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pebkac

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TimestampSince previousGamepebkac's comment
Dec 6 20:05:15 The Speed of Greed ♥ 1 For the next time, also test your export process as a pre-jam warm-up. I couldn't test/rate your game, sorry...
Dec 6 20:10:32 5m 17s Disease Simulator 2017 ♥ 0 How is this a 100mb+ download? It really lacks something of a scoring mechanic to entice people to keep playing.
Dec 6 20:16:00 5m 28s Boomstick Leaper ♥ 1 [+] Nice audio! [+] Pretty impactful feel on the boomstick [-] The border obscured enemies at times [-] framerate drops when there was too much on the screen.
Dec 6 20:23:02 7m 02s Vrax ♥ 1 Alright, nice game! Some ups and downs + Nice and varied enemy design + multiple playable ships - Hitboxes for the player's bullets could've been a bit bigger; shooting enemies was a bit pixel-perfect now - The foreground (w/ all the enemies and bullets) and background (with moving starfield) blended at times, making it hard to see what was going on.
Dec 6 20:36:38 13m 36s Entrepeneur ♥ 0 There was too little graphical feedback on what's going on... The audio was nice - simple but effective.
Dec 7 17:25:01 20h 48m TECHNOCIDE ♥ 1 Pretty smooth controls, once you get the hang of it. I liked the graphics and audio too. The level and enemy design were a bit one-sided though. Couldn't really feel the theme.
Dec 7 19:01:17 1h 36m Ultra Ninja Vs Falling Zombies II: New Hope ♥ 3 Woah, incredibly nice audio track in the background Also, the game handled very well! The graphics were alright, but the font really could've been a bit clearer.
Dec 7 19:11:08 9m 51s Real Inc. ♥ 0 Wow, pretty impressive for compo! I like the different aspects of gameplay, ie the flying/shooting and the trading. Graphics were simple but effective, audio was noteworthy - pun intended. The enemy design was a bit one-sided.
Dec 7 21:01:24 1h 50m Greed Mania ♥ 1 Was instadeath on touching the walls really necessary? Other than that, nice game.
Dec 7 21:06:45 5m 21s Slum Lord ♥ 0 I like that your concept is just about the most original I've seen yet in the compo. It works well with the theme. I didn't really enjoy the resulting gameplay though.
Dec 7 21:24:26 17m 41s Super Slaughter Dungeon ♥ 0 Nice game, simple control scheme.
Dec 7 21:33:20 8m 54s Vertical Screw Up ♥ 1 Wow, amazingly original! There doesn't seem to be really clear-defined win or lose conditions, just the height of your stat-modifiers. After a while I could just sit at the bottom of the screen and spray all enemies... Audio was awesome!
Dec 7 21:42:27 9m 07s Information OVERLOAD ♥ 1 This is by far the most moody game I've played yet/ I love how much content you've managed to cramp into a compo entry. The biggest down-side I found was that the controls were extremely direct. Jumping was not easy.
Dec 7 21:45:07 2m 40s Cup-O-Matic ♥ 0 Nice game. I would've aced it if it accepted input from the numpad...
Dec 8 18:34:30 20h 49m Bearhalla ♥ 1 Nice one! Overall pretty polished. I like how many different guns are available. One thing though, on WSAD/Arrows: when you press an arrow key it shoots first, and then aims the gun. This can be a problem when you're in a tight corner wielding the rocket launcher...
Dec 8 19:12:04 37m 34s Guy is late for school ♥ 0 Very nice game! Especially original!
Dec 9 09:03:57 13h 51m Shoot off their lumps ♥ 1 The graphics are awesome! I couldn't really play much though, because I felt I was fighting the controls more than the actual enemies. Enemies often pushed me out of the screen, they damaged me without much visual indication - making me die suddenly -, the roll was a bit jumpy at times... All relatively small things that could do with a polish, but all of it added up to me not playing much...
Dec 13 06:51:28 93h 47m Autonomous ♥ 0 Amazing game, with all the different structures, resource types etc. Very nice. Assigning ships to get to wrok was very difficult though - clicking on al metal ship, then clicking on an asteroid didn't work to get it to move every time...
Dec 16 18:38:06 83h 46m NoteBoy ♥ 1 I really like the concept; usually this theme inspires people to cram in more enemies, not more players. The jumping felt a bit laggy and a bit too low/close-by, but that could be my arcade-addled mind. All-round, nice one!
Dec 16 21:37:35 2h 59m Boiler Room Defense ♥ 0 Excellent use of the theme; instead of just cramming in more enemies, you have managed to create a mechanic in which the player is responsible for his own actions. Nice!
Dec 20 18:00:20 92h 22m 人気があるよ!(~Be popular!) ♥ 0 It was really hard to control the character around edges and around groupies. Since that's the core mechanic of your game, it feels really rough.
Dec 20 18:05:30 5m 10s Cavern Breakout ♥ 1 Nice concept, though the controls felt a little stiff. Also, dying at the first hit also came across to me as kinda harsh, but the size of the levels compensated for that.
Dec 20 18:13:02 7m 32s Tangram Technologies ♥ 0 Nice entry! It's good to finally play a HTML5 game that isn't sluggish and slow. Graphics were good, though there could've been a slightly higher contrast between the background, the target shape and the pieces.