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pebkac

Feedback comments for LD55

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TimestampSince previousGamepebkac's comment
Apr 15 12:30:05 A Sleeper's Quest: The Summoning ♥ 1 I must be missing something, but none of the jumps from the main plateau feel remotely doable...
Apr 15 12:34:46 4m 41s Kalea The Evil ♥ 1 Ha, nice game! It would really improve though if you could quit using ESC.
Apr 15 13:47:59 1h 13m A Heavy Crown ♥ 1 Hey, nice game! One addition I could think of is different endings, linked to your final tallies for instance, or maybe a different event based on the resolution to a previous one. Also, I'm an advocate for having a clear QUIT button in the game, and I couldn't find one in yours.
Apr 15 13:55:19 7m 20s Slime Summoner ♥ 0 What Hobscure said!
Apr 15 13:56:12 53s Dancer summoner ♥ 0 Woohoo 🕺
Apr 15 14:28:15 32m 03s Summoner's Pit ♥ 1 Nice! Good fluid controls. I could have done with crosshairs, but that could be age... Loved the music!
Apr 15 14:35:10 6m 55s The Duke's Cartographer. ♥ 2 The control scheme could have done with some more explaining; maybe have the first circle around the caste already mapped as an example. Also, the mouse seemed to have a weird offset? I would constantly 'miss' objects when I'd click them and they'd appear some 20 px left of my mouse. Loved the visuals and the chill music!
Apr 15 15:31:27 56m 17s Summonfactory ♥ 1 Wow, really good! I love the sound, the animations, and the gameplay is very cool too! Some notes: The character was pretty slow and there was a sprint mode. Just make that the default, or make it a toggle. My left pinky hurts from holding down LShift... Also, [the Escape Sin](https://ldjam.com/events/ludum-dare/55/ld55-hell-binder/public-service-announcement-escape) was committed here too...
Apr 15 16:33:29 1h 02m Wannabe Warlock ♥ 2 Hey, nice game! It's great to see something with a tutorial, nicely done. Though I did have trouble beating even the first wave, the sigils refused to combine...
Apr 15 16:53:23 19m 54s Claws and Conundrums ♥ 4 Hey, incredibly nice decor you've set up here. As a somewhat visually impaired person, I have ... opinions about the font type and size used in the book though...
Apr 15 17:34:35 41m 12s Summoner Story ♥ 2 First off, this looks amazing, The VFX for getting the 2nd card and the tablet, great. The music is somewhat strong though, and it's hard to read the card and see what symbol we're trying to hit. Also, I'll just keep banging the [Escaoe Drum](https://ldjam.com/events/ludum-dare/55/ld55-hell-binder/public-service-announcement-escape) I guess...
Apr 15 17:42:12 7m 37s HEXX ♥ 1 Props for the graphics design and all of the fade-in 'n -outs! Very nicely done. Very fun gameplay too!
Apr 15 17:53:07 10m 55s Canoe Summoner: I Rose To The Top Despite Having a Garbage Skill ♥ 0 Looks great, but plays ... less than great.
Apr 15 18:14:08 21m 01s Treant Wars ♥ 1 It's really fun having to balance between Aether income vs recruiting Treants. Nice job, also on graphics and audio; both suit the game very well!
Apr 15 18:22:06 7m 58s Penta-mania ♥ 1 This is a nice game! The graphics and haunting organ really put a mood on it!
Apr 15 19:37:25 1h 15m Doe The Dragon ♥ 1 As others have said, there is a promising idea here, and I think it's a very cool take on the theme, but the control scheme needs work.
Apr 15 19:59:39 22m 14s The Department ♥ 3 Hey, thanks for having me on the stream. Fun game you made too, good concept and nice graphics!
Apr 16 05:43:13 9h 43m Dungeon Summoner ♥ 1 Looks great! Not sure if the cards add anything though. I could just play a Water if I had a hand full of them in the hopes of drawing Fire, and in combat I've had a hand full of Fires vs a Fire Spirit... The system would need more depth to make the player feel agency over it.
Apr 16 06:02:25 19m 12s Battle Builder ♥ 1 Looks great! Game does what it's designed to do. Some nitpicks: The crystal's hitbox was slightly too big, I took a lot of damage going base-to-base with it a little too closely, and the slime trail should dissipate after some time; the screen is really small and gets gunked up rather quickly...
Apr 19 20:11:53 86h 09m Stay Away From The Summoner ♥ 1 It was pretty tricky to deploy the miner-imps...
Apr 19 20:18:11 6m 18s Summon Dots ♥ 1 Looks great. Gameplay-wise, I had trouble in the third level just keeping up with the sheer speed of the AI.
Apr 19 20:25:46 7m 35s Vuno: The Adventurer's Log ♥ 1 Wow, making an entire RTS is quite ambitious. I liked the simple yet efficient pixel art style and the haunting music.
Apr 20 06:51:34 10h 25m How To Rob A Bank (as a Wizard) ♥ 1 It looks cool, but playing it left me with some questions... What are the controls here? I moved around and lil' white guys spawned in around me, but I don't think they actually attacked the guards... Also, I found the money but didn't pick it up, and every now and then my character would get some drifting force, moving around without -or against- input.
Apr 20 06:59:16 7m 42s The Summoning ♥ 1 Ha, cool game! Graphics were nice, really fitting. Humorous take on the theme, too! And I felt an unexpected surge of power when an answer would work for two monsters at once. Thanks for making me feel smart again.
Apr 20 07:12:35 13m 19s Summoning for Suckers ♥ 2 Yeah nice entry! I love this type of gameplay, but I had some trouble overlooking the field; the different character models didn't really contrast in the right way for me. Having a slight visual impairment this is probably a me-problem, though... Could've done with more shapes or more types of people in the grid but I get it with the time constraint - I felt it too. Again, nice entry!
Apr 20 07:31:53 19m 18s Witches Fishes ♥ 1 It looks amazing - though it could have done with VSynch and a couple of highlights on objects. Also, a description of each item you pick up would have been helpful - is this a rock o a "pile of dirt"? And what is this pink thingy? The fishing minigame had weird Quick Time Events, I couldn't manage to land a fish.
Apr 21 12:42:22 29h 10m The Arrangement ♥ 1 It looks and sounds totally amazing! However, the lift scenes took slightly too long, the ending didn't really have a pay-off and I could have done with a sprint button. But maybe this genre isn't entirely for me.
Apr 21 13:06:52 24m 30s Ethereal Transport Academy ♥ 2 Quite the all-round package! Though the controls felt a bit finniky and it would be great if in some future iteration we could 'scribe spell': make all the relevant notes for a client onto a scrap of parchment that stayed up on the screen.
Apr 21 13:28:15 21m 23s Board to Death ♥ 3 This is a very solid and creative effort! Nice job on all of the chess pieces, making their movements, costs and damages feel balanced.
Apr 21 14:35:14 1h 06m Necromancer DIY ♥ 1 V.Cool game! Nice creation mechanic, effective and stylish graphics. The gameplay could be improved by dropping the shovel when you want to pick up bones; I had that i dug instead of picking up a couple times.
Apr 21 14:49:32 14m 18s Ethereal Tower ♥ 2 Nice one! I appreciate the different maps, though I feel the game could have done with a couple more enemies - with respect for the LD time restraints! The costs were a bit unclear; I didn't see instantly that collecting a coin bag only partially filled a coin bag icon in your status bar. Maybe having small enemies drop one coin and biggo's 5 or 10, with the turrets costing 15, 25, or 50 coin would be a little clearer.
Apr 21 15:44:29 54m 57s Hoomans vs. Deemons ♥ 1 Looks amazing, and the menuing alone is pretty great - is this handled by a custom engine? The gameplay was fun and challenging, and amazing that you've managed to incorporate sliders for resources and difficulty. It would have been even more immersive with some music in the background or sound effects in-game.
Apr 21 15:53:36 9m 07s Blood Rite ♥ 4 Looks cool, sounds great! Having multiple types of summons was great. Sometimes, I'd be a bit short on rats though, and the Hero could hurt me from quite a distance away at times. Otherwise, great entry!
Apr 21 16:56:00 1h 02m SokoBane - Descend ♥ 1 Hey, nice one! Level 3 was especially hard, yeah.
Apr 21 17:03:42 7m 42s Throes of the Javelin ♥ 3 It looks amazing, the sounds are great. The movement feels very refined for a jam-game, for the constraints given.
Apr 21 17:15:09 11m 27s Alien Crab in the Extamaze ♥ 1 Looks really cool! Loved the levelling mechanic.
Apr 21 19:40:10 2h 25m Party Wizard ♥ 1 23, not bad... Got asked for a signed 8x10 and didn't see it. The kid was happy with anything I summoned...
Apr 21 20:40:37 1h 00m Tristram ♥ 4 G-dang guys, this is just about ready to ship... The idea behind this is solid, and the graphics and audio are probably the best I've seen in this jam. The guitar really nails the Diablo/Tristram vibe. Hats off! I have only a few gripes with how this stands, and the first two are taste, really. I don't generally like games where you are not the protagonist - I feel the quality of a game is expressed in great parts through agency. In this case I'd either want less of the adventuring screen (and focus more on the management) or have more to do in action (like order a recall before the party wipes, or tossing in complementary healing potions, or prioritizing targets, ...). Also, it's a bit light on the theme, really the only category I can't give you full marks. The only objective bit of criticism/feedback: there could be a better screen for assembling the parties. Now having to swap or kick a member is tedious, because it is hard to see at a glance what role each character has and how well their level fits with the other members.
Apr 21 21:10:33 29m 56s Forest of Madness ♥ 1 Great effort! For the most part, the cards and UI had a great graphical style and the audio was very fitting too. One thing I do need to address: this formula needs a form of card removal. Look at Slay the Spire or Star Realms, or at Dominion in the tabletop space - [Dominion's Chapel card](https://wiki.dominionstrategy.com/index.php/Chapel) is widely regarded as one of the strongest cards in the game: it shreds up to 4 cards from your hand. To be able to create effective hands, you need to not only add to the mess, but prune it too. Maybe have the Madness cards just take up space, but have the Wounds deal one additional damage to you, then have Painkillers as rewards from exploration (like the lakes) removing X Wounds from your deck...
Apr 22 05:46:56 8h 36m Unholy Sanctum ♥ 1 Nice one! Loved the visuals and the sounds - the music was a bit ... in-your-face, though. The main character moved a bit slow, and some visual feedback on your mana (or cooldown on summons? I'm not even sure how this works...), on what you could summon, would be nice.
Apr 22 05:59:42 12m 46s Cubomancer ♥ 1 Haha, this was fun. The blocks could do with some cool sound effect though, and aiming wasn't easy...
Apr 22 15:51:25 9h 51m Imagining Dragons ♥ 2 There's a lot here, for only 72 hours. Overall I liked playing your game! I do need to point out that the background graphics in the boss encounters made it hard to see what was happening, and their attacks were pretty fast (or my guy was kinda sluggish). All in all, nice entry!
Apr 22 16:01:08 9m 43s Summoner Training Simulator ♥ 1 It very much nailed the tone it was going for! I could solve all the puzzles by just shuffling around the sigils, I didn't really get a feel about what symbols would want what neighbours. Not sure if that was the intended method of play. The buzz when symbols were conflicting, I could have done without... Still, neat to see you managed this many puzzles!
Apr 22 19:40:22 3h 39m The seven crystals ♥ 1 Proc generation and 8 different bosses is an impressive amount of content!
Apr 22 20:12:50 32m 28s Mycelium Runner ♥ 2 Nice one! Just one complaint: couldn't break the game enough...
Apr 22 20:25:02 12m 12s Defend the kingdom ♥ 1 I love all the details in the graphics, all the different shots and angles and cuts! It would have been fun if the demon needed a different potion each time, but with 120 combinations, you'd need some feedback to say that one of the potions you used was effective or something...
Apr 23 05:48:22 9h 23m MEOWTERSPACE ♥ 3 Looks and sounds -amazing-! Also, a nce selection of kitties to use, well done. There are some possible improvements: The Game-Over screen could do with a Replay-button, for instance, and I'm not entirely convinced of the gameplay where you need to drag everything across the screen.
Apr 26 08:05:58 74h 17m po-jo-pé ♥ 1 Haha, fun little game! Loved the post-screen with the additional hints.
Apr 26 13:13:10 5h 07m Graveyard Kerfuffle ♥ 1 Nice game! I'd check the accuracy of the Fireball-summon. It's hard enough herding the undead to the spot at time of impact, I don't think the Fireball itself needs a random placement. Loved the customisations, nicely done in the LD time limit.
Apr 26 13:47:30 34m 20s Virtua Bob ♥ 1 Definitely 'nailed' that arcade Virtua feel! Incredible job, this.
Apr 26 16:00:10 2h 12m Hellcaster ♥ 0 Having the WSAD and arrow keys do different things is really confusing...
Apr 26 20:55:15 4h 55m Hyper Hydra ♥ 1 Wow, am I playing Cobalt Core's secret expansion, or what?!
Apr 26 21:08:51 13m 36s LD 55 - The Great "Sum"-moner! ♥ 1 Nice graphics, gameplay works as intended. This could certainly have done with audio! All in all, nice entry, especially with the story-screens mixed in between.
May 4 20:27:07 191h 18m The Unlikely Messenger ♥ 2 Both the artwork and music are exceptional! Though gameplay-wise, the bullets were coming really fast and I got stuck on scenery quite often; hitboxes seemed a bit oversized... All in all, solid work!