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jonathan-turner

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TimestampSince previousGamejonathan-turner's comment
Apr 27 00:56:58 Tank Knight: LD48 Tactics ♥ 3 Hi Kyle, Thanks for participating in the jam! I played through a few boards and while there were a few issues, mechanically this seems like a nice base to a tactics setup. You have turn based, tile based movement setup, units with different abilities and stats, win conditions for boards etc. These kinds of games can be tough for jams compared to smaller arcade style games because you often have to invest time in systems work layered upon systems work for the complexity and richness to shine through. There were a few things I was surprised by that I didn't expect, for example you can move on the same tile as an enemy and also that the attack ablility is an AOE for adjacent tiles. I was able to use these two facts to kill quite a few rats. Re: the theme I assume that the intention is that were going deeper and deeper into this castle? I am not quite sure if I picked this up correctly. I think I was in a sewer at some point, and then by some water, and then maybe some lava? I am not sure. Lastly, after getting so many abilities the UI starts to trail off the screen, so something to look at there. Nice job, looks like it must have been a ton of work especially solo!
Apr 27 01:05:44 8m 46s Big Dive ♥ 2 Thanks for participating in the jam! This was a really solid entry. I liked the amount of optional instructions you can get before starting, some people want to read and some people just want to figure it out. I thought all the graphics were of a similar style and looked coherent. The music and sound was also fitting with the graphical style and the gameboy-esque setup of the game. I did have trouble using some of the pickup items, unsure if that was a bug or I was just doing it wrong. Not the most innovate of games but was a fun arcade style game to check out. Nice work!
Apr 27 01:12:56 7m 12s The Camera Is Watching ♥ 1 Thanks for submitting to the jam! Like some other reviewers, I enjoyed the art style of the cop and the robbers. Kind of reminded me of packman especially with some of the level design. It was unclear to me the right thing to do on the second screen. My robbers made it into the vault but didnt pick up any of the money at the end. I did manage to get out and they seemed to have money but it wasnt clear exactly what was happening. I also clicked on the cameras but it wasnt clear to me what effect they were having. Nice job!
Apr 27 03:06:40 1h 53m Wellfell ♥ 2 Thanks for participating in the jam! I thought your entry was wacky and nice and light hearted. I liked Mona's voice over at the end though it was a little hard to hear. I was able to make it a few times but its pretty tough due to how quickly you fall and how big your body is. At one point I took enough damage that just my head was left and that was surprisingly easier. Nice work!
Apr 27 03:25:31 18m 51s Eldritch Depths ♥ 1 Thanks for participating in the jam! I really thought this was a well put together package. Im used to mouse and keyboard so I died the first time not understanding the way to kill the enemies was using the arrow keys. But upon respawning it was clear I just failed to read the instructions. I thought the art was dark and gloomy and fit really well together though per my previous comment I do think the instructions in the starting screen could have stood out more / had higher visibility. The combat felt good and allowing the attack to bounce is a nice touch. I liked the boss fight and also liked how the boss model got pulled into the next level down as a smaller regular enemy. Nice work!
Apr 27 04:02:21 36m 50s Deep Dish Delivery ♥ 2 Thanks for participating in the jam! I really liked your character model and enjoyed the martial arts style. I couldnt figure out the puzzle to get through the book case. I see you have some solutions here but didn't see that before I played the game. I liked the art style. The roll was nice, but the jump felt a little floaty to me. Nice work!
Apr 27 20:21:01 16h 18m Deep Space ONE ♥ 3 I really liked the humor and the characterization you achieved even in a short amount of time, the dialog system was very cool. I do think the default text appearance speed is too slow, I ended up right clicking each time. I liked the characters being on the sides of the dialog so you could tell who was talking. I did think though that there was a bit too much dialogue up front for a short jam version like this. Controls were simple and worked well. I liked how the boss was multi part so you had to take out each of its sections. Some sort of health indicator would have been great to know how much each section had left. The difficulty was very low, but that might be what you were aiming for. Also I think if you had added a simple shooting sound effect it would have made the game that much more engaging. Overall, nice fun entry. Great job!
Apr 27 20:35:05 14m 04s Little Mother ♥ 1 Well that was certainly an experience. I'm still not sure what I chose at the end. I chose to live, but then everyone seemed to be dead. I also am not sure who killed everyone, so I might have missed it. I loved the art and animation. Nice job creeping me out! :)
Apr 27 20:53:25 18m 20s More than Deep ♥ 1 Thanks for participating in the jam. Was a solid entry. Would have loved some music. Controls were easy to use / understand, but could have used more variation or difficulty in the level generation. I kept thinking the openings were going to get narrower and narrower but didnt happen. Nice job.
Apr 27 21:22:53 29m 28s Journey for the Records of Remembrance ♥ 2 Thanks for participating in the jam! It took me longer than I care to admit to see that there was a little X in the upper right of the instruction manual to get started with the game, I almost turned it off. Glad I found it, didn't expect that windowed UI element in a game world. Was a fun entry, I enjoyed the setting and some of the humor you tried to impart. The controlling of the probe was the hardest part, and 2 hits seemed punishing. I was able to get to 2 planets but then couldn't get through the hail of projectiles. I liked the theme. Was also neat the heat shield going by the sun, that was a nice touch. Cool entry, nice work!
Apr 27 21:33:10 10m 17s The Deepest Dungeon ♥ 3 Thanks for participating in the jam! Loved the graphics, everything looks so good and coherent. Didn't expect it to be a clicker game by looking at it, that was a fun surprise. It feels silly asking for more difficulty because thats not how clicker type games work. Definitely one of the more unique entries ive tried. Nice work!
Apr 27 21:45:02 11m 52s DiverDeep ♥ 1 Thanks for participating in the jam! Best thing about this entry for me was the music. Simple easy to understand gameplay. The one thing I was frustrated by was the character movement was very weighty, like it felt like the movement pickup took too long, which was hard because of how rapidly things were approaching. Nice work.
Apr 27 21:51:55 6m 53s shaftception ♥ 3 Thanks for participating in the jam! I loved the art and audio! The falling drill thing doesnt make any sense and was fun anyways. The controls I think could use some love. The shift s thing is a bit involved for a game you have to react that quickly in. I liked how you slowed time in order to allow time to key in the combo for the lower things. Nice job!
Apr 28 02:19:03 4h 27m An Unexpected Mishap in Naval Mine Cove ♥ 3 Thanks for participating in the jam! I really enjoyed your entry. I think some sort of a minimap would have been a nice touch, so you didnt have to be 100% reactive, or maybe a beneficial thing you could run into so everything wasn't negative Loved the art and music. Nice work!
Apr 28 02:33:53 14m 50s Curiosity ♥ 1 Thanks for participating in the jam. I really liked the mechanics at play here. Was simple to grasp that you had to avoid the storm and go deeper. Decent difficulty i only made it to 30 something. I didn't understand what the rocket was for since i was always digging and there was no fall damage, hm. Nice job.
Apr 28 02:46:17 12m 24s INNER DEMONS ♥ 3 Thanks for participating in the jam! I enjoyed the game, I played through 3 or 4 layers of the boss but wasnt able to beat it. The shield deflection was frustrating because of how it curved, so you had to hit it pretty exactly to reflect the projectile where you wanted. It was also frustrating that if you were moving sometimes the reflections didnt work. I liked the bullet hell patterns and difficulty. Nice work on a simple concept!
Apr 28 03:05:08 18m 51s Gaze into the Deeper ♥ 2 Thanks for participating in the jam! I enjoyed your artwork. Animating an 8 direction would have been nice but obviously more work. Your character was cute. Environment also looked good. Didnt really understand the potions in the middle of the spikes. I also led an enemy onto the spikes to see if it would hurt them but it didnt which was sad. Movement and mechanics felt solid. Nice job!
Apr 28 03:14:53 9m 45s CRASH Pit ♥ 1 Very cool project. I didnt think I would play it as long as I did, but the upgrade mechanic really kept bringing me back. Powerful feedback loop there being able to earn upgrades. The controls of the plane were easy to understand satisfying. I liked the different shooting options on the mouse, all very easy to track. The sounds were good. Some background music would have been cool. Nice work!
Apr 28 03:17:33 2m 40s Rootss ♥ 1 Thanks for participating. I had a really tough time controlling the map, it was scrolling very crazily whether i used arrow keys or the mouse. I also didnt understand how to interact with the plant, so not sure what I was supposed to be doing. The graphics and audio were simple but pleasant. Nice work.
Apr 28 03:23:33 6m 00s DRYVER ♥ 2 Thanks for participating in the jam! Lets just say this: driving things around is generally fun and you didnt disappoint. I liked driving the shuttle around the desert, that was cool. What I didnt enjoy was the camera controls which were all over the place and appeared to be inverted weirdly? I also didnt really understand how to pick a direction to find a part, drove for a while, ran out of energy and then died. So maybe some indication of a beacon or something to help guide you would be helpful, especially with the energy mechanic. I liked the song and also liked the atmosphere you created. Nice work!
Apr 28 03:29:16 5m 43s Deeper and Deeper ♥ 1 Great job. Loved the art and sound, very cohesive feeling. I kept hitting O on accident since two hands on the keyboard controls are very awkward feeling (my opinion), and that was killing me for some reason. It prompting you to go to the next level when you die was kind of confusing. Nice work.
Apr 28 03:36:38 7m 22s Rock Shark Diamonds ♥ 1 I played it through to the end! I enjoyed that it was a complete experience. Nice little puzzle game with some frogger like elements. I enjoyed the music and graphics, though simple, and it fit the theme. Nice work.
Apr 28 13:28:38 9h 52m Dig It! ♥ 3 Thanks for submitting to the jam. Obviously you werent going for super modern graphics or audio, but I think your aesthetic was on point. Really great combination of sound and graphics. I enjoyed the different types of materials to dig through and I was able to intuitively read that some would be harder to get through than others, etc. It wasn't an innovative game but the execution was FUN. Great job.
Apr 28 13:34:06 5m 28s Nice Fall ♥ 2 Thanks for participating in the jam! I beat that pesky computer. Props for having an AI opponent and a PvP, that was a really nice touch. The jump felt a little floaty, but then when we got to falling I felt like one thing to make it more challenging would be to add more jump obstacles since you are so focused on going down that having to go up more might trip people up. Also, I liked the simple background music, but the bird chirping effect or whatever it was was super loud, so might want to check the volume levels on that. I liked that you had moving platforms and also the brick platforms that disappeared, very cool. I also thought if I landed on the opponent it would hinder them but that didnt seem to be the case, so something you might consider. Last thought: Once I pulled ahead of the opponent I had no idea where he was. Would be cool to have some sort of an indicator of who was winning and also how close to the end you were. Just a thought. Nice job!
Apr 28 13:39:38 5m 32s Cart go brrr ♥ 1 Thanks for participating in the jam! Im not sure what the character model was, but other than that I liked the simple mechanics of shooting the cart and hitting the bats. I didnt understand what was happening for a second but then as soon as I saw it auto shoot the cart and it move it made total sense hah! Way to go.
Apr 28 14:08:13 28m 35s Deeper and Deeper in the Woods ♥ 1 Thanks for participating in the jam! Best part of the game was when I heard the sound effects and went "That is that person's voice!" Hah. Once you figure out you needed to wait at the gate to hear the sound effect the game became trivial, maybe think of some way to add some more difficulty. Nice work!
Apr 28 14:36:38 28m 25s Adventure: Depths & Dangers ♥ 1 Thanks for participating in the jam! I made it to the end, though the bed puzzle almost had me quit... not quite sure how I figured it out but I managed to get through. I like the graphics, they were cute. But a bit of animation would have put it over the top. The music was pleasant. The gameplay itself was pretty basic, but you put it together in a nice experience so well done there. Nice work!
Apr 28 14:55:45 19m 07s Going Down ♥ 3 Thanks for participating in the jam! Was a really fun concept. When it first started I went oh no this is going to be a weird 3d office simulator thing, but really enjoyed the 2d platformer on the graph and being able to solve the jumping puzzles by manipulating the board. I do agree that the controls were hard at first but figured it out. Fun times. My favorite part was the chat notification message from your boss, good stuff.
Apr 28 15:02:06 6m 21s Tap Trick ♥ 1 Thanks for participating in the jam! I enjoyed the game. I did keep getting into situations where I would hit a bumper (which apparently rockets you away from it?) and it shot me to the edge of the level and then I would fall in the water, I am not sure if that was intention or not. I liked the art style, though I feel like the camera could have been pulled back a little bit more to show where you were going. Nice work.
Apr 28 15:12:15 10m 09s Leaky Faucet ♥ 2 Nice work! I honestly thought I was on your site that was down for a second til I realized I was in the game, so that was fun. Thanks for submitting.
Apr 28 15:16:19 4m 04s Decisive Maneuver ♥ 1 Thanks for participating in the jam! This was well done. Enjoyed how it felt like a complete experience. The graphics and audio were clean and well used. I liked the depth lines as you descended, and that you had to use real left / right steering right than just magically strafing. Great job!
Apr 28 15:20:05 3m 46s Fare Well ♥ 2 Thanks for participating in the jam! Nice simple concept, well executed. I found the controls confusing initially, and playing on PC any time Im asked to use X and Z to do things thats immediately weird. But thats a personal preference. The graphics and audio were solid, really nice pixel presentation. I didnt make it that far, but I liked what you did here. Great job!
Apr 28 15:37:28 17m 23s Moot ♥ 3 Thanks for participating in the jam! Was a really cool experience. Loved the art style and audio. The character was cute, but heres food for thought: did having the character moving around really add anything? What if you just had the character on the board (since they're descending deeper and deeper) but you just interacted with things via the mouse (or touch for mobile). Maybe either go that route, OR incorporate the movement of the character into the puzzles. For example maybe they have to activate the beams in a certain order because they cant pass through them, etc. The only other small comment is adding something at the end to say "the end" would be helpful, I sat there like a dope for a bit because I wasnt sure if the game was over or not. Other than those small things, fantastic entry.
Apr 28 15:46:58 9m 30s Tropical Singer ♥ 0 Nice job! One of the more original concepts in this jam, if not in the greater gamescape. I enjoyed the interface graphics (the keys to press etc). I didnt understand the picture of the guys face (which at one point turned into a skull). Were you trying to dictate which part of your head singing that key utilizes? It didnt seem to have a gameplay impact so just confused me. My main comment is this would have been enormously better if there was an audible beat. I liked the procedural music and found it mostly pleasant, but would have loved a beat to help get into the songs and to drive the rhythm. Thats what its about right? Anyways, just a thought. Thanks for participating.
Apr 28 15:59:32 12m 34s Treehouse Party ♥ 1 Well that escalated quickly, didnt expect that kind of party hah. The jumping was a bit frustrating, had a hard time getting to some ledges, but maybe thats what you were going for. Liked the audio and the mood change half way through. Nice job.
Apr 28 16:02:35 3m 03s AQUATIC CAVE ASSAULT ♥ 0 Thanks for participating in the jam. This was a tight little platformer, i really enjoyed the gliding mechanic. I had some trouble with the wall grab, but I might just suck at platformers. Couldnt seem to jump afterwards, but could have been user error. Great consistent audio and visual elements. Simple game but well done!
Apr 28 16:33:22 30m 47s Diary of Sedah ♥ 0 Thanks for participating in the jam! I enjoyed the art and animation and the torch mechanic. I wasn't able to figure out combat. I was right click and he would drop his torch to the ground, but it didnt seem to affect the bats at all. I might have been doing something wrong. I think you could bring the audio volume up a tad as well. I was thinking when I started lighting the standing torches "It would be cool if you could hear it when you light the last one so you know the gate opened." And you could hear it, it was just pretty low. Other than that seemed liked a solid entry. Nice work!
Apr 28 16:40:33 7m 11s Happy submarine ♥ 1 Thanks for participating in the jam! Hello fellow submariner. I liked your submarine art, was cute. The missile was good too. I feel like they could have fired a little quicker, and adding a bit of animation would go a long way. It was neat you were able to build out an update mechanic with currency, well done there. I also liked that the enemies got harder as you got deeper. Nice work!
Apr 28 16:50:47 10m 14s MinerClicker ♥ 1 Thanks for participating in the jam. Excellent job! Was a fun one screen game, clear mechanics, feedback, visuals etc. Quite challenging, I wasn't able to get them all. I dont really have any suggestions or constructive criticism, way to go!
Apr 28 16:55:31 4m 44s The Depths of Science ♥ 1 Nice to see a 3D entry. I dont know if this is a unity thing, but even though I was actively in the scene i still had a mouse cursor over it which was distracting. I also didnt really understand what we were doing other than shoot zombies. Before I realized we were fighting zombie things, I was preparing to come comment that the body on the desk was wiggling but I guess it makes sense now :) Nice job.
Apr 28 16:59:09 3m 38s MENACING MINER ♥ 1 Looks like you have a nice core loop here, good risk reward system of getting gas vs fighting things shooting at you. Some checkmarks or level differentiation would help as you pointed out, maybe thats where your shop mechanic would come in. The art and sound was decent, would love to have a bit of background music. Nice job!
Apr 28 17:06:58 7m 49s Descend ♥ 1 Fun little game here, simple mechanic well executed. The stalagmites were especially hard to dodge. I made it to the timed area and then died. The visuals were simple but good. Some more animation wouldnt have gone amiss, but I know thats hard with something so small. Audio was simple and good as well. Nice work.
Apr 28 17:17:30 10m 32s Deep Sewers ♥ 1 Thanks for contributing to the jam! I feel like you have a solid base mechanic here, the vacuuming worked well and was really easy to use. Keyboard controls were solid. No issues there. Setting was a little wacky but that might be what you were going for :) Nice work!
Apr 28 17:24:32 7m 02s Mariana ♥ 1 Thanks for contributing to the jam! So I died to a shark. Which is maybe karma for all the people dying to sharks in my game hah. I really liked your wildlife art, looked really good. I did see a stringray swimming backwards, so you might have some sprite flipping to check out. The speargun / harpoon mechanic was the star of the show for me. Felt very satisfying to shoot, good animation on impact. The diver him/herself kind of fell flat especially with no animation and facing the screen. Some thoughts: Would be interesting to be able to use the spear to pull yourself down as well, so shoot a wall. Maybe make it take a moment to unattach so youd want to use it only when you were safe. One other thought would be to try and add some more life or variety to the level design. All in all a fun entry, nice work!
Apr 28 22:02:19 4h 37m The plot chickens ♥ 3 Loved your cute graphics. I would have loved to have the camera pulled back a bit, seemed a little close. Also, small nit on the controls, it would be nice to be able to hit E or whatever to advance conversation rather than having to use the mouse. Seemed natural but didnt work. Otherwise, nice job!
Apr 28 22:04:09 1m 50s DDR: Dive Dive Revolution ♥ 3 Tough to do the two handed movement, nice presentation. I didnt make it far, but I liked what I saw. Good job.
Apr 28 22:10:41 6m 32s Space Dwarf ♥ 2 The graphics were neat and movement and shooting was smooth for the most part. I think some sort of reward or pickup would have helped motivation for killing the enemies. Also when switching levels I thought the game was crashing, there was quite a long pause. Just a heads up. Nice work!