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Hempuli

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TimestampSince previousGameHempuli's comment
Apr 27 01:58:45 Top Down ♥ 1 Interesting! I liked that you could set up proper orbits in the planetary phase, although it took me a bit to understand what was going on.
Apr 27 01:59:35 50s Into the Deep Web ♥ 1 Really cool aesthetic! The gameplay was simplistic but fun and the attention to detail with the faux desktop etc was superb. I would've happily fought a couple more battles!
Apr 27 02:05:48 6m 13s Falling Time ♥ 1 This was neat! I like that the game was beatable, and the gameplay was surprisingly exciting. The lenient collision detection was also very nice because it allowed some tricks for faster coin-collecting.
Apr 28 22:56:22 44h 50m Pâquerette Down the Bunburrow ♥ 4 This was excellent! Very cool graphics and audio, and you managed to make a pathing-based puzzle type (which often tends to involve a lot of really complex hidden rules) quite intuitive to grasp and not overwhelming. Excellent work!
Apr 28 23:22:14 25m 52s Ocelot Safari ♥ 1 Haha, this was excellent! The ocelots were excellent little trickster and there were several exciting moments even though the game as a whole was quite laid-back and unstressful. Great work!
Apr 28 23:40:17 18m 03s [HTML5] Bodenhorizont ♥ 3 Really interesting! Seeing where the roots go was oddly engrossing even though I knew they were mostly random. The resulting web of flowers and vines was also fun to look at. The Plantasia music was also a great choice, haha.
Apr 28 23:52:15 11m 58s Clowns Aren't Funny ♥ 1 The sound design was the highlight here; the party pipe and FWOOSH from the fires were great, haha. It seems like the game crashed at the end, but I'm unsure if that was intended?
Apr 29 00:04:51 12m 36s Dig Deeper! ♥ 1 The gold sticking from the walls was really neat, and digging it out was really really satisfying! I could easily imagine this being taken further, with gemstones and whatnot. Good work!
Apr 29 00:19:47 14m 56s LAYERS ♥ 1 Really sweet! The rules are quite complex but it was fun to figure them out and try to maximize my score. I found it quite hard to remember that only the bottom row is meaningful in terms of scoring. I really liked the way you used sound and little movements to really portray the pieces as physical objects!
Apr 29 00:44:05 24m 18s Derbys F#ckin Pissed ♥ 2 I really liked that even though the game was procedural, there was a way to win! Also interesting that you've done a multi-Ludum-Dare storyline here (that'll seemingly continue in the future!) Good work :)
Apr 29 00:49:41 5m 36s DO NOT INSERT INSIDE THE EAR CANAL!!! ♥ 2 Hahah, that OHH YEAHH was excellent! Simple but effective!
Apr 29 01:10:01 20m 20s Far Fetched ♥ 4 Amazing music! The gameplay was also fun, I especially liked the chase sequence and the ending! Excellent work from your team :)
Apr 29 01:54:48 44m 47s Ludophile ♥ 1 This was really cool! I was a bit too tired while playing to get through it all and the shortcut issue was there, but I had a very good time with it otherwise. Very inventive!
Apr 29 02:07:33 12m 45s The Deep And ♥ 0 That was really neat! I'm not really good enough at logic gates to fully utilize the options at hand, but it was still very cool to toy with!
Apr 29 02:30:13 22m 40s Beyond the Canyon ♥ 1 What a very ambitious game! You aimed to tackle some very heavy topics via the theme. I like how the "gamified" approach was involved in the story at the end. Nice work!
Apr 29 02:44:06 13m 53s Crashdown ♥ 1 The depth effect was very effective and I liked it a lot! Also good work on adding a bunch of powerups and a bossfight into your entry, it was neat to explore the areas and sometimes plan ahead on where to land to get to secrets!
Apr 29 02:57:14 13m 08s Flat Pack Piles ♥ 0 Nice! Very satisfying to play, although it feels like there might some really long-winded optimal strategy that I wouldn't be able to figure out. Got to depth 7 on normal mode on my first try.
Apr 30 03:45:07 24h 47m Abyssal Lab ♥ 1 This was amazing! Great atmosphere and art, and I liked that the pacing was based on my lab expanding and not time; I was afraid that I'd suddenly get attacked by some huge enemy force that I couldn't handle because I didn't optimize enough.
Apr 30 03:58:58 13m 51s self reflection ♥ 1 A really cool concept well explored! I really liked the puzzles and even though I couldn't see the states of the other "rooms", the game was intuitive to play. Great work!
Apr 30 04:07:51 8m 53s Red Archer ♥ 1 What a unique gameplay concept! The slo-mo made it very hard to actually lose, but I enjoyed the gameplay thoroughly; jumping from enemy to enemy was very satisfying. Could definitely see this extended to a larger thing with some more complex enemies and such!
Apr 30 04:17:20 9m 29s Roots game ♥ 2 A very nice, laid-back little game. It took me a moment to understand the logic of the yellow orbs, but I liked creating neat little root systems and I really appreciate that you show the full root at the end!
Apr 30 04:27:48 10m 28s Deep Sea Explorer ♥ 1 Haha, I liked the soundclip the sharks were accompanied by! Nice little exploration game, it was a cool detail that the oxygen tanks and chests weren't always 100% upright but actually positioned based on the ground shapes. Got a high score of 190!
Apr 30 05:08:58 41m 10s Ski Trip ♥ 2 Very cool! The idea was funny and there were some nice surprises there. One checkpoint near the end was particularly nasty on my old laptop but for the most part I could concentrate on the visuals. Good work!
Apr 30 06:09:13 1h 00m Press Space To Jump The Gap ♥ 1 This was a wonderful idea! It's a shame that scrolling was really hard on my mouse; I liked the concept and everything else about this a ton but the need to keep my mouse still and scroll really hard made my fingers hurt. I'd really like to see a more polished take on this idea!
Apr 30 06:30:54 21m 41s Sun Core ♥ 0 It was nice that the levels were designed to require understanding the jump system. I had to try the final level a couple times; it would've been nice to be able to skip the intro text there. Still, good work!
Apr 30 07:10:38 39m 44s Sleepwalker ♥ 1 Very clever! I liked the a-ha moment in the third level a lot. This'd be neat to see expanded a bit, although it'd be nice to be able to see the full room structure in levels with more of them. Great work!
Apr 30 07:39:28 28m 50s The power of the deep ♥ 2 It feels like the game definitely nailed some of the atmosphere the backstory set up! The enemy sprites were also really nice. Good work!
Apr 30 07:46:08 6m 40s Just Thinking ♥ 1 Very neat! I was expecting a much darker pondering, so it was nice to see that the character's thoughts ended up positive. Very wholesome and nice :)
May 1 02:14:27 18h 28m Descension AI ♥ 0 Very cool art and music! I managed to get to the end. It was somewhat hard to tell where the enemy projectiles were going and the mouse sensitivity was quite extreme, but I had a good time. It was nice that the enemy turrets activated slower than my bullets could reach them, so the final corridor was very interesting to me!
May 3 02:33:34 48h 19m Surface Level ♥ 3 This was a lot of fun! I didn't get to 10k points, I think my high score was slightly above 6k. The mechanics were a bit too precise for my tastes, but I found the grinding very enjoyable once I got the hang of it. I also appreciate that you didn't make this an endless runner! Great work.
May 3 02:53:15 19m 41s Rooted ♥ 1 Nice work! I would've enjoyed more mouse support and several puzzles were quite large compared to their complexity, but it was fun to play and nicely straightforward.
May 3 03:11:07 17m 52s Deep Dungeon Tactics ♥ 1 Very impressive, considering the time limit! The controls were a bit clunky and the music stopped working after I refreshed the page a couple times, but I had a good time once I figured out how to play better. I tend to be awful at these kinds of games, though, so I only ever made it to the second floor, haha. Great work!
May 3 03:24:08 13m 01s PANEMUAN ♥ 2 Interesting! I understood the game as a criticism on the influence of social media/internet on one's self-confidence. The music was really nice and I liked the art!
May 3 03:32:14 8m 06s Bubbly ♥ 3 Great work! The audio & graphics were neat, and throwing the ball was nice & I liked the way you could get multiple balls along! The high gravity made it a bit hard to see where I was falling, which caused me to fall right onto enemies at times. I think some new enemy types could add a lot to this.
May 3 03:48:32 16m 18s HELL deep is your love? ♥ 4 Very good! Also very hard, haha. I got to the fourth level. The graphics are really nice, as is the music! I also appreciate the fact that the medusa heads don't instantly kill you! I wish the movement had maybe a little bit more deceleration when on the ground.
May 5 03:21:59 47h 33m Deep Sea Trip ♥ 1 Nice work! The controls felt much more intuitive than I initially feared; I liked that the enemies had quite generous hitboxes so even if my aiming was perfect, I could get somewhere. Moving the submarine felt definitely a bit slow once the enemies started piling up more, though, so ultimately I think the game could benefit from mouse aiming. Nevertheless, it was good fun!
May 5 04:20:48 58m 49s Frog ♥ 2 This was really cool! The music and art was excellent and I liked the gameplay a lot. There were some small glitches here and there but nothing game-breaking. Would enjoy seeing this expanded into a full game!
May 16 16:40:28 276h 19m FALL DEEP INSANITY [R16+] ♥ 0 Interesting! I liked a bunch of the effect names; RTX ON was a funny reference. The mouse sensitivity seemed *really high* somehow, which made getting through a lot harder than it would otherwise have been. Also I wasn't sure if I had to collect all the chocolate bars and what the red bar depleting actually caused. Still, very nice work and good art!
May 16 16:57:40 17m 12s Matt's Marvelous Mining Mission ♥ 0 Nice! I enjoy these kinds of digging games a lot and the simple controls were nice to use. The copper was *very* hard to see initially and I wasn't sure if the tech in the top-right was something that actually improved my vessel or not; especially the "slower digging" felt a bit curious (I realize now that it was meant to help with collisions, though). I could see this being extended into something very nice :)
May 16 17:08:33 10m 53s Bundt Man ♥ 1 Really good art and audio! I was surprised at how well the non-tile-based pushing system worked - that seems like something that could easily go wrong. I like that the spikes were quite forgiving, but it was a bit hard to tell exactly when they were a danger and when they weren't. Still, very good work!
May 16 17:25:51 17m 18s Asterisk ♥ 3 Very cool! I wish jumping hand been an option, but the sonar system added a very interesting element to the gameplay, especially once I learned that the mines will explode no matter what once revealed. Managed to get a bit over $12k, I think! The art and audio was great!
May 16 17:38:56 13m 05s Catlantis ♥ 2 Neat! I liked the simplicity of the controls and the fact that you could still see something even without the light item. I died to the boss and was sad to find that I had to start from the very beginning; a checkpoint at the boss would've been great. It was nice to find out that the game involved finding items and not just going forward, good work on that!
May 16 17:51:07 12m 11s Adelie - Rolling in the Deep ♥ 1 That was fun! I like how quickly the powerups pile up; the gameplay was also simple but interesting. A checkpoint at the start of a level would be *really* good; the gameplay is somewhat slow initially so being thrown back to the beginning at death really hurt. Also I feel that the enemies could have a bit less HP. Still, the game was good fun and I especially liked the presentation!
May 16 18:05:24 14m 17s Depth of Death ♥ 1 Nice! The gameplay was quite simple but I kind of liked that because it meant I could more easily see the entire game. The underwater visuals were the high point of the game, I'd have happily watched some more whale silhouettes glide underwater! I wish there had been some deeper ambient sounds to compliment the deep-sea atmosphere. Good work!
May 16 18:20:17 14m 53s Goldsweeper ♥ 1 Very cool! I like the idea a lot. The fact that the numbers are always safe spots made playing the game maybe a bit too easy; I think shrinking the level a bit but e.g. making mines possible to be on top of numbers could be an interesting thing to test! I could also see this being extended with some new tile types and such.
May 16 18:34:47 14m 30s Push Stack ♥ 1 Haha, that was amazing! I was scared at first because stacks are not my strongest suit, but the trick ended up being really fun. Didn't finish but had a good chuckle at some of the later tricks. Super neat!
May 16 18:56:11 21m 24s Deep Sea Settler ♥ 0 Really nice! I liked the relaxed, puzzle-ish take on the genre. Realizing that I can upgrade fish farms was a important thing, I wish the game had told me that directly. Otherwise the logic was understandable and fun to play with!
May 16 19:05:01 8m 50s MineWell ♥ 1 Very neat! The graphics and effects were excellent. The levels were large enough that I felt somewhat disincentivized from fully trying to solve the puzzles present in them; I feel that shorter levels with less space between the puzzley parts could work better. Still, it was good fun!
May 16 19:23:00 17m 59s ChronorhC ♥ 3 Very cool and ambitious! The collision system seemed a bit unpredictable compared to the precision needed for some jumps, but otherwise the puzzles were interesting and the game didn't try to go for anything too complex for its own good. Great work!
May 16 19:42:47 19m 47s Cutting Edge ♥ 1 This was really clever! I liked how the levels didn't become massively complicated here; you explored the concept very kindly. The final level was a great stumper, I liked it a lot! The controls felt a bit sluggish; I often tried to move again without the game letting me. Still, very very cool!
May 16 19:57:43 14m 56s Swab the Deck! ♥ 3 Very polished! I was initially scared of how complex the deckbuilding aspect might be, but ultimately it was very manageable. The difficulty seemed to ramp up quite quickly, though! Very ambitious and cool!
May 16 20:05:07 7m 24s Earth Deleter ♥ 1 This was a lot of fun to play! I really like how the TNT system makes the normal Tetris gameplay much more lenient. I still couldn't get all that far because I'm not very skilled at Tetris but it was a great time! Also the explosions were very entertaining to look at.