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Feedback comments for LD37
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| Timestamp | Since previous | Game | xesenix's comment |
|---|---|---|---|
| Dec 11 22:17:00 | ONE ROOM ONE ROOM ONE ROOM | That is some nice meta game there. Visuals are great and music makes the mood just right. I think i saw somewhere this concept of thinking of game solution from real life actions but cant remember where... | |
| Dec 12 15:35:00 | 17h 18m | Company Incoming | You forgot to add <br/>game.input.keyboard.addKeyCapture([ <br/> Phaser.Keyboard.LEFT, <br/> Phaser.Keyboard.RIGHT, <br/> Phaser.Keyboard.UP, <br/> Phaser.Keyboard.DOWN <br/>]) <br/>so the whole page wont move when using arrows |
| Dec 12 18:53:00 | 3h 18m | SANTA'S ONE ROOM | Really fun game i have noticed that it works a lot smoother on chrome than on firefox. I have checked your source code maybe you could use more sprite sheet instead of keeping all images separately? Good work! |
| Dec 12 20:35:00 | 1h 42m | Roomulus | Now i am racist toward circles they deserve to die for taking all room for themselves. An earlier i thought circle is such a neutral shape now i know they hide sharp corners in their smooth shapes... |
| Dec 12 22:14:00 | 1h 39m | 52-Card Pickup 2000 | Good work for first time user. You have place for improvement for example those cards could have legs or fly around. |
| Dec 12 22:34:00 | 20m 00s | Poorot | Really nice pixel art good sound design. There are some problems with collision detection (I was hit by a fireball that blow up 2 tiles from me behind a stone wall) <br/>Controls are lose. <br/>Simple puzzles didnt have any problems to find right way pretty quickly. <br/>Although I wouldn't call it 100% "One room" maybe "One room at a time" |
| Dec 12 22:57:00 | 23m 00s | Rat Chase | Fun idea nice game play there should be some indication that bug will appear some kind of glow aura or eyes looking from hole (because they can literally appear on top of you). |
| Dec 12 23:47:00 | 50m 00s | Super Battle Cycle | Im not fan of mixing pixelated graphics with rotations if you need rotation just use polygons instead. And any game that uses more than one level will be loosely based on theme for me. I think it needs more work on controls but that all being said i certainly didnt play motorbike with grappling hook game before. Sorry if that sounded harsh but i wish you good luck on innovation stage |
| Dec 12 23:58:00 | 11m 00s | Roomiverse | Really nice music and mood certainly best part of this game at this point hope you will work more to finish other parts. I would suggest to catch particles and build things from what you have catch instead of building over time |
| Dec 13 00:06:00 | 8m 00s | Exit The Room Update 1.1 | You need to work on readability of your interfaces even using black and white would look a lot more readable. Check something like http://getbootstrap.com/ it offers ready solution for simple interfaces. And you also may be interested in /r/incremental_games if you make games like this |
| Dec 13 00:24:00 | 18m 00s | Moonlight Maximum | Simple but fun game play not bad graphics is there any music i see toggle mute but cant hear anything? |
| Dec 13 00:35:00 | 11m 00s | Arena 3000 | Version on ludumdare page doesnt work i have checked Itchio version. Fun game play but needs more balancing some time space between waves maybe some power ups for fighting bigger waves (for example after each wave you choose one of two upgrades or something like that) |
| Dec 13 00:44:00 | 9m 00s | Neon no Nakama | Ludumdare version doesnt work (probably cross origin policy) <br/>Twinkle twinke little star how i wonder what you are ... o i have got a friend ... are you my friend? why are you attacking me? Oh did i loos you behind that wall ... o you are fast faster than light you can pass walls :D <br/> <br/>Simple beautiful graphics great music and overall mood. <br/>All in all great experience! Best game so far. |
| Dec 13 00:56:00 | 12m 00s | Networking™ | Networking ... with like other blobs of meat ... count me ... out ... It took like 5 sek of speaking before i started to look for exit :D <br/> <br/>Nice idea but their faces they are almost real it is creepy you hit the uncanny valley :P |
| Dec 13 01:02:00 | 6m 00s | Le Rest'ouf | How do i start this, premise seams fun and screens look good? |
| Dec 13 08:51:00 | 7h 49m | Dark room | Not realistic cat physique :P It needs at least meow when cat is catch and for even more realism claws on your face if you scare it from behind :P <br/>You could name it "Cat(cher)" or "Cat Cher". Graphic look good but game play is rather boring |
| Dec 13 23:17:00 | 14h 26m | 32 Days | At level 13 when bouncing balls my character suddenly disappeared there is no way to restart. It looks ok but i would use bigger font im little drunk and dont see those letters without concentration:P |
| Dec 13 23:36:00 | 19m 00s | The Shifting Room | Itch.io download deosnt work for me. Really good pixel art nice mood. Using of items in inventory isnt instantly obvious probably adding a E - to use text would fix that problem. Over all great work. |
| Dec 13 23:44:00 | 8m 00s | Beware Of The Spiders | Controls feel strange litle bit unresponsive probably because of transition animation. Cat character sprite looks like it doesnt belong in the same universe that rest of characters it look worse then others. At least it had realistic cat physique scratch the owner to death :D |
| Dec 13 23:55:00 | 11m 00s | ORSSST | Good start keep developing it and you get what you want. |
| Dec 14 00:06:00 | 11m 00s | The Ninth Circle | Combining mouse for interface and keyboard for game play breaks the immerse into game. Controls why i should keep pressing space if there is no meaning involved in not shooting especially when you start waves i dont see any way to stop them so it could turn on auto fire. Second thing keeping gun on side makes it hard to aim its more luck than my decision just run left right and hope to hit something. Is there a way to shoot side ways? I like that little animation in shop but interface should wait for it to end to open. The game play is fun but it has some minor inconveniences. |
| Dec 14 00:23:00 | 17m 00s | Package Madness 2D | Nice educational game although i would suggest making the room small enough to fit the screen so you dont have to relay on sound to discover what is currently shipped. Or Make some currently shipped country in some UI element. |
| Dec 14 00:32:00 | 9m 00s | Alice in The Wonder Room | Nice pixel art and music but controls are hard to understand .. one moment i had some abilities i have used them and after restart i dont have thta i had before i dont understand that absorb spell. |
| Dec 14 00:40:00 | 8m 00s | Liquid Media Games | Nice music but completely misses the mood its fun but needs balancing and adding of fair loose condition (starting sou rounded by enemy fleet is good so long if they dont instantly make you lose) |
| Dec 14 20:04:00 | 19h 24m | Concierge | Ha everyone survived! But feels little bit random when one character goes through all hallway to the other side of hotel to do something. Great game! |
| Dec 15 16:41:00 | 20h 37m | Agoraphobic | It needs some indications that missiles are colliding with objects. Character moves to fast maybe play a little bit with scale of things so that you have enough place to avoid enemies and move slower. |
| Dec 15 16:50:00 | 9m 00s | Neo Spiritu | Really good game very polished interesting mechanic. |
| Dec 15 16:59:00 | 9m 00s | One Room, One Core | Really nice game but i feel it needs more balancing. |
| Dec 15 17:05:00 | 6m 00s | Sides Adventures | Interesting concept but those input indicator made me confused maybe instead show only interact or cacel button and when you start using item show some hel in ui. |
| Dec 15 17:41:00 | 36m 00s | Bye. | This needs more work on UI. It looks like there are some data on left and right that are cut out in window mode. When switching between workers/research/task earlier panels should turn of because that make a lot of mess on screen when they are all turned on. |
| Dec 16 00:14:00 | 6h 33m | Tomb of the Glitch King | You wouldn't expect that: "This game is full of glitches" and "It is really well made game" go into one review together :D Nice game and great soundtrack! |
| Dec 16 00:32:00 | 18m 00s | ROOM | Soundtrack fits very well mood of i don't know what the fuck i am doing :D I really liked ROOM of DOOM poster but dint expected such surreal experience :) |
| Dec 16 01:12:00 | 40m 00s | Softlock | Really great music certainly best part of this game. Color on boxes convalesce to little information i had moments when i forgot which block am I not to tell that i didnt remember which pad is button and which is exit (i would suggest making button of two boxes for example) |
| Dec 16 01:23:00 | 11m 00s | Claustrophobia | And i thought i have made bad game. You have made me bad at making bad games... |
| Dec 16 22:55:00 | 21h 32m | Tiny House | While not knowing what i am doing i have reached day 14. <br/>Maybe around day 8 i suspected that i need to connect all glowing things in one access area. This will probably need some help or tutorial before ordinary players can play it. |
| Dec 18 14:53:00 | 39h 58m | This Is The Only Room | I've got bored around level 32. I think this game is broken it really has no more content :P <br/> <br/>Interesting game mechanics way of exploiting one room design. <br/> <br/>Nice choice of music you could ad some horror sound track in pitch black level. Next time you can try using Bosca Ceoil or Lmms to make your own music. I though it is hard to create own music before i have tried and now i have more fun with composing than with making games :P |
| Dec 18 15:11:00 | 18m 00s | Scarehouse | It felt like re-skinned toy tutorial shooter from unity. Radar was good addition. It needs some monster exploding guts on death so people like me can be attached to this game longer because of bloody fireworks :P |
| Dec 18 22:37:00 | 7h 26m | Roomba Fight Club | In single mode i was feeling like playing online game with large lags enemy teleported from spot to spot |
| Dec 22 17:16:00 | 90h 39m | Space Room Reset | Really nice game but you sometimes block yourself by pressing against obstacle and wanting to jump in the same time. |
| Dec 22 17:20:00 | 4m 00s | Subway Taxi | Almost like GTA completely not on topic but really nice graphics and good controls. |
| Dec 22 17:37:00 | 17m 00s | 4thRoom | Really good mechanical concept controls need some refinement but overall very good idea. |
| Dec 22 17:43:00 | 6m 00s | Extreme Bug Fixer | It would be nice if those ground elements were actual obstacles. I like that you at show where enemies will spawn i have plaid one there guys game with similar mechanic but you never knew what and when will hit you. Not bad music but i would lower the amount of bass. |
| Dec 22 17:53:00 | 10m 00s | E-Cracs | Nice game but i feel with such strong opponents you could add life system. Restaring from level makes it challenging if anyone wants to participate in repetitive challenge. |
| Dec 22 18:03:00 | 10m 00s | Room Fight | There is potential in this game mechanic it pretty innovative and there is place for a lot of improvement. Over all nice game i hope you develop it even further. |
| Dec 22 18:10:00 | 7m 00s | Cold Day in the Office | You could at least work a little bit on that collision detection:P |
| Dec 22 18:17:00 | 7m 00s | Hikikomori | Hmm interesting angle of attack on this topic :P You need to work on UI so it would be more readable on the first try i didnt hit anything that i could interact and white letters on bright background are usually bad idea... |
| Dec 22 18:19:00 | 2m 00s | Live to Die Again | Avasta recognized your file as an virus. |
| Dec 22 18:24:00 | 5m 00s | Nightmares | Really nice graphics and interesting way to connect angry bird/ crush castle throw mechanics with wave defense. Only that rock pick up part before throw makes it less of fun. |
| Dec 22 18:34:00 | 10m 00s | 4/4 Room | Really solid game i am glad you are polishing it after ludumdare great work nothing. |
| Dec 22 18:41:00 | 7m 00s | Trapped | Nice graphic nice music but why should i repeat anything that i already beaten and Press start is really bad thing to write i see this game second time and only because of reading description i could start it at all... |
| Dec 22 18:51:00 | 10m 00s | The Dash Club | Great idea and execution one of best games i have plaid here. |
| Dec 22 18:56:00 | 5m 00s | Locked In Room | It looks more like practice project then a game i hope you learned something. I can only suggest not blocking player when he interacts with something, and that you need paddings on description boxes. |
| Dec 22 19:02:00 | 6m 00s | Death Room | Nice music and graphics. I can complain on that showing mine when i have no possibility/time to react is bad idea. |
| Dec 22 19:12:00 | 10m 00s | Loft is in the air | Great game but you need to work on keyboard controls they reasons why i quit after first level (strange combinations of keys) |
| Dec 22 19:41:00 | 29m 00s | Parts and Labor | Really nice game play my mind felt a little torn apart but that is good. You could use a little better font on score boards your current doesn't fit overall appeal. |
| Dec 23 01:08:00 | 5h 27m | Let them in | Nice graphic and soundtrack but lack of game play i did not see difference in not trying to let them in and trying i see you have some top scores but i didn't save any feedback on my own score while playing. |
| Dec 23 21:22:00 | 20h 14m | LudumDare OneRoom - Blackback Mountain | I had feeling that those bullet fly through enemies without doing anything to them as if they fly over them. And second thing that they did not fly to the point im was aiming but offset a little bit to direction of hand holding the gun. |
| Dec 29 16:46:00 | 139h 24m | I'M IN A BIT OF A PICKLE | That was long kind of room but still to short. Tomato attack :D |