keep mowing down waves of them and I found the rocket raccoon to be hilarious.
Oct 11 04:43:05 9m 02s Butter Time ♥ 2 The butter sliding around as well as the background of it was a delight to play through! I am not good at platformers but it was interesting to do so as a stick of butter. The little animations for it being on the stove was so cute too. Butter parkour, who knew that it was something that we needed in our lives?
Oct 11 05:26:41 43m 36s Immune Invasion ♥ 1 I didn't understand the Mutate well, but it was awesome when I was able to get it off and go stealthy. I got super swarmed though after my buff wore off? I definitely could have used a bit more tutoralization in it to get it, because I immediately felt a challenge spike (so many mobs started appearing at once!). Overall though, this was a great interpretation to the theme and I could see the parts that could be really addicting for a player.
Oct 11 16:38:41 11h 12m In the end there will be the Number ♥ 1 Wow, this game certainly has a mood to it. I think it would have been nice to be able to move the angels without having them snap on because sometimes I accidentally just swing them around in a way that made them snap into another one without really meaning to (because it spins). It's awesome when they stack well though, and super funny when the entire stack falls.
Oct 11 17:05:06 26m 25s Critter Quest ♥ 1 I love the presentation of this game and being able to push things around the map on the spaceship! I had the same issue as some previous commenters where pressing Ctrl would close the tab and kill the game on me unfortunately, but it was really quick and easy to reload in. Also when it does work and you do have the projectile, it's pretty fun to fire it! My main thoughts on this is that perhaps you could make it feel a bit more active by having the cat's attack be a single attack rather than the ball that persists since I found myself pre-prepping the attacks before I got to things. I definitely think that the edge detection causing the character to stick slightly could be improved, but I think that you could make a mechanic for that later on too (such as parkour jumps or ledge grabs). I ran into some of these bugs during my playthrough in case they weren't already on your radar: - I got stuck in enemies often, which sometimes trapped me, and other times it was kind of fun seeing the cat being carried by the bird. - The boss of World 1 displays its text backwards. - I also saw one moment where a slime flew off into space.
Oct 11 17:19:47 14m 41s Office Pets! ♥ 1 I didn't really understand what to do at first but once the eggs started popping and the creatures started leaving coins, I loved watching as they grew into the bigger versions of themselves! The tiny tapes to the bigger tape, great creature designs. Some sound effects could've made it even better (such as coin blips) or other things, but this is definitely a game you could leave running while... "working". I also really wanted the other objects in the scene to be clickable, like expanding the to-do note or the play w/pet.
Oct 11 19:37:24 2h 17m Amoeba With A Shotgun ♥ 1 Lol this game is really fun actually. I enjoy the simplicity of it and also just the satisfaction of blasting the enemy units, and all of the visual elements come together to make it an experience. It would be good to maybe just let the player hold to shoot because it did get tiring after a while.
Oct 11 23:44:51 4h 07m Cauldron Creatures ♥ 4 This game is really simple and has a nice art style! It's easy to figure out and get into. Would be fun if there was more interaction between the combined creatures, like if you clicked on them and they made some sort of motion or noise. Overall though, good combination of creature art to combine and find!
Oct 12 00:51:34 1h 06m Tiny Boids ♥ 0 The story of the game is so tragic I tried my best to save some of those but the big red circle globbed them up! I enjoyed the overall atmosphere of the game and it was fun to guide the little objects around!
Oct 12 02:22:38 1h 31m Fish Fighter ♥ 2 Ahah, interesting take on a Pokemon fisher's life, it was very pleasant to see the familiar battle screen and transitions. I thought the fish designs were really cute as well and could see me and another friend really getting into this gameplay fishing for the best scored fish. I didn't see much difference in skills, so those could be clarified a bit more, but overall this was a fun play.
Oct 12 02:32:33 9m 55s TinyCréatures Company Simulator ♥ 2 Funny little jam entry, my only confusion was on the balance mini-game (I could do all the other ones). I thought the graphics for the crunch time was hilarious and coupled with the button smashing that was actually pretty fun and relatable as well :P.
Oct 12 02:51:09 18m 36s For Someone ♥ 1 I'm thankful that you made it so that you couldn't die in the experience, because I'm not normally good at bullet hell games. The atmosphere of the game's presentation felt really melancholic and the story felt very profound. I hope that it got the intended message across to the person that you were writing it for. There's a lot more things that could be done from here on out with this concept since you have a lot of basics here that could be expanded!
Oct 12 03:08:45 17m 36s Human Heist ♥ 0 Awww, what an adorable game. I liked the animals working together, the visuals, and the audio - everything worked well together in a really good way! The responsiveness of the controls as well as all of the elements telling the players what to do was really clear, although sometimes the screen being cut off meant that I wasn't sure if it was a death volume or if there's anything beyond, and I didn't feel like hurting the animals to find out >.<;
Oct 12 04:10:21 1h 01m Kokins ♥ 1 I enjoyed raising my little pet from the egg to finish, although I did have one run where one did perish >.<. The sprites are so cute and I liked the feeling of anticipating the next form! I think this was a great homage to the inspiration and is fun and interactive. I do feel like there could be some more refinement on the timing of the current mini-game. It felt a bit harsh at times!
Oct 12 22:04:19 17h 53m Like A Moth To A Podiatrist ♥ 1 Ok, this game is an absolute gem. I really like the art style and the simple gameplay, and it felt really satisfying to each the end of the levels. I was getting really attached to my little moths too and was really sad when they were squishing into the spikes 😢... Overall, this was such a great jam entry!
Oct 12 23:16:42 1h 12m LUDKIS ♥ 1 This is a challenging game since there's not a lot of grace periods if you fail, but you could be really good at it if you've got the music down. I also found myself looking at the music bar rather than the other elements in the UI because I needed to keep up with the notes. One thing I think could be changed just to make it so that it's easier to get someone started is to make the UI element that says "next stage" a little bit brighter so that people realize that: it's a button I should click! Regardless, I think that if refined, this game has a lot of potential!
Oct 12 23:40:14 23m 32s Fry Quest ♥ 3 That was a fun experience with different mini-games, and made me quite hungry :P. I thought the art style was extremely adorable and simple enough to play to the finish. Great work! Now I want some fries.
Oct 13 05:40:40 6h 00m Immune Defense ♥ 1 I love PvZ and it features the Powerhouse of the Cell, makes it even more awesome! Looking specifically at the jam version, I think that the virus units are a bit strong and it felt like the resource regen rate was slow and the immunity cells that you were able to summon felt squishy, even though one was meant to be like a defensive wall type. Overall though, I love the graphics and presentation of this game and could see myself getting deep into it!
Oct 14 00:58:10 19h 17m Highway Crossing Frog ♥ 1 That was a really funny experience watching the frog beat up everything on the way across the road! I love how silly it all ways and the image of the confident frog punching away cars was welcome. I had friends in discord also joining in on the laughter of the hilarity of this game.
Oct 14 03:27:47 2h 29m Hold me closer ♥ 1 The combination of art sound and cute little graphics pulls this together! I really enjoy how simple it is to play and I like the music that the person was humming, that added so much charm to it lol.
Oct 15 19:29:40 40h 01m B&B: Bugs 'n' Breakfast ♥ 1 Wait, what's the inspector doing when the bugs are just crawling around?! :p That was the most hilarious thing for me, just standing there and staring at the inspector while the bugs are just having a party. Also just being like "shoo inspector, it's bug crushing time." This is such a funny concept for a game, and I even liked how I could leave the BnB (but wished there was more to see in the world!). I wished you could have had some sound effects and music in this! I think it would have added a lot of depth and even more humor - but I totally get that you had to work under compo limits! Overall, well done and a very fun entry.
Oct 15 22:13:10 2h 43m Multimorph ♥ 1 Those things are definitely tiny little creatures! This is an interesting interpretation of the game jam and I really appreciate the simple, jump right into it game mechanics that any player could figure out. I think the one thing that made it a little bit difficult for me was that it was hard to tell where the cellular organism was and so I ran into cases where my entire group died pretty quickly even though I thought I had made it through. Once I even though the dot that kept going was the organism? I also had plenty of bar left for the morph generation but by the time I noticed I could use it again my entire organism died :(. It felt kind of like I wasn't in control in some cases because I didn't know where to move my group, but I think that it is something that could be learned with more play. Some sound effects even if minimal could've improved the immersion for this this game, and it would be awesome if you could get it working on html5 like you were commenting earlier!
Oct 15 23:25:18 1h 12m Shiba Idle ♥ 0 I got the doggos into space! The ball is really OP when you have a lot of shibas out and my game was almost lagging at some points with how many were colliding into the treat. This game was so adorable to play through though, from its art style and music, and I felt like I could accrue resources at a fairly quick pace without it feeling frustrating. It was just a delight to watch all of them run around, although it was pretty funny that they also were able to rotate as they walked. One thing I think could have been used is a treat vacuum for the Flower Shibas - they dropped so many things on the screen that at some point I just gave up and used the ball strat (along with so many devil shibas).
Oct 17 06:26:05 31h 00m Vi and the Fairies ♥ 1 The character art for this looks really good and there's a some incredible vibes with the environments in this game! I did get lost a few times and I had some trouble figuring out what to do once I reached he fairies, but I did manage to figure it out after beating up the cage a few times. I think that you've got a lot of space to iterate here, and so I wish you the best of luck if you continue this project in the future!
Oct 17 06:42:32 16m 27s Beetle with a Mixtape ♥ 2 I started having some trouble towards the bee, kind of wish the flight was a bit longer, but I totally get the design space you're going for with the challenge of the levels. Kind of wish that there was some audio to tie together whole mixtape element of the beetle, but I totally understand the time limit you had to work with! I really liked unlocking new characters and gaining new traversal options, that's definitely a great choice that was made for the game and if you iterate on this idea more, there's a whole world of possibilities.
Oct 17 21:36:33 14h 54m Tiny Aliens ♥ 1 This is a super interesting game and I love how the scenario kept escalating! The writing was funny and serves as an amazing tutorial to keep expanding your knowledge of how the game works. The graphics are really cute, although I do agree with other commenters that at the moment, the grass swaying could be a little bit too much as it gets into your eyes. This game also works great on web and with simple controls enough to use on phone, so that's a huge plus!
Oct 18 04:26:54 6h 50m Tiny Lantern ♥ 1 Ooh, I like this concept and how it was put together a lot! These graphics look really cool and I like the game's style and presentation. I think my major feedback on it would be that it is a bit hard to see the elements that you are supposed to click as everything sort of blends together (the stats aren't separated from the clickable buttons), so it could confuse a new player. However, once you get it, this feels like a really active take on a certain battler!
Oct 19 19:51:18 39h 24m Xeno Nano Pond ♥ 0 I think that this is an interesting concept and is a fun interpretation of the theme! These are indeed very tiny creatures, and there's quite a lot of them. I did enjoy watching the creatures float around in the tank, it felt relaxing. I do have a few points of feedback that isn't meant as a slight at the game, but it's something that I noticed during gameplay that might help in later iterations: The game could use a bit more tutorialization. The player doesn't really have much of an understanding of the game or what the numbers mean, and interacting with the game doesn't really clearly show the impact, the bacteria just simply exists and continues with your intervention. Perhaps you could make a tutorial that starts with a small batch of bacteria and it is your responsibility to raise them. I think this sort of approach could also teach you what all of the metrics that are rising means. It also helps you slowly introduce what you are supposed to be doing to the player, as well as an opportunity to teach to players different types of bacteria and what they are spawning / despawning. This could also increase the interest of the player in increasing the numbers of the different colonies. Another point is that I was lagging a lot on my browser tab when playing this game, I think that a more zoomed in view might work more. Every time I was also spawning new food or waste, it contributed to the lag a bit which made me a bit less inclined to click to spawn more things. Overall though, it'd be interesting to see where else this concept could go, and with a little bit more polish, it could be really fun building up your bacteria!
Oct 22 17:56:41 70h 05m LEAF SLURPERS - tiny creatures ♥ 1 This is a really wonderful game! The graphics are adorable and the gameplay mechanics are simple and fun, and can be punishing too if you aren't careful when slurping the leaves. I had a situation where I accidentally destroyed my platform and ended up falling off into my doom :') That's super dangerous, but I love the whole risk / reward feeling that it gives you.
Oct 22 20:53:57 2h 57m A Bug's Wife ♥ 1 Simple and fun game, I like it! All of the elements (art, sounds, etc) that it uses combines with each other well. Kudos to you for doing this as a compo game on the LDJ weekend. I could see this being a game on app stores with more levels and such, and the functioning undo button is really fun to play with (although I had a habit of just pressing R anyways). It was always delightful to hear the "yippee" at the end. I think one thing I would've liked for it is a step counter to see how many moves I had made!
Oct 25 06:59:32 58h 05m Shrunken Adventures ♥ 1 Ah, a tiny little scientist stuck in microbe land, such a funny and cute little story! I think that in an updated version, I would love to be able to jump with more freedom and also have a bit more cues as to where to go. The thrill of platforming was a bit lost to having the character be really rigid, and also I wasn't sure if my jumps were getting me to the objectives.
Oct 25 08:15:01 1h 15m Small Problems To Grapple With ♥ 1 This game has a really lovely style to it! I love all of the graphics and Frog with a Grappling Hook - you all were cooking that weekend lol. I was actually getting really into it since the game is set up so you can kind of get into a trance. I made it into 80cm or so before the bees started just swarming me too much. I had quite a lot of fun with this game, great job!
Oct 25 08:48:36 33m 35s HelioBacter ♥ 1 I didn't understand that I needed to step on the eyes at first - it didn't help that you could place over the same tile that the character exists in immediately as it didn't really occur to me that oh you're supposed to step on it as it activated the moment viruses started coming. Regardless, I thought that the graphics and presentation of this game worked really well for what it was trying to convey, and I could see myself playing this with some friends. I wasn't sure if there was any other buttons, but using the mouse scroll wheel at all on web version was not working out well for me. If had any other key inputs for that, it would be appreciated. Good luck on the post-jam version work, and good job overall!
Oct 25 08:54:13 5m 37s AUXILIARY ♥ 3 I love how this game has a lot of style and a lot of interesting elements to it. The entropy creeping up on you and forcing you to move as well as the cryptic little things you're picking up, I'd love to learn more about this world and its characters. One thing I think could be improved is that the character could've moved a little bit faster to get things going along, and I would have appreciated a more in-depth tutorial with the inventory management. I felt like I was dropped into the scenario really fast and although immersed, it didn't really click until I had a few interactions. Overall though, great entry!
Oct 25 18:27:47 9h 33m Bean There, Done That ♥ 0 This is a cool game! I really like how you used the game's simplicity to its advantage here, and because it's very simple to advance, the player is very inclined to keep exploring and clicking on all of the options. I really like how this game flows, it feels natural to click to go forward and its fun to explore around the text to find the options.The sound design does really well to showcase each situation as you're advancing through. I definitely had vibes of playing D&D with a DM here!
Oct 25 21:57:47 3h 30m Tiny Checkers ♥ 0 thyoi_sketch_03.png