Foon → Ludum Dare Explorer → LD40 → Feedback comment stats → pebkac
Feedback comments for LD40
pebkac's games and stats for all events →
| Timestamp | Since previous | Game | pebkac's comment | |
|---|---|---|---|---|
| Dec 6 20:05:15 | The Speed of Greed | ♥ 1 | For the next time, also test your export process as a pre-jam warm-up. I couldn't test/rate your game, sorry... | |
| Dec 6 20:10:32 | 5m 17s | Disease Simulator 2017 | ♥ 0 | How is this a 100mb+ download? It really lacks something of a scoring mechanic to entice people to keep playing. |
| Dec 6 20:16:00 | 5m 28s | Boomstick Leaper | ♥ 1 | [+] Nice audio! [+] Pretty impactful feel on the boomstick [-] The border obscured enemies at times [-] framerate drops when there was too much on the screen. |
| Dec 6 20:23:02 | 7m 02s | Vrax | ♥ 1 | Alright, nice game! Some ups and downs + Nice and varied enemy design + multiple playable ships - Hitboxes for the player's bullets could've been a bit bigger; shooting enemies was a bit pixel-perfect now - The foreground (w/ all the enemies and bullets) and background (with moving starfield) blended at times, making it hard to see what was going on. |
| Dec 6 20:36:38 | 13m 36s | Entrepeneur | ♥ 0 | There was too little graphical feedback on what's going on... The audio was nice - simple but effective. |
| Dec 7 17:25:01 | 20h 48m | TECHNOCIDE | ♥ 1 | Pretty smooth controls, once you get the hang of it. I liked the graphics and audio too. The level and enemy design were a bit one-sided though. Couldn't really feel the theme. |
| Dec 7 19:01:17 | 1h 36m | Ultra Ninja Vs Falling Zombies II: New Hope | ♥ 3 | Woah, incredibly nice audio track in the background Also, the game handled very well! The graphics were alright, but the font really could've been a bit clearer. |
| Dec 7 19:11:08 | 9m 51s | Real Inc. | ♥ 0 | Wow, pretty impressive for compo! I like the different aspects of gameplay, ie the flying/shooting and the trading. Graphics were simple but effective, audio was noteworthy - pun intended. The enemy design was a bit one-sided. |
| Dec 7 21:01:24 | 1h 50m | Greed Mania | ♥ 1 | Was instadeath on touching the walls really necessary? Other than that, nice game. |
| Dec 7 21:06:45 | 5m 21s | Slum Lord | ♥ 0 | I like that your concept is just about the most original I've seen yet in the compo. It works well with the theme. I didn't really enjoy the resulting gameplay though. |
| Dec 7 21:24:26 | 17m 41s | Super Slaughter Dungeon | ♥ 0 | Nice game, simple control scheme. |
| Dec 7 21:33:20 | 8m 54s | Vertical Screw Up | ♥ 1 | Wow, amazingly original! There doesn't seem to be really clear-defined win or lose conditions, just the height of your stat-modifiers. After a while I could just sit at the bottom of the screen and spray all enemies... Audio was awesome! |
| Dec 7 21:42:27 | 9m 07s | Information OVERLOAD | ♥ 1 | This is by far the most moody game I've played yet/ I love how much content you've managed to cramp into a compo entry. The biggest down-side I found was that the controls were extremely direct. Jumping was not easy. |
| Dec 7 21:45:07 | 2m 40s | Cup-O-Matic | ♥ 0 | Nice game. I would've aced it if it accepted input from the numpad... |
| Dec 8 18:34:30 | 20h 49m | Bearhalla | ♥ 1 | Nice one! Overall pretty polished. I like how many different guns are available. One thing though, on WSAD/Arrows: when you press an arrow key it shoots first, and then aims the gun. This can be a problem when you're in a tight corner wielding the rocket launcher... |
| Dec 8 19:12:04 | 37m 34s | Guy is late for school | ♥ 0 | Very nice game! Especially original! |
| Dec 9 09:03:57 | 13h 51m | Shoot off their lumps | ♥ 1 | The graphics are awesome! I couldn't really play much though, because I felt I was fighting the controls more than the actual enemies. Enemies often pushed me out of the screen, they damaged me without much visual indication - making me die suddenly -, the roll was a bit jumpy at times... All relatively small things that could do with a polish, but all of it added up to me not playing much... |
| Dec 13 06:51:28 | 93h 47m | Autonomous | ♥ 0 | Amazing game, with all the different structures, resource types etc. Very nice. Assigning ships to get to wrok was very difficult though - clicking on al metal ship, then clicking on an asteroid didn't work to get it to move every time... |
| Dec 16 18:38:06 | 83h 46m | NoteBoy | ♥ 1 | I really like the concept; usually this theme inspires people to cram in more enemies, not more players. The jumping felt a bit laggy and a bit too low/close-by, but that could be my arcade-addled mind. All-round, nice one! |
| Dec 16 21:37:35 | 2h 59m | Boiler Room Defense | ♥ 0 | Excellent use of the theme; instead of just cramming in more enemies, you have managed to create a mechanic in which the player is responsible for his own actions. Nice! |
| Dec 20 18:00:20 | 92h 22m | 人気があるよ!(~Be popular!) | ♥ 0 | It was really hard to control the character around edges and around groupies. Since that's the core mechanic of your game, it feels really rough. |
| Dec 20 18:05:30 | 5m 10s | Cavern Breakout | ♥ 1 | Nice concept, though the controls felt a little stiff. Also, dying at the first hit also came across to me as kinda harsh, but the size of the levels compensated for that. |
| Dec 20 18:13:02 | 7m 32s | Tangram Technologies | ♥ 0 | Nice entry! It's good to finally play a HTML5 game that isn't sluggish and slow. Graphics were good, though there could've been a slightly higher contrast between the background, the target shape and the pieces. |