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| Timestamp | Since previous | Game | Chocolat-Endive's comment | |
|---|---|---|---|---|
| Oct 3 22:22:05 | Timeslime | ♥ 3 | Controls are simple to understand, a the way you explained it withe the background is really neat. A restart button could be nice, maybe. Sometimes, i felt that the game was a little unfair, and that managing to make a good score (more than 35 is a good score for me, it seems) is almost more dependent on luck that dependent on skill. But maybe I'm just not skillful enough. :D Solid entry, the game feels well polished, and I haven't spotted any bug. | |
| Oct 3 22:29:00 | 6m 55s | Be Fast! | ♥ 1 | Nice platformer! Graphics are really clean and easy to read, which is important for a game based on running as quick as possible. I made it up to the level with the green flag, but the next jump was a bit too hard for me and I couldn't go further. I enjoyed playing nevertheless :) |
| Oct 3 22:31:18 | 2m 18s | Frogwatch | ♥ 4 | Really cute! I love that you managed to make a little intro scene. I think that the controls could have a little more polish: for example, it is faster to move in diagonals, and the movement feels a little sluggish. Overall, that's a pretty nice game you made. And even if the theme can be interpreted as "make a stressful game", you made a quite relaxing one, and that's really nice! |
| Oct 3 22:36:44 | 5m 26s | What's the rules? | ♥ 2 | I managed to pass the baloon twice, but did'nt understood the vegetable one. The game is pretty nice and quite hard. It's even harder that is should, some puzzles don't even take ten seconds (the plane one for exemple). I'm not in the 1%! Overall, that's pretty nice, and you made simple but coherent graphics and music. |
| Oct 3 22:43:00 | 6m 16s | Clique Hell High | ♥ 6 | Woah that's quite hard! I love all the little details (especially the dies irae when we loose). On my computer, the game was a little laggy. Nothing that prevented me from playing, but I guess some optimization could be made! Good job! |
| Oct 3 22:46:38 | 3m 38s | Morbid Expedition | ♥ 3 | It seems that you forgot to put a link to your game. :-) |
| Oct 3 22:53:15 | 6m 37s | Venture Capitalist Simulator 2022 | ♥ 1 | I really enjoyed the style, theme interpretation and the feeling of the game. And I love that you implemented a high-score screen and a "difficulty" option at the beginning of the game. I'll play the 30s version tomorrow. The music may benefit from a longer loop. I guess it's ok with the stressful aspect of the game but it feels a little short for me. Good job! |
| Oct 3 22:57:47 | 4m 32s | Sokobyo | ♥ 1 | The graphics are nice. With some more polish (music, sounds, winning and losing screens, etc.) it could be a nice little puzzle game! |
| Oct 4 11:22:19 | 12h 24m | 10 Seconds Hero | ♥ 2 | Nice work! I really enjoyed the graphic and sound design. I think the game could really benefit from having some kind of feedback. It's really difficult to understand when we play right. Since the game has a really flashy vibe, the visual cue should be quite exagerated. A high-score screen could be a nice thing too. Good job on this one, it's simple and it plays well. |
| Oct 4 11:29:53 | 7m 34s | Frosten | ♥ 3 | Nice idea! Since it is a puzzle game, I'm not sure the fact that there is some kind of permadeath here helps the game. It may be better if death would just cause the character to begin a new loop. This and a "reset" button could help the game to be more engaging, I think. I hope you enjoyed you first LD, it always is a very special experience. Hope that @kaech is feeling better! Overall, that's a pretty big amount of work for two people in three days. Good job! (and the music is nice and fits the mood of the game) |
| Oct 4 11:41:57 | 12m 04s | Waves | ♥ 2 | That's an awesome idea you had here. Love the concept, and the way you made it into the game. I really enjoyed the graphics. They felt very nice and polished. The sonar sound could have a little more impact, I think, but it's pretty good as it is. I feel that the controls are a little difficult, but it's ok. My main issue is that, just like @ginahe i wasn't able to find all the batteries. You made a very nice jam game, congratulations! |
| Oct 4 11:50:51 | 8m 54s | A day of the priest | ♥ 1 | Your 3d art is good! I feel that your game would have been better without the 2d screens: maybe some simple 3d render of your assets with some text overlay would have been sufficient. I'm not sure about the difficulty and the mood of the god. It seems that you really have to wander around for a long time without doing anything to loose. And when you play "right", the mood of the god don't have any impact. Also, it seems that we can clone sheep by pressing E several times near a sheep! Good job! |
| Oct 4 11:56:08 | 5m 17s | Schrodinger's Afterlife | ♥ 3 | Cool game! The concept works really well with the theme, and the music change adds a lot to the overall mood. I agree with the previous comment about the last level, I also passed by clinging to the right and I'm not sure it was the intended way of solving the room. |
| Oct 4 12:07:30 | 11m 22s | Gravity Run | ♥ 2 | Nice implementation of the theme! The game is quite difficult, but it works well in an endless runner. The way the light illuminates the ground may be a bit too punishing at times since it can be hard to see where the spikes are, but otherwise really cool! |
| Oct 4 12:08:45 | 1m 15s | Armillario | ♥ 2 | I managed to stay alive fo 7m12 on my second run! Love the simple graphics and the evolutive music. The gameplay is simple but efficient. I really enjoyed it, it reminds me of games like minimetro and other things like that. I think with multiple levels and objectives (stay alive of x minutes, grow this size in x minutes, etc.), it could really become a very nice little game. One of my favorite LD51 games so far! |
| Oct 4 12:17:29 | 8m 44s | RougeBlobs | ♥ 1 | It's a good start for a full-fledged game! Graphics give a clean and simple look which is nice, and I especially like the intro camera movement. I agree that some game over/restart would be a good addition if you plan on going on with the development. |
| Oct 4 12:24:48 | 7m 19s | Step Up | ♥ 2 | A very polished jam game! I'm not sure the high score really add something. Because of the fixed time loop, what's needed is just "perfecting" the last loop. Maybe if we could skip to the next loop, or just give the total number of loops by level could be a better? The graphics are pretty, the game is easy to understand, and controls are flawless. Good job! |
| Oct 4 12:50:39 | 25m 51s | Wizard's Basement | ♥ 2 | Very nice entry, I enjoyed retrying a bunch of times! Graphics and music fit very nicely and give a great mood to the game. I tended to mix both buttons and ended up with a strategy where I only lifted the magician and fled with them when it was too risky, and placed the extra ones as disposable turrets where portals could pop. |
| Oct 4 13:14:36 | 23m 57s | Symphony of Legend | ♥ 1 | Well done! Every aspect of the game concurs to create a very cool immersion: inputs complementing the music, everything following rhythm, paced change of level. Having the directions to manage in addition to paying attention to the beats feels a bit overwhelming at times, and I tend to enter a spam button panic when there are many monsters on screen. However, finishing a level with a good score feels very satisfying, something like "yeah, the music sounded right!" :) |
| Oct 4 13:39:56 | 25m 20s | 10S ARENA | ♥ 1 | Nice entry! I agree with the existing comments about the controls and decreasing the time before a round starts. Overall smooth gameplay experience, I had a fun time playing! |
| Oct 4 13:53:12 | 13m 16s | Within | ♥ 2 | Mmh, I didn't really get what I was supposed to do. I tried staying in the same bench for a few minutes (jumping and re-integrating the bench repeatedly) and it worked, but didn't trigger anything. I also tried to jump from objects to objects but got stuck on both sides at houses. I liked the music and the base concept is cool! |
| Oct 4 16:45:16 | 2h 52m | Tempore | ♥ 1 | Hey, it seems that you can record some guitar! Maybe for a next jam, you'll be able to record some music for the gameplay, it will help the player to find the game immersive. The game is simple but works quite well, I have'nt seen any bug. Good job! |
| Oct 4 17:01:08 | 15m 52s | Radar Rider | ♥ 1 | Wow it's a great entry! I had a lot of fun playing all the levels, and trying to half blindly sneak between the various threats. The game sets both a calm and oppressive mood, it's very effective. I would love to play more levels! |
| Oct 4 17:05:45 | 4m 37s | Sonar | ♥ 5 | Nice and fun! I loved the physics and the overall mood. I guess you should add some failsafes in the code. You can go out of the water pretty easily once you have some upgrades. And you can even make your ship disappear! Sans titre.jpg Sans titre2.jpg I felt that the last updates were very slow to apply. Pretty impressive for a jam game! Good job! |
| Oct 4 17:12:02 | 6m 17s | every 10 seconds | ♥ 0 | It seems that running in diagonals helps a lot (we move faster)! Not sure if intended. Love the minimalist grapics, but i feel that the musical loop is too repetitive. I know it helps understanding the loop, but it's too present for me. Good job on this, it feels quite polished to play, controls are responsive, and it looks good. |
| Oct 4 17:21:47 | 9m 45s | Colour Chaos! | ♥ 0 | That's pretty! I don't know if it is a bug, but I did'nt have any sound in the game. Some kind of UI to show the health of the player could be nice ! Love the minimalist design. |
| Oct 4 17:31:09 | 9m 22s | UAO?P | ♥ 3 | Wow that's super a fun game! Well done, it works really well and feels very polished. |
| Oct 4 19:09:32 | 1h 38m | Rhythm Loops | ♥ 1 | I have'nt be able to record anything nice, it seems that there is some slight lag input here. The game is fun with the chaos, but i feel that it could be a real little rythm game. The only things it would need would be to have some kind of pre-set chords, so the notes would have some kind of variation, and a little quantization for the rythm in the "first part". And then we could play a rythm game on a "listenable tune". But as I said, it is fun as it is! Good job! It is simple, easy to understand, and fun! |
| Oct 4 19:19:57 | 10m 25s | Time Loop Traffic | ♥ 2 | Smooth and flawless! The game played with a controller is really fun. And the difficulty is perfect: I had to try again, but I really wanted to manage to see the end. Sans titre.jpg Good job! I see myself playing more of this game if it had different levels with different hazards. |
| Oct 4 19:25:53 | 5m 56s | Speed Barber | ♥ 2 | Simple but fun! Adding some kind of ending and high-score screen after something like 10 customers would really benefit the game. And yeah, as other have said, sometimes we make quite a good score even if the result are far from what was requested. |
| Oct 4 19:31:02 | 5m 09s | Boar Breakout DX | ♥ 1 | Love the pig! It seems that you have some collision issue, I manage to slip between tiles (or through?). The controls are pretty hard, I haven't manage to beat the game. Also, a longuer music loop could be cool! But everything is nice, because the pig is cute. |
| Oct 4 19:39:31 | 8m 29s | Table Scraps | ♥ 2 | Ooow the dog is so cute! And so are the little monsters all around. I had a fun time playing, and I liked the bosses names too! I agree with the previous comments about the jump on space bar press and not release. It's a very nice entry overall! |
| Oct 4 19:57:48 | 18m 17s | Void Timeline | ♥ 4 | The mecanics are simple but clear. I find that the different encounters are really long, and can be boring, but the design of the different powerups feels good and balanced. Good job! |
| Oct 4 20:15:55 | 18m 07s | Just Right | ♥ 1 | I love the concept. Just one little thing: when there's a multiplier, the game become suddently **SUPER HARD**. Sans titre.jpg I guess that this randomness is what makes the player to want to try again, to see if they'll have more luck this time. I would love to see some kind of dash or other move to try to catch or avoid more polygons. Good job on this one, it's simple and fun! |
| Oct 4 20:29:39 | 13m 44s | Starshot | ♥ 2 | Woooah it's hard! just like others, I was'nt able to see the end of the game. I just felt lucky when I made it to the fourth or fifth level. The environment is nice, and the FPS gameplay is quite good and polished. |
| Oct 4 21:13:12 | 43m 33s | Slime Can Fly | ♥ 1 | YOU'RE INSANE HOW MANY LEVEL DID YOU MAKE??? Ok I managed to got to the 18th lvl but this game is waaaay to hard for me. But I'm bad at platformer so it's ok. That's a super solid jam game you made! Good job! |
| Oct 4 21:34:12 | 21m 00s | Terminal Velocity | ♥ 1 | I managed to get to the fifth place (around 5k points I think). Once there is some moving red beams it gets pretty hard! Some kind of variation in the tunnel could add something to the game. Good job! |
| Oct 5 09:25:47 | 11h 51m | Descender | ♥ 1 | Very neat! The game is fun to play and has a great mood. I think I caught 50 pearls, I think I was not thorough enough at the beginning. It reminded me a bit of Aquaria. It was definitely a good choice to keep player progression when dying, since you never know if the direction you take will lead to air bubble in the time you have left, and that time is pretty short in any case. However, it encourages to go for missions where you get all the bonus you can without planning any return. It's not really a problem, but I'm not sure it's the intended player behaviour. Overall a super nice entry :) |
| Oct 5 20:43:45 | 11h 17m | Ten-Second Teleport | ♥ 1 | This game is really to hard for me! I'm not really good at platformers, so I had issues not dying of supid mistakes like jumping in lava. I'm not sure the way the jump works helped me on that, but it feels that it's more a question of skill than an issue with the game itself. The game mechanics with the spells is pretty nice, the double world is a nice take on the theme. And the music is neat. I really enjoy your games (I really loved project memory), and I look forward to play your future LDjam games! Keep up the good work! |
| Oct 5 20:52:45 | 9m 00s | Elite Rusher | ♥ 2 | I agree with @save-sloth-studios just letting the character autoshoot would really help, I felt that the controls were a bit difficult for my hands. Just and advice, don't hesitate to put a screenshot of your game on this page. Since you managed to make some pretty art, it would help attracting people that could be interested in playing your game. The game work well, and I have'nt spotted any bug or glitch. |
| Oct 5 20:58:48 | 6m 03s | Disarm It (before time runs out) | ♥ 2 | The concept of bomb disarmament facility is super fun! The game is simple and easy to understand. One little thing that could add a lot to your game is some sound FX, they could be used as feedback of the player actions. Simples blips & blops can really make a game more satisfying to play! I haven't spotted any bug, and I managed to play to the end. Good work! > LD51, first game jam, first attempt at pixel art, which took way longer than anticipated. Great fun, 10/10 will participate again. Yay! The first LD is a really special experience. I'm glad you enjoyed participating. And yeah, it is hard, and things can take more time than anticipated, that's part of the fun! > My first attempt at Ludlum Dare, any game jam really. Im expecting to learn a great deal, fail miserably and have fun :) You did'nt fail: you managed to release a playable game! And that is awesome. |
| Oct 5 21:14:28 | 15m 40s | Alfred, Coffee Pot [WIP] | ♥ 3 | Love the super weird mood! The smashing-keybord-control-scheme is an awesome idea for controlling a coffee pot, but since I am right handed, it was way more confortable to play with my right hand. Using the arrow keys for the controls may feel more natural. And I found the timing of the jump difficult to get. Some kind of fading in and out when we loose could be nice. The game restart abruptly, and it's easy to loose half of a second at the beginning of the game (nothing game breaking here). Btw, I feel that it may be super difficult to work with such a big team during a short event like the ludum dare. How did you manage to make it, and organize the work? That's pretty impressive! Good work on this weird little thing! It was fun! |
| Oct 5 21:26:33 | 12m 05s | OH! STUPID ENGINEER | ♥ 1 | It's fun, it works well, the gameplay is super polished, the animations are perfect, the music fits the game, and it's beautiful. I guess the only thing I can say is that since you choose a super restrictive (and coherent palette) the game is quite difficult to read. Everything has the same colors: the character, ennemies, upgrades. I had a hard time remembering wich upgrades does what because it's quite hard to differentiate them. Here is my score (i'm pretty bad at this kind of games) Sans titre.jpg You did an awesome work on this little game! |
| Oct 5 22:11:00 | 44m 27s | BeaT-Rex | ♥ 2 | Managed to get all the upgrades! Sans titre.jpg I'm not sure I have anything bad to say about this game. Is a very solid entry. Maybe adding more type of ennemies could help, it feels quite boring after some time, but it's a jam game, and you have put A LOT OF WORK in this one, so it's unfair to ask for even more. Good job! |
| Oct 6 12:09:38 | 13h 58m | BORDERLINE | ♥ 1 | AAAAH I won't have enough time to try your game before next week. Can't wait! |
| Oct 6 16:00:57 | 3h 51m | INTRUSIVE | ♥ 1 | The mood is very well made! I tested on the controller at first, and everything worked except the camera movement was too slow, so I switched to controlling the camera and the clicks with the mouse and kept the gamepad stick to navigate. It took me a few attempts, especially for the last level (I tried to interact from too close to the object). It was a bit tough to restart one level before where I failed, though it fitted the inner thoughts of the character. |
| Oct 6 17:40:36 | 1h 39m | 10 Second Painter | ♥ 1 | 10SecondPainting (2).png Yay I made a thinking pokeball! Wait... :D Very fun idea, especially when you have someone watching you and bursting in laugh every time you try! Tested and definitely recommended :) |
| Oct 6 22:00:41 | 4h 20m | Thwack | ♥ 0 | Always love a good little tennis game. It reminds me of mario tennis on GBC. I appreciate the fact that you made 3 different opponents. It's quite hard at first, but there's a real learning curve, and it's possible to learn how to win, and that's good. I would really like to see an expended version of this tiny game. |
| Oct 6 22:07:46 | 7m 05s | Endless Circle Runner | ♥ 1 | Simple, but it works well! I'd love to see some variations when we advance in the game. Also, I think you could get rid of the w key, and just make the ball following the cursor, it would be as good while being simpler. Good job on this one, it's cool, easy to understand, nice to play, and I found no bugs. And as @matt-barnfield said, some sound FX could really add something to the game. |
| Oct 8 21:18:28 | 47h 10m | Shady business | ♥ 4 | That's an AWESOME jam game. A perfect mood and art direction, controls are flawless, gameplay super relaxing & spooky at the same time, the map generation is perfect. Some kind of dark ambient music is the only thing the game lacks. Since the game can be quite hard at the beginning, I guess some kind of mini tutorial mission would have been a nice addition, but hey, it's a ludum dare game, you already made an awesome job in a very little time, I can't ask for too much. It's one of the best LD51 game I've played so far. |
| Oct 8 21:25:46 | 7m 18s | EX SOMNIUM | ♥ 1 | As other people have said, the beginning of the game is hard, and it is quite easy to soft lock yourself. You naile the mood and the controls are simple and flawless. The only weird thing is that this games makes my PC too run super hot. Maybe you should try to cap the fps at 60? Good job! |
| Oct 8 21:42:48 | 17m 02s | Le Petit Jardin | ♥ 3 | Very very cute and relaxing! Loved every part of it, and that's quite the issue: I want more of this game. That's a joke, but a *jardin* less *petit* and a little more *grand* would be better, I think. Awesome audio design. |
| Oct 8 21:49:30 | 6m 42s | Life Passes You By | ♥ 2 | Love the concept and the mood of the game! The only bad thing, is that I think the theme hurt your game, I'm pretty sure it would be better with a 15 second timer, I can read fast, but a lot people don't. Overall, it's a pretty beautiful game. Simple and nice. Congratulations! |
| Oct 8 22:17:32 | 28m 02s | Silvi | ♥ 1 | Oooh, I'm so sad, this game seems really nice, but I can't play it. I tried Chrome, firefox and edge on windows, as well as the windows build. I tried without any browser extension, and updated my nvidia driver. I tried on firefox on linux and chrome on chromeos. And nothing has worked :-( I followed your account on ldjam.com because I really would like to try your game. If you figure out the bug, and manage to fix it, I'll be super happy to play it! |
| Oct 8 22:35:27 | 17m 55s | An Average Day At The Cat Cafe | ♥ 0 | Very cute and very polished but it's super hard right at the beginning of the game. Maybe some kind of learning curve with customer asking only for the two "easy" recipes at the beginning would help? Love this chill variation on overcooked. The graphic art and music is really great, for a jam game it's impressive. Good job! |
| Oct 9 13:45:06 | 15h 09m | CART CRASHERS | ♥ 1 | Stressful, stupid and fun at the same time! That's an awesome work for a game jam. The only thing I'm not sure about is the audio, some kind of sound FX would really add something to the game. |
| Oct 9 13:59:57 | 14m 51s | Swamp Wizard and the Fight for Wizard Swamp | ♥ 1 | I really enjoy all the art: graphics, music, sound FX. The only thing I think that could be improved, is the gameplay itself. Different kind of ennemies could really help, and some UI too. For example, when an arrow hit the character, there's no way to know if we're really hurt, and how many more can we take before loosing. Overall, that's a very nice jam game, and you made an impressive work on the art. |
| Oct 9 21:37:49 | 7h 37m | Snail Traffic Control | ♥ 1 | That is stupid in good way. Loved the voice, the gameplay is simple to understand and works really well, everything is fine, the UI has no issue, you made a nice little tutorial. That's a pretty solid jam game you made here! Maybe some kind of leaderboard would be a nice addition? |
| Oct 10 13:47:40 | 16h 09m | Cubical Mayhem | ♥ 2 | What a nice little game! You managed to make a really good UI on this one. And that's quite hard to do for a game jam. The game mecanics are nice and work very well, the balancing seems perfect. The only thing I would add is some kind of "DESTROY EVERYTHING" button. When you make a bad start, it's quite annoying to wait for every tile to appear if you want a fresh start, and it's easier to re-load the game. And it does'nt feel nice imho. That's a very good game, congratulations to the whole team! (and loved the ending, having a nice ending animation is always great) |
| Oct 10 14:09:10 | 21m 30s | Reload | ♥ 1 | This is a nice little game! It works well, and it's easy to understand. With a controller, the gameplay is flawless. The ennemy AI is fine. The only thing I would add is some kind of variations in the environment. After some point, it feels a little boring (but hey, it's a jam game, there's nothing wrong here, don't worry). It's a simple but efficient game (and fun! that's important), congratulations! Sans titre.jpg Btw, "You died"? Is it a souls-like? :D |
| Oct 10 14:26:37 | 17m 27s | DecaDare | ♥ 3 | That's stupid in a good way. :D And woah, you made a whole 3d menu? A lot of mini-games? Some top-notch-stupid-but-fun-and-coherent-art? An efficient music? Some smooth transition between the different games and menus? A glitch-less game (at least everything worked fine on my computer)? Some good jokes and puns? Everything with a flawless control scheme? Coordinate a team of THIRTEEN PEOPLE???? You guys are a wonderful team, don't change anything. |
| Oct 10 20:19:53 | 5h 53m | [X-ED OUT] | ♥ 1 | Simple idea, little game, and AWESOME work. Everything works smoothly and flawlessly. The only thing I would change is lowering the FX sound, it covers the music a little too much for me. |
| Oct 11 12:02:12 | 15h 42m | Weirdo Words | ♥ 1 | Simple, but fun! The sound fx are minimalistics, but work well. I love the idea of a timer for new words to appear. I feel that you could make a pretty addictive game on this concept. Good job! |