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Feedback comments for LD41
pebkac's games and stats for all events →
| Timestamp | Since previous | Game | pebkac's comment | |
|---|---|---|---|---|
| Apr 24 06:28:36 | Skeletons and Fireballs | ♥ 0 | Some explanation might be helpful: What do we need to do, how do we do it, how does this fit the theme? | |
| Apr 24 06:39:46 | 11m 10s | 🌽🍅Farmed and Dangerous🐺🧔 | ♥ 3 | Nice entry, people! Graphics and audio are smashing, but I feel that came at the expense of actual gameplay. I couldn't maul tomato's, and when attacking a melon it was unclear I needed to hold space, instead of tapping space to do an attack. And as said already: the screen is really small... |
| Apr 25 07:06:30 | 24h 26m | Spin To Win! | ♥ 1 | Nice one! I liked the psychedelic look of it all. The spinning fruit could be a bit bigger to better distinguish between purple and blue, and the popping in and out of pickups felt a bit too random: disappearing just as I wanted to pick them up, or appearing right in front of the car but it's the wrong color. |
| Apr 25 07:11:17 | 4m 47s | Scarry | ♥ 0 | Both builds won't run on my Win10/64 machine. Sorry I can't rate... |
| Apr 25 07:23:23 | 12m 06s | Crazy Cube | ♥ 3 | Nice game! It's a pretty original concept. My die failed to shoot after a while though, and there is no feedback on your health as you crash against enemies. Also, let me harp on my [pet peeve](https://ldjam.com/events/ludum-dare/41/diner-dive/public-service-announcement-escape)... |
| Apr 25 08:02:19 | 38m 56s | Stone Age X/O: Inception | ♥ 1 | It's a very nice game! It looks/feels quite polished. Some constructive feedback: The enemy AI is really poor. Also, the game got harder as I bought more upgrades; because my slave's AI was equally poor I wanted to click on a square before he would go to work and that put pressure on my decisions, often resulting in poor tactics or straight-up missing that the opponent was about to score. |
| Apr 25 08:18:00 | 15m 41s | CityDefense | ♥ 1 | Wow, nice one! Graphics and sound are on-point, though I feel the out-of-phase effect on the graphics is a bit strong. I liked how this game deepens the tower defense genre by blending in city building / resource management, so points for theme. |
| Apr 26 13:01:50 | 28h 43m | Perpetual Quest | ♥ 1 | Wow, incredibly nice game. I loved the visuals and the audio, and it fits the theme pretty neatly. Well done! |
| Apr 26 13:13:04 | 11m 14s | Rapid Fire | ♥ 1 | This is a nice game, but it doesn't really feel complete yet. First off, bonus points for the graphics and audio. That was really nice. However, gameplay felt less OK. Several points I noticed, were: - Swinging the sword wasn't really powerful enough, it took too long and you couldn't do it in-air - It was hard to see when you got hit - When jumping, the camera went too far up, so you couldn't really plan the landing - I usually ended up eating a bullet. - Also, on jumping, you can get stuck to ledges, which is annoying. I got stuck to a cannon muzzle once and, well, that was a short run... - And you can't destroy the turrets. That would've really helped I think.. |
| Apr 26 13:22:47 | 9m 43s | The Imaginary Room | ♥ 2 | Nice 'augmented reality'. However, oftentimes when picking up the gameboy, I didn't get a Mario. |
| Apr 26 19:30:09 | 6h 07m | Ludums Kitchen | ♥ 1 | Haha, nice one. Looks like we drew inspiration from the same vein! |
| Apr 26 19:43:05 | 12m 56s | Double Trouble | ♥ 2 | Cool, another cooking game! I really liked the mixing of ideas here, it was really hard to mind what you're doing on the right and reading the texts on the left. The music was a bit aggressive though. |
| Apr 27 06:54:14 | 11h 11m | Think Before Escape | ♥ 1 | Nice one! Standing frozen while the level moves into your desired position and then out again, or being in a good position but with enemies at completely impossible places works really well. |
| Apr 27 11:43:22 | 4h 49m | Lands of Hello | ♥ 1 | Nice one. You got in quite some features. |
| Apr 27 11:49:10 | 5m 48s | Love is not bulletproof | ♥ 0 | It certainly was an unexpected mix. Nice find. The controls felt a bit wobbly, maybe it would've felt smoother if the mouse was used for aiming. Also, enemy design could be improved, among all the rockets and bullets it's hard to make out the actual targets. |
| Apr 27 12:07:28 | 18m 18s | SSSS | ♥ 1 | Graphically very nice entry. Also, I like the different systems that are in the game, like manning, upgrading, repairing modules - and the modules themselves. |
| Apr 27 12:14:52 | 7m 24s | Clidger | ♥ 1 | You die quickly. That's alright, but it would be nice if you can get back into the game quicker. The gameover screen and the score listing take up a lot of time when you want to get back into the game again. |
| May 5 06:52:39 | 186h 37m | artheria | ♥ 0 | Nice game. Would be a shame if it wasn't rated. So Go Rate More Games! |