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xesenix

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TimestampSince previousGamexesenix's comment
Aug 29 01:59:00 Ancient SpaceTech™ Corporation® I have also used phaser for this ludumdare. I have noticed that you use page reload for restarting check reset function in my code maybe that will help you https://github.com/Xesenix/ludumdare-36/blob/master/src/js/states/play.js
Aug 29 02:11:00 12m 00s The Leak (GB) Fight mechanic made me abandon this game very early. It seams there is more content but fighting mechanic needs some rework in my opinion.
Aug 29 02:13:00 2m 00s Call of the Ancients RUNTIME ERROR <br/>Please call (844) 293-0481 with your error code <br/>to chat with an associate. <br/>Error code: <br/>48652
Aug 29 12:39:00 10h 26m The Collector And if you somehow survive that rock it will block your passage...
Aug 29 12:47:00 8m 00s CIty of Sand Game doesnt open maybe use Kongregate/Newgrounds or Gamejolt for hosting?
Aug 29 12:56:00 9m 00s RUNE It isnt obvious that you need to hit x after completion if your mechanic doesnt punish you for testing pattern why not auto check it automatically after each change?
Aug 29 13:01:00 5m 00s Robot Pyramid Nice game play there are some issues with collisions sometimes i could pass through red obstacle without jumping for half of its length.
Aug 29 13:24:00 23m 00s No Excavation Needed Really nice game i love that sand animation on rising of buildigs. Simple graphics but they look really well.
Aug 29 19:33:00 6h 09m Pyramid Dissemble Lack of feedback and if you are doing anything right and big randomness player cant make informed decisions. This game needs some indication about progress in collecting of right code.
Aug 29 19:43:00 10m 00s God's Tech Really nice art and music.
Aug 29 19:55:00 12m 00s 1991BCE Really nice game play i like that pixel art and music works well with game speed. I only wished for better checkpoints position other than that supreme game.
Aug 29 20:28:00 33m 00s Die Die Die First time i plaid i totally missed the point of farming second time i farmed 10 more cubes and achived overall better score still dont know why should i use bureaucracy and what does it mean that pharaon is pleased does it give any bonus?
Aug 29 20:48:00 20m 00s Ancient Motivation Technology Interesting look on "technology".
Aug 30 16:57:00 20h 09m Proxima Very nice aesthetics and music but constantly dropping stats discourage of reading text maybe use them only while engaging in some actions?
Aug 30 17:04:00 7m 00s Museum Nice way to make 3 in 1 game pack :)
Aug 30 17:22:00 18m 00s Sentinel Very good game.. One thing i could add is that you can lose more health if robot hits you with two parts of its body like you were kicked and fall on his arm.
Aug 30 17:32:00 10m 00s No Pyramid's Sky Art side of this project is supreme clean graphics and nice music 10/10 for those two categories. Next time you need to work on game play so player have good reason to enjoy your beautiful work :).
Aug 30 17:37:00 5m 00s Aliens vs Ancient Indians Simple nice looking game but web version has cut of upper part of view.
Aug 30 18:01:00 24m 00s Antikythera If that was finished it could be interesting puzzle i suggest you try to finish it of and make some real puzzle levels.
Aug 30 23:54:00 5h 53m SOS Snake Controls are to lose one key press moves you to far so you end up ceil further then you expected. Music is a little bit annoying. But beside that really nice game.
Aug 31 23:46:00 23h 52m Alchimancer Really nice simple game one thing i can advice is dont make player switching back and forward between mouse keyboard choose either make everything controllable by keyboard or by both
Aug 31 23:58:00 12m 00s Key Adventure Few level feel like simple puzzle other where totally random you dint know to wait or will waiting make your path harder obviously I dint like those. There were some moments where everything started to lagging.
Sep 1 01:06:00 1h 08m SkeleMeat! This game needs some warmup phase. Game starts and im dead WTF i click something game loses focus i search for game window. Still ding after every reset wtf ... then o i should jump ... i dont think normal player would go further that o im dead and i dont know why give me something else
Sep 1 01:22:00 16m 00s Small Civilzation Really good concept interface needs a little bit polishing and this can be really nice game. I feel like there is only one path on start maybe balance it more towards there are multiple paths but you can screw yourself if you choose wrong :)
Sep 1 01:29:00 7m 00s Super Cave Man You probably need to work on physique it looks like it is now dependent on frame rate are you using fixedUpdate for your calculations? I think that becouse sometime i can jum on the first ledge another time not such inconsistent behavior is bad for platformers where you need precise jumps. Also when i make single key press left/right it sometimes snaps to one pixel further then anticipated.
Sep 1 01:38:00 9m 00s Floppy Disk Glitch Some levels you can be fucked up when you enter next level and file is left of character but you are falling down from entry speed.
Sep 1 02:04:00 26m 00s 54 Years of Hatchets Problem with your game is UI you need to work on readability. Also selecting units works strange i dont know what am in controlling and after giveing one order im lost what to do its probably somwhere in those text boxes but its hard to read. <br/>Check this https://bitbucket.org/ddreaper/unity-ui-extensions I used this to learn how to make better UI components in unity for my games. There is a ScrollSnap component in there that i have contributed that maybe useful for your list of messages.
Sep 1 02:15:00 11m 00s The Tomb It really is to dark torch would give more light. Also Enemy right on beginning where player tries to learn wtf is going on is rather bad reexperience.
Sep 1 02:28:00 13m 00s Golemaze Simple mechanics seam to easy on beginning but get better with each level unfortunately it ended so fast :)
Sep 1 02:43:00 15m 00s Aqueduct Defense Force This is nice concept but after you build all connections you cant do anything else it needs something more like choosing what to repair to survive or blocking aqueducts with mountains. Also te top right tower splits water all over the place and refuses to shoot.
Sep 1 11:41:00 8h 58m Of Asteroids and Emus Really nice story i am impressed that you have written it in such short time i would need ad least a week and it wouldn't be anything close as interesting to read :)
Sep 1 12:24:00 43m 00s Robot Forest Art is awesome but for such small amount of time. I would suggest to differentiate a little bit background and foreground graphics leaves from trees blend with grass and sometimes you dont see where to jump immediately. Also unskipable exposition is bad thing give players option to jump right into action.
Sep 1 12:47:00 23m 00s PALEO It would be nice to have some indication which cavemen was sent where i catch myself wanting to change decision but didnt know who was sent where. Also you need to fix that info findow it covers whole game screen and i dint know if im sending people to hunt wolves on rocks. Other than that very good concept keep working on it it will be great game.
Sep 1 17:29:00 4h 42m Lost Temple Really good music pretty graphics only a little bit short. There are some problem with controls game seams to lag sometimes when jumping. Finish it :)
Sep 1 19:02:00 1h 33m The Great Sphinx Pyramid The last level was right level of difficulty i expect from puzzles although even if you new what to do you could fuck up easily by accidentally pushing wrong column i would prefer some kind of snapping to center of tile after each move. Grate game
Sep 1 23:45:00 4h 43m Apalis Thats a lot of levels you have got there. I really like the controls only thing i can suggest is small delay on restart because sometimes i fall in first trap from little to lonk key press.
Sep 2 00:11:00 26m 00s Burn After 2 min running in circles and not knowing what to do something killed me and after that my PC. Some rocks and walls dont have collision detection and everything looks glitched.
Sep 2 00:20:00 9m 00s EverDown Very nice little game. I would suggest not switching players digging direction if i pressed up i dont want suddenly dig down if would i would press down :P. Also it would be good to add some additional obstacles or enemies that you need avoid.
Sep 2 00:30:00 10m 00s Curious Dinos No idea what im doing but it pretty.
Sep 2 14:56:00 14h 26m Golem Really nice UI. Sound design also fits well i like it especially when you make them move automatically moves they make play nice melody. But then comes game play this mechanic is interesting but hard to understand especially why elements are called in that an not another order it a lot try and fail/win by accident it hard to make informed decisions. I really would like to play such puzzle game if i could understand wtf is going on :P
Sep 3 01:23:00 10h 27m The Puzzling Pyramid Nice puzzle game music is a bit repetetive but works with that game. You should work a little more on interface floating play breaks immersion you can replace level dot wit something like hieroglyph with play written on it. Also some kind of indicator that puzzle are on their places or automaticly checking if level is finished would be good thing.
Sep 3 01:36:00 13m 00s Crown This game needs some more atheism i refuse helping church. Also i wonder why cant i send less men to collect taxes for example i had 14 not used but for some reason i needed to send 20. I really liked your pixel art especially that main screen although i would need some work on perspective on doors.
Sep 3 11:29:00 9h 53m I want this gold I suggest using more contrasting color for menu options. <br/>After starting text "Jorge" has some strange line on left side. Nice idea for puzzle i like that narrative but physique behaves inconsistent so many time i felt like something happened by accident rather than by choice. Maybe real time physique is bad choice if your moves are constrained by turns. Also some times gold kept moving in opposite direction than anticipated (mostly right). Fix that physique and it will be god game.
Sep 3 11:44:00 15m 00s Wing Warrior Walking animation is funny. <br/> <br/>You can get killed by one hit if by accident there are enemies spread across screen so when you fall down you land on another and you can do it anything to prevent it. If you want throw player after hit i would suggest by smaller amount an in direction opposite to that from which came hit. Also tutorial is nice but seeing it after every death is tiresome. <br/> <br/>Good luck with kongegate your rating look better than mine. :P
Sep 3 12:20:00 36m 00s My house is over there I really love that mood really good sound design only thing i would complain about sound are steps are sometime to loud. I also liked that you added custom names for graphic setting :D. Unfortunately after 3/4 portals found something killed my PC. Other advice i could give it work on shader that would simulate what you really see in darkness because its not totally blackens. If you put some greys in darkness that would be great experience with connection to that sound design.
Sep 3 12:34:00 14m 00s Stranded First thing i have noticed character doesnt turn around if you use asdw instead of arrows. Movement is really slow i almost didnt noticed that you can push that wagon. I think that slow motion is becouse you redraw whole world not only that part which is visible. Also its big empty world maybe insted of such large map you could concentrate on smaller but more interesting levels that you reload when you get to border of screen that should make easier to speed up game.
Sep 3 12:50:00 16m 00s Squarehead Man and the Weather Machines Simple game everything works. I would advice you to make level background more contrasting to actual level. Also levels feel empty only 2 thing were interesting last jump when clouds where your obstacle and in freezing area jumping up on small platforms. I would suggest more interesting levels like alternative paths to some buttons that will open main path or labyrinth in that you can lose your path. If art isnt your knack try game play and game mechanics.
Sep 3 13:02:00 12m 00s To King What is Kings I am lost how i suppose to make money. I can go in debts endlessly is that a bug or feature? Also when ending week you can accidentally click one of buildings and then screen transitions go crazy. This game probably should explain itself to players so they know what to do.
Sep 3 13:12:00 10m 00s Legends of haired Pyra Really nice UI i liked hair animation. Music did fit at all. And i didnt noticed the connection to ludumdare theme. Maybe if it was some pyramid climbing when you need to jump in right time or aqueduct jumping it would be more appropriate.
Sep 3 13:22:00 10m 00s ORAC-LD Haha that was funny. I think i have broken it i put board over passage and started to catch circles than fall on board and game freezed. Animations are really nice also that graphic design is perfect lego should hire you for making small funny games for them :D
Sep 3 13:33:00 11m 00s Archio This game looks great sounds great but fails at explaining what is it going on. I suppose it something to do with shapes on cubes and maybe background but have no idea what to do to check that theory. I totally dont get that rotating part. Maybe you should start from 1 cube and people would by accident notice any pattern.
Sep 4 07:38:00 18h 05m Fort Deep Search Really nice game but it took me a long time to notice that expansion arrows you have to expose them more because that will stops players from playing your game. Also i have idea for project that need similar mechanic controls and that helped me to get firs timer experience so im very grateful :)
Sep 4 08:03:00 25m 00s An Historic Defense Robots hit rate is 100% and they always move in player direction you cant try to surprise them from behind also robot shot animation looks like it would miss. Maybe add some visual indication to firing and getting hit. This game needs some dodge mechanic. Whatever that robot said on beginning his voice made me completely ignore him :|. Beside that games works good didnt explode my pc like some others :D
Sep 4 08:22:00 19m 00s Aqueducts First i dint noticed at first glance that what im seeing is menu for levels i have discovered it 3 restes later when i by accident clicked other icon. <br/> <br/>After finishing level you get that success face and underneath fail face. <br/> <br/>On second level i used components that i chosen on that level i turned on first. Also i dont see any way to chenge that component at that level. Probably build component should be reset on level entry. <br/> <br/>Mute music isnt remembered between level. <br/> <br/>This is really nice concept for a game but need better implementation and some explanation. I would probably resign from need to go to that builder post to choose aqueduct it seams unnecessary. <br/> <br/>Music is a fits design but is annoying :P
Sep 4 08:39:00 17m 00s Ancient Akkadians Really good concept and game play. Nice models and animations but that gradients everywhere made it tiresome to play. Should workers die when handling wolves in holes? UI looks cool but those small icons look all the same are unreadable some additional tool tips or a little bigger icons would help for new comers to understand what those icons mean. On refocusing you can build something by accident it probably needs some paused state. <br/> <br/>Over all it is really good game if it wasn't for that gradients looks would be also very good.
Sep 4 21:02:00 12h 23m Forty Two Very solid game not much to be able to suggest only thing i did noticed is that selecting tiles is not responsive i sometimes takes me 2-3 clicks to switch to other tile and and it has some delay. Music is ok graphics look nice.
Sep 4 21:16:00 14m 00s Hello Hello Really nice and clean interface (at least to moment when everything is connected) Rules are simple to understand and can test people for ADHD :D. There was some script problem (in webplayer version) after 18 connections and game stopped for me. Solid game cant suggest anything.
Sep 4 21:37:00 21m 00s No Robot's Sky Great graphics but you need to work on optimization this game crashed my computer 2 times i would say it probably because number of lights that particle effects add to scene it is usually not an good idea to throw light with every projectile. Also controls why o why did you choose ctrl as shot trigger and not mouse when it must be used to target towers... Model and animations are best i have seen in ludum dare did you make them during ludum dare or did you had some ready assets? I dont want to risk 3rd PC crash so in end i killed all but last tower.
Sep 6 00:29:00 26h 52m Drug Maker Extreme I would suggest selecting sell tab as first what you see becouse i have combined everything and didnt know what to do with it and then i found out that i should see what clients want from me and i did have to restart game and start from switching to that other tab. <br/> <br/>After getting some more recipes they dont fit in screen and you start getting trouble choosing what to sell. <br/> <br/>This game has interesting incremental mechanic but needs some more work on user experience. When you fix that you can show that on https://www.reddit.com/r/incremental_games/
Sep 6 01:09:00 40m 00s Roma Evolution [Zen Experience Type Game] I liked that biguss dicus joke from monty python. Nice way of telling a story if you used it to tell story of some actual ancient city that would be even more interesting. instead of counting in days i would use months or years but then that day night cycle wouldn't work. Aqueduct would need some altitude change to work it would look better if that river float from mountains. Last wave needs some victory screen. I did not see any reasons to build watch tower maybe if it suggested more survivability for your army? <br/> <br/>Generally interesting concept for story telling but this kind lets say it shalov game play needs some stunning visuals as compensation and there wasnt enough time for such effect.
Sep 6 01:16:00 7m 00s Pyramid_Watchdog This looks really great but huge problem it doesnt explain anything why is it restarting what should i do, what can i do? I see some traps opening some numbers counting down but what does that all mean. <br/> <br/>Maybe it should start from a smaller level with less rooms so that players could try notice whats going on at current scale its throws players away.
Sep 6 01:47:00 31m 00s Echo Through the Aztec First any text you display probably should have at least semitransparent contrasting background i noticed something writing but it was on such background that it was unreadable. <br/> <br/>Second that jumping sound it was thinking it was coins dropped but then noticed there is little propeller on hist head that sound should either be changed or removed. <br/> <br/>Sometimes text you write is to long ang goes out of right screen border. <br/> <br/>That teleporter thing i only by accident discovered that i can do that you probably need to display info that you can click something to activate ability constantly somewhere in UI. <br/> <br/>Rage quit by accidently clicking level reset after passing alternating staircase level the second obstacle should be after save point i dont want repeat that tricky jumps. <br/> <br/>Nice music great mechanic introduction with level design.
Sep 6 02:00:00 13m 00s Helepolis : Make It To the Siege This looks really nice but camera scope is horrible wrong you cant see whats on road and sometime you dont even see your machine. Music is great for this kind of game play but you really need to do something with that camera. Second thing do not expect people to read game description. Game mechanics would be best described by game play so you could make some shorter level to introduce each obstacle and let player learn how to deal with them. So fix camera and make better introduction for game mechanic and you will have great game.
Sep 6 02:17:00 17m 00s Tomb Of The Ancients One of best looking games with solid game play in this ludumdare great work. And now time for something else. <br/>Control you need to enable continuous moving/ attacking while keeping mouse button down. <br/>Music was nice but completely not for atmosphere in this game. <br/>Encountering firs doors didnt suggest anyhow that i need to backtrack maybe if it triggered that other character appearing it would be better. <br/>Last monster didnt attack at all. <br/> <br/>Overall i would say best game of ludumdare sofar i have seen.
Sep 6 02:29:00 12m 00s Accidental Adventure: Ancient Technology Really nice game good sound design and i love graphic design of intro it would be even more interesting if rest of game was in the same style. <br/>I would suggest some hieroglyph of E around first time you need to interact with environment. <br/>With all those deadly mechanisms this games needs some horrible scenes of death blood everywhere :D <br/>Also first time you need to use double jump that is not obvious that you are doing double jump it seams like you are trying to catch to a ledge maybe make some earlier hole more width so player would earlier learn about double jumping.
Sep 6 23:28:00 20h 59m A.L.T.R.A Nice graphics i love the blood fountain also nice music. <br/>The tutorial level menu was nice idea but its a little bit to big. <br/> <br/>There are some bugs first time i have jumped i fall through floor. Walking into restart starts new music loop without turning of old one. Entering few times into about doors makes elevator disappear also makes you move faster but im not sure if that is bug. As far i like fountain of blood it takes to much time to restart after hit.
Sep 6 23:41:00 13m 00s Tower up This is one of best looking games on this ludumdare really nice assets did you make them all? <br/>Unfortunately i dont have 2 controllers to test it with someone other was it so hard to add keyboard controls? <br/>As i didnt play against anyone else i not sure but controller feels a little bit to sensitive. Also there are some platform configurations that make it impossible to ascend maybe there is there double jump that i didnt discovered? <br/> <br/>In the end its solid game with jaw dropping graphics.
Sep 7 00:08:00 27m 00s Aqueducts of Solomon Really nice game it has nce graphics and interesting game play. <br/>Maybe i didnt noticed something but why block roads and aqueducts after one use? I have problem with this because sometimes i clicked aqueduct/ road only to realize that i forgot to use resource hex in this turn and i would like to cancel moving but moving out of transport hex makes it disabled i dont think making them disabled is necessary at all but i would give players at least ability to cancel moving before anything was moved (something like cancel in village).
Sep 7 00:23:00 15m 00s The Coterie Interesting game but it has some intuitivism problems i couldnt do anything without reading your description. I dont know why you choose right mouse button as way to command. I would made some kind of indicator in UI who is selected and keep all controls (selection and commands under left mouse button). Second thing on my 1920x1280 screen fonts were small and i am im blind i didnt see them clearly so i missed whole story i clicked those questions not knowing what they meant. I suggest use more readable font.
Sep 7 00:40:00 17m 00s Egyptian Dare That was hilarious best humor in all ludumdare so far. That reminds me portal narrative. Only bad thing is that all that shooting feels random even within one rule set i shoot 2 balls and they go totally different ways it feels like it isnt worth try second time becouse you didnt learn anything first time and last few balls were jumping all around the hole maybe lower bounciness of balls is one rule that wasnt discovered on ancient tablets?
Sep 7 00:51:00 11m 00s Pix Eliz Great tiny adventure I really like music it works well with game play. <br/> <br/>Hmm i think i found a bug when you go to first wall in room with bow and tuch the first wall and try jum pressing up constantly you starting fall through floor and can fell out of levels. This gameplay feels horrible punishing there is almost no chelange but waste of time and that makes it frustrating to replay it each time from start of game.
Sep 7 01:33:00 42m 00s Blunderbuss Solid game very good pixel art easy to learn and control almost flawless. This story was also very funny and music wasnt distracting and worked well with game speed. <br/>One thing i could suggest counter for enemies left because i lost some time for reloading where there were no more enemies left. I felt it was a little bit boring on beginning because it was to easy the difficulty felt satisfying after second boss. <br/> <br/>I would vote this game for best game play of this ludumdare.
Sep 19 22:05:00 308h 32m Time Grabber Unfortunately i couldn't check your "Windows (Patched LD 0.4)" entry in response to your comment on my game because Avast detected Win32:Evo-get [Susp] and when i tried to run original ludumdare entry it shown only some intro screen and after that i saw only blue screen at least not blue screen of death :P
Sep 19 22:20:00 15m 00s Ubuq I have tried to play it on keyboard i managed to move one enemy into tree so he couldn't shoot me and then i had to clik space few times to see some keys that i press to kill that one enemy. <br/>Unfortunately those keys don't appear every time i press space sometimes that appear to imidiatley disappear i suppose they move around but i dont know what and when to press you probably should check more keyboard controls. <br/>Saying that i couldnt go to far so i only saw begging. graphics look good but music is very repetitive i feel like those loop drum series makes that.
Sep 19 22:41:00 21m 00s Supercontinent Ltd Amazing pixel art in such short amount of time really smooth game play (everything works as it should) and nice interface sound is also really nice. Unfortunately this isnt my kind of game i couldn't pass any of the story line i tried to to call that number from window was it upside down it looked like was but i couldn't call what i saw i tried few combinations but im bad at brute force and upside down reading:P
Sep 19 22:51:00 10m 00s Most Ancient of Technologies - Catapult Hahaha that was completely ancient technology both in implementation and topic :D 10/10 for being on theme. <br/> <br/>That was fun i liked that i could shot preemptive shots before archers even show just bombard the shit out of that castle. I only didn't know what to do wit that knight guy it seams like he was invulnerable.
Sep 19 23:01:00 10m 00s Pyratois Ancient technology of squeezing pyramids to make enough energy to send them to orbit :D. <br/> <br/>Nice pixel art it would use some retro sound loop check this http://distractionware.com/blog/2013/08/bosca-ceoil/ it easy really easy to make some simple music loop for retro games. <br/> <br/>Game play is simple but fun.
Sep 19 23:09:00 8m 00s Amish Paradise Nice graphics and sounds. But this game totally lacks game play. For game being game not visualization you need some rules for example lose condition. Then you need some control over it i had problem to notice that there is something that i can control even after i have noticed that did not make any difference. When you add some game play you will have to make some balancing because everything is flying from every side and you can now only spin and hope to hit something (there should be some space for decision making).
Sep 20 00:04:00 55m 00s Mirror Tech Interesting concept a little bit short nice music. <br/>But, camera controls are horrible unplayable in web version in desktop version it is a little better but you lose the ability to reset level. Also you probably should add some auto reset when you fall down. <br/>Im still wondering if it were only those tree platforms or i just dint noticed anything on the third one.
Sep 20 00:16:00 12m 00s Leonardo's Legacy Simple game but how many clicks is many it i couldn't collect more than one resource by accident i think. I have managed only to collects resources from forest so i dont know if there is anything more to this game. Also you can make simple music loop for such game using for example http://distractionware.com/blog/2013/08/bosca-ceoil/ this one is easy to learn also if you want something advanced you can check https://lmms.io/ this one needs few hours to get around.
Sep 20 00:31:00 15m 00s Pony Express Really nice animation i would only suggest to make mountains instead of pyramids as background for travel. This game need a little bit better communicating of what to do for example it would be nice to get some packages in first village you are starting in lobscouse before i have gotten any packages i didn't know what to do. Also some more info on upgrades would be appreciated i don't know how much do cost those blackened ones and health seams to be very expansive in this game :P
Sep 20 00:44:00 13m 00s Pyramid Panic Visuals are simple but fine. <br/>Interesting concept but i dont get why i need so many workers i saw one moved on its own but rest stood and didnt do anything. Maybe this game needs some tutorial level somewhere where you see how those other guys could be useful for player. Also you can make some simple music using for example http://distractionware.com/blog/2013/08/bosca-ceoil/ it very easy to learn and put something together.
Sep 20 00:53:00 9m 00s Cloud Rapture Nice music, and really nice game play you need to add info how to shoot different weapons inside the game because not everyone will read description of it on ludumdare page. This game seam a little bit to easy. Also i would suggest aout progress to next level instead of requiring players to go back through menu that is a little bit annoying.
Sep 20 01:12:00 19m 00s Apple Battered I`m not sure what the ancient technology part is in this game and what is the purpose of that running around and falling in own shots. Graphics look nice. I hope no squirrels where hurt why creating this game ... (they are quite agile and hard to hit :P) Why do i even collect that wood can i use it somehow?
Sep 20 01:23:00 11m 00s Boulderama! Good game concept and pretty good realization nice music and sounds graphic look great. One thing i could suggest is is making the ball more visible i didnt notice it when it first shoed up i thought i need to set those hexagon first to run the whole maze in one go and then suddenly i noticed something falling down.