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| Timestamp | Since previous | Game | Chocolat-Endive's comment | |
|---|---|---|---|---|
| Apr 5 09:17:43 | Taoreta Mura | ♥ 1 | The game is very polished (graphics, sounds, overall feel) and is fun to play! It took me some time to get how to attack and dodge properly, but after that I held much longer. | |
| Apr 5 10:08:38 | 50m 55s | Meteor Storm | ♥ 2 | Nice little game! Music and graphics go well together, and the gameplay is simple but it works. The time available to react when a meteorite pops is very short, so it's not that easy to get a good score (it's not a problem!). Sometimes points feel not completely earned, when the player fails to react but the next meteorite is by chance on the side where the reactors are activated. |
| Apr 5 12:22:30 | 2h 13m | Love Finds A Way | ♥ 2 | At first, I did'nt understand what to look for: I think the "characters" should be bigger so we can understand where they are, and that we place things on their path. The "puzzles" seems cool, I quite like the fact that the levels are tiling on themselves. The sound FX are fun, but it could be better with some music. Overall, that's pretty fun, but yeah, some visual hints about what's happening could help. I'll try again tonight to see if I can have better scores. |
| Apr 5 12:31:19 | 8m 49s | Malarkey! | ♥ 1 | Nice mood here! I really like the graphic and sounds of your game. I guess some kind of animations, or at least let the character face the left when we go left could help immersion a lot. Making more evident about how to use items, could improve the experience a lot (I took a loong time understanding how to drink things I had in my inventory). And on this subject, maybe adding some kind of text to explain what are the objects we pick up could help too. Nice game! |
| Apr 5 12:58:06 | 26m 47s | Balancing Balls | ♥ 1 | Scored 73.30 after a few attempts! :) Balancing works nicely and it's functional, good job! |
| Apr 5 13:06:05 | 7m 59s | Over Time | ♥ 1 | I agree with the other comments, the music fits the "night at the office with coffee" mood nicely and the game is right on theme. Indeed there needs to be some clue about the energy depletion (maybe using the character's dress as a colour gauge or something like that), but otherwise it works well! |
| Apr 5 13:33:31 | 27m 26s | Heat Flow | ♥ 2 | The game feels very polished, nice work on the mechanics and also sound effects/game reactions to the player. About the controls, I would have liked to have the game sort of paused when I added modules, I lost a few times because I was upgrading and being shot at at the same time. Otherwise the game is fun to play and the concept works well, good job! :) |
| Apr 5 15:21:41 | 1h 48m | Rising Tide | ♥ 1 | Wow what a great game! I've just played for two hours straight, haha xD I really like how it looks deceptively close to the classic minesweeper, but the strategies in both games are very different. Sometimes I felt like I had to rely on luck a bit too much (seaweeds only give very basic information), but otherwise I had tons of fun playing. Congrats also for the music, which was still ok for me after my very long playing session. |
| Apr 5 15:55:36 | 33m 55s | Tragedy on Tattle Row | ♥ 0 | It took me some time to realise that the mission was literally to rewind the clock. I liked the overall mood/graphics/music (especially the character's silhouette), they work well together! About the mechanics, I'm not sure I did what was best by pushing the clock hands and trying to jump on them, but it indeed delayed midnight. I finally gave up after a while to see the inevitable. |
| Apr 5 16:54:06 | 58m 30s | Behold | ♥ 3 | There some super fun ideas in this game! The graphics are really **great** for a LD game, sounds FX are good enough, and the music is nice too (even if you did'nt make it)! Controls works quite fine. Overall, the game needs more balancing and failsage: as other as said, some combinations of bonus/malus almost break the game. Is there a proper ending? I've beaten the boss twice, but each time I've died just after, so it may not have triggered it. Or there is'nt an ending, but that could be a nice addition to make it feel like a more polished game. I'm pretty impressed by a lot of things in it, and it's definitevely super fun! Good job! |
| Apr 5 17:06:38 | 12m 32s | Geometry Survivors | ♥ 1 | Hi! The idea is simple and fun, and I had no lag issues on my computer. There's a thing we can find in your game that is a "classic" video game issue: our character move faster in diagonal directions (you add vertical and horizontal vectors, so it covers a longuer distance in the same time). It makes your game way easier if the player keep going in diagonals. That's not a big issue, and you can find this kind of mechanics in a lot of old video games! Another issue I had, is that you can die and level up *at the same time*. Then, if you choose the 3hp bonus, you're stuck at the middle of the screen without being able to move, but without being dead, and nothing will never kill you. I made a screenshot so you can see what I mean: gemobug.png Overall, that's a good fun little game, good job! |
| Apr 5 17:13:24 | 6m 46s | Infectious - Delay the inevitable | ♥ 2 | On the html version, the controller did'nt seems to work. Your game is really polished, there is not much to say about it! It would be nice to have more levels, random bonuses, different music, but hey, it's a jam game, we can't have everything! Bonus point for the volume slider, it's always nice to have one! The only issue I have seen is in the tutorial menu: it does'nt explain keyboard and mouse control, and there's a "next" button at the end of the tutorial that don't do anything: we have to click multiple times on "previous" to go back to the menu. |
| Apr 5 17:27:25 | 14m 01s | My Story | ♥ 1 | That was a nice little story! The only thing I'm not sure about, is the music, I really don't think it serves the mood of the game well. Oh, and your bot didn't fully master language comprension, it made a little typo on the word "challenge". Sans titre.png Nice and cute idea, I quite like it! |
| Apr 5 17:35:12 | 7m 47s | Torture and Ascension | ♥ 1 | Really nice for a 10h game! The graphical aspect is simple and efficient, sounds are balanced, everything is fine. I have exactly the same "complaints" as @quinn-patrick though, there's a typo on "soldier", and an endless mode (or different challenges with color palette changes ?) could be nice. Your little game feels very polished, even if it really short. I've enjoyed it! |
| Apr 5 17:39:44 | 4m 32s | Last Life | ♥ 1 | This is almost a demo of game menus and options. How the hell did you manage to put so many options and abilities in your game? That's awesome! It's almost more impressive than the game itself. With a little more ideas on the game and better graphical assets, you could have a really great game! |
| Apr 5 18:56:14 | 1h 16m | Under heavy rain | ♥ 2 | I found difficult to understand what the ennemies was shooting for, and I think the game could be improved with some different kind of units, so you can have another strategies than "put the most expensive one as soon as you can affort it". I did'nt spot any bug or any issue, the game runs smoothly, and the controls are ok! Maybe you should let the player run the game at the resolution they want, because on larger monitor, you have to pick the unit quite far from the center of the "board". Thanks for sharing your game! |
| Apr 5 19:10:16 | 14m 02s | Life of a priest | ♥ 1 | At first, I did'nt understand what to do. I think the game could really be improved with a tutorial, or a menu with explanations about what to do and how. Also, there should be some kind of collision box, I'm not sure it's nice to let the player leave the "arena". The controls works fine, and I have not seen any bug, that's nice. Thanks for sharing your game! |
| Apr 5 19:15:24 | 5m 08s | Robster | ♥ 4 | That's a pretty hard game you made here! Robots one-shot the player. And I have'nt been able to land a hit myself. You should add a retry button or something like that, because we have to quit and relaunch the game to try again. Nice job on the mood and music, it works really well! |
| Apr 5 19:21:34 | 6m 10s | Boulder Rush | ♥ 1 | The idea of storyboard cut-scenes is fun, and the gameplay works quite well. I think some traps are "too deadly", and that there should be some kind of HP bar or lives. Other than that, I had the same issue than @goudcode : all meters at the end stays at 0. |
| Apr 5 19:29:31 | 7m 57s | SHUTTLECOCK: ARMAGEDDON | ♥ 2 | Really love the work on the intro and the music loop is simple but cool! Gameplay works really well, but the UI could use a little more polish: the "power" bar can be bigger than its container. Another thing to improve the game could be to add more variation in the AI moves. shuttle.png Nice work! |
| Apr 5 19:38:17 | 8m 46s | Tidal Wave | ♥ 2 | I had exactly the same experience as @leolferraz and did'nt understood how to play. I won't rate the game for the moment because that would not be fair. If you provide some kind of tutorial or just tell me what are the controls, I'll try again. Don't hesitate to tell me, I would really like to play your game! |
| Apr 5 19:58:36 | 20m 19s | Slime Zone | ♥ 3 | That is a really nice game! Loved all the "cosmetic" aspect: music, graphics, FX, little effects, everything is REALLY beautiful and nice. The controls are smooth, even if I would enjoy a way to assign controls to different keys or controllers. There is juste one little thing that I would change: when we go against a block and try to jump, our character is stuck and can't really jump. I think the gamefeel of this little thing is quite frustrating. Other than this little detail, everything is really really nice and polished. You made a wonderful job on this game, thanks for sharing it! |
| Apr 5 20:28:21 | 29m 45s | poisoned hero | ♥ 1 | How to play was not super clear at first, but once I've understood it, it was pretty fun. The only minor issue I've encountered is some counter glitch when I tried to play again after a game over (I had to reload the web page to be able to play). Also, I'm not sure the automation is really useful. I've survived a little more than 14 minutes on my third run. I may try a another run later in the evening, I want run longer than 15 minutes! This is not an issue with the game, but I always find generated music quite annoying. I think I would have enjoyed more simple sound FX. Really enjoyed it, good job on this game! (and the intro was fun) |
| Apr 5 20:33:53 | 5m 32s | Degrowth | ♥ 1 | I enjoy the idea of a reverse-city builder. The only thing is you really should opt-out for graphics rating, since you used Aleksandr Makarov's tileset. |
| Apr 5 20:45:12 | 11m 19s | Loop Line | ♥ 2 | The 3D scene and the intended mood was great, but the gameplay feeled a little pointless. A little more narrative (for example, maybe some voices that would tell strange things?) may help to improve the game. |
| Apr 5 21:13:15 | 28m 03s | Debt Train (card construction game) | ♥ 1 | I'm not sure if I'm delaying the inevitable (bankruptcy) or if the game is delaying the inevitable (me putting stations for every house). At some point (3/4 of the map done ?) I got bored. But hey, it has been fun for a time, so that's great! I think the game would need different kind of objectivs, and that the dollar/debts cards works for 10 minutes longplay, but not so much after that, since it just renders the game slower (again, it's 100% ok for a jam game). Another tip: there are some weird clics on the audio that could be cleaned by putting some fading in and out. I would love to see a expanded version of this game with more kinds of buildings (to build and to connect to!). Good job! |
| Apr 5 21:52:24 | 39m 09s | Project Memory: Delay Extinction | ♥ 3 | I really love this game. It's not perfect, it a little too much about micro-managing rangers, and some options feels useless. Some more strategic elements could be nice. But I love the interpretation of the theme, I love elephants, the music is awesome (a great old-school vibe), graphics are superb too, I had no issues with controls. And wildlife conservation is a really important subject. My favorite LD50 game so far. eleph.png Even the good ending is sad, in a good (?) way. I'll remember this game. |
| Apr 6 15:22:18 | 17h 29m | Farm Dog | ♥ 5 | Nicely done, this is a fun game! :) I particularly liked that the graphics felt coherent, also how the music changes as the difficulty goes up, and the leaderboard implementation. About possible improvements: there's one time the upgrades window popped as I was shooting some enemy and I have no idea what I clicked. I agree with the other comments about showing enemy feedback. |
| Apr 6 16:36:32 | 1h 14m | Somnum Exterreri | ♥ 4 | There's something nice about the mood in this game. But it needs a loooot more context. Why does the character has to collect some dolls? Why do he has nightmares? Few lines of text at the beginning, or maybe some voices could have help. I felt that I just did'nt understand what you wanted to say with your game. The controls are a bit clunky, but time is limited, and making an animated playable character in three days is pretty hard, so that's not a real problem. One last thing, the music sounds... well, really professionnaly recorded, and since you did'nt list any musician, I'm not sure you made it yourself. In this case, you should opt-out from the audio ratings. Overall, that's a nice 3D immersive experience, but it would be better with a little more context or gameplay. Good job! |
| Apr 6 16:47:36 | 11m 04s | The Apocawiz | ♥ 1 | Your game is pretty fun! I think the menu screen could be improve by using the same art style than the levels, it feels less polished than the rest of the game. The fact you can stay at the gates for the whole game (not just the 2 first boss) just spamming space may be intentional, but I think it feels broken. The music loop is a little short but works quite well for a game like this so it's ok. Nice job on this game, it may be short, but it's fun, that's all that matters. |
| Apr 6 16:59:14 | 11m 38s | Domotichaos | ♥ 2 | Poor old man! And those darn doors that automaticaly close themselves. :D You made a very good jam game. I really love the effect on the music, it makes the whole thing more stressful in a positive way! Some kind of random and rare event could add something to the game (I don't know, some object well hidden that could turn on and be SUPER NOISY or visible or funny, for example). Because we really feel pretty soon in the game that there won't be anything new that could happen. That's the only minor "issue" (it is'nt really one, though, it's ok like it is). Good job, that's a nice polished jam game! |
| Apr 6 17:21:30 | 22m 16s | Sacrificium (Sacrifice) | ♥ 0 | The graphics are very good! But I'm not sure about the balance of the game? Is it a puzzle game? Slow walk from room to room makes it no so fun. Is it a stealth game? The cultist guy does'nt seem to even try to follow you. In both cases, the game would really be improved with some better (and faster!) controls. I feel that the new LD format ("extra", if I remember well) could have been perfect for your project, because it seems that you had a lot of ambitions for your game but not enough time to polish it! Still, you made an excellent work on the graphic arts and the random puzzle generation seems to be working very well. Thanks for sharing your game! |
| Apr 6 20:00:38 | 2h 39m | All Lines lead to boom | ♥ 1 | I really love the minimalistic graphics choice, it reminds me of mini-metro. But wooah, it's REALLY hard to see what can be done in this game. I feel that characters should be way bigger, I had so much trouble seeing them on the map. And yeah, some UI text like @decosense said could really help too. Once we've understood how the game works, how to play it, and manage to not loose track of our characters, it works really well. The game is really nice, you just need to help people play it. I would really love to see an expanded version, with a better UI, some music, different maps, other character roles, etc. You really have a fun idea, and it seems to be working pretty well! |
| Apr 6 20:10:16 | 9m 38s | Fifty Dollar Smash | ♥ 1 | Simple and efficient compo game! Easy to understand, easy to play, mechanics works pretty well. Nice job! One thing you could add to improve the game is to make the ennemies to spawn at other positions. Because right now, the best strategy seems to stay at the middle of the screen so you can have direct shots at incoming enemies. Good job on your game! |
| Apr 6 20:25:03 | 14m 47s | Straw Journey | ♥ 1 | At the beginning, I did'nt understood I could shoot at the birds. I guess there could be some kind of in-game hint about the controls? Everything else works just fine, graphics are really beautiful, and the game is straightforward and fun. Good job! |
| Apr 6 20:44:31 | 19m 28s | UFOTag | ♥ 2 | This is the first Cower Defense I've played in my life! How the hell did you have such an idea? The game is pretty fun and control are smooth, but I feel that the "upgraded cows" are not enough powerful. My "best" run was something like 16 bombs, but most of them was around 12. I think that when we play, we don't feel that cow-towers really do anything. Maybe you could try to upgrade them a little, it may feel more fun? Overall, you made a good job on this game, it plays well and it fun. |
| Apr 6 20:53:06 | 8m 35s | Handsel and Gretel and Snakes | ♥ 1 | The controls and animations are awesome! This little character is fun to move around. Graphics are a little "too-much" for me, but I guess this kind of style works pretty well! It's not your music but you made a great choice. Good job overall! I think it would be better to make the beginning of the tutorial in a more classic way, it's easy to get lost and to die right Γ the beginning. (mmmh, tasty snakes) |
| Apr 6 21:07:49 | 14m 43s | Blockage | ♥ 2 | What a good weird experience! In a way, it reminds me Microcosm (an old 3DO/CD32/Mega-CD era rail shooter). I don't have much to say excepted that I really enjoyed the experience. Controls could be a little more fluid, but that's all. I'd love to see more super original games like that, the LD is the perfect event to try this kind of thing. |
| Apr 6 21:09:23 | 1m 34s | AlchemDare | ♥ 1 | Yeah, it seems that you did'nt upload your game on itch.io. Feel free to ping me if you upload it, I'll be happy to play it! |
| Apr 6 21:22:26 | 13m 03s | To be Ageless | ♥ 3 | Great enemy defeated! I have to say that I was pretty happy to find some kind of secret boss under the floor. You've made a pretty great job in 3 days! It would really have been an awesome jam game if your game could be played with a controller and had some kind of music. As @magic-mike said, you really should put some screenshots on your LD game page as well as on your itch.io page. It will attract more people. |
| Apr 6 21:27:27 | 5m 01s | Attack of the Yellow Things | ♥ 2 | Glad you've enjoyed your first Ludum Dare! It's really a nice event and the first time is a very special experience. Your game works pretty well, but I feel the UI could be improved, it's quite hard to understand what to do at first. By the way, if you don't like the theme, feel free to ignore it! It's really not mandatory, even if most people choose to follow it. (i did'nt rate you on humor, because your game is not really humoristic, you should maybe opt-out of this category?) |
| Apr 6 21:47:18 | 19m 51s | Akashica | ♥ 2 | Was this worth it? Hell yeah! Something between Borges' Library of Babel, Lovecraftian dreams, and some kind of calm dark fantasy can be great if it's well made, and it's well made. It can be a little repetitive sometimes, but it's ok, it's a Jam game, it can't be perfect. We've made some kind of text/choose-your-own-adventure game during a previous jam (your game is better), so we know how much work it is to write so much text. I'll be sure to play it again and again. Btw, nice touch to let people change text speed, and have save and load functions. It's one of my favorite LD50 game so far. Really awesome. |
| Apr 6 21:55:41 | 8m 23s | FrameRaid | ♥ 0 | Enemies did really destroy my fps. :D That's an original concept, simple, and well executed. I liked the variety of enemies, and the fact that upgrades really feels like upgrade. It would be nice to have some kind of music! |
| Apr 7 20:35:39 | 22h 39m | Cosmic Castaway | ♥ 1 | Loved everything in this! The reversed melody on the piano reminded me of loom actions. You've mastered the breaking of the first wall. The only thing I would do to improve the game would be to correct one typo. At one point, a NPC tells "the land *ws* a total bust". That's really a minor thing. Really enjoyed it (and enjoyed reading your posts during the making of the game), well done! |
| Apr 7 21:30:11 | 54m 32s | Drawn Out | ♥ 0 | As other have said, it's quite hard to understand where the theme is involved, but it's ok. The auto-battler works quite well, and you've managed to create some good mechanics in there. The fact we can speed up the time is a nice touch. I've been super impressed by the music, what has been your setup for recording it? It sounds quite professional! That's a really nice game you made for this jam, good job! EDIT : I did'nt see what you wrote about the music, so that answer my question. I think you should opt-out of the audio ratings, because I'm not sure everybody reads whole pages. (i almost did'nt see it) |
| Apr 7 21:36:36 | 6m 25s | Doomsday | ♥ 1 | Graphics are quite impressive for a jam! And you won the prize of the largest game I ever downloaded during a Ludum Dare! :D That's a simple mechanic, but well executed. I agree with @quinn-patrick that something more than just clicking super fast could add something to your game. |
| Apr 7 21:58:23 | 21m 47s | Ludum Dare | ♥ 1 | The ending make it worth it. You had some nice ideas in there: the fact that the menu between levels was diasappearing for example. I'm not convinced by the fact the character was constantly jumping: it's quite annoying, and I don't really see what it brings to the game. Another little thing is that I find fading to white quite exhausting for my eyes. Overall, it's a super original interpretation of the theme, and you managed to create an interesting story with few informations, that's really nice. (I did'nt rate your game in humor, because I did'nt see anything humoristc in it) |
| Apr 8 09:36:35 | 11h 38m | Kiwis Can't Fly | ♥ 1 | Ooooh, that's adorable and cute. And super well polished. The triggered sound for the music are great, they fit so well with the music that I'm sure some people wont even notice that the music is generated by your action, and that it'll just create a nice mood for the game. The art is gorgeous, everything is nice. It kinds of reminds me about the old flash games made by orisinal (I guess they can't be played anymore). The only thing I would like is... well, more of this game. I really could play different levels with different animals, colors and music. But it's not because your game lacks anything, it's because it's really great. |
| Apr 9 15:14:31 | 29h 37m | Skate Guy | ♥ 0 | Woooaaah we can go hiiiiiigh! Simple but effective game, with simple but effective graphics, simple but effective controls, and simple but effective sound FX. The only thing I'm not sure about is the very beginning of the game: I'm not sure constantly mashing a button add anything to the game. Well done with this game, I really enjoyed it. |
| Apr 9 16:19:11 | 1h 04m | Shotgun King: the Final Checkmate | ♥ 2 | This is one of the best LD50 game I've played so far. I can't find anything I'd change in this game. I have'nt been able to pass lvl 12, but it's clearly because I made some errors, there's no flaw in the game mechanics. Maybe some little thing like controller support? Since it's tiled-based, I think it would work pretty well. You made a **really** great job on this game, I'm impressed. And I'm going to make another run before trying other games. Woaw. |
| Apr 9 16:29:44 | 10m 33s | The Adventures of: πΊπππππ π±ππ | ♥ 1 | The gameplay on your game work pretty well. I quite like that the difficulty increase over time, I feared at start that nothing was going to change, but hey, it did! As @jul-li said, some sound FX could add something to your game. Something like [sfrx](https://sfxr.me/) can help creating simple blips & blops in no time. Another thing could be to add a way to know *how* to play the game. I add to read at your description in this page to understand that I could double jump and regenerate. Overall, that's a nice game, and with some more polish, it could be really nice (but well, it's a jam game, having time to polish everything is *hard*). Good job! |
| Apr 9 16:37:42 | 7m 58s | Some Heart For Your Boyfriend | ♥ 1 | The physics is really fun, but I think the controls could be more balanced, for example, I agree with @falkka about the upward and downard attack. Another thing I would enjoy is little changes in the level design. It's sometimes really hard to see if you can manage to jump on a platform. It feels a little unfair. The intro and outro add for understanding the context and the theme, they are a nice little addition. Good job! |
| Apr 9 16:46:59 | 9m 17s | This Special War | ♥ 1 | You have something with the mood here. I really enjoyed the music and sound, combined with the night and the fact we have to hide. I'm not sure if it is intended, but we can use the radio from outside the house. I've tried several run to verify, and each time I've been able to reproduce it: war.png Overall, you managed to create a great mood. And you can now improve it by adding more polish, some kind of intro/outro, using customized buttons and not default godot UI, etc. Good job, and thank you for sharing your game. |
| Apr 9 17:05:19 | 18m 20s | Life On Mars | ♥ 1 | That was really fun! You made an awesome job on the 3d lvl desing + physics and horrible-but-fun controls. I would love to play this little rover on a larger map and without having to look at the battery level because I had so much fun trying to climb everywhere. Overall, that's a pretty solid Jam game you made here. Great job! |
| Apr 9 17:15:24 | 10m 05s | Battery Low | ♥ 5 | Nice! You almost had the same idea than @oneiros @anstabo but in 2d! The sound FX are super cute. There are nice little things neat in your game: i really liked that we can see the path of our previous attempts, it helps finding a good way to finish the game. Some collision are quite weird, but I did'nt encounter anything that could block this cute little rover. I love everything in the graphics, it's perfect. I would love a bigger version with this game, with a big map and some cool puzzles. |
| Apr 9 17:24:20 | 8m 56s | The Saga of Thorbjorn Olafsson | ♥ 1 | I took me some time to understand how to play, at first, I thought there was a bug and the "track/path" was not loading. But we create our own path, and it's quite nice. There is something a little weird about the jumping gamefeel: some death feels quite unfair. I guess it's because of the lack of sound fx, it's difficult to remember the "timing" of the jump. A sound FX at the beginning and the end of the jump would help. The idea is super nice, and it works well. Graphics are pretty cool too! I'm impressed you managed to create 3 different worlds. With some polish and balancing, it could be a nice little game. Good job! |
| Apr 9 19:29:02 | 2h 04m | Floody Hell | ♥ 2 | Campaign completed! That was pretty cool! The voices and FX are super fun, and more lines could have been great. Because there's never too much pre-recorded lines of this kind. I had some issues in the 9th lvl, sometimes box can be really stuck, and can't be move, and it can make the lvl impossible to complete. Love the fact that you manage to make different lvl, with some really different lvl design. Maybe it would have been better to make 2 or 3 less level, and to add a little more polish on the whole game? Things like a highscore screen, a way to customize controls, etc. You all made a cool jam game, good job! |
| Apr 9 19:36:16 | 7m 14s | Glub-Glubmarine | ♥ 1 | Loved the slowing and getting low music when the little diver is submerged. You've already listed some little issues, but on top of that, I think there could be some kind of sound FX when we use a valve, it would add to the immersion (pun intentended). win.png Thanks for sharing this little game! |
| Apr 9 20:17:26 | 41m 10s | Cold and Alone | ♥ 2 | That was a really nice experience. Loved the storytelling and the mood. I'm not sure about the difficulty curve, it feels really hard at the beginning, and once you have the hab improvement it is suddently easy but somewhat annoying to deal with the rover upgrades. Once we have upgraded everything, it's easy to roam pretty far on the planet, but ressources has become useless. And then the game become hard again, you have to struggle to find batteries. I'm pretty sure this could be more balanced, with and increasing difficulty, but hey, it's a *compo* game, and you did something quite awesome here. Some kind of music and/or sound FX could have added something to the game. Since there is none, you probably should opt-out of the audio category. Overall, you made an awesome game, and I've enjoynd my time on Klaxxon-13. |
| Apr 9 21:01:16 | 43m 50s | The Fain Maiden | ♥ 1 | The mood in this one is great! The crouch mechanic is really original and works pretty well! The game seems big, I've discovered quite a few different zone, but I've started to feel pretty lost quite soon. Is there a boss somewhere? I would like to try to defeat it. I wandered for something like 20 minutes without being able to find anything. There are two things that could improve the game, in my opinion: - A different tileset and lighting for each zone. It would help for the immersion. And it would help the player to create a mental map of the place. - Some changes in the gameplay. It could be super cool to find different weapons, of have some of spell. I don't know, anything that would help the gameplay to be less repetitive. I enjoyed the sound of your game *a lot*. The music is great (what tools did you use?), fits the mood of the game, and it works really well with the sound fx. Good job with this thing, it's a very nice jam game! |
| Apr 9 21:22:52 | 21m 36s | Cup Half Full | ♥ 1 | That was super fun! I really enjoyed it, and now, my hand hurts. I had the same issue than @s1lv3r-dr4g0n-games : my game crashed in a middle of a combo. I think the game would be better with a longer soundtrack, it feels really repetitive. Adding a leaderboard was a wonderful idea. Good job! |
| Apr 10 13:38:44 | 16h 15m | End of the World Pinball | ♥ 1 | You made a pretty nice game here! We thought about making a pinball game for a previous LD, but we thought that it was going to be a too big project of a jam. But hey, you did it! Congratulations! The physics seems a little too heavy, and the flippers seems not snappy enough, but it's just some fine tuning issues, and it's something difficult to nail during a jam. I think that the game could be improved with *quality of life* adjustments. For example, in most pinball games, when we lose a ball really fast, the game gave us another shot. And there's the "satisfaction" factor when we manage to hit a special thing. For example, in your game, it's quite hard to hit the cargo target, it just feel like luck when we manage it, so there's no satisfaction. Some kind of wire ramp for the launch could be great, and a spinner for the fuel could be more satisfying too. These are just some ideas, I'm not sure about them, but it could add something to the game. There's also letting the player restart the game, with some kind of menu, and a highscore board. I'm not sure about the sounds. Some FX are nice, but the mixing is wild, as @skleembof said it is way too loud. And the game would really benefit from having some kind of soundtracks. But you can't make everything perfect in a jam, that's understandable! The narrative/mission aspect of the game works pretty well. Overall I enjoyed it, even if the game is a little unfair. I'm happy to have played it. I'm impressed you managed to make a working pinball game in 3 days, that's not a simple task! As you said yourself : **GRATS** grats.png |
| Apr 10 13:51:12 | 12m 28s | Their Next World | ♥ 1 | *Humans are safe... for now.* Nice game! I agree with my fellow breton compatriot @mrpouletbzh that the controls are not perfect. I don't know what could be a better control scheme though. I've played with the "intended" strategy: not letting people wait in space make the game harder, but I've managed to barely win first try, so I guess the balancing of the game is good. I feel that the tutorial text is to slow, maybe you could add something to let the player choose to skip to the next line instead of having a fixed duration? And you should add some screenshot of the game on this page, in my experience, people are most likely to play your game if they see some pictures of it. Good job on this one, and you made a pretty cool music! |
| Apr 10 14:05:48 | 14m 36s | 1 Man 6 Bullets | ♥ 3 | Simple idea, awesome execution of the concept. Loved the fact that there are more than one level, it was a suprise for me. I really could see a full game with this gameplay, with different weapons, level, and some kind of story. I loved the 2d art and the menu. It's always nice and it really adds something to the game. The only not-so-good thing is the audio, but since you did'nt have any musician in your team, it's ok! Some kind of leaderboard/scoreboard screen could be nice too, since you have a score in the game. Great job! |
| Apr 10 14:19:57 | 14m 09s | 3 Days At Sea | ♥ 1 | I survived 50 days! I'm quite impressed by the graphic polish you made in this game: the models, the water shaders, the sky, the water, and the forced low resolution works really well together. Some little things: when the box is open, the next day we can click to "open the box" (and it closes it). Also, after a ~~whale~~ while, I felt like nothing else was going to happen, so I just waited for the end. Days are are little short, and I feel that it breaks the slow pace of the game. As other said, more interactions could have been great. Overall, that's a nice little narrative game, and the little crabs are super cute. |
| Apr 10 14:36:25 | 16m 28s | The Endless Night | ♥ 2 | Nice and fun! I like that you have made different control setup. Just one thing, did you know that you can have zqsd, wasd and arrows works at the same time? The game works pretty well, and the stress factor works well. I saw very few issues in your game. The first one is that guards are often stuck. stuck.png Another thing is that the game could benefit for sound FX when we are spotted by a guard, when the night is coming to the end, etc. Since there's a lot to focus on, I feel that it really could hep the player. Overall, you made a super nice game, with a lot of polish. Graphics are cute and beautiful, it's fun, the tutorial is super clear with a nice recap at the end of it. That's a really great jam game! |
| Apr 10 14:45:06 | 8m 41s | Secret Mission: Datastorm | ♥ 1 | As other said, the controls are really... welll... weird! Love the weird synth sound for the car, and the graphics reminds me of the old Vectrex console (in a good way, I quite like this console). Some elements of decor could help the player to understand that the "car" is moving in the beginning of the game, since the track is a perfect vertical line and that there's no enemy, there seems to be no movement. I really enjoyed the graphics, though, and I almost managed to make a full lap! Some kind of score/time board screen would give the player some incentive to try again! |
| Apr 10 16:49:30 | 2h 04m | Giraffe o'Clock | ♥ 1 | That was a really nice and polished jam game! You made an awesome work here. I found the controls a little difficult, but that's just because I'm not really great at platformers. The dance minigames felt not perfect, imho there is not enough feedback if we manage or miss to hit the right buttons at the right time. I found the level music a little repetitive, but it's ok, nothing horrible there. The music tracks are pretty good! I had trouble finding wich button to press to dash, maybe you could add something in the dialog to explain how to perform it? Overall, it is one of the best LD50 game I've played! You made a wonderful work on this one! Good luck, if you want to create a full/commercial version of it, I'm pretty sure this can work. |
| Apr 10 17:13:19 | 23m 49s | Nightwaker | ♥ 2 | Aaaah my fingers are exhausted. I guess that's part of the game, making the player feel as tired as the character. I really loved the concept and the execution of it. The art is wonderful (although I'm not sure about the white outline on the character's arm, as well as the pixelated/aliased, and the choice of text colors), and the music fits really well. Some things I've noticed: it's much easier to just maintain one eye opened, it has no side effect. It would be better to add some way to change the controls: not everybody uses a qwerty keyboard, and for people with other layout, they have the choice between weird controls or a layout they are not confortable with for typing words. Another little annoying thing is the way the music stops between each level and when we die. It feels really abrupt. I guess the music shouldn't stop between levels (and visually, there should be some kind of smooth transition), and it could have some kind of slow fading out when we fail. Overall, that's a super nice moody game, with a great concept. Good job! |
| Apr 10 17:26:37 | 13m 18s | Time For Dinner | ♥ 1 | Oooh, a FMV game! I love FMV games! The puzzle was pretty basic but worked well. I guess another room with another set of puzzle would have been great, but I understand that making all the graphic assets as well as the sounds can take a lot of time. The note about the color would have been better if it was a photo of a paper with the same information. As it is in the game right now, it feels a little out of place. Overall, good job! I really liked the mood and the execution, and I have'nt spotted any bug. Thanks for making and sharing your game! |