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Voidsay

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TimestampSince previousGameVoidsay's comment
Oct 5 13:32:02 How to kill your grandparents ♥ 2 If this isn't my boy @arcus ! The first commenter under my first game from the last ludum dare! How 'ya doing friend? Staying true to your style. I think I could instantly spot a game that you made. Music is lovely graphics, are presentable. Your balancing has passed my auto clicker stress test. I found it a little confusing in the beginning. I didn't understand that I am in a "menu" and that I need to step on the time machine text. I thought this was some sort of tutorial screen and the time machine was an UI element.
Oct 5 13:44:31 12m 29s The timekiller ♥ 1 Hm the file looks very small. I am not on windows right now, so I can't check if it actually works. Did you use Unity? If this is the case it almost certainly won't run. Also I wanted to check out your source code, but it looks like your google drive is private and requires a login.
Oct 5 13:58:30 13m 59s The Lost Frog ♥ 1 Hey I wanted to rebuild your game from the provided source code to run on my Linux machine. Are there some scripts missing or are you using some special addons?
Oct 5 20:25:10 6h 26m MultiSelf ♥ 0 looks like you didn't change the settings from draft to published. It is the last option in the edit game menu!
Oct 5 22:16:37 1h 51m Ouroboros Paradox ♥ 3 You rang? Haha... I will be back by dawn and write another silly story.
Oct 6 17:09:36 18h 52m Knock, knock... Boooooo ♥ 1 ``` public string voidsaysGameEvaluationAlgorith(string gametext) var words=gametext.split(" "); foreach(var word in words) { if(word == "void") { return "Good game it has my name in it"; } } return "Bad game it didn't even mention me once" ``` It has a pleasant style. Good that you didn't drag it out too much.
Oct 6 17:22:51 13m 15s Suburban Bus MAYHEM ♥ 1 A game to remind me why I shouldn't operate any motor vehicle. At least the passengers where polite to me. A wacky score for a wacky game!
Oct 6 17:27:46 4m 55s On the Phone (2020) ♥ 0 No Linux build? Hm and the sources only include the code. I need a little more to rebuild the game myself!
Oct 7 10:08:31 16h 40m Kung Pao Piggy ♥ 1 The art style is lovely, I would have liked it more if the actual game part had some sound.
Oct 7 10:21:08 12m 37s The Turning Point ♥ 1 made me just as tiered as I am in real life
Oct 7 10:58:44 37m 36s Lasso-Loop Whiplash ♥ 1 I feel a strong asset store energy with this one. Nevertheless, very fun to play!
Oct 7 14:40:58 3h 42m Escapes ♥ 0 @eidanthomas1234 is correct! That's a common bug and disabling compression should help
Oct 7 14:52:18 11m 20s Unknown Factory ♥ 1 It's incredibly hard to play on my laptop! I will try again when I am on my desktop where I have an actual mouse. Chaos and explosions exactly what I need in life! You should invest a little in music something to fill the void ;) Edit: Tried it on desktop. Sometimes it is still very much unfair. Especially if obstacles spawn one tile next to you. Other times I just narrowly miss placing the saving modifier and die. I would suggest to implement "ghostly" enemies and obstacles one second befor they actually appear. This would give me a chance to form a plan and prepare.
Oct 7 15:12:05 19m 47s Loopin' Gluey ♥ 1 Firs time playing a board game entry. Actually it must be the first time in years that I played a board game! And now I realize that I don't even own any cards. Guess I will program a digital version of your game to try it out. Rules seem confusing to me for now, but lets see if that changes when I actually play a round.
Oct 8 11:43:36 20h 31m Edge of Ludum Dare ♥ 3 I haven't taken spanish classes when I was in school, but I took some french (not that I am any good at it ether) From my limited knowledge of Romance languages I could conclude that this game is about participating in a ludum dare. You get some choices of how to go about it, but you always run out of time/have nothing to show for your work and then you wake up having the chance to do it all over again. I can't judge whether or not the text is any humorous, so no rating in that category from me. Everything else is mostly ok, nothing special, but I have seen worse.
Oct 8 13:11:19 1h 27m The Wizard's Trip ♥ 2 Like many here my first experience was: what happened? Then I looked at the UI and the picture, wait I died? Ok restart. five attempts later I won. The thing is that you need to understand the rather complex rules, nothing that you can just pick up and play. It took me some concentrated reading and a couple tests to fully understand what you meant with the rules. For anyone struggling I suggest this easy guide: - find your movement range - search for good events and avoid bad events (the horse is extremely op in my opinion) - if you see good events chose the ones with items or the ones where the bottom two squares have the biggest difference - if you only see bad events chose the ones with the least difference (or the gold thief, he didn't screw me over once), ideally the two numbers below should be the same. The items will mitigate some damage - do not try to move very fast just move in the direction of your destination Critique: - while the music was nice I felt that it didn't really fit, too lighthearted - gameplay was actually engaging as soon as you got over the rules hurdle - graphics where passable, but why are all demons looking like micky mouse? Some suggestions for improvement: - You should highlighting the movement range. While I like to pretend that I am a computer I am not and its just annoying to slide over the fields until you reach the range or counting them yourself - I guess you wanted to make an old school game, and that's why you chose numbers instead of tiles. Nevertheless I would recommend to switch to tiles with pictures. They contain more information and are human friendly. You can even use alpha overlays to place the events on top of the location. - give your squares names. It is much easier to refer to the location field then to the top-right field. Tell us once where they are. After that we are more interested in the context i.e. the meaning rather then the location. (I would suggest you call them location, event and event points) - an outcome calculator would be nice at the very least for an easy mode, again I am not a computer if I play a game casually the pc might as well tell me the outcome of my decision. - also make it clearer that the bottom fields are subtracted from one another and then the absolute is calculated (I only learned that after a few rounds, beacuse I was assuming that one means damage and the other means defense)
Oct 9 08:56:46 19h 45m Choo Choo Circuit ♥ 2 Didn't expect to land in tom's haunted basement when I fired up this one. Your winter wind sound effects are very creepy. Gameplay is fun, although the engine detachment bug pretty much meant restarting.
Oct 9 09:40:55 44m 09s The Loop ♥ 1 Ooof the framerate... oof the optimization. Making a katamari game for a first jam is definitely ambitious! Some suggestions for preformance: - constrain the "Loop" to a small area at first. One that has all the small objects. This would allow you to make more detailed and unique zones. - after reaching a certain size release the player into a different area with bigger objects. Repeat this process. - don't load all areas at once - merge objects if you can! I am pretty sure that most of your performance issues stem from having so many separate objects. Surprisingly a computer can handles few high poly object better than many low poly ones. - delete small objects after you reached a certain size. When you swallow buildings you don't care about the bushes anymore. - also delete the small objects in the ball after some time. You won't see them anyway. - object culling and far clipping obviously apply, but I am pretty sure that unity dose that for you already. Now to the actual game: - music loops too fast. Common problem, especially if you do the music a few minutes before the deadline (I am guilty of the myself) - controls (in between the lag) where good, rampaging thru the city was fun - some colliders for the objects that are too big to absorb would be nice (I guess you didn't do it because of the lag)
Oct 10 16:19:18 30h 38m Gorilla Taxi ♥ 2 I encountered the bug menitoned by @flying-dog-fish and @nisanick. The are the details from the web console. **Browser: Firefox Quantum 67.0 64-bit Linux mint** https://gist.github.com/Voidsay/a3f1eaf3a403e63e63c6a4098cea3b72 (all your secrets are mine now) Classic array out of bounds. You will have to check your sourcecode. But enough about bugs lets get to the game! I was asked to press something, so I pressed the power button and my computer turned off *wink wink* thank you I will be here all night! A few things about the city: - I managed to drive off into the void (yes I constantly joke about my name) on Osta Avenue and Amonstraße when I missed my exit turn. It would be nice if there was a city sign that says that you are leaving/entering the city. - street numbers are usually odd on one side and even on the other. In this small city it probably isn't very meaningful, but on a long road it could definitely help out. - the skyscrapers on amonstraße obscured the traffic and caused me a couple crashes - I am not a city planner myself, but to me it appears that a couple rather significant crossing points are missing (I guess you're supposed to learn them and avoid these routes) I constantly pressed space to break, but only opened the map. You should consider the paths laid by racing games before. I found it difficult to stay in the lane and avoid the dirt, then again I am a f***ing casual. Whomstever wrote the earth radio music must have a large Rick and Morty brain. Radio selection was nice. Didn't manage to get to the end. Silly molerats and their concern for comfort and safety. It's my taxi and I will scratch it all I want! Now buckle up Jimbo we'll get you to Schützenstraße 4 in record time!
Oct 12 11:55:17 43h 35m Zgulls ♥ 0 @ashashza I see you take build requests? Is there any chance to get a linux build?
Oct 12 12:55:25 1h 00m Stormy Night ♥ 1 Some text is weird. Но этого и следовало ожидать, если вы привыкли к русскому языку. У меня были открыты обе версии одновременно, и, честно говоря, шутки затерялись в переводе. You should get a native speaker to help with the figures of speech. Localization isn't translation after all. Но давайте перейдем к обзору! Я сделаю это на английском языке, чтобы каждый мог прочитать его. (and it's easier for me to write) - I really like the art style. Very unique. Especially the graphics for the encounter where very well made and gave an aura of mysticism. - Personally not a fan of the music, it just didn't work for me. - Whatever translator you used it did a poor job. A lot of nuance was lost and the resulting text is difficult to read. You used some very russian language patterns. I see that there was some attempt, but unfortunately it was not enough. - The last button in the english version didn't work (any last words), I didn't win in my russian playthrou, so I can't tell if it's supposed to be a dead button. - more events are needed (I understand that there is little time to make them for the jam, take it more as a suggestion for a later game), they repeat way too often. Maybe you wanted to make the encounters feel more loopy, but it only got repetitive for me when I entered the yellow room for the fourth time in a row to fill up on health and moral that I didn't need. - I feel like there is little choice gameplay wise. Sure you get to chose who goes first, but it only boils down to who is most likely to die. All my encounters ended in one of two ways. The undead all die or they tear apart one crewmate. You should give more incentive to keep some of them alive. Basically events that have a better outcome if you have the correct team. Special equipment that you can collect and use at your discretion. Basically something that isn't praying to RNGesus. Randomness is fine in games as long as you give the player a feeling of control. I didn't have that feeling (I don't blame you, as you had your hands full painting). Honestly it is a difficult challenge and I hope that you'll find a good solution for your future projects.
Oct 13 14:29:56 25h 34m Killer Killer ♥ 2 Could you make a gif or video, so we the windowsless peasants may marvel at your effects? Walking was a little slow for my taste. Did I miss something? In any case a nice dash would be good to have. The time allotted is extremely generous and tbh I got a little bored. You can only punch dummies for so long.
Oct 13 17:44:39 3h 14m Looping for lööps ♥ 2 original.jpg Took me a while but I did it! Lööp cat is free once more! I really don't know how you're supposed to collect all the loops, but I wasn't going for them. I constantly keep missing the buttons. Honestly I can't say much more. Nice graphics and proven gameplay.
Oct 13 18:05:38 20m 59s You Should Work! ♥ 1 Скажи землякам что есть русская версия. Они заценать. The graphics and simple humor are charming, but I feel like the game could use some sound. I need noise to distract myself from the futility of life.
Oct 14 13:34:00 19h 28m Major TomCat ♥ 3 Truly a fever dream incarnated! Brought me back to my childhood playing simple point and click adventures. - questionable graphics ✔️ - ear raping sounds ✔️ - logic that a tinfoil hat wearing crackhead might find questionable ✔️ - waiting for something to happen while aimlessly clicking ✔️ sorry again for the smart balance, feel free to not like this comment ;)
Oct 15 12:14:01 22h 40m Breakout ♥ 2 I really don't know how I managed to solve the clock puzzle. Everything else was straight forward (for me at least), but on that I spend over 10 cycles trying everything until I just began clicking randomly and pressing r at the same time. I must be missing something. You guys should make some thumbnails for both the ludum dare page as well as the itch.io page. Games without one just tend to get ignored.
Oct 17 20:39:32 56h 25m Rampage Derby ♥ 1 I tried using the new input system in a jam, but now I usually don't bother with it. It just takes too long to set up and doesn't give enough features to justify using it. What really grinds my gears is that Unity removed that startup window where you could do all graphics and controls settings. That shit was perfect for jam games! Duno if the same thing would happen if I had friends to play with, but I felt like a goat perpetually head locked with my opponent. Adding a bunch of cars alleviated it, but still there should be some incentive for the bots to retreat. Also the reverse turning felt weird. Then I understood what happened. You just turn the car in the same direction! Unity has some pretty good wheel colliders, that don't need a lot of code, you should look into using them whenever you're not busy figuring out the control system.
Oct 17 22:06:41 1h 27m One Day at Work ♥ 1 The web console revealed a number of errors. That might sound bad, but the fact that it didn't break is remarkable! You didn't instantiate a gameobject properly in the beginning. There is a reference missing that is required for it to work, but I can't tell you more since I didn't see the sourcecode. Are you trying to load something that you didn't include in the final build (like some scene), because I also see an error when bossman comes (something about second screen?). There are a few issues when scaling (pun not intended). The minigame isn't displayed correctly when in fullscreen, but is workable when not. Not sure if mixing game and UI like that is a good idea. It would be better to actually implement the UI elements as in game objects. Would make scaling consistent. Perhaps I could even convince you to fully embrace the UI only game? I mean you're only using a little bit of physics in one minigame... Also whats with the performance? my laptop sounded like it was about to die, not something I would expect from a visual novel. God I have written too much about technicalities one again... Let me talk about the game itself. Graphics are sufficiently creepy. Minigames are sufficiently repetitive (I will disregard the bug). Clicking sound was nice, but I felt that the game generally lacked in the audio department. The puzzle to escape the loop was nice and I didn't have to see the cycle too often. The e-mail texts made me go haha, but only a little ;) The thumbnail looks a little boring. Perhaps you could spice it up/keep it in mind for next time? You got a big team going 🕵 . How did you split the work? Sort of curious about your experience seeing that you're all new here. PS quick question I had an issue running this on firefox. I have encountered this issue with a couple games and they all seem to use Unity 2020. I found an article on the forums about that and was wondering if it's the same issue. When building the webgl version did you use some compression or another special publishing setting?
Oct 17 22:49:29 42m 48s OrboROS ♥ 1 Ah a fellow Linuxmancer! For some reason it just gives up on me when I try to run it. Not sure what it is looking for since the file is there ``` orboros.AppImage: resources/click.ogg: openBinaryFile: does not exist (No such file or directory) ```
Oct 18 15:37:46 16h 48m Directive 399WH ♥ 3 regarding the it never works for macos: there is a workaround and detailed explination by @shaolin-dave in https://ldjam.com/events/ludum-dare/47/the-looper-encounter/important-note-for-mac-builds The dialog boxes in the webgl build completely broke. Only squares of various shapes and sizes. The console didn't revile any errors. Hard to judge it/figure out what to do. I got so far as the security game (I won it). Massage me if you find out what's up/have a linux build
Oct 21 20:10:02 76h 32m BOTLOOP ♥ 1 I thought I was doing something smart when I discovered that you can crash into walls with no penalty. Turns out the puzzles are build around this mechanic. The first level that I actually had to think was 9, but then I was surprised how dumb my solution was. I couldn't beat the second bonus level. I probably didn't learn something that I should have, since I mostly bruteforced. Not a puzzle expert, but I am pretty sure that you just about exhausted all possibilities in this game. This is a plus, since a lot of games overstay their welcome. It ended by the time I learned how to effectively bruteforce the level. New levels would require new mechanics, but I am personally unsure how deep you could make them, since your loop doesn't allow for conditional logic. I didn't mention on the other aspects of the game, since they are solid and I have nothing to add.
Oct 25 15:07:08 90h 57m Gunguin ♥ 1 Movement felt a little weird. Almost as if I was playing on 2x speed. I am not too familiar with Godot, so I might say something ignorant, but it feels like your movement and physics are bound by framerate. Thank god you had checkpoints! If I had to repeat the full loop every time I die, I swear I would have taken the penguins gun and shot myself. Spikes were hard to spot and the deaths came a little sudden for my taste. I like to have a moment to process what has happened (in the level) before the death screen.
Oct 26 19:30:04 28h 22m Sudo-over ♥ 0 I like Sudoku, but I think the disappearing numbers make the puzzles easier. Whatever it takes to sneak in a game of sudoku I guess.
Nov 4 15:06:21 211h 36m Looping ♥ 0 Found you! Missed the rating period, but I see you have been doing quite well for yourself. I'll keep a better eye on you next time.