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Feedback comments for LD43
Hempuli's games and stats for all events →
| Timestamp | Since previous | Game | Hempuli's comment | |
|---|---|---|---|---|
| Dec 3 03:37:36 | cube mob | ♥ 2 | The struggle of getting forward felt interesting; the little herd of cubes felt "familiar" very quickly and as such it was neat to watch them rotate onwards. Simplistic but very neat :) | |
| Dec 3 23:18:39 | 19h 41m | EagleSong | ♥ 1 | At first the game felt very hard when played against 3 AI opponents - it takes a bit to get to the control scheme. Once I "got" it, it was interesting to maneuver around the enemies and bump them off the nest. I liked the detail of the birds growing in size over time; it made watching two AIs battle more exciting. Good work! |
| Dec 4 00:08:10 | 49m 31s | Dungeons & Curses | ♥ 1 | Sweet! My computer wasn't really up to the task, but it was interesting playing the game in any case. Some of sacrifices caugh me off guard, very creative work there! Some of the levels feel like they have a lot of empty rooms and some dead ends. They're very pretty tough. Good work! |
| Dec 4 00:21:42 | 13m 32s | Orion Force | ♥ 2 | Whoa, really nice! I like autonomous units in games and watching the gif above really sold the game to me. It felt that the beginning was the hardest bit - after wave 4 or so I started getting enough new ships that I could destroy my entire fleet and still be fine later (in fact, I did beat one wave without any ships left; I like that that can be done). The larger alien ships destroy my units so fast that later on it becomes a bit frustrating to try to find the correctly-facing small ship before it's decimated; having a slightly higher capability of steering the smallest ships could help a lot. Still, very solid! I liked the bip-bip-bip sound of counting my remaining fleet after a battle :D |
| Dec 4 00:34:53 | 13m 11s | Riddles of Sacrifice | ♥ 0 | It was interesting how the power-downs actually felt like something I want to make a "build" with; for example, stacking multiple rate of fire power-downs changed the feel of the game very heavily and I liked that. The enemies attacking from off-screen was a bit mean, but the explosion they made together with the sound felt very satisfying. Nice! |
| Dec 4 00:43:28 | 8m 35s | ADV-MAN | ♥ 1 | I really like the delayed stamina system! Also the way the ghosts have been changed into halloween-y monsters is a nice touch; do they have different AIs, like in Pac-Man? The difficulty could've increased a bit more quickly; by level 6 I hadn't needed sprint much except for some quick diamond nabs. Nice work! |
| Dec 4 00:51:14 | 7m 46s | HYPERFIGHT | ♥ 1 | Really sweet! It took me a moment to realize that the Hadouken-like attacks were indeed my "basic" attack, but after that it was smooth sailing (apart from testing it on my own.) The voice acting adds a lot to the game, and I really appreciate the mechanical differences between the two characters. Being able to stand on top of the other player was also a great detail! Good work :) |
| Dec 4 01:01:02 | 9m 48s | Sacrifice Thy Robutt Parts | ♥ 1 | Super nice! I really appreciate that the game is much more of a pure puzzler than a tricky dexterity platformer. The sound design added a *lot* to the feel and I had a very enjoyable time getting through the game. The credits were a really nice touch, as well. |
| Dec 4 01:04:21 | 3m 19s | For You | ♥ 0 | I couldn't get the game to run. I tried with Chrome (also incognito) and Firefox, but for both the screen was completely black. Do I need to wait for the game to load? Using Windows 8.1. |
| Dec 4 01:15:42 | 11m 21s | Puppyups | ♥ 1 | The dog sounds were amazing! It was fun to capture the dogs, but I think there was something slightly wonly with the hitboxes; I couldn't collect some stunned dogs at the edges of the screen and ultimately the Smog Monster got me even though I don't I was very close by. Still, good fun :) |
| Dec 4 01:22:45 | 7m 03s | Quest For Gory | ♥ 1 | Well, that was brutal. The wait between the character walking to the clicked place and dialogue appearing felt somewhat slow, but I got used to it. Good job animating 3D characters in such a short timeframe! |
| Dec 4 01:32:33 | 9m 48s | Winter Summer Land | ♥ 1 | The snowman moving around by rolling is a great touch! The enemies were a tough lot - it's easy to get into a very bad situation. There were also some low-ceiling jumps that felt hard to work with due to the way the platforming engine works. The snow-gathering mechanic was very neat, it's cool that the snowman changes size based on available snow! |
| Dec 4 01:33:04 | 31s | Land's Sacrifice | ♥ 1 | Unfortunately I'm on Windows, too. :( |
| Dec 4 01:42:03 | 8m 59s | Appease The Gods | ♥ 1 | Hmm, I wasn't sure how not to make my villagers die of hunger, even though I put several on the job. Do sacrifices help with food production? There's potential for a fairly interesting card game with some added depth and cleared links between events. |
| Dec 4 01:49:42 | 7m 39s | Fading Light | ♥ 1 | Hmm! I really like the idea and there were some neat touches like the radio! However, I couldn't figure out how to fix the leaking pipe and every attempt ended inevitably with me running out of water. I couldn't place cords nearby nor find other items that could've helped. Still, a really interesting take on the theme! I'd like to play it again once I understand better how things work. Good work :) |
| Dec 4 02:42:17 | 52m 35s | El Juan's Takedown | ♥ 1 | Very interesting! After playing for a bit and going back for a battering ram, it was neat to see the whole "team" in action. The shotgun enemies felt very hard to dodge, especially the one right after the first door. Also since the best character costs so much, the beginning of the game got somewhat slow since I had to wait for the enemies to go away. Still, interesting take on the theme! |
| Dec 4 03:30:28 | 48m 11s | Night of the BloodMoon | ♥ 1 | Very neat! The presentation worked really well, and once I got used to the controls the gameplay felt nice. I especially liked the boss - it didn't feel unfair but added nice variation to the combat. Also the sounds were appropriately otherworldly. Good work! |
| Dec 4 04:41:51 | 1h 11m | Nightlight | ♥ 1 | Interesting! It took me a moment to realize that the moving hands and whatnot weren't actually dangerous, but they were a neat graphical addition! The monochrome style added nicely to the concept. The player's hitbox felt a bit hard to read, which became an issue to an extent in the later levels due to the one-hit-kill nature of the game. Still, very nice! |
| Dec 5 01:46:07 | 21h 04m | Can't Save Them All... | ♥ 0 | Interesting! I liked the way the scythe directly shows my power. Hitting the enemies without taking damage in return felt fairly tough - it'd be nice if the scythe had a little bit more range. Still, very neat! |
| Dec 5 01:57:43 | 11m 36s | TAMUTU | ♥ 1 | Very nice! I'm genuinely curious what would happen after waiting the full hour - that bit was very cool. In general this was an extremely solid game; the gameplay worked and wasn't too hard, the bosses were interesting and the graphics very good. The story was also very interesting even though a similar system has appeared a couple times over the years. Great work! |
| Dec 5 02:13:57 | 16m 14s | Revelation | ♥ 1 | Very metal! While the sacrifial system and normal lives being one and the same felt thematically appropriate, it kind of created a situation where I wanted to restart from scratch if I died without using the ability. That said, there was a very interesting logistical challenge of deciding which pentagrams to destroy and which ones to leave. Good work getting a boss in, too! Good work :) |
| Dec 5 02:21:23 | 7m 26s | Sacrifice^3 | ♥ 1 | Very cool visuals and sound design! The game was pretty simplistic (I assume it keeps going forever?) but it was neat to hover around and watch the cube-collecting effects. The game seemed to be pretty heavy, though, and the sound started tearing pretty badly by level 4 or so. Good work, nonetheless! |
| Dec 5 02:30:38 | 9m 15s | Rain Away | ♥ 2 | The pixel art style is very nice! The game felt fairly tough at first but once I got the hang of it was good fun all the way through. I'm glad that even by the end the game doesn't handicap the player overly harshly. Great work! |
| Dec 5 02:41:39 | 11m 01s | Atomic Lifetime | ♥ 2 | Interesting! At first I was afraid that the game would require very specific timing, but in the end it turned out to be a pretty relaxed experience. I wish the game would have told me more clearly when I could move again - as far as I could see the only indicator was the movement X, and that was mostly under the player character. I liked the puzzle elements; perhaps this could work as a turn-based optimization game? Nice work! |
| Dec 5 02:51:01 | 9m 22s | Coyote's Satiation | ♥ 1 | I got pretty far! Managed to craft the item after pickaxe. I wasn't completely sure how to chop down trees - pressing random buttons on the keyboard and clicking wildly seemed to do it well enough. Perhaps the hitbox is smaller than I expected? It was fun running around dodging enemies and collecting berries so as not to starve to death. Neat! |
| Dec 5 03:07:41 | 16m 40s | The Gifts of Gaios | ♥ 1 | That was nice! The different sacrifices were nicely balanced (apart from maybe the time slowing); by the end it was definitely much harder to decide which one to give up. The levels felt a bit on the long side in the beginning, but possibly my experience would've been different if I hadn't held on to flight for so long. The ending was very nice! |
| Dec 5 03:20:55 | 13m 14s | Blob Time | ♥ 2 | Interesting! I like that some levels went for a more puzzley direction, but not in an overly punishing way. Still, there were a couple levels that stumped me for a bit. I really liked the background art - there was a surprisingly large number of different environments present. Good work! |
| Dec 5 03:25:08 | 4m 13s | Planet 43 | ♥ 0 | Hmm, F-secure reported the game as potential malware, with the ID: Suspicious:W32/Malware!DeepGuard I'm pretty sure this is a false positive but wanted to report it before playing in any case. I recommend running the game through https://www.virustotal.com/ to be sure :) |
| Dec 5 03:34:10 | 9m 02s | Slime Venture | ♥ 1 | Interesting idea! The randomness of the "enemy" slime jumping made some levels more frustrating than they need be, along with the inability to restart after losing. That said, I liked the puzzle elements of having to figure out in which order to eat things. Eating a larger green cube causing me to be eaten instead was a neat touch although it took me a bit to realize what happened. |
| Dec 6 02:10:47 | 22h 36m | How to ruin your life in 48 hours | ♥ 2 | Well, that's a lot of content in a single entry! I really liked the way you had incorporated mechanics into the house, from the credits and the computer activities to the mobile phone. I didn't notice a timer for the end of the jam & I couldn't figure out how to "validate" my art, but otherwise it seemed to be fairly smooth sailing apart from some of the humour not quite landing for me. The art was very nice and the minigames were good fun, not too hard but still keeping me occupied! |
| Dec 6 02:27:34 | 16m 47s | The Path to Vegetarianism | ♥ 1 | Interesting! That's a nice theme to pick, although I'd disagree with the final statement :') Kind of I Wanna Be The Guy-ish, generally not too mean although the "Sometimes you have to find new paths" level took me a bit. It felt that the platforming engine could've been more forgiving regarding jumping when next to the edge of a platform - I fell of a couple times in situations where it felt like I was still safely on ground. Still, neat! |
| Dec 6 15:58:20 | 13h 30m | Not Safe for Teamwork | ♥ 0 | Interesting! Always a fan of a nice puzzle game. The concept was a bit brutal for my tastes, but the puzzles were nice in a Chip's Challenge -esque way. Very solid! |
| Dec 7 02:10:22 | 10h 12m | Volcano Royale XTREME | ♥ 0 | Excellent sounds! Despite the simplicity of the concept, it was a lot of fun to push people around; I got to wave 8! The controls felt a bit sluggish in that I had to hold a directional button for a bit for the character to start moving, and I couldn't really find any use for the dash or jump, but otherwise I had a very good time. |
| Dec 7 02:31:02 | 20m 40s | The Exchange | ♥ 0 | Extremely good! At first I was fearing that the game might go for something too Cultist Simulator -like, but this turned into a whole thing of its own. The writing was very good and the choices were presented well, although definitely more in the form of "I wonder what this does" than "I can figure out the 'correct' solution here". The art was also very nice. Excited to see where this goes! |
| Dec 7 03:09:56 | 38m 54s | Slime Laboratory | ♥ 1 | Very nice! The system seemed frighteningly complicated at first based on the description on this page, but turned out to be fairly simple and manageable. I'm glad there was no time limitation, so I had time to learn to understand the system. It was a lot of fun to play and I wanted to complete every task. My main issues were the labels of the potions/slimes, something you pointed out yourself, and the fact that it was (for me) often difficult to notice if an order was referring to a potion or a pet. Because of the latter I made a pet with 16 in everything for the final task, only to realize that the request was for a potion instead. Still very very solid, definitely one of my favourites so far. |
| Dec 8 04:39:53 | 25h 29m | Melon Squad | ♥ 1 | Fairly interesting. It was interesting to puzzle out how to use the watermelons in a given level, but it felt like the real-time nature of the game came into the way of the puzzle-solving in certain cases. The carrot projectiles are very fast, and that together with the carrots being able to shoot in any direction made approaching them feel slightly too frustrating, namely in situations where the carrot was at the end of a tunnel and I had to hope that they don't get to shoot again before I reach them. The visual look was very nice! The explosions especially. |
| Dec 8 04:48:50 | 8m 57s | Sacrificial Sam | ♥ 1 | Pretty nice! I liked how many different powerups there were for the player to lose. The controls seemed intimidating at first but the game is forgiving enough that it didn't ultimately become an issue. The platforming engine struggled with some platform formations, but again, it could be overcome. Losing the suit was a great touch :) Good work! |
| Dec 8 04:57:08 | 8m 18s | Sacricent | ♥ 1 | Really liked how the centipede feet (and the creatures in general) look! The player's hitbox was large enough that combined with the high, unadjustible jump, I didn't feel like I had much ability to dodge enemy bullets, especially when it came to the four-legged onion-like monsters. That was ok because experiencing the leg system was fun in itself, though. Good work! |
| Dec 8 05:14:54 | 17m 46s | ChosenProtector | ♥ 1 | Nice! Even on easy the game was fairly tough; it took me a couple tries to realize at which point I can no longer win due to my sacrifice count increasing slower than I could take care of the enemies. The gameplay loop was pretty classic but very entertaining and made me want to finish the game properly. It felt nice to play a Tower Defense -style game again :) |
| Dec 8 05:24:27 | 9m 33s | Rafture | ♥ 1 | A neat sokoban-like. The levels weren't overly complicated which was nice, but the fact that several levels had people to push over immediately available confused me a bit; I assume they were more of an atmosphere thing? Anyway, a solid puzzler! |
| Dec 8 05:37:46 | 13m 19s | A boat trip to remember | ♥ 1 | Interesting idea! It was interesting trying to figure out mnemonics for items (I stored them alphabetically and ran into trouble with letters that had multiple item options!) That said, the time limit felt very strict, especially since I had spent more time arranging the items than going through them. It'd be good if the game told the time limit (apologies if it did and I just didn't notice!) The art was very nice! I think I ran into a bug: I held right mouse on a box and midway changed boxes; the "opening" text from the original box stayed floating in midair and after that every time I started opening a box, the timer jumped to 8, meaning that I could leisurely open every box. |
| Dec 8 05:51:03 | 13m 17s | Escape of the Cheese Droid | ♥ 1 | Very nice! The sacrificial system wasn't especially fair towards the player, but I really liked how extreme it was! The game did a really good job in making the various gameplay changes amusing. After losing control of the robot I wanted to see if I could still beat a level (and this ended up happening!) - the cheese system complimented the "malfunctioning robot" aesthetic very well, along with the audio. I also liked that you can walk on the UFOs, even though that caused me some trouble in a couple spots. Solid! |
| Dec 8 05:58:23 | 7m 20s | Flaming Resistance | ♥ 1 | Interesting system! It took me a moment to get the idea, and the spear felt very weak in comparison to the other weapons, but otherwise it was a very nice experience. I especially liked the way the shadows fill the entire screen when you lose. I think I saw a blue-glowy shadow at one point - did I imagine that or are there multiple enemy types? |
| Dec 10 05:17:38 | 47h 19m | Our shelter | ♥ 0 | Cool! Very nice atmosphere, especially graphics- and audio-wise. I liked that going outside (and freezing) were neither insta-death conditions (although I only realized the latter too late and ended up spending my fuel unoptimally and thus losing.) There could've been more dangerous things to do, because as it was I could keep everyone at pretty good health since fixing the filter didn't require much. Similarly, the "set a character in motion while you control another" -style control wasn't really necessary, although I'm somewhat glad this was the case because utilizing it was a bit fiddly. Using a ladder while moving made the character float through the air (and floors), which broke immersion a bit. Still, really inspiring in concept and very nicely realized! (Can you find the key to the hazmat suits? I hoped it'd be behind the books or in the coal pile.) |
| Dec 11 04:41:38 | 23h 24m | Cold Galaxy | ♥ 1 | Very slick and pretty! The visual look of the game made it seem very in-depth, but my planet trees were always identical (two branches at first, no branches after that) and there didn't seem to be any place where I could've sold my cargo so ultimately my options seemed fairly limited. The amount of traits was very interesting but the lack of choice between events & the uncertainty about my goals made it hard to know what to do in given situations. The Brain Parasite seemed a bit of a bummer because it overwrote other traits and once someone contracted it, there didn't seem to be much to do to prevent it spreading other than luck. Nevertheless, a very cool experience! I could see this expanding into a very interesting game. |
| Dec 12 01:07:43 | 20h 26m | Sacrifice by Sword | ♥ 1 | Very interesting! The concept was fairly brutal for my tastes, but any kind of autonomous AI shenanigans interest me so playing this was neat. I liked how I could see massive fights in the horizon, and it would've been good to be able to rotate the camera to better find where opponents are. The fighting was simplistic but the aforementioned grouping behaviour made it much more interesting. I think the enemies possibly favour getting more HP too much, though, because it was easy to become an unbeatable monster. Also the ability to see in some way your power level relative to an enemy would be sweet. Still, nice! |
| Dec 12 01:14:00 | 6m 17s | Hostile Territory | ♥ 0 | Very nice story! I liked the writing, and it was interesting to see where the story went. For a moment I was expecting a twist ending, even. Good work! There was one sentence I didn't know how to parse, though: "Then hear hurry off to relay the information" What did it mean? |
| Dec 12 01:21:10 | 7m 10s | VOID_SHOT | ♥ 1 | Interesting! It was fairly hard to keep in mind that shooting also reduces HP; I think all my deaths came from trying to fend off against a horde and destroying myself as a result. I wasn't sure at the end if there's a balance to it all, because the more enemies there are on screen, the more damage you take but the more hp you also need to fight them; the ship's hitbox felt quite large, which increased the difficulty quite a bit. That said, the idea was very novel and the gameplay felt very solid. Nice work! |
| Dec 22 19:38:44 | 258h 17m | Temple-based Sacrifice | ♥ 0 | Really ambitious! The amount of information to take in is a bit overwhelming and it took me some time to figure out how the capturing, attacking & tech level systems work. After that it was smooth sailing. The game is very polished, and I really like the look of the map and the transition between different vantage points. The fact that the map hexagons are vertically very thin made accurate mouse clicks tough at times, though. I didn't have a friend to play with but it was fun and satisfying to move around and test the gameplay on my own as well. Overall very polished and sweet! |