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Feedback comments for LD48
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| Timestamp | Since previous | Game | korfi's comment | |
|---|---|---|---|---|
| Apr 27 09:56:18 | Archeodillo | ♥ 2 | Very cute game! Really enjoyed the audio. I aslo had problems where I got unbeatable levels (I think). Overall a really good game! | |
| Apr 27 10:12:17 | 15m 59s | THIEFEUS: Rynth, Repeat | ♥ 4 | Very nice game! The audio was really nice, added to the atmosphere. I also managed to escape the minotaur! |
| Apr 27 10:29:33 | 17m 16s | Cosmonoid | ♥ 1 | Really cute and fun game and a nice concept. I had a bit of a hard time with the inverted y-axis mouse control, would be nice to have an option to have it non-inverted! |
| Apr 27 11:36:08 | 1h 06m | ABYSSN'T | ♥ 3 | I probably played this for a bit too long. I really, really enjoyed the game! The hardest part is honestly in the beginning, at times it was hard to find debris to latch on to, the further out you got, the easier it got. It would be nice if there was a way to balance the game so that it's a bit easier when you're closer to the black hole and harder the further out you get. Maybe add a win-state when you've reached a certain distance from the black hole? The graphics were really nice, both assets as well as post processing. I also enjoyed that there was a bit of a difference between the debris (ducks making different sound effects, fire extinguisher shooting foam). Overall a really good game! Ps. also liked the online (I assume?) scoreboard! |
| Apr 27 12:03:42 | 27m 34s | Geodiver 48 | ♥ 1 | I beat the game! At first the controls felt a bit floaty, but I got used to it quickly. It also makes sense that they're a bit "floaty" since he's falling! A lot of the game is based off memorizing the level, which slowly builds up to the player perfecting the level. Some of the jumps felt a bit too hard to pull off and the spikes hitbox might've been a tiny bit too big (but I might be the only one feeling that way!). It would also be nice if the retry for every level was sped up a bit, since you need to replay the level a couple of times to beat it. I really liked the aesthetics of the game, nice animations on the player and a really nice color palette. Overall a nice looking and feeling game! :D |
| Apr 27 12:25:27 | 21m 45s | Fly Away | ♥ 1 | I really like the idea! I feel like the player can be a bit hard to control at times. I also managed to spawn inside a wall after one of the levels but as soon as I bumped into one of the outside walls the level reset and everything was fine again! As others have mentioned, an indication when you cleared the level would also be nice! The graphics were really nice, I really enjoyed the main characted and some of the other assets in the game (House, fences etc.). It was really enjoyable to play! |
| Apr 27 12:33:26 | 7m 59s | Frogging out | ♥ 2 | I think the artstyle is really cute! At first I had a hard time getting used to the controls but once I got the hang of it, it was really fun! I don't know if I didn't manage to complete it but when I came to the top right of the level it looked like there was an exit to the cave but I wasn't able to exit. Overall I thought it was a nice game! :D |
| Apr 27 13:31:05 | 57m 39s | Diving for Dinner | ♥ 6 | Cute game! I liked the progression. The artstyle is really nice, the penguin animation is so good. I like the way the penguin feels when you're controlling it! Sometimes it feels like the shark is popping up a bit too unexpectedly, specifically when going up or down (and maybe even more if you've purchased a speed upgrade), it feels like increasing the sound verically might help with this? Maybe adding a tiny visual cue on the side of the screen could be a different way of doing it? Overall I really enjoyed the game! |
| Apr 27 13:45:41 | 14m 36s | Dungeon Painter | ♥ 1 | I really liked it! Great use of colors, great use of "white space" (or black space, I guess?). In a couple of places I felt like it was hard to see spikes underneath you, because of the platform being too high for the camera to see, same thing with the waves spawning from the boss at the bottom. Overall this was super fun to play! |
| Apr 27 14:04:03 | 18m 22s | Dungeonfall | ♥ 2 | Overall really nice! I got a bug twice where I ended up "in front of" the floor (too close to the camera), but overall it was really good! I really liked the graphics as well! |
| Apr 27 15:17:25 | 1h 13m | Canyoneer | ♥ 1 | I really liked the rope physics! It was a fun game to play, sometimes I felt like I should've stopped at the platform when I had a bit too high velocity for me to stick the landing, but that might only be me. Nice idea! |
| Apr 27 20:45:03 | 5h 27m | Find The Page! | ♥ 1 | Really fun and innovative game! It would be fun if the pages were a bit more randomized to make the game more replayable. Maybe do this by having a short tutorial and then start the game. On the other hand, I guess that would make the leaderboards less accurate. |
| Apr 27 21:01:03 | 16m 00s | Tunnel48 | ♥ 1 | I really liked your game! I like how it starts slow for people to get used to the control but it quickly gets challenging. It made me have the "just one more round"-feeling. I didn't stop playing until I was first at the leaderboards (which was a really nice addition!). |
| Apr 27 22:12:09 | 1h 11m | SeaSnap | ♥ 2 | It's such a moody and atmospheric game! You've managed to build a really nice world in such a short time period. I sadly couldn't find one of the artifacts but other than that I think I found everything! Super nice graphics and good audio! I really like the mix of low poly landscape with pixel art, it works really well! |
| Apr 27 22:43:36 | 31m 27s | depthscraper | ♥ 2 | Really nice puzzle game and a nice take on the theme! |
| Apr 28 13:01:22 | 14h 17m | The Depths of Science | ♥ 2 | The graphics and mood the game created was really nice! I always get surprised when there's so much content in a game jam-game - so many different enemies, floors, animations. Really nice game overall! Also, as somebody that usually plays fps-games with a much lower sensitivity than others, the sensitivity slider was really nice to have! |
| Apr 28 13:11:39 | 10m 17s | Deeper in the mine! | ♥ 2 | Nice, cute little game! I felt like mining in the beginning was a bit slow and tedious, but once you got a few upgrades it got better quicker. I like the sound effects warning you for danger. Overall a nice, fun game! |
| Apr 28 13:19:34 | 7m 55s | DeeperFall | ♥ 1 | Really nice, chill game. I really liked how the background color changes when you touch a new platform. Very aesthetically pleasing! |
| Apr 28 13:55:37 | 36m 03s | Falling Bot | ♥ 5 | Really nice looking game! I enjoyed the atmosphere and it was a good take on the theme. I had a bit of a hard time with the controls at first, but after a while I got used to it. It would be nice for some indicator on the platforms that you're destroying with your beam, my first few runs I didn't understand that. It was also a bit hard knowing which platforms you could destroy. Maybe change the texture or have a particle effect or something when you're destroying an object. Overall I really enjoyed the game! |
| Apr 28 14:21:08 | 25m 31s | Mine The Beat | ♥ 2 | Super cute character, it felt very much like necrodancer! I didn't fully understand the sell feature and thus I just sold everything on every floor. Nice audio and nice visuals, overall a really solid game! :D |
| Apr 28 18:10:16 | 3h 49m | ATOMIC deepness | ♥ 2 | Really cool game, the graphics were excellent! For someone that likes both first person shooters and rougelikes this is right up my alley. I'm super impressed that you managed to get everything so detailed and a good, balanced system in place in such a short time! I personally felt like the motion blur was a bit too much, but I'm also the type of player that turn it off in regular games. I would've enjoyed a sensitivity slider as a quality of life feature, but I totally understand that it wasn't a priority in a game jam! Overall it was a well executed idea and really enjoyable! |
| Apr 28 18:22:50 | 12m 34s | Mini Miner | ♥ 1 | Cute game! I really liked the pixel art and the palette. The camera movement was a bit harsh and the character felt a bit floaty but overall it was really good and fun to play! |
| Apr 28 18:42:04 | 19m 14s | Total Eclipse Of The Heart - vol.02 | ♥ 1 | Great idea for a game with a really good execution! The puzzles were not too challenging but also not too easy, I never felt too stuck but I also didn't get everything right away. The artstyle is amazing and the small cute animations work really well with the overall aesthetics of the game. |
| Apr 28 18:53:12 | 11m 08s | 27500m drop | ♥ 1 | Overall a pretty good game! I found the air acceleration hard to get used to, I wasn't able to beat it but got pretty far! I liked the graphics as well :D |
| Apr 28 19:15:22 | 22m 10s | Just Down Jack | ♥ 1 | I liked it! Very responsive controls, cute graphics and a great idea. I really liked how there were new platforms and dangers coming the further down you got. I also liked the health system as well as the uncertainty of wether it'd be a good powerup or a bad debuff. |
| Apr 28 19:36:58 | 21m 36s | Ski Trip | ♥ 2 | It was a really nice game, great audio and visuals! All in all a very satisfying experience :D |
| Apr 28 19:52:53 | 15m 55s | Space Buddies | ♥ 2 | I beat the game! Pretty fun and innovative idea, I really liked the art! |
| Apr 28 20:13:41 | 20m 48s | Don't hit anything | ♥ 2 | I really liked the game, it was a bit challenging but once I got the hang of it, it was really enjoyable. I really liked the hand drawn aesthetic! I think it would be nice if you could just "open your parchaute" right away for your retries, as the player already knows the controls by then (and if they somehow skipped it, the tutorial could still be there, but disappear if the player opens the parachute). It also felt like the hitbox for the player might've been a bit too big, but might honestly just be me being bad at the game at first haha Overall A really good game! :D |
| Apr 29 11:40:31 | 15h 26m | deep madness | ♥ 2 | I liked the idea of the game and my high score was 36! Sadly (as pointed out in the comments already) the character seems to consistently get stuck in the wall, after floor 19 (so floor 20 and onwards), but you're already aware of this. I just let the guy bounce back and forth a bit to listen to the soundtrack and I really liked how it built on itself and got more and more intense. At some point it felt like there was a bit too many different instruments though! Overall I really liked the game, I feel like without the collision bug it would be one of those "just one more try" type of games! |
| Apr 29 12:09:39 | 29m 08s | Soaring Under | ♥ 2 | Super pretty game! I can't understand how you managed to build such a big, pretty world, and implement all of the feautres in such a short time. I really, really enjoyed the visuals! I enjoyed the audio as well, everything from the calm music to the funny piano crashes. The controls were really hard to get used to, but once you got the hang of it - it was really fun! Can't say I was particularly good at it, but at least I managed to finish the game as well as grab a couple of the pickups on the way! I feel like the start is a bit hard, maybe give the player the first couple of 100 meters a bit more of a "playground" to get used to the controls. I personally felt like the game was easier from the forest bit before the big drop down than the part leading up to it. Maybe somehow changing out the two areas might've made it easier for players to get used to the controls? All in all, I really enjoyed the game and it was a great take on the theme! |
| Apr 29 12:18:26 | 8m 47s | The bomble mines | ♥ 1 | I really enjoyed the game and the visuals! The controls felt solid, the character felt responsive and the jump wasn't "floaty". Sometimes jumping on the bombles was registered even though I felt like it shouldn't have been (hit it very close to the edge for example). It feels like the game could make a really nice precision platformer if you added a few more levels and a few more mechanics. Maybe add another character movement (wall-jump, dashing, double jump etc.), some enemies or other obstacles for example, to make new levels have an extra layer of depth! |
| Apr 29 12:37:41 | 19m 15s | Holey Hell | ♥ 2 | This was super fun to play! Spot on for the theme and you just wanted to play "one more round". Visuals were great, controls were solid, all in all really really fun! |
| May 2 20:12:34 | 79h 34m | Super Turtle Drop | ♥ 0 | Fun and innovative game! It felt like learning the patterns of the colors was beneficial for getting a good score! Sometimes it felt like the block didn't break even though I clicked and sometimes some blocks had a highlight that made me believe I could destroy them but I couldn't. Overall it was really fun though! :D |
| May 2 22:35:10 | 2h 22m | Manic Miner | ♥ 1 | Pretty fun game! it felt like it was a bit too much button mashing and a bit too little strategy, but overall it was really fun! Maybe it could benefit from adding more dangers when you get further down or introducing some other new elements along the way? For a game jam game it's really nice however! I liked the way you could change the color scheme and how it changes automatically for every run, it gives the game a fresh look every time you play! Great job! |
| May 2 22:52:21 | 17m 11s | Carpet Flea | ♥ 2 | Fantastic game! I really liked it, the graphics gave me a super meat boy - esque feel and the only thing missing was the blood splatter and the recording of all of my runs at the end of a level! I managed to get all bonuses but one (from level 8) and I honestly have no idea how to get it, haha. Controls were great, the jump felt a tiny bit floaty at first but you got used to it. I really liked the idea of having a set amount of jumps/dashes and thus seeing it as a limited resource. I also really liked how the level changed when you used dashes and jumps. Graphics were fantastic, I really liked the feeling that it created in the game. It worked wonderful with the precision platforming. It was almost always very clear what was dangerous, what you can jump on etc. The only time I felt a tiny bit cheated was on the last level next to the bonus where the spikes were a tiny bit hard to see. Great job! :D |
| May 2 23:04:50 | 12m 29s | Deepest fish | ♥ 1 | Nice game! As most people have pointed out the hourglasses are a bit too overpowered, haha. It also feels like there are a few too many hearts spawning. If you don't want to reduce the hourglasses too much another idea could be to make the timer scale with the speed of the descent of the hook - the further down you get (the faster the hook), the faster the time in the hourglass passes as well. Another thing that I noticed was that I sometimes felt like the rocks had past my hook and I started moving to avoid the next layer but still hit the rocks in the previous one. It could just be me being bad however! If you want to continue working on the game, adding more fish, more obstacles and more powerups could be the next step! Maybe there could be something that made you immune to the rocks for a small amount of time, or a magnet that pulled the fish in to the hook during a short amount of time? Great job! |
| May 2 23:22:27 | 17m 37s | Deep into the vibe | ♥ 1 | Very nice game, I liked the color palette and the graphics. I had a hard time judging where I was in relation to the level ("is it safe to jump onto the wall now or is the spike still in the area where I can get hurt?"), maybe adding a shadow to the character would help this? Seeing how every "chunk" is a tiny bit of a different color it feels like this could make it easier for the player to distinguish where in the space they are. The audio was great as well! |
| May 2 23:34:28 | 12m 01s | PANEMUAN | ♥ 1 | Really moody, atmospheric game! I enjoyed the graphics and the audio a lot! |
| May 2 23:49:58 | 15m 30s | Deep & Deeper | ♥ 1 | Fantastic game! I really enjoyed it, nice concept and the puzzles were perfectly balanced in my opinion! The graphics were great, the atmosphere was great and the interaction between Deep and Deeper was great. Good take on the theme! |
| May 3 00:25:06 | 35m 08s | Deepest Sword | ♥ 0 | Fantastic game! Took me 20-ish minutes to complete. Was quite challenging, but not too frustrating! Graphics were great, innovative idea, great job! :D |
| May 3 00:43:28 | 18m 22s | Digging In | ♥ 0 | Nice little game! I really enjoyed the flow-y movement you get when controlling the player with your mouse! At first I was a bit confused about the dash, as I thought it was just a way of getting down faster but risking to get hit on the way down. When I realized it could go through rocks I saw it's true potential as a life saver. I feel like the fuel was never a problem for me, it could have been nice having less fuel pickups around to make the player have to choose wether it's worth the risk picking it up. Now it just felt like I could skip it and then there would be another one in my path before the fuel situation was dire. Maybe the game could speed up a bit , there could be less pickups or there could be more rocks when you get further down to make it a bit harder the longer you go. Overall it was a really fun game and I loved the graphics! :D |
| May 3 00:59:11 | 15m 43s | Dive! Dive! | ♥ 1 | Nice game! I liked how you could choose the speed of your descent yourself - "do I want a higher speed so that I can get a higher score quicker or a lower speed to make it less likely for me to crash into the bombs?". I feel like it was a bit hard "feeling" your speed down, maybe the sides should descend a bit quicker with the player? All in all it was a really good and fun game! :) |
| May 3 01:07:21 | 8m 10s | Falling Rock | ♥ 1 | Nice, fun game! I actually enjoyed the graphics, something nostalgic about the ms paint style! Sometimes I did feel like the game was a bit unfair in the placement of jumps and stuff but luckily the respawn was quick and never far away. Great job! :D |
| May 3 01:23:14 | 15m 53s | Into The Depth | ♥ 2 | Nice game! It felt like reaching the bottom was a bit out of my reach. I really liked the ambiance that the sound design with the graphics created. |
| May 3 01:36:51 | 13m 37s | Rapid Descent | ♥ 1 | I really liked it! The minimalist graphics were great! Something I saw in a different game which I think yours could benefit from as well was a color palette change in-between your tries. The respawn could be a bit quicker in my opinion, but other than that the gameplay loop feels solid! I didn't have the possibility to try 2 player-mode but that seems like a great idea. All in all, a solid game! |
| May 3 01:55:01 | 18m 10s | Selkö | ♥ 3 | Really atmospheric and nice game/interactive story! I really liked the graphics, Overall just a fun and nice entry! :D |
| May 3 09:34:39 | 7h 39m | Ziggurat | ♥ 1 | Fantastic game! I can not understand how you were able to get such nice pixel art and level design done in just 48 hours. The storytelling was great and the audio was really nice as well! Great job :D |
| May 3 10:05:43 | 31m 04s | AeroCat | ♥ 2 | Great game, super pretty! Took some time getting used to the controls but after that it was really enjoyable. If I had to be nitpicky, a couple of things that I would've liked was maybe a score showing when playing (to know how far you've gotten) and a high score shown at some point! Also didn't realize there was another "level" than the overworld at first. I tried getting past 20000 to see if it would change into something else but didn't quite manage. My highest score was a bit over 19000. Really fun to play and the graphics were super pretty! |
| May 3 11:33:34 | 1h 27m | Deep Space | ♥ 0 | It was pretty fun for me! It felt like buying the upgrades to some extent made the game harder but it was also necessary to win. I didn't think the game would have an ending, but I reached it! Good job! |
| May 3 11:45:55 | 12m 21s | Surface | ♥ 0 | Great game! I really liked the controls and the audio. I did feel like if you wanted you could just farm the metorites at the top and never be in danger of the enemies, which I guess could be a playstyle (more stealthy), but it did feel like cheating a bit. Maybe have less metorites further up and make it denser as you get closer to the planet? All in all, a really good, solid entry! I liked it :) |
| May 3 11:56:29 | 10m 34s | Deep Way To Basement | ♥ 1 | Overall a really fun game! |
| May 3 12:00:13 | 3m 44s | T-Minus | ♥ 0 | Great game and good looking visuals! I really liked it, great take on the theme. I only wish it was a little bit longer! |
| May 3 12:09:48 | 9m 35s | Cave Rider | ♥ 0 | The visuals and the feel of the game (sounds, screen shake and t hings lake that) are very nice! The game is a bit hard/unforgiving. I got around 250 m and it wasn't because I was good at hitting the enemies, but because I had the luck to hit them. If they spawned a bit less frequently and had a lower speed I think it would be a really fun game! Great overall though! :D |
| May 3 12:29:12 | 19m 24s | Dumb Ways To Dive | ♥ 1 | I really liked it! I liked the artstyle and the audio was great. Sometimes I felt like the hitboxes of the fish were a bit too big. Overall it was a really nice and fun game however! :D |
| May 3 12:37:40 | 8m 28s | Infinite Descent | ♥ 1 | Fun little game! I felt like the walljump needed some work, other than that really solid controls and a great game! |
| May 3 12:54:14 | 16m 34s | Downslide | ♥ 1 | Great game! The controls took a bit to get used to for me. I did get it in the end and it was fun to play at that point! Was there a reason not using the downkey for dashing down? Overall fun to play! |
| May 3 19:56:13 | 7h 01m | 6 Feet Under | ♥ 3 | Really, really good game, was very hard though. Didn't have the time to complete it now but will come back to it for sure! The graphics were great, the audio was amazing. Great job! |
| May 4 13:32:02 | 17h 35m | Darkness in the clouds | ♥ 1 | Nice game! I encountered a bug in the jam-version that made me falling through the world after missing the cloud boat, might've been fixed in the updated version? I really liked the visuals in the game, this artstyle is fantastic and worked very well with your game! Nice story and paired with visuals/audio it makes a great interactive game. Great job! :D |
| May 5 23:46:03 | 34h 14m | Crust | ♥ 4 | Really fun game! I enjoyed it a lot, great atmosphere that you managed to create with the visuals and audio! The first time I encountered the tentacle arms I didn't realize they were enemies, but other than that the visuals were super good looking and clear what was good/bad. I felt like it was a tiny bit slow to control without the hook, but it might just be my preference! It might also be a way to incentivize people to use the hook instead. Playing around with the hook was really fun! |
| May 9 01:07:26 | 73h 21m | HELL deep is your love? | ♥ 4 | Was definitely a bit too hard for me haha. I feel like most of the time it was difficult but not unfair. There were a couple of points where it felt like it was a bit too hard and at least for me it was more luck that I finally got past the part I was stuck on, rather than skill. Graphics and audio was amazing! It created a fantastic atmosphere. Overall it was a really good game and I have no idea how you managed to get such a polished product finished during the jam. Great job! |
| May 11 22:39:25 | 69h 31m | Undermined | ♥ 1 | Great game! Sometimes I felt like the way the pieces rotated didn't make sense but honestly I think it's mostly just my brain thinking wrong under stress haha! |