Foon → Ludum Dare Explorer → LD37 → Feedback comment stats → Zarkonnen
Feedback comments for LD37
Zarkonnen's games and stats for all events →
| Timestamp | Since previous | Game | Zarkonnen's comment |
|---|---|---|---|
| Dec 12 07:02:00 | Super Battle Cycle | I like the grappling mechanics. The steering controls are a bit fiddly. | |
| Dec 12 09:34:00 | 2h 32m | SANTA'S ONE ROOM | An in-depth look into the brutal nature of capitalist labour relations. |
| Dec 12 09:41:00 | 7m 00s | Moonlight Maximum | Well, we didn't need the moon anyway... <br/> <br/>I had fun, and I liked the buying/building elements. |
| Dec 12 09:44:00 | 3m 00s | Mouse House | Very stylish, fun despite simple gameplay. Cat is creepy and has a weirdly human face in some frames. |
| Dec 12 09:48:00 | 4m 00s | Zomploder | When I try to launch the embedded game, I get "NoSuchKeyThe specified key does not exist.". This is on Chrome Version 48.0.2564.109 (64-bit), on Linux Mint. |
| Dec 12 09:57:00 | 9m 00s | Maze Frenzy | This has really simple but effective mechanics! The best compo game gameplay-wise I've played so far. I think you could take this and make it into a good "real game" by adding in an explicit theme and graphics. Also, pleased to see that Java hasn't quite gone extinct as a gamedev platform. :D |
| Dec 12 10:08:00 | 11m 00s | LDJAM_37: Yan Mc Baba's Survival | Couldn't open it for Linux 64 either. I think you failed to package parts of it. It gave me the following output on the command line: https://gist.github.com/Zarkonnen/73d11e1d1a9ab52853ba533fd116d965 |
| Dec 12 10:17:00 | 9m 00s | Artifact Dash | This looks neat, but I have to see if I can get together enough people to actually try it. |
| Dec 12 10:23:00 | 6m 00s | Taffer | Nice mood. I was able to knock the torches out of the holders. Was that intentional or just a consequence of the physics? Glad everything in the house has the highest fire-safety standards. |
| Dec 12 10:29:00 | 6m 00s | Perfidious Albion | Yep, having spent nearly a decade of my life there, this is basically a distillation of modern Britain. |
| Dec 12 10:33:00 | 4m 00s | The Labyrinth Room | I punched many spiders and made a lot of money. Gotta agree that the music is really annoying. |
| Dec 12 10:36:00 | 3m 00s | VacuumBot | The scan sweep is a really cool and effective graphical approach. It would be useful to know what the radius is in which I suck up dust. |
| Dec 12 10:43:00 | 7m 00s | The Box Sorting Extravaganza | I liked the way that you can organize things yourself. It was sometimes hard to get boxes off high shelves. Which I guess is true in real life too. |
| Dec 12 10:52:00 | 9m 00s | Space Mail Room | I wouldn't really call it "fun", but it feels realistically horrific in simulating office tedium. :) |
| Dec 12 11:37:00 | 45m 00s | Radioactive Room: Synthetic Selection | Can't get it to run on Linux, even after installing libsfml, probably because aptitude is giving me v2.1.2 and you need v2.3? -- RadioactiveRoom_SyntheticSelection_Linux: error while loading shared libraries: libsfml-graphics.so.2.3: cannot open shared object file: No such file or directory |
| Dec 12 11:42:00 | 5m 00s | Teleporting Room | The high-level colour mechanic is interesting, but I couldn't really get it to work to my advantage. |
| Dec 12 11:47:00 | 5m 00s | Poopy R**mba | Space-filling poop curves. :D |
| Dec 12 11:54:00 | 7m 00s | Battlefield One Room | Hitting space next to the door with the key in my inventory makes the key re-appear on the floor. Am I missing something? |
| Dec 12 11:56:00 | 2m 00s | Studio Castle | Tried this in the embedded version and the linked web version. Pressing space doesn't do anything. |
| Dec 12 12:01:00 | 5m 00s | The Murder Room | I like the graphical style. Solid twin-stick shooter thing. :) |
| Dec 12 12:08:00 | 7m 00s | Interrogation Room | Doesn't seem to load on web / embed for me, sorry. This is on Linux Mint / Chrome. |
| Dec 12 12:12:00 | 4m 00s | As Cancer Grows | That took a strangely brutal and abstract turn. :) |
| Dec 12 12:33:00 | 21m 00s | Cat and Robot | It's like RoboRally but domestic! I like it! |
| Dec 12 12:40:00 | 7m 00s | Room Kingdom | Beautiful graphics, but the sound effects don't fit with them at all. Overall, pretty cool game. :) |
| Dec 12 12:54:00 | 14m 00s | Defend the Nukes! | Hmm, the itch.io link at https://asturk.itch.io/defend-the-nukes is broken. |
| Dec 12 13:01:00 | 7m 00s | Elemental Master | Lovely graphics, but the controls are awkward, and I glitched through walls a bunch of times. |
| Dec 12 13:06:00 | 5m 00s | Attack of the aliens! | Oddly cute aliens. So much clicking! |
| Dec 12 13:08:00 | 2m 00s | Porno Tales: part 1 (Warning: NSFW!!!) | So you're... Spongebob, who has to grab radioactive mushrooms while being chased by line-dancing amorous Minions? |
| Dec 12 15:51:00 | 2h 43m | Me, Myself And The Room | I tried it on Wine/Linux, and sadly it said "Cabinet not valid". (This is not a complaint, given that you didn't say it was Linux-compatible, but I thought I'd give it a try.) |
| Dec 12 15:53:00 | 2m 00s | St. Nick's Defense | NB you should call the download link "Windows" not "Web". |
| Dec 12 15:56:00 | 3m 00s | oneroom | I'm sorry, but this was more confusing than anything. It runs fine, but I am pressing things and stuff happens and it's too complex with too little indication of what's going on. |
| Dec 12 16:01:00 | 5m 00s | DarkLight | It's so dark I can't really tell what I'm doing, sorry. |
| Dec 12 16:10:00 | 9m 00s | Ungelo | I was able to get the cursor to work in the web version, but I still can't input anything into the password input field. |
| Dec 12 16:13:00 | 3m 00s | Tamagogeek | It fails to run on Chrome for me. I'm getting an unexpected token on line 85 - "function drawPixel(x,y,r,g,b,a = 255)" - I don't think default arguments are a part of standard JS? |
| Dec 12 16:21:00 | 8m 00s | Neon no Nakama | That was beautiful! Very atmospheric, and very emotional through simple means. |
| Dec 12 16:33:00 | 12m 00s | He took my job away | I didn't manage to get anywhere, sorry. There's portals, and there's throwing stuff, but I can't get anything interesting to happen. |
| Dec 12 17:44:00 | 1h 11m | Trapped in one room | The Windows link currently 404s. |
| Dec 12 17:58:00 | 14m 00s | Santa Claus | I somehow did not expect the boss fight. I was all like "this isn't too hard", and then - bam - santa! |
| Dec 12 18:04:00 | 6m 00s | Room One | Lovely graphics! I also made a kind of hotel simulator, though I totally bent the theme and put in more than one room. But... one room per guest, right? :D |
| Dec 12 18:10:00 | 6m 00s | Roomba Fight Club | Cute! The third roomba-related game I've seen. |
| Dec 12 18:20:00 | 10m 00s | OneRoom | Neat twist. It turns out that I have a really foul mouth when I talk to in-game bots, though. |
| Dec 12 18:24:00 | 4m 00s | Boomerang Boy | Kind of confused what "saving" meant in the context of the green things. There mostly seemed to be different ways of killing them. But solid otherwise. |
| Dec 12 18:27:00 | 3m 00s | 1 Room and 48 Hours | I... like the fact that the hygiene need didn't actually need satisfying. :D (Worked fine on Windows 7 here BTW.) |
| Dec 12 18:31:00 | 4m 00s | Horde Room | I really like the sword animation. :) |
| Dec 12 20:37:00 | 2h 06m | Aperta Corporata | Impressive details and graphics. :) |
| Dec 12 20:48:00 | 11m 00s | Nightmares | Lovely art. I thought the bat things were friendly at first! Cute bat things! That bring cuddles! |
| Dec 12 20:51:00 | 3m 00s | LeDoomDevil | Very cool looking and good soundtrack. It does assume you have a pretty large screen! |
| Dec 12 20:53:00 | 2m 00s | Dark room | Kitty! |
| Dec 12 20:57:00 | 4m 00s | SkyCorridor | Pretty good endless runner/puzzle type thingy. I liked the stick man animation. |
| Dec 12 21:06:00 | 9m 00s | Pressure | I am not sure what this is, but it does have some neat trippy visuals. |
| Dec 12 21:09:00 | 3m 00s | Rhythm Rink | Really fun and joyful. :D |
| Dec 13 07:22:00 | 10h 13m | Escape The Room | A nice rogue*like - good atmosphere and lighting. |
| Dec 13 07:27:00 | 5m 00s | DangerRoom | Cool trippy graphics! |
| Dec 13 07:46:00 | 19m 00s | Lost In The Dance | Really amazing graphics. I was wondering why the download was so huge, but this explains it. Unfortunately, I keep getting stuck and unable to move - next to the window, next to the changing table. |
| Dec 13 07:53:00 | 7m 00s | Mr. Barbel VS Hell Vise | Nicely horrible control scheme. Pretty hard, though, didn't manage more than 2.5 levels. |
| Dec 13 08:05:00 | 12m 00s | Little Lab of Horrors | That was really fun. Such adorable monstrous plants! |
| Dec 13 10:53:00 | 2h 48m | Hitlers Cactus or only you can stop Trump | This was really amusing, though on my first play-through all my messing around changed nothing. |
| Dec 13 11:12:00 | 19m 00s | Before Nick Arrives | Great atmosphere and music. |
| Dec 14 06:59:00 | 19h 47m | The Infinity Prison | Really neat! I like the freeing prisoners mechanic that adds something to the usual endless runner formula. And the rotation each time you get to a new section is also cool. |
| Dec 14 07:05:00 | 6m 00s | Room for One | Really like the creepy minimalist monochrome graphics. Death seemed to be kind of random, though. |
| Dec 14 07:09:00 | 4m 00s | The Coldest Cabin | It's not capturing the cursor properly for me, sorry. (Linux Mint) |
| Dec 14 07:17:00 | 8m 00s | Together | Nice puzzle game, felt pretty tame thought - maybe I just didn't play it for long enough? |
| Dec 14 07:27:00 | 10m 00s | BOSS ROOM | Comes together very nicely. The way the room transforms is really satisfying. |
| Dec 14 07:54:00 | 27m 00s | rot | Brilliant, creepy writing. |
| Dec 14 07:59:00 | 5m 00s | Don't Break the Door | Simple but effective. My only complaint is that it can be a bit hard to see the shape of the path in some rotations. |
| Dec 14 08:21:00 | 22m 00s | Space Attack | This is a really cool combination of inventory puzzling and fighting. Definitely one of my favorites. |
| Dec 14 08:28:00 | 7m 00s | Swap-a-Room | Sorry to hear you weren't feeling well enough! Hope you feel better soon, and good luck with next LD. :) |
| Dec 14 08:31:00 | 3m 00s | RemoteRanch | The control scheme for the robot is kind of frustrating and made my hand hurt. |
| Dec 14 08:34:00 | 3m 00s | Thirsty Dino | Left plenty of fossils in the ground for future paleantologists. :) |
| Dec 14 08:41:00 | 7m 00s | Guardian | Lovely art style, but the controls feel very clunky. And the red floating damage numbers don't really fit. |
| Dec 14 08:47:00 | 6m 00s | Domain | That ended up being surprisingly strategically deep. Lebensraumtastic! |
| Dec 14 08:52:00 | 5m 00s | A Fox's Room | I'm failing to see how I can interact with anything, sorry! I'm just looking at stuff and nothing actually changes. |
| Dec 14 08:55:00 | 3m 00s | Lit Room | It took me a while to figure out which square was which thing, but once I got that, it was fun. |
| Dec 14 08:57:00 | 2m 00s | Automatous Room Builders | Good concept, gets very hard very quickly though. |
| Dec 14 09:07:00 | 10m 00s | Defend One Room | I like the graphics and colour scheme. :) |
| Dec 14 09:15:00 | 8m 00s | The Cold Cabin | Amazing graphics, beautiful music. Haven't seen this type of 3D graphical style before, and I really like it. I'll have to study it... |
| Dec 14 10:01:00 | 46m 00s | Room | Loading the web version get stuck at the Connecting stage, sorry. |
| Dec 14 10:11:00 | 10m 00s | Suk'innr's Shrine | Looks cool, but kind of repetitive, and the mouse look is too sensitive. |
| Dec 14 10:13:00 | 2m 00s | Waiting Room - The Game | So on the one hand, this was really boring. On the other hand, that means it captured the waiting room experience pretty well! |
| Dec 14 10:15:00 | 2m 00s | Digital Dojo | OK, that was so hard I just insta-died each time I tried it. |
| Dec 14 10:18:00 | 3m 00s | The Oval Office | Awful Trumpesque pixel Reigns. :D |
| Dec 14 10:21:00 | 3m 00s | MAX | Neat concept, quite tricky! |
| Dec 14 10:25:00 | 4m 00s | Io: Tales of Recursion | The idea sounds cool, but I am unable to exit the first room. :( |
| Dec 14 16:28:00 | 6h 03m | Poorot | I'm getting "Uncaught SyntaxError: Block-scoped declarations (let, const, function, class) not yet supported outside strict mode <br/>index.html:93 Uncaught ReferenceError: cr_createRuntime is not defined" in Chrome. |
| Dec 14 16:34:00 | 6m 00s | Room is a Relative Term | I'm finding the visuals really hard to understand on this one. It's kind of an information overload. |
| Dec 14 16:49:00 | 15m 00s | Last Wights | Lovely art style, and a really nice game overall. My only complaint is that some of the ghost/candle sounds are very harsh and loud compared to the music. |
| Dec 14 16:55:00 | 6m 00s | Faucet | Very atmospheric! |
| Dec 14 17:00:00 | 5m 00s | LiftOperator 2016 | Scored 139. Got better about using the elevator controls at the end. |
| Dec 14 17:01:00 | 1m 00s | Poco's Christmas Market | I'm getting a 404 not found for the itch.io page: https://alittleredpanda.itch.io/pocos-christmas-market You probably forgot to set it to publicly visible. :) |
| Dec 14 17:04:00 | 3m 00s | Unbreakable Sally | This looks like a really cool game, but space doesn't do anything. :( |
| Dec 14 17:13:00 | 9m 00s | Room Fight | Really neat way of interpreting the theme, and cute little people. :D |
| Dec 14 17:22:00 | 9m 00s | Oval Office | An amusing game, though actions and consequences seem only to be loosely connected. |
| Dec 14 17:31:00 | 9m 00s | A Single, Solitary Snail | This is weird and adorable. |
| Dec 14 17:45:00 | 14m 00s | Elephant in "The Room" | Runs fine for me. Pretty weird. |
| Dec 14 17:48:00 | 3m 00s | Orbiomus Delta | Surprisingly fun! I survived 100 seconds. |
| Dec 14 17:59:00 | 11m 00s | Cubby Crypt | Works well, though I have to say I just ignored the whole dungeon sim thing and played the placement puzzle. |
| Dec 14 18:01:00 | 2m 00s | Enter Sandman | /enter_sandman/app/gameContainer.js:16 Uncaught SyntaxError: Block-scoped declarations (let, const, function, class) not yet supported outside strict mode |
| Dec 14 18:07:00 | 6m 00s | hoplitelite | I really like Hoplite, and I really liked this too. :D |
| Dec 14 18:17:00 | 10m 00s | Subway Taxi | The cost of a human life is about the same as a full tank of gas. :D No, seriously, lovely graphics, cool game. |
| Dec 14 18:23:00 | 6m 00s | ROOM ZERO | This is stylish, but also confusing. |
| Dec 14 19:10:00 | 47m 00s | Alien Cats Need a Place to Chill, Too! | This is ADORABLE |
| Dec 15 19:30:00 | 24h 20m | Bob's Burgers | Looks cool, but sadly my graphics card doesn't seem to support your shader. :( |
| Dec 15 19:33:00 | 3m 00s | Plantolution | Getting the following error on Linux: "./Plantolution: /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.21' not found (required by ./Plantolution)" |
| Dec 15 19:48:00 | 15m 00s | Xenopunch | Great graphical style. The aliens remind me a bit of French SF comics. :) |
| Dec 15 19:57:00 | 9m 00s | Ultimate Tavern Manager 2017 | This is a really lovely game let down by the tiny hard to understand icons for customer preferences that flash up only for a moment. :( |
| Dec 15 20:33:00 | 36m 00s | Tangent | Super-adorable, if emotionally difficult whenever kitty dies. |
| Dec 15 20:35:00 | 2m 00s | Freak Arena | It has an unfinished look, but what is there looks promising. |
| Dec 15 20:39:00 | 4m 00s | Mechaxolotl Rampage | Amazing weird-ass graphics. I won't rate it because I'm running it under Wine and the controls don't work. :P |
| Dec 15 20:48:00 | 9m 00s | Conduction | Excellent graphics. Took me a moment to realize repairing took energy, but it makes sense. Two-player's also cool. |
| Dec 15 20:53:00 | 5m 00s | Arcane Incrementalist | Cool aesthetic, but really slow even for a clicker/idle game. Also, usually this kind of game has multiple "currencies" / effects, whereas this is all very linear. |
| Dec 15 21:06:00 | 13m 00s | Admiral's Room | Really cool art style. But the phasers, they do nothing! Do continue on this. :) |
| Dec 15 21:16:00 | 10m 00s | Almost Home | I like the move/shoot combo. Only frustration is when you get instakilled because you're next to a wall. |
| Dec 15 21:20:00 | 4m 00s | The Man and The Whale | Lovely art and concept! |
| Dec 15 21:29:00 | 9m 00s | Elevator Panic! | I had fun playing the world's least safe elevator operator. As others have said, the lack of a loss condition is a bit odd. |
| Dec 15 21:41:00 | 12m 00s | 13 jellyfish | Lovely and adorable. Takes the crew management type gameplay of FTL and makes it much more straightforward and playable. And the animation of the crew jumping in and out is very fun. |
| Dec 15 21:59:00 | 18m 00s | Steamjunk Racers Nine Thousand | I really wasn't able to figure out the controls, I'm afraid. The guy seemed to mostly do whatever he wanted. |
| Dec 15 22:08:00 | 9m 00s | One Room...In Space! | Hm, I powered up life support and still asphyxiated rapidly. |
| Dec 21 21:51:00 | 143h 43m | Toy Wars | Really pretty, and I liked the airspeed mechanic. Only complaint it's hard to tell what's an obstacle. |
| Dec 21 21:57:00 | 6m 00s | Don't Stop Me | Lovely graphics. Pretty hard, though. |
| Dec 21 22:05:00 | 8m 00s | FIIL Mark 37 | Beautiful atmosphere, but I think I've played too many "take care of the needs of the person in this room" games already. |
| Dec 21 22:12:00 | 7m 00s | Humanity Walks Into a Bar | Adorable. I like that the boy and girl humans can have... eggs together too. |