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Rob6566

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TimestampSince previousGameRob6566's comment
Oct 3 01:53:12 Viam in tenebris ♥ 1 Loved the atmosphere, audio and graphics. The lightning animations/sound and rain gave it a great feel. I liked that you had a short window to try to memorise the current layout. I'd be interested to see how you'd extend it with more time. I think it needs some sort of scoring (how fast can you do it) or urgency (you must complete it before the timer runs out).
Oct 3 02:01:53 8m 41s TBD - Time-based disaster ♥ 1 I got the web version working, but I couldn't see anything as it was so dark (even with my contrast at max).
Oct 3 02:09:33 7m 40s Unlucky Town ♥ 2 I liked the music and sounds (and creepy blinking guy - that's meant to be me I guess!). It'd be good if the buildings and upgrades did something interesting - from what I can tell they're all identical, and it didn't feel like playing different ones made any difference.
Oct 3 02:19:47 10m 14s 10tris ♥ 3 My line piece turned into a bomb 😭 😆. Loved the music and graphics. An interesting take on the old classic. Added some decisions about whether to trigger the "upgrade" on the current block, or rush it and do it on the next.
Oct 3 02:27:43 7m 56s Kill All Orcs ♥ 1 Loved it! Great sound and graphics, and nice difficulty level (quite hard, but not impossible). I wanted to keep killing greenskins. From what I could tell the hearts didn't do anything - I seemed to die in 1 hit.
Oct 3 02:39:21 11m 38s Robot ♥ 1 Cool looking game - I like the concept and artwork. I had a bit of trouble figuring out when I could move and when I couldn't - I think there might have been some player attributes at the bottom of the screen (I can see them at the start, then they scroll out of view) telling me whether I had the energy to move.
Oct 3 02:59:03 19m 42s Temple of Harmony ♥ 2 Awesome graphics and sound. I liked the interaction between the characters in the intro. Quite difficult (or maybe I'm just a Pico, and bad at music).
Oct 3 04:22:48 1h 23m Hero for 10 seconds ♥ 1 Love the music, voiceovers and art. Difficulty seems to scale nicely.
Oct 3 06:10:21 1h 47m Back Alley Quality Assurance ♥ 1 Love the idea and design - reminds me a bit of Papers Please. I can't get the web version working (it's unresponsive) and I'm on a Mac, but I'll download and review once I'm back on a PC.
Oct 3 06:22:29 12m 08s Lights Out ♥ 1 Very creepy - I loved the theme, the art and the music. As thedashdude mentioned, the walls feel a bit sticky.
Oct 3 06:36:59 14m 30s Factory Manager Hero ♥ 1 Cute game - I like the artwork. That's definitely how I'd use my powers if I could teleport! It took me a while to figure out that I had to press the key on the crates. It was also a little counter-intuitive that red was good and green bad. Nice work making this in 48 hours.
Oct 3 06:50:36 13m 37s You Have 10 Seconds! ♥ 2 Great game - I really enjoyed playing. I eventually beat it (in under 1 minute!). I liked that you could press and hold rather than spam clicking. The intro screen as part of the game worked very well.
Oct 3 07:03:54 13m 18s Loop Arena ♥ 1 Simple and fun - I enjoyed it! Good to have an option to play on Mac - the .jar worked nicely. I liked the different enemies - those fireslingers are nasty.
Oct 3 07:23:16 19m 22s SIEGE: The surprisingly punctual invasion game ♥ 1 Cool game - I liked the idea, music and artwork. It would have been good to have HP bars on the towers, so I could know how far my castle was to dead, and let me combine them at the best time. There was also no visual indication of what the different towers were (eg: Healer vs Heavy) and how they behaved differently. Because that behaviour was under the hood, they all felt the same. Nice job putting this together in 48 hours.
Oct 3 19:18:33 11h 55m Sleepy in Art Class ♥ 1 Nice idea! You've levelled up my programmer art: Screen Shot 2022-10-04 at 6.16.17 am.png
Oct 3 19:34:53 16m 20s POV: You Live in Los Angeles ♥ 0 Terrifying and unfair - I loved it! Cool idea. Finally finished it after 88 crashes and 20 collateral pedestrians. Would have been good to have a countdown or indicator for the next car timing and/or direction - I couldn't tell where they were coming from and many seemed impossible to avoid.
Oct 4 00:12:19 4h 37m Town (町) ♥ 3 I'm a huge fan of roguelike deckbuilders - good to see someone tackling this genre! (I've got a big personal project at the moment to build one) I loved the music (and the 4 seasons reference). The artwork is great too. It moves at a pretty hectic pace (I know the "Every 10 sec" stipulation). There's a tonne of information to absorb as a new player and it's pretty hard to figure it out. Maybe the game should pause and show an overlay to force the user to make a decision (like the shop)? A pause button may have helped. A fullscreen option would have been good. It was a little hard to read the placed cards at the default resolution (but I liked that they grew on mouseover). It was a little unclear that I could click buildings to use them. Probably just needed a clearer visual indicator. I liked the idea of adjacency bonuses to reward you for positioning buildings, but too much was random or didn't care. A lot of the cards felt unexciting (gain some food or gold, place random forests). The economy seemed a bit broken. I always ended up with heaps of wood, with nothing to spend it on. Bug: The "Research" card seems to be broken. Bug: The "Next" button on the 4th~ page of the tutorial is broken. Not sure if there's more, or if that's the end. Bug: After losing and starting a new game, it's broken (the time doesn't run and you can't place buildings) Overall, awesome game with a lot of potential!
Oct 4 06:19:53 6h 07m Witch in a hurry ♥ 1 Love it - great graphics, music and theme. The key change idea was cute, although it would have been good to be able to see the current keys all the time.
Oct 4 07:59:49 1h 39m Pac-Mouse Survival ♥ 1 Very nice work making this in just JS. Great sounds and graphics, and interesting twist on Pacman.
Oct 4 08:09:19 9m 30s Timed Turn Based Strategy Game ♥ 0 I like the idea. I'd be keen to see the post-jam version too, if you're planning on doing a bit more work on it. Visual indicators for HP and whether an action's available would make it a bit easier. Different unit types would add some more strategy.
Oct 4 08:19:56 10m 37s Slimerush ♥ 1 Cute game - I liked the derpy sword angles! It was a little hard to figure out what the locations did (without reading your description above). Not having a mouse cursor (in WebGL) made it more difficult - it'd be good to see the cursor to know how far to move to rotate the sword. Nice work putting this together in 48 hours.
Oct 4 08:31:12 11m 16s Red and Black's Discommunicative Communication ♥ 1 Nice work - I liked the idea and the art. I found it pretty confusing. I think a tutorial mode which shows the outcomes of each conversation would be good to help people understand how the cards interact.
Oct 4 12:26:34 3h 55m FF:10 ♥ 0 My primitive human mind can only comprehend about half of what The Core says, yet I can tell that it's a jerk and I don't want to defend it. Yet I feel a strange compulsion to keep protecting it. Loved this entry - simple concept, but very well executed. Great animation and sound. There's enough strategy to keep it interesting - trying to minimise wide unprotected areas, and trying to collide with small sections. I didn't mind the tough difficulty, as it's very quick to get into the next game. Nice work.
Oct 4 13:03:32 36m 58s To Catch a Wizard ♥ 2 Great game - very well designed levels, nice graphics and sound, and cool use of the 10s theme. As others have said, the boss is extremely difficult - I got to the second phase, but couldn't beat him after about 30 tries. My biggest gripe was shooting his wildfire-ball when it's fairly close but hasn't hit you still results in death. Awesome game!
Oct 4 19:40:17 6h 36m Warrior, Wizard Rogue ♥ 1 Loved music / sounds! Fun game too, and nice artwork. ~~When I first played on WebGL, the game flickered to a black 80% of the time (which I thought was a game mechanic), but after reloading, it didn't happen at all.~~ Update - it happened for another game, and a reset fixed it. I think it was a browser/WebGL problem rather than anything in the game. It was pretty cool how far the stats scaled. I cleared out the level, and by the end, I was zooming across the screen shooting a stream of projectiles. Nice work!
Oct 4 20:02:33 22m 16s A Fly's Life ♥ 1 Loved almost everything about this. The buzzing sounds are cool, you implemented some cool enemies and mechanics and introduced them slowly and well. Nice job!
Oct 4 20:17:45 15m 12s autoball ♥ 1 Lovely game - simple but a lot of fun. The nice sound and graphics made it feel very polished.
Oct 5 02:01:46 5h 44m Aberration ♥ 1 Nice game - great design and artwork! I liked the small "influenced" bar, so going into the danger zone didn't assimulate you immediately. Good storytelling with emily too. Thanks for including a Mac version too - I can't play a bunch of games as they only have Windows downloads. Nice job building this in 48 hours!
Oct 5 02:12:25 10m 39s Disaster Outbreak ♥ 1 Superb animations, artwork and sound. It felt really polished. Great gameplay too. I agree with the comment on the health bar - it would have been good to know how many more hits I could take.
Oct 5 02:35:32 23m 07s Ten Seconds To Midnight ♥ 1 Awesome game - I really enjoyed that. I liked the elegant way the difficulty increased. Nice audio. The randomness in the ricochets off walls and money was good, preventing you setting up bullets in stable patterns. Nice work!
Oct 5 12:00:42 9h 25m Space Buggers ♥ 1 Loved the game! I'm a big fan of the genre (I also made a TD for this jam :) ). Nice art, animations and sound. The game has a good feel. I liked that it didn't let you block completely block their path, and let you undo without penalty. Nice work implementing all the different enemies and towers. I liked that the enemies felt different (fast ones, and slow tanky ones with taunt). The difficulty level seemed high, but not impossible (although I haven't gotten to the higher levels yet). A fast forward button would be nice for when you're out of money (especially at the start of the game). It's possible to confuse enemies and get them stuck if you open up a path, then block it. It seemed impossible to prevent damage to the core at the start, with only enough funds for a basic tower and a couple of walls. It would be nice if it was possible to take no damage. Overall, very fun. Nice job!
Oct 5 13:18:22 1h 17m The Box ♥ 1 Great game! Some well designed puzzles, and the difficulty progression was spot on. Nice work putting this together in 48 hours.
Oct 5 19:48:47 6h 30m Machine! ♥ 1 Nice game, and cool idea! I like the graphics and layout. It me a bit of the board game Century Spice Road. It took me a while to figure out what was going on: - That I had to complete the bottom contract (as @pixelydian mentioned above, it would be good if it was highlighted) - That I had to click/drag between input and output - Some of the more complex machines had 3 zones, which I couldn't figure out. Some suggestions to improve it: - Having to click and drag multiple times is pretty painful, especially for tasks with 4 cubes. It'd be good to be able to multi-select cubes, or drag machines to be close to each other. Another option would be click/dragging pipes/conveyor belts between machines, and letting the player click them to transfer cubes (might be a bit unwieldy with lots of machines though). - It'd be good if misplaced cubes didn't fade away. When I have an easy contract, I wanted to stockpile cubes near the output to make the next one easier. - It's be good if the machines had a visual indicator of their recipe, so you didn't have to hover to see it. Good work putting this together in 48 hours. I enjoyed it, and it has a lot of potential.
Oct 5 19:58:32 9m 45s Speedy Farmer ♥ 1 Lovely game! I liked the music and the art - it had a very nice feel. The season animations were a nice touch. My main criticism is that I couldn't remember which crops belonged to which season. It would have been good to have a reminder of the active crop below the season name (or on the chest). The fact that the word "Spring" was yellow but the crop red, and vice versa for Autumn didn't help. Great job getting this together in 48 hours.
Oct 5 20:14:57 16m 25s Power Surge 51 ♥ 1 Very polished game - Great work getting such nice graphics / animations / sound / gameplay together in very limited time! The tutorial / instructions were very good too. It would be good to have some sort of scoring or urgency - maybe a level needs to be completed in a specified time, or maybe you get more points for completing it quickly.
Oct 6 06:42:22 10h 27m 10 Second Dojo ♥ 1 I really enjoyed this! Nice sounds and art, and great gameplay. I liked the 2 modes too. I saw another game with a similar concept, but it spawned enemies every 10 sec (not when you picked up powerups). I like that a bit better, as it encourages you to play fast. Nice job putting this together in 48 hours.
Oct 6 08:49:08 2h 06m Carddown! ♥ 1 I enjoyed this :). I love card games / deckbuilders (I've been working on a roguelike deckbuilder for the last 6~ months). The theme came through nicely in the artwork. This seemed to be mostly about speed of dragging cards rather than decisions though, which gave it a different appeal than most deckbuilders (I personally like being able to take my time rather than fast clicker games). I'd have liked to see a bit more or a focus on decisions rather than speed. It would have been good to see enemy abilities - I think the rats have "When this dies, all other creatures attack", but this wasn't indicated anywhere. Nice job putting together a fun game in limited time.
Oct 6 09:15:26 26m 18s 10 SECONDS TO DUNGEON ♥ 2 Loved it! The art, sound and animation was great, and the enemies were interesting. Nice work implementing so much content in such a short time. Only minor criticism is that the boss was too easy. At the least, it should have had more HP. The credits and crown on the archer made me laugh.
Oct 6 10:10:33 55m 07s 10 Seconds To Annoyance ♥ 1 I cannot overstate how much rage this game induced. It needed an "end this misery" button (not sure whether to kill the character or quit the game). 😡 Imposter blocks 😡 false flags 😡 mute button. Got to 11. 5/5.
Oct 6 10:22:27 11m 54s 10 Second Painter ♥ 1 Not a self portrait: 10SecondPainting (2).png Loved this! Would love to see a multiplayer version (maybe everyone draws then you vote for the best).
Oct 6 11:07:19 44m 52s Spacemine Defense ♥ 1 Very nice game - loved the music and game idea, and nice work adding high scores. Good job getting this done in 48 hours.
Oct 6 19:46:35 8h 39m Chicken farm ♥ 0 Very polished looking game. I'd second @twowolf's comment about having to double click eggs. It got a bit frantic towards the end - it would be good to be able to buy something to help collect eggs. Nice work getting this together in 48 hours!
Oct 6 20:07:42 21m 07s Soul of Seasons ♥ 1 Lovely game :). I liked the different season graphics and environmental changes. I'd be keen to see the extended version, if you decide to expand on it. A fast forward button might be the solution to waiting 30 sec. It might also be good to have a season indicator (@astrid's "Town" game does this well). Nice job getting this done in 48 hours!
Oct 6 21:23:53 1h 16m Iron Sword Tournament ♥ 1 Nice game - Loved your sounds! The coach was good too, adding a bit of personality. I saw someone already reported the extra round win when you hit them twice at the end - this happened to me almost every fight. With the stun lock it was a little easy too. I only lost to the final fight - in later rounds, this guy killed me in one shot. Not sure if that's intentional. Anyway, great job getting this together in such a short time.
Oct 6 21:41:50 17m 57s Elos ♥ 0 Nice game - loved the sounds (especially "landing") and the graphics. The controls I had a lot of trouble with the wall jump between vertical screens. This felt bad - as it was the screen switching that messed me up rather than the difficulty of the jump. It'd be good if the camera followed me rather than switching to a new scene. Otherwise, I loved this game. Good job putting it together in the limited time. Screen Shot 2022-10-07 at 8.39.36 am.png
Oct 7 01:00:45 3h 18m Tower Boy ♥ 1 Nice game! As people have mentioned, the coin display didn't update (but it seems like you got 1 per level). I don't know why you'd want speed or size (is that character size or size of projectiles). And yeah, the positioning phase seemed unnecessary. Good job getting everything together in 48 hours :).
Oct 7 02:17:47 1h 17m Ethereal Exchange ♥ 2 Love the art style and atmospheric music. The idea of swapping is pretty cool too. It would be good to indicate in the game what attack and defence do. I can see little icons, and it looks like attack adds a multiplier to damage and 2 defence blocks entire attacks. Nice work!
Oct 7 04:45:25 2h 27m Home R.I.P.airs ♥ 1 Loved the feel - great art / sound. I liked the different sounds for different repairs. After being pretty easy for most of the game, it got extremely hard in the last 20 sec. I lost then every time. I put salt in the cake 😏. Lovely game :). Home repairs have never been so fun!
Oct 7 10:00:34 5h 15m Cadet Set Go ♥ 1 Loved the artwork - gives my programmer art in my game a run for its money! Nice game :). I liked the narrative. I found the clicking turrets at the start a bit annoying every time I died. Maybe you should have the option of using the same turret settings and without going through the clicking again. It'd also be good to be able to speed up the narrator. More bullet hell! Nice job getting this together in 48 hours. @ayxs - thanks, that was helpful for me too. I've found Unity's UI system pretty non-intuitive. I'll check out UI Toolkit.
Oct 10 01:04:17 63h 03m 10 second arcade ♥ 1 Wow - nice work making so many games in such a short time! They all felt interesting and different. Great job!
Oct 13 10:29:47 81h 25m Cubical Mayhem ♥ 2 Loved the art, music and animations :) - this game felt really polished! I had the same problem as @maxds98 with webGL, with the edges getting cut off. I was a bit confused by the blocks in the bottom left. Not sure if I was meant to be trying to replicate them. Nice work getting this together in such a short time!
Oct 13 10:42:04 12m 17s Every 10 seconds life ♥ 3 Lovely game - the graphics and sound gave it a very nice retro feel. I liked the idea of seeing little parts of peoples lives. It would have been good to know if it was the same people, and to build up a bit of a story of their lives. The mini-games were ok, but a bit repetitive. I felt like the story was the interesting part. Nice work getting this together in such a short time :).
Oct 13 10:55:32 13m 28s Spooky Doctor ♥ 1 Lovely game :). I loved the music, art and especially the "blergh" sounds the patients made! This felt really polished. It seemed a bit hard at later levels. From what I could tell, the patients appear every 10 seconds, and you keep going until you empty the queue. Awesome work!
Oct 13 20:04:38 9h 09m Drying tomatoes ♥ 1 Lovely graphics and music. I like the concept too :), and the gameplay is interesting. It took me a while to figure out that I could double-jump. Nice job!
Oct 15 18:27:19 46h 22m Speedrun for light ♥ 1 Very polished game - I love the music! The artwork/animation style is great too, and the lighting gives it atmosphere and adds to the difficulty nicely. I feel like wall jumping is a bit easy, as pushing off doesn't have much horizontal force and you can just hold one direction snd spam jump. @m4ttu built a similar game that makes this a bit more difficult. Only other tiny nitpick is the jump sounds varied in pitch a bit too much - the lower ones sound like a smaller jump. Nice job! I finished it :).
Oct 16 11:01:23 16h 34m 10 Second Pizza Delivery ♥ 1 This was fun! I liked the star bonus objectives, and dash pads / moving parts. Good difficulty progression too (although I would have liked a higher difficulty threshold). Nice work designing all of those levels. I liked that the game was on theme with your name 😆.