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Voidsay

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TimestampSince previousGameVoidsay's comment
Apr 20 14:39:52 Wordbound ♥ 1 Interesting idea. But I think the time limit is a little too tight to write anything coherent. Maybe give more time and instead forbid repetition? Adding spellcheck/auto-correct would have been nice features.
Apr 20 17:17:00 2h 37m Zilogever ♥ 1 Your instructions work. Didn't understand the game rules at first. And as you said it is too fast on the emulator. I liked your approach with obscurity. Note to self: if(world.state==ending && availablecomputer.model=="Amstrad CPC") { find("ObscenelyTure"); } else { source.Play("cry"); }
Apr 20 21:43:17 4h 26m The Great Return ♥ 2 Nice game. My first victory was when the chicken managed to cross the last road with the farmer already dead. That was funny.
Apr 21 09:47:40 12h 04m DirectX Dorito Simulator ♥ 1 Apparently you don't fail if you press the wrong button or many buttons for that matter. To get the high-score you must violently mash on all the keys of your keyboard! Making angry noises is mandatory.
Apr 21 10:05:14 17m 34s The Reef ♥ 1 very chill There appears to be no way to exit properly (only alt f4). Did I miss it? (fyi linux executable works)
Apr 21 10:17:06 11m 52s Ludum Defendare ♥ 1 There is a bug! (lol) There are no posts spawning after the initial one! After a restart even this one disaPEARs (whats with the puns today?) Also, how do I exit?
Apr 21 10:55:35 38m 29s Bloody Fantastic ♥ 0 I liked the idea to store the cells and move strategically. As you said yourself a different spawn rate could remedy the balancing issue.
Apr 21 11:18:47 23m 12s Rescue Mission: Amateur Hour ♥ 1 Fun game with good stealth mechanics. I like the animal names, very creative.
Apr 21 11:22:19 3m 32s Mayday ♥ 1 The link to the linux build is wrong! (same as windows)
Apr 21 11:31:17 8m 58s Lokat ♥ 1 Graphics are charming, sound is good. The movement physics are a little to floaty and the timer to generous.
Apr 21 11:39:53 8m 36s Scare Your Pants Off! ♥ 2 Nice game very simple and fun to play!
Apr 21 11:49:07 9m 14s Save Satan ♥ 0 Good game idea! It's quite challenging, but I'm sure with some practice one could play for a long time. Would be cool if you added some sort of score and limited the area the player can move so it dosn't go off-screen.
Apr 21 12:01:34 12m 27s Troubleshooter ♥ 0 Game is fun! Some enemies are difficult to see (the small purple ones)
Apr 21 13:34:43 1h 33m Soulless ♥ 1 I would have destroyed my mouse if i didn't have a rapid fire button :) I feel like the watering mechanic is underdeveloped, too hard to fail due to lack of water. Movement should be encouraged more. I was finding myself in the center all the time.
Apr 21 13:48:56 14m 13s Meal to Kill ♥ 1 Flawless. See you later comrades!
Apr 21 14:03:50 14m 54s Keepin' up with the Sams ♥ 1 Eating a pickle... funniest shit i have ever done!
Apr 21 14:10:20 6m 30s Keep the LEVEL ALIVE! ♥ 0 Interesting twist on the theme
Apr 21 14:28:16 17m 56s Lost in the Mine ♥ 1 Ah yes the fabled fire that doesn't illuminate anything. Truly a red torch at heart! πŸ˜„ I really enjoyed the narration. Would love it if the light didn't go thru walls and trigger enemies prematurely.
Apr 21 14:46:05 17m 49s HAL 2020 ♥ 2 Great job with the audio! Game itself is very basic, but it is improbable to beat it on the first try. *Spoiler* If anyone wonders the puzzle solution is: 1-4-9-13-19
Apr 21 14:58:35 12m 30s Live, breathe, beneath ♥ 0 Don't worry about missing the deadline. A jam is about learning and improving yourself! It is hard to make an interesting and bugfree game in 72 Hours. Keep it simple, keep it short, don't merry your initial idea (if something doesn't work out throw it out). Publish something that runs. (even when it dose so poorly) Don't strive for perfection or you'll end up like my bro, not participating at all. What engine did you use? Can I have a look at your code?
Apr 21 15:06:04 7m 29s You Live Like This? ♥ 1 Awsome!
Apr 21 15:26:07 20m 03s Robot's Best Friend ♥ 1 Used your sources to compile on linux. Great game!
Apr 21 16:05:39 39m 32s Gardener 2.X ♥ 1 Lovely farming game. Collisions sometimes launch the robot into the air. It is often difficult to understand what the plant needs. The ground appears to be wet but skulls still appear and disappear when the plant gets watered.
Apr 21 16:20:01 14m 22s Green Dream ♥ 1 works fine on Linux Mint 18.1 Cinnamon 64 Bit. Didn't get that plants can be burned by the sun at first. It was a shame when I had all three plants and they all died, when the sun set for the night. Maybe shorten the night a bit?
Apr 21 16:29:18 9m 17s Cell Defence ♥ 1 The controls had me confused at the beginning (I think that if you would rotate a turret on the spaceship instead of the whole ship it would be more intuitive) Other than that great game!
Apr 23 18:26:08 49h 56m Long Live The King ♥ 1 Thank you for thinking about us linux users. Nice little game. Baby sound were adorable πŸ˜…
Apr 23 18:47:43 21m 35s Rogue Janitor ♥ 1 Reminded me of "visceral cleanup detail" But your game isn't annoying. So good job for making cleanup fun πŸ‘ It's great that you managed to make the dungeon procedurally generated. That is really hard to do. That said the junk was hard to spot and I managed to glitch Grue-in-a-Box thru a wall and one time a junk got eaten but didn't count.
Apr 23 19:01:16 13m 33s Hive Alive! ♥ 1 Graphics and sound reminded me of "dungeon keeper" The game is very challenging and i applaud the complexity of the rules. Some sort of video tutorial would be nice if you continue developing it further
Apr 23 19:28:21 27m 05s Save Dave ♥ 1 I never had a tamagochi and didn't get the "gameplay". Now that I now what a hassle they are... πŸ‘½ πŸ”« cmon Dave i think it's best if you just die. πŸ‘½ πŸ”« Dave we are being attacked... πŸ‘½ πŸ”« get the hamburger yourself... πŸ‘½ πŸ”« yeah it is somewhere up there... ☝️ I don't know I just press buttons... πŸ’© c'omon Dave look what a mess you... nevermind... πŸ‘½ πŸ”« Dave... Dave... DAVE... 😭 NO DAVE... WHY WOULD YOU DO THIS TO ME! DAAAAAVEEEEEE... 😭 I'm ok 😒 . Good game.
Apr 23 19:38:35 10m 14s Forest Guardian ♥ 1 I like the little character. Animations are spot on. Some auido would be grate, but a solid entry nevertheless.
Apr 26 23:06:38 75h 28m Tumble Baby ♥ 0 The twist to use a glitch to solve the last puzzle was genius! Tho I had a problem starting the game at first. Turns out the bottom two blocks needed to be on the left.
May 6 17:23:39 234h 17m it lives and grows ♥ 1 Had a look at your code. Was presently surprised that you actually generate the plants. I would have just scaled an image and called it a day.
May 6 17:44:49 21m 10s Keep the Tree Alive ♥ 1 Some 8 bit music and you are golden
May 6 18:30:23 45m 34s Deadly Afterquest ♥ 2 All good in your art department, but I must have a few words with the programmer: - pressing "R" twice in the text intro screen duplicates the character - standing on the right side of the screen and rapidly pressing the up and down arrows makes you fly That's how much I managed to break it: deadlyafterquestbugs.png Things that annoyed me a little: - The text pops up every time and it makes it needlessly longer to restart. - Character moves too sluggish. It really takes away from the enjoyment. I guess you wanted to make him heavy like a moving fortress, but it feels more like a mountain of gello. More responsive controls and maybe some dust on every step would help. I myself haven't figured out how to make platformer controls that feel good. I'll invite you to the β€œplatformer controls taskforce” ℒ️ , whenever I come around to actually makeing it. Edit: Looks like the character in the tutorial you used is the source of these weighty controls, sorry if I was too harsh with my words.
May 7 11:00:35 16h 30m Keep Your Dreams Alive ♥ 0 Noticed it is only windows (I am a filthy linux freeloader). If you can compile it for linux you can @ me and I will rate it.
May 9 18:04:50 55h 04m Marx And His Dog ♥ 0 Congratulations on your first jam! Great idea for a platformer. The jumping sound was on point and the graphics are very nice (tho your interpretations of the dangerous evil free market capitalism are rather abstract). I was very impressed by your smoothly following camera, but as many pointed it out it didn't help that the characters jumped way too high.
May 9 18:33:25 28m 35s The Pacifist ♥ 1 Some feedback for when you get hit or your melee attacks hit would be very nice. Other than that it's a very fun game!
May 9 18:47:50 14m 25s Hamorigami ♥ 2 Solid game with nice graphics. Would love it if the trees condition was better displayed. The tree appears to be in mint condition even tho I just failed. When things got more hectic the music was still calm. I am not sure if some dynamic soundtrack would be an improvement, but I feel like it's worth exploring.
May 9 19:07:46 19m 56s Into the Abyss ♥ 1 haven't used java since highschool. Could someone remind me witch file you need to run java on to launch? Nevermind apparently my java version is just borked If someone else has the same problem on linux here is the command: - first open directory in terminal - enter: java -jar IntoTheAbyss0.1.jar But now to the evaluation! Very nice sound design! Great atmosphere! Got lost in the caves and didn't find the second station. The leeches disappearing could use a better animation, but everything else is top notch!
May 9 20:05:57 58m 11s Dream Team ♥ 1 Found it a little to easy (but hey that means I could play thru it all unlike some other entries) Puzzles where good and there where two things surprised me. (fast enemies and crisscross door opening) The music is going in the right direction, but it loops too often (guess you where short on time like I was) Really liked the heavy gunfire sound.
May 9 20:36:44 30m 47s Money Printer go BRRRR ♥ 2 Someone here is well read on the memes. Standard gameplay (I forgot what genre this is, it's like a clicker but without clicking that much), not how I like spending my time, but ok. UI is a little borked and the upgrades are free. On the topic of accusations: - I don't agree to @m2tias it is just transformative enough to pass. - theme technically fits, keep the economy allive (@hagge)
May 9 21:02:36 25m 52s Keep Hope Alive ♥ 1 This game gives off the "I needs a hug" energy. Who needs a virtual hug? πŸ€— Free virtual hugs !!! I liked the dynamic music. TIL: crippling depression is crippling
May 10 09:46:39 12h 44m ViolAnts 2: For Queen and Colony ♥ 3 A solid strategy game! Bravo! Haven't figured out the build to win yet. Issues and suggestions: - ants can get stuck in a perpetual circling move where they can't attack - ants ignore freshly spawned ants - middle mouse button to move the camera is an odd choice. The camera should move, when you get near the edge - minimap (for better overview and camera controls) would be nice - a proper way to exit the game (as far as I can tell only alt f4 works)
May 10 10:27:57 41m 18s Turkey's Plant Emporium ♥ 1 Your system was surprisingly complex for a planting game. Have planted two blossom trees that died in one second (still don't know why) ☹️ There where a few issues with the UI: - when you go near the top boarder it goes offscreen - you can hold more objects than you have slots (tho i didn't mind that much) - The radial graphics decided to go crazy. bug.png Suggestions: - add a sell all button
May 10 13:46:21 3h 18m Save The Bird! ♥ 0 Very nice arcade game! The drone was a little slow coming to a stop after you release the button, but other than that very good!
May 12 11:30:12 45h 43m DemolitionX Jam ♥ 2 Hope you guys improve the synchronization of the physics across the clients (tho it might have to do with your server being in Krakozhia πŸ˜‰ ) I like destruction. Add more fire and I'm in!
May 12 12:15:58 45m 46s Ocutachican Danbuilt ♥ 0 Neat first aid simulator! I liked the inclusion of context menus. Definitely needs some work on the ease of use and the collision detection. Are you using continuous detection on rigid body? Otherwise you might want to make the physics ticks samler. I would suggest making the body part hitboxes larger. Quick question. Dose someone know how to turn on the options menu on startup in unity? It's useful for such small projects and I can't find the option for the life of me!
May 12 13:32:52 1h 16m Walter and Water ♥ 1 Used your source code to recompile for Linux. 🐧 FYI: When you upload unity source code you only need the following folders: - Assets - Packages - ProjectSettings This saves you some cloud space, uploads faster and loads faster on foreign machines It seems like you're new to gamedev. I can tell that things didn't pan out and a lot of features had to be abandoned. That's OK. I noticed your effort in your code. Keep up your work and hopefully you will improve by next time. ## Now to the review Initially I was confused by the controls. They appeared to be tank controls, but then I realized that they are directional controls and you need to wit until the character has turned into the right direction, witch was cool, but I had to get used to it. The mechanics seem a little broken. There wasn't much to do and the things you could do didn't seem to affect anything. The models where complex πŸ‘ , but rough. Did you use the build in 3d editor of Unity? If so you should definitely switch to a better 3d editor (like Blender). If these aren't your models (I have a hard time figuring this out in Jam entries) you can ignore this critique. ## Code review and suggestions - You add one water to the plant when the player hits it. You should change the "CollisionOnEnter" methode/function to a "CollisionOnStay", so water is added while you have contact to the plant. Also increase the amount by witch it is increased. - collecting water dosen't do anything 🀷 . Add a storage value to the player that is increased when colliding with a bottle. - plant health only goes down. there is no function to increase it. Was it meant to be a timer to bring all the water? If not replace it with a water counter. Also the pot is partially obstructing the plant hitbox. - you probably had a good intention with the GameManager script (did papa Brackey had something to do with that?) it should contain the gamover and victory functions as well as the level loader - you had great aspirations with the enemies using a nav mesh (I haven't worked with it yet) I assume it didn't go so well. Good save with the move towards tho πŸ‘ (didn't know it existed) - you removed the enemy damage to the player. Probably because of some access rights issues (object oriented programming is confusing when you just start 😭 ). I would suggest to make a function in the player script to reduce life that is called when hitting an object with the enemy tag. There you could also parse the enemy damage value that you can get from the collision info. You should lock rigid body rotation and in this case the y axis location, this would reduce the falling thru the floor (if you're going for a more goofy, everything is a mess approach, then you shouldn't of course πŸ˜‰ ) either way the character should have a continuous collision detection, so he dosen't glitch thru objects. Add a few boxes with colliders set to trigger to detect when the player leaves the game area and ether respawn or game over. Hope this wall of text didn't come of rude. I had good intentions, but I suck at expressing them tactfully.
May 12 14:21:08 48m 16s Rescue Mission ♥ 0 A little too slow for my liking. Text is way to long and the kamikaze monkey density too little. Graphics are charming and great sound design. πŸ‘ enjoyed shooting the parachutes and spinning them around πŸ˜†
May 12 14:39:07 17m 59s Morel-ess Defense ♥ 1 Recompiled with your source code for Linux 🐧 FYI only the following folders are needed for the source code: - Assets - Packages - ProjectSettings This reduces the upload amount significantly! Solid game. Simple shooter where greed can mark your downfall.
May 12 15:06:33 27m 26s No Return ♥ 1 Recompiled for Linux from your source code 🐧 Reminder to self read the control instructions carefully! Very atmospheric game! Would be nice if the floating parts were similar to Sallys art style.
May 12 15:19:30 12m 57s Kreep Alive ♥ 1 Seems that you haven't rated games yourself! There is still enough time to boost yourself in the ratings! Had to pull out my windows laptop for this. Oh boy my laptop didn't like it one bit! πŸ”₯ πŸ’» πŸ”₯ Buttery smooth 10 fps. ne me gusta. Art style is relay nice and the shadows give it a creepy atmosphere! Game play needs some work tho.
May 12 16:08:12 48m 42s Evolve ♥ 1 Me when I have no spellcheck. aNeMalE 😁 The dissonant loopy music, poorly formatted UI and spelling so bad even I can tell it's wrong. Perfect trash πŸ‘ Was laughing my ass off.
May 12 16:22:54 14m 42s CAT KEEPS YOUR NIGHTMARES OUT ♥ 0 Couldn't figure out a way to attack the nightmares without taking damage. You will need to find some interesting gameplay to continue. Otherwise it will get dull rather quickly.
May 12 16:32:13 9m 19s Defend The Crystal ♥ 0 Someone has a massive boner for the unity particle system. Great art style (I like colorful particles as well). It was a little difficult to attack. I wasn't sure if I hit the zombies at all. Some score display would be nice.
May 12 16:48:32 16m 19s Keep This Rust Bucket Flying ♥ 0 Fun collection of minigames! Three games for the price of one! And that one costs nothing! It took me a moment to understand what I'm supposed to do. My best time was achieved by literally doing nothing. My skill is negative! The mouse controls break sometimes after restart for some reason.
May 12 17:10:58 22m 26s Flameout ♥ 1 Feels like an escort mission in the 2000s. Very fun to play, and then this droplet sods off. No self preservation!
May 12 17:32:16 21m 18s Trail Mix ♥ 0 Usually people include too many levels and i can't play them all. Kudos to you for allowing me to have the full experience 😁 There where some artifacts when playing. Not sure why they're there, I don't have any 2d Unity experience. Your idea has a lot of potential for great puzzles. I would be happy to see you develop it further. Your art is good, there just needs to be more game
May 12 17:38:45 6m 29s Protect The Light! ♥ 1 Surprisingly satisfying. Great glow shader!
May 12 17:53:20 14m 35s IN THE ANCIENT RUINS WITH AN IDIOT ♥ 0 Very challenging and very fun! But Dr. Archeologyguy is too fast. In some levels you have a one second window to pull everything off. And the fast controls don't exactly help with that.
May 12 18:08:06 14m 46s BΓ…L ♥ 1 Nice art style. Very immersive sound design.
May 12 18:15:50 7m 44s Sample X ♥ 0 Not sure how or even if temperature and confluence affect the sampling process. Would be cool if there was more to do and the announcements where actual audio.
May 12 18:29:34 13m 44s Apple Sauce RoboSmash ♥ 0 Managed to leave bounds. (I suspect you intended this because I found a canister on the tower) Bots where a little too dumb. The collision with the stasis capsule somehow managed to propel me higher up
May 12 18:47:43 18m 09s Scythe Streaker ♥ 1 Oh boy. That was tough to play! I felt like a games journalist failing in the tutorial. When I finally got over it I was extremely confused over what was happening. Lots of furious space mashing and direction hitting later I was done. I am not sensitive to flashing lights, but diam one hour of this and my stomach will reevaluate dinner. Artstyle is cool on paper but in game it irritated me.
May 12 18:51:59 4m 16s Symbio ♥ 0 Can't for the life of me tell if I affect anything. Performance takes a nosedive after a reload.
May 12 19:37:29 45m 30s Sorbest ♥ 0 Couldn't finish the second level. Some cayote frames would make things easier. Hope you get to 20 ratings. good luck!
May 12 19:43:20 5m 51s Carpe Diem ♥ 0 There is no real game over. A restart button would be welcome. Controls could use some work. Good effort with the music, but thank god I don't have to listen to it for an hour. Hope you reach 20 ratings
May 12 19:45:32 2m 12s Bees Like Trees ♥ 0 dosn't load cant rate you. I'm not on windows currently
May 12 19:54:18 8m 46s Fire Keeper ♥ 0 realy cool fog effects nice animation didn't have enough time to play throu 😭 hob you can get 20 rating would be a shame if you don't
May 12 19:59:54 5m 36s Night of the Killer Beetles ♥ 0 Too bad you didn't manage to get enough ratings 😭