Foon → Ludum Dare Explorer → LD57 → Feedback comment stats → Miku
Feedback comments for LD57
Miku's games and stats for all events →
| Timestamp | Since previous | Game | Miku's comment | |
|---|---|---|---|---|
| Apr 9 02:18:16 | GUTS! | ♥ 2 | I was dodging the fork for a good while there, that was kind of fun in itself as well as it was funny. Interesting interpretation on the theme and an interesting game! | |
| Apr 9 23:25:55 | 21h 07m | Hail Mary | ♥ 1 | Ok, this game was absolutely hilarious. It took me a bit to figure out how to get the ball to the receiver, but once I did, it was actually pretty exciting and it really felt like a Hail Mary scenario you'd see. There's also a lot of really creative use of really quick assets here, great job on your first LDJ! |
| Apr 9 23:41:18 | 15m 23s | Armstrong: Plunge, Protect, Punch | ♥ 0 | I got to 754m, honestly I can see someone zenning it out. Someone said like endless runner, but it's really an endless faller! Cool stuff, I really liked the style of the graphics! I think it's really funny though that this really strong powerful character is yeeting himself into these depths and then crumples immediately to one platform. |
| Apr 10 04:34:39 | 4h 53m | Pizza Devilery | ♥ 1 | I didn't even notice the game's name actually at first, so I just thought it said pizza delivery and clicked. That was a pretty funny plot, but I definitely got bodied like everyone else without easy mode! I think that if you did want to end up not doing with a charge bar for regular mode, it would be excellent to have a small animation cue to indicate the charge (such as the character begins shaking whenever you're at max charge). |
| Apr 10 07:42:58 | 3h 08m | Antz vs Plantz | ♥ 3 | Oh wow, it's sunflower's turn to do the attacking? I think this game is super cute and funny, the graphics of the trees and how they react is hilarious and this is a fun twist on PvZ! One thing I did notice however - Although I think the tree on the right was hilarious, there were times where it was covering the stats on my screen. I never felt like I was in trouble, but I could totally see myself missing how much HP I have or other stats. |
| Apr 10 07:52:50 | 9m 52s | Johnny Depths | ♥ 2 | This is a relatable scenario (not the eldritch part, writing is quite hard). I've taken Mavis Beacon - and this definitely is a more interesting way to practice typing! One thing I do want to note is that due to the warning in the description of the game - I didn't realize that we were also supposed to type the eldritch sounding words since I was "trying to avoid" that :P |
| Apr 11 03:15:19 | 19h 22m | Go with the Floe | ♥ 1 | This is an amazing game! Everything I expected the penguin could do, it could (sliding down the snow, jumping out of the water). I really like how you can also delve really deep into the depths. There's an excitement in diving really deep and then going back up really fast! I didn't see any secrets down there since I kept getting killed by orcas, but it would've been really fun to explore that more. Great entry! |
| Apr 12 04:28:38 | 25h 13m | Bag of Bag of Bag of Holding | ♥ 1 | Are you a Kasane Teto fan? When I saw that bag of bread I was just like, I had to complete this (unfortunately I didn't). I really enjoyed the concept of this time - while simple, with a bit more polish, there could be some really funny and joyful bits in here such as sound effects or more story with the person who owns this bag of holding. Absolutely hilarious and cute entry! |
| Apr 12 05:11:14 | 42m 36s | The Truth Lies Beneath | ♥ 1 | I think the chill vibes are great and it's interesting that the character has a bit of a floating feel when they fall a bit. My one comment is that it is definitely a bit hard and since you get pushed back to level 1 after a singular mistake. If there were check points, I think that it could have helped out! I also didn't realize how to free myself from the monster. Maybe having some kind of indicator as to how much longer it will take to break out will be helpful as well! |
| Apr 12 05:19:55 | 8m 41s | The Haunted Depths | ♥ 0 | I like the simplicity of this game, and the writing was pretty fun - definitely a game for the readers out there as you wouldn't know the incantation otherwise! I think the "spirit of the depths" revealing themself as the thief was my favorite part. |
| Apr 12 05:37:07 | 17m 12s | Fishing the Depths | ♥ 0 | The sound effects of this game is amazing, and good job on making this with all of the things going on! It was really simple and easy to pick up and had all of the right UI elements to display what I needed to know. With more polish, these elements could make the next simple fishing game a smash! Honestly, great scoping, too. One thing to note is that you could probably mess up at the start and invest all into sink speed, which causes it to go all the way down but since you don't have the lure level, none of the fishies bite, so maybe give players a bit less money to start out with so they don't make that mistake. |
| Apr 12 05:55:14 | 18m 07s | The Hidden Depths | ♥ 1 | I got 83 on my first try - Mantas are OP and awesome! I thought I was going to use the octopus originally but I discarded all of those. Agreed with another commenter that the Planet Earth intro was extra nice - it reminded me a lot of older games too and how they booted up. I think one thing that I had trouble recognizing initially was the discard with the pool. I know it says "Discard" in text, but maybe something otherwise that draws your attention to discarding a card and the pool could help. Gameplay wise, this is a really interesting game and I can see myself trying out different combos and strategies to get high scores, especially if there is a leaderboard. The mood of the game was really on point - I really did feel like a marine biologist in the depths. Thank you so much for sharing this work, and great job on this jam! |
| Apr 12 06:06:48 | 11m 34s | Grapple to Glory | ♥ 1 | I was about to give up when I decided to go the other way, and ended up being victorious instead! It's a fun little game with what's there so far - I think one thing that could help is making the movement feel a bit less stiff over time. I really do like swinging from an arc, if there's a bit more satisfaction in that, it might be more of a draw to get players to go through the more difficult section. I know the point of the game is to not just jump down far and the wind takes you, but my instinct with the arc swinging is that you can also lower yourself with the rope. It might make it a little bit more satisfying / gives the player some control in how they swing down and to navigate and give you additional challenge vectors (such as the rope gets cut if you go too far). Just some food for thought! |
| Apr 12 06:24:00 | 17m 12s | Adam, Rejected | ♥ 2 | I really appreciated the voice acting in this game, and the way that every element (sprites, audio, darkness) that tied together made it feel like you were really in the depths. I'm feeling a bit more down after that. I hope that Adam got some sort of happiness after leaving that cave. Overall though, that was a powerful story that I could see being continued much, much longer! And there's some elements that remind me of older PC games as well that could work out really well with this. One comment I have is that: I think the audio elements could've continued without being tied to the text boxes or perhaps the text boxes could be the things that trigger the audio. With the current difference, I didn't realize I had to click on something to continue the dialogue, so I was sitting there in the first dialogue for a little bit and then after I realized, I had to go through a bunch of text when the audio narration was over. |
| Apr 12 06:57:34 | 33m 34s | Perspector | ♥ 2 | I was playing another game that had a depth / layer mechanic, and this one was another take on that but with 3D! I think I found a new genre of game to appreciate! Awesome stuff. I definitely liked how you could tell where you are by swapping the perspectives, and learning to navigate between the two perspectives actually felt really rewarding. The level design was also pretty neat and not hard to figure out. I really liked how the X at the beginning for example clearly shows that pressing X will result in something happening. I could see a longer version of a game like this with a little bit more story to talk about the caves and even more symbols that could change or add even more brain twisting mechanics to this! The one thing I ran into a lot during this was some difficulty jumping between rocks. My character kept getting stuck a little bit! Overall though, fun entry and thank you for sharing! |
| Apr 12 07:23:31 | 25m 57s | Rapid Eye Microgames | ♥ 1 | I don't usually play WarioWare, and I found myself keeping going in this game! Finally managed to get a score of 39 (I set a stop limit there). The art style is phenomenal and the amount of activities that you can do and get into a rhythm with is really varied and fun. With a lot more time and a lot more polish, I can definitely see this being a full title! Thank you for creating this game! I might find myself back on this page a few times - I kept wanting to play and get a better score! The hardest minigame for me was the key one. For some reason it's hard for me to parse and a few times it felt too fast, even though the same time was given for the minigames. |
| Apr 12 07:30:04 | 6m 33s | Jellylight | ♥ 1 | Aww, the jellyfishies are so cute! It was an absolute delight to float downwards and looking at these really cute sprites. With the promise of mystery though, I was hoping to see a bit more at the end (like something glowing!) 🆙 I like the audiovisual elements of this game a lot! They all come together to make the feeling of comfy and chill in the depths. The title screen is actually just nice to idle to (I'm listening to it as I type this). |
| Apr 12 20:19:04 | 12h 49m | BUMMÖCK | ♥ 1 | Oops, I accidentally played without doing the boost at all. I forgot the button entirely and managed to make it through with just sliding (last one was extra hard). I love the graphics and presentation of this game. It genuinely does remind me of playing in an older system and the menus are wonderfully done. |